diff options
Diffstat (limited to 'data/battle_anim_scripts.s')
-rw-r--r-- | data/battle_anim_scripts.s | 2136 |
1 files changed, 1068 insertions, 1068 deletions
diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index c8b37d1cc..8884e9853 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -459,7 +459,7 @@ Move_MIRROR_MOVE:: @ 81C6F34 loadspritegfx ANIM_TAG_IMPACT monbg 1 setalpha 12, 8 - playsewithpan SE_W003, 63 + playsewithpan SE_M_DOUBLE_SLAP, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1 waitforvisualfinish @@ -474,7 +474,7 @@ Move_DOUBLE_SLAP:: @ 81C6F65 choosetwoturnanim DoubleSlapLeft, DoubleSlapRight DoubleSlapContinue:: @ 81C6F76 createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1 - playsewithpan SE_W003, 63 + playsewithpan SE_M_DOUBLE_SLAP, 63 waitforvisualfinish clearmonbg 1 blendoff @@ -491,7 +491,7 @@ DoubleSlapRight:: @ 81C6FA4 Move_POISON_POWDER:: @ 81C6FB8 loadspritegfx ANIM_TAG_POISON_POWDER loadspritegfx ANIM_TAG_POISON_BUBBLE - loopsewithpan SE_W077, 63, 10, 6 + loopsewithpan SE_M_POISON_POWDER, 63, 10, 6 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3 @@ -515,7 +515,7 @@ Move_POISON_POWDER:: @ 81C6FB8 Move_STUN_SPORE:: @ 81C70E9 loadspritegfx ANIM_TAG_STUN_SPORE - loopsewithpan SE_W077, 63, 10, 6 + loopsewithpan SE_M_POISON_POWDER, 63, 10, 6 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3 @@ -539,7 +539,7 @@ Move_STUN_SPORE:: @ 81C70E9 Move_SLEEP_POWDER:: @ 81C7217 loadspritegfx ANIM_TAG_SLEEP_POWDER - loopsewithpan SE_W077, 63, 10, 6 + loopsewithpan SE_M_POISON_POWDER, 63, 10, 6 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3 @@ -566,21 +566,21 @@ Move_SWIFT:: @ 81C7345 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W129, 192 + playsewithpan SE_M_SWIFT, 192 createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 20, 1 delay 5 - playsewithpan SE_W129, 192 + playsewithpan SE_M_SWIFT, 192 createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 5, 22, -18, 1 delay 5 - playsewithpan SE_W129, 192 + playsewithpan SE_M_SWIFT, 192 createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, -10, 22, 15, 1 createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 18, 1 createvisualtask AnimTask_ShakeMon2, 2, 3, 2, 0, 18, 1 delay 5 - playsewithpan SE_W129, 192 + playsewithpan SE_M_SWIFT, 192 createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, -20, 1 delay 5 - playsewithpan SE_W129, 192 + playsewithpan SE_M_SWIFT, 192 createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 12, 1 delay 5 waitforvisualfinish @@ -592,20 +592,20 @@ Move_STRENGTH:: @ 81C73FE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W036, 192 + playsewithpan SE_M_TAKE_DOWN, 192 createvisualtask AnimTask_ShakeAndSinkMon, 5, 0, 2, 0, 96, 30 waitforvisualfinish delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 4 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 1, 18, 6, 2, 4 delay 4 - playsewithpan SE_W025B, 63 + playsewithpan SE_M_MEGA_KICK2, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 16, 12, 1, 1 delay 4 - playsewithpan SE_W025B, 63 + playsewithpan SE_M_MEGA_KICK2, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, -12, 1, 1 delay 4 - playsewithpan SE_W025B, 63 + playsewithpan SE_M_MEGA_KICK2, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 3, 4, 1, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1 @@ -622,7 +622,7 @@ Move_TACKLE:: @ 81C7492 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 waitforvisualfinish clearmonbg 1 blendoff @@ -632,14 +632,14 @@ Move_BODY_SLAM:: @ 81C74D0 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W036, 192 + playsewithpan SE_M_TAKE_DOWN, 192 createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 0 waitforvisualfinish delay 11 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, 1, 0 - loopsewithpan SE_W025B, 63, 10, 2 + loopsewithpan SE_M_MEGA_KICK2, 63, 10, 2 delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3 waitforvisualfinish @@ -672,7 +672,7 @@ Move_SUPERSONIC:: @ 81C755D end SupersonicRing:: @ 81C759B - playsewithpan SE_W048, 192 + playsewithpan SE_M_SUPERSONIC, 192 createsprite gSupersonicWaveSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return @@ -688,7 +688,7 @@ Move_SCREECH:: @ 81C75B5 end ScreechRing:: @ 81C75E8 - playsewithpan SE_W103, 192 + playsewithpan SE_M_SCREECH, 192 createsprite gScreechWaveSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return @@ -698,31 +698,31 @@ Move_FLAME_WHEEL:: @ 81C7602 monbg ANIM_DEF_PARTNER monbgprio_2A 1 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0 - playsewithpan SE_W172, 192 + playsewithpan SE_M_FLAME_WHEEL, 192 delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4 - playsewithpan SE_W172, 192 + playsewithpan SE_M_FLAME_WHEEL, 192 delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 8 - playsewithpan SE_W172, 192 + playsewithpan SE_M_FLAME_WHEEL, 192 delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 12 - playsewithpan SE_W172, 192 + playsewithpan SE_M_FLAME_WHEEL, 192 delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 16 - playsewithpan SE_W172, 192 + playsewithpan SE_M_FLAME_WHEEL, 192 delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 20 - playsewithpan SE_W172, 192 + playsewithpan SE_M_FLAME_WHEEL, 192 delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 24 - playsewithpan SE_W172, 192 + playsewithpan SE_M_FLAME_WHEEL, 192 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6 delay 4 createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 8, 1 createvisualtask AnimTask_BlendMonInAndOut, 3, 1, 31, 12, 1, 1 - playsewithpan SE_W172B, 63 + playsewithpan SE_M_FLAME_WHEEL2, 63 call FireSpreadEffect delay 7 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 9 @@ -739,22 +739,22 @@ Move_PIN_MISSILE:: @ 81C76FC monbg 1 monbgprio_28 1 setalpha 12, 8 - playsewithpan SE_W026, 192 + playsewithpan SE_M_JUMP_KICK, 192 createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -8, -8, 20, -32 delay 15 createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 8, 8, 20, -40 delay 4 - playsewithpan SE_W030, 63 + playsewithpan SE_M_HORN_ATTACK, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 2, 1 delay 9 createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 0, 0, 20, -32 delay 4 - playsewithpan SE_W030, 63 + playsewithpan SE_M_HORN_ATTACK, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 2, 1 delay 14 - playsewithpan SE_W030, 63 + playsewithpan SE_M_HORN_ATTACK, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 2, 1 waitforvisualfinish @@ -768,22 +768,22 @@ Move_ICICLE_SPEAR:: @ 81C77C1 monbg 1 monbgprio_28 1 setalpha 12, 8 - playsewithpan SE_W196, 192 + playsewithpan SE_M_ICY_WIND, 192 createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -8, -8, 20, -32 delay 15 createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 8, 8, 20, -40 delay 4 - playsewithpan SE_W030, 63 + playsewithpan SE_M_HORN_ATTACK, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 2, 1 delay 9 createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 0, 0, 20, -32 delay 4 - playsewithpan SE_W030, 63 + playsewithpan SE_M_HORN_ATTACK, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 2, 1 delay 14 - playsewithpan SE_W030, 63 + playsewithpan SE_M_HORN_ATTACK, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 2, 1 waitforvisualfinish @@ -795,12 +795,12 @@ Move_TAKE_DOWN:: @ 81C7886 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W036, 192 + playsewithpan SE_M_TAKE_DOWN, 192 createvisualtask AnimTask_WindUpLunge, 5, 0, -24, 8, 23, 10, 40, 10 delay 35 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, 0, 10, 0, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, 1, 0 - playsewithpan SE_W025B, 63 + playsewithpan SE_M_MEGA_KICK2, 63 delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 0, 0, 4 waitforvisualfinish @@ -817,19 +817,19 @@ Move_TAKE_DOWN:: @ 81C7886 Move_DOUBLE_EDGE:: @ 81C791A loadspritegfx ANIM_TAG_IMPACT - playsewithpan SE_W129, 192 + playsewithpan SE_M_SWIFT, 192 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 4, 2, RGB_WHITE, 10, 0, 0 waitforvisualfinish delay 10 - playsewithpan SE_W207, 192 - waitplaysewithpan SE_W207, 192, 8 + playsewithpan SE_M_SWAGGER, 192 + waitplaysewithpan SE_M_SWAGGER, 192, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 18, 6, 2, 4 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 16, 16, RGB_WHITE createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 delay 3 waitforvisualfinish - playsewithpan SE_W025B, 63 + playsewithpan SE_M_MEGA_KICK2, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, 1, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3 waitforvisualfinish @@ -855,12 +855,12 @@ Move_POISON_STING:: @ 81C7A2D monbg 1 monbgprio_28 1 setalpha 12, 8 - playsewithpan SE_W013B, 192 + playsewithpan SE_M_RAZOR_WIND2, 192 createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 0, -8, 0, 20 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 5, 1 - playsewithpan SE_W030, 63 + playsewithpan SE_M_HORN_ATTACK, 63 waitforvisualfinish call PoisonBubblesEffect waitforvisualfinish @@ -874,13 +874,13 @@ Move_TWINEEDLE:: @ 81C7A82 monbg 1 monbgprio_28 1 setalpha 12, 8 - loopsewithpan SE_W013B, 192, 6, 2 + loopsewithpan SE_M_RAZOR_WIND2, 192, 6, 2 createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 10, -4, 0, -4, 20 createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 12, 10, 12, 20 delay 20 createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 5, 1 createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -4, 1, 3 - loopsewithpan SE_W030, 63, 5, 2 + loopsewithpan SE_M_HORN_ATTACK, 63, 5, 2 delay 1 createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 10, 12, 1, 3 waitforvisualfinish @@ -940,29 +940,29 @@ FireBlastCross:: @ 81C7BCD Move_LEECH_SEED:: @ 81C7C23 loadspritegfx ANIM_TAG_SEED - playsewithpan SE_W077, 192 + playsewithpan SE_M_POISON_POWDER, 192 createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, 0, 24, 35, -32 delay 8 - playsewithpan SE_W077, 192 + playsewithpan SE_M_POISON_POWDER, 192 createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, -16, 24, 35, -40 delay 8 - playsewithpan SE_W077, 192 + playsewithpan SE_M_POISON_POWDER, 192 createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, 16, 24, 35, -37 delay 12 - loopsewithpan SE_W039, 63, 10, 8 + loopsewithpan SE_M_TAIL_WHIP, 63, 10, 8 waitforvisualfinish end Move_EMBER:: @ 81C7C79 loadspritegfx ANIM_TAG_SMALL_EMBER - loopsewithpan SE_W052, 192, 5, 2 + loopsewithpan SE_M_EMBER, 192, 5, 2 createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, -16, 24, 20, 1 delay 4 createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 20, 1 delay 4 createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, 16, 24, 20, 1 delay 16 - playsewithpan SE_W172, 63 + playsewithpan SE_M_FLAME_WHEEL, 63 call EmberFireHit call EmberFireHit call EmberFireHit @@ -980,7 +980,7 @@ Move_MEGA_PUNCH:: @ 81C7CED delay 2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 16, 0 setalpha 12, 8 - playsewithpan SE_W025, 63 + playsewithpan SE_M_MEGA_KICK, 63 createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 50 createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 7, RGB_WHITE delay 50 @@ -989,7 +989,7 @@ Move_MEGA_PUNCH:: @ 81C7CED createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 22, 1 createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 0, RGB_WHITE createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 waitforvisualfinish clearmonbg 1 blendoff @@ -1027,11 +1027,11 @@ Move_MEGA_KICK:: @ 81C7DC7 delay 2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 16, 0 setalpha 12, 8 - playsewithpan SE_W025, 63 + playsewithpan SE_M_MEGA_KICK, 63 createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 50 createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 7, RGB_WHITE delay 50 - playsewithpan SE_W025B, 63 + playsewithpan SE_M_MEGA_KICK2, 63 call SetImpactBackground createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 22, 1 @@ -1054,7 +1054,7 @@ Move_COMET_PUNCH:: @ 81C7E63 CometPunchContinue:: @ 81C7E77 createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 waitforvisualfinish clearmonbg 1 blendoff @@ -1087,7 +1087,7 @@ Move_SONIC_BOOM:: @ 81C7EDB end SonicBoomProjectile:: @ 81C7F12 - playsewithpan SE_W013B, 192 + playsewithpan SE_M_RAZOR_WIND2, 192 createsprite gSonicBoomSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 15 delay 4 return @@ -1104,7 +1104,7 @@ Move_THUNDER_SHOCK:: @ 81C7F3C waitforvisualfinish delay 10 createvisualtask AnimTask_ElectricBolt, 5, 0, -44, 0 - playsewithpan SE_W085, 63 + playsewithpan SE_M_THUNDERBOLT, 63 delay 9 createvisualtask AnimTask_BlendSelected, 10, 4, 0, 0, 13, RGB_BLACK waitforvisualfinish @@ -1126,13 +1126,13 @@ Move_THUNDERBOLT:: @ 81C7FAA waitforvisualfinish delay 10 createvisualtask AnimTask_ElectricBolt, 5, 24, -52, 0 - playsewithpan SE_W085, 63 + playsewithpan SE_M_THUNDERBOLT, 63 delay 7 createvisualtask AnimTask_ElectricBolt, 5, -24, -52, 0 - playsewithpan SE_W085, 63 + playsewithpan SE_M_THUNDERBOLT, 63 delay 7 createvisualtask AnimTask_ElectricBolt, 5, 0, -60, 1 - playsewithpan SE_W085, 63 + playsewithpan SE_M_THUNDERBOLT, 63 delay 9 createvisualtask AnimTask_BlendSelected, 10, 4, 0, 0, 13, RGB_BLACK waitforvisualfinish @@ -1148,7 +1148,7 @@ Move_THUNDERBOLT:: @ 81C7FAA createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765 - playsewithpan SE_W063, 63 + playsewithpan SE_M_HYPER_BEAM, 63 delay 0 createvisualtask AnimTask_BlendSelected, 10, 1, 0, 2, 2, RGB_BLACK delay 6 @@ -1159,7 +1159,7 @@ Move_THUNDERBOLT:: @ 81C7FAA createvisualtask AnimTask_BlendSelected, 10, 1, 0, 6, 6, RGB_BLACK waitforvisualfinish delay 20 - waitplaysewithpan SE_W085B, 63, 19 + waitplaysewithpan SE_M_THUNDERBOLT2, 63, 19 call ElectricityEffect waitforvisualfinish delay 20 @@ -1175,9 +1175,9 @@ Move_THUNDER_WAVE:: @ 81C8160 waitforvisualfinish delay 10 createvisualtask AnimTask_ElectricBolt, 5, 0, -48, 0 - playsewithpan SE_W086, 63 + playsewithpan SE_M_THUNDER_WAVE, 63 delay 20 - loopsewithpan SE_W085B, 63, 10, 4 + loopsewithpan SE_M_THUNDERBOLT2, 63, 10, 4 createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, -16 delay 4 createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 0 @@ -1204,24 +1204,24 @@ BeatUpLeft:: @ 81C81E8 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -20, -20, 1, 2 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -20, -12, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 8, 0, 1, 2 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 8, 8, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 goto BeatUpContinue BeatUpRight:: @ 81C8259 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -20, 1, 2 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 12, -12, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 0, 1, 2 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -12, 8, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 goto BeatUpContinue Move_STOMP:: @ 81C82CA @@ -1229,19 +1229,19 @@ Move_STOMP:: @ 81C82CA loadspritegfx ANIM_TAG_IMPACT monbg 1 setalpha 12, 8 - playsewithpan SE_W104, 63 + playsewithpan SE_M_DOUBLE_TEAM, 63 createsprite gStompFootSpriteTemplate, ANIM_ATTACKER, 3, 0, -32, 15 delay 19 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, 1, 1 createvisualtask AnimTask_ShakeMon, 2, 1, 0, 4, 9, 1 - playsewithpan SE_W025B, 63 + playsewithpan SE_M_MEGA_KICK2, 63 waitforvisualfinish clearmonbg 1 blendoff end Move_TAIL_WHIP:: @ 81C8311 - loopsewithpan SE_W039, 192, 24, 3 + loopsewithpan SE_M_TAIL_WHIP, 192, 24, 3 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 12, 4, 2, 3 waitforvisualfinish end @@ -1250,7 +1250,7 @@ Move_CUT:: @ 81C832A loadspritegfx ANIM_TAG_CUT monbg 1 setalpha 12, 8 - playsewithpan SE_W015, 63 + playsewithpan SE_M_CUT, 63 createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0 delay 5 createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 10, 1 @@ -1262,14 +1262,14 @@ Move_CUT:: @ 81C832A Move_HIDDEN_POWER:: @ 81C835C loadspritegfx ANIM_TAG_RED_ORB - playsewithpan SE_W036, 192 + playsewithpan SE_M_TAKE_DOWN, 192 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, 0, 0 waitforvisualfinish delay 30 createvisualtask AnimTask_BlendMonInAndOut, 5, 0, 20479, 12, 5, 1 delay 4 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, 0, 0 - playsewithpan SE_W179, 192 + playsewithpan SE_M_REVERSAL, 192 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84 @@ -1278,7 +1278,7 @@ Move_HIDDEN_POWER:: @ 81C835C createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210 delay 52 setarg 7, 65535 - playsewithpan SE_W115, 192 + playsewithpan SE_M_REFLECT, 192 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, 0, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 32 @@ -1294,13 +1294,13 @@ Move_REVERSAL:: @ 81C8445 loadspritegfx ANIM_TAG_BLUE_ORB loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT - playsewithpan SE_W197, 192 + playsewithpan SE_M_DETECT, 192 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 3, RGB_WHITE, 8, 0, 0 waitforvisualfinish delay 30 createvisualtask AnimTask_CurseBlendEffect, 2, 31, 3, 2, 0, 10, RGB_WHITE delay 10 - playsewithpan SE_W179, 192 + playsewithpan SE_M_REVERSAL, 192 createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0 createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42 createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84 @@ -1311,7 +1311,7 @@ Move_REVERSAL:: @ 81C8445 delay 20 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 8 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 8, 0, 0 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 10, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 @@ -1336,13 +1336,13 @@ PursuitContinue:: @ 81C8536 end PursuitNormal:: @ 81C853F - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, 0, 1, 6, 1, 0 goto PursuitContinue PursuitOnSwitchout:: @ 81C8568 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, 0, 1, 6, 1, 0 goto PursuitContinue @@ -1355,7 +1355,7 @@ Move_SPIKE_CANNON:: @ 81C8591 setalpha 12, 8 createvisualtask AnimTask_WindUpLunge, 5, 0, -4, 0, 4, 6, 8, 4 waitforvisualfinish - loopsewithpan SE_W013B, 192, 5, 3 + loopsewithpan SE_M_RAZOR_WIND2, 192, 5, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 10, -8, -8, -8, 20 createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 0, 0, 20 @@ -1365,7 +1365,7 @@ Move_SPIKE_CANNON:: @ 81C8591 createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 7, 1 - loopsewithpan SE_W030, 63, 5, 3 + loopsewithpan SE_M_HORN_ATTACK, 63, 5, 3 waitforvisualfinish clearmonbg 1 blendoff @@ -1375,7 +1375,7 @@ Move_SWORDS_DANCE:: @ 81C8644 loadspritegfx ANIM_TAG_SWORD monbg ANIM_ATTACKER setalpha 12, 8 - playsewithpan SE_W014, 192 + playsewithpan SE_M_SWORDS_DANCE, 192 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 16, 6, 1, 4 createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 delay 22 @@ -1391,12 +1391,12 @@ Move_PSYCH_UP:: @ 81C868A monbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendColorCycleExclude, 2, 1, 2, 6, 1, 11, 0 setalpha 12, 8 - loopsewithpan SE_W060B, 192, 5, 10 + loopsewithpan SE_M_PSYBEAM2, 192, 5, 10 createsprite gPsychUpSpiralSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0 createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, 0 delay 127 delay 4 - playsewithpan SE_W060, 192 + playsewithpan SE_M_PSYBEAM, 192 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, 0, 1 createvisualtask AnimTask_BlendSelected, 9, 2, 2, 10, 0, RGB(31, 31, 0) delay 30 @@ -1414,7 +1414,7 @@ Move_DIZZY_PUNCH:: @ 81C86FC call DizzyPunchLunge createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, 16, 8, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 16, 0, 1, 1 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 160, -32 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -256, -40 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 128, -16 @@ -1425,7 +1425,7 @@ Move_DIZZY_PUNCH:: @ 81C86FC call DizzyPunchLunge createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, -16, -8, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -16, -16, 1, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 160, -32 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -256, -40 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 128, -16 @@ -1445,7 +1445,7 @@ DizzyPunchLunge:: @ 81C8817 Move_FIRE_SPIN:: @ 81C8836 loadspritegfx ANIM_TAG_SMALL_EMBER - playsewithpan SE_W221B, 63 + playsewithpan SE_M_SACRED_FIRE2, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 47, 1 call FireSpinEffect call FireSpinEffect @@ -1472,7 +1472,7 @@ Move_FURY_CUTTER:: @ 81C88EA loadspritegfx ANIM_TAG_CUT monbg 1 setalpha 12, 8 - playsewithpan SE_W013, 63 + playsewithpan SE_M_RAZOR_WIND, 63 createvisualtask AnimTask_IsFuryCutterHitRight, 2, jumpargeq 7, 0, FuryCutterLeft goto FuryCutterRight @@ -1528,19 +1528,19 @@ Move_SELF_DESTRUCT:: @ 81C89B9 end SelfDestructExplode:: @ 81C8A3F - playsewithpan SE_W120, 192 + playsewithpan SE_M_SELF_DESTRUCT, 192 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1 delay 6 - playsewithpan SE_W120, 192 + playsewithpan SE_M_SELF_DESTRUCT, 192 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 0, 1 delay 6 - playsewithpan SE_W120, 192 + playsewithpan SE_M_SELF_DESTRUCT, 192 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 0, 1 delay 6 - playsewithpan SE_W120, 192 + playsewithpan SE_M_SELF_DESTRUCT, 192 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 0, 1 delay 6 - playsewithpan SE_W120, 192 + playsewithpan SE_M_SELF_DESTRUCT, 192 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 0, 1 delay 6 return @@ -1550,12 +1550,12 @@ Move_SLAM:: @ 81C8AA9 loadspritegfx ANIM_TAG_IMPACT monbg 1 setalpha 12, 8 - playsewithpan SE_W004, 192 + playsewithpan SE_M_COMET_PUNCH, 192 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 3, 0, 4 delay 1 createsprite gSlamHitSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 delay 3 - playsewithpan SE_W025B, 63 + playsewithpan SE_M_MEGA_KICK2, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 @@ -1571,10 +1571,10 @@ Move_SLAM:: @ 81C8AA9 Move_VINE_WHIP:: @ 81C8B31 loadspritegfx ANIM_TAG_WHIP_HIT - playsewithpan SE_W026, 192 + playsewithpan SE_M_JUMP_KICK, 192 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 6 - playsewithpan SE_W010, 63 + playsewithpan SE_M_SCRATCH, 63 createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, 0, 0 delay 6 createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 6, 1 @@ -1584,12 +1584,12 @@ Move_DRILL_PECK:: @ 81C8B68 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_WHIRLWIND_LINES createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 - playsewithpan SE_W029, 192 + playsewithpan SE_M_HEADBUTT, 192 waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 delay 2 - loopsewithpan SE_W030, 63, 4, 8 + loopsewithpan SE_M_HORN_ATTACK, 63, 4, 8 createvisualtask AnimTask_DrillPeckHitSplats, 5 createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 18, 1 waitforvisualfinish @@ -1607,28 +1607,28 @@ Move_WATERFALL:: @ 81C8BC1 setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 23, 1 delay 5 - playsewithpan SE_W152, 192 + playsewithpan SE_M_CRABHAMMER, 192 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 25, 0 delay 4 - playsewithpan SE_W152, 192 + playsewithpan SE_M_CRABHAMMER, 192 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 25, 0 delay 4 - playsewithpan SE_W152, 192 + playsewithpan SE_M_CRABHAMMER, 192 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 25, 0 delay 4 - playsewithpan SE_W152, 192 + playsewithpan SE_M_CRABHAMMER, 192 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 25, 0 delay 4 - playsewithpan SE_W152, 192 + playsewithpan SE_M_CRABHAMMER, 192 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, 15, 25, 0 delay 4 - playsewithpan SE_W152, 192 + playsewithpan SE_M_CRABHAMMER, 192 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 25, 20, 25, 0 delay 4 - playsewithpan SE_W152, 192 + playsewithpan SE_M_CRABHAMMER, 192 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -20, 20, 25, 0 delay 4 - playsewithpan SE_W152, 192 + playsewithpan SE_M_CRABHAMMER, 192 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 12, 0, 25, 0 waitforvisualfinish delay 10 @@ -1641,7 +1641,7 @@ Move_WATERFALL:: @ 81C8BC1 end RisingWaterHitEffect:: @ 81C8CA2 - playsewithpan SE_W127, 63 + playsewithpan SE_M_WATERFALL, 63 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 17, 1 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 20, 1, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 20 @@ -1697,26 +1697,26 @@ Move_EXPLOSION:: @ 81C8E15 end Explosion1:: @ 81C8EB2 - playsewithpan SE_W153, 192 + playsewithpan SE_M_EXPLOSION, 192 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1 delay 6 - playsewithpan SE_W153, 192 + playsewithpan SE_M_EXPLOSION, 192 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 0, 1 delay 6 - playsewithpan SE_W153, 192 + playsewithpan SE_M_EXPLOSION, 192 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 0, 1 delay 6 - playsewithpan SE_W153, 192 + playsewithpan SE_M_EXPLOSION, 192 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 0, 1 delay 6 - playsewithpan SE_W153, 192 + playsewithpan SE_M_EXPLOSION, 192 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 0, 1 delay 6 return Move_DEFENSE_CURL:: @ 81C8F1C loadspritegfx ANIM_TAG_ECLIPSING_ORB - loopsewithpan SE_W161, 192, 18, 3 + loopsewithpan SE_M_TRI_ATTACK, 192, 18, 3 createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 0, 0 createvisualtask AnimTask_DefenseCurlDeformMon, 5, waitforvisualfinish @@ -1730,7 +1730,7 @@ Move_PROTECT:: @ 81C8F55 loadspritegfx ANIM_TAG_PROTECT monbg ANIM_ATK_PARTNER monbgprio_28 0 - waitplaysewithpan SE_W115, 192, 16 + waitplaysewithpan SE_M_REFLECT, 192, 16 createsprite gProtectWallSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 90 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER @@ -1742,7 +1742,7 @@ Move_DETECT:: @ 81C8F72 waitforvisualfinish createvisualtask AnimTask_BlendSelected, 10, 2, 1, 0, 9, RGB_WHITE delay 18 - playsewithpan SE_W197, 192 + playsewithpan SE_M_DETECT, 192 createsprite gSpriteTemplate_83BF480, ANIM_ATTACKER, 13, 20, -20 waitforvisualfinish delay 10 @@ -1768,15 +1768,15 @@ Frustration_Continue:: @ 81C8FFF end Frustration_Strongest:: @ 81C9004 - playsewithpan SE_W082, 192 + playsewithpan SE_M_DRAGON_RAGE, 192 createvisualtask AnimTask_ShakeMon2, 5, 0, 1, 0, 15, 1 createvisualtask AnimTask_BlendSelected, 10, 2, 3, 0, 9, RGB(31, 0, 0) waitforvisualfinish delay 20 - playsewithpan SE_W207B, 192 + playsewithpan SE_M_SWAGGER2, 192 createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 waitforvisualfinish - playsewithpan SE_W207B, 192 + playsewithpan SE_M_SWAGGER2, 192 createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 10 @@ -1784,47 +1784,47 @@ Frustration_Strongest:: @ 81C9004 delay 5 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 30, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 24, 8, 1, 0 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -24, -16, 1, 0 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 4, 1, 0 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, 19, 1, 0 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, -18, 1, 0 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 waitforvisualfinish createvisualtask AnimTask_BlendSelected, 10, 2, 3, 9, 0, RGB(31, 0, 0) goto Frustration_Continue Frustration_Strong:: @ 81C910A - playsewithpan SE_W082, 192 + playsewithpan SE_M_DRAGON_RAGE, 192 createvisualtask AnimTask_ShakeMon2, 5, 0, 1, 0, 15, 1 createvisualtask AnimTask_BlendSelected, 10, 2, 3, 0, 9, RGB(31, 0, 0) waitforvisualfinish delay 20 - playsewithpan SE_W207B, 192 + playsewithpan SE_M_SWAGGER2, 192 createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 5 createvisualtask AnimTask_StrongFrustrationGrowAndShrink, 5, delay 7 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 8, 1, 1 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1 delay 14 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 12, -6, 1, 1 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1 delay 14 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, -6, 1, 1 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 6, 1 waitforvisualfinish @@ -1832,19 +1832,19 @@ Frustration_Strong:: @ 81C910A goto Frustration_Continue Frustration_Medium:: @ 81C91D7 - playsewithpan SE_W207B, 192 + playsewithpan SE_M_SWAGGER2, 192 createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 5 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 4, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 6, 1 waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -4, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 6, 1 goto Frustration_Continue @@ -1855,7 +1855,7 @@ Frustration_Weak:: @ 81C9253 delay 10 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 10, 2 delay 12 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, 1, 1, 0, 6, 1 goto Frustration_Continue @@ -1864,14 +1864,14 @@ Move_SAFEGUARD:: @ 81C9297 loadspritegfx ANIM_TAG_GUARD_RING monbg ANIM_ATK_PARTNER setalpha 8, 8 - playsewithpan SE_W208, 192 + playsewithpan SE_M_MILK_DRINK, 192 createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2, delay 4 createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2, delay 4 createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2, waitforvisualfinish - playsewithpan SE_REAPOKE, 192 + playsewithpan SE_SHINY, 192 createvisualtask AnimTask_CurseBlendEffect, 2, 10, 0, 2, 0, 10, RGB_WHITE waitforvisualfinish clearmonbg ANIM_ATK_PARTNER @@ -1883,21 +1883,21 @@ Move_PAIN_SPLIT:: @ 81C92D9 createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -8, -42, 0 createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -8, -42, 1 delay 10 - playsewithpan SE_W207B, 0 + playsewithpan SE_M_SWAGGER2, 0 createvisualtask AnimTask_PainSplitMovement, 2, 0, 0 createvisualtask AnimTask_PainSplitMovement, 2, 1, 0 waitforvisualfinish createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -24, -42, 0 createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -24, -42, 1 delay 10 - playsewithpan SE_W207B, 0 + playsewithpan SE_M_SWAGGER2, 0 createvisualtask AnimTask_PainSplitMovement, 2, 0, 1 createvisualtask AnimTask_PainSplitMovement, 2, 1, 1 waitforvisualfinish createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, 8, -42, 0 createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, 8, -42, 1 delay 10 - playsewithpan SE_W207B, 0 + playsewithpan SE_M_SWAGGER2, 0 createvisualtask AnimTask_PainSplitMovement, 2, 0, 2 createvisualtask AnimTask_PainSplitMovement, 2, 1, 2 end @@ -1907,7 +1907,7 @@ Move_VICE_GRIP:: @ 81C9381 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W011, 63 + playsewithpan SE_M_VICEGRIP, 63 createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 1 delay 9 @@ -1925,7 +1925,7 @@ Move_GUILLOTINE:: @ 81C93C9 setalpha 12, 8 fadetobgfromset 12, 13, 14 waitbgfadein - playsewithpan SE_W011, 63 + playsewithpan SE_M_VICEGRIP, 63 createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 1 createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 16, RGB_BLACK @@ -1935,7 +1935,7 @@ Move_GUILLOTINE:: @ 81C93C9 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 8, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, 0, 8, 0, 0 - playsewithpan SE_W013, 63 + playsewithpan SE_M_RAZOR_WIND, 63 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -1949,10 +1949,10 @@ Move_PAY_DAY:: @ 81C9455 monbg 1 monbgprio_28 1 setalpha 12, 8 - playsewithpan SE_W013B, 192 + playsewithpan SE_M_RAZOR_WIND2, 192 createsprite gCoinThrowSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 1152 waitforvisualfinish - playsewithpan SE_W006, 63 + playsewithpan SE_M_PAY_DAY, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 1, 2 createsprite gFallingCoinSpriteTemplate, ANIM_ATTACKER, 2, createvisualtask AnimTask_ShakeMon2, 2, 1, 1, 0, 6, 1 @@ -1963,7 +1963,7 @@ Move_PAY_DAY:: @ 81C9455 Move_OUTRAGE:: @ 81C94A8 loadspritegfx ANIM_TAG_SMALL_EMBER - loopsewithpan SE_W082, 192, 8, 3 + loopsewithpan SE_M_DRAGON_RAGE, 192, 8, 3 createvisualtask AnimTask_CurseBlendEffect, 2, 7, 2, 5, 3, 8, 430 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 12, 6, 5, 4 delay 0 @@ -2012,7 +2012,7 @@ Move_SPARK:: @ 81C9643 loadspritegfx ANIM_TAG_SPARK_2 delay 0 createvisualtask AnimTask_CurseBlendEffect, 2, 3, -31, 1, 5, 5, 23551 - playsewithpan SE_W085B, 192 + playsewithpan SE_M_THUNDERBOLT2, 192 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0 delay 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0 @@ -2021,7 +2021,7 @@ Move_SPARK:: @ 81C9643 createvisualtask AnimTask_CurseBlendEffect, 2, 3, -31, 1, 0, 0, 23551 delay 10 createvisualtask AnimTask_CurseBlendEffect, 2, 3, -31, 1, 5, 5, 23551 - playsewithpan SE_W085B, 192 + playsewithpan SE_M_THUNDERBOLT2, 192 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1 delay 0 @@ -2030,7 +2030,7 @@ Move_SPARK:: @ 81C9643 createvisualtask AnimTask_CurseBlendEffect, 2, 3, -31, 1, 0, 0, 23551 delay 20 createvisualtask AnimTask_CurseBlendEffect, 2, 3, -31, 1, 7, 7, 23551 - playsewithpan SE_W085B, 192 + playsewithpan SE_M_THUNDERBOLT2, 192 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0 @@ -2044,7 +2044,7 @@ Move_SPARK:: @ 81C9643 createvisualtask AnimTask_CurseBlendEffect, 2, 3, -31, 1, 0, 0, 23551 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 4 - playsewithpan SE_W063, 63 + playsewithpan SE_M_HYPER_BEAM, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1 waitforvisualfinish @@ -2055,12 +2055,12 @@ Move_SPARK:: @ 81C9643 Move_ATTRACT:: @ 81C985A loadspritegfx ANIM_TAG_RED_HEART - loopsewithpan SE_W204, 192, 12, 3 + loopsewithpan SE_M_CHARM, 192, 12, 3 createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, 0 delay 15 createsprite gRedHeartProjectileSpriteTemplate, ANIM_TARGET, 3, 20, -8 waitforvisualfinish - playsewithpan SE_W213, 63 + playsewithpan SE_M_ATTRACT, 63 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 160, -32 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -256, -40 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 128, -16 @@ -2068,7 +2068,7 @@ Move_ATTRACT:: @ 81C985A createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -128, -22 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -384, -31 waitforvisualfinish - waitplaysewithpan SE_W213B, 0, 15 + waitplaysewithpan SE_M_ATTRACT2, 0, 15 createvisualtask AnimTask_HeartsBackground, 5, createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 16, 256, 0 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 224, 240, 15 @@ -2091,7 +2091,7 @@ Move_GROWTH:: @ 81C9953 GrowthEffect:: @ 81C9960 createvisualtask AnimTask_CurseBlendEffect, 2, 2, 0, 2, 0, 8, RGB_WHITE - playsewithpan SE_W036, 192 + playsewithpan SE_M_TAKE_DOWN, 192 createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, 0, 0 return @@ -2104,12 +2104,12 @@ Move_WHIRLWIND:: @ 81C9989 createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 1, 60, 4 createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 1, 60, 0 delay 5 - loopsewithpan SE_W104, 63, 10, 4 + loopsewithpan SE_M_DOUBLE_TEAM, 63, 10, 4 createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 15, 1 delay 29 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 1, 12, 6, 1, 5 delay 7 - playsewithpan SE_W081, 63 + playsewithpan SE_M_STRING_SHOT, 63 createvisualtask AnimTask_SlideOffScreen, 5, 1, 8 waitforvisualfinish end @@ -2124,7 +2124,7 @@ Move_CONFUSE_RAY:: @ 81C9A31 createsprite gConfuseRayBallBounceSpriteTemplate, ANIM_TARGET, 2, 28, 0, 288 waitforvisualfinish setalpha 8, 8 - playsewithpan SE_W081B, 63 + playsewithpan SE_M_STRING_SHOT2, 63 createsprite gConfuseRayBallSpiralSpriteTemplate, ANIM_TARGET, 2, 0, -16 waitforvisualfinish delay 0 @@ -2149,10 +2149,10 @@ Move_LOCK_ON:: @ 81C9A84 Move_MEAN_LOOK:: @ 81C9ABA loadspritegfx ANIM_TAG_EYE monbg ANIM_DEF_PARTNER - playsewithpan SE_W060, 192 + playsewithpan SE_M_PSYBEAM, 192 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 16, 0 - loopsewithpan SE_W109, 63, 15, 4 - waitplaysewithpan SE_W043, 63, 85 + loopsewithpan SE_M_CONFUSE_RAY, 63, 15, 4 + waitplaysewithpan SE_M_LEER, 63, 85 createsprite gMeanLookEyeSpriteTemplate, ANIM_ATTACKER, 2, delay 120 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, 0 @@ -2165,20 +2165,20 @@ Move_ROCK_THROW:: @ 81C9AFF loadspritegfx ANIM_TAG_ROCKS createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_TARGET, 2, 6, 1, 15, 1 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 0, 1, 0, 0 - playsewithpan SE_W088, 63 + playsewithpan SE_M_ROCK_THROW, 63 delay 6 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 19, 1, 10, 0 - playsewithpan SE_W088, 63 + playsewithpan SE_M_ROCK_THROW, 63 delay 6 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -23, 2, -10, 0 - playsewithpan SE_W088, 63 + playsewithpan SE_M_ROCK_THROW, 63 createvisualtask AnimTask_ShakeMon, 2, 1, 0, 5, 20, 1 delay 6 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -15, 1, -10, 0 - playsewithpan SE_W088, 63 + playsewithpan SE_M_ROCK_THROW, 63 delay 6 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 23, 2, 10, 0 - playsewithpan SE_W088, 63 + playsewithpan SE_M_ROCK_THROW, 63 waitforvisualfinish end @@ -2187,16 +2187,16 @@ Move_ROCK_SLIDE:: @ 81C9B8B monbg ANIM_DEF_PARTNER createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 7, 1, 11, 1 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -5, 1, -5, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_M_ROCK_THROW, 63 delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 5, 0, 6, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_M_ROCK_THROW, 63 delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 19, 1, 10, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_M_ROCK_THROW, 63 delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -23, 2, -10, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_M_ROCK_THROW, 63 createvisualtask AnimTask_ShakeMon, 2, 1, 0, 5, 50, 1 createvisualtask AnimTask_ShakeMon, 2, 3, 0, 5, 50, 1 delay 2 @@ -2208,28 +2208,28 @@ Move_ROCK_SLIDE:: @ 81C9B8B RockSlideRocks:: @ 81C9C23 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_M_ROCK_THROW, 63 delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 28, 1, 10, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_M_ROCK_THROW, 63 delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -10, 1, -5, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_M_ROCK_THROW, 63 delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 10, 0, 6, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_M_ROCK_THROW, 63 delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 24, 1, 10, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_M_ROCK_THROW, 63 delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -32, 2, -10, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_M_ROCK_THROW, 63 delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_M_ROCK_THROW, 63 delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 30, 2, 10, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_M_ROCK_THROW, 63 delay 2 return @@ -2242,7 +2242,7 @@ Move_THIEF:: @ 81C9CCC setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 6 - playsewithpan SE_W233, 63 + playsewithpan SE_M_VITAL_THROW, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, 1, 1, 0, 8, 1 waitforvisualfinish @@ -2273,22 +2273,22 @@ Move_BUBBLE_BEAM:: @ 81C9D13 BulbblebeamCreateBubbles:: @ 81C9D4D createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 35, 70, 0, 256, 50 - playsewithpan SE_W145, 192 + playsewithpan SE_M_BUBBLE, 192 delay 3 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 20, 40, -10, 256, 50 - playsewithpan SE_W145, 192 + playsewithpan SE_M_BUBBLE, 192 delay 3 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 10, -60, 0, 256, 50 - playsewithpan SE_W145, 192 + playsewithpan SE_M_BUBBLE, 192 delay 3 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 256, 50 - playsewithpan SE_W145, 192 + playsewithpan SE_M_BUBBLE, 192 delay 3 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 30, 10, -10, 256, 50 - playsewithpan SE_W145, 192 + playsewithpan SE_M_BUBBLE, 192 delay 3 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 256, 50 - playsewithpan SE_W145, 192 + playsewithpan SE_M_BUBBLE, 192 delay 3 return @@ -2299,14 +2299,14 @@ Move_ICY_WIND:: @ 81C9DF0 createvisualtask AnimTask_BlendSelected, 10, 11, 4, 0, 4, RGB_BLACK fadetobg 15 waitbgfadeout - playsewithpan SE_W196, 0 + playsewithpan SE_M_ICY_WIND, 0 waitbgfadein waitforvisualfinish - panse_1B SE_W016, 192, 63, 2, 0 + panse_1B SE_M_GUST, 192, 63, 2, 0 call IcyWindSwirlingSnowballs delay 5 call IcyWindSwirlingSnowballs - playsewithpan SE_W016B, 63 + playsewithpan SE_M_GUST2, 63 delay 55 call IceSpikesEffectLong waitforvisualfinish @@ -2332,12 +2332,12 @@ IcyWindSwirlingSnowballs:: @ 81C9E48 Move_SMOKESCREEN:: @ 81C9EB0 loadspritegfx ANIM_TAG_BLACK_SMOKE loadspritegfx ANIM_TAG_BLACK_BALL - playsewithpan SE_W104, 192 + playsewithpan SE_M_DOUBLE_TEAM, 192 createsprite gBlackBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25 waitforvisualfinish createvisualtask AnimTask_SmokescreenImpact, 2, delay 2 - playsewithpan SE_W028, 63 + playsewithpan SE_M_SAND_ATTACK, 63 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -12, 104, 0, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -12, 72, 1, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -6, 56, 1, 75 @@ -2359,7 +2359,7 @@ Move_CONVERSION:: @ 81C9FA9 monbgprio_28 0 setalpha 16, 0 delay 0 - playsewithpan SE_W129, 192 + playsewithpan SE_M_SWIFT, 192 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, -24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, -24 @@ -2368,7 +2368,7 @@ Move_CONVERSION:: @ 81C9FA9 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, -24 delay 3 - playsewithpan SE_W129, 192 + playsewithpan SE_M_SWIFT, 192 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, -8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, -8 @@ -2377,7 +2377,7 @@ Move_CONVERSION:: @ 81C9FA9 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, -8 delay 3 - playsewithpan SE_W129, 192 + playsewithpan SE_M_SWIFT, 192 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, 8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, 8 @@ -2386,7 +2386,7 @@ Move_CONVERSION:: @ 81C9FA9 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, 8 delay 3 - playsewithpan SE_W129, 192 + playsewithpan SE_M_SWIFT, 192 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, 24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, 24 @@ -2395,7 +2395,7 @@ Move_CONVERSION:: @ 81C9FA9 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, 24 delay 20 - playsewithpan SE_W112, 192 + playsewithpan SE_M_BARRIER, 192 createvisualtask AnimTask_FlashAnimTagWithColor, 2, 10018, 1, 1, 14335, 12, 0, 0 delay 6 createvisualtask AnimTask_ConversionAlphaBlend, 5, @@ -2411,7 +2411,7 @@ Move_CONVERSION_2:: @ 81CA0BE monbgprio_2A 1 setalpha 0, 16 delay 0 - playsewithpan SE_W112, 63 + playsewithpan SE_M_BARRIER, 63 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, -24, 60 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, -24, 65 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, -24, 70 @@ -2430,21 +2430,21 @@ Move_CONVERSION_2:: @ 81CA0BE createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, 24, 135 createvisualtask AnimTask_Conversion2AlphaBlend, 5, delay 60 - playsewithpan SE_W129, 63 + playsewithpan SE_M_SWIFT, 63 delay 10 - playsewithpan SE_W129, 63 + playsewithpan SE_M_SWIFT, 63 delay 10 - playsewithpan SE_W129, 63 + playsewithpan SE_M_SWIFT, 63 delay 10 - playsewithpan SE_W129, 63 + playsewithpan SE_M_SWIFT, 63 delay 10 - playsewithpan SE_W129, 63 + playsewithpan SE_M_SWIFT, 63 delay 10 - playsewithpan SE_W129, 63 + playsewithpan SE_M_SWIFT, 63 delay 10 - playsewithpan SE_W129, 63 + playsewithpan SE_M_SWIFT, 63 delay 10 - playsewithpan SE_W129, 63 + playsewithpan SE_M_SWIFT, 63 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -2456,14 +2456,14 @@ Move_ROLLING_KICK:: @ 81CA1DA monbg 1 setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 18, 6, 1, 4 - playsewithpan SE_W104, 192 + playsewithpan SE_M_DOUBLE_TEAM, 192 delay 6 - playsewithpan SE_W104, 192 + playsewithpan SE_M_DOUBLE_TEAM, 192 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 createsprite gSlidingKickSpriteTemplate, ANIM_ATTACKER, 2, -24, 0, 48, 10, 160, 0 delay 5 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 6, 1 waitforvisualfinish @@ -2475,7 +2475,7 @@ Move_ROLLING_KICK:: @ 81CA1DA Move_HEADBUTT:: @ 81CA25D loadspritegfx ANIM_TAG_IMPACT createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 - playsewithpan SE_W029, 192 + playsewithpan SE_M_HEADBUTT, 192 waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 @@ -2484,7 +2484,7 @@ Move_HEADBUTT:: @ 81CA25D createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 6, 1 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 waitforvisualfinish end @@ -2492,7 +2492,7 @@ Move_HORN_ATTACK:: @ 81CA2BA loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 - playsewithpan SE_W029, 192 + playsewithpan SE_M_HEADBUTT, 192 waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 @@ -2502,7 +2502,7 @@ Move_HORN_ATTACK:: @ 81CA2BA createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 6, 1 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 - playsewithpan SE_W030, 63 + playsewithpan SE_M_HORN_ATTACK, 63 waitforvisualfinish end @@ -2520,14 +2520,14 @@ FuryAttackRight:: @ 81CA358 createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 8, 8, 10 waitforvisualfinish createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 - playsewithpan SE_W030, 63 + playsewithpan SE_M_HORN_ATTACK, 63 goto FuryAttackContinue FuryAttackLeft:: @ 81CA37E createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, -8, -8, 10 waitforvisualfinish createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 - playsewithpan SE_W030, 63 + playsewithpan SE_M_HORN_ATTACK, 63 goto FuryAttackContinue Move_HORN_DRILL:: @ 81CA3A4 @@ -2541,47 +2541,47 @@ HornDrillContinue:: @ 81CA3C1 waitbgfadein setalpha 12, 8 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 - playsewithpan SE_W029, 192 + playsewithpan SE_M_HEADBUTT, 192 waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 0, 0, 12 waitforvisualfinish - playse SE_BAN + playse SE_BANG createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 2, 0, 40, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 10, 0, 40, 1 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 3 - playsewithpan SE_W030, 63 + playsewithpan SE_M_HORN_ATTACK, 63 delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 2, 1, 3 - playsewithpan SE_W030, 63 + playsewithpan SE_M_HORN_ATTACK, 63 delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -4, 3, 1, 3 - playsewithpan SE_W030, 63 + playsewithpan SE_M_HORN_ATTACK, 63 delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -8, -5, 1, 3 - playsewithpan SE_W030, 63 + playsewithpan SE_M_HORN_ATTACK, 63 delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 4, -12, 1, 3 - playsewithpan SE_W030, 63 + playsewithpan SE_M_HORN_ATTACK, 63 delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 16, 0, 1, 3 - playsewithpan SE_W030, 63 + playsewithpan SE_M_HORN_ATTACK, 63 delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, 18, 1, 3 - playsewithpan SE_W030, 63 + playsewithpan SE_M_HORN_ATTACK, 63 delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -17, 12, 1, 2 - playsewithpan SE_W030, 63 + playsewithpan SE_M_HORN_ATTACK, 63 delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -21, -15, 1, 2 - playsewithpan SE_W030, 63 + playsewithpan SE_M_HORN_ATTACK, 63 delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, -27, 1, 2 - playsewithpan SE_W030, 63 + playsewithpan SE_M_HORN_ATTACK, 63 delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 0, 1, 2 - playsewithpan SE_W030, 63 + playsewithpan SE_M_HORN_ATTACK, 63 delay 4 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 waitforvisualfinish @@ -2604,15 +2604,15 @@ Move_THRASH:: @ 81CA521 createvisualtask AnimTask_ThrashMoveMonVertical, 2, createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 4, 0, 7, 1 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 delay 28 createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 4, 0, 7, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 delay 28 createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 3 createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 8, 0, 16, 1 - playsewithpan SE_W025B, 63 + playsewithpan SE_M_MEGA_KICK2, 63 end Move_SING:: @ 81CA5A0 @@ -2620,7 +2620,7 @@ Move_SING:: @ 81CA5A0 monbg ANIM_DEF_PARTNER createvisualtask AnimTask_MusicNotesRainbowBlend, 2, waitforvisualfinish - panse_1B SE_W047, 192, 63, 2, 0 + panse_1B SE_M_SING, 192, 63, 2, 0 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 0, 12 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 12 @@ -2659,7 +2659,7 @@ Move_LOW_KICK:: @ 81CA674 delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 2 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 6, 384, 1, 2 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4 end @@ -2667,7 +2667,7 @@ Move_LOW_KICK:: @ 81CA674 Move_EARTHQUAKE:: @ 81CA6D1 createvisualtask AnimTask_HorizontalShake, 5, 5, 10, 50 createvisualtask AnimTask_HorizontalShake, 5, 4, 10, 50 - playsewithpan SE_W089, 0 + playsewithpan SE_M_EARTHQUAKE, 0 delay 10 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, 0, 14, RGB_WHITE, 14 delay 16 @@ -2678,7 +2678,7 @@ Move_FISSURE:: @ 81CA71E loadspritegfx ANIM_TAG_MUD_SAND createvisualtask AnimTask_HorizontalShake, 3, 5, 10, 50 createvisualtask AnimTask_HorizontalShake, 3, 1, 10, 50 - playsewithpan SE_W089, 63 + playsewithpan SE_M_EARTHQUAKE, 63 delay 8 call FissureDirtPlumeFar delay 15 @@ -2706,7 +2706,7 @@ FissureDirtPlumeFar:: @ 81CA79F createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, -16, -10, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 14, -52, -18, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 12, -32, -16, 24 - playsewithpan SE_W091, 63 + playsewithpan SE_M_DIG, 63 return FissureDirtPlumeClose:: @ 81CA7F0 @@ -2714,7 +2714,7 @@ FissureDirtPlumeClose:: @ 81CA7F0 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, -38, -10, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 14, -20, -18, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 12, -36, -16, 24 - playsewithpan SE_W091, 63 + playsewithpan SE_M_DIG, 63 return Move_DIG:: @ 81CA841 @@ -2755,7 +2755,7 @@ DigUnleash:: @ 81CA8A6 delay 16 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 6, 1 - playsewithpan SE_W025B, 192 + playsewithpan SE_M_MEGA_KICK2, 192 clearmonbg ANIM_ATTACKER goto DigEnd @@ -2764,16 +2764,16 @@ DigThrowDirt:: @ 81CA90A createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 16, 4, -10, 18 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 14, 4, -18, 18 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 12, 4, -16, 18 - playsewithpan SE_W091, 192 + playsewithpan SE_M_DIG, 192 delay 32 return Move_MEDITATE:: @ 81CA95D call SetPsychicBackground createvisualtask AnimTask_MeditateStretchAttacker, 2 - playsewithpan SE_W029, 192 + playsewithpan SE_M_HEADBUTT, 192 delay 16 - playsewithpan SE_W036, 192 + playsewithpan SE_M_TAKE_DOWN, 192 waitforvisualfinish call UnsetPsychicBg end @@ -2783,15 +2783,15 @@ Move_AGILITY:: @ 81CA97A setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 24, 6, 4, 4 createvisualtask AnimTask_CloneBattlerSpriteWithBlend, 2, 0, 4, 7, 10 - playsewithpan SE_W104, 192 + playsewithpan SE_M_DOUBLE_TEAM, 192 delay 12 - playsewithpan SE_W104, 192 + playsewithpan SE_M_DOUBLE_TEAM, 192 delay 12 - playsewithpan SE_W104, 192 + playsewithpan SE_M_DOUBLE_TEAM, 192 delay 12 - playsewithpan SE_W104, 192 + playsewithpan SE_M_DOUBLE_TEAM, 192 delay 12 - playsewithpan SE_W104, 192 + playsewithpan SE_M_DOUBLE_TEAM, 192 delay 12 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER @@ -2805,11 +2805,11 @@ Move_QUICK_ATTACK:: @ 81CA9C4 setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 24, 6, 1, 5 createvisualtask AnimTask_CloneBattlerSpriteWithBlend, 2, 0, 4, 7, 3 - playsewithpan SE_W026, 192 + playsewithpan SE_M_JUMP_KICK, 192 delay 4 createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 6, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, 1, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff @@ -2823,16 +2823,16 @@ Move_RAGE:: @ 81CAA1C setalpha 12, 8 createvisualtask AnimTask_BlendMonInAndOut, 3, 0, 31, 10, 0, 2 createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, -28 - playsewithpan SE_W207B, 192 + playsewithpan SE_M_SWAGGER2, 192 delay 20 createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 - playsewithpan SE_W207B, 192 + playsewithpan SE_M_SWAGGER2, 192 waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 1, 1, 10, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 waitforvisualfinish clearmonbg 1 end @@ -2840,7 +2840,7 @@ Move_RAGE:: @ 81CAA1C Move_TELEPORT:: @ 81CAA92 call SetPsychicBackground createvisualtask AnimTask_Teleport, 2 - playsewithpan SE_W100, 192 + playsewithpan SE_M_TELEPORT, 192 delay 15 call UnsetPsychicBg waitforvisualfinish @@ -2850,23 +2850,23 @@ Move_DOUBLE_TEAM:: @ 81CAAAB monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_DoubleTeam, 2, - playsewithpan SE_W104, 192 + playsewithpan SE_M_DOUBLE_TEAM, 192 delay 32 - playsewithpan SE_W104, 192 + playsewithpan SE_M_DOUBLE_TEAM, 192 delay 24 - playsewithpan SE_W104, 192 + playsewithpan SE_M_DOUBLE_TEAM, 192 delay 16 - playsewithpan SE_W104, 192 + playsewithpan SE_M_DOUBLE_TEAM, 192 delay 8 - playsewithpan SE_W104, 192 + playsewithpan SE_M_DOUBLE_TEAM, 192 delay 8 - playsewithpan SE_W104, 192 + playsewithpan SE_M_DOUBLE_TEAM, 192 delay 8 - playsewithpan SE_W104, 192 + playsewithpan SE_M_DOUBLE_TEAM, 192 delay 8 - playsewithpan SE_W104, 192 + playsewithpan SE_M_DOUBLE_TEAM, 192 delay 8 - playsewithpan SE_W104, 192 + playsewithpan SE_M_DOUBLE_TEAM, 192 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff @@ -2876,7 +2876,7 @@ Move_DOUBLE_TEAM:: @ 81CAAAB Move_MINIMIZE:: @ 81CAAF2 setalpha 10, 8 createvisualtask AnimTask_Minimize, 2, - loopsewithpan SE_W107, 192, 34, 3 + loopsewithpan SE_M_MINIMIZE, 192, 34, 3 waitforvisualfinish blendoff end @@ -2885,11 +2885,11 @@ Move_METRONOME:: @ 81CAB05 loadspritegfx ANIM_TAG_FINGER loadspritegfx ANIM_TAG_THOUGHT_BUBBLE createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 100 - playsewithpan SE_W118, 192 + playsewithpan SE_M_METRONOME, 192 delay 6 createsprite gMetronomeFingerSpriteTemplate, ANIM_ATTACKER, 12, 0 delay 24 - loopsewithpan SE_W039, 192, 22, 3 + loopsewithpan SE_M_TAIL_WHIP, 192, 22, 3 waitforvisualfinish end @@ -2906,7 +2906,7 @@ SkullBashSetUp:: @ 81CAB39 SkullBashSetUpHeadDown:: @ 81CAB49 createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 0, 10, 0 - playsewithpan SE_W036, 192 + playsewithpan SE_M_TAKE_DOWN, 192 waitforvisualfinish createvisualtask AnimTask_RotateMonSpriteToSide, 2, 16, 96, 0, 2 waitforvisualfinish @@ -2917,14 +2917,14 @@ SkullBashSetUpHeadDown:: @ 81CAB49 SkullBashAttack:: @ 81CAB86 loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_SkullBashPosition, 2, 0 - playsewithpan SE_W036, 192 + playsewithpan SE_M_TAKE_DOWN, 192 waitforvisualfinish - playse SE_BAN + playse SE_BANG createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, 0, 14, RGB_WHITE, 14 createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 2, 0, 40, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 10, 0, 40, 1 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, 1, 0 - loopsewithpan SE_W025B, 63, 8, 3 + loopsewithpan SE_M_MEGA_KICK2, 63, 8, 3 waitforvisualfinish createvisualtask AnimTask_SkullBashPosition, 2, 1 goto SkullBashEnd @@ -2934,9 +2934,9 @@ Move_AMNESIA:: @ 81CABF5 call SetPsychicBackground delay 8 createsprite gQuestionMarkSpriteTemplate, ANIM_ATTACKER, 20 - playsewithpan SE_W118, 192 + playsewithpan SE_M_METRONOME, 192 delay 54 - loopsewithpan SE_W118, 192, 16, 3 + loopsewithpan SE_M_METRONOME, 192, 16, 3 waitforvisualfinish call UnsetPsychicBg end @@ -2944,18 +2944,18 @@ Move_AMNESIA:: @ 81CABF5 Move_KINESIS:: @ 81CAC19 loadspritegfx ANIM_TAG_ALERT loadspritegfx ANIM_TAG_BENT_SPOON - playsewithpan SE_W060, 192 + playsewithpan SE_M_PSYBEAM, 192 call SetPsychicBackground createsprite gBentSpoonSpriteTemplate, ANIM_ATTACKER, 20 createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, -8, 0 createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, 16, 1 - loopsewithpan SE_W109, 192, 21, 2 + loopsewithpan SE_M_CONFUSE_RAY, 192, 21, 2 delay 60 - playsewithpan SE_W146, 192 + playsewithpan SE_M_DIZZY_PUNCH, 192 delay 30 - loopsewithpan SE_W146, 192, 20, 2 + loopsewithpan SE_M_DIZZY_PUNCH, 192, 20, 2 delay 70 - playsewithpan SE_W207B, 192 + playsewithpan SE_M_SWAGGER2, 192 waitforvisualfinish call UnsetPsychicBg end @@ -2964,14 +2964,14 @@ Move_GLARE:: @ 81CAC6A loadspritegfx ANIM_TAG_SMALL_RED_EYE loadspritegfx ANIM_TAG_EYE_SPARKLE createvisualtask AnimTask_GlareEyeDots, 5, 0 - playsewithpan SE_W060B, 192 + playsewithpan SE_M_PSYBEAM2, 192 waitforvisualfinish createvisualtask AnimTask_BlendSelected, 5, 1, 0, 0, 16, RGB_BLACK waitforvisualfinish createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8 createvisualtask AnimTask_ScaryFace, 5, - playsewithpan SE_W043, 192 + playsewithpan SE_M_LEER, 192 delay 2 createvisualtask AnimTask_ShakeTargetInPattern, 3, 20, 1, 0 waitforvisualfinish @@ -2981,12 +2981,12 @@ Move_GLARE:: @ 81CAC6A Move_BARRAGE:: @ 81CACD3 loadspritegfx ANIM_TAG_RED_BALL createvisualtask AnimTask_BarrageBall, 3, - playsewithpan SE_W207, 192 + playsewithpan SE_M_SWAGGER, 192 delay 24 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 40, 1 createvisualtask AnimTask_ShakeMon, 3, 1, 0, 4, 20, 1 createvisualtask AnimTask_ShakeMon, 3, 3, 0, 4, 20, 1 - loopsewithpan SE_W070, 63, 8, 2 + loopsewithpan SE_M_STRENGTH, 63, 8, 2 end Move_SKY_ATTACK:: @ 81CAD1B @@ -3007,7 +3007,7 @@ SkyAttackSetUpAgainstOpponent:: @ 81CAD40 delay 12 createvisualtask AnimTask_BlendSelected, 10, 2, 1, 8, 0, RGB_BLACK createvisualtask AnimTask_HorizontalShake, 5, 0, 2, 16 - loopsewithpan SE_W287, 192, 4, 8 + loopsewithpan SE_M_STAT_INCREASE, 192, 4, 8 createvisualtask AnimTask_BlendSelected, 10, 2, 1, 0, 15, RGB_WHITE delay 20 createvisualtask AnimTask_BlendSelected, 10, 2, 1, 15, 0, RGB_WHITE @@ -3024,7 +3024,7 @@ SkyAttackSetUpAgainstPartner:: @ 81CADB7 delay 12 createvisualtask AnimTask_BlendSelected, 10, 2, 1, 8, 0, RGB_BLACK createvisualtask AnimTask_HorizontalShake, 5, 0, 2, 16 - playsewithpan SE_W287, 192 + playsewithpan SE_M_STAT_INCREASE, 192 delay 8 createvisualtask AnimTask_BlendSelected, 10, 2, 1, 0, 15, RGB_WHITE delay 20 @@ -3060,7 +3060,7 @@ SkyAttackUnleash:: @ 81CAE2E goto SkyAttackEnd Move_FLASH:: @ 81CAEB3 - playsewithpan SE_W043, 192 + playsewithpan SE_M_LEER, 192 createvisualtask AnimTask_Flash, 2 waitforvisualfinish end @@ -3068,7 +3068,7 @@ Move_FLASH:: @ 81CAEB3 Move_SPLASH:: @ 81CAEC0 createvisualtask AnimTask_Splash, 2, 0, 3 delay 8 - loopsewithpan SE_W039, 192, 38, 3 + loopsewithpan SE_M_TAIL_WHIP, 192, 38, 3 waitforvisualfinish end @@ -3076,7 +3076,7 @@ Move_ACID_ARMOR:: @ 81CAED5 monbg ANIM_ATTACKER setalpha 15, 0 createvisualtask AnimTask_AcidArmor, 2, 0 - playsewithpan SE_W151, 192 + playsewithpan SE_M_ACID_ARMOR, 192 waitforvisualfinish blendoff clearmonbg ANIM_ATTACKER @@ -3092,7 +3092,7 @@ Move_SHARPEN:: @ 81CAEEE Move_SUPER_FANG:: @ 81CAEFA loadspritegfx ANIM_TAG_FANG_ATTACK createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 1, 0, 20, 1 - playsewithpan SE_W082, 192 + playsewithpan SE_M_DRAGON_RAGE, 192 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 3, 0, 48, 1 createvisualtask AnimTask_BlendMonInAndOut, 2, 0, 1247, 12, 4, 1 @@ -3101,7 +3101,7 @@ Move_SUPER_FANG:: @ 81CAEFA createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 4 createsprite gSuperFangSpriteTemplate, ANIM_TARGET, 2, - playsewithpan SE_W044, 63 + playsewithpan SE_M_BITE, 63 delay 8 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, 2143, 14, RGB_WHITE, 14 createvisualtask AnimTask_ShakeMon, 2, 1, 0, 7, 12, 1 @@ -3112,11 +3112,11 @@ Move_SUPER_FANG:: @ 81CAEFA Move_SLASH:: @ 81CAF7B loadspritegfx ANIM_TAG_SLASH createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0 - playsewithpan SE_W013, 63 + playsewithpan SE_M_RAZOR_WIND, 63 delay 4 createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, 8, 0 createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 18, 1 - playsewithpan SE_W013, 63 + playsewithpan SE_M_RAZOR_WIND, 63 waitforvisualfinish end @@ -3128,11 +3128,11 @@ Move_STRUGGLE:: @ 81CAFB5 createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 3, 0, 12, 4 createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2 createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 2 - loopsewithpan SE_W029, 192, 12, 4 + loopsewithpan SE_M_HEADBUTT, 192, 12, 4 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 3, 0, 6, 1 - playsewithpan SE_W025B, 63 + playsewithpan SE_M_MEGA_KICK2, 63 waitforvisualfinish clearmonbg 1 blendoff @@ -3146,7 +3146,7 @@ Move_SKETCH:: @ 81CB01B waitforvisualfinish clearmonbg 1 createvisualtask AnimTask_Splash, 2, 0, 2 - loopsewithpan SE_W039, 192, 38, 2 + loopsewithpan SE_M_TAIL_WHIP, 192, 38, 2 end Move_NIGHTMARE:: @ 81CB043 @@ -3156,7 +3156,7 @@ Move_NIGHTMARE:: @ 81CB043 monbg ANIM_DEF_PARTNER createvisualtask AnimTask_NightmareClone, 2 createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 40, 1 - playsewithpan SE_W171, 63 + playsewithpan SE_M_NIGHTMARE, 63 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER restorebg @@ -3166,7 +3166,7 @@ Move_NIGHTMARE:: @ 81CB043 NightmareInContest:: @ 81CB06F createvisualtask AnimTask_BlendMonInAndOut, 2, 0, RGB_WHITE, 10, 2, 1 createvisualtask AnimTask_ShakeMon, 2, 0, 3, 0, 32, 1 - playsewithpan SE_W171, 63 + playsewithpan SE_M_NIGHTMARE, 63 waitforvisualfinish restorebg waitbgfadein @@ -3177,11 +3177,11 @@ Move_FLAIL:: @ 81CB099 monbg 1 setalpha 12, 8 createvisualtask AnimTask_FlailMovement, 2, 0 - loopsewithpan SE_W029, 192, 8, 2 + loopsewithpan SE_M_HEADBUTT, 192, 8, 2 waitforvisualfinish createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 30, 1, 0 - playsewithpan SE_W025B, 63 + playsewithpan SE_M_MEGA_KICK2, 63 waitforvisualfinish clearmonbg 1 blendoff @@ -3189,12 +3189,12 @@ Move_FLAIL:: @ 81CB099 Move_SPITE:: @ 81CB0D6 fadetobg 2 - playsewithpan SE_W060, 192 + playsewithpan SE_M_PSYBEAM, 192 waitbgfadein monbg ANIM_DEF_PARTNER createvisualtask AnimTask_CurseBlendEffect, 2, 2, 2, 6, 0, 8, RGB_WHITE createvisualtask AnimTask_SpiteTargetShadow, 2 - loopsewithpan SE_W060, 63, 20, 3 + loopsewithpan SE_M_PSYBEAM, 63, 20, 3 waitforvisualfinish restorebg waitbgfadein @@ -3216,11 +3216,11 @@ MachPunchContinue:: @ 81CB11E delay 0 setalpha 9, 8 createvisualtask AnimTask_AttackerPunchWithTrace, 2, 28968, 10 - playsewithpan SE_W026, 192 + playsewithpan SE_M_JUMP_KICK, 192 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER @@ -3242,13 +3242,13 @@ Move_FORESIGHT:: @ 81CB18D setalpha 16, 0 createsprite gForesightMagnifyingGlassSpriteTemplate, ANIM_TARGET, 2, 1 delay 17 - loopsewithpan SE_W166, 63, 16, 4 + loopsewithpan SE_M_SKETCH, 63, 16, 4 delay 48 delay 24 - playsewithpan SE_W166, 63 + playsewithpan SE_M_SKETCH, 63 delay 10 createvisualtask AnimTask_BlendMonInAndOut, 5, 1, RGB_WHITE, 12, 2, 1 - playsewithpan SE_W197, 63 + playsewithpan SE_M_DETECT, 63 waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER @@ -3257,16 +3257,16 @@ Move_FORESIGHT:: @ 81CB18D Move_DESTINY_BOND:: @ 81CB1CC loadspritegfx ANIM_TAG_WHITE_SHADOW fadetobg 2 - playsewithpan SE_W060, 192 + playsewithpan SE_M_PSYBEAM, 192 waitbgfadein createvisualtask AnimTask_DestinyBondWhiteShadow, 5, 0, 48 - playsewithpan SE_W109, 192 + playsewithpan SE_M_CONFUSE_RAY, 192 delay 48 createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 2, 0, 24, 1 createvisualtask AnimTask_BlendExcept, 2, 6, 1, 0, 12, 30653 delay 24 createvisualtask AnimTask_BlendExcept, 2, 6, 1, 12, 0, 30653 - playsewithpan SE_W171, 63 + playsewithpan SE_M_NIGHTMARE, 63 waitforvisualfinish restorebg waitbgfadein @@ -3276,7 +3276,7 @@ Move_DESTINY_BOND:: @ 81CB1CC Move_ENDURE:: @ 81CB227 loadspritegfx ANIM_TAG_FOCUS_ENERGY - playsewithpan SE_W082, 192 + playsewithpan SE_M_DRAGON_RAGE, 192 call EndureEffect delay 8 createvisualtask AnimTask_CurseBlendEffect, 2, 2, 2, 2, 0, 11, 31 @@ -3303,13 +3303,13 @@ Move_CHARM:: @ 81CB2BB loadspritegfx ANIM_TAG_MAGENTA_HEART createvisualtask AnimTask_RockMonBackAndForth, 5, 0, 2, 0 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20 - playsewithpan SE_W204, 192 + playsewithpan SE_M_CHARM, 192 delay 15 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20 - playsewithpan SE_W204, 192 + playsewithpan SE_M_CHARM, 192 delay 15 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20 - playsewithpan SE_W204, 192 + playsewithpan SE_M_CHARM, 192 waitforvisualfinish end @@ -3324,7 +3324,7 @@ Move_ROLLOUT:: @ 81CB2FE waitforvisualfinish createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 30, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 1, 2 - playsewithpan SE_W025B, 63 + playsewithpan SE_M_MEGA_KICK2, 63 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -3334,44 +3334,44 @@ Move_FALSE_SWIPE:: @ 81CB33F loadspritegfx ANIM_TAG_SLASH_2 loadspritegfx ANIM_TAG_IMPACT createsprite gFalseSwipeSliceSpriteTemplate, ANIM_TARGET, 2, - playsewithpan SE_W233, 63 + playsewithpan SE_M_VITAL_THROW, 63 delay 16 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 0 - playsewithpan SE_W104, 63 + playsewithpan SE_M_DOUBLE_TEAM, 63 delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 16 delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 32 - playsewithpan SE_W104, 63 + playsewithpan SE_M_DOUBLE_TEAM, 63 delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 48 delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 64 - playsewithpan SE_W104, 63 + playsewithpan SE_M_DOUBLE_TEAM, 63 delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 80 delay 2 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 6, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, 1, 3 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 end Move_SWAGGER:: @ 81CB3C6 loadspritegfx ANIM_TAG_BREATH loadspritegfx ANIM_TAG_ANGER createvisualtask AnimTask_GrowAndShrink, 2, - playsewithpan SE_W207, 192 + playsewithpan SE_M_SWAGGER, 192 waitforvisualfinish createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2, - loopsewithpan SE_W207, 192, 4, 2 + loopsewithpan SE_M_SWAGGER, 192, 4, 2 waitforvisualfinish delay 24 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28 - playsewithpan SE_W207B, 63 + playsewithpan SE_M_SWAGGER2, 63 delay 12 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28 - playsewithpan SE_W207B, 63 + playsewithpan SE_M_SWAGGER2, 63 waitforvisualfinish end @@ -3382,14 +3382,14 @@ Move_MILK_DRINK:: @ 81CB40E monbg 1 createsprite gMilkBottleSpriteTemplate, ANIM_ATTACKER, 2, delay 40 - playsewithpan SE_W152, 192 + playsewithpan SE_M_CRABHAMMER, 192 delay 12 - playsewithpan SE_W152, 192 + playsewithpan SE_M_CRABHAMMER, 192 delay 20 - playsewithpan SE_W152, 192 + playsewithpan SE_M_CRABHAMMER, 192 waitforvisualfinish createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0 - playsewithpan SE_W208, 192 + playsewithpan SE_M_MILK_DRINK, 192 waitforvisualfinish clearmonbg 1 call HealingEffect2 @@ -3407,13 +3407,13 @@ MagnitudeEnd:: @ 81CB468 MagnitudeRegular:: @ 81CB469 createvisualtask AnimTask_HorizontalShake, 5, 5, 0, 50 createvisualtask AnimTask_HorizontalShake, 5, 4, 0, 50 - loopsewithpan SE_W070, 63, 8, 10 + loopsewithpan SE_M_STRENGTH, 63, 8, 10 goto MagnitudeEnd MagnitudeIntense:: @ 81CB48E createvisualtask AnimTask_HorizontalShake, 5, 5, 0, 50 createvisualtask AnimTask_HorizontalShake, 5, 4, 0, 50 - loopsewithpan SE_W070, 63, 8, 10 + loopsewithpan SE_M_STRENGTH, 63, 8, 10 delay 10 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, 0, 14, RGB_WHITE, 14 delay 16 @@ -3426,15 +3426,15 @@ Move_RAPID_SPIN:: @ 81CB4E1 monbg ANIM_ATTACKER createsprite gRapidSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 32, -32, 40, -2 createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 0 - loopsewithpan SE_W013B, 192, 8, 4 + loopsewithpan SE_M_RAZOR_WIND2, 192, 8, 4 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 10, 1, 0 - playsewithpan SE_W003, 63 + playsewithpan SE_M_DOUBLE_SLAP, 63 waitforvisualfinish delay 8 createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 1 - loopsewithpan SE_W013B, 192, 8, 4 + loopsewithpan SE_M_RAZOR_WIND2, 192, 8, 4 waitforvisualfinish clearmonbg ANIM_ATTACKER end @@ -3448,7 +3448,7 @@ Move_MOONLIGHT:: @ 81CB54E waitforvisualfinish createsprite gMoonSpriteTemplate, ANIM_ATTACKER, 2, 120, 56 createvisualtask AnimTask_AlphaFadeIn, 3, 0, 16, 16, 0, 1 - playsewithpan SE_W236, 0 + playsewithpan SE_M_MOONLIGHT, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -12, 0 delay 30 @@ -3478,7 +3478,7 @@ ExtremeSpeedContinue:: @ 81CB5F5 createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1 waitbgfadein createvisualtask AnimTask_StretchAttacker, 2 - loopsewithpan SE_W013B, 192, 8, 3 + loopsewithpan SE_M_RAZOR_WIND2, 192, 8, 3 waitforvisualfinish delay 1 createvisualtask AnimTask_SetAttackerInvisibleWaitForSignal, 2 @@ -3487,19 +3487,19 @@ ExtremeSpeedContinue:: @ 81CB5F5 delay 18 createvisualtask AnimTask_ExtremeSpeedImpact, 2, delay 2 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, 1, 0, -12, 3 delay 10 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, 1, 0, 12, 3 delay 10 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, 3 waitforvisualfinish createvisualtask AnimTask_SpeedDust, 2, delay 10 createvisualtask AnimTask_ExtremeSpeedMonReappear, 2, - loopsewithpan SE_W104, 192, 8, 4 + loopsewithpan SE_M_DOUBLE_TEAM, 192, 8, 4 waitforvisualfinish restorebg waitbgfadeout @@ -3522,19 +3522,19 @@ Move_UPROAR:: @ 81CB69C monbg ANIM_DEF_PARTNER createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 - playsewithpan SE_W253, 192 + playsewithpan SE_M_UPROAR, 192 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 29, -12, 0 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, -29, 1 delay 16 createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 - playsewithpan SE_W253, 192 + playsewithpan SE_M_UPROAR, 192 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 12, -29, 1 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -29, -12, 0 delay 16 createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 - playsewithpan SE_W253, 192 + playsewithpan SE_M_UPROAR, 192 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, -24, 1 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, -24, 0 waitforvisualfinish @@ -3546,7 +3546,7 @@ Move_HEAT_WAVE:: @ 81CB766 createvisualtask AnimTask_BlendParticle, 5, 10261, 0, 6, 6, 31 createvisualtask AnimTask_LoadSandstormBackground, 5, 1 createvisualtask AnimTask_BlendBackground, 6, 6, 31 - panse_1B SE_W257, 192, 63, 2, 0 + panse_1B SE_M_HEAT_WAVE, 192, 63, 2, 0 delay 4 createvisualtask AnimTask_MoveHeatWaveTargets, 5 delay 12 @@ -3571,7 +3571,7 @@ Move_HAIL:: @ 81CB816 createvisualtask AnimTask_BlendSelected, 10, 1, 3, 0, 6, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_Hail1, 5, - loopsewithpan SE_W258, 0, 8, 10 + loopsewithpan SE_M_HAIL, 0, 8, 10 waitforvisualfinish createvisualtask AnimTask_BlendSelected, 10, 1, 3, 6, 0, RGB_BLACK end @@ -3583,10 +3583,10 @@ Move_TORMENT:: @ 81CB84E waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 2, 1, 31, 10, 1, 1 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28 - playsewithpan SE_W207B, 63 + playsewithpan SE_M_SWAGGER2, 63 delay 20 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28 - playsewithpan SE_W207B, 63 + playsewithpan SE_M_SWAGGER2, 63 end Move_MEMENTO:: @ 81CB892 @@ -3595,9 +3595,9 @@ Move_MEMENTO:: @ 81CB892 createvisualtask AnimTask_InitMementoShadow, 2 delay 1 createvisualtask AnimTask_MoveAttackerMementoShadow, 5 - playsewithpan SE_W060, 192 + playsewithpan SE_M_PSYBEAM, 192 delay 48 - playsewithpan SE_W060B, 192 + playsewithpan SE_M_PSYBEAM2, 192 waitforvisualfinish createvisualtask sub_80B8664, 2, delay 12 @@ -3605,7 +3605,7 @@ Move_MEMENTO:: @ 81CB892 delay 1 monbg_22 1 createvisualtask AnimTask_MoveTargetMementoShadow, 5 - playsewithpan SE_W060, 63 + playsewithpan SE_M_PSYBEAM, 63 waitforvisualfinish clearmonbg_23 1 delay 1 @@ -3617,7 +3617,7 @@ Move_FACADE:: @ 81CB8D6 loadspritegfx ANIM_TAG_SWEAT_DROP createvisualtask AnimTask_SquishAndSweatDroplets, 2, 0, 3 createvisualtask AnimTask_FacadeColorBlend, 2, 0, 72 - loopsewithpan SE_W207, 192, 24, 3 + loopsewithpan SE_M_SWAGGER, 192, 24, 3 end Move_SMELLING_SALT:: @ 81CB8F6 @@ -3627,22 +3627,22 @@ Move_SMELLING_SALT:: @ 81CB8F6 createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, 1, 1, 2 delay 32 createvisualtask AnimTask_SmellingSaltsSquish, 3, 1, 2 - loopsewithpan SE_W003, 63, 12, 2 + loopsewithpan SE_M_DOUBLE_SLAP, 63, 12, 2 waitforvisualfinish delay 4 createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 6, 2 createsprite gSmellingSaltExclamationSpriteTemplate, ANIM_TARGET, 2, 1, 8, 3 - loopsewithpan SE_W207B, 63, 16, 3 + loopsewithpan SE_M_SWAGGER2, 63, 16, 3 end Move_FOLLOW_ME:: @ 81CB951 loadspritegfx ANIM_TAG_FINGER createsprite gFollowMeFingerSpriteTemplate, ANIM_ATTACKER, 2, 0 - playsewithpan SE_W039, 192 + playsewithpan SE_M_TAIL_WHIP, 192 delay 18 - playsewithpan SE_W213, 192 + playsewithpan SE_M_ATTRACT, 192 delay 71 - loopsewithpan SE_W039, 192, 22, 3 + loopsewithpan SE_M_TAIL_WHIP, 192, 22, 3 end Move_CHARGE:: @ 81CB970 @@ -3654,26 +3654,26 @@ Move_CHARGE:: @ 81CB970 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, 0 waitforvisualfinish createvisualtask AnimTask_ElectricChargingParticles, 2, 0, 60, 2, 12 - playsewithpan SE_W268, 192 + playsewithpan SE_M_CHARGE, 192 delay 30 - playsewithpan SE_W268, 192 + playsewithpan SE_M_CHARGE, 192 delay 30 - playsewithpan SE_W268, 192 + playsewithpan SE_M_CHARGE, 192 createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, 0 delay 25 - playsewithpan SE_W268, 192 + playsewithpan SE_M_CHARGE, 192 delay 20 - playsewithpan SE_W268, 192 + playsewithpan SE_M_CHARGE, 192 delay 15 - playsewithpan SE_W268, 192 + playsewithpan SE_M_CHARGE, 192 delay 10 delay 6 - loopsewithpan SE_W268, 192, 6, 5 + loopsewithpan SE_M_CHARGE, 192, 6, 5 waitforvisualfinish createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16 delay 2 createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16 - playsewithpan SE_W085B, 192 + playsewithpan SE_M_THUNDERBOLT2, 192 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 4, 0, 0 clearmonbg ANIM_ATTACKER @@ -3685,19 +3685,19 @@ Move_TAUNT:: @ 81CBA0B loadspritegfx ANIM_TAG_THOUGHT_BUBBLE loadspritegfx ANIM_TAG_ANGER createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 45 - playsewithpan SE_W118, 192 + playsewithpan SE_M_METRONOME, 192 delay 6 createsprite gTauntFingerSpriteTemplate, ANIM_ATTACKER, 12, 0 delay 4 - loopsewithpan SE_W039, 192, 16, 2 + loopsewithpan SE_M_TAIL_WHIP, 192, 16, 2 waitforvisualfinish delay 8 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28 - playsewithpan SE_W207B, 63 + playsewithpan SE_M_SWAGGER2, 63 waitforvisualfinish delay 12 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28 - playsewithpan SE_W207B, 63 + playsewithpan SE_M_SWAGGER2, 63 end Move_HELPING_HAND:: @ 81CBA5F @@ -3706,13 +3706,13 @@ Move_HELPING_HAND:: @ 81CBA5F createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 0 createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 1 delay 19 - playsewithpan SE_W227, 0 + playsewithpan SE_M_ENCORE, 0 createvisualtask AnimTask_ShakeMon2, 2, 2, 2, 0, 5, 1 delay 14 - playsewithpan SE_W227, 0 + playsewithpan SE_M_ENCORE, 0 createvisualtask AnimTask_ShakeMon2, 2, 2, 2, 0, 5, 1 delay 20 - playsewithpan SE_W227, 0 + playsewithpan SE_M_ENCORE, 0 createvisualtask AnimTask_ShakeMon2, 2, 2, 3, 0, 10, 1 createvisualtask AnimTask_BlendMonInAndOut, 2, 2, 1023, 12, 1, 1 end @@ -3722,16 +3722,16 @@ Move_ASSIST:: @ 81CBAD2 createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 112, -16, 140, 128, 36 delay 2 createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 208, 128, -16, 48, 36 - playsewithpan SE_W010, 0 + playsewithpan SE_M_SCRATCH, 0 delay 2 createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, -16, 112, 256, -16, 36 - playsewithpan SE_W010, 0 + playsewithpan SE_M_SCRATCH, 0 delay 2 createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 108, 128, 84, -16, 36 - playsewithpan SE_W010, 0 + playsewithpan SE_M_SCRATCH, 0 delay 2 createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, -16, 56, 256, 56, 36 - playsewithpan SE_W010, 0 + playsewithpan SE_M_SCRATCH, 0 end Move_SUPERPOWER:: @ 81CBB43 @@ -3742,7 +3742,7 @@ Move_SUPERPOWER:: @ 81CBB43 monbgprio_28 0 setalpha 12, 8 createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, 0 - playsewithpan SE_W025, 192 + playsewithpan SE_M_MEGA_KICK, 192 delay 20 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 180, 1 createvisualtask SoundTask_PlaySE2WithPanning, 5, 227, 0 @@ -3758,10 +3758,10 @@ Move_SUPERPOWER:: @ 81CBB43 createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 60, 288, 3, 88 delay 74 createsprite gSuperpowerFireballSpriteTemplate, ANIM_TARGET, 3, 0 - playsewithpan SE_W207, 192 + playsewithpan SE_M_SWAGGER, 192 delay 16 createvisualtask AnimTask_ShakeMon2, 2, 1, 8, 0, 16, 1 - playsewithpan SE_W025B, 63 + playsewithpan SE_M_MEGA_KICK2, 63 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff @@ -3774,10 +3774,10 @@ Move_RECYCLE:: @ 81CBBFE setalpha 0, 16 delay 1 createsprite gRecycleSpriteTemplate, ANIM_ATTACKER, 2, - loopsewithpan SE_W036, 192, 24, 3 + loopsewithpan SE_M_TAKE_DOWN, 192, 24, 3 waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 5, 0, RGB_WHITE, 12, 2, 1 - playsewithpan SE_W036, 192 + playsewithpan SE_M_TAKE_DOWN, 192 waitforvisualfinish blendoff clearmonbg ANIM_ATTACKER @@ -3799,20 +3799,20 @@ BrickBreakNormal:: @ 81CBC47 delay 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, 1, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, -18, -18, 10, 1, 0 - playsewithpan SE_W233, 63 + playsewithpan SE_M_VITAL_THROW, 63 delay 20 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, 1, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, 18, 18, 10, 1, 0 - playsewithpan SE_W233, 63 + playsewithpan SE_M_VITAL_THROW, 63 delay 20 createvisualtask AnimTask_WindUpLunge, 2, 0, -24, 0, 24, 10, 24, 3 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 6, 0 delay 37 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 10, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 6, 0, 0 waitforvisualfinish @@ -3828,26 +3828,26 @@ BrickBreakShatteredWall:: @ 81CBD16 delay 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, 1, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, -18, -18, 10, 1, 0 - playsewithpan SE_W233, 63 + playsewithpan SE_M_VITAL_THROW, 63 delay 20 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, 1, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, 18, 18, 10, 1, 0 - playsewithpan SE_W233, 63 + playsewithpan SE_M_VITAL_THROW, 63 delay 20 createvisualtask AnimTask_WindUpLunge, 2, 0, -24, 0, 24, 10, 24, 3 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 6, 0 delay 37 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 10, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 waitforvisualfinish createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, -8, -12 createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 8, -12 createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, -8, 12 createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 8, 12 - playsewithpan SE_W280, 63 + playsewithpan SE_M_BRICK_BREAK, 63 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 6, 0, 0 waitforvisualfinish @@ -3857,33 +3857,33 @@ BrickBreakShatteredWall:: @ 81CBD16 Move_YAWN:: @ 81CBE37 loadspritegfx ANIM_TAG_PINK_CLOUD createvisualtask AnimTask_DeepInhale, 2, 0 - playsewithpan SE_W281, 192 + playsewithpan SE_M_YAWN, 192 waitforvisualfinish createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 2 - playsewithpan SE_W255, 192 + playsewithpan SE_M_SPIT_UP, 192 delay 4 createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 1 delay 4 createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 0 waitforvisualfinish createvisualtask AnimTask_DeepInhale, 2, 1 - playsewithpan SE_W281, 63 + playsewithpan SE_M_YAWN, 63 end Move_ENDEAVOR:: @ 81CBE7A loadspritegfx ANIM_TAG_SWEAT_DROP loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_SquishAndSweatDroplets, 2, 0, 2 - loopsewithpan SE_W039, 192, 24, 2 + loopsewithpan SE_M_TAIL_WHIP, 192, 24, 2 createvisualtask AnimTask_BlendMonInAndOut, 5, 0, 703, 12, 1, 2 delay 6 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, 0, 1, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -12, 1, 2 - playsewithpan SE_W003, 63 + playsewithpan SE_M_DOUBLE_SLAP, 63 delay 24 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, 0, 1, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 12, 1, 2 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 end Move_ERUPTION:: @ 81CBEEF @@ -3891,10 +3891,10 @@ Move_ERUPTION:: @ 81CBEEF createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 2, 0, 4, 31 waitforvisualfinish createvisualtask AnimTask_EruptionLaunchRocks, 2 - waitplaysewithpan SE_W153, 192, 60 + waitplaysewithpan SE_M_EXPLOSION, 192, 60 waitforvisualfinish createvisualtask AnimTask_EruptionLaunchRocks, 2 - waitplaysewithpan SE_W153, 192, 60 + waitplaysewithpan SE_M_EXPLOSION, 192, 60 waitforvisualfinish delay 30 createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 200, -32, 0, 100, 0 @@ -3906,7 +3906,7 @@ Move_ERUPTION:: @ 81CBEEF delay 22 createvisualtask AnimTask_HorizontalShake, 5, 5, 8, 60 createvisualtask AnimTask_HorizontalShake, 5, 4, 8, 60 - loopsewithpan SE_W088, 63, 16, 12 + loopsewithpan SE_M_ROCK_THROW, 63, 16, 12 delay 80 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 40, 31, 4, 4, 0, 31 end @@ -3916,7 +3916,7 @@ Move_SKILL_SWAP:: @ 81CBFBC call SetPsychicBackground createvisualtask AnimTask_SkillSwap, 3, 1 createvisualtask AnimTask_BlendMonInAndOut, 5, 1, RGB_WHITE, 12, 3, 1 - loopsewithpan SE_W179, 192, 24, 3 + loopsewithpan SE_M_REVERSAL, 192, 24, 3 delay 16 createvisualtask AnimTask_SkillSwap, 3, 0 createvisualtask AnimTask_BlendMonInAndOut, 5, 0, RGB_WHITE, 12, 3, 1 @@ -3931,12 +3931,12 @@ Move_IMPRISON:: @ 81CC007 monbg ANIM_DEF_PARTNER createvisualtask AnimTask_ImprisonOrbs, 5 delay 8 - loopsewithpan SE_W030, 192, 8, 5 + loopsewithpan SE_M_HORN_ATTACK, 192, 8, 5 waitforvisualfinish delay 4 createsprite gRedXSpriteTemplate, ANIM_ATTACKER, 5, 0, 40 createvisualtask AnimTask_HorizontalShake, 5, 4, 1, 10 - playsewithpan SE_W063, 192 + playsewithpan SE_M_HYPER_BEAM, 192 clearmonbg ANIM_DEF_PARTNER call UnsetPsychicBg end @@ -3946,13 +3946,13 @@ Move_GRUDGE:: @ 81CC04A monbg ANIM_ATTACKER monbgprio_29 fadetobg 2 - playsewithpan SE_W060, 192 + playsewithpan SE_M_PSYBEAM, 192 waitbgfadein createvisualtask AnimTask_GrudgeFlames, 3 - loopsewithpan SE_W052, 192, 16, 4 + loopsewithpan SE_M_EMBER, 192, 16, 4 delay 10 delay 80 - playsewithpan SE_W171, 63 + playsewithpan SE_M_NIGHTMARE, 63 waitforvisualfinish restorebg waitbgfadein @@ -3966,7 +3966,7 @@ Move_CAMOUFLAGE:: @ 81CC072 createvisualtask AnimTask_SetCamouflageBlend, 5, 2, 3, 0, 14 delay 16 createvisualtask AnimTask_AttackerFadeToInvisible, 2, 4 - playsewithpan SE_W185, 192 + playsewithpan SE_M_FAINT_ATTACK, 192 waitforvisualfinish delay 8 createvisualtask AnimTask_SetCamouflageBlend, 5, 2, 0, 0, 0 @@ -3985,7 +3985,7 @@ Move_TAIL_GLOW:: @ 81CC0B8 waitforvisualfinish createsprite gTailGlowOrbSpriteTemplate, ANIM_ATTACKER, 66, 0 delay 18 - loopsewithpan SE_W234, 192, 16, 6 + loopsewithpan SE_M_MORNING_SUN, 192, 16, 6 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 4, 0, 0 clearmonbg ANIM_ATTACKER @@ -4002,7 +4002,7 @@ Move_LUSTER_PURGE:: @ 81CC0FB waitbgfadein monbg ANIM_ATTACKER setalpha 12, 8 - playsewithpan SE_W076, 192 + playsewithpan SE_M_SOLAR_BEAM, 192 createsprite gLusterPurgeCircleSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0 delay 20 createvisualtask AnimTask_BlendExcept, 5, 5, 2, 0, 16, -1 @@ -4040,14 +4040,14 @@ Move_MIST_BALL:: @ 81CC212 loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_WHITE_FEATHER delay 0 - playsewithpan SE_W081, 192 + playsewithpan SE_M_STRING_SHOT, 192 createsprite gMistBallSpriteTemplate, ANIM_TARGET, 0, 0, 0, 0, 0, 30, 0 waitforvisualfinish - playsewithpan SE_W028, 63 + playsewithpan SE_M_SAND_ATTACK, 63 createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 10, 0 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 1, 1, 32279, 16, RGB_WHITE, 16 delay 0 - playsewithpan SE_W114, 0 + playsewithpan SE_M_HAZE, 0 createvisualtask AnimTask_LoadMistTiles, 5, createvisualtask AnimTask_BlendSelected, 10, 4, 3, 0, 16, RGB_WHITE delay 8 @@ -4060,7 +4060,7 @@ Move_FEATHER_DANCE:: @ 81CC2A1 loadspritegfx ANIM_TAG_WHITE_FEATHER monbg ANIM_DEF_PARTNER monbgprio_29 - playsewithpan SE_W080, 63 + playsewithpan SE_M_PETAL_DANCE, 63 delay 0 createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 64, 2, 104, 11304, 32, 1 delay 6 @@ -4083,19 +4083,19 @@ Move_TEETER_DANCE:: @ 81CC371 loadspritegfx ANIM_TAG_DUCK createvisualtask AnimTask_TeeterDanceMovement, 5, createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, -2 - playsewithpan SE_W298, 192 + playsewithpan SE_M_TEETER_DANCE, 192 delay 24 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -2 - playsewithpan SE_W298, 192 + playsewithpan SE_M_TEETER_DANCE, 192 delay 24 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -2 - playsewithpan SE_W298, 192 + playsewithpan SE_M_TEETER_DANCE, 192 delay 24 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, -8, -2 - playsewithpan SE_W298, 192 + playsewithpan SE_M_TEETER_DANCE, 192 delay 24 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 2, 8, -2 - playsewithpan SE_W298, 192 + playsewithpan SE_M_TEETER_DANCE, 192 end Move_MUD_SPORT:: @ 81CC3DC @@ -4104,52 +4104,52 @@ Move_MUD_SPORT:: @ 81CC3DC delay 24 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -4, -16 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 4, -12 - playsewithpan SE_W091, 192 + playsewithpan SE_M_DIG, 192 delay 32 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -3, -12 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 5, -14 - playsewithpan SE_W091, 192 + playsewithpan SE_M_DIG, 192 delay 32 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -5, -18 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 3, -14 - playsewithpan SE_W091, 192 + playsewithpan SE_M_DIG, 192 delay 16 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 220, 60 - waitplaysewithpan SE_W145B, 0, 15 + waitplaysewithpan SE_M_BUBBLE2, 0, 15 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 60, 100 - waitplaysewithpan SE_W145B, 0, 25 + waitplaysewithpan SE_M_BUBBLE2, 0, 25 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 140, 55 - waitplaysewithpan SE_W145B, 0, 14 + waitplaysewithpan SE_M_BUBBLE2, 0, 14 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 180, 50 - waitplaysewithpan SE_W145B, 0, 10 + waitplaysewithpan SE_M_BUBBLE2, 0, 10 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 20, 90 - waitplaysewithpan SE_W145B, 0, 22 + waitplaysewithpan SE_M_BUBBLE2, 0, 22 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 90, 90 - waitplaysewithpan SE_W145B, 0, 22 + waitplaysewithpan SE_M_BUBBLE2, 0, 22 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 160, 60 - waitplaysewithpan SE_W145B, 0, 15 + waitplaysewithpan SE_M_BUBBLE2, 0, 15 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 30, 90 - waitplaysewithpan SE_W145B, 0, 22 + waitplaysewithpan SE_M_BUBBLE2, 0, 22 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 120, 60 - waitplaysewithpan SE_W145B, 0, 15 + waitplaysewithpan SE_M_BUBBLE2, 0, 15 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 200, 40 - waitplaysewithpan SE_W145B, 0, 10 + waitplaysewithpan SE_M_BUBBLE2, 0, 10 end Move_NEEDLE_ARM:: @ 81CC513 loadspritegfx ANIM_TAG_GREEN_SPIKE loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET - loopsewithpan SE_W030, 63, 2, 16 + loopsewithpan SE_M_HORN_ATTACK, 63, 2, 16 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, -32, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 22, -22, 16 @@ -4177,7 +4177,7 @@ Move_NEEDLE_ARM:: @ 81CC513 createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 18, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0, -24, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 17, -17, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 24, 0, 10 @@ -4191,7 +4191,7 @@ Move_NEEDLE_ARM:: @ 81CC513 Move_SLACK_OFF:: @ 81CC6C3 loadspritegfx ANIM_TAG_BLUE_STAR createvisualtask AnimTask_SlackOffSquish, 2, 0 - playsewithpan SE_W281, 192 + playsewithpan SE_M_YAWN, 192 waitforvisualfinish call HealingEffect waitforvisualfinish @@ -4208,11 +4208,11 @@ Move_CRUSH_CLAW:: @ 81CC6DB createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 18, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0 - playsewithpan SE_W013, 63 + playsewithpan SE_M_RAZOR_WIND, 63 delay 12 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1 - playsewithpan SE_W013, 63 + playsewithpan SE_M_RAZOR_WIND, 63 waitforvisualfinish waitforvisualfinish blendoff @@ -4220,7 +4220,7 @@ Move_CRUSH_CLAW:: @ 81CC6DB end Move_AROMATHERAPY:: @ 81CC74B - playsewithpan SE_W080, 0 + playsewithpan SE_M_PETAL_DANCE, 0 loadspritegfx ANIM_TAG_FLOWER loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 @@ -4244,15 +4244,15 @@ Move_AROMATHERAPY:: @ 81CC74B delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 0, 7, 0, 13293 delay 1 - playsewithpan SE_W287, 192 + playsewithpan SE_M_STAT_INCREASE, 192 createvisualtask AnimTask_StatusClearedEffect, 2, 1 waitforvisualfinish - playsewithpan SE_W234, 192 + playsewithpan SE_M_MORNING_SUN, 192 createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1 delay 8 createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1 waitforvisualfinish - playsewithpan SE_REAPOKE, 192 + playsewithpan SE_SHINY, 192 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 43, 3, 10, 0, 13293 createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1 waitforvisualfinish @@ -4265,7 +4265,7 @@ Move_FAKE_TEARS:: @ 81CC8AD createvisualtask AnimTask_BlendParticle, 5, 10155, 0, 4, 4, 32108 waitforvisualfinish createvisualtask AnimTask_RockMonBackAndForth, 5, 0, 2, 1 - loopsewithpan SE_W039, 192, 12, 4 + loopsewithpan SE_M_TAIL_WHIP, 192, 12, 4 delay 8 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 1 @@ -4291,7 +4291,7 @@ Move_AIR_CUTTER:: @ 81CC93D delay 0 createvisualtask AnimTask_AirCutterProjectile, 2, 32, -24, 1536, 2, 128 waitforvisualfinish - playsewithpan SE_W015, 63 + playsewithpan SE_M_CUT, 63 createsprite gAirCutterSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0, 2 delay 5 createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1 @@ -4307,15 +4307,15 @@ Move_ODOR_SLEUTH:: @ 81CC99F createvisualtask AnimTask_OdorSleuthMovement, 5, delay 24 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 4 - playsewithpan SE_W207, 192 + playsewithpan SE_M_SWAGGER, 192 delay 6 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 4 - playsewithpan SE_W207, 192 + playsewithpan SE_M_SWAGGER, 192 waitforvisualfinish clearmonbg 1 delay 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 1, -1, 16, -1, 0 - playsewithpan SE_W043, 192 + playsewithpan SE_M_LEER, 192 end Move_GRASS_WHISTLE:: @ 81CC9E9 @@ -4324,7 +4324,7 @@ Move_GRASS_WHISTLE:: @ 81CC9E9 waitforvisualfinish createvisualtask AnimTask_MusicNotesRainbowBlend, 2, waitforvisualfinish - panse_1B SE_W320, 192, 63, 2, 0 + panse_1B SE_M_GRASSWHISTLE, 192, 63, 2, 0 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 1, 0 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 0 @@ -4361,7 +4361,7 @@ Move_TICKLE:: @ 81CCADC waitforvisualfinish createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8 - playsewithpan SE_W197, 192 + playsewithpan SE_M_DETECT, 192 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 16, 0, 0 waitforvisualfinish @@ -4369,7 +4369,7 @@ Move_TICKLE:: @ 81CCADC createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, 0 delay 12 createvisualtask AnimTask_RockMonBackAndForth, 3, 1, 6, 2 - loopsewithpan SE_W039, 63, 8, 8 + loopsewithpan SE_M_TAIL_WHIP, 63, 8, 8 waitforvisualfinish end @@ -4379,13 +4379,13 @@ Move_WATER_SPOUT:: @ 81CCB48 monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_WaterSpoutLaunch, 5, - playsewithpan SE_W029, 192 + playsewithpan SE_M_HEADBUTT, 192 delay 44 - playsewithpan SE_W291, 192 + playsewithpan SE_M_DIVE, 192 waitforvisualfinish delay 16 createvisualtask AnimTask_WaterSpoutRain, 5, - playsewithpan SE_W057, 63 + playsewithpan SE_M_SURF, 63 clearmonbg ANIM_DEF_PARTNER blendoff end @@ -4398,11 +4398,11 @@ Move_SHADOW_PUNCH:: @ 81CCB76 monbg ANIM_ATK_PARTNER setalpha 9, 8 createvisualtask AnimTask_AttackerPunchWithTrace, 2, 0, 13 - playsewithpan SE_W026, 192 + playsewithpan SE_M_JUMP_KICK, 192 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER @@ -4417,15 +4417,15 @@ Move_EXTRASENSORY:: @ 81CCBD1 setalpha 12, 8 createvisualtask AnimTask_BlendMonInAndOut, 5, 0, 891, 12, 1, 1 createvisualtask AnimTask_ExtrasensoryDistortion, 5, 0 - playsewithpan SE_W020, 63 + playsewithpan SE_M_BIND, 63 waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 5, 0, 891, 12, 1, 1 createvisualtask AnimTask_ExtrasensoryDistortion, 5, 1 - playsewithpan SE_W020, 63 + playsewithpan SE_M_BIND, 63 waitforvisualfinish createvisualtask AnimTask_TransparentCloneGrowAndShrink, 5, ANIM_ATTACKER createvisualtask AnimTask_ExtrasensoryDistortion, 5, 2 - playsewithpan SE_W043, 192 + playsewithpan SE_M_LEER, 192 waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER @@ -4439,18 +4439,18 @@ Move_AERIAL_ACE:: @ 81CCC39 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 24, 6, 1, 5 createvisualtask AnimTask_CloneBattlerSpriteWithBlend, 2, 0, 4, 7, 3 createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0 - playsewithpan SE_W013B, 192 + playsewithpan SE_M_RAZOR_WIND2, 192 delay 5 createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 10, 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, 0, 10, 0, 0 - playsewithpan SE_W013, 63 + playsewithpan SE_M_RAZOR_WIND, 63 waitforvisualfinish clearmonbg 1 blendoff end Move_IRON_DEFENSE:: @ 81CCCA3 - loopsewithpan SE_REAPOKE, 192, 28, 2 + loopsewithpan SE_SHINY, 192, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 8, 2, -1, 14, -1, 0 waitforvisualfinish @@ -4459,7 +4459,7 @@ Move_IRON_DEFENSE:: @ 81CCCA3 Move_BLOCK:: @ 81CCCCD loadspritegfx ANIM_TAG_X_SIGN createsprite gBlockXSpriteTemplate, ANIM_TARGET, 66, - playsewithpan SE_W207, 63 + playsewithpan SE_M_SWAGGER, 63 end Move_HOWL:: @ 81CCCDC @@ -4475,10 +4475,10 @@ Move_HOWL:: @ 81CCCDC Move_BULK_UP:: @ 81CCCFE loadspritegfx ANIM_TAG_BREATH createvisualtask AnimTask_GrowAndShrink, 2, - playsewithpan SE_W207, 192 + playsewithpan SE_M_SWAGGER, 192 waitforvisualfinish createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2, - loopsewithpan SE_W207, 192, 4, 2 + loopsewithpan SE_M_SWAGGER, 192, 4, 2 waitforvisualfinish end @@ -4487,16 +4487,16 @@ Move_COVET:: @ 81CCD1C loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask AnimTask_RockMonBackAndForth, 5, 0, 2, 0 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20 - playsewithpan SE_W204, 192 + playsewithpan SE_M_CHARM, 192 delay 15 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20 - playsewithpan SE_W204, 192 + playsewithpan SE_M_CHARM, 192 delay 15 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20 - playsewithpan SE_W204, 192 + playsewithpan SE_M_CHARM, 192 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1 - loopsewithpan SE_W146, 63, 4, 3 + loopsewithpan SE_M_DIZZY_PUNCH, 63, 4, 3 end Move_VOLT_TACKLE:: @ 81CCD79 @@ -4508,28 +4508,28 @@ Move_VOLT_TACKLE:: @ 81CCD79 createvisualtask AnimTask_BlendSelected, 10, 1, 0, 0, 8, RGB_BLACK waitforvisualfinish createsprite gVoltTackleOrbSlideSpriteTemplate, ANIM_ATTACKER, 1 - playsewithpan SE_W268, 192 + playsewithpan SE_M_CHARGE, 192 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff delay 8 createvisualtask AnimTask_VoltTackleBolt, 5, 0 - playsewithpan SE_W085, 192 + playsewithpan SE_M_THUNDERBOLT, 192 waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 5, 1 - playsewithpan SE_W085, 63 + playsewithpan SE_M_THUNDERBOLT, 63 waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 5, 2 - playsewithpan SE_W085, 192 + playsewithpan SE_M_THUNDERBOLT, 192 waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 5, 3 - playsewithpan SE_W085, 63 + playsewithpan SE_M_THUNDERBOLT, 63 waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 5, 4 - playsewithpan SE_W085, 192 + playsewithpan SE_M_THUNDERBOLT, 192 delay 8 createvisualtask AnimTask_ShakeMon2, 2, 1, 10, 0, 18, 1 - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, 16, 16 delay 2 createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, -16 @@ -4537,7 +4537,7 @@ Move_VOLT_TACKLE:: @ 81CCD79 createvisualtask AnimTask_VoltTackleAttackerReappear, 5 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, 0, 3, 0, 9, 1 - playsewithpan SE_W085B, 192 + playsewithpan SE_M_THUNDERBOLT2, 192 createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16 delay 2 createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16 @@ -4550,13 +4550,13 @@ Move_WATER_SPORT:: @ 81CCE71 loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB createvisualtask AnimTask_WaterSport, 5, delay 8 - playsewithpan SE_W057, 192 + playsewithpan SE_M_SURF, 192 delay 44 - playsewithpan SE_W057, 192 + playsewithpan SE_M_SURF, 192 delay 44 - playsewithpan SE_W057, 192 + playsewithpan SE_M_SURF, 192 delay 44 - panse_1B SE_W057, 192, 63, 2, 0 + panse_1B SE_M_SURF, 192, 63, 2, 0 end Move_CALM_MIND:: @ 81CCE97 @@ -4567,13 +4567,13 @@ Move_CALM_MIND:: @ 81CCE97 createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, 1 waitforvisualfinish createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 - playsewithpan SE_W048, 192 + playsewithpan SE_M_SUPERSONIC, 192 delay 14 createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 - playsewithpan SE_W048, 192 + playsewithpan SE_M_SUPERSONIC, 192 delay 14 createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 - playsewithpan SE_W048, 192 + playsewithpan SE_M_SUPERSONIC, 192 waitforvisualfinish createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, 0 visible 0 @@ -4589,20 +4589,20 @@ Move_LEAF_BLADE:: @ 81CCF17 createvisualtask AnimTask_LeafBlade, 5, delay 2 createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1 - playsewithpan SE_W015, 63 + playsewithpan SE_M_CUT, 63 delay 50 createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1 - playsewithpan SE_W015, 63 + playsewithpan SE_M_CUT, 63 delay 50 createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1 - playsewithpan SE_W015, 63 + playsewithpan SE_M_CUT, 63 waitforvisualfinish monbg 1 setalpha 12, 8 delay 12 createvisualtask AnimTask_ShakeMon2, 2, 1, 8, 0, 18, 1 createsprite gCrossImpactSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 36 - playsewithpan SE_W043, 63 + playsewithpan SE_M_LEER, 63 waitforvisualfinish clearmonbg 1 blendoff @@ -4614,7 +4614,7 @@ Move_DRAGON_DANCE:: @ 81CCF9A monbgprio_28 0 delay 1 createvisualtask AnimTask_DragonDanceWaver, 5 - playsewithpan SE_W100, 192 + playsewithpan SE_M_TELEPORT, 192 delay 8 createvisualtask AnimTask_BlendPalInAndOutByTag, 5, 10249, 19456, 14, 0, 3 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0 @@ -4624,9 +4624,9 @@ Move_DRAGON_DANCE:: @ 81CCF9A createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 170 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 213 delay 30 - playsewithpan SE_W100, 192 + playsewithpan SE_M_TELEPORT, 192 delay 30 - playsewithpan SE_W100, 192 + playsewithpan SE_M_TELEPORT, 192 waitforvisualfinish clearmonbg ANIM_ATTACKER delay 1 @@ -4642,7 +4642,7 @@ Move_SHOCK_WAVE:: @ 81CD009 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 4, 0 waitforvisualfinish createvisualtask AnimTask_ElectricChargingParticles, 2, 0, 20, 0, 2 - playsewithpan SE_W268, 192 + playsewithpan SE_M_CHARGE, 192 delay 12 createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2 delay 30 @@ -4650,7 +4650,7 @@ Move_SHOCK_WAVE:: @ 81CD009 delay 12 waitforvisualfinish createvisualtask AnimTask_ShockWaveLightning, 5, - playsewithpan SE_W161B, 63 + playsewithpan SE_M_TRI_ATTACK2, 63 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, 1, 0, 6, 18, 1 createvisualtask AnimTask_BlendSelected, 5, 1, 3, 16, 0, RGB_WHITE @@ -4663,7 +4663,7 @@ Move_SHOCK_WAVE:: @ 81CD009 end Move_HARDEN:: @ 81CD0AB - loopsewithpan SE_W231, 192, 28, 2 + loopsewithpan SE_M_HARDEN, 192, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0 waitforvisualfinish end @@ -4675,27 +4675,27 @@ Move_BELLY_DRUM:: @ 81CD0C0 waitforvisualfinish call BellyDrumRight createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0 - playsewithpan SE_W187, 192 + playsewithpan SE_M_BELLY_DRUM, 192 delay 15 call BellyDrumLeft createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 1, 0 - playsewithpan SE_W187, 192 + playsewithpan SE_M_BELLY_DRUM, 192 delay 15 call BellyDrumRight createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 3, 3, 128 - playsewithpan SE_W187, 192 + playsewithpan SE_M_BELLY_DRUM, 192 delay 7 call BellyDrumLeft createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 128 - playsewithpan SE_W187, 192 + playsewithpan SE_M_BELLY_DRUM, 192 delay 7 call BellyDrumRight createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 1, 0 - playsewithpan SE_W187, 192 + playsewithpan SE_M_BELLY_DRUM, 192 delay 7 call BellyDrumLeft createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 3, 0 - playsewithpan SE_W187, 192 + playsewithpan SE_M_BELLY_DRUM, 192 waitforvisualfinish createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2, waitforvisualfinish @@ -4716,11 +4716,11 @@ Move_MIND_READER:: @ 81CD1A8 loadspritegfx ANIM_TAG_OPENING_EYE loadspritegfx ANIM_TAG_ROUND_WHITE_HALO monbg 4 - playsewithpan SE_W109, 63 + playsewithpan SE_M_CONFUSE_RAY, 63 createsprite gOpeningEyeSpriteTemplate, ANIM_ATTACKER, 5, 0, 0, 1, 0 createsprite gWhiteHaloSpriteTemplate, ANIM_ATTACKER, 5, delay 40 - playsewithpan SE_W043, 63 + playsewithpan SE_M_LEER, 63 createvisualtask AnimTask_CurseBlendEffect, 2, 1, 1, 2, 0, 10, 0 call MindReaderEyeSpikeEffect waitforvisualfinish @@ -4760,7 +4760,7 @@ Move_ICE_PUNCH:: @ 81CD2E0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, 0 createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 9, RGB(12, 26, 31) delay 20 - playsewithpan SE_W081, 63 + playsewithpan SE_M_STRING_SHOT, 63 createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 0 createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 64 createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 128 @@ -4773,7 +4773,7 @@ Move_ICE_PUNCH:: @ 81CD2E0 delay 17 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, -10, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, 1, 1 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 3, 1 waitforvisualfinish @@ -4789,7 +4789,7 @@ Move_ICE_PUNCH:: @ 81CD2E0 end Move_REST:: @ 81CD3CB - playsewithpan SE_W173, 192 + playsewithpan SE_M_SNORE, 192 loadspritegfx ANIM_TAG_LETTER_Z createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 delay 20 @@ -4806,7 +4806,7 @@ Move_CONFUSION:: @ 81CD40B createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 10, 1 createvisualtask AnimTask_CurseBlendEffect, 2, 2, 0, 2, 0, 8, RGB_WHITE waitforvisualfinish - playsewithpan SE_W048, 63 + playsewithpan SE_M_SUPERSONIC, 63 createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, 1, 1 waitforvisualfinish @@ -4823,7 +4823,7 @@ Move_PSYCHIC:: @ 81CD46C createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 10, 1 createvisualtask AnimTask_CurseBlendEffect, 2, 2, 0, 2, 0, 8, 767 waitforvisualfinish - loopsewithpan SE_W048, 63, 10, 3 + loopsewithpan SE_M_SUPERSONIC, 63, 10, 3 createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, 1, 1 waitforvisualfinish @@ -4843,10 +4843,10 @@ FutureSightContinue:: @ 81CD4D4 FutureSight:: @ 81CD4DD monbg ANIM_ATK_PARTNER - playsewithpan SE_W060, 192 + playsewithpan SE_M_PSYBEAM, 192 call SetPsychicBackground setalpha 8, 8 - playsewithpan SE_W048, 192 + playsewithpan SE_M_SUPERSONIC, 192 createvisualtask AnimTask_CurseBlendEffect, 2, 2, 0, 2, 0, 8, RGB_WHITE createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, 0, 1 waitforvisualfinish @@ -4854,11 +4854,11 @@ FutureSight:: @ 81CD4DD blendoff goto FutureSightContinue monbg ANIM_DEF_PARTNER - playsewithpan SE_W060, 192 + playsewithpan SE_M_PSYBEAM, 192 call SetPsychicBackground setalpha 8, 8 - playsewithpan SE_W048, 63 - waitplaysewithpan SE_W048, 63, 8 + playsewithpan SE_M_SUPERSONIC, 63 + waitplaysewithpan SE_M_SUPERSONIC, 63, 8 createvisualtask AnimTask_ShakeMon, 2, 1, 4, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, 1, 1 waitforvisualfinish @@ -4877,7 +4877,7 @@ Move_THUNDER:: @ 81CD570 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, 0 delay 16 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 - playsewithpan SE_W086, 63 + playsewithpan SE_M_THUNDER_WAVE, 63 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, -36 delay 1 @@ -4886,12 +4886,12 @@ Move_THUNDER:: @ 81CD570 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, 12 delay 20 createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -32 - playsewithpan SE_W086, 63 + playsewithpan SE_M_THUNDER_WAVE, 63 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -16 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, 16 - playsewithpan SE_W086, 63 + playsewithpan SE_M_THUNDER_WAVE, 63 delay 5 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 1 @@ -4906,7 +4906,7 @@ Move_THUNDER:: @ 81CD570 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -32 - playsewithpan SE_W161B, 63 + playsewithpan SE_M_TRI_ATTACK2, 63 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -16 delay 1 @@ -4934,7 +4934,7 @@ Move_THUNDER_PUNCH:: @ 81CD6CA setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, 0 waitforvisualfinish - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 delay 1 @@ -4946,7 +4946,7 @@ Move_THUNDER_PUNCH:: @ 81CD6CA delay 1 createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, 16 delay 1 - playsewithpan SE_W161B, 63 + playsewithpan SE_M_TRI_ATTACK2, 63 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 2 createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 15, 1 @@ -4962,7 +4962,7 @@ Move_THUNDER_PUNCH:: @ 81CD6CA Move_SACRED_FIRE:: @ 81CD793 loadspritegfx ANIM_TAG_FIRE loadspritegfx ANIM_TAG_FIRE_PLUME - loopsewithpan SE_W221, 192, 7, 5 + loopsewithpan SE_M_SACRED_FIRE, 192, 7, 5 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 50, 5, -2, 0 delay 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, -20, -10, 50, 5, -1, -1 @@ -4983,13 +4983,13 @@ Move_SACRED_FIRE:: @ 81CD793 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 1 waitforvisualfinish - playsewithpan SE_W221B, 63 + playsewithpan SE_M_SACRED_FIRE2, 63 createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, -16, 0, 70, 16, 0, 1 delay 10 - playsewithpan SE_W221B, 63 + playsewithpan SE_M_SACRED_FIRE2, 63 createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 70, 16, 0, 1 delay 10 - playsewithpan SE_W221B, 63 + playsewithpan SE_M_SACRED_FIRE2, 63 createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 16, 0, 80, 16, 0, 1 delay 1 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 @@ -4997,7 +4997,7 @@ Move_SACRED_FIRE:: @ 81CD793 waitforvisualfinish createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 1 - playsewithpan SE_W172B, 63 + playsewithpan SE_M_FLAME_WHEEL2, 63 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1 @@ -5020,7 +5020,7 @@ Move_SCRATCH:: @ 81CD97A loadspritegfx ANIM_TAG_SCRATCH monbg 1 setalpha 12, 8 - playsewithpan SE_W010, 63 + playsewithpan SE_M_SCRATCH, 63 createsprite gScratchSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1 waitforvisualfinish @@ -5033,7 +5033,7 @@ Move_DRAGON_BREATH:: @ 81CD9AC loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER monbgprio_28 1 - loopsewithpan SE_W172, 192, 7, 7 + loopsewithpan SE_M_FLAME_WHEEL, 192, 7, 7 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 @@ -5116,7 +5116,7 @@ Move_SNORE:: @ 81CDB98 end SnoreEffect:: @ 81CDBB1 - playsewithpan SE_W173, 192 + playsewithpan SE_M_SNORE, 192 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, 0, 1 createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 7, 1 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0 @@ -5129,7 +5129,7 @@ Move_LIGHT_SCREEN:: @ 81CDC28 loadspritegfx ANIM_TAG_SPARKLE_3 loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL setalpha 0, 16 - waitplaysewithpan SE_W115, 192, 15 + waitplaysewithpan SE_M_REFLECT, 192, 15 createsprite gLightScreenWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, 10166 delay 10 call SpecialScreenSparkle @@ -5158,7 +5158,7 @@ Move_MIRROR_COAT:: @ 81CDCB4 setalpha 0, 16 createsprite gMirrorCoatWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, 10168 delay 10 - playsewithpan SE_W115, 192 + playsewithpan SE_M_REFLECT, 192 call SpecialScreenSparkle waitforvisualfinish delay 1 @@ -5169,7 +5169,7 @@ Move_REFLECT:: @ 81CDCDA loadspritegfx ANIM_TAG_SPARKLE_4 loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL setalpha 0, 16 - waitplaysewithpan SE_W115, 192, 15 + waitplaysewithpan SE_M_REFLECT, 192, 15 createsprite gReflectWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, 10167 delay 20 createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 0, 0, 1 @@ -5185,7 +5185,7 @@ Move_REFLECT:: @ 81CDCDA Move_BARRIER:: @ 81CDD2D loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL setalpha 0, 16 - waitplaysewithpan SE_W112, 192, 15 + waitplaysewithpan SE_M_BARRIER, 192, 15 createsprite gBarrierWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, 10169 waitforvisualfinish delay 1 @@ -5199,28 +5199,28 @@ Move_BUBBLE:: @ 81CDD4A setalpha 12, 8 delay 1 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 128, 100 - playsewithpan SE_W145, 192 - waitplaysewithpan SE_W145B, 63, 100 + playsewithpan SE_M_BUBBLE, 192 + waitplaysewithpan SE_M_BUBBLE2, 63, 100 delay 6 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 35, 37, 40, 128, 100 - playsewithpan SE_W145, 192 - waitplaysewithpan SE_W145B, 63, 100 + playsewithpan SE_M_BUBBLE, 192 + waitplaysewithpan SE_M_BUBBLE2, 63, 100 delay 6 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 10, -37, 30, 128, 100 - playsewithpan SE_W145, 192 - waitplaysewithpan SE_W145B, 63, 100 + playsewithpan SE_M_BUBBLE, 192 + waitplaysewithpan SE_M_BUBBLE2, 63, 100 delay 6 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 30, 10, 15, 128, 100 - playsewithpan SE_W145, 192 - waitplaysewithpan SE_W145B, 63, 100 + playsewithpan SE_M_BUBBLE, 192 + waitplaysewithpan SE_M_BUBBLE2, 63, 100 delay 6 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 20, 33, 20, 128, 100 - playsewithpan SE_W145, 192 - waitplaysewithpan SE_W145B, 63, 100 + playsewithpan SE_M_BUBBLE, 192 + waitplaysewithpan SE_M_BUBBLE2, 63, 100 delay 6 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 128, 100 - playsewithpan SE_W145, 192 - waitplaysewithpan SE_W145B, 63, 100 + playsewithpan SE_M_BUBBLE, 192 + waitplaysewithpan SE_M_BUBBLE2, 63, 100 waitforvisualfinish call WaterBubblesEffectLong waitforvisualfinish @@ -5233,7 +5233,7 @@ Move_SMOG:: @ 81CDE20 monbg ANIM_DEF_PARTNER monbgprio_29 setalpha 12, 8 - loopsewithpan SE_W054, 63, 17, 10 + loopsewithpan SE_M_MIST, 63, 17, 10 call SmogCloud call SmogCloud call SmogCloud @@ -5242,7 +5242,7 @@ Move_SMOG:: @ 81CDE20 call SmogCloud call SmogCloud delay 120 - loopsewithpan SE_W092, 63, 18, 2 + loopsewithpan SE_M_TOXIC, 63, 18, 2 createvisualtask AnimTask_CurseBlendEffect, 2, 4, 2, 2, 0, 12, 26650 delay 10 createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 15, 1 @@ -5262,7 +5262,7 @@ Move_FAINT_ATTACK:: @ 81CDE9B fadetobg 1 waitbgfadein delay 0 - playsewithpan SE_W185, 192 + playsewithpan SE_M_FAINT_ATTACK, 192 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 18, 6, 1, 3 createvisualtask AnimTask_AttackerFadeToInvisible, 2, 1 waitforvisualfinish @@ -5273,7 +5273,7 @@ Move_FAINT_ATTACK:: @ 81CDE9B monbg 1 setalpha 12, 8 delay 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 9, 1 waitforvisualfinish @@ -5297,7 +5297,7 @@ Move_SAND_ATTACK:: @ 81CDF22 monbg ANIM_ATK_PARTNER monbgprio_28 0 setalpha 12, 8 - playsewithpan SE_W028, 192 + playsewithpan SE_M_SAND_ATTACK, 192 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2 @@ -5323,7 +5323,7 @@ SandAttackDirt:: @ 81CDF72 Move_MUD_SLAP:: @ 81CDFCA loadspritegfx ANIM_TAG_MUD_SAND - playsewithpan SE_W028, 192 + playsewithpan SE_M_SAND_ATTACK, 192 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2 @@ -5348,14 +5348,14 @@ MudSlapMud:: @ 81CE010 Move_DRAGON_RAGE:: @ 81CE068 loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_FIRE_PLUME - playsewithpan SE_W082, 192 + playsewithpan SE_M_DRAGON_RAGE, 192 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, 0, 15, 0, 0, 4 waitforvisualfinish createsprite gDragonRageFireSpitSpriteTemplate, ANIM_TARGET, 2, 30, 15, 0, 10, 10 waitforvisualfinish - loopsewithpan SE_W172B, 63, 11, 3 + loopsewithpan SE_M_FLAME_WHEEL2, 63, 11, 3 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 25, 1 createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 5, 0 delay 1 @@ -5379,7 +5379,7 @@ Move_DRAGON_RAGE:: @ 81CE068 Move_RAIN_DANCE:: @ 81CE145 loadspritegfx ANIM_TAG_RAIN_DROPS - playsewithpan SE_W240, 192 + playsewithpan SE_M_RAIN_DANCE, 192 createvisualtask AnimTask_BlendSelected, 10, 1 | (0xF << 7), 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120 @@ -5396,7 +5396,7 @@ Move_BITE:: @ 81CE190 loadspritegfx ANIM_TAG_IMPACT monbg 1 setalpha 12, 8 - playsewithpan SE_W044, 63 + playsewithpan SE_M_BITE, 63 createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10 createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10 delay 10 @@ -5415,14 +5415,14 @@ Move_CRUNCH:: @ 81CE1EE fadetobg 1 waitbgfadein setalpha 12, 8 - playsewithpan SE_W044, 63 + playsewithpan SE_M_BITE, 63 createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, -32, 1, 819, 819, 10 createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, 5, -819, -819, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 7, 5, 2 waitforvisualfinish - playsewithpan SE_W044, 63 + playsewithpan SE_M_BITE, 63 createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, -32, 7, -819, 819, 10 createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, 32, 3, 819, -819, 10 delay 10 @@ -5441,7 +5441,7 @@ Move_CLAMP:: @ 81CE29E loadspritegfx ANIM_TAG_IMPACT monbg 1 setalpha 12, 8 - playsewithpan SE_W011, 63 + playsewithpan SE_M_VICEGRIP, 63 createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10 createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10 delay 10 @@ -5499,7 +5499,7 @@ IceBeamCreateCrystals:: @ 81CE3FC return Move_WITHDRAW:: @ 81CE432 - playsewithpan SE_W029, 192 + playsewithpan SE_M_HEADBUTT, 192 createvisualtask AnimTask_Withdraw, 5, waitforvisualfinish end @@ -5508,7 +5508,7 @@ Move_AURORA_BEAM:: @ 81CE43F loadspritegfx ANIM_TAG_RAINBOW_RINGS fadetobg 20 waitbgfadein - playsewithpan SE_W062, 192 + playsewithpan SE_M_BUBBLE_BEAM, 192 setarg 7, 0 createvisualtask AnimTask_RotateAuroraRingColors, 10, 130 call AuroraBeamCreateRings @@ -5552,7 +5552,7 @@ SolarBeamSetUp:: @ 81CE521 monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_CurseBlendEffect, 2, 2, 1, 4, 0, 11, 12287 - playsewithpan SE_W025, 192 + playsewithpan SE_M_MEGA_KICK, 192 call SolarBeamAbsorbEffect waitforvisualfinish clearmonbg ANIM_ATK_PARTNER @@ -5592,7 +5592,7 @@ SolarBeamAbsorbEffect:: @ 81CE54B SolarBeamUnleash:: @ 81CE61E call SetSolarbeamBg - panse_1B SE_W076, 192, 63, 2, 0 + panse_1B SE_M_SOLAR_BEAM, 192, 63, 2, 0 createvisualtask AnimTask_CreateSmallSolarbeamOrbs, 5, createsprite gSolarbeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0 delay 4 @@ -5646,10 +5646,10 @@ BlizzardContinue:: @ 81CE77E createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1 waitbgfadein waitforvisualfinish - panse_1B SE_W059, 192, 63, 2, 0 + panse_1B SE_M_BLIZZARD, 192, 63, 2, 0 call BlizzardIceCrystals call BlizzardIceCrystals - playsewithpan SE_W059B, 63 + playsewithpan SE_M_BLIZZARD2, 63 waitforvisualfinish call IceCrystalEffectLong waitforvisualfinish @@ -5694,10 +5694,10 @@ Move_POWDER_SNOW:: @ 81CE8F4 monbg ANIM_DEF_PARTNER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 1, 0, 3, 0 waitforvisualfinish - panse_1B SE_W016, 192, 63, 2, 0 + panse_1B SE_M_GUST, 192, 63, 2, 0 call PowderSnowSnowballs call PowderSnowSnowballs - playsewithpan SE_W016B, 63 + playsewithpan SE_M_GUST2, 63 waitforvisualfinish waitsound call IceCrystalEffectLong @@ -5732,7 +5732,7 @@ Move_HYDRO_PUMP:: @ 81CE9EE setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 40, 1 delay 6 - panse_1B SE_W056, 192, 63, 2, 0 + panse_1B SE_M_HYDRO_PUMP, 192, 63, 2, 0 createvisualtask AnimTask_StartSinAnimTimer, 5, 100 call HydroPumpBeams call HydroPumpBeams @@ -5779,7 +5779,7 @@ Move_SIGNAL_BEAM:: @ 81CEAED loadspritegfx ANIM_TAG_DUCK createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 25, 1 delay 6 - panse_1B SE_W062, 192, 63, 1, 0 + panse_1B SE_M_BUBBLE_BEAM, 192, 63, 1, 0 createvisualtask AnimTask_StartSinAnimTimer, 5, 100 call SignalBeamOrbs call SignalBeamOrbs @@ -5824,7 +5824,7 @@ Move_ABSORB:: @ 81CEBD5 setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, 13293 waitforvisualfinish - playsewithpan SE_W071, 63 + playsewithpan SE_M_ABSORB, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 @@ -5842,28 +5842,28 @@ Move_ABSORB:: @ 81CEBD5 end AbsorbEffect:: @ 81CEC44 - playsewithpan SE_W152, 63 + playsewithpan SE_M_CRABHAMMER, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 - playsewithpan SE_W152, 63 + playsewithpan SE_M_CRABHAMMER, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 - playsewithpan SE_W152, 63 + playsewithpan SE_M_CRABHAMMER, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 delay 4 - playsewithpan SE_W152, 63 + playsewithpan SE_M_CRABHAMMER, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 delay 4 - playsewithpan SE_W152, 63 + playsewithpan SE_M_CRABHAMMER, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 - playsewithpan SE_W152, 63 + playsewithpan SE_M_CRABHAMMER, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 - playsewithpan SE_W152, 63 + playsewithpan SE_M_CRABHAMMER, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 - playsewithpan SE_W152, 63 + playsewithpan SE_M_CRABHAMMER, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 delay 4 return @@ -5877,7 +5877,7 @@ Move_MEGA_DRAIN:: @ 81CECED setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 8, 13293 waitforvisualfinish - playsewithpan SE_W071, 63 + playsewithpan SE_M_ABSORB, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1 delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 @@ -5895,35 +5895,35 @@ Move_MEGA_DRAIN:: @ 81CECED end MegaDrainAbsorbEffect:: @ 81CED5C - playsewithpan SE_W145C, 63 + playsewithpan SE_M_BUBBLE3, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 delay 4 - playsewithpan SE_W145C, 63 + playsewithpan SE_M_BUBBLE3, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 - playsewithpan SE_W145C, 63 + playsewithpan SE_M_BUBBLE3, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 - playsewithpan SE_W145C, 63 + playsewithpan SE_M_BUBBLE3, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 - playsewithpan SE_W145C, 63 + playsewithpan SE_M_BUBBLE3, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 delay 4 - playsewithpan SE_W145C, 63 + playsewithpan SE_M_BUBBLE3, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 delay 4 - playsewithpan SE_W145C, 63 + playsewithpan SE_M_BUBBLE3, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 - playsewithpan SE_W145C, 63 + playsewithpan SE_M_BUBBLE3, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 delay 4 @@ -5938,7 +5938,7 @@ Move_GIGA_DRAIN:: @ 81CEE7D setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 12, 13293 waitforvisualfinish - playsewithpan SE_W071, 63 + playsewithpan SE_M_ABSORB, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0 delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 @@ -5956,42 +5956,42 @@ Move_GIGA_DRAIN:: @ 81CEE7D end GigaDrainAbsorbEffect:: @ 81CEEEC - playsewithpan SE_W202, 63 + playsewithpan SE_M_GIGA_DRAIN, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 - playsewithpan SE_W202, 63 + playsewithpan SE_M_GIGA_DRAIN, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 28, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 40, 39 delay 4 - playsewithpan SE_W202, 63 + playsewithpan SE_M_GIGA_DRAIN, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -32, 26 delay 4 - playsewithpan SE_W202, 63 + playsewithpan SE_M_GIGA_DRAIN, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 - playsewithpan SE_W202, 63 + playsewithpan SE_M_GIGA_DRAIN, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 - playsewithpan SE_W202, 63 + playsewithpan SE_M_GIGA_DRAIN, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -40, 26 delay 4 - playsewithpan SE_W202, 63 + playsewithpan SE_M_GIGA_DRAIN, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 36, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 - playsewithpan SE_W202, 63 + playsewithpan SE_M_GIGA_DRAIN, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 @@ -6011,7 +6011,7 @@ Move_LEECH_LIFE:: @ 81CF085 createsprite gLeechLifeNeedleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 12 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 - playsewithpan SE_W071, 63 + playsewithpan SE_M_ABSORB, 63 delay 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 waitforvisualfinish @@ -6032,7 +6032,7 @@ Move_SYNTHESIS:: @ 81CF107 loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_SPARKLE_2 createvisualtask AnimTask_CurseBlendEffect, 2, 2, 2, 2, 0, 16, 19451 - playsewithpan SE_W025, 192 + playsewithpan SE_M_MEGA_KICK, 192 call GrantingStarsEffect waitforvisualfinish call HealingEffect @@ -6052,22 +6052,22 @@ Move_TOXIC:: @ 81CF131 ToxicBubbles:: @ 81CF14B createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -24, 16, 1, 1 - playsewithpan SE_W092, 63 + playsewithpan SE_M_TOXIC, 63 delay 15 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 8, 16, 1, 1 - playsewithpan SE_W092, 63 + playsewithpan SE_M_TOXIC, 63 delay 15 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -8, 16, 1, 1 - playsewithpan SE_W092, 63 + playsewithpan SE_M_TOXIC, 63 delay 15 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 24, 16, 1, 1 - playsewithpan SE_W092, 63 + playsewithpan SE_M_TOXIC, 63 delay 15 return Move_SLUDGE:: @ 81CF1A0 loadspritegfx ANIM_TAG_POISON_BUBBLE - playsewithpan SE_W145C, 192 + playsewithpan SE_M_BUBBLE3, 192 createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 5, 1 @@ -6094,19 +6094,19 @@ Move_SLUDGE_BOMB:: @ 81CF1E2 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -27, 44, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 39, -28, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -42, -42, 20 - playsewithpan SE_W091, 63 + playsewithpan SE_M_DIG, 63 delay 5 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 0, 40, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -8, -44, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -46, -28, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 46, 9, 20 - playsewithpan SE_W091, 63 + playsewithpan SE_M_DIG, 63 delay 5 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 0, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -43, -12, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 16, -46, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -16, 44, 20 - playsewithpan SE_W091, 63 + playsewithpan SE_M_DIG, 63 delay 0 waitsound waitforvisualfinish @@ -6115,7 +6115,7 @@ Move_SLUDGE_BOMB:: @ 81CF1E2 end SludgeBombProjectile:: @ 81CF2F2 - playsewithpan SE_W145C, 192 + playsewithpan SE_M_BUBBLE3, 192 createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0 delay 3 return @@ -6124,31 +6124,31 @@ Move_ACID:: @ 81CF308 loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_DEF_PARTNER createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 0, 0 - playsewithpan SE_W145C, 192 + playsewithpan SE_M_BUBBLE3, 192 delay 5 createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 24, 0 - playsewithpan SE_W145C, 192 + playsewithpan SE_M_BUBBLE3, 192 delay 5 createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, -24, 0 - playsewithpan SE_W145C, 192 + playsewithpan SE_M_BUBBLE3, 192 delay 15 createvisualtask AnimTask_ShakeMon2, 5, 1, 2, 0, 10, 1 createvisualtask AnimTask_ShakeMon2, 5, 3, 2, 0, 10, 1 createvisualtask AnimTask_CurseBlendEffect, 2, 20, 2, 2, 0, 12, 31774 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -22, 0, 15, 55 - playsewithpan SE_W145, 63 + playsewithpan SE_M_BUBBLE, 63 delay 10 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, -26, -24, 0, 15, 55 - playsewithpan SE_W145, 63 + playsewithpan SE_M_BUBBLE, 63 delay 10 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 15, -27, 0, 15, 50 - playsewithpan SE_W145, 63 + playsewithpan SE_M_BUBBLE, 63 delay 10 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, -15, -17, 0, 10, 45 - playsewithpan SE_W145, 63 + playsewithpan SE_M_BUBBLE, 63 delay 10 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 27, -22, 0, 15, 50 - playsewithpan SE_W145, 63 + playsewithpan SE_M_BUBBLE, 63 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end @@ -6159,14 +6159,14 @@ Move_BONEMERANG:: @ 81CF402 monbg ANIM_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 - playsewithpan SE_W155, 192 + playsewithpan SE_M_BONEMERANG, 192 createsprite gBonemerangSpriteTemplate, ANIM_ATTACKER, 2 delay 20 - playsewithpan SE_W030, 63 + playsewithpan SE_M_HORN_ATTACK, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 5, 1 delay 17 - playsewithpan SE_W233, 192 + playsewithpan SE_M_VITAL_THROW, 192 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, -4 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER @@ -6179,13 +6179,13 @@ Move_BONE_CLUB:: @ 81CF456 monbg ANIM_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 - playsewithpan SE_W155, 63 + playsewithpan SE_M_BONEMERANG, 63 createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15 delay 12 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 5, 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 7, 5, 1, 0, 10, 0, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -6196,12 +6196,12 @@ Move_BONE_RUSH:: @ 81CF4B8 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W155, 63 + playsewithpan SE_M_BONEMERANG, 63 createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15 delay 12 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 5, 1 - playsewithpan SE_W030, 63 + playsewithpan SE_M_HORN_ATTACK, 63 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -6210,15 +6210,15 @@ Move_BONE_RUSH:: @ 81CF4B8 Move_SPIKES:: @ 81CF503 loadspritegfx ANIM_TAG_SPIKES monbg ANIM_DEF_PARTNER - playsewithpan SE_W026, 192 - waitplaysewithpan SE_W030, 63, 28 + playsewithpan SE_M_JUMP_KICK, 192 + waitplaysewithpan SE_M_HORN_ATTACK, 63, 28 createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 30 delay 10 - playsewithpan SE_W026, 192 - waitplaysewithpan SE_W030, 63, 28 + playsewithpan SE_M_JUMP_KICK, 192 + waitplaysewithpan SE_M_HORN_ATTACK, 63, 28 createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, -24, 24, 30 delay 10 - waitplaysewithpan SE_W030, 63, 28 + waitplaysewithpan SE_M_HORN_ATTACK, 63, 28 createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 24, 24, 30 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER @@ -6228,7 +6228,7 @@ Move_MEGAHORN:: @ 81CF55A loadspritegfx ANIM_TAG_HORN_HIT_2 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER - playsewithpan SE_W082, 192 + playsewithpan SE_M_DRAGON_RAGE, 192 jumpifcontest MegahornInContest fadetobg 7 waitbgfadeout @@ -6243,7 +6243,7 @@ MegahornContinue:: @ 81CF57D delay 3 createsprite gMegahornHornSpriteTemplate, ANIM_ATTACKER, 3, -42, 25, 0, 0, 6 delay 4 - playsewithpan SE_W011, 63 + playsewithpan SE_M_VICEGRIP, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 4, 1, 4 waitforvisualfinish @@ -6275,13 +6275,13 @@ Move_GUST:: @ 81CF648 monbg ANIM_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 - playsewithpan SE_W016, 63 + playsewithpan SE_M_GUST, 63 createsprite gEllipticalGustSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 7, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 - playsewithpan SE_W016B, 63 + playsewithpan SE_M_GUST2, 63 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -6293,7 +6293,7 @@ Move_WING_ATTACK:: @ 81CF699 monbg ANIM_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 - loopsewithpan SE_W017, 192, 20, 2 + loopsewithpan SE_M_WING_ATTACK, 192, 20, 2 createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4 createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70 createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20 @@ -6303,7 +6303,7 @@ Move_WING_ATTACK:: @ 81CF699 delay 17 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, 1, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 1, 1 - loopsewithpan SE_W003, 63, 5, 2 + loopsewithpan SE_M_DOUBLE_SLAP, 63, 5, 2 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11 waitforvisualfinish @@ -6313,7 +6313,7 @@ Move_WING_ATTACK:: @ 81CF699 Move_PECK:: @ 81CF736 loadspritegfx ANIM_TAG_IMPACT - playsewithpan SE_W030, 63 + playsewithpan SE_M_HORN_ATTACK, 63 createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 3, -768, 1, 2 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 0, 1, 3 waitforvisualfinish @@ -6334,7 +6334,7 @@ Move_AEROBLAST:: @ 81CF75D call AeroblastBeam waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0 - playsewithpan SE_W013, 63 + playsewithpan SE_M_RAZOR_WIND, 63 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -6343,19 +6343,19 @@ Move_AEROBLAST:: @ 81CF75D end AeroblastBeam:: @ 81CF7B9 - playsewithpan SE_W026, 192 + playsewithpan SE_M_JUMP_KICK, 192 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0 delay 3 - playsewithpan SE_W026, 192 + playsewithpan SE_M_JUMP_KICK, 192 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 1, 0 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 1, 0 delay 3 - playsewithpan SE_W026, 192 + playsewithpan SE_M_JUMP_KICK, 192 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 2, 0 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 2, 0 delay 3 - playsewithpan SE_W026, 192 + playsewithpan SE_M_JUMP_KICK, 192 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 3, 0 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 3, 0 delay 3 @@ -6368,18 +6368,18 @@ Move_WATER_GUN:: @ 81CF87A monbgprio_28 1 setalpha 12, 8 createsprite gWaterGunProjectileSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 40, -25 - playsewithpan SE_W145, 192 + playsewithpan SE_M_BUBBLE, 192 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 5, 1, 1, 0, 8, 1 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 1, 2 createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, 0, -15, 0, 15, 55 - playsewithpan SE_W152, 63 + playsewithpan SE_M_CRABHAMMER, 63 delay 10 createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, 15, -20, 0, 15, 50 - playsewithpan SE_W152, 63 + playsewithpan SE_M_CRABHAMMER, 63 delay 10 createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, -15, -10, 0, 10, 45 - playsewithpan SE_W152, 63 + playsewithpan SE_M_CRABHAMMER, 63 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -6391,7 +6391,7 @@ Move_CRABHAMMER:: @ 81CF907 monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 delay 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, 32429, 10, 0, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4 @@ -6400,7 +6400,7 @@ Move_CRABHAMMER:: @ 81CF907 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 4 waitforvisualfinish - loopsewithpan SE_W152, 63, 20, 3 + loopsewithpan SE_M_CRABHAMMER, 63, 20, 3 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 4, 8, 1 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 20, 1 delay 4 @@ -6425,7 +6425,7 @@ Move_CRABHAMMER:: @ 81CF907 Move_SURF:: @ 81CFA01 createvisualtask AnimTask_CreateSurfWave, 2, 0 delay 24 - panse_1B SE_W057, 192, 63, 2, 0 + panse_1B SE_M_SURF, 192, 63, 2, 0 waitforvisualfinish end @@ -6437,7 +6437,7 @@ Move_FLAMETHROWER:: @ 81CFA15 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 46, 1 delay 6 createvisualtask AnimTask_StartSinAnimTimer, 5, 100 - panse_1B SE_W053, 192, 63, 2, 0 + panse_1B SE_M_FLAMETHROWER, 192, 63, 2, 0 call FlamethrowerCreateFlames call FlamethrowerCreateFlames call FlamethrowerCreateFlames @@ -6464,7 +6464,7 @@ FlamethrowerCreateFlames:: @ 81CFA8F Move_SANDSTORM:: @ 81CFAB2 loadspritegfx ANIM_TAG_FLYING_DIRT - playsewithpan SE_W201, 0 + playsewithpan SE_M_SANDSTORM, 0 createvisualtask AnimTask_LoadSandstormBackground, 5, 0 delay 16 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 0 @@ -6489,7 +6489,7 @@ Move_WHIRLPOOL:: @ 81CFB3A setalpha 12, 8 delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, 23968 - playsewithpan SE_W250, 63 + playsewithpan SE_M_WHIRLPOOL, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 50, 1 call WhirlpoolEffect call WhirlpoolEffect @@ -6524,19 +6524,19 @@ FlyEnd:: @ 81CFC2C end FlySetUp:: @ 81CFC2E - playsewithpan SE_W019, 192 + playsewithpan SE_M_FLY, 192 createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 goto FlyEnd FlyUnleash:: @ 81CFC46 monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W104, 192 + playsewithpan SE_M_DOUBLE_TEAM, 192 createsprite gFlyBallAttackSpriteTemplate, ANIM_ATTACKER, 2, 20 delay 20 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 6, 0, 8, 1 - playsewithpan SE_W013, 63 + playsewithpan SE_M_RAZOR_WIND, 63 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -6550,17 +6550,17 @@ BounceEnd:: @ 81CFC96 end BounceSetUp:: @ 81CFC97 - playsewithpan SE_W100, 192 + playsewithpan SE_M_TELEPORT, 192 createsprite gBounceBallShrinkSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 goto BounceEnd BounceUnleash:: @ 81CFCAB monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W207, 63 + playsewithpan SE_M_SWAGGER, 63 createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3 delay 7 - playsewithpan SE_W025B, 63 + playsewithpan SE_M_MEGA_KICK2, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 11, 1 waitforvisualfinish @@ -6574,10 +6574,10 @@ Move_KARATE_CHOP:: @ 81CFCEA monbg ANIM_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 - playsewithpan SE_W104, 63 + playsewithpan SE_M_DOUBLE_TEAM, 63 createsprite gKarateChopSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0 waitforvisualfinish - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1 waitforvisualfinish @@ -6590,11 +6590,11 @@ Move_CROSS_CHOP:: @ 81CFD3C loadspritegfx ANIM_TAG_CROSS_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W025, 63 + playsewithpan SE_M_MEGA_KICK, 63 createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0 createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1 delay 40 - playsewithpan SE_W013, 63 + playsewithpan SE_M_RAZOR_WIND, 63 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 10, 0, 10 createsprite gCrossImpactSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 20 createvisualtask AnimTask_ShakeMon, 5, 1, 7, 0, 9, 1 @@ -6611,11 +6611,11 @@ Move_JUMP_KICK:: @ 81CFDA5 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 3 createsprite gJumpKickSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1 - playsewithpan SE_W026, 63 + playsewithpan SE_M_JUMP_KICK, 63 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -6632,10 +6632,10 @@ Move_HI_JUMP_KICK:: @ 81CFE02 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 3 delay 2 createsprite gJumpKickSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, 1, 1, 1 - playsewithpan SE_W026, 63 + playsewithpan SE_M_JUMP_KICK, 63 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3 delay 3 createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 3, 0, 11, 1 @@ -6654,7 +6654,7 @@ Move_DOUBLE_KICK:: @ 81CFE98 setalpha 12, 8 createsprite gFistFootRandomPosSpriteTemplate, ANIM_ATTACKER, 3, 1, 20, 1 createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 waitforvisualfinish waitforvisualfinish clearmonbg ANIM_DEF_PARTNER @@ -6666,7 +6666,7 @@ Move_TRIPLE_KICK:: @ 81CFECB loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 jumpifmoveturn 0, TripleKickLeft jumpifmoveturn 1, TripleKickRight goto TripleKickCenter @@ -6702,26 +6702,26 @@ Move_DYNAMIC_PUNCH:: @ 81CFF92 delay 1 monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 5, 0, 7, 1 delay 1 waitsound - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 createvisualtask AnimTask_ShakeMon2, 5, 1, 5, 0, 28, 1 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER @@ -6734,23 +6734,23 @@ Move_COUNTER:: @ 81D005A monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 18, 6, 1, 4 - playsewithpan SE_W233, 192 + playsewithpan SE_M_VITAL_THROW, 192 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -15, 18, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 delay 1 createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 25, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -15, 18, 8, 1, 0 delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -4, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 delay 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 0, -4, 8, 1, 0 delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 15, 9, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 delay 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 15, 9, 8, 1, 0 delay 5 @@ -6764,13 +6764,13 @@ Move_VITAL_THROW:: @ 81D0129 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W233, 192 + playsewithpan SE_M_VITAL_THROW, 192 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 12, 4, 1, 2 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4 waitforvisualfinish @@ -6792,10 +6792,10 @@ Move_ROCK_SMASH:: @ 81D01A4 delay 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 8, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 5, 1 waitforvisualfinish - playsewithpan SE_W088, 63 + playsewithpan SE_M_ROCK_THROW, 63 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 24, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 5, 0, -20, 24, 14, 1 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 5, 20, -24, 14, 2 @@ -6814,16 +6814,16 @@ Move_SUBMISSION:: @ 81D029C loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W104, 192 - waitplaysewithpan SE_W004, 63, 10 - waitplaysewithpan SE_W104, 192, 20 - waitplaysewithpan SE_W004, 63, 30 - waitplaysewithpan SE_W104, 192, 40 - waitplaysewithpan SE_W004, 63, 50 - waitplaysewithpan SE_W104, 192, 60 - waitplaysewithpan SE_W004, 63, 70 - waitplaysewithpan SE_W104, 192, 80 - waitplaysewithpan SE_W004, 63, 90 + playsewithpan SE_M_DOUBLE_TEAM, 192 + waitplaysewithpan SE_M_COMET_PUNCH, 63, 10 + waitplaysewithpan SE_M_DOUBLE_TEAM, 192, 20 + waitplaysewithpan SE_M_COMET_PUNCH, 63, 30 + waitplaysewithpan SE_M_DOUBLE_TEAM, 192, 40 + waitplaysewithpan SE_M_COMET_PUNCH, 63, 50 + waitplaysewithpan SE_M_DOUBLE_TEAM, 192, 60 + waitplaysewithpan SE_M_COMET_PUNCH, 63, 70 + waitplaysewithpan SE_M_DOUBLE_TEAM, 192, 80 + waitplaysewithpan SE_M_COMET_PUNCH, 63, 90 createvisualtask AnimTask_TranslateMonElliptical, 2, 0, -18, 6, 6, 4 createvisualtask AnimTask_TranslateMonElliptical, 2, 1, 18, 6, 6, 4 call SubmissionHit @@ -6849,7 +6849,7 @@ Move_SUNNY_DAY:: @ 81D033F setalpha 13, 3 createvisualtask AnimTask_BlendSelected, 10, 1 | (0xF << 7), 1, 0, 6, RGB_WHITE waitforvisualfinish - panse_26 SE_W080, 192, 63, 1, 0 + panse_26 SE_M_PETAL_DANCE, 192, 63, 1, 0 call SunnyDayLightRay call SunnyDayLightRay call SunnyDayLightRay @@ -6870,7 +6870,7 @@ Move_COTTON_SPORE:: @ 81D0395 loadspritegfx ANIM_TAG_SPORE monbg ANIM_DEF_PARTNER monbgprio_28 1 - loopsewithpan SE_W077, 63, 18, 10 + loopsewithpan SE_M_POISON_POWDER, 63, 18, 10 call CreateCottonSpores call CreateCottonSpores call CreateCottonSpores @@ -6892,7 +6892,7 @@ Move_SPORE:: @ 81D03EF monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_SporeDoubleBattle, 2, - loopsewithpan SE_W077, 63, 16, 11 + loopsewithpan SE_M_POISON_POWDER, 63, 16, 11 call CreateSpore call CreateSpore call CreateSpore @@ -6916,7 +6916,7 @@ Move_PETAL_DANCE:: @ 81D0454 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W080, 192 + playsewithpan SE_M_PETAL_DANCE, 192 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 12, 6, 6, 3 createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 16, -24, 8, 100 @@ -6938,7 +6938,7 @@ Move_PETAL_DANCE:: @ 81D0454 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 5 delay 3 - playsewithpan SE_W025B, 63 + playsewithpan SE_M_MEGA_KICK2, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 2, 1, 6, 0, 8, 1 waitforvisualfinish @@ -6956,7 +6956,7 @@ Move_RAZOR_LEAF:: @ 81D058C monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 1 - loopsewithpan SE_W077, 192, 10, 5 + loopsewithpan SE_M_POISON_POWDER, 192, 10, 5 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -2, 10 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -1, 15 @@ -6977,11 +6977,11 @@ Move_RAZOR_LEAF:: @ 81D058C delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -5, 8 delay 60 - playsewithpan SE_W013B, 192 + playsewithpan SE_M_RAZOR_WIND2, 192 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 20, 1 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, -20, 1 delay 20 - playsewithpan SE_W013, 63 + playsewithpan SE_M_RAZOR_WIND, 63 createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1 createvisualtask AnimTask_ShakeMon2, 2, 3, 2, 0, 8, 1 waitforvisualfinish @@ -7002,7 +7002,7 @@ Move_ANCIENT_POWER:: @ 81D0693 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -28, 60, 1 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -28, 30, 4 createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 30, 1 - playsewithpan SE_W082, 192 + playsewithpan SE_M_DRAGON_RAGE, 192 delay 10 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 15, 32, -48, 25, 5 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -10, 32, -42, 30, 4 @@ -7012,7 +7012,7 @@ Move_ANCIENT_POWER:: @ 81D0693 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 0, 0, 4 delay 3 - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 6, 1 waitforvisualfinish @@ -7025,10 +7025,10 @@ Move_ANCIENT_POWER:: @ 81D0693 Move_OCTAZOOKA:: @ 81D07BB loadspritegfx ANIM_TAG_GRAY_SMOKE loadspritegfx ANIM_TAG_BLACK_BALL - playsewithpan SE_W025B, 192 + playsewithpan SE_M_MEGA_KICK2, 192 createsprite gOctazookaBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 20, 0 waitforvisualfinish - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, 8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, -8, 1, 0 @@ -7043,7 +7043,7 @@ Move_MIST:: @ 81D0821 loadspritegfx ANIM_TAG_MIST_CLOUD monbg ANIM_ATK_PARTNER setalpha 12, 8 - loopsewithpan SE_W054, 192, 20, 15 + loopsewithpan SE_M_MIST, 192, 20, 15 call MistCloud call MistCloud call MistCloud @@ -7065,7 +7065,7 @@ MistCloud:: @ 81D086C Move_HAZE:: @ 81D0882 waitforvisualfinish - playsewithpan SE_W114, 0 + playsewithpan SE_M_HAZE, 0 createvisualtask AnimTask_Haze1, 5, delay 30 createvisualtask AnimTask_BlendSelected, 10, 0 | (0xF << 7), 2, 0, 16, RGB_BLACK @@ -7084,14 +7084,14 @@ Move_FIRE_PUNCH:: @ 81D08B5 createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 64 createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 128 createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 196 - playsewithpan SE_W172, 63 + playsewithpan SE_M_FLAME_WHEEL, 63 waitforvisualfinish createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 15, 1 call FireSpreadEffect delay 4 - playsewithpan SE_W007, 63 + playsewithpan SE_M_FIRE_PUNCH, 63 waitforvisualfinish createvisualtask AnimTask_BlendSelected, 10, 4, 0, 9, 0, RGB(31, 0, 0) waitforvisualfinish @@ -7114,7 +7114,7 @@ Move_LEER:: @ 81D09C8 monbg ANIM_ATTACKER monbgprio_28 0 setalpha 8, 8 - playsewithpan SE_W043, 192 + playsewithpan SE_M_LEER, 192 createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 24, -12 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, 0, 1 waitforvisualfinish @@ -7133,10 +7133,10 @@ Move_DREAM_EATER:: @ 81D0A1F loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_DEF_PARTNER monbgprio_2A 1 - playsewithpan SE_W060, 192 + playsewithpan SE_M_PSYBEAM, 192 call SetPsychicBackground setalpha 8, 8 - playsewithpan SE_W107, 63 + playsewithpan SE_M_MINIMIZE, 63 createvisualtask AnimTask_ShakeMon, 2, 1, 5, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, 1, 1 waitforvisualfinish @@ -7154,42 +7154,42 @@ Move_DREAM_EATER:: @ 81D0A1F end DreamEaterAbsorb:: @ 81D0A89 - playsewithpan SE_W207, 63 + playsewithpan SE_M_SWAGGER, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_M_SWAGGER, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 28, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 40, 39 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_M_SWAGGER, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -32, 26 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_M_SWAGGER, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_M_SWAGGER, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_M_SWAGGER, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -40, 26 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_M_SWAGGER, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 36, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_M_SWAGGER, 63 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 @@ -7204,25 +7204,25 @@ Move_POISON_GAS:: @ 81D0C22 monbgprio_29 setalpha 12, 8 delay 0 - playsewithpan SE_W054, 192 + playsewithpan SE_M_MIST, 192 createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 - playsewithpan SE_W054, 192 + playsewithpan SE_M_MIST, 192 createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 - playsewithpan SE_W054, 192 + playsewithpan SE_M_MIST, 192 createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 - playsewithpan SE_W054, 192 + playsewithpan SE_M_MIST, 192 createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 - playsewithpan SE_W054, 192 + playsewithpan SE_M_MIST, 192 createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 - playsewithpan SE_W054, 192 + playsewithpan SE_M_MIST, 192 createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 40 - loopsewithpan SE_W054, 63, 28, 6 + loopsewithpan SE_M_MIST, 63, 28, 6 createvisualtask AnimTask_CurseBlendEffect, 2, 4, 6, 2, 0, 12, 26650 waitforvisualfinish blendoff @@ -7235,7 +7235,7 @@ Move_BIND:: @ 81D0D00 goto BindWrap BindWrap:: @ 81D0D16 - playsewithpan SE_W020, 63 + playsewithpan SE_M_BIND, 63 call BindWrapSqueezeTarget call BindWrapSqueezeTarget waitforvisualfinish @@ -7252,7 +7252,7 @@ Move_WRAP:: @ 81D0D3A Move_PSYBEAM:: @ 81D0D50 loadspritegfx ANIM_TAG_GOLD_RING - playsewithpan SE_W060, 192 + playsewithpan SE_M_PSYBEAM, 192 call SetPsychicBackground createsoundtask SoundTask_LoopSEAdjustPanning, 193, -64, 63, 3, 4, 0, 15 call PsybeamRings @@ -7291,7 +7291,7 @@ Move_HYPNOSIS:: @ 81D0DEA end HypnosisRings:: @ 81D0E1D - playsewithpan SE_W048, 192 + playsewithpan SE_M_SUPERSONIC, 192 createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 0, 8, 27, 0 createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 16, -8, 0, -8, 27, 0 delay 6 @@ -7299,7 +7299,7 @@ HypnosisRings:: @ 81D0E1D Move_PSYWAVE:: @ 81D0E4A loadspritegfx ANIM_TAG_BLUE_RING - playsewithpan SE_W060, 192 + playsewithpan SE_M_PSYBEAM, 192 call SetPsychicBackground createvisualtask AnimTask_StartSinAnimTimer, 5, 100 createsoundtask SoundTask_LoopSEAdjustPanning, 196, -64, 63, 2, 9, 0, 10 @@ -7325,7 +7325,7 @@ PsywaveRings:: @ 81D0EAD Move_ZAP_CANNON:: @ 81D0ED0 loadspritegfx ANIM_TAG_BLACK_BALL_2 loadspritegfx ANIM_TAG_SPARK_2 - playsewithpan SE_W086, 192 + playsewithpan SE_M_THUNDER_WAVE, 192 createsprite gZapCannonBallSpriteTemplate, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1 @@ -7338,7 +7338,7 @@ Move_ZAP_CANNON:: @ 81D0ED0 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 5, 1 delay 15 - waitplaysewithpan SE_W085B, 63, 19 + waitplaysewithpan SE_M_THUNDERBOLT2, 63, 19 call ElectricityEffect waitforvisualfinish end @@ -7346,13 +7346,13 @@ Move_ZAP_CANNON:: @ 81D0ED0 Move_STEEL_WING:: @ 81D0FB5 loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT - loopsewithpan SE_W231, 192, 28, 2 + loopsewithpan SE_M_HARDEN, 192, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0 waitforvisualfinish monbg ANIM_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 - loopsewithpan SE_W017, 192, 20, 2 + loopsewithpan SE_M_WING_ATTACK, 192, 20, 2 createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4 createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70 createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20 @@ -7362,7 +7362,7 @@ Move_STEEL_WING:: @ 81D0FB5 delay 17 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, 1, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 1, 1 - playsewithpan SE_W013, 63 + playsewithpan SE_M_RAZOR_WIND, 63 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11 waitforvisualfinish @@ -7372,7 +7372,7 @@ Move_STEEL_WING:: @ 81D0FB5 Move_IRON_TAIL:: @ 81D1064 loadspritegfx ANIM_TAG_IMPACT - loopsewithpan SE_W231, 192, 28, 2 + loopsewithpan SE_M_HARDEN, 192, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 1, 0, 0 waitforvisualfinish monbg 1 @@ -7381,7 +7381,7 @@ Move_IRON_TAIL:: @ 81D1064 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 waitforvisualfinish createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 0, 1 clearmonbg 1 @@ -7392,7 +7392,7 @@ Move_IRON_TAIL:: @ 81D1064 Move_POISON_TAIL:: @ 81D10C2 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_POISON_BUBBLE - loopsewithpan SE_W231, 192, 28, 2 + loopsewithpan SE_M_HARDEN, 192, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 1, 1, 23768 waitforvisualfinish monbg 1 @@ -7401,7 +7401,7 @@ Move_POISON_TAIL:: @ 81D10C2 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 waitforvisualfinish createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 0, 1 clearmonbg 1 @@ -7412,19 +7412,19 @@ Move_POISON_TAIL:: @ 81D10C2 Move_METAL_CLAW:: @ 81D1128 loadspritegfx ANIM_TAG_CLAW_SLASH - loopsewithpan SE_W231, 192, 28, 2 + loopsewithpan SE_M_HARDEN, 192, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0 waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 2 - playsewithpan SE_W013, 63 + playsewithpan SE_M_RAZOR_WIND, 63 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 delay 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 2 - playsewithpan SE_W013, 63 + playsewithpan SE_M_RAZOR_WIND, 63 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 @@ -7434,11 +7434,11 @@ Move_METAL_CLAW:: @ 81D1128 Move_NIGHT_SHADE:: @ 81D11BB monbg ANIM_ATTACKER monbgprio_28 0 - playsewithpan SE_W060, 192 + playsewithpan SE_M_PSYBEAM, 192 fadetobg 2 waitbgfadein delay 10 - playsewithpan SE_W043, 192 + playsewithpan SE_M_LEER, 192 createvisualtask AnimTask_NightShadeClone, 5, 85 delay 70 createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 12, 1 @@ -7453,24 +7453,24 @@ Move_NIGHT_SHADE:: @ 81D11BB Move_EGG_BOMB:: @ 81D1203 loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_LARGE_FRESH_EGG - playsewithpan SE_W039, 192 + playsewithpan SE_M_TAIL_WHIP, 192 createsprite gEggThrowSpriteTemplate, ANIM_TARGET, 2, 10, 0, 0, 0, 25, -32 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 16, 1 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 6, 5, 1, 0 - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 delay 3 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -16, -15, 1, 0 - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 delay 3 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 16, -5, 1, 0 - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 delay 3 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -12, 18, 1, 0 - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 delay 3 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 5, 1, 0 - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 delay 3 waitforvisualfinish end @@ -7483,7 +7483,7 @@ Move_SHADOW_BALL:: @ 81D129D createsoundtask SoundTask_LoopSEAdjustPanning, 161, -64, 63, 5, 5, 0, 5 createsprite gShadowBallSpriteTemplate, ANIM_TARGET, 2, 16, 16, 8 waitforvisualfinish - playsewithpan SE_W028, 63 + playsewithpan SE_M_SAND_ATTACK, 63 createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 8, 1 waitforvisualfinish restorebg @@ -7493,7 +7493,7 @@ Move_SHADOW_BALL:: @ 81D129D Move_LICK:: @ 81D12E0 loadspritegfx ANIM_TAG_LICK delay 15 - playsewithpan SE_W122, 63 + playsewithpan SE_M_LICK, 63 createsprite gLickSpriteTemplate, ANIM_TARGET, 2, 0, 0 createvisualtask AnimTask_ShakeMon2, 2, 1, 1, 0, 16, 1 waitforvisualfinish @@ -7501,7 +7501,7 @@ Move_LICK:: @ 81D12E0 Move_FOCUS_ENERGY:: @ 81D1307 loadspritegfx ANIM_TAG_FOCUS_ENERGY - playsewithpan SE_W082, 192 + playsewithpan SE_M_DRAGON_RAGE, 192 call EndureEffect delay 8 createvisualtask AnimTask_CurseBlendEffect, 2, 2, 2, 2, 0, 11, RGB_WHITE @@ -7517,7 +7517,7 @@ Move_BIDE:: @ 81D1347 end BattleAnimScript_Bide_Setup:: @ 81D1351 - loopsewithpan SE_W036, 192, 9, 2 + loopsewithpan SE_M_TAKE_DOWN, 192, 9, 2 createvisualtask AnimTask_CurseBlendEffect, 2, 2, 2, 2, 0, 11, 31 createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 32, 1 waitforvisualfinish @@ -7527,7 +7527,7 @@ BattleAnimScript_Bide_Release:: @ 81D137D loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - loopsewithpan SE_W036, 192, 9, 2 + loopsewithpan SE_M_TAKE_DOWN, 192, 9, 2 createvisualtask AnimTask_BlendSelected, 10, 2, 2, 0, 11, RGB(31, 0, 0) createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 32, 1 waitforvisualfinish @@ -7535,13 +7535,13 @@ BattleAnimScript_Bide_Release:: @ 81D137D waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, 0, 2, 0, 12, 1 createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 16, 1 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 18, -8, 1, 1 delay 5 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, -18, 8, 1, 1 delay 5 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, -8, -5, 1, 1 waitforvisualfinish delay 5 @@ -7560,7 +7560,7 @@ Move_STRING_SHOT:: @ 81D1446 delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, 0 waitforvisualfinish - loopsewithpan SE_W081, 192, 9, 6 + loopsewithpan SE_M_STRING_SHOT, 192, 9, 6 call StringShotThread call StringShotThread call StringShotThread @@ -7580,7 +7580,7 @@ Move_STRING_SHOT:: @ 81D1446 call StringShotThread call StringShotThread waitforvisualfinish - playsewithpan SE_W081B, 63 + playsewithpan SE_M_STRING_SHOT2, 63 createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, 10 delay 4 createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, -2 @@ -7606,7 +7606,7 @@ Move_SPIDER_WEB:: @ 81D1518 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, 0 waitforvisualfinish monbgprio_28 1 - loopsewithpan SE_W081, 192, 9, 6 + loopsewithpan SE_M_STRING_SHOT, 192, 9, 6 call SpiderWebThread call SpiderWebThread call SpiderWebThread @@ -7622,7 +7622,7 @@ Move_SPIDER_WEB:: @ 81D1518 call SpiderWebThread call SpiderWebThread waitforvisualfinish - playsewithpan SE_W081B, 63 + playsewithpan SE_M_STRING_SHOT2, 63 createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2, waitforvisualfinish clearmonbg ANIM_DEF_PARTNER @@ -7644,12 +7644,12 @@ RazorWindEnd:: @ 81D15C2 RazorWindSetUp:: @ 81D15C4 loadspritegfx ANIM_TAG_GUST - playsewithpan SE_W016, 192 + playsewithpan SE_M_GUST, 192 createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 0, 7, 40 createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 85, 7, 40 createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 170, 7, 40 waitforvisualfinish - playsewithpan SE_W016B, 192 + playsewithpan SE_M_GUST2, 192 goto RazorWindEnd RazorWindUnleash:: @ 81D1614 @@ -7657,16 +7657,16 @@ RazorWindUnleash:: @ 81D1614 loadspritegfx ANIM_TAG_IMPACT monbg 1 setalpha 12, 8 - playsewithpan SE_W013B, 192 + playsewithpan SE_M_RAZOR_WIND2, 192 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, 8, 0, 0, 22, 2, 1 delay 2 - playsewithpan SE_W013B, 192 + playsewithpan SE_M_RAZOR_WIND2, 192 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -8, 16, 14, 22, 1, 1 delay 2 - playsewithpan SE_W013B, 192 + playsewithpan SE_M_RAZOR_WIND2, 192 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, 12, -16, -14, 22, 0, 1 delay 17 - playsewithpan SE_W013, 63 + playsewithpan SE_M_RAZOR_WIND, 63 createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 10, 1 createvisualtask AnimTask_ShakeMon2, 2, 3, 2, 0, 10, 1 waitforvisualfinish @@ -7679,11 +7679,11 @@ Move_DISABLE:: @ 81D169F monbg 1 monbgprio_28 1 setalpha 8, 8 - playsewithpan SE_W197, 192 + playsewithpan SE_M_DETECT, 192 createsprite gSpriteTemplate_83BF480, ANIM_ATTACKER, 13, 24, -16 waitforvisualfinish createvisualtask AnimTask_GrowAndGreyscale, 5, - loopsewithpan SE_W020, 63, 15, 4 + loopsewithpan SE_M_BIND, 63, 15, 4 waitforvisualfinish delay 1 clearmonbg 1 @@ -7695,7 +7695,7 @@ Move_RECOVER:: @ 81D16CD loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_ATK_PARTNER setalpha 12, 8 - loopsewithpan SE_W025, 192, 13, 3 + loopsewithpan SE_M_MEGA_KICK, 192, 13, 3 createvisualtask AnimTask_CurseBlendEffect, 2, 2, 0, 6, 0, 11, 12287 call RecoverAbsorbEffect call RecoverAbsorbEffect @@ -7729,14 +7729,14 @@ Move_MIMIC:: @ 81D1777 loadspritegfx ANIM_TAG_ORBS monbg_22 3 setalpha 11, 5 - panse_1B SE_W107, 63, 192, 253, 0 + panse_1B SE_M_MINIMIZE, 63, 192, 253, 0 createvisualtask AnimTask_ShrinkTargetCopy, 5, 128, 24 delay 15 createsprite gMimicOrbSpriteTemplate, ANIM_TARGET, 2, -12, 24 delay 10 setarg 7, 65535 waitforvisualfinish - playsewithpan SE_W036, 192 + playsewithpan SE_M_TAKE_DOWN, 192 createvisualtask AnimTask_CurseBlendEffect, 2, 2, 0, 2, 0, 11, RGB_WHITE waitforvisualfinish clearmonbg_23 3 @@ -7745,7 +7745,7 @@ Move_MIMIC:: @ 81D1777 Move_CONSTRICT:: @ 81D17C1 loadspritegfx ANIM_TAG_TENDRILS - loopsewithpan SE_W010, 63, 6, 4 + loopsewithpan SE_M_SCRATCH, 63, 6, 4 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0, 16, 0, 2 delay 7 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 2 @@ -7755,7 +7755,7 @@ Move_CONSTRICT:: @ 81D17C1 delay 8 createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 6, 1 delay 20 - playsewithpan SE_W020, 63 + playsewithpan SE_M_BIND, 63 setarg 7, 65535 waitforvisualfinish end @@ -7781,7 +7781,7 @@ CurseGhost:: @ 81D1832 clearmonbg ANIM_ATK_PARTNER delay 1 monbg ANIM_DEF_PARTNER - playsewithpan SE_W171, 63 + playsewithpan SE_M_NIGHTMARE, 63 createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 14, 1 waitforvisualfinish @@ -7792,7 +7792,7 @@ CurseGhost:: @ 81D1832 CurseGhostShakeFromNail:: @ 81D1899 createvisualtask AnimTask_ShakeMon2, 2, 0, 4, 0, 10, 0 - playsewithpan SE_W020, 192 + playsewithpan SE_M_BIND, 192 return CurseStats:: @ 81D18AF @@ -7804,7 +7804,7 @@ CurseStats:: @ 81D18AF end CurseStats1:: @ 81D18CA - playsewithpan SE_W082, 192 + playsewithpan SE_M_DRAGON_RAGE, 192 createvisualtask AnimTask_SetUpCurseBackground, 5, createvisualtask AnimTask_CurseBlendEffect, 5, 2, 4, 2, 0, 10, 31 return @@ -7814,13 +7814,13 @@ Move_SOFT_BOILED:: @ 81D18E9 loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_ATK_PARTNER - playsewithpan SE_W039, 192 + playsewithpan SE_M_TAIL_WHIP, 192 createvisualtask AnimTask_ShakeMon, 2, 0, 0, 2, 6, 1 createsprite gSoftBoiledEggSpriteTemplate, ANIM_ATTACKER, 4, 0, 16, 0 createsprite gSoftBoiledEggSpriteTemplate, ANIM_ATTACKER, 4, 0, 16, 1 delay 120 delay 7 - playsewithpan SE_W030, 192 + playsewithpan SE_M_HORN_ATTACK, 192 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 10, 0, 31500 createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 31, 16, 0, 1 delay 8 @@ -7865,14 +7865,14 @@ Move_HEAL_BELL:: @ 81D196B unloadspritegfx ANIM_TAG_MUSIC_NOTES_2 unloadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 - playsewithpan SE_W234, 192 + playsewithpan SE_M_MORNING_SUN, 192 createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1 delay 8 createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1 waitforvisualfinish unloadspritegfx ANIM_TAG_SPARKLE_2 loadspritegfx ANIM_TAG_THIN_RING - playsewithpan SE_REAPOKE, 192 + playsewithpan SE_SHINY, 192 createvisualtask AnimTask_BlendExcept, 10, 4, 3, 10, 0, 31500 createvisualtask AnimTask_BlendSelected, 10, 10, 3, 10, 0, RGB_WHITE createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1 @@ -7882,14 +7882,14 @@ HealBellRing:: @ 81D1B2F createvisualtask AnimTask_BlendExcept, 10, 4, 3, 8, 0, 31500 createvisualtask AnimTask_BlendSelected, 10, 10, 3, 2, 10, RGB_WHITE createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 0, 1 - playsewithpan SE_W215, 192 + playsewithpan SE_M_HEAL_BELL, 192 return Move_FAKE_OUT:: @ 81D1B65 - playsewithpan SE_W260, 0 + playsewithpan SE_M_FLATTER, 0 createvisualtask AnimTask_FakeOut, 5, waitforvisualfinish - playsewithpan SE_W166, 63 + playsewithpan SE_M_SKETCH, 63 createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 5, 1 createvisualtask AnimTask_StretchTargetUp, 3 waitforvisualfinish @@ -7899,17 +7899,17 @@ Move_FAKE_OUT:: @ 81D1B65 Move_SCARY_FACE:: @ 81D1BA0 loadspritegfx ANIM_TAG_EYE_SPARKLE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 27, 3, 0, 16, 0 - playsewithpan SE_W060, 192 + playsewithpan SE_M_PSYBEAM, 192 waitforvisualfinish delay 10 - playsewithpan SE_W043, 192 + playsewithpan SE_M_LEER, 192 createvisualtask AnimTask_ScaryFace, 5, delay 13 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8 waitforvisualfinish createvisualtask AnimTask_ShakeTargetInPattern, 3, 20, 1, 0 - playsewithpan SE_W081B, 63 + playsewithpan SE_M_STRING_SHOT2, 63 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 27, 3, 16, 0, 0 waitforvisualfinish end @@ -7918,14 +7918,14 @@ Move_SWEET_KISS:: @ 81D1C03 loadspritegfx ANIM_TAG_RED_HEART loadspritegfx ANIM_TAG_ANGEL createsprite gAngelSpriteTemplate, ANIM_TARGET, 2, 16, -48 - playsewithpan SE_W215, 63 + playsewithpan SE_M_HEAL_BELL, 63 delay 23 - playsewithpan SE_W215, 63 + playsewithpan SE_M_HEAL_BELL, 63 delay 23 - playsewithpan SE_W215, 63 + playsewithpan SE_M_HEAL_BELL, 63 waitforvisualfinish createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 160, -30 - playsewithpan SE_W213, 63 + playsewithpan SE_M_ATTRACT, 63 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -256, -42 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 128, -14 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 416, -38 @@ -7937,9 +7937,9 @@ Move_LOVELY_KISS:: @ 81D1C6C loadspritegfx ANIM_TAG_PINK_HEART loadspritegfx ANIM_TAG_DEVIL createsprite gDevilSpriteTemplate, ANIM_TARGET, 2, 0, -24 - playsewithpan SE_W060B, 63 + playsewithpan SE_M_PSYBEAM2, 63 waitforvisualfinish - playsewithpan SE_W213, 63 + playsewithpan SE_M_ATTRACT, 63 createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, -256, -42 createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 128, -14 createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 416, -38 @@ -7950,13 +7950,13 @@ Move_FURY_SWIPES:: @ 81D1CB3 loadspritegfx ANIM_TAG_SWIPE createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 5, 5 delay 4 - playsewithpan SE_W010, 63 + playsewithpan SE_M_SCRATCH, 63 createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, 16, 0, 1 createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 5, 1 delay 10 createsprite gHorizontalLungeSpriteTemplate, ANIM_TARGET, 2, 5, 5 delay 4 - playsewithpan SE_W010, 63 + playsewithpan SE_M_SCRATCH, 63 createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, -16, 0, 0 createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 7, 1 end @@ -7965,28 +7965,28 @@ Move_INGRAIN:: @ 81D1D17 loadspritegfx ANIM_TAG_ROOTS loadspritegfx ANIM_TAG_ORBS createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 16, 26, -1, 2, 150 - playsewithpan SE_W010, 192 + playsewithpan SE_M_SCRATCH, 192 delay 10 createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, -32, 20, 1, 1, 140 - playsewithpan SE_W010, 192 + playsewithpan SE_M_SCRATCH, 192 delay 10 createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 32, 22, 1, 0, 130 - playsewithpan SE_W010, 192 + playsewithpan SE_M_SCRATCH, 192 delay 10 createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, -16, 25, -1, 3, 120 - playsewithpan SE_W010, 192 + playsewithpan SE_M_SCRATCH, 192 delay 40 createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 32, 26, -1, 3, 30 delay 5 - playsewithpan SE_W145C, 192 + playsewithpan SE_M_BUBBLE3, 192 delay 5 createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, -48, 20, 1, 2, 30 - playsewithpan SE_W145C, 192 + playsewithpan SE_M_BUBBLE3, 192 delay 5 - playsewithpan SE_W145C, 192 + playsewithpan SE_M_BUBBLE3, 192 delay 5 createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 48, 26, -2, 3, 18 - playsewithpan SE_W145C, 192 + playsewithpan SE_M_BUBBLE3, 192 delay 10 waitforvisualfinish end @@ -7995,13 +7995,13 @@ Move_PRESENT:: @ 81D1DC8 loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask AnimTask_IsHealingMove, 2, createsprite gPresentSpriteTemplate, ANIM_TARGET, 2, 0, -5, 10, 2, -1 - playsewithpan SE_W039, 192 + playsewithpan SE_M_TAIL_WHIP, 192 delay 14 - playsewithpan SE_W145B, 192 + playsewithpan SE_M_BUBBLE2, 192 delay 14 - playsewithpan SE_W145B, 0 + playsewithpan SE_M_BUBBLE2, 0 delay 20 - playsewithpan SE_W145B, 63 + playsewithpan SE_M_BUBBLE2, 63 waitforvisualfinish jumpargeq 7, 0, PresentDamage jumpargeq 7, 1, PresentHeal @@ -8009,26 +8009,26 @@ Move_PRESENT:: @ 81D1DC8 PresentDamage:: @ 81D1E0B loadspritegfx ANIM_TAG_EXPLOSION - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -24, -12, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, 1, 1 end PresentHeal:: @ 81D1E76 loadspritegfx ANIM_TAG_GREEN_SPARKLE loadspritegfx ANIM_TAG_BLUE_STAR - playsewithpan SE_W234, 63 + playsewithpan SE_M_MORNING_SUN, 63 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -16, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 16, 32, -3, -1 @@ -8053,7 +8053,7 @@ PresentHeal:: @ 81D1E76 Move_BATON_PASS:: @ 81D1F1F loadspritegfx ANIM_TAG_POKEBALL - playsewithpan SE_W226, 192 + playsewithpan SE_M_BATON_PASS, 192 createvisualtask AnimTask_CurseBlendEffect, 2, 31, 1, 2, 0, 11, 31455 createsprite gBatonPassPokeballSpriteTemplate, ANIM_ATTACKER, 2, end @@ -8078,7 +8078,7 @@ Move_PERISH_SONG:: @ 81D1F41 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 15, 0, 240 createsprite gPerishSongMusicNote2SpriteTemplate, ANIM_ATTACKER, 4, 15, 0, 0 delay 20 - panse_1B SE_W195, 192, 63, 2, 0 + panse_1B SE_M_PERISH_SONG, 192, 63, 2, 0 delay 80 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 16, 0 createvisualtask AnimTask_SetGreyscaleOrOriginalPal, 5, 4, 0 @@ -8099,21 +8099,21 @@ Move_SLEEP_TALK:: @ 81D20AA createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, 0 delay 20 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1 - playsewithpan SE_W173, 192 + playsewithpan SE_M_SNORE, 192 delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1 delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1 delay 20 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5 - playsewithpan SE_W173, 192 + playsewithpan SE_M_SNORE, 192 delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5 delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5 delay 20 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3 - playsewithpan SE_W173, 192 + playsewithpan SE_M_SNORE, 192 delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3 delay 6 @@ -8123,7 +8123,7 @@ Move_SLEEP_TALK:: @ 81D20AA Move_HYPER_FANG:: @ 81D2165 loadspritegfx ANIM_TAG_FANG_ATTACK - playsewithpan SE_W044, 63 + playsewithpan SE_M_BITE, 63 delay 1 delay 2 createvisualtask AnimTask_IsContest, 2, @@ -8136,7 +8136,7 @@ HyperFangContinue:: @ 81D2193 createsprite gFangSpriteTemplate, ANIM_TARGET, 2, waitbgfadein createvisualtask AnimTask_ShakeMon, 3, 1, 0, 10, 10, 1 - playsewithpan SE_W043, 63 + playsewithpan SE_M_LEER, 63 delay 20 restorebg waitbgfadein @@ -8158,9 +8158,9 @@ HyperFangInContest:: @ 81D21C5 Move_TRI_ATTACK:: @ 81D21CC loadspritegfx ANIM_TAG_TRI_FORCE_TRIANGLE createsprite gTriAttackTriangleSpriteTemplate, ANIM_TARGET, 2, 16, 0 - playsewithpan SE_W161, 192 + playsewithpan SE_M_TRI_ATTACK, 192 delay 20 - playsewithpan SE_W161, 192 + playsewithpan SE_M_TRI_ATTACK, 192 delay 20 createsoundtask SoundTask_LoopSEAdjustPanning, 213, -64, 63, 5, 6, 0, 7 waitforvisualfinish @@ -8168,7 +8168,7 @@ Move_TRI_ATTACK:: @ 81D21CC delay 16 loadspritegfx ANIM_TAG_FIRE createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0 - playsewithpan SE_W172B, 63 + playsewithpan SE_M_FLAME_WHEEL2, 63 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1 @@ -8187,7 +8187,7 @@ Move_TRI_ATTACK:: @ 81D21CC waitforvisualfinish loadspritegfx ANIM_TAG_LIGHTNING createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 - playsewithpan SE_W161B, 63 + playsewithpan SE_M_TRI_ATTACK2, 63 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -16 @@ -8209,8 +8209,8 @@ Move_WILL_O_WISP:: @ 81D2340 loadspritegfx ANIM_TAG_WISP_ORB monbg ANIM_DEF_PARTNER monbgprio_2A 1 - playsewithpan SE_W052, 192 - waitplaysewithpan SE_W052, 192, 10 + playsewithpan SE_M_EMBER, 192 + waitplaysewithpan SE_M_EMBER, 192, 10 createvisualtask SoundTask_AdjustPanningVar, 2, -64, -64, 1, 0 createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0 delay 3 @@ -8223,7 +8223,7 @@ Move_WILL_O_WISP:: @ 81D2340 createvisualtask SoundTask_AdjustPanningVar, 2, -64, 63, 2, 0 waitforvisualfinish monbgprio_29 - playsewithpan SE_W172B, 63 + playsewithpan SE_M_FLAME_WHEEL2, 63 createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 13, 1 createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 42 @@ -8261,23 +8261,23 @@ Move_TRICK:: @ 81D24A5 createsprite gTrickBagSpriteTemplate, ANIM_ATTACKER, 2, -40, 80 createsprite gTrickBagSpriteTemplate, ANIM_ATTACKER, 2, -40, 208 delay 16 - playsewithpan SE_W166, 0 + playsewithpan SE_M_SKETCH, 0 createvisualtask AnimTask_StretchTargetUp, 3, createvisualtask AnimTask_StretchAttackerUp, 3 delay 30 - playsewithpan SE_W104, 0 + playsewithpan SE_M_DOUBLE_TEAM, 0 delay 24 - playsewithpan SE_W104, 0 + playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 - playsewithpan SE_W104, 0 + playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 - playsewithpan SE_W104, 0 + playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 - playsewithpan SE_W104, 0 + playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 - playsewithpan SE_W104, 0 + playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 - playsewithpan SE_W213, 0 + playsewithpan SE_M_ATTRACT, 0 createvisualtask AnimTask_ShakeMon, 3, 0, 5, 0, 7, 2 createvisualtask AnimTask_ShakeMon, 3, 1, 5, 0, 7, 2 waitforvisualfinish @@ -8288,11 +8288,11 @@ Move_WISH:: @ 81D2523 loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 10, 0 waitforvisualfinish - panse_27 SE_W115, 63, 192, 253, 0 + panse_27 SE_M_REFLECT, 63, 192, 253, 0 createsprite gWishStarSpriteTemplate, ANIM_ATTACKER, 40, waitforvisualfinish delay 60 - loopsewithpan SE_W215, 192, 16, 3 + loopsewithpan SE_M_HEAL_BELL, 192, 16, 3 call GrantingStarsEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 10, 0, 0 @@ -8301,7 +8301,7 @@ Move_WISH:: @ 81D2523 Move_STOCKPILE:: @ 81D256B loadspritegfx ANIM_TAG_GRAY_ORB - playsewithpan SE_W025, 192 + playsewithpan SE_M_MEGA_KICK, 192 createvisualtask AnimTask_CurseBlendEffect, 2, 2, 8, 1, 0, 12, RGB_WHITE createvisualtask AnimTask_StockpileDeformMon, 5, call StockpileAbsorb @@ -8332,11 +8332,11 @@ StockpileAbsorb:: @ 81D25A9 Move_SPIT_UP:: @ 81D2622 loadspritegfx ANIM_TAG_RED_ORB_2 loadspritegfx ANIM_TAG_IMPACT - playsewithpan SE_W036, 192 + playsewithpan SE_M_TAKE_DOWN, 192 createvisualtask AnimTask_SpitUpDeformMon, 5, createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 8, 2 delay 45 - playsewithpan SE_W255, 192 + playsewithpan SE_M_SPIT_UP, 192 delay 3 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 32, 12 @@ -8352,10 +8352,10 @@ Move_SPIT_UP:: @ 81D2622 SpitUpContinue:: @ 81D26B2 delay 5 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 8, 1, 0 - playsewithpan SE_W003, 63 + playsewithpan SE_M_DOUBLE_SLAP, 63 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 10, 1, 1 delay 5 - playsewithpan SE_W003, 63 + playsewithpan SE_M_DOUBLE_SLAP, 63 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 12, -10, 1, 1 waitforvisualfinish end @@ -8381,11 +8381,11 @@ SpitUpStrongest:: @ 81D2718 Move_SWALLOW:: @ 81D2765 loadspritegfx ANIM_TAG_BLUE_ORB loadspritegfx ANIM_TAG_BLUE_STAR - playsewithpan SE_W036, 192 + playsewithpan SE_M_TAKE_DOWN, 192 createvisualtask AnimTask_SwallowDeformMon, 5, createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 8, 2 delay 38 - playsewithpan SE_W255, 192 + playsewithpan SE_M_SPIT_UP, 192 createvisualtask AnimTask_ShakeMon2, 2, 0, 2, 0, 12, 1 call SwallowEffect jumpifmoveturn 2, SwallowGood @@ -8419,8 +8419,8 @@ SwallowBest:: @ 81D2802 Move_TRANSFORM:: @ 81D2811 monbg ANIM_ATTACKER - playsewithpan SE_W100, 192 - waitplaysewithpan SE_W107, 192, 48 + playsewithpan SE_M_TELEPORT, 192 + waitplaysewithpan SE_M_MINIMIZE, 192, 48 createvisualtask AnimTask_TransformMon, 2, 0 waitforvisualfinish clearmonbg ANIM_ATTACKER @@ -8461,7 +8461,7 @@ MorningSunStar:: @ 81D28AF Move_SWEET_SCENT:: @ 81D28BD loadspritegfx ANIM_TAG_PINK_PETAL - playsewithpan SE_W230, 192 + playsewithpan SE_M_SWEET_SCENT, 192 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 100 delay 25 setpan 0 @@ -8503,7 +8503,7 @@ Move_HYPER_BEAM:: @ 81D29A7 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 4, 0, 16, 0 waitforvisualfinish delay 10 - playsewithpan SE_W063, 192 + playsewithpan SE_M_HYPER_BEAM, 192 createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 4, 1 waitforvisualfinish delay 30 @@ -8600,8 +8600,8 @@ Move_ROLE_PLAY:: @ 81D2BE5 createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 16, RGB_WHITE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 10, 0 waitforvisualfinish - playsewithpan SE_W161, 192 - waitplaysewithpan SE_W197, 192, 30 + playsewithpan SE_M_TRI_ATTACK, 192 + waitplaysewithpan SE_M_DETECT, 192, 30 createvisualtask AnimTask_RolePlaySilhouette, 2, waitforvisualfinish clearmonbg ANIM_ATK_PARTNER @@ -8613,13 +8613,13 @@ Move_ROLE_PLAY:: @ 81D2BE5 Move_REFRESH:: @ 81D2C42 loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 - playsewithpan SE_W287, 192 + playsewithpan SE_M_STAT_INCREASE, 192 createvisualtask AnimTask_StatusClearedEffect, 2, 0 waitforvisualfinish - playsewithpan SE_W234, 192 + playsewithpan SE_M_MORNING_SUN, 192 call GrantingStarsEffect waitforvisualfinish - playsewithpan SE_REAPOKE, 192 + playsewithpan SE_SHINY, 192 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 10, 0, 31500 createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 end @@ -8630,11 +8630,11 @@ Move_BLAZE_KICK:: @ 81D2C85 loadspritegfx ANIM_TAG_SMALL_EMBER monbg 1 setalpha 12, 8 - playsewithpan SE_W172, 63 + playsewithpan SE_M_FLAME_WHEEL, 63 createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 30 createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 7, RGB_WHITE delay 30 - playsewithpan SE_W007, 63 + playsewithpan SE_M_FIRE_PUNCH, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 14, 1 createvisualtask AnimTask_BlendSelected, 10, 4, 2, 0, 0, RGB_WHITE @@ -8669,7 +8669,7 @@ Move_SAND_TOMB:: @ 81D2D96 loadspritegfx ANIM_TAG_MUD_SAND createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, 563 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 43, 1 - playsewithpan SE_W328, 63 + playsewithpan SE_M_SAND_TOMB, 63 call SandTombSwirlingDirt call SandTombSwirlingDirt call SandTombSwirlingDirt @@ -8696,14 +8696,14 @@ SandTombSwirlingDirt:: @ 81D2DE3 Move_SHEER_COLD:: @ 81D2E6E fadetobg 15 waitbgfadeout - playsewithpan SE_W196, 0 + playsewithpan SE_M_ICY_WIND, 0 waitbgfadein loadspritegfx ANIM_TAG_ICE_CUBE monbg ANIM_DEF_PARTNER monbgprio_28 1 setalpha 12, 8 createvisualtask AnimTask_FrozenIceCube, 2 - waitplaysewithpan SE_W258, 63, 17 + waitplaysewithpan SE_M_HAIL, 63, 17 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -8720,11 +8720,11 @@ Move_ARM_THRUST:: @ 81D2E93 delay 6 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 3 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_M_SWAGGER, 63 createsprite gArmThrustHandSpriteTemplate, ANIM_TARGET, 2, 10, -8, 14, 3 waitforvisualfinish createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, 0, 1 - playsewithpan SE_W003, 63 + playsewithpan SE_M_DOUBLE_SLAP, 63 choosetwoturnanim ArmThrustRight, ArmThrustLeft ArmThrustContinue:: @ 81D2EEC createvisualtask AnimTask_ShakeMon, 5, 1, 4, 0, 6, 1 @@ -8741,7 +8741,7 @@ ArmThrustLeft:: @ 81D2F14 goto ArmThrustContinue Move_MUDDY_WATER:: @ 81D2F28 - panse_1B SE_W250, 192, 63, 2, 0 + panse_1B SE_M_WHIRLPOOL, 192, 63, 2, 0 createvisualtask AnimTask_CreateSurfWave, 2, 1 waitforvisualfinish end @@ -8774,7 +8774,7 @@ Move_BULLET_SEED:: @ 81D2F3A Move_DRAGON_CLAW:: @ 81D2FD0 loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_CLAW_SLASH - playsewithpan SE_W221B, 192 + playsewithpan SE_M_SACRED_FIRE2, 192 createvisualtask AnimTask_BlendSelected, 10, 2, 4, 0, 8, RGB(31, 19, 0) createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 15, 1 call DragonClawFireSpiral @@ -8840,7 +8840,7 @@ Move_MUD_SHOT:: @ 81D3239 createvisualtask AnimTask_ShakeMon, 5, 0, 0, 2, 46, 1 delay 6 createvisualtask AnimTask_StartSinAnimTimer, 5, 100 - panse_1B SE_W250, 192, 63, 1, 0 + panse_1B SE_M_WHIRLPOOL, 192, 63, 1, 0 call MudShotOrbs call MudShotOrbs call MudShotOrbs @@ -8869,7 +8869,7 @@ Move_METEOR_MASH:: @ 81D32D6 loadspritegfx ANIM_TAG_GOLD_STARS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET - panse_1B SE_W112, 192, 63, 3, 0 + panse_1B SE_M_BARRIER, 192, 63, 3, 0 fadetobg 16 waitbgfadein waitforvisualfinish @@ -8880,7 +8880,7 @@ Move_METEOR_MASH:: @ 81D32D6 createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 30 createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -80, -64, 40, 32, 30 delay 20 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, 1, 5, 0, 20, 1 waitforvisualfinish @@ -8894,7 +8894,7 @@ Move_REVENGE:: @ 81D335D loadspritegfx ANIM_TAG_PURPLE_SCRATCH monbg 1 setalpha 12, 8 - playsewithpan SE_W036, 192 + playsewithpan SE_M_TAKE_DOWN, 192 createsprite gRevengeSmallScratchSpriteTemplate, ANIM_ATTACKER, 2, 10, -10 waitforvisualfinish createvisualtask AnimTask_CurseBlendEffect, 2, 2, 0, 4, 2, 8, 31 @@ -8903,17 +8903,17 @@ Move_REVENGE:: @ 81D335D loadspritegfx ANIM_TAG_PURPLE_SWIPE createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 4 - playsewithpan SE_W207, 63 + playsewithpan SE_M_SWAGGER, 63 createsprite gRevengeBigScratchSpriteTemplate, ANIM_TARGET, 2, 10, -10 waitforvisualfinish unloadspritegfx ANIM_TAG_PURPLE_SWIPE loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_ShakeMon2, 2, 1, 3, 0, 10, 1 createsprite gPersistHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, 1, 1, 8 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 delay 8 createsprite gPersistHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, 8, 1, 1, 8 - playsewithpan SE_W025B, 63 + playsewithpan SE_M_MEGA_KICK2, 63 waitforvisualfinish clearmonbg 1 blendoff @@ -8922,7 +8922,7 @@ Move_REVENGE:: @ 81D335D Move_POISON_FANG:: @ 81D33F4 loadspritegfx ANIM_TAG_FANG_ATTACK loadspritegfx ANIM_TAG_POISON_BUBBLE - playsewithpan SE_W044, 63 + playsewithpan SE_M_BITE, 63 createsprite gFangSpriteTemplate, ANIM_TARGET, 2, delay 10 createvisualtask AnimTask_ShakeMon, 3, 1, 3, 0, 10, 1 @@ -8933,7 +8933,7 @@ Move_POISON_FANG:: @ 81D33F4 end Move_SUBSTITUTE:: @ 81D3433 - playsewithpan SE_W213, 192 + playsewithpan SE_M_ATTRACT, 192 createvisualtask AnimTask_MonToSubstitute, 2, end @@ -8946,50 +8946,50 @@ Move_FRENZY_PLANT:: @ 81D343F createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 2, 0, 5, 0 waitforvisualfinish createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 10, 8, 2, 0, 0, 100 - playsewithpan SE_W010, 192 + playsewithpan SE_M_SCRATCH, 192 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -2, 0, 1, 95 - playsewithpan SE_W010, 213 + playsewithpan SE_M_SCRATCH, 213 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 30, 8, -4, 0, 0, 90 - playsewithpan SE_W010, 234 + playsewithpan SE_M_SCRATCH, 234 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 40, -8, 4, 0, 1, 85 - playsewithpan SE_W010, 0 + playsewithpan SE_M_SCRATCH, 0 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 50, 8, 0, 0, 0, 85 - playsewithpan SE_W010, 21 + playsewithpan SE_M_SCRATCH, 21 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 60, -8, -2, 0, 1, 85 - playsewithpan SE_W010, 42 + playsewithpan SE_M_SCRATCH, 42 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 75, 8, 0, 0, 0, 85 - playsewithpan SE_W010, 63 + playsewithpan SE_M_SCRATCH, 63 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 85, 16, 6, 0, 3, 80 - playsewithpan SE_W010, 63 + playsewithpan SE_M_SCRATCH, 63 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 85, -16, -6, 0, 2, 75 - playsewithpan SE_W010, 63 + playsewithpan SE_M_SCRATCH, 63 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -10, 1, 3 - playsewithpan SE_W003, 63 + playsewithpan SE_M_DOUBLE_SLAP, 63 createvisualtask AnimTask_ShakeMon, 3, 1, 8, 0, 20, 1 delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 8, 1, 3 - playsewithpan SE_W003, 63 + playsewithpan SE_M_DOUBLE_SLAP, 63 delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, -3, 1, 2 - playsewithpan SE_W003, 63 + playsewithpan SE_M_DOUBLE_SLAP, 63 delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -3, 1, 1, 2 - playsewithpan SE_W003, 63 + playsewithpan SE_M_DOUBLE_SLAP, 63 delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, 1, 1, 1 - playsewithpan SE_W003, 63 + playsewithpan SE_M_DOUBLE_SLAP, 63 delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 10, 1, 1 - playsewithpan SE_W003, 63 + playsewithpan SE_M_DOUBLE_SLAP, 63 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 2, 5, 0, 0 waitforvisualfinish @@ -9013,7 +9013,7 @@ Move_METAL_SOUND:: @ 81D35E3 end MetalSoundRings:: @ 81D3616 - panse_1B SE_W103, 192, 63, 2, 0 + panse_1B SE_M_SCREECH, 192, 63, 2, 0 createsprite gMetalSoundSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return @@ -9037,20 +9037,20 @@ FocusPunchContinue:: @ 81D3668 waitbgfadein monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W207, 63 + playsewithpan SE_M_SWAGGER, 63 createsprite gFocusPunchFistSpriteTemplate, ANIM_TARGET, 2 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 8, 0, 24, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 2, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, -6, 1, 0 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, 1, 0 - playsewithpan SE_W025B, 63 + playsewithpan SE_M_MEGA_KICK2, 63 waitforvisualfinish restorebg waitbgfadein @@ -9215,7 +9215,7 @@ ReturnStrongestHit:: @ 81D3B35 Move_COSMIC_POWER:: @ 81D3B89 loadspritegfx ANIM_TAG_SPARKLE_2 createvisualtask SoundTask_PlaySE2WithPanning, 5, 236, 0 - playsewithpan SE_W322, 0 + playsewithpan SE_M_COSMIC_POWER, 0 createvisualtask AnimTask_BlendNonAttackerPalettes, 2, 0, 0, 15, 0 waitforvisualfinish fadetobg 16 @@ -9242,7 +9242,7 @@ Move_BLAST_BURN:: @ 81D3C0E loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W221, 192 + playsewithpan SE_M_SACRED_FIRE, 192 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, -10, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 24, 0, 0, 0 @@ -9252,7 +9252,7 @@ Move_BLAST_BURN:: @ 81D3C0E createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 24, 0, 0, 0 delay 25 - playsewithpan SE_W172B, 192 + playsewithpan SE_M_FLAME_WHEEL2, 192 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -64, 0, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -40, -20, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -32, 24, 0, 0, 0 @@ -9264,7 +9264,7 @@ Move_BLAST_BURN:: @ 81D3C0E createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 24, 0, 0, 0 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 25 - playsewithpan SE_W172B, 192 + playsewithpan SE_M_FLAME_WHEEL2, 192 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -96, 0, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -60, -30, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -48, 24, 0, 0, 0 @@ -9290,24 +9290,24 @@ Move_ROCK_TOMB:: @ 81D3E50 createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, 20, 12, 64, 114, 0 delay 8 createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 - playsewithpan SE_W070, 63 + playsewithpan SE_M_STRENGTH, 63 delay 8 createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -20, 12, 64, 98, 0 delay 8 createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 - playsewithpan SE_W070, 63 + playsewithpan SE_M_STRENGTH, 63 delay 8 createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 66, 3, 6, 64, 82, 0 delay 8 createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 - playsewithpan SE_W070, 63 + playsewithpan SE_M_STRENGTH, 63 delay 8 createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -3, 13, 64, 66, 0 delay 8 createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 - playsewithpan SE_W070, 63 + playsewithpan SE_M_STRENGTH, 63 delay 24 - playsewithpan SE_W063, 63 + playsewithpan SE_M_HYPER_BEAM, 63 createsprite gRedXSpriteTemplate, ANIM_TARGET, 5, 1, 50 createvisualtask AnimTask_ShakeMon, 5, 1, 3, 0, 20, 1 createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1 @@ -9316,8 +9316,8 @@ Move_ROCK_TOMB:: @ 81D3E50 Move_SILVER_WIND:: @ 81D3F37 loadspritegfx ANIM_TAG_SPARKLE_6 - panse_1B SE_W016, 192, 63, 2, 0 - playsewithpan SE_W234, 0 + panse_1B SE_M_GUST, 192, 63, 2, 0 + playsewithpan SE_M_MORNING_SUN, 0 delay 0 monbg ANIM_DEF_PARTNER monbgprio_29 @@ -9356,7 +9356,7 @@ SilverWindContinue:: @ 81D3F7E createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 waitforvisualfinish - playsewithpan SE_W016B, 63 + playsewithpan SE_M_GUST2, 63 clearmonbg ANIM_DEF_PARTNER delay 0 restorebg @@ -9373,7 +9373,7 @@ SilverWindOnPlayer:: @ 81D4138 goto SilverWindContinue Move_SNATCH:: @ 81D414F - playsewithpan SE_W036, 192 + playsewithpan SE_M_TAKE_DOWN, 192 createvisualtask AnimTask_WindUpLunge, 5, 0, -12, 4, 10, 10, 12, 6 end @@ -9384,10 +9384,10 @@ Move_DIVE:: @ 81D4169 DiveSetUp:: @ 81D4178 loadspritegfx ANIM_TAG_ROUND_SHADOW - playsewithpan SE_W029, 192 + playsewithpan SE_M_HEADBUTT, 192 createsprite gDiveBallSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 waitforvisualfinish - playsewithpan SE_W291, 192 + playsewithpan SE_M_DIVE, 192 createsprite gDiveWaterSplashSpriteTemplate, ANIM_ATTACKER, 3, 0 call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets @@ -9406,7 +9406,7 @@ DiveAttack:: @ 81D41CD loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W153, 63 + playsewithpan SE_M_EXPLOSION, 63 createsprite gDiveWaterSplashSpriteTemplate, ANIM_TARGET, 3, 1 call DiveAttackWaterDroplets call DiveAttackWaterDroplets @@ -9431,11 +9431,11 @@ Move_ROCK_BLAST:: @ 81D4223 loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 3 - playsewithpan SE_W207, 192 + playsewithpan SE_M_SWAGGER, 192 createsprite gRockBlastRockSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 257 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_M_ROCK_THROW, 63 createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0, 0, 20, 24, 14, 2 createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 5, 1 createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 5, 0, -20, 24, 14, 1 @@ -9457,13 +9457,13 @@ Move_OVERHEAT:: @ 81D42C0 delay 1 createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 0 delay 1 - playsewithpan SE_W082, 192 + playsewithpan SE_M_DRAGON_RAGE, 192 createvisualtask AnimTask_CopyPalUnfadedToBackup, 5, 1, 0 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 1, 0, 13, 28 createvisualtask AnimTask_ShakeMon, 5, 0, 2, 0, 15, 1 waitforvisualfinish - playsewithpan SE_W172B, 192 + playsewithpan SE_M_FLAME_WHEEL2, 192 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, -20 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, -20 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, -20 @@ -9493,17 +9493,17 @@ Move_OVERHEAT:: @ 81D42C0 delay 5 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, 3, 1, 0 - playsewithpan SE_W007, 63 + playsewithpan SE_M_FIRE_PUNCH, 63 createvisualtask AnimTask_ShakeMon, 2, 1, 10, 0, 25, 1 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, -5, 1, 0 - playsewithpan SE_W007, 63 + playsewithpan SE_M_FIRE_PUNCH, 63 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, 10, 1, 0 - playsewithpan SE_W007, 63 + playsewithpan SE_M_FIRE_PUNCH, 63 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0 - playsewithpan SE_W007, 63 + playsewithpan SE_M_FIRE_PUNCH, 63 createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 1 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 0, 13, 19026 @@ -9530,12 +9530,12 @@ Move_HYDRO_CANNON:: @ 81D45B2 loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 - playsewithpan SE_W057, 192 + playsewithpan SE_M_SURF, 192 createsprite gHydroCannonChargeSpriteTemplate, ANIM_TARGET, 2, delay 10 createvisualtask AnimTask_InvertScreenColor, 2, 257, 257, 257 delay 30 - panse_1B SE_W056, 192, 63, 2, 0 + panse_1B SE_M_HYDRO_PUMP, 192, 63, 2, 0 call HydroCannonBeam createvisualtask AnimTask_ShakeMon, 5, 1, 10, 0, 40, 1 createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0 @@ -9570,11 +9570,11 @@ HydroCannonBeam:: @ 81D467C Move_ASTONISH:: @ 81D46E4 loadspritegfx ANIM_TAG_SWEAT_BEAD - playsewithpan SE_W227, 192 + playsewithpan SE_M_ENCORE, 192 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 25 createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1 - playsewithpan SE_W166, 63 + playsewithpan SE_M_SKETCH, 63 createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 5, 1 createvisualtask AnimTask_StretchTargetUp, 3, @@ -9593,7 +9593,7 @@ Move_SEISMIC_TOSS:: @ 81D472C fadetobg 17 waitbgfadeout createvisualtask AnimTask_MoveSeismicTossBg, 3 - playsewithpan SE_W327, 0 + playsewithpan SE_M_SKY_UPPERCUT, 0 waitbgfadein waitforvisualfinish createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3 @@ -9635,7 +9635,7 @@ SeismicTossStrong:: @ 81D47A8 SeismicTossRockScatter1:: @ 81D47C7 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, 1, 1 - playsewithpan SE_W070, 63 + playsewithpan SE_M_STRENGTH, 63 createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 5, 1 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4 @@ -9645,7 +9645,7 @@ SeismicTossRockScatter1:: @ 81D47C7 SeismicTossRockScatter2:: @ 81D4828 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, -8, 1, 1 - playsewithpan SE_W088, 63 + playsewithpan SE_M_ROCK_THROW, 63 createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 5, 1 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 32, 3, 4 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 31, 2, 2 @@ -9656,7 +9656,7 @@ SeismicTossRockScatter2:: @ 81D4828 Move_MAGIC_COAT:: @ 81D4889 loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL setalpha 0, 16 - waitplaysewithpan SE_W112, 192, 15 + waitplaysewithpan SE_M_BARRIER, 192, 15 createsprite gMagicCoatWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, 10170 waitforvisualfinish delay 1 @@ -9668,7 +9668,7 @@ Move_WATER_PULSE:: @ 81D48A6 loadspritegfx ANIM_TAG_BLUE_RING_2 monbg 1 monbgprio_28 1 - playsewithpan SE_W145C, 192 + playsewithpan SE_M_BUBBLE3, 192 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 0, 7, 29472 delay 10 createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0 @@ -9676,15 +9676,15 @@ Move_WATER_PULSE:: @ 81D48A6 createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0 createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0 createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_M_BUBBLE3, 63 waitforvisualfinish - playsewithpan SE_W202, 192 + playsewithpan SE_M_GIGA_DRAIN, 192 createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15 delay 5 - playsewithpan SE_W202, 192 + playsewithpan SE_M_GIGA_DRAIN, 192 createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15 delay 5 - playsewithpan SE_W202, 192 + playsewithpan SE_M_GIGA_DRAIN, 192 createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15 delay 13 createvisualtask AnimTask_ShakeMon, 2, 1, 0, 8, 18, 1 @@ -9708,13 +9708,13 @@ Move_PSYCHO_BOOST:: @ 81D499B setalpha 8, 8 delay 10 createvisualtask AnimTask_ShakeMon, 2, 0, 3, 0, 240, 0 - loopsewithpan SE_W060B, 192, 14, 10 + loopsewithpan SE_M_PSYBEAM2, 192, 14, 10 createsprite gPsychoBoostOrbSpriteTemplate, ANIM_ATTACKER, 2 delay 110 - loopsewithpan SE_W060B, 192, 7, 10 + loopsewithpan SE_M_PSYBEAM2, 192, 7, 10 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, 1, -8, 1, 24, 1 - playsewithpan SE_W043, 63 + playsewithpan SE_M_LEER, 63 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff @@ -9726,12 +9726,12 @@ Move_KNOCK_OFF:: @ 81D4A0F loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 4 - playsewithpan SE_W233, 63 + playsewithpan SE_M_VITAL_THROW, 63 createsprite gKnockOffStrikeSpriteTemplate, ANIM_TARGET, 2, -16, -16 delay 8 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 5, 1, RGB_WHITE, 10, 0, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 2 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 delay 3 @@ -9750,7 +9750,7 @@ Move_DOOM_DESIRE:: @ 81D4A9F createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 4, 0 waitforvisualfinish setalpha 8, 8 - playsewithpan SE_W060, 192 + playsewithpan SE_M_PSYBEAM, 192 createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, 0, 1 waitforvisualfinish delay 20 @@ -9766,26 +9766,26 @@ Move_DOOM_DESIRE:: @ 81D4A9F delay 10 createvisualtask AnimTask_DoomDesireLightBeam, 5, delay 5 - playsewithpan SE_W109, 192 + playsewithpan SE_M_CONFUSE_RAY, 192 delay 10 - playsewithpan SE_W109, 0 + playsewithpan SE_M_CONFUSE_RAY, 0 delay 10 - playsewithpan SE_W109, 63 + playsewithpan SE_M_CONFUSE_RAY, 63 delay 23 createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 10, 0, 20, 1 - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_WHITE @@ -9798,7 +9798,7 @@ Move_SKY_UPPERCUT:: @ 81D4BC1 monbgprio_28 1 fadetobg 17 waitbgfadeout - playsewithpan SE_W327, 192 + playsewithpan SE_M_SKY_UPPERCUT, 192 createvisualtask AnimTask_MoveSkyUppercutBg, 5, 55 waitbgfadein setalpha 12, 8 @@ -9806,20 +9806,20 @@ Move_SKY_UPPERCUT:: @ 81D4BC1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 0, 0, 5 delay 4 createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 6, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -28, 28, 1, 1 delay 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -15, 8, 1, 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 delay 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, -12, 1, 1 delay 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, -32, 1, 1 delay 1 - playsewithpan SE_W233B, 63 + playsewithpan SE_M_VITAL_THROW2, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, -52, 1, 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -26, 16, 1, 4 delay 4 @@ -9855,7 +9855,7 @@ Move_TWISTER:: @ 81D4D0E loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER monbgprio_28 1 - playsewithpan SE_W239, 63 + playsewithpan SE_M_TWISTER, 63 createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 120, 70, 5, 70, 30 delay 1 createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 115, 55, 6, 60, 25 @@ -9878,18 +9878,18 @@ Move_TWISTER:: @ 81D4D0E createsprite gTwisterLeafParticleSpriteTemplate, ANIM_TARGET, 2, 110, 10, 8, 32, 20 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -32, -16, 1, 3 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 3, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, 3, 3, 0, 12, 1 delay 4 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 delay 4 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 20, 1, 3 - playsewithpan SE_W004, 63 + playsewithpan SE_M_COMET_PUNCH, 63 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff @@ -9902,7 +9902,7 @@ Move_MAGICAL_LEAF:: @ 81D4E6D monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 1 - loopsewithpan SE_W077, 192, 10, 5 + loopsewithpan SE_M_POISON_POWDER, 192, 10, 5 createvisualtask AnimTask_CycleMagicalLeafPal, 5 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -2, 10 delay 2 @@ -9924,11 +9924,11 @@ Move_MAGICAL_LEAF:: @ 81D4E6D delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -5, 8 delay 60 - playsewithpan SE_W013B, 192 + playsewithpan SE_M_RAZOR_WIND2, 192 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 32, 20, 0 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 32, -20, 0 delay 30 - playsewithpan SE_W013, 63 + playsewithpan SE_M_RAZOR_WIND, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, -4, 1, 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 10, 4, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1 @@ -9945,10 +9945,10 @@ Move_ICE_BALL:: @ 81D4F8E createvisualtask AnimTask_GetRolloutCounter, 5, 0 jumpargeq 0, 4, IceBallSetIceBg IceBallContinue:: @ 81D4FA5 - playsewithpan SE_W196, 192 + playsewithpan SE_M_ICY_WIND, 192 createsprite gIceBallChunkSpriteTemplate, ANIM_TARGET, 2, 15, 0, -12, -16, 30, -40 delay 28 - playsewithpan SE_W280, 63 + playsewithpan SE_M_BRICK_BREAK, 63 createvisualtask AnimTask_GetRolloutCounter, 5, 0 jumpargeq 0, 0, IceBallWeakest jumpargeq 0, 1, IceBallWeak @@ -10041,11 +10041,11 @@ Move_WEATHER_BALL:: @ 81D515D loadspritegfx ANIM_TAG_WEATHER_BALL createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 0 delay 8 - playsewithpan SE_W207, 192 + playsewithpan SE_M_SWAGGER, 192 createsprite gWeatherBallUpSpriteTemplate, ANIM_ATTACKER, 2 waitforvisualfinish delay 15 - playsewithpan SE_W197, 0 + playsewithpan SE_M_DETECT, 0 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 5, 1, RGB_WHITE, 10, 0, 0 waitforvisualfinish createvisualtask AnimTask_GetWeather, 2, @@ -10060,7 +10060,7 @@ WeatherBallNormal:: @ 81D51C8 loadspritegfx ANIM_TAG_IMPACT createsprite gWeatherBallNormalDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0 waitforvisualfinish - playsewithpan SE_W025B, 63 + playsewithpan SE_M_MEGA_KICK2, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 8, 1 waitforvisualfinish @@ -10069,15 +10069,15 @@ WeatherBallNormal:: @ 81D51C8 WeatherBallFire:: @ 81D5205 loadspritegfx ANIM_TAG_SMALL_EMBER createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 40, 10 - playsewithpan SE_W172, 63 + playsewithpan SE_M_FLAME_WHEEL, 63 delay 10 createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20 - playsewithpan SE_W172, 63 + playsewithpan SE_M_FLAME_WHEEL, 63 delay 10 createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0 - playsewithpan SE_W172, 63 + playsewithpan SE_M_FLAME_WHEEL, 63 waitforvisualfinish - playsewithpan SE_W172B, 63 + playsewithpan SE_M_FLAME_WHEEL2, 63 createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 8, 1 waitforvisualfinish end @@ -10085,31 +10085,31 @@ WeatherBallFire:: @ 81D5205 WeatherBallWater:: @ 81D5269 loadspritegfx ANIM_TAG_SMALL_BUBBLES createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 50, 10 - playsewithpan SE_W152, 63 + playsewithpan SE_M_CRABHAMMER, 63 delay 8 createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -20, 20 - playsewithpan SE_W152, 63 + playsewithpan SE_M_CRABHAMMER, 63 delay 13 createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0 - playsewithpan SE_W152, 63 + playsewithpan SE_M_CRABHAMMER, 63 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 8, 1 - playsewithpan SE_W202, 63 + playsewithpan SE_M_GIGA_DRAIN, 63 waitforvisualfinish end WeatherBallSandstorm:: @ 81D52CD loadspritegfx ANIM_TAG_ROCKS createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 30, 0 - playsewithpan SE_W088, 63 + playsewithpan SE_M_ROCK_THROW, 63 delay 5 createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20 - playsewithpan SE_W088, 63 + playsewithpan SE_M_ROCK_THROW, 63 delay 14 createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0 - playsewithpan SE_W088, 63 + playsewithpan SE_M_ROCK_THROW, 63 waitforvisualfinish - playsewithpan SE_W070, 63 + playsewithpan SE_M_STRENGTH, 63 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3 @@ -10122,16 +10122,16 @@ WeatherBallIce:: @ 81D536D loadspritegfx ANIM_TAG_HAIL loadspritegfx ANIM_TAG_ICE_CRYSTALS createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, -40, 20 - playsewithpan SE_W258, 63 + playsewithpan SE_M_HAIL, 63 delay 10 createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, 40, 0 - playsewithpan SE_W258, 63 + playsewithpan SE_M_HAIL, 63 delay 10 createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, 0, 0 - playsewithpan SE_W258, 63 + playsewithpan SE_M_HAIL, 63 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_M_ICY_WIND, 63 call IceCrystalEffectShort waitforvisualfinish end @@ -10140,7 +10140,7 @@ Move_COUNT:: @ 81D53D9 loadspritegfx ANIM_TAG_IMPACT monbg 1 setalpha 12, 8 - playsewithpan SE_W003, 63 + playsewithpan SE_M_DOUBLE_SLAP, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1 waitforvisualfinish @@ -10150,64 +10150,64 @@ Move_COUNT:: @ 81D53D9 IceCrystalEffectShort:: @ 81D540A createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 - playsewithpan SE_W196, 63 + playsewithpan SE_M_ICY_WIND, 63 delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 0 - playsewithpan SE_W196, 63 + playsewithpan SE_M_ICY_WIND, 63 delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 0 - playsewithpan SE_W196, 63 + playsewithpan SE_M_ICY_WIND, 63 delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 0 - playsewithpan SE_W196, 63 + playsewithpan SE_M_ICY_WIND, 63 delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 0 - playsewithpan SE_W196, 63 + playsewithpan SE_M_ICY_WIND, 63 delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0 - playsewithpan SE_W196, 63 + playsewithpan SE_M_ICY_WIND, 63 delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 0 - playsewithpan SE_W196, 63 + playsewithpan SE_M_ICY_WIND, 63 return IceCrystalEffectLong:: @ 81D548E createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_M_ICY_WIND, 63 delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_M_ICY_WIND, 63 delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -29, 0, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_M_ICY_WIND, 63 delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 29, -20, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_M_ICY_WIND, 63 delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_M_ICY_WIND, 63 delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_M_ICY_WIND, 63 delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -20, 0, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_M_ICY_WIND, 63 delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_M_ICY_WIND, 63 delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 26, -5, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_M_ICY_WIND, 63 delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_M_ICY_WIND, 63 delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 1 - playsewithpan SE_W196, 63 + playsewithpan SE_M_ICY_WIND, 63 return IceSpikesEffectShort: @ Unused - loopsewithpan SE_W196, 63, 6, 4 + loopsewithpan SE_M_ICY_WIND, 63, 6, 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 24, 0 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 8, 24, 0 @@ -10224,7 +10224,7 @@ IceSpikesEffectShort: @ Unused return IceSpikesEffectLong:: @ 81D55E2 - loopsewithpan SE_W196, 63, 6, 4 + loopsewithpan SE_M_ICY_WIND, 63, 6, 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 24, 1 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 8, 24, 1 @@ -10254,7 +10254,7 @@ GrantingStarsEffect:: @ 81D569E return HealingEffect:: @ 81D56C9 - playsewithpan SE_W071B, 192 + playsewithpan SE_M_ABSORB_2, 192 createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 0, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, -15, 10, 0, 0 @@ -10266,7 +10266,7 @@ HealingEffect:: @ 81D56C9 return HealingEffect2:: @ 81D5712 - playsewithpan SE_W071B, 63 + playsewithpan SE_M_ABSORB_2, 63 createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 0, -5, 1, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, -15, 10, 1, 0 @@ -10279,72 +10279,72 @@ HealingEffect2:: @ 81D5712 PoisonBubblesEffect:: @ 81D575B createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 10, 10, 0 - playsewithpan SE_W092, 63 + playsewithpan SE_M_TOXIC, 63 delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, -20, 0 - playsewithpan SE_W092, 63 + playsewithpan SE_M_TOXIC, 63 delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, -20, 15, 0 - playsewithpan SE_W092, 63 + playsewithpan SE_M_TOXIC, 63 delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0 - playsewithpan SE_W092, 63 + playsewithpan SE_M_TOXIC, 63 delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, -20, -20, 0 - playsewithpan SE_W092, 63 + playsewithpan SE_M_TOXIC, 63 delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 16, -8, 0 - playsewithpan SE_W092, 63 + playsewithpan SE_M_TOXIC, 63 return WaterBubblesEffectShort:: @ 81D57CC createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 0 - playsewithpan SE_W145C, 63 + playsewithpan SE_M_BUBBLE3, 63 delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 0 - playsewithpan SE_W145C, 63 + playsewithpan SE_M_BUBBLE3, 63 delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 0 - playsewithpan SE_W145C, 63 + playsewithpan SE_M_BUBBLE3, 63 delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0 - playsewithpan SE_W145C, 63 + playsewithpan SE_M_BUBBLE3, 63 delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 0 - playsewithpan SE_W145C, 63 + playsewithpan SE_M_BUBBLE3, 63 delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 0 - playsewithpan SE_W145C, 63 + playsewithpan SE_M_BUBBLE3, 63 return WaterBubblesEffectLong:: @ 81D583D createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_M_BUBBLE3, 63 delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -28, -10, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_M_BUBBLE3, 63 delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_M_BUBBLE3, 63 delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_M_BUBBLE3, 63 delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_M_BUBBLE3, 63 delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 27, 8, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_M_BUBBLE3, 63 delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_M_BUBBLE3, 63 delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 1 - playsewithpan SE_W145C, 63 + playsewithpan SE_M_BUBBLE3, 63 return ElectricityEffect:: @ 81D58D4 - playsewithpan SE_W085B, 63 + playsewithpan SE_M_THUNDERBOLT2, 63 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0 delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1 @@ -10363,7 +10363,7 @@ ElectricityEffect:: @ 81D58D4 return ConfusionEffect:: @ 81D595F - loopsewithpan SE_W146, 63, 13, 6 + loopsewithpan SE_M_DIZZY_PUNCH, 63, 13, 6 createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 0, 3, 90 createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 51, 3, 90 createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 102, 3, 90 @@ -10435,7 +10435,7 @@ UnsetSolarbeamBg:: @ 81D5A41 return Status_Poison:: @ 81D5A44 - loopsewithpan SE_W092, 63, 13, 6 + loopsewithpan SE_M_TOXIC, 63, 13, 6 createvisualtask AnimTask_ShakeMon2, 2, 0, 1, 0, 18, 2 createvisualtask AnimTask_CurseBlendEffect, 2, 2, 2, 2, 0, 12, 31774 end @@ -10447,7 +10447,7 @@ Status_Confusion:: @ 81D5A6F Status_Burn:: @ 81D5A78 loadspritegfx ANIM_TAG_SMALL_EMBER - playsewithpan SE_W172, 63 + playsewithpan SE_M_FLAME_WHEEL, 63 call BurnFlame call BurnFlame call BurnFlame @@ -10461,19 +10461,19 @@ BurnFlame:: @ 81D5A90 Status_Infatuation:: @ 81D5AA8 loadspritegfx ANIM_TAG_MAGENTA_HEART - playsewithpan SE_W204, 192 + playsewithpan SE_M_CHARM, 192 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20 delay 15 - playsewithpan SE_W204, 192 + playsewithpan SE_M_CHARM, 192 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20 delay 15 - playsewithpan SE_W204, 192 + playsewithpan SE_M_CHARM, 192 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20 end Status_Sleep:: @ 81D5ADD loadspritegfx ANIM_TAG_LETTER_Z - playsewithpan SE_W173, 192 + playsewithpan SE_M_SNORE, 192 createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 delay 30 createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 @@ -10486,11 +10486,11 @@ Status_Paralysis:: @ 81D5B09 end Status_Freeze:: @ 81D5B23 - playsewithpan SE_W196, 0 + playsewithpan SE_M_ICY_WIND, 0 loadspritegfx ANIM_TAG_ICE_CUBE monbg ANIM_DEF_PARTNER monbgprio_28 1 - waitplaysewithpan SE_W258, 63, 17 + waitplaysewithpan SE_M_HAIL, 63, 17 createvisualtask AnimTask_FrozenIceCube, 2, waitforvisualfinish clearmonbg ANIM_DEF_PARTNER @@ -10499,7 +10499,7 @@ Status_Freeze:: @ 81D5B23 Status_Curse:: @ 81D5B3E loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT monbg ANIM_DEF_PARTNER - playsewithpan SE_W171, 63 + playsewithpan SE_M_NIGHTMARE, 63 createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2, createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 14, 1 waitforvisualfinish @@ -10509,7 +10509,7 @@ Status_Curse:: @ 81D5B3E Status_Nightmare:: @ 81D5B63 loadspritegfx ANIM_TAG_DEVIL monbg ANIM_DEF_PARTNER - playsewithpan SE_W171, 63 + playsewithpan SE_M_NIGHTMARE, 63 createsprite gNightmareDevilSpriteTemplate, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 14, 1 waitforvisualfinish @@ -10523,8 +10523,8 @@ General_CastformChange:: @ 81D5B88 CastformChangeContinue:: @ 81D5B9C monbg ANIM_ATTACKER - playsewithpan SE_W100, 192 - waitplaysewithpan SE_W107, 192, 48 + playsewithpan SE_M_TELEPORT, 192 + waitplaysewithpan SE_M_MINIMIZE, 192, 48 createvisualtask AnimTask_TransformMon, 2, 1 waitforvisualfinish clearmonbg ANIM_ATTACKER @@ -10560,10 +10560,10 @@ General_BaitThrow:: @ 81D5C0C createvisualtask sub_80F1C8C, 2, 0 createvisualtask AnimTask_LoadBaitGfx, 2, delay 0 - waitplaysewithpan SE_W026, 192, 22 + waitplaysewithpan SE_M_JUMP_KICK, 192, 22 createsprite gSafariBaitSpriteTemplate, ANIM_TARGET, 3, -18, 12, 0, 32 delay 50 - loopsewithpan SE_W039, 63, 19, 2 + loopsewithpan SE_M_TAIL_WHIP, 63, 19, 2 createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 2, 1 waitforvisualfinish createvisualtask AnimTask_FreeBaitGfx, 2, @@ -10584,7 +10584,7 @@ General_TurnTrap:: @ 81D5C5F Status_BindWrap:: @ 81D5C8B loadspritegfx ANIM_TAG_TENDRILS - loopsewithpan SE_W010, 63, 6, 2 + loopsewithpan SE_M_SCRATCH, 63, 6, 2 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0, 16, 0, 1 delay 7 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 1, 1 @@ -10592,13 +10592,13 @@ Status_BindWrap:: @ 81D5C8B createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 8, 1 delay 20 setarg 7, 65535 - playsewithpan SE_W020, 63 + playsewithpan SE_M_BIND, 63 waitforvisualfinish end Status_FireSpin:: @ 81D5CD3 loadspritegfx ANIM_TAG_SMALL_EMBER - playsewithpan SE_W221B, 63 + playsewithpan SE_M_SACRED_FIRE2, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1 call FireSpinEffect call FireSpinEffect @@ -10613,7 +10613,7 @@ Status_Whirlpool:: @ 81D5CF8 setalpha 12, 8 delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, 23968 - playsewithpan SE_W250, 63 + playsewithpan SE_M_WHIRLPOOL, 63 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1 call WhirlpoolEffect call WhirlpoolEffect @@ -10629,7 +10629,7 @@ Status_Clamp:: @ 81D5D4C loadspritegfx ANIM_TAG_IMPACT monbg 1 setalpha 12, 8 - playsewithpan SE_W011, 63 + playsewithpan SE_M_VICEGRIP, 63 createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10 createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10 delay 10 @@ -10645,7 +10645,7 @@ Status_SandTomb:: @ 81D5DA9 loadspritegfx ANIM_TAG_MUD_SAND createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 4, 2, 0, 7, 563 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 30, 1 - playsewithpan SE_W328, 63 + playsewithpan SE_M_SAND_TOMB, 63 call SandTombSwirlingDirt call SandTombSwirlingDirt delay 22 @@ -10658,19 +10658,19 @@ General_ItemEffect:: @ 81D5DF2 loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 delay 0 - playsewithpan SE_W036, 192 + playsewithpan SE_M_TAKE_DOWN, 192 createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, 0, 2 waitforvisualfinish - playsewithpan SE_W036, 192 + playsewithpan SE_M_TAKE_DOWN, 192 createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, 0, 2 waitforvisualfinish - playsewithpan SE_W036, 192 + playsewithpan SE_M_TAKE_DOWN, 192 createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, 0, 2 waitforvisualfinish - playsewithpan SE_W234, 192 + playsewithpan SE_M_MORNING_SUN, 192 call GrantingStarsEffect waitforvisualfinish - playsewithpan SE_REAPOKE, 192 + playsewithpan SE_SHINY, 192 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 3, 7, 0, 26609 createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 waitforvisualfinish @@ -10681,23 +10681,23 @@ General_SmokeballEscape:: @ 81D5E66 monbg ANIM_ATTACKER setalpha 12, 4 delay 0 - playsewithpan SE_BOWA2, 63 + playsewithpan SE_BALL_OPEN, 63 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_TARGET, 0, 0, 32, 28, 30 delay 4 - playsewithpan SE_BOWA2, 63 + playsewithpan SE_BALL_OPEN, 63 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 127, 2, 12, 20, 30 delay 12 - playsewithpan SE_BOWA2, 63 + playsewithpan SE_BALL_OPEN, 63 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 126, 2, -28, 4, 30 delay 12 - playsewithpan SE_BOWA2, 63 + playsewithpan SE_BALL_OPEN, 63 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 124, 2, 14, -20, 30 delay 4 - playsewithpan SE_BOWA2, 63 + playsewithpan SE_BALL_OPEN, 63 createvisualtask AnimTask_AttackerFadeToInvisible, 2, 2 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 123, 3, 4, 4, 30 delay 14 - playsewithpan SE_BOWA2, 63 + playsewithpan SE_BALL_OPEN, 63 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 122, 3, -14, 18, 46 delay 0 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 121, 3, 14, -14, 46 @@ -10716,7 +10716,7 @@ General_SmokeballEscape:: @ 81D5E66 General_HangedOn:: @ 81D5F42 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 7, 0, 9, 31 - playsewithpan SE_W082, 192 + playsewithpan SE_M_DRAGON_RAGE, 192 createvisualtask AnimTask_SlideMonForFocusBand, 5, 30, 128, 0, 1, 2, 0, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 2, 4, 9, 0, 31 @@ -10727,7 +10727,7 @@ General_HangedOn:: @ 81D5F42 General_Rain:: @ 81D5F8F loadspritegfx ANIM_TAG_RAIN_DROPS - playsewithpan SE_W240, 192 + playsewithpan SE_M_RAIN_DANCE, 192 createvisualtask AnimTask_BlendSelected, 10, 1 | (0xF << 7), 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60 @@ -10756,7 +10756,7 @@ General_MonHit:: @ 81D5FF5 loadspritegfx ANIM_TAG_IMPACT monbg 1 setalpha 12, 8 - playsewithpan SE_W003, 63 + playsewithpan SE_M_DOUBLE_SLAP, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 6, 1 waitforvisualfinish @@ -10789,23 +10789,23 @@ SnatchMoveContinue:: @ 81D6082 end SnatchOpposingMonMove:: @ 81D6089 - playsewithpan SE_W104, 192 + playsewithpan SE_M_DOUBLE_TEAM, 192 createvisualtask AnimTask_SnatchOpposingMonMove, 2, goto SnatchMoveContinue SnatchPartnerMonMove:: @ 81D6099 - playsewithpan SE_W104, 192 + playsewithpan SE_M_DOUBLE_TEAM, 192 createvisualtask AnimTask_SnatchPartnerMove, 2, goto SnatchMoveContinue General_FutureSightHit:: @ 81D60A9 createvisualtask AnimTask_SetAnimTargetToBattlerTarget, 2 monbg ANIM_DEF_PARTNER - playsewithpan SE_W060, 192 + playsewithpan SE_M_PSYBEAM, 192 call SetPsychicBackground setalpha 8, 8 - playsewithpan SE_W048, 63 - waitplaysewithpan SE_W048, 63, 8 + playsewithpan SE_M_SUPERSONIC, 63 + waitplaysewithpan SE_M_SUPERSONIC, 63, 8 createvisualtask AnimTask_ShakeMon, 2, 1, 4, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, 1, 1 waitforvisualfinish @@ -10826,26 +10826,26 @@ General_DoomDesireHit:: @ 81D6108 delay 10 createvisualtask AnimTask_DoomDesireLightBeam, 5, delay 9 - playsewithpan SE_W109, 192 + playsewithpan SE_M_CONFUSE_RAY, 192 delay 9 - playsewithpan SE_W109, 0 + playsewithpan SE_M_CONFUSE_RAY, 0 delay 9 - playsewithpan SE_W109, 63 + playsewithpan SE_M_CONFUSE_RAY, 63 delay 25 createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 10, 0, 20, 1 - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1 delay 6 - playsewithpan SE_W120, 63 + playsewithpan SE_M_SELF_DESTRUCT, 63 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_WHITE @@ -10854,7 +10854,7 @@ General_DoomDesireHit:: @ 81D6108 General_FocusPunchSetUp:: @ 81D61CD loadspritegfx ANIM_TAG_FOCUS_ENERGY - playsewithpan SE_W082, 192 + playsewithpan SE_M_DRAGON_RAGE, 192 call EndureEffect delay 8 createvisualtask AnimTask_CurseBlendEffect, 2, 2, 2, 2, 0, 11, 31 @@ -10889,7 +10889,7 @@ General_WishHeal:: @ 81D6250 loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 3, 0, 10, 0 waitforvisualfinish - playsewithpan SE_W025, 192 + playsewithpan SE_M_MEGA_KICK, 192 call GrantingStarsEffect waitforvisualfinish call HealingEffect @@ -10905,7 +10905,7 @@ General_MonScared:: @ 81D628A createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 10, 1 delay 20 createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1 - playsewithpan SE_W166, 63 + playsewithpan SE_M_SKETCH, 63 createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, 1, 4, 0, 5, 1 createvisualtask AnimTask_StretchTargetUp, 3, @@ -10922,7 +10922,7 @@ General_GhostGetOut:: @ 81D6301 monbg_22 0 createvisualtask sub_80B6BBC, 2, waitbgfadein - loopsewithpan SE_W060, 63, 20, 3 + loopsewithpan SE_M_PSYBEAM, 63, 20, 3 waitforvisualfinish clearmonbg_23 0 delay 1 @@ -10941,8 +10941,8 @@ General_GhostGetOut:: @ 81D6301 General_SilphScoped:: @ 81D637B monbg ANIM_ATTACKER - playsewithpan SE_W100, 192 - waitplaysewithpan SE_W107, 192, 48 + playsewithpan SE_M_TELEPORT, 192 + waitplaysewithpan SE_M_MINIMIZE, 192, 48 createvisualtask AnimTask_TransformMon, 2, 255 waitsound waitforvisualfinish @@ -10955,13 +10955,13 @@ General_SafariRockThrow:: @ 81D6394 loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT delay 0 - waitplaysewithpan SE_W026, 192, 22 + waitplaysewithpan SE_M_JUMP_KICK, 192, 22 createsprite gSafariRockTemplate, ANIM_TARGET, 3, -17, 14, 8, 0 delay 50 monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 0 - playsewithpan SE_W003, 63 + playsewithpan SE_M_DOUBLE_SLAP, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, -20, 1, 2 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER @@ -10978,28 +10978,28 @@ General_SafariReaction:: @ 81D63DC end gUnknown_81D63FD:: @ 81D63FD - playsewithpan SE_W036, 63 + playsewithpan SE_M_TAKE_DOWN, 63 createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 96, 0, 2 waitforvisualfinish - playsewithpan SE_W036, 63 + playsewithpan SE_M_TAKE_DOWN, 63 createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, -96, 0, 2 end gUnknown_81D6425:: @ 81D6425 loadspritegfx ANIM_TAG_ANGER createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -20 - playsewithpan SE_W207B, 63 + playsewithpan SE_M_SWAGGER2, 63 waitforvisualfinish delay 12 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -20 - playsewithpan SE_W207B, 63 + playsewithpan SE_M_SWAGGER2, 63 end gUnknown_81D644E:: @ 81D644E - playsewithpan SE_W036, 63 + playsewithpan SE_M_TAKE_DOWN, 63 createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 8, 136, 0, 2 waitforvisualfinish - playsewithpan SE_W036, 63 + playsewithpan SE_M_TAKE_DOWN, 63 createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 8, 136, 0, 2 end @@ -11030,7 +11030,7 @@ SnatchMoveSwapMonForSubstitute:: @ 81D64A7 goto SnatchMoveTrySwapToSubstituteEnd Special_LevelUp:: @ 81D64B6 - playsewithpan SE_EXPMAX, 0 + playsewithpan SE_EXP_MAX, 0 createvisualtask AnimTask_LoadHealthboxPalsForLevelUp, 2 delay 0 createvisualtask AnimTask_FlashHealthboxOnLevelUp, 5, 0, 0 @@ -11053,7 +11053,7 @@ Special_SwitchOutOpponentMon:: @ 81D64E8 Special_BallThrow:: @ 81D64F9 createvisualtask AnimTask_LoadBallGfx, 2 delay 0 - playsewithpan SE_NAGERU, 0 + playsewithpan SE_BALL_THROW, 0 createvisualtask AnimTask_ThrowBall, 2 createvisualtask AnimTask_IsBallBlockedByTrainerOrDodged, 2, jumpargeq 7, -1, BallThrowTrainerBlock @@ -11069,7 +11069,7 @@ BallThrowTrainerBlock:: @ 81D652D monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 0 - playsewithpan SE_W003, 63 + playsewithpan SE_M_DOUBLE_SLAP, 63 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, -20, 1, 2 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER @@ -11079,8 +11079,8 @@ BallThrowTrainerBlock:: @ 81D652D BallThrowGhostDodged:: @ 81D6555 delay 16 createvisualtask AnimTask_WindUpLunge, 2, 1, 48, 6, 16, 48, -48, 16 - playsewithpan SE_W036, 63 - waitplaysewithpan SE_W036, 63, 48 + playsewithpan SE_M_TAKE_DOWN, 63 + waitplaysewithpan SE_M_TAKE_DOWN, 63, 48 waitforvisualfinish goto BallThrowEnd |