diff options
Diffstat (limited to 'data/text')
-rw-r--r-- | data/text/help_system.inc | 1879 | ||||
-rw-r--r-- | data/text/move_descriptions.inc | 711 | ||||
-rw-r--r-- | data/text/teachy_tv.inc | 227 |
3 files changed, 2460 insertions, 357 deletions
diff --git a/data/text/help_system.inc b/data/text/help_system.inc new file mode 100644 index 000000000..a85af88a8 --- /dev/null +++ b/data/text/help_system.inc @@ -0,0 +1,1879 @@ +gUnknown_81B2DF8:: @ 81B2DF8 + .string "What should I do in this situation?$" + +gUnknown_81B2E1C:: @ 81B2E1C + .string "How do I do this?$" + +gUnknown_81B2E2E:: @ 81B2E2E + .string "What does this term mean?$" + +gUnknown_81B2E48:: @ 81B2E48 + .string "About this game$" + +gUnknown_81B2E58:: @ 81B2E58 + .string "Type Matchup List$" + +gUnknown_81B2E6A:: @ 81B2E6A + .string "EXIT$" + +gUnknown_81B2E6F:: @ 81B2E6F + .string "CANCEL$" + +gUnknown_81B2E76:: + .string "じぶんの ちからで やってみよう!$" + +gUnknown_81B2E88:: @ 81B2E88 + .string "Select to obtain hints for getting\n" + .string "over challenging situations.$" + +gUnknown_81B2EC8:: @ 81B2EC8 + .string "Detailed instructions are given for\n" + .string "various operations.$" + +gUnknown_81B2F00:: @ 81B2F00 + .string "Detailed descriptions are given for\n" + .string "terms that appear in the game.$" + +gUnknown_81B2F43:: @ 81B2F43 + .string "Detailed descriptions are given\n" + .string "about this game.$" + +gUnknown_81B2F74:: @ 81B2F74 + .string "The matchups of POKéMON types\n" + .string "and moves are listed.$" + +gUnknown_81B2FA9:: @ 81B2FA9 + .string "Select to exit the HELP System.$" + +gUnknown_81B2FC9:: @ 81B2FC9 + .string "Greetings! This is the HELP System.\n" + .string "Call me up whenever and wherever you\l" + .string "need by p" + +gUnknown_81B301B:: @ 81B301B + .string "ressing the L or R Button.\l" + .string "The help messages change to suit the\l" + .string "situation, so check them often, please.$" + +gUnknown_81B3083:: @ 81B3083 + .string "I'm playing for the first time. Help!$" + +gUnknown_81B30A9:: @ 81B30A9 + .string "What should I be doing?$" + +gUnknown_81B30C1:: @ 81B30C1 + .string "I can't get out of a room!$" + +gUnknown_81B30DC:: @ 81B30DC + .string "I can't find the person I want.$" + +gUnknown_81B30FC:: @ 81B30FC + .string "I've talked to everyone. Now what?$" + +gUnknown_81B311F:: @ 81B311F + .string "There's someone blocking my way!$" + +gUnknown_81B3140:: @ 81B3140 + .string "I can't go on!$" + +gUnknown_81B314F:: @ 81B314F + .string "I'm out of things to do.$" + +gUnknown_81B3168:: @ 81B3168 + .string "What happened to the item I got?$" + +gUnknown_81B3189:: @ 81B3189 + .string "What are the basics of my adventure?$" + +gUnknown_81B31AE:: @ 81B31AE + .string "How are roads and forests different?$" + +gUnknown_81B31D3:: @ 81B31D3 + .string "How are caves different?$" + +gUnknown_81B31EC:: @ 81B31EC + .string "How do I progress?$" + +gUnknown_81B31FF:: @ 81B31FF + .string "When can I use items?$" + +gUnknown_81B3215:: @ 81B3215 + .string "What's a battle?$" + +gUnknown_81B3226:: @ 81B3226 + .string "How do I prepare for battle?$" + +gUnknown_81B3243:: @ 81B3243 + .string "What is a POKéMON's vitality?$" + +gUnknown_81B3261:: @ 81B3261 + .string "My POKéMON are hurt!$" + +gUnknown_81B3276:: @ 81B3276 + .string "What is a status problem?$" + +gUnknown_81B3290:: @ 81B3290 + .string "What happens if all my POKéMON faint?$" + +gUnknown_81B32B6:: @ 81B32B6 + .string "I can't catch POKéMON!$" + +gUnknown_81B32CD:: @ 81B32CD + .string "I ran out of POTIONS.$" + +gUnknown_81B32E3:: @ 81B32E3 + .string "Can I buy POKé BALLS?$" + +gUnknown_81B32F9:: @ 81B32F9 + .string "What's a TRAINER?$" + +gUnknown_81B330B:: @ 81B330B + .string "How do I win against a TRAINER?$" + +gUnknown_81B332B:: @ 81B332B + .string "Where do POKéMON appear?$" + +gUnknown_81B3344:: @ 81B3344 + .string "What are POKéMON moves?$" + +gUnknown_81B335C:: @ 81B335C + .string "What are HIDDEN moves?$" + +gUnknown_81B3373:: @ 81B3373 + .string "What moves should I use?$" + +gUnknown_81B338C:: @ 81B338C + .string "I want to add more moves.$" + +gUnknown_81B33A6:: @ 81B33A6 + .string "I want to make my POKéMON stronger.$" + +gUnknown_81B33CA:: @ 81B33CA + .string "The foe POKéMON are too strong!$" + +gUnknown_81B33EA:: @ 81B33EA + .string "What do I do in a cave?$" + +gUnknown_81B3402:: @ 81B3402 + .string "There's nothing that I want to know!$" + +gUnknown_81B3427:: @ 81B3427 + .string "What's a POKéMON CENTER?$" + +gUnknown_81B3440:: @ 81B3440 + .string "What's a POKéMON MART?$" + +gUnknown_81B3457:: @ 81B3457 + .string "I want to end the game.$" + +gUnknown_81B346F:: @ 81B346F + .string "What's a POKéMON?$" + +gUnknown_81B3481:: @ 81B3481 + .string "What is that person like?$" + +gUnknown_81B349B:: @ 81B349B + .string "What does a HIDDEN move do?$" + +gUnknown_81B34B7:: @ 81B34B7 + .string "What do I do in a SAFARI GAME?$" + +gUnknown_81B34D6:: @ 81B34D6 + .string "What are the SAFARI GAME rules?$" + +gUnknown_81B34F6:: @ 81B34F6 + .string "I want to end this SAFARI GAME!$" + +gUnknown_81B3516:: @ 81B3516 + .string "What is a GYM?$" + +gUnknown_81B3525:: @ 81B3525 + .string "You become the main character,\n" + .string "exploring the world of POKéMON.\l" + .string "By talking to people and solving\l" + .string "mysteries, new paths will open to you.\l" + .string "Strive for the goal together with your\l" + .string "wonderful POKéMON.$" + +gUnknown_81B35E6:: @ 81B35E6 + .string "When you come across another person,\n" + .string "go up to them and press the A Button.\l" + .string "That will get them to talk and interact\l" + .string "with your character. You may also\l" + .string "examine various items and objects in\l" + .string "the same way. Talk to people and check\l" + .string "things often to obtain information.$" + +gUnknown_81B36EB:: @ 81B36EB + .string "On the stairs or the exits of a\n" + .string "building is a red mat. Move your\l" + .string "character to stand on top of the\l" + .string "red mat. Press the {EXTRA_PLUS} Control Pad \l" + .string "toward the stairs or the exit to\l" + .string "advance.$" + +gUnknown_81B379A:: @ 81B379A + .string "This isn't something you should worry\n" + .string "about too much.\l" + .string "Talk to other people, check signs,\l" + .string "check things, and so on.\l" + .string "Sometimes, you may need to just move\l" + .string "to a new town or place.$" + +gUnknown_81B3849:: @ 81B3849 + .string "Try moving on to a new road, town, or\n" + .string "place.$" + +gUnknown_81B3876:: @ 81B3876 + .string "There could be something in the town\n" + .string "or inside a building that is the cause.\l" + .string "Try talking to the people in the area\l" + .string "again. If there is a problem that they\l" + .string "need solved, you may have to help.\l" + .string "Afterwards, try talking to the person\l" + .string "blocking your way again.$" + +gUnknown_81B3972:: @ 81B3972 + .string "Try talking to people by going up to\n" + .string "them and pressing the A Button.\l" + .string "Also, try checking things like odd trees\l" + .string "and strange rocks with the A Button.\l" + .string "Press the {EXTRA_PLUS} Control Pad and try going\l" + .string "to places that look impassable, too.$" + +gUnknown_81B3A51:: @ 81B3A51 + .string "Try going to places where you \n" + .string "haven't visited yet.\l" + .string "Also, check everything that looks\l" + .string "suspicious by pressing the A Button.$" + +gUnknown_81B3ACC:: @ 81B3ACC + .string "Any item that you are given by another\n" + .string "character goes in your BAG.\l" + .string "The item is automatically sorted and\l" + .string "placed in one of three pockets.\l" + .string "For instructions on the BAG's use,\l" + .string "please refer to the HELP System's\l" + .string "“How do I do this?” heading.$" + +gUnknown_81B3BB6:: @ 81B3BB6 + .string "If POKéMON are hurt in battle,\n" + .string "take them to a POKéMON CENTER and\l" + .string "have them healed by the staff.\l" + .string "Get in the habit of saving your\l" + .string "game and recording your progress.\l" + .string "Stock up on healing items at\l" + .string "POKéMON MARTS before traveling far.$" + +gUnknown_81B3C99:: @ 81B3C99 + .string "Forests are basically the same as\n" + .string "roads but they can be like mazes.\l" + .string "All forests have a way out, so don't\l" + .string "give up if you get lost.$" + +gUnknown_81B3D1B:: @ 81B3D1B + .string "Caves are dark and dangerous. Wild\n" + .string "POKéMON can appear anywhere in them.\l" + .string "If there is an emergency, rush to a\l" + .string "POKéMON CENTER or use items.\l" + .string "New towns await discovery beyond some\l" + .string "caves, so don't give up.$" + +gUnknown_81B3DE3:: @ 81B3DE3 + .string "The object of the game is to train\n" + .string "your POKéMON and move forward.\l" + .string "You must collect info and solve\l" + .string "problems. For example, what do you\l" + .string "need to get around an obstacle?\l" + .string "What would get that impeding\l" + .string "person out of the way?$" + +gUnknown_81B3EBC:: @ 81B3EBC + .string "There are several kinds of items.\n" + .string "Some can be used only on the field.\l" + .string "Some are only for use during battle.\l" + .string "Some can be used anytime.\l" + .string "Try using an item - if it can't be used,\l" + .string "you will be alerted.$" + +gUnknown_81B3F7F:: @ 81B3F7F + .string "In a battle, POKéMON try to reduce\n" + .string "one another's vitality, expressed as\l" + .string "HP. If a POKéMON's HP falls to zero,\l" + .string "it faints, and the other POKéMON\l" + .string "wins. By winning a battle, POKéMON\l" + .string "earn EXP. Points, which help them\l" + .string "level up (grow stronger).$" + +gUnknown_81B406C:: @ 81B406C + .string "First, fully heal the POKéMON in your\n" + .string "party (the POKéMON with you) at any\l" + .string "POKéMON CENTER.\l" + .string "You should also buy healing items for\l" + .string "emergencies at a POKéMON MART.$" + +gUnknown_81B410B:: @ 81B410B + .string "A POKéMON's vitality is expressed in HP.\n" + .string "If a POKéMON is hurt in battle, HP is\l" + .string "subtracted. If its HP drops to zero,\l" + .string "the POKéMON faints.\l" + .string "Heal hurt or fainted POKéMON at a\l" + .string "POKéMON CENTER or by using items.$" + +gUnknown_81B41D7:: @ 81B41D7 + .string "A POKéMON CENTER is like an inn for\n" + .string "POKéMON. It will fully heal POKéMON of\l" + .string "any status problems and fully restore\l" + .string "their HP using a special machine.\l" + .string "This service is free, so get in the\l" + .string "habit of healing your POKéMON often.$" + +gUnknown_81B42B3:: @ 81B42B3 + .string "A status problem refers to an ailment\n" + .string "that is inflicted on a POKéMON by its\l" + .string "foe's attack. These include burns,\l" + .string "paralysis, poisoning, sleep, and\l" + .string "freezing. These can be healed by\l" + .string "visiting a POKéMON CENTER or using\l" + .string "the appropriate item.$" + +gUnknown_81B439D:: @ 81B439D + .string "If all the POKéMON in your party\n" + .string "(all the POKéMON with you) faint, you\l" + .string "lose some MONEY, and you are\l" + .string "returned home or to a POKéMON\l" + .string "CENTER. To reduce that chance, visit\l" + .string "POKéMON CENTERS often. Also, get\l" + .string "in the habit of saving often.$" + +gUnknown_81B4483:: @ 81B4483 + .string "If a wild POKéMON escapes from a POKé\n" + .string "BALL, it's obviously still feisty.\l" + .string "Try reducing its HP some more, and\l" + .string "try to weaken it with paralysis or sleep\l" + .string "before trying to catch it.\l" + .string "If the POKé BALL rocks for a while,\l" + .string "the quarry is close to being caught!$" + +gUnknown_81B457C:: @ 81B457C + .string "There are shops, known as POKéMON\n" + .string "MARTS, that sell items.\l" + .string "You will not find POKéMON MARTS on\l" + .string "roads, in forests, or in caves.\l" + .string "Stock up on needed items while you are\l" + .string "visiting a town with a POKéMON MART.$" + +gUnknown_81B4645:: @ 81B4645 + .string "You may buy POKé BALLS at any\n" + .string "POKéMON MART in any town.\l" + .string "You will not find POKéMON MARTS on\l" + .string "roads, in forests, or in caves.\l" + .string "Stock up on POKé BALLS while you are\l" + .string "visiting a town with a POKéMON MART.$" + +gUnknown_81B470A:: @ 81B470A + .string "A TRAINER is a person who raises\n" + .string "POKéMON through battling.\l" + .string "TRAINERS will challenge you \l" + .string "wherever they are - it could be on\l" + .string "a road, in forests, caves, anywhere.\l" + .string "If your eyes meet, you have to accept\l" + .string "their challenge. So be careful!$" + +gUnknown_81B47F0:: @ 81B47F0 + .string "To beat a TRAINER in battle, use\n" + .string "POKéMON that have type advantages\l" + .string "over the foe's POKéMON. You may also\l" + .string "use highly trained POKéMON with\l" + .string "overwhelming power. Outnumbering the\l" + .string "foe's POKéMON is another obvious\l" + .string "tactic.$" + +gUnknown_81B48C6:: @ 81B48C6 + .string "Wild POKéMON will appear in tall grass,\n" + .string "on roads, and in forests. They will\l" + .string "appear anywhere in dark caves.\l" + .string "There are no wild POKéMON or TRAINERS\l" + .string "in towns, so they are safe places.$" + +gUnknown_81B497A:: @ 81B497A + .string "POKéMON may learn up to four different\n" + .string "techniques, or moves. There is a great\l" + .string "variety of moves including attacks and\l" + .string "those with special effects. The kinds\l" + .string "of moves that can be learned vary\l" + .string "for each POKéMON. Some moves\l" + .string "can be learned from machines.$" + +gUnknown_81B4A72:: @ 81B4A72 + .string "HIDDEN moves are those that are\n" + .string "especially important for your\l" + .string "adventure. To use such a move outside\l" + .string "of battle, open the “POKéMON” MENU\l" + .string "and make the POKéMON that knows the\l" + .string "move use it. A fainted POKéMON may use\l" + .string "a HIDDEN move outside of battle.$" + +gUnknown_81B4B65:: @ 81B4B65 + .string "Select “FIGHT,” and the MENU of moves\n" + .string "will appear. Consider the type\l" + .string "matchups, and use the most effective\l" + .string "moves. You can check the effects of\l" + .string "moves by opening “POKéMON,”\l" + .string "picking a POKéMON, opening “SUMMARY,”\l" + .string "then opening “POKéMON SKILLS.”$" + +gUnknown_81B4C54:: @ 81B4C54 + .string "The most a POKéMON can learn is four\n" + .string "moves. They are learned as the\l" + .string "POKéMON levels up. It can also be\l" + .string "taught a move using a TM (Technical\l" + .string "Machine) or HM (Hidden Machine).\l" + .string "There are also people who teach moves.$" + +gUnknown_81B4D26:: @ 81B4D26 + .string "The key to making your POKéMON\n" + .string "strong is to battle and win often.\l" + .string "The EXP. (Experience) Points earned\l" + .string "by winning battles accumulate to\l" + .string "level up POKéMON that participated in\l" + .string "them. Battle wild POKéMON often to\l" + .string "level up your party.$" + +gUnknown_81B4E0B:: @ 81B4E0B + .string "If your foes are too strong, try\n" + .string "leveling up your POKéMON some more.\l" + .string "Go back the way you came and battle\l" + .string "wild POKéMON to level up your party.\l" + .string "You may also battle TRAINERS whom you\l" + .string "have not battled before.$" + +gUnknown_81B4ED8:: @ 81B4ED8 + .string "Unlike roads and forests, wild POKéMON\n" + .string "can appear anywhere in caves.\l" + .string "If your POKéMON are hurt in a cave,\l" + .string "rush to a POKéMON CENTER or use items\l" + .string "to heal them right away. It is very\l" + .string "dangerous to force your luck in caves.$" + +gUnknown_81B4FB2:: @ 81B4FB2 + .string "Trust your own knowledge and power.\n" + .string "Believe in yourself and find your way!$" + +gUnknown_81B4FFD:: @ 81B4FFD + .string "A POKéMON CENTER is identified by its\n" + .string "red roof and a “P.C” sign. Every\l" + .string "POKéMON CENTER offers such services as\l" + .string "fully healing POKéMON and free PC use,\l" + .string "making it essential for your travels.\l" + .string "On the upper floor are facilities for\l" + .string "linking with friends and others.$" + +gUnknown_81B50FF:: @ 81B50FF + .string "A POKéMON MART is identified by its\n" + .string "blue roof and a “MART” sign.\l" + .string "Items can be bought and sold at any\l" + .string "POKéMON MART. Some MARTS carry items\l" + .string "that are available only in their towns.$" + +gUnknown_81B51B1:: @ 81B51B1 + .string "You can safely end your game by\n" + .string "selecting “SAVE” on the MENU.\l" + .string "Once you have saved, the game can be\l" + .string "safely turned off. When the game is\l" + .string "turned back on, you can resume from\l" + .string "where you last saved.$" + +gUnknown_81B5272:: @ 81B5272 + .string "POKéMON are living beings about which\n" + .string "many mysteries still remain. You may\l" + .string "see them in grass, the sea, and caves.\l" + .string "They appear to obey the wishes of the\l" + .string "TRAINERS that caught them.$" + +gUnknown_81B5325:: @ 81B5325 + .string "Use the FAME CHECKER among the\n" + .string "KEY ITEMS in your BAG.\l" + .string "It may give you a hint, so try it out.$" + +gUnknown_81B5382:: @ 81B5382 + .string "A HIDDEN move is taught to a POKéMON\n" + .string "using an HM (Hidden Machine).\l" + .string "A HIDDEN move is important for helping\l" + .string "your adventure. For example, one is\l" + .string "used to light up dark caves. Another\l" + .string "cuts down small trees. There is one\l" + .string "for traveling on water, and so on.$" + +gUnknown_81B547C:: @ 81B547C + .string "Try to catch wild POKéMON by throwing\n" + .string "the special SAFARI BALLS.\l" + .string "You may keep any item you find, too.$" + +gUnknown_81B54E1:: @ 81B54E1 + .string "Your SAFARI GAME ends once you have\n" + .string "traveled a certain distance or thrown\l" + .string "all your SAFARI BALLS.\l" + .string "Open the MENU to check the remaining\l" + .string "number of steps and SAFARI BALLS.$" + +gUnknown_81B5589:: @ 81B5589 + .string "If you would like to cut your SAFARI\n" + .string "GAME short, open the MENU and select\l" + .string "“RETIRE” at the top of the list.$" + +gUnknown_81B55F4:: @ 81B55F4 + .string "POKéMON GYMS are operated by the\n" + .string "POKéMON LEAGUE and are training\l" + .string "facilities for TRAINERS. They are all\l" + .string "across the land in cities and towns.\l" + .string "Each one is headed by a LEADER, who\l" + .string "is a very skilled TRAINER. Beat the\l" + .string "LEADER to collect a BADGE.$" + +gUnknown_81B56E3:: @ 81B56E3 + .string " Using “POKéDEX”$" + +gUnknown_81B56F4:: @ 81B56F4 + .string " Using “POKéMON”$" + +gUnknown_81B5705:: @ 81B5705 + .string " Using “SUMMARY”$" + +gUnknown_81B5717:: @ 81B5717 + .string " Using “SWITCH”$" + +gUnknown_81B5728:: @ 81B5728 + .string " Using “ITEM”$" + +gUnknown_81B5737:: @ 81B5737 + .string " Using “BAG”$" + +gUnknown_81B5744:: @ 81B5744 + .string " Using an item$" + +gUnknown_81B5754:: @ 81B5754 + .string " Using a key item$" + +gUnknown_81B5767:: @ 81B5767 + .string " Using a POKé BALL$" + +gUnknown_81B577B:: @ 81B577B + .string " Using “{PLAYER}”$" + +gUnknown_81B5787:: @ 81B5787 + .string " Using “SAVE”$" + +gUnknown_81B5795:: @ 81B5795 + .string " Using “OPTION”$" + +gUnknown_81B57A5:: @ 81B57A5 + .string " Using a POTION$" + +gUnknown_81B57B8:: @ 81B57B8 + .string " Using the TOWN MAP$" + +gUnknown_81B57CF:: @ 81B57CF + .string " Using a TM$" + +gUnknown_81B57DE:: @ 81B57DE + .string " Using an HM$" + +gUnknown_81B57EE:: @ 81B57EE + .string "Using a move outside of battle$" + +gUnknown_81B580D:: @ 81B580D + .string " Riding the BICYCLE$" + +gUnknown_81B5824:: @ 81B5824 + .string "Entering a name$" + +gUnknown_81B5834:: @ 81B5834 + .string "Using a PC$" + +gUnknown_81B583F:: @ 81B583F + .string " Using “{STR_VAR_1}'S PC”$" + +gUnknown_81B5850:: @ 81B5850 + .string " Using “WITHDRAW”$" + +gUnknown_81B5863:: @ 81B5863 + .string " Using “DEPOSIT”$" + +gUnknown_81B5875:: @ 81B5875 + .string " Using “MOVE”$" + +gUnknown_81B5884:: @ 81B5884 + .string " Moving items$" + +gUnknown_81B5893:: @ 81B5893 + .string " Using “{PLAYER}'s PC”$" + +gUnknown_81B58A4:: @ 81B58A4 + .string " Using “WITHDRAW ITEM”$" + +gUnknown_81B58BC:: @ 81B58BC + .string " Using “DEPOSIT ITEM”$" + +gUnknown_81B58D3:: @ 81B58D3 + .string " Using “MAILBOX”$" + +gUnknown_81B58E5:: @ 81B58E5 + .string " Using “PROF. OAK'S PC”$" + +gUnknown_81B58FD:: @ 81B58FD + .string "Opening the MENU$" + +gUnknown_81B590E:: @ 81B590E + .string " Using “FIGHT”$" + +gUnknown_81B591D:: @ 81B591D + .string " Using “POKéMON”$" + +gUnknown_81B592E:: @ 81B592E + .string " Using “SHIFT”$" + +gUnknown_81B593E:: @ 81B593E + .string " Using “SUMMARY”$" + +gUnknown_81B5950:: @ 81B5950 + .string " Using “BAG”$" + +gUnknown_81B595D:: @ 81B595D + .string " Reading the “POKéDEX”$" + +gUnknown_81B5974:: @ 81B5974 + .string "Using the PC at home$" + +gUnknown_81B5989:: @ 81B5989 + .string "Using the Item Storage System$" + +gUnknown_81B59A7:: @ 81B59A7 + .string " Using “WITHDRAW ITEM”$" + +gUnknown_81B59BF:: @ 81B59BF + .string " Using “DEPOSIT ITEM”$" + +gUnknown_81B59D6:: @ 81B59D6 + .string "Using the MAILBOX$" + +gUnknown_81B59E8:: @ 81B59E8 + .string " Using “RUN”$" + +gUnknown_81B59F5:: @ 81B59F5 + .string " “REGISTER” a key item$" + +gUnknown_81B5A0D:: @ 81B5A0D + .string " Using “BALL”$" + +gUnknown_81B5A1B:: @ 81B5A1B + .string " Using “BAIT”$" + +gUnknown_81B5A29:: @ 81B5A29 + .string " Using “ROCK”$" + +gUnknown_81B5A37:: @ 81B5A37 + .string " Using “HALL OF FAME”$" + +gUnknown_81B5A4D:: @ 81B5A4D + .string "{EXTRA_CIRCLE_1} Select “POKéDEX” on the MENU.\n" + .string "{EXTRA_CIRCLE_2} Choose POKéMON using commands such\n" + .string " as “POKéMON LIST,”\n" + .string " “HABITATS OF POKéMON,” and\n" + .string " “SEARCH.”\n" + .string "{EXTRA_CIRCLE_3} Select a POKéMON to obtain detailed\n" + .string " information.$" + +gUnknown_81B5B0C:: @ 81B5B0C + .string "{EXTRA_CIRCLE_1} Select “POKéMON” on the MENU.\n" + .string "{EXTRA_CIRCLE_2} Choose a POKéMON in your party.\n" + .string "{EXTRA_CIRCLE_3} Select “SUMMARY,” “SWITCH,”\n" + .string " or “ITEM.”$" + +gUnknown_81B5B7D:: @ 81B5B7D + .string "{EXTRA_CIRCLE_1} Select “SUMMARY.”\n" + .string "{EXTRA_CIRCLE_2} Press left or right on the {EXTRA_PLUS} Control\n" + .string " Pad to check the information:\n" + .string " “POKéMON INFO”\n" + .string " “POKéMON SKILLS”\n" + .string " “KNOWN MOVES”$" + +gUnknown_81B5C13:: @ 81B5C13 + .string "{EXTRA_CIRCLE_1} Choose the POKéMON you want to\n" + .string " switch around.\n" + .string "{EXTRA_CIRCLE_2} Select “SWITCH.”\n" + .string "{EXTRA_CIRCLE_3} Select the POKéMON to switch with\n" + .string " the first one.\n" + .string "The POKéMON at the left of the screen\n" + .string "will be the first one out in a battle.$" + +gUnknown_81B5CDF:: @ 81B5CDF + .string "{EXTRA_CIRCLE_1} Select “ITEM.”\n" + .string "{EXTRA_CIRCLE_2} Select whether you want to “GIVE”\n" + .string " an item to the POKéMON to hold,\n" + .string " or “TAKE” an item it is holding.\n" + .string "A POKéMON can hold no more than one\n" + .string "item!$" + +gUnknown_81B5D87:: @ 81B5D87 + .string "{EXTRA_CIRCLE_1} Select “BAG” on the MENU.\n" + .string "{EXTRA_CIRCLE_2} Press left or right on the {EXTRA_PLUS} Control\n" + .string " Pad to check the data headings:\n" + .string " “ITEMS”\n" + .string " “KEY ITEMS”\n" + .string " “POKé BALLS”\n" + .string " Press up or down to select an item.$" + +gUnknown_81B5E41:: @ 81B5E41 + .string "{EXTRA_CIRCLE_1} Select the “ITEMS” POCKET.\n" + .string "{EXTRA_CIRCLE_2} Press up or down on the {EXTRA_PLUS} Control\n" + .string " Pad to select an item.\n" + .string "{EXTRA_CIRCLE_3} Select “USE” to use the selected\n" + .string " item.\n" + .string "Some items may not be used depending\n" + .string "on the place and/or situation.$" + +gUnknown_81B5F10:: @ 81B5F10 + .string "{EXTRA_CIRCLE_1} Select the “KEY ITEMS” POCKET.\n" + .string "{EXTRA_CIRCLE_2} Press up or down on the {EXTRA_PLUS} Control\n" + .string " Pad to select a key item.\n" + .string "{EXTRA_CIRCLE_3} Select “USE” to use the selected\n" + .string " key item.$" + +gUnknown_81B5FA6:: @ 81B5FA6 + .string "{EXTRA_CIRCLE_1} While battling a wild POKéMON,\n" + .string " select the BAG's “POKé BALLS”\n" + .string " POCKET.\n" + .string "{EXTRA_CIRCLE_2} Press up or down on the {EXTRA_PLUS} Control\n" + .string " Pad to select a POKé BALL.\n" + .string "{EXTRA_CIRCLE_3} Select “USE” to throw the selected\n" + .string " POKé BALL.$" + +gUnknown_81B606C:: @ 81B606C + .string "{EXTRA_CIRCLE_1} Select “{PLAYER}” on the MENU.\n" + .string "{EXTRA_CIRCLE_2} Your TRAINER CARD is displayed face\n" + .string " up with basic information. Press the\n" + .string " A Button to turn the CARD over.\n" + .string "{EXTRA_CIRCLE_3} A variety of data can be found on\n" + .string " the reverse side of the CARD.$" + +gUnknown_81B6140:: @ 81B6140 + .string "{EXTRA_CIRCLE_1} Select “SAVE” on the MENU.\n" + .string "{EXTRA_CIRCLE_2} Select “YES” and your progress is\n" + .string " recorded in the save file.\n" + .string "Once the game is saved, you may turn\n" + .string "off the game. Your game can be resumed\n" + .string "from where you saved.$" + +gUnknown_81B6203:: @ 81B6203 + .string "{EXTRA_CIRCLE_1} Select “OPTION” on the MENU.\n" + .string "{EXTRA_CIRCLE_2} Press up or down on the {EXTRA_PLUS} Control\n" + .string " Pad to select an optional item, then\n" + .string " press left or right to alter the\n" + .string " settings.\n" + .string "{EXTRA_CIRCLE_3} Select “CANCEL” or press the\n" + .string " B Button after making changes.$" + +gUnknown_81B62E4:: @ 81B62E4 + .string "{EXTRA_CIRCLE_1} Open the MENU.\n" + .string "{EXTRA_CIRCLE_2} Press up or down on the {EXTRA_PLUS} Control\n" + .string " Pad and select “BAG.”\n" + .string "{EXTRA_CIRCLE_3} Select “POTION” in the “ITEMS”\n" + .string " POCKET.\n" + .string "{EXTRA_CIRCLE_4} Select “USE.”\n" + .string "{EXTRA_CIRCLE_5} Select the POKéMON to be healed.$" + +gUnknown_81B6397:: @ 81B6397 + .string "{EXTRA_CIRCLE_1} Open the MENU.\n" + .string "{EXTRA_CIRCLE_2} Press up or down on the {EXTRA_PLUS} Control\n" + .string " Pad and select “BAG.”\n" + .string "{EXTRA_CIRCLE_3} Press left or right to open the\n" + .string " “KEY ITEMS” POCKET, then press\n" + .string " up or down to select “TOWN MAP.” \n" + .string "{EXTRA_CIRCLE_4} Select “USE” to open the TOWN MAP.$" + +gUnknown_81B6478:: @ 81B6478 + .string "{EXTRA_CIRCLE_1} Open the MENU.\n" + .string "{EXTRA_CIRCLE_2} Open the “KEY ITEMS” POCKET in the\n" + .string " “BAG.”\n" + .string "{EXTRA_CIRCLE_3} “OPEN” the TM CASE.\n" + .string "{EXTRA_CIRCLE_4} Select and “USE” a TM.\n" + .string "{EXTRA_CIRCLE_5} Select a POKéMON that can learn the\n" + .string " move in the TM.$" + +gUnknown_81B6525:: @ 81B6525 + .string "{EXTRA_CIRCLE_1} Open the MENU.\n" + .string "{EXTRA_CIRCLE_2} Open the “KEY ITEMS” POCKET in the\n" + .string " “BAG.”\n" + .string "{EXTRA_CIRCLE_3} “OPEN” the TM CASE.\n" + .string "{EXTRA_CIRCLE_4} Select and “USE” an HM.\n" + .string "{EXTRA_CIRCLE_5} Select a POKéMON that can learn it.\n" + .string "HMs are hard to remove, so be careful!$" + +gUnknown_81B65E7:: @ 81B65E7 + .string "{EXTRA_CIRCLE_1} Open the MENU.\n" + .string "{EXTRA_CIRCLE_2} Select “POKéMON.”\n" + .string "{EXTRA_CIRCLE_3} Select a POKéMON that knows an\n" + .string " HM move. The usable HM move(s)\n" + .string " will be shown in blue. Select and\n" + .string " use the desired move to destroy an\n" + .string " obstacle, fly, surf, etc.$" + +gUnknown_81B66BA:: @ 81B66BA + .string "{EXTRA_CIRCLE_1} Open the MENU. Open the\n" + .string " “KEY ITEMS” POCKET in the “BAG”\n" + .string " and select the “BICYCLE.”\n" + .string "{EXTRA_CIRCLE_2} The BICYCLE can be ridden by\n" + .string " selecting “USE.” You may also\n" + .string " “REGISTER” it for instant use by\n" + .string " pressing SELECT.$" + +gUnknown_81B678E:: @ 81B678E + .string "{EXTRA_CIRCLE_1} Move the cursor to the letter you\n" + .string " want with the {EXTRA_PLUS} Control Pad, then\n" + .string " press the A Button to enter it.\n" + .string "{EXTRA_CIRCLE_2} Press the B Button to back up.\n" + .string "{EXTRA_CIRCLE_3} Press SELECT to switch between\n" + .string " uppercase and lowercase letters.\n" + .string "{EXTRA_CIRCLE_4} Press the A Button on “OK.”$" + +gUnknown_81B6883:: @ 81B6883 + .string "{EXTRA_CIRCLE_1} Go to any POKéMON CENTER, go up\n" + .string " to the PC, then press the A Button.$" + +gUnknown_81B68CD:: @ 81B68CD + .string "{EXTRA_CIRCLE_1} Select “{STR_VAR_1}'S PC” on the PC.\n" + .string "{EXTRA_CIRCLE_2} Select from one of the top three\n" + .string " MENU items to access the POKéMON\n" + .string " Storage System.\n" + .string "If you catch a POKéMON when you have\n" + .string "six in your party, the POKéMON is sent\n" + .string "automatically to a BOX in the System!$" + +gUnknown_81B69B9:: @ 81B69B9 + .string "{EXTRA_CIRCLE_1} Select a POKéMON in the open BOX\n" + .string " with the {EXTRA_PLUS} Control Pad.\n" + .string "{EXTRA_CIRCLE_2} Select “WITHDRAW” to remove the\n" + .string " POKéMON from the BOX and add it to\n" + .string " your party.\n" + .string "You may not withdraw a POKéMON if you\n" + .string "already have six POKéMON with you!$" + +gUnknown_81B6A9A:: @ 81B6A9A + .string "{EXTRA_CIRCLE_1} Select a POKéMON in your party with\n" + .string " the {EXTRA_PLUS} Control Pad.\n" + .string "{EXTRA_CIRCLE_2} Select “DEPOSIT.”\n" + .string "{EXTRA_CIRCLE_3} Select the BOX, then press the\n" + .string " A Button to store the POKéMON.\n" + .string "If you have only one POKéMON with you,\n" + .string "it may not be stored!$" + +gUnknown_81B6B6E:: @ 81B6B6E + .string "{EXTRA_CIRCLE_1} Select a POKéMON in the open BOX.\n" + .string "{EXTRA_CIRCLE_2} Pick up the POKéMON by selecting\n" + .string " “MOVE” and move it anywhere with\n" + .string " the {EXTRA_PLUS} Control Pad.\n" + .string "{EXTRA_CIRCLE_3} Move the POKéMON to the BOX name\n" + .string " and press left or right to move it\n" + .string " to another BOX.$" + +gUnknown_81B6C4F:: @ 81B6C4F + .string "{EXTRA_CIRCLE_1} Faintly shown POKéMON can be made\n" + .string " to hold an item by selecting it and\n" + .string " pressing the A Button.\n" + .string "{EXTRA_CIRCLE_2} Clearly shown POKéMON can be made\n" + .string " to give the item they are holding to\n" + .string " another POKéMON, or return the item\n" + .string " to the BAG with the A Button.$" + +gUnknown_81B6D4A:: @ 81B6D4A + .string "{EXTRA_CIRCLE_1} Select “{PLAYER}'s PC” on the PC.\n" + .string "{EXTRA_CIRCLE_2} Select either “ITEM STORAGE” or\n" + .string " “MAILBOX.”\n" + .string "You may store things in your own PC\n" + .string "if your BAG is full. You may also\n" + .string "withdraw items stored in your PC.$" + +gUnknown_81B6E02:: @ 81B6E02 + .string "{EXTRA_CIRCLE_1} Select “WITHDRAW ITEM.”\n" + .string "{EXTRA_CIRCLE_2} Select the item to be withdrawn.\n" + .string "{EXTRA_CIRCLE_3} The item can be withdrawn and\n" + .string " placed in the BAG's ITEMS POCKET.\n" + .string " It may also be directly given to a\n" + .string " POKéMON to hold.$" + +gUnknown_81B6EC1:: @ 81B6EC1 + .string "{EXTRA_CIRCLE_1} Select “DEPOSIT ITEM.”\n" + .string "{EXTRA_CIRCLE_2} Select the item in the BAG to be\n" + .string " deposited using the {EXTRA_PLUS} Control Pad.\n" + .string "{EXTRA_CIRCLE_3} If there is more than one \n" + .string " item to be deposited, enter the\n" + .string " quantity with the {EXTRA_PLUS} Control Pad,\n" + .string " then press the A Button.$" + +gUnknown_81B6FA8:: @ 81B6FA8 + .string "When MAIL is taken from a POKéMON,\n" + .string "it is moved to the MAILBOX. If it has\n" + .string "no MAIL, the MAILBOX can't be used.\n" + .string "{EXTRA_CIRCLE_1} Select “{PLAYER}'S PC” on the PC.\n" + .string "{EXTRA_CIRCLE_2} Select “MAILBOX” to read MAIL or\n" + .string " make a POKéMON hold MAIL.$" + +gUnknown_81B7075:: @ 81B7075 + .string "{EXTRA_CIRCLE_1} Select “PROF. OAK'S PC” on the PC.\n" + .string "{EXTRA_CIRCLE_2} PROF. OAK will evaluate your\n" + .string " POKéDEX.\n" + .string "His evaluations should give you hints\n" + .string "for catching more POKéMON!$" + +gUnknown_81B7108:: @ 81B7108 + .string "{EXTRA_CIRCLE_1} Press START.\n" + .string "{EXTRA_CIRCLE_2} The MENU will open on the right.\n" + .string "{EXTRA_CIRCLE_3} Depending on the situation, the MENU\n" + .string " may feature different headings.\n" + .string "The MENU will not open in certain\n" + .string "situations such as when talking, doing\n" + .string "something, battling, etc.$" + +gUnknown_81B71EA:: @ 81B71EA + .string "{EXTRA_CIRCLE_1} Select “FIGHT.”\n" + .string "{EXTRA_CIRCLE_2} Select one of the moves shown,\n" + .string "and that move will be used!$" + +gUnknown_81B723B:: @ 81B723B + .string "{EXTRA_CIRCLE_1} Select “POKéMON.”\n" + .string "{EXTRA_CIRCLE_2} Select the POKéMON in your party\n" + .string " that you want to use.\n" + .string "{EXTRA_CIRCLE_3} If you have two or more POKéMON\n" + .string " with you, they may be switched by\n" + .string " selecting “SHIFT.” Check POKéMON\n" + .string " data by selecting “SUMMARY.”$" + +gUnknown_81B7319:: @ 81B7319 + .string "This command switches the POKéMON in\n" + .string "battle with another one in your party.\n" + .string "{EXTRA_CIRCLE_1} Select the POKéMON to be sent out.\n" + .string "{EXTRA_CIRCLE_2} Select “SHIFT.”\n" + .string "{EXTRA_CIRCLE_3} The selected POKéMON will switch\n" + .string " places with the POKéMON in battle!$" + +gUnknown_81B73E8:: @ 81B73E8 + .string "{EXTRA_CIRCLE_1} Select “SUMMARY.”\n" + .string "{EXTRA_CIRCLE_2} Press left or right on the {EXTRA_PLUS} Control\n" + .string " Pad to check the information:\n" + .string " “POKéMON INFO”\n" + .string " “POKéMON SKILLS”\n" + .string " “KNOWN MOVES”$" + +gUnknown_81B747E:: @ 81B747E + .string "{EXTRA_CIRCLE_1} Select “BAG.”\n" + .string "{EXTRA_CIRCLE_2} Press left or right on the {EXTRA_PLUS} Control\n" + .string " Pad to check the data headings:\n" + .string " “ITEMS”\n" + .string " “KEY ITEMS”\n" + .string " “POKé BALLS”\n" + .string " Press up or down to select an item.$" + +gUnknown_81B752C:: @ 81B752C + .string "{EXTRA_CIRCLE_1} POKéMON that you have caught are\n" + .string " identified by a POKé BALL mark on\n" + .string " the POKéDEX list.\n" + .string "{EXTRA_CIRCLE_2} A caught POKéMON will provide a\n" + .string " large amount of data.\n" + .string "{EXTRA_CIRCLE_3} Select “AREA” to display the TOWN\n" + .string " MAP with the POKéMON's habitat(s).$" + +gUnknown_81B7611:: @ 81B7611 + .string "{EXTRA_CIRCLE_1} Go up to the PC at home, then press\n" + .string " the A Button.\n" + .string "{EXTRA_CIRCLE_2} The PC will turn on.\n" + .string "{EXTRA_CIRCLE_3} Select either “ITEM STORAGE” or\n" + .string " “MAILBOX.”$" + +gUnknown_81B7692:: @ 81B7692 + .string "{EXTRA_CIRCLE_1} Select “WITHDRAW ITEM” to withdraw\n" + .string " an item stored on your PC.\n" + .string "{EXTRA_CIRCLE_2} Select “DEPOSIT ITEM” to put \n" + .string " an item from your BAG into your PC.$" + +gUnknown_81B771E:: @ 81B771E + .string "{EXTRA_CIRCLE_1} Select “WITHDRAW ITEM.”\n" + .string "{EXTRA_CIRCLE_2} Select the item to be withdrawn.\n" + .string "{EXTRA_CIRCLE_3} The item can be withdrawn and\n" + .string " placed in the BAG's ITEMS POCKET.\n" + .string " It may also be directly given to a\n" + .string " POKéMON to hold.$" + +gUnknown_81B77DD:: @ 81B77DD + .string "{EXTRA_CIRCLE_1} Select “DEPOSIT ITEM.”\n" + .string "{EXTRA_CIRCLE_2} Select the item in the BAG to be\n" + .string " deposited using the {EXTRA_PLUS} Control Pad.\n" + .string "{EXTRA_CIRCLE_3} If there is nothing in the BAG, this\n" + .string " command can't be used!$" + +gUnknown_81B7884:: @ 81B7884 + .string "When MAIL is taken from a POKéMON,\n" + .string "it is moved to the MAILBOX. If it has\n" + .string "no MAIL, the MAILBOX can't be used.\n" + .string "{EXTRA_CIRCLE_1} Select MAIL by name to read it or\n" + .string " make a POKéMON hold it.$" + +gUnknown_81B7931:: @ 81B7931 + .string "You may not “RUN” from a TRAINER\n" + .string "battle!\n" + .string "{EXTRA_CIRCLE_1} You may “RUN” from a wild POKéMON.\n" + .string "{EXTRA_CIRCLE_2} Your chance of escape is improved\n" + .string " if your POKéMON in battle is fast.$" + +gUnknown_81B79CB:: @ 81B79CB + .string "You may “REGISTER” a key item for\n" + .string "instant use by pressing SELECT!\n" + .string "{EXTRA_CIRCLE_1} Open the “KEY ITEMS” POCKET.\n" + .string "{EXTRA_CIRCLE_2} Select the key item, then select\n" + .string " “REGISTER.”$" + +gUnknown_81B7A60:: @ 81B7A60 + .string "{EXTRA_CIRCLE_1} Select to throw the special POKé\n" + .string " BALL used only in the SAFARI ZONE.\n" + .string "When wild POKéMON appear, throw lots\n" + .string "of SAFARI BALLS to catch them!$" + +gUnknown_81B7AEE:: @ 81B7AEE + .string "{EXTRA_CIRCLE_1} Select to throw the special food\n" + .string " used only in the SAFARI ZONE.\n" + .string "It is POKéMON food rolled up into\n" + .string "a ball for easy eating. When BAIT is\n" + .string "thrown, the wild POKéMON may get\n" + .string "attracted by it, and may not flee!$" + +gUnknown_81B7BBE:: @ 81B7BBE + .string "{EXTRA_CIRCLE_1} Select to throw a rock lying on\n" + .string " the ground in the SAFARI ZONE.\n" + .string "Throwing a rock at a POKéMON may \n" + .string "make it run away, but it becomes easier\n" + .string "to catch!$" + +gUnknown_81B7C57:: @ 81B7C57 + .string "{EXTRA_CIRCLE_1} Select “HALL OF FAME” on the PC.\n" + .string "{EXTRA_CIRCLE_2} The POKéMON that have entered the\n" + .string " HALL OF FAME can be examined.$" + +gUnknown_81B7CC1:: @ 81B7CC1 + .string "HP$" + +gUnknown_81B7CC4:: @ 81B7CC4 + .string "EXP. {EXTRA_LEFT_PAREN}EXP. Points{EXTRA_RIGHT_PAREN}$" + +gUnknown_81B7CD9:: @ 81B7CD9 + .string "MOVES$" + +gUnknown_81B7CDF:: @ 81B7CDF + .string "ATTACK$" + +gUnknown_81B7CE6:: @ 81B7CE6 + .string "DEFENSE$" + +gUnknown_81B7CEE:: @ 81B7CEE + .string "SP. ATK$" + +gUnknown_81B7CF6:: @ 81B7CF6 + .string "SP. DEF$" + +gUnknown_81B7CFE:: @ 81B7CFE + .string "SPEED$" + +gUnknown_81B7D04:: @ 81B7D04 + .string "Lv. {EXTRA_LEFT_PAREN}Level{EXTRA_RIGHT_PAREN}$" + +gUnknown_81B7D12:: @ 81B7D12 + .string "TYPE$" + +gUnknown_81B7D17:: @ 81B7D17 + .string "OT$" + +gUnknown_81B7D1A:: @ 81B7D1A + .string "ITEM$" + +gUnknown_81B7D1F:: @ 81B7D1F + .string "ABILITY$" + +gUnknown_81B7D27:: @ 81B7D27 + .string "MONEY$" + +gUnknown_81B7D2D:: @ 81B7D2D + .string "MOVE TYPE$" + +gUnknown_81B7D37:: @ 81B7D37 + .string "NATURE$" + +gUnknown_81B7D3E:: @ 81B7D3E + .string "ID No.$" + +gUnknown_81B7D45:: @ 81B7D45 + .string "PP$" + +gUnknown_81B7D48:: @ 81B7D48 + .string "POWER$" + +gUnknown_81B7D4E:: @ 81B7D4E + .string "ACCURACY$" + +gUnknown_81B7D57:: @ 81B7D57 + .string "FNT$" + +gUnknown_81B7D5B:: @ 81B7D5B + .string "ITEMS$" + +gUnknown_81B7D61:: @ 81B7D61 + .string "KEY ITEMS$" + +gUnknown_81B7D6B:: @ 81B7D6B + .string "POKé BALLS$" + +gUnknown_81B7D76:: @ 81B7D76 + .string "POKéDEX$" + +gUnknown_81B7D7E:: @ 81B7D7E + .string "PLAY TIME$" + +gUnknown_81B7D88:: @ 81B7D88 + .string "BADGES$" + +gUnknown_81B7D8F:: @ 81B7D8F + .string "TEXT SPEED$" + +gUnknown_81B7D9A:: @ 81B7D9A + .string "BATTLE SCENE$" + +gUnknown_81B7DA7:: @ 81B7DA7 + .string "BATTLE STYLE$" + +gUnknown_81B7DB4:: @ 81B7DB4 + .string "SOUND$" + +gUnknown_81B7DBA:: @ 81B7DBA + .string "BUTTON MODE$" + +gUnknown_81B7DC6:: @ 81B7DC6 + .string "FRAME$" + +gUnknown_81B7DCC:: @ 81B7DCC + .string "CANCEL$" + +gUnknown_81B7DD3:: @ 81B7DD3 + .string "TM$" + +gUnknown_81B7DD6:: @ 81B7DD6 + .string "HM$" + +gUnknown_81B7DD9:: @ 81B7DD9 + .string "HM MOVE$" + +gUnknown_81B7DE1:: @ 81B7DE1 + .string "EVOLUTION$" + +gUnknown_81B7DEB:: @ 81B7DEB + .string "STATUS PROBLEM$" + +gUnknown_81B7DFA:: @ 81B7DFA + .string "POKéMON$" + +gUnknown_81B7E02:: @ 81B7E02 + .string "ID No.$" + +gUnknown_81B7E09:: @ 81B7E09 + .string "MONEY$" + +gUnknown_81B7E0F:: @ 81B7E0F + .string "BADGES$" + +gUnknown_81B7E16:: @ 81B7E16 + .string "HP indicates a POKéMON's vitality.\n" + .string "If a POKéMON's HP drops to zero, it\l" + .string "faints and is unable to battle.\l" + .string "So, the key in battle is to try to\l" + .string "reduce the foe's HP to zero.\l" + .string "If your POKéMON are hurt, restore their\l" + .string "HP at a POKéMON CENTER or use items.$" + +gUnknown_81B7F0A:: @ 81B7F0A + .string "EXP. Points stands for “Experience\n" + .string "Points.” POKéMON gain EXP. Points by\l" + .string "participating in winning battles.\l" + .string "When a POKéMON accumulates sufficient\l" + .string "EXP. Points, it levels up. The EXP. Bar\l" + .string "indicates accumulated EXP. Points.\l" + .string "It returns to zero upon leveling up.$" + +gUnknown_81B800A:: @ 81B800A + .string "POKéMON may learn up to four different\n" + .string "moves. There are many kinds of moves\l" + .string "including attacks and those with\l" + .string "special effects. The kinds of moves\l" + .string "that can be learned vary for each\l" + .string "POKéMON. Some moves can be learned\l" + .string "from items.$" + +gUnknown_81B80EC:: @ 81B80EC + .string "ATTACK indicates the power of an\n" + .string "offensive move. The higher this stat,\l" + .string "the more powerful the move.\l" + .string "It is applied for the following move\l" + .string "types: NORMAL, POISON, GROUND,\l" + .string "FLYING, BUG, FIGHTING, ROCK, GHOST,\l" + .string "and STEEL.$" + +gUnknown_81B81C2:: @ 81B81C2 + .string "DEFENSE indicates the resistance a\n" + .string "POKéMON has against physical attacks.\l" + .string "The higher this stat, the less damage\l" + .string "sustained from a foe's physical hit.$" + +gUnknown_81B8256:: @ 81B8256 + .string "SP. ATK (Special Attack) indicates the\n" + .string "power of a special attack move.\l" + .string "The higher this stat, the more powerful\l" + .string "the special attack move.\l" + .string "It is applied for the following move\l" + .string "types: FIRE, WATER, ELECTRIC, GRASS,\l" + .string "ICE, PSYCHIC, DRAGON, and DARK.$" + +gUnknown_81B8348:: @ 81B8348 + .string "SP. DEF (Special Defense) indicates\n" + .string "the resistance a POKéMON has against\l" + .string "special attacks.\l" + .string "The higher this stat, the less damage\l" + .string "sustained from a foe's special attack.$" + +gUnknown_81B83EF:: @ 81B83EF + .string "SPEED indicates the agility of a\n" + .string "POKéMON. If this stat exceeds the foe's\l" + .string "in battle, the POKéMON can make a move\l" + .string "before its slower opponent.$" + +gUnknown_81B847B:: @ 81B847B + .string "Lv. (Level) indicates the growth and\n" + .string "strength of a POKéMON.\l" + .string "In general, when a POKéMON levels up,\l" + .string "its stats such as HP, ATTACK, and\l" + .string "DEFENSE rise, making it stronger.\l" + .string "POKéMON may learn a new move upon\l" + .string "leveling up.$" + +gUnknown_81B8550:: @ 81B8550 + .string "POKéMON and moves are classified by\n" + .string "type. Every type has advantageous and\l" + .string "disadvantageous matchups against\l" + .string "other types. For example, like a rock-\l" + .string "paper-scissors game, the WATER type is\l" + .string "strong against the FIRE type and weak\l" + .string "against the GRASS type.$" + +gUnknown_81B8647:: @ 81B8647 + .string "OT stands for “Original TRAINER,”\n" + .string "the first TRAINER to have caught the\l" + .string "selected POKéMON.\l" + .string "Even if the POKéMON is traded, the OT\l" + .string "name will remain unchanged.$" + +gUnknown_81B86E2:: @ 81B86E2 + .string "All POKéMON can be made to hold one\n" + .string "item each. Some items will be used by\l" + .string "the POKéMON automatically in certain\l" + .string "situations. To make a POKéMON hold an\l" + .string "item, select the item from the BAG and\l" + .string "“GIVE” it to the POKéMON.$" + +gUnknown_81B87B8:: @ 81B87B8 + .string "All POKéMON have a special ABILITY.\n" + .string "There are many different kinds of these\l" + .string "abilities, some used in battle, some\l" + .string "elsewhere. The abilities differ from\l" + .string "species to species. Some species may\l" + .string "have more than one kind of ability.$" + +gUnknown_81B8897:: @ 81B8897 + .string "Whenever you win a battle against a\n" + .string "TRAINER, you are given prize money.\l" + .string "Save up your prize money so you can\l" + .string "enjoy shopping at POKéMON MARTS!$" + +gUnknown_81B8924:: @ 81B8924 + .string "Moves are also classified by types.\n" + .string "If a POKéMON of a certain type uses\l" + .string "a move of the same type, the move's\l" + .string "power is boosted. If the move's type\l" + .string "has a matchup advantage against the\l" + .string "target, its effectiveness is also\l" + .string "boosted.$" + +gUnknown_81B8A04:: @ 81B8A04 + .string "All POKéMON have a personality,\n" + .string "or “NATURE.” The POKéMON's\l" + .string "nature appears to affect how the\l" + .string "POKéMON will grow upon leveling up.$" + +gUnknown_81B8A84:: @ 81B8A84 + .string "The ID No. is a special number assigned\n" + .string "specifically to you as a TRAINER.\l" + .string "Together with the OT name, the ID No.\l" + .string "is used to precisely identify the\l" + .string "Original TRAINER.\l" + .string "The ID No. does not change even if the\l" + .string "POKéMON is traded.$" + +gUnknown_81B8B62:: @ 81B8B62 + .string "PP stands for “Power Points.”\n" + .string "It indicates the number of times a\l" + .string "certain move can be used in battle.\l" + .string "Like HP, PP can be restored by visiting\l" + .string "a POKéMON CENTER or using certain\l" + .string "items.$" + +gUnknown_81B8C18:: @ 81B8C18 + .string "POWER indicates the strength of an\n" + .string "attack. The higher this number, the\l" + .string "greater the damage that can be\l" + .string "inflicted on the foe!$" + +gUnknown_81B8C94:: @ 81B8C94 + .string "ACCURACY indicates the probability of\n" + .string "the move hitting the foe.\l" + .string "The higher this number, the more likely\l" + .string "the move will strike the target.$" + +gUnknown_81B8D1D:: @ 81B8D1D + .string "FNT stands for “fainted.”\n" + .string "A POKéMON faints if its HP is reduced\l" + .string "to zero. It becomes incapable of taking\l" + .string "part in battle.\l" + .string "Restore a fainted POKéMON at a POKéMON\l" + .string "CENTER, or use an item.$" + +gUnknown_81B8DD4:: @ 81B8DD4 + .string "Ordinary items bought at any POKéMON\n" + .string "MART are placed in the ITEMS POCKET.\l" + .string "Items may be used, given to a POKéMON\l" + .string "to hold, or tossed out as garbage.$" + +gUnknown_81B8E67:: @ 81B8E67 + .string "Important items that you find or \n" + .string "receive from people are placed in the\l" + .string "KEY ITEMS POCKET.\l" + .string "Key items may be used, or registered\l" + .string "for use instantly with SELECT. Once\l" + .string "registered, the item can be used\l" + .string "without opening the MENU and BAG.$" + +gUnknown_81B8F4D:: @ 81B8F4D + .string "POKé BALLS, which are used for\n" + .string "catching wild POKéMON, are placed in\l" + .string "the POKé BALLS POCKET.\l" + .string "POKé BALLS may be bought at POKéMON\l" + .string "MARTS. They may be used, given to a\l" + .string "POKéMON to hold, or tossed out as\l" + .string "garbage.$" + +gUnknown_81B901B:: @ 81B901B + .string "This indicates the number of species of\n" + .string "POKéMON you have caught and/or\l" + .string "evolved to fill the POKéDEX.\l" + .string "Try hard to catch all sorts of\l" + .string "POKéMON!$" + +gUnknown_81B90A7:: @ 81B90A7 + .string "This is the total amount of time that\n" + .string "you have played this game.$" + +gUnknown_81B90E8:: @ 81B90E8 + .string "The POKéMON LEAGUE BADGES that you\n" + .string "have won are registered and shown.\l" + .string "Earn BADGES by defeating GYM LEADERS\l" + .string "in various cities and towns.$" + +gUnknown_81B9170:: @ 81B9170 + .string "You can adjust how quickly the text is\n" + .string "displayed. Choose one: SLOW, MID,\l" + .string "or FAST.$" + +gUnknown_81B91C2:: @ 81B91C2 + .string "You can choose to turn the battle\n" + .string "animation ON or OFF.$" + +gUnknown_81B91F9:: @ 81B91F9 + .string "You can choose whether or not a\n" + .string "TRAINER can switch a POKéMON after\l" + .string "it has made its foe faint.\l" + .string "Set to “SHIFT” if you would like the\l" + .string "chance to switch a POKéMON after it\l" + .string "has made its foe faint.$" + +gUnknown_81B92B8:: @ 81B92B8 + .string "You can choose between MONO and\n" + .string "STEREO sound output.$" + +gUnknown_81B92ED:: @ 81B92ED + .string "Set to “HELP” to display help messages\n" + .string "by pressing the L or R Button.\l" + .string "Set to “LR” to enable the switching\l" + .string "of the POKéDEX pages and BAG POCKETS\l" + .string "using the L and R Buttons.\l" + .string "Set to “L=A” to make the L Button\l" + .string "work the same as the A Button.$" + +gUnknown_81B93D8:: @ 81B93D8 + .string "You may choose the design of the frame\n" + .string "around certain menus. Try them out and\l" + .string "see what you like.$" + +gUnknown_81B9439:: @ 81B9439 + .string "The settings will be changed to the\n" + .string "selections shown in red, and you will\l" + .string "return to the MENU.$" + +gUnknown_81B9497:: @ 81B9497 + .string "A TM (Technical Machine) is a device\n" + .string "used to teach a move to a POKéMON.\l" + .string "There are many different kinds.\l" + .string "Moves can be taught only to those\l" + .string "POKéMON capable of using them.\l" + .string "A TM breaks after a single use.$" + +gUnknown_81B9560:: @ 81B9560 + .string "An HM (Hidden Machine) is a device used\n" + .string "to teach a HIDDEN move to a POKéMON.\l" + .string "A HIDDEN move can be taught only to\l" + .string "those POKéMON capable of using it.\l" + .string "Unlike a TM, an HM can be used over\l" + .string "and over. A HIDDEN move can be tough\l" + .string "for a POKéMON to forget.$" + +gUnknown_81B9656:: @ 81B9656 + .string "HIDDEN moves are those that are\n" + .string "especially important for your\l" + .string "adventure. To use such a move outside\l" + .string "of battle, open the “POKéMON” MENU\l" + .string "and make the POKéMON that knows the\l" + .string "move use it. A fainted POKéMON may use\l" + .string "a HIDDEN move outside of battle.$" + +gUnknown_81B9749:: @ 81B9749 + .string "Among POKéMON, there are some that\n" + .string "undergo major changes (evolution) upon\l" + .string "growing to certain levels. Evolution\l" + .string "causes a POKéMON to alter form, change\l" + .string "its name, and perhaps change the moves\l" + .string "it may learn. Some POKéMON evolve\l" + .string "due to reasons other than leveling up.$" + +gUnknown_81B984F:: @ 81B984F + .string "Status problems include:\n" + .string "Sleep: Can't use moves.\l" + .string "Poison: Causes steady HP loss.\l" + .string "Paralysis: May prevent moves.\l" + .string "Burn: HP loss and lowers ATTACK.\l" + .string "Freeze: Can't use moves.\l" + .string "These can be healed with items, etc.$" + +gUnknown_81B991C:: @ 81B991C + .string "POKéMON is a name given to describe\n" + .string "wondrous creatures that inhabit all\l" + .string "corners of this world.\l" + .string "People raise POKéMON to be their pets,\l" + .string "use them for battling, and so on.$" + +gUnknown_81B99C4:: @ 81B99C4 + .string "The ID No. is a special number assigned\n" + .string "specifically to you as a TRAINER.\l" + .string "Together with the OT name, the ID No.\l" + .string "is used to precisely identify the\l" + .string "Original TRAINER.\l" + .string "The ID No. does not change even if the\l" + .string "POKéMON is traded.$" + +gUnknown_81B9AA2:: @ 81B9AA2 + .string "Whenever you win a battle against a\n" + .string "TRAINER, you are given prize money.\l" + .string "Save up your prize money so you can\l" + .string "enjoy shopping at POKéMON MARTS!$" + +gUnknown_81B9B2F:: @ 81B9B2F + .string "This indicates the number of POKéMON\n" + .string "LEAGUE BADGES that you have won.\l" + .string "Earn BADGES by defeating GYM LEADERS\l" + .string "in various cities and towns.$" + +gUnknown_81B9BB7:: @ 81B9BB7 + .string "The HELP System$" + +gUnknown_81B9BC7:: @ 81B9BC7 + .string "The game$" + +gUnknown_81B9BD0:: @ 81B9BD0 + .string "Wireless Adapter$" + +gUnknown_81B9BE1:: @ 81B9BE1 + .string "Game fundamentals 1$" + +gUnknown_81B9BF5:: @ 81B9BF5 + .string "Game fundamentals 2$" + +gUnknown_81B9C09:: @ 81B9C09 + .string "Game fundamentals 3$" + +gUnknown_81B9C1D:: @ 81B9C1D + .string "What are POKéMON?$" + +gUnknown_81B9C2F:: @ 81B9C2F + .string "The help messages change depending on\n" + .string "how much you have progressed in the\l" + .string "game. They are designed to support you\l" + .string "when you need them. If there is\l" + .string "anything that you don't understand,\l" + .string "please look up the HELP System!$" + +gUnknown_81B9D04:: @ 81B9D04 + .string "You become the main character to\n" + .string "explore the world of POKéMON!\l" + .string "By talking to people and solving\l" + .string "mysteries, new paths will open to you.\l" + .string "Strive for the goal together with your\l" + .string "wonderful POKéMON!$" + +gUnknown_81B9DC5:: @ 81B9DC5 + .string "This game communicates over a wireless\n" + .string "link using the Wireless Adapter.\p" + .string "Go wireless anywhere, anytime, and\n" + .string "with anybody!\p" + .string "Try playing with the Wireless Adapter\n" + .string "always attached!$" + +gUnknown_81B9E75:: @ 81B9E75 + .string "Visit every city and town, travel every\n" + .string "road, explore every cave, and face\l" + .string "every challenge as you strive to\l" + .string "become the greatest TRAINER of\l" + .string "POKéMON!$" + +gUnknown_81B9F09:: @ 81B9F09 + .string "On your adventure, you will be faced\n" + .string "with many obstacles. Every obstacle\l" + .string "can be overcome by doing something\l" + .string "or by solving mysteries. Some obstacles\l" + .string "are affected by something that happens\l" + .string "far away.$" + +gUnknown_81B9FCE:: @ 81B9FCE + .string "Some of the obstacles in your way can\n" + .string "be removed once your POKéMON learn\l" + .string "specific moves.$" + +gUnknown_81BA027:: @ 81BA027 + .string "POKéMON are wondrous creatures that\n" + .string "are shrouded in mystery. You may meet\l" + .string "them all over the world…in tall\l" + .string "grass, caves, the sea, and more.\l" + .string "They appear to grow obedient to the\l" + .string "TRAINERS that caught them.$" + +gUnknown_81BA0F1:: @ 81BA0F1 + .string "Using the Type Matchup List$" + +gUnknown_81BA10D:: @ 81BA10D + .string "Own move type: DARK$" + +gUnknown_81BA121:: @ 81BA121 + .string "Own POKéMON type: DARK$" + +gUnknown_81BA138:: @ 81BA138 + .string "Own move type: ROCK$" + +gUnknown_81BA14C:: @ 81BA14C + .string "Own POKéMON type: ROCK$" + +gUnknown_81BA163:: @ 81BA163 + .string "Own move type: PSYCHIC$" + +gUnknown_81BA17A:: @ 81BA17A + .string "Own POKéMON type: PSYCHIC$" + +gUnknown_81BA194:: @ 81BA194 + .string "Own move type: FIGHTING$" + +gUnknown_81BA1AC:: @ 81BA1AC + .string "Own POKéMON type: FIGHTING$" + +gUnknown_81BA1C7:: @ 81BA1C7 + .string "Own move type: GRASS$" + +gUnknown_81BA1DC:: @ 81BA1DC + .string "Own POKéMON type: GRASS$" + +gUnknown_81BA1F4:: @ 81BA1F4 + .string "Own move type: GHOST$" + +gUnknown_81BA209:: @ 81BA209 + .string "Own POKéMON type: GHOST$" + +gUnknown_81BA221:: @ 81BA221 + .string "Own move type: ICE$" + +gUnknown_81BA234:: @ 81BA234 + .string "Own POKéMON type: ICE$" + +gUnknown_81BA24A:: @ 81BA24A + .string "Own move type: GROUND$" + +gUnknown_81BA260:: @ 81BA260 + .string "Own POKéMON type: GROUND$" + +gUnknown_81BA279:: @ 81BA279 + .string "Own move type: ELECTRIC$" + +gUnknown_81BA291:: @ 81BA291 + .string "Own POKéMON type: ELECTRIC$" + +gUnknown_81BA2AC:: @ 81BA2AC + .string "Own move type: POISON$" + +gUnknown_81BA2C2:: @ 81BA2C2 + .string "Own POKéMON type: POISON$" + +gUnknown_81BA2DB:: @ 81BA2DB + .string "Own move type: DRAGON$" + +gUnknown_81BA2F1:: @ 81BA2F1 + .string "Own POKéMON type: DRAGON$" + +gUnknown_81BA30A:: @ 81BA30A + .string "Own move type: NORMAL$" + +gUnknown_81BA320:: @ 81BA320 + .string "Own POKéMON type: NORMAL$" + +gUnknown_81BA339:: @ 81BA339 + .string "Own move type: STEEL$" + +gUnknown_81BA34E:: @ 81BA34E + .string "Own POKéMON type: STEEL$" + +gUnknown_81BA366:: @ 81BA366 + .string "Own move type: FLYING$" + +gUnknown_81BA37C:: @ 81BA37C + .string "Own POKéMON type: FLYING$" + +gUnknown_81BA395:: @ 81BA395 + .string "Own move type: FIRE$" + +gUnknown_81BA3A9:: @ 81BA3A9 + .string "Own POKéMON type: FIRE$" + +gUnknown_81BA3C0:: @ 81BA3C0 + .string "Own move type: WATER$" + +gUnknown_81BA3D5:: @ 81BA3D5 + .string "Own POKéMON type: WATER$" + +gUnknown_81BA3ED:: @ 81BA3ED + .string "Own move type: BUG$" + +gUnknown_81BA400:: @ 81BA400 + .string "Own POKéMON type: BUG$" + +gUnknown_81BA416:: @ 81BA416 + .string "Depending on the matchup of the\n" + .string "move type and the target POKéMON's\l" + .string "type, the move's effectiveness varies:\l" + .string "{EXTRA_TARGET}: Super effective!\l" + .string "{EXTRA_TRIANGLE}: Not very effective\l" + .string "{EXTRA_X}: Not effective at all\l" + .string "(No changes for other matchups.)$" + +gUnknown_81BA4E6:: @ 81BA4E6 + .string "Effect on the opposing POKéMON:\p" + .string " {EXTRA_TARGET}: PSYCHIC, GHOST\p" + .string " {EXTRA_TRIANGLE}: FIGHTING, DARK, STEEL$" + +gUnknown_81BA539:: @ 81BA539 + .string "Effect of foe's move on own POKéMON:\p" + .string " {EXTRA_TARGET}: FIGHTING, BUG\p" + .string " {EXTRA_TRIANGLE}: GHOST, DARK\p" + .string " {EXTRA_X}: PSYCHIC$" + +gUnknown_81BA595:: @ 81BA595 + .string "Effect on the opposing POKéMON:\p" + .string " {EXTRA_TARGET}: FIRE, ICE, FLYING, BUG\p" + .string " {EXTRA_TRIANGLE}: FIGHTING, GROUND, STEEL$" + +gUnknown_81BA5F2:: @ 81BA5F2 + .string "Effect of foe's move on own POKéMON:\p" + .string " {EXTRA_TARGET}: WATER, GRASS, FIGHTING,\n" + .string " GROUND, STEEL\p" + .string " {EXTRA_TRIANGLE}: NORMAL, FIRE, POISON, FLYING$" + +gUnknown_81BA66F:: @ 81BA66F + .string "Effect on the opposing POKéMON:\p" + .string " {EXTRA_TARGET}: FIGHTING, POISON\p" + .string " {EXTRA_TRIANGLE}: PSYCHIC, STEEL\p" + .string " {EXTRA_X}: DARK$" + +gUnknown_81BA6C9:: @ 81BA6C9 + .string "Effect of foe's move on own POKéMON:\p" + .string " {EXTRA_TARGET}: BUG, GHOST, DARK\p" + .string " {EXTRA_TRIANGLE}: FIGHTING, PSYCHIC$" + +gUnknown_81BA71F:: @ 81BA71F + .string "Effect on the opposing POKéMON:\p" + .string " {EXTRA_TARGET}: NORMAL, ICE, ROCK, DARK, STEEL\p" + .string " {EXTRA_TRIANGLE}: POISON, FLYING, PSYCHIC, BUG\p" + .string " {EXTRA_X}: GHOST$" + +gUnknown_81BA796:: @ 81BA796 + .string "Effect of foe's move on own POKéMON:\p" + .string " {EXTRA_TARGET}: FLYING, PSYCHIC\p" + .string " {EXTRA_TRIANGLE}: BUG, ROCK, DARK$" + +gUnknown_81BA7E9:: @ 81BA7E9 + .string "Effect on the opposing POKéMON:\p" + .string " {EXTRA_TARGET}: WATER, GROUND, ROCK\p" + .string " {EXTRA_TRIANGLE}: FIRE, GRASS, POISON, FLYING,\n" + .string " BUG, DRAGON, STEEL$" + +gUnknown_81BA862:: @ 81BA862 + .string "Effect of foe's move on own POKéMON:\p" + .string " {EXTRA_TARGET}: FIRE, ICE, POISON, FLYING, BUG\p" + .string " {EXTRA_TRIANGLE}: WATER, ELECTRIC, GRASS, GROUND$" + +gUnknown_81BA8D3:: @ 81BA8D3 + .string "Effect on the opposing POKéMON:\p" + .string " {EXTRA_TARGET}: PSYCHIC, GHOST\p" + .string " {EXTRA_TRIANGLE}: DARK, STEEL\p" + .string " {EXTRA_X}: NORMAL$" + +gUnknown_81BA92A:: @ 81BA92A + .string "Effect of foe's move on own POKéMON:\p" + .string " {EXTRA_TARGET}: GHOST, DARK\p" + .string " {EXTRA_TRIANGLE}: POISON, BUG\p" + .string " {EXTRA_X}: NORMAL, FIGHTING$" + +gUnknown_81BA98D:: @ 81BA98D + .string "Effect on the opposing POKéMON:\p" + .string " {EXTRA_TARGET}: GRASS, GROUND, FLYING, DRAGON\p" + .string " {EXTRA_TRIANGLE}: FIRE, WATER, ICE, STEEL$" + +gUnknown_81BA9F1:: @ 81BA9F1 + .string "Effect of foe's move on own POKéMON:\p" + .string " {EXTRA_TARGET}: FIRE, FIGHTING, ROCK, STEEL\p" + .string " {EXTRA_TRIANGLE}: ICE$" + +gUnknown_81BAA44:: @ 81BAA44 + .string "Effect on the opposing POKéMON:\p" + .string " {EXTRA_TARGET}: FIRE, ELECTRIC, POISON, ROCK,\n" + .string " STEEL\p" + .string " {EXTRA_TRIANGLE}: GRASS, BUG\n" + .string " {EXTRA_X}: FLYING$" + +gUnknown_81BAAB6:: @ 81BAAB6 + .string "Effect of foe's move on own POKéMON:\p" + .string " {EXTRA_TARGET}: WATER, GRASS, ICE\p" + .string " {EXTRA_TRIANGLE}: POISON, ROCK\p" + .string " {EXTRA_X}: ELECTRIC$" + +gUnknown_81BAB18:: @ 81BAB18 + .string "Effect on the opposing POKéMON:\p" + .string " {EXTRA_TARGET}: WATER, FLYING\p" + .string " {EXTRA_TRIANGLE}: ELECTRIC, GRASS, DRAGON\p" + .string " {EXTRA_X}: GROUND$" + +gUnknown_81BAB7A:: @ 81BAB7A + .string "Effect of foe's move on own POKéMON:\p" + .string " {EXTRA_TARGET}: GROUND\p" + .string " {EXTRA_TRIANGLE}: ELECTRIC, FLYING, STEEL$" + +gUnknown_81BABCC:: @ 81BABCC + .string "Effect on the opposing POKéMON:\p" + .string " {EXTRA_TARGET}: GRASS\p" + .string " {EXTRA_TRIANGLE}: POISON, GROUND, ROCK, GHOST\p" + .string " {EXTRA_X}: STEEL$" + +gUnknown_81BAC29:: @ 81BAC29 + .string "Effect of foe's move on own POKéMON:\p" + .string " {EXTRA_TARGET}: GROUND, PSYCHIC\p" + .string " {EXTRA_TRIANGLE}: GRASS, FIGHTING, POISON, BUG$" + +gUnknown_81BAC89:: @ 81BAC89 + .string "Effect on the opposing POKéMON:\p" + .string " {EXTRA_TARGET}: DRAGON\p" + .string " {EXTRA_TRIANGLE}: STEEL$" + +gUnknown_81BACC4:: @ 81BACC4 + .string "Effect of foe's move on own POKéMON:\p" + .string " {EXTRA_TARGET}: ICE, DRAGON\p" + .string " {EXTRA_TRIANGLE}: FIRE, WATER, ELECTRIC, GRASS$" + +gUnknown_81BAD20:: @ 81BAD20 + .string "Effect on the opposing POKéMON:\p" + .string " {EXTRA_TRIANGLE}: ROCK, STEEL\p" + .string " {EXTRA_X}: GHOST$" + +gUnknown_81BAD60:: @ 81BAD60 + .string "Effect of foe's move on own POKéMON:\p" + .string " {EXTRA_TARGET}: FIGHTING\p" + .string " {EXTRA_X}: GHOST$" + +gUnknown_81BADA2:: @ 81BADA2 + .string "Effect on the opposing POKéMON:\p" + .string " {EXTRA_TARGET}: ICE, ROCK\p" + .string " {EXTRA_TRIANGLE}: FIRE, WATER, ELECTRIC, STEEL$" + +gUnknown_81BADF7:: @ 81BADF7 + .string "Effect of foe's move on own POKéMON:\p" + .string " {EXTRA_TARGET}: FIRE, FIGHTING, GROUND\n" + .string " {EXTRA_TRIANGLE}: NORMAL, GRASS, ICE, FLYING,\l" + .string " PSYCHIC, BUG, ROCK, GHOST,\l" + .string " DRAGON, DARK, STEEL\l" + .string " {EXTRA_X}: POISON$" + +gUnknown_81BAEA8:: @ 81BAEA8 + .string "Effect on the opposing POKéMON:\p" + .string " {EXTRA_TARGET}: GRASS, FIGHTING, BUG\p" + .string " {EXTRA_TRIANGLE}: ELECTRIC, ROCK, STEEL$" + +gUnknown_81BAF01:: @ 81BAF01 + .string "Effect of foe's move on own POKéMON:\p" + .string " {EXTRA_TARGET}: ELECTRIC, ICE, ROCK\p" + .string " {EXTRA_TRIANGLE}: GRASS, FIGHTING, BUG\p" + .string " {EXTRA_X}: GROUND$" + +gUnknown_81BAF6B:: @ 81BAF6B + .string "Effect on the opposing POKéMON:\p" + .string " {EXTRA_TARGET}: GRASS, ICE, BUG, STEEL\p" + .string " {EXTRA_TRIANGLE}: FIRE, WATER, ROCK, DRAGON$" + +gUnknown_81BAFCA:: @ 81BAFCA + .string "Effect of foe's move on own POKéMON:\p" + .string " {EXTRA_TARGET}: WATER, GROUND, ROCK\p" + .string " {EXTRA_TRIANGLE}: FIRE, GRASS, ICE, BUG, STEEL$" + +gUnknown_81BB02E:: @ 81BB02E + .string "Effect on the opposing POKéMON:\p" + .string " {EXTRA_TARGET}: FIRE, GROUND, ROCK\p" + .string " {EXTRA_TRIANGLE}: WATER, GRASS, DRAGON$" + +gUnknown_81BB084:: @ 81BB084 + .string "Effect of foe's move on own POKéMON:\p" + .string " {EXTRA_TARGET}: ELECTRIC, GRASS\p" + .string " {EXTRA_TRIANGLE}: FIRE, WATER, ICE, STEEL$" + +gUnknown_81BB0DF:: @ 81BB0DF + .string "Effect on the opposing POKéMON:\p" + .string " {EXTRA_TARGET}: GRASS, PSYCHIC, DARK\p" + .string " {EXTRA_TRIANGLE}: FIRE, FIGHTING, POISON,\n" + .string " FLYING, GHOST, STEEL$" + +gUnknown_81BB156:: @ 81BB156 + .string "Effect of foe's move on own POKéMON:\p" + .string " {EXTRA_TARGET}: FIRE, FLYING, ROCK\p" + .string " {EXTRA_TRIANGLE}: GRASS, FIGHTING, GROUND$" + diff --git a/data/text/move_descriptions.inc b/data/text/move_descriptions.inc index 9a7130eb3..94a4d0ca8 100644 --- a/data/text/move_descriptions.inc +++ b/data/text/move_descriptions.inc @@ -1,1065 +1,1062 @@ -gUnknown_8482834:: +gMoveDescription_Pound:: .string "A physical attack\ndelivered with a\nlong tail or a\nforeleg, etc.$" -gUnknown_8482874:: @ 8482874 +gMoveDescription_KarateChop:: @ 8482874 .string "The foe is attacked\nwith a sharp chop.\nIt has a high\ncritical-hit ratio.$" -gUnknown_84828BD:: @ 84828BD +gMoveDescription_DoubleSlap:: @ 84828BD .string "The foe is slapped\nrepeatedly, back\nand forth, two to\nfive times.$" -gUnknown_84828FF:: @ 84828FF +gMoveDescription_CometPunch:: @ 84828FF .string "The foe is hit with\na flurry of punches\nthat strike two to\nfive times.$" -gUnknown_8482946:: @ 8482946 +gMoveDescription_MegaPunch:: @ 8482946 .string "The foe is slugged\nby a punch thrown\nwith muscle-packed\npower.$" -gUnknown_8482985:: @ 8482985 +gMoveDescription_PayDay:: @ 8482985 .string "Numerous coins are\nhurled at the foe.\nMoney is earned\nafter battle.$" -gUnknown_84829C9:: @ 84829C9 +gMoveDescription_FirePunch:: @ 84829C9 .string "The foe is punched\nwith a fiery fist.\nIt may leave the\nfoe with a burn.$" -gUnknown_8482A11:: @ 8482A11 +gMoveDescription_IcePunch:: @ 8482A11 .string "The foe is punched\nwith an icy fist.\nIt may leave the\nfoe frozen.$" -gUnknown_8482A53:: @ 8482A53 +gMoveDescription_ThunderPunch:: @ 8482A53 .string "The foe is punched\nwith an electrified\nfist. It may leave\nthe foe paralyzed.$" -gUnknown_8482AA0:: @ 8482AA0 +gMoveDescription_Scratch:: @ 8482AA0 .string "Hard, pointed, and\nsharp claws rake\nthe foe.$" -gUnknown_8482ACD:: @ 8482ACD +gMoveDescription_ViceGrip:: @ 8482ACD .string "Huge, impressive\npincers grip and\nsqueeze the foe.$" -gUnknown_8482B00:: @ 8482B00 +gMoveDescription_Guillotine:: @ 8482B00 .string "A vicious tearing\nattack with pincers.\nThe foe will faint\nif it hits.$" -gUnknown_8482B46:: @ 8482B46 +gMoveDescription_RazorWind:: @ 8482B46 .string "Blades of wind hit\nthe foe on the 2nd\nturn. It has a high\ncritical-hit ratio.$" -gUnknown_8482B94:: @ 8482B94 +gMoveDescription_SwordsDance:: @ 8482B94 .string "A frenetic dance of\nfighting. It sharply\nraises the ATTACK\nstat.$" -gUnknown_8482BD5:: @ 8482BD5 +gMoveDescription_Cut:: @ 8482BD5 .string "A basic attack.\nIt can be used to\ncut down thin trees\nand grass.$" -gUnknown_8482C16:: @ 8482C16 +gMoveDescription_Gust:: @ 8482C16 .string "Strikes the foe\nwith a gust of wind\nwhipped up by\nwings.$" -gUnknown_8482C4F:: @ 8482C4F +gMoveDescription_WingAttack:: @ 8482C4F .string "The foe is struck\nwith large, imposing\nwings spread wide.$" -gUnknown_8482C89:: @ 8482C89 +gMoveDescription_Whirlwind:: @ 8482C89 .string "The foe is made to\nswitch out with an\nally. In the wild,\nthe battle ends.$" -gUnknown_8482CD3:: @ 8482CD3 +gMoveDescription_Fly:: @ 8482CD3 .string "A 2-turn move that\nhits on the 2nd\nturn. Use it to fly\nto any known town.$" -gUnknown_8482D1D:: @ 8482D1D +gMoveDescription_Bind:: @ 8482D1D .string "A long body or\ntentacles are used\nto bind the foe for\ntwo to five turns.$" -gUnknown_8482D66:: @ 8482D66 +gMoveDescription_Slam:: @ 8482D66 .string "The foe is struck\nwith a long tail,\nvines, etc.$" -gUnknown_8482D96:: @ 8482D96 +gMoveDescription_VineWhip:: @ 8482D96 .string "The foe is struck\nwith slender, whip-\nlike vines.$" -gUnknown_8482DC8:: @ 8482DC8 +gMoveDescription_Stomp:: @ 8482DC8 .string "The foe is stomped\nwith a big foot.\nIt may make the\nfoe flinch.$" -gUnknown_8482E08:: @ 8482E08 +gMoveDescription_DoubleKick:: @ 8482E08 .string "Two legs are used\nto quickly kick the\nfoe twice in one\nturn.$" -gUnknown_8482E45:: @ 8482E45 +gMoveDescription_MegaKick:: @ 8482E45 .string "The foe is attacked\nby a kick fired\nwith muscle-packed\npower.$" -gUnknown_8482E83:: @ 8482E83 +gMoveDescription_JumpKick:: @ 8482E83 .string "The user jumps up\nhigh, then kicks.\nIf it misses, the\nuser hurts itself.$" -gUnknown_8482ECC:: @ 8482ECC +gMoveDescription_RollingKick:: @ 8482ECC .string "A quick kick from a\nrolling spin.\nIt may make the\nfoe flinch.$" -gUnknown_8482F0A:: @ 8482F0A +gMoveDescription_SandAttack:: @ 8482F0A .string "A lot of sand is\nhurled in the foe's\nface, reducing its\naccuracy.$" -gUnknown_8482F4C:: @ 8482F4C +gMoveDescription_Headbutt:: @ 8482F4C .string "The user sticks its\nhead out and rams.\nIt may make the\nfoe flinch.$" -gUnknown_8482F8F:: @ 8482F8F +gMoveDescription_HornAttack:: @ 8482F8F .string "The foe is jabbed\nwith a sharply\npointed horn to\ninflict damage.$" -gUnknown_8482FD0:: @ 8482FD0 +gMoveDescription_FuryAttack:: @ 8482FD0 .string "The foe is jabbed\nrepeatedly with a\nhorn or beak two to\nfive times.$" -gUnknown_8483014:: @ 8483014 +gMoveDescription_HornDrill:: @ 8483014 .string "The horn is rotated\nlike a drill to ram.\nThe foe will faint\nif it hits.$" -gUnknown_848305C:: @ 848305C +gMoveDescription_Tackle:: @ 848305C .string "A physical attack\nin which the user\ncharges, full body,\ninto the foe.$" -gUnknown_84830A2:: @ 84830A2 +gMoveDescription_BodySlam:: @ 84830A2 .string "The user drops its\nfull body on the\nfoe. It may leave\nthe foe paralyzed.$" -gUnknown_84830EB:: @ 84830EB +gMoveDescription_Wrap:: @ 84830EB .string "A long body or\nvines are used to\nwrap the foe for\ntwo to five turns.$" -gUnknown_8483130:: @ 8483130 +gMoveDescription_TakeDown:: @ 8483130 .string "A reckless, full-\nbody charge attack\nthat also hurts the\nuser a little.$" -gUnknown_8483178:: @ 8483178 +gMoveDescription_Thrash:: @ 8483178 .string "The user rampages\nabout for two to\nthree turns, then\nbecomes confused.$" -gUnknown_84831BF:: @ 84831BF +gMoveDescription_DoubleEdge:: @ 84831BF .string "A reckless, life-\nrisking tackle that\nalso hurts the user\na little.$" -gUnknown_8483203:: @ 8483203 +gMoveDescription_TailWhip:: @ 8483203 .string "The user wags its\ntail cutely, making\nthe foe lower its\nDEFENSE stat.$" -gUnknown_8483249:: @ 8483249 +gMoveDescription_PoisonSting:: @ 8483249 .string "The foe is stabbed\nwith a toxic barb,\netc. It may poison\nthe foe.$" -gUnknown_848328B:: @ 848328B +gMoveDescription_Twineedle:: @ 848328B .string "The foe is stabbed\ntwice with foreleg\nstingers. It may\npoison the foe.$" -gUnknown_84832D2:: @ 84832D2 +gMoveDescription_PinMissile:: @ 84832D2 .string "Sharp pins are shot\nat the foe and hit\ntwo to five times\nat once.$" -gUnknown_8483314:: @ 8483314 +gMoveDescription_Leer:: @ 8483314 .string "The foe is given an\nintimidating look\nthat lowers its\nDEFENSE stat.$" -gUnknown_8483358:: @ 8483358 +gMoveDescription_Bite:: @ 8483358 .string "The user bites with\nvicious fangs.\nIt may make the\nfoe flinch.$" -gUnknown_8483397:: @ 8483397 +gMoveDescription_Growl:: @ 8483397 .string "The user growls in\na cute way, making\nthe foe lower its\nATTACK stat.$" -gUnknown_84833DC:: @ 84833DC +gMoveDescription_Roar:: @ 84833DC .string "The foe is made to\nswitch out with an\nally. In the wild,\nthe battle ends.$" -gUnknown_8483426:: @ 8483426 +gMoveDescription_Sing:: @ 8483426 .string "A soothing song\nin a calming voice\nlulls the foe into\na deep slumber.$" -gUnknown_848346C:: @ 848346C +gMoveDescription_Supersonic:: @ 848346C .string "The user generates\nodd sound waves.\nIt may confuse the\nfoe.$" -gUnknown_84834A8:: @ 84834A8 +gMoveDescription_SonicBoom:: @ 84834A8 .string "The foe is hit with\na shock wave that\nalways inflicts 20-\nHP damage.$" -gUnknown_84834ED:: @ 84834ED +gMoveDescription_Disable:: @ 84834ED .string "For a few turns,\nit prevents the foe\nfrom using the move\nit last used.$" -gUnknown_8483534:: @ 8483534 +gMoveDescription_Acid:: @ 8483534 .string "The foe is sprayed\nwith a harsh, hide-\nmelting acid that\nmay lower DEFENSE.$" -gUnknown_8483580:: @ 8483580 +gMoveDescription_Ember:: @ 8483580 .string "The foe is attacked\nwith small flames.\nThe foe may suffer\na burn.$" -gUnknown_84835C2:: @ 84835C2 +gMoveDescription_Flamethrower:: @ 84835C2 .string "The foe is scorched\nwith intense flames.\nThe foe may suffer\na burn.$" -gUnknown_8483606:: @ 8483606 +gMoveDescription_Mist:: @ 8483606 .string "The ally party is\nprotected by a\nmist that prevents\nstat reductions.$" -gUnknown_848364B:: @ 848364B +gMoveDescription_WaterGun:: @ 848364B .string "The foe is struck\nwith a lot of water\nexpelled forcibly\nfrom the mouth.$" -gUnknown_8483693:: @ 8483693 +gMoveDescription_HydroPump:: @ 8483693 .string "A high volume of\nwater is blasted at\nthe foe under great\npressure.$" -gUnknown_84836D6:: @ 84836D6 +gMoveDescription_Surf:: @ 84836D6 .string "A big wave crashes\ndown on the foe.\nCan also be used\nfor crossing water.$" -gUnknown_848371F:: @ 848371F +gMoveDescription_IceBeam:: @ 848371F .string "The foe is struck\nwith an icy beam.\nIt may freeze the\nfoe solid.$" -gUnknown_8483760:: @ 8483760 +gMoveDescription_Blizzard:: @ 8483760 .string "The foe is blasted\nwith a blizzard.\nIt may freeze the\nfoe solid.$" -gUnknown_84837A1:: @ 84837A1 +gMoveDescription_Psybeam:: @ 84837A1 .string "A peculiar ray is\nshot at the foe.\nIt may leave the\nfoe confused.$" -gUnknown_84837E3:: @ 84837E3 +gMoveDescription_BubbleBeam:: @ 84837E3 .string "A spray of bubbles\nstrikes the foe.\nIt may lower the\nfoe's SPEED stat.$" -gUnknown_848382A:: @ 848382A +gMoveDescription_AuroraBeam:: @ 848382A .string "A rainbow-colored\nattack beam.\nIt may lower the\nfoe's ATTACK stat.$" -gUnknown_848386D:: @ 848386D +gMoveDescription_HyperBeam:: @ 848386D .string "A severely damaging\nattack that makes\nthe user rest on\nthe next turn.$" -gUnknown_84838B3:: @ 84838B3 +gMoveDescription_Peck:: @ 84838B3 .string "The foe is jabbed\nwith a sharply\npointed beak or\nhorn.$" -gUnknown_84838EA:: @ 84838EA +gMoveDescription_DrillPeck:: @ 84838EA .string "A corkscrewing\nattack with the\nsharp beak acting\nas a drill.$" -gUnknown_8483927:: @ 8483927 +gMoveDescription_Submission:: @ 8483927 .string "A reckless, full-\nbody throw attack\nthat also hurts the\nuser a little.$" -gUnknown_848396E:: @ 848396E +gMoveDescription_LowKick:: @ 848396E .string "A low, tripping kick\nthat inflicts more\ndamage on heavier\nfoes.$" -gUnknown_84839AE:: @ 84839AE +gMoveDescription_Counter:: @ 84839AE .string "A retaliation move\nthat counters any\nphysical hit with\ndouble the damage.$" -gUnknown_84839F8:: @ 84839F8 +gMoveDescription_SeismicToss:: @ 84839F8 .string "A gravity-fed throw\nthat causes damage\nmatching the user's\nlevel.$" -gUnknown_8483A3A:: @ 8483A3A +gMoveDescription_Strength:: @ 8483A3A .string "The foe is slugged\nat maximum power.\nCan also be used\nto move boulders.$" -gUnknown_8483A82:: @ 8483A82 +gMoveDescription_Absorb:: @ 8483A82 .string "An attack that\nabsorbs half the\ndamage it inflicted\nto restore HP.$" -gUnknown_8483AC5:: @ 8483AC5 +gMoveDescription_MegaDrain:: @ 8483AC5 .string "A tough attack that\ndrains half the\ndamage it inflicted\nto restore HP.$" -gUnknown_8483B0C:: @ 8483B0C +gMoveDescription_LeechSeed:: @ 8483B0C .string "A seed is planted\non the foe to steal\nsome HP for the \nuser on every turn.$" -gUnknown_8483B57:: @ 8483B57 +gMoveDescription_Growth:: @ 8483B57 .string "The user's body is\nforced to grow,\nraising the SP.\nATK stat.$" -gUnknown_8483B94:: @ 8483B94 +gMoveDescription_RazorLeaf:: @ 8483B94 .string "The foe is hit with\na cutting leaf.\nIt has a high\ncritical-hit ratio.$" -gUnknown_8483BDA:: @ 8483BDA +gMoveDescription_SolarBeam:: @ 8483BDA .string "A 2-turn move that\nblasts the foe with\nabsorbed energy in\nthe 2nd turn.$" -gUnknown_8483C22:: @ 8483C22 +gMoveDescription_PoisonPowder:: @ 8483C22 .string "A cloud of toxic\ndust is scattered.\nIt may poison the\nfoe.$" -gUnknown_8483C5D:: @ 8483C5D +gMoveDescription_StunSpore:: @ 8483C5D .string "Paralyzing dust is\nscattered wildly.\nIt may paralyze\nthe foe.$" -gUnknown_8483C9B:: @ 8483C9B +gMoveDescription_SleepPowder:: @ 8483C9B .string "A sleep-inducing\ndust is scattered\nin high volume\naround a foe.$" -gUnknown_8483CDB:: @ 8483CDB +gMoveDescription_PetalDance:: @ 8483CDB .string "The user attacks\nwith petals for two\nto three turns,\nthen gets confused.$" -gUnknown_8483D24:: @ 8483D24 +gMoveDescription_StringShot:: @ 8483D24 .string "The foe is bound\nwith strings shot\nfrom the mouth to\nreduce its SPEED.$" -gUnknown_8483D6B:: @ 8483D6B +gMoveDescription_DragonRage:: @ 8483D6B .string "The foe is hit with\na shock wave that\nalways inflicts 40-\nHP damage.$" -gUnknown_8483DB0:: @ 8483DB0 +gMoveDescription_FireSpin:: @ 8483DB0 .string "The foe is trapped\nin an intense spiral\nof fire that rages\ntwo to five turns.$" -gUnknown_8483DFE:: @ 8483DFE +gMoveDescription_ThunderShock:: @ 8483DFE .string "An electric shock\nattack that may\nalso leave the foe\nparalyzed.$" -gUnknown_8483E3E:: @ 8483E3E +gMoveDescription_Thunderbolt:: @ 8483E3E .string "A strong electrical\nattack that may\nalso leave the foe\nparalyzed.$" -gUnknown_8483E80:: @ 8483E80 +gMoveDescription_ThunderWave:: @ 8483E80 .string "A weak electric\nshock that is sure\nto cause paralysis\nif it hits.$" -gUnknown_8483EC2:: @ 8483EC2 +gMoveDescription_Thunder:: @ 8483EC2 .string "A brutal lightning\nattack that may\nalso leave the foe\nparalyzed.$" -gUnknown_8483F03:: @ 8483F03 +gMoveDescription_RockThrow:: @ 8483F03 .string "The foe is attacked\nwith a shower of\nsmall, easily\nthrown rocks.$" -gUnknown_8483F44:: @ 8483F44 +gMoveDescription_Earthquake:: @ 8483F44 .string "An earthquake that\nstrikes all POKéMON\nin battle excluding\nthe user.$" -gUnknown_8483F89:: @ 8483F89 +gMoveDescription_Fissure:: @ 8483F89 .string "The foe is dropped\ninto a fissure.\nThe foe faints if it\nhits.$" -gUnknown_8483FC7:: @ 8483FC7 +gMoveDescription_Dig:: @ 8483FC7 .string "An attack that hits\non the 2nd turn.\nCan also be used\nto exit dungeons.$" -gUnknown_848400F:: @ 848400F +gMoveDescription_Toxic:: @ 848400F .string "A move that badly\npoisons the foe.\nIts poison damage\nworsens every turn.$" -gUnknown_8484058:: @ 8484058 +gMoveDescription_Confusion:: @ 8484058 .string "A weak telekinetic\nattack that may\nalso leave the foe\nconfused.$" -gUnknown_8484098:: @ 8484098 +gMoveDescription_Psychic:: @ 8484098 .string "A strong telekinetic\nattack. It may also\nlower the foe's\nSP. DEF stat.$" -gUnknown_84840DF:: @ 84840DF +gMoveDescription_Hypnosis:: @ 84840DF .string "Hypnotic suggestion\nis used to make the\nfoe fall into a\ndeep sleep.$" -gUnknown_8484123:: @ 8484123 +gMoveDescription_Meditate:: @ 8484123 .string "The user meditates\nto awaken its power\nand raise its\nATTACK stat.$" -gUnknown_8484165:: @ 8484165 +gMoveDescription_Agility:: @ 8484165 .string "The user relaxes\nand lightens its\nbody to sharply\nboost its SPEED.$" -gUnknown_84841A8:: @ 84841A8 +gMoveDescription_QuickAttack:: @ 84841A8 .string "An almost invisibly\nfast attack that\nis certain to strike\nfirst.$" -gUnknown_84841E9:: @ 84841E9 +gMoveDescription_Rage:: @ 84841E9 .string "An attack that\nbecomes stronger\neach time the user\nis hit in battle.$" -gUnknown_848422E:: @ 848422E +gMoveDescription_Teleport:: @ 848422E .string "Use it to flee from\nany wild POKéMON.\nAlso warps to the\nlast POKé CENTER.$" -gUnknown_8484278:: @ 8484278 +gMoveDescription_NightShade:: @ 8484278 .string "An attack with a\nmirage that inflicts\ndamage matching\nthe user's level.$" -gUnknown_84842C0:: @ 84842C0 +gMoveDescription_Mimic:: @ 84842C0 .string "The user copies the\nmove last used by\nthe foe for the\nrest of the battle.$" -gUnknown_848430A:: @ 848430A +gMoveDescription_Screech:: @ 848430A .string "An ear-splitting\nscreech is emitted\nto sharply reduce\nthe foe's DEFENSE.$" -gUnknown_8484353:: @ 8484353 +gMoveDescription_DoubleTeam:: @ 8484353 .string "The user creates\nillusory copies of\nitself to raise its\nevasiveness.$" -gUnknown_8484398:: @ 8484398 +gMoveDescription_Recover:: @ 8484398 .string "A self-healing move\nthat restores HP by\nup to half of the\nuser's maximum HP.$" -gUnknown_84843E5:: @ 84843E5 +gMoveDescription_Harden:: @ 84843E5 .string "The user stiffens\nall the muscles in\nits body to raise\nits DEFENSE stat.$" -gUnknown_848442E:: @ 848442E +gMoveDescription_Minimize:: @ 848442E .string "The user compresses\nall the cells in its\nbody to raise its\nevasiveness.$" -gUnknown_8484476:: @ 8484476 +gMoveDescription_Smokescreen:: @ 8484476 .string "An obscuring cloud\nof smoke or ink\nreduces the foe's\naccuracy.$" -gUnknown_84844B5:: @ 84844B5 +gMoveDescription_ConfuseRay:: @ 84844B5 .string "The foe is exposed\nto a sinister ray\nthat triggers\nconfusion.$" -gUnknown_84844F3:: @ 84844F3 +gMoveDescription_Withdraw:: @ 84844F3 .string "The user withdraws\nits body in its hard\nshell, raising its\nDEFENSE stat.$" -gUnknown_848453C:: @ 848453C +gMoveDescription_DefenseCurl:: @ 848453C .string "The user curls up\nto conceal weak\nspots and raise its\nDEFENSE stat.$" -gUnknown_8484580:: @ 8484580 +gMoveDescription_Barrier:: @ 8484580 .string "The user creates a\nsturdy wall that\nsharply raises its\nDEFENSE stat.$" -gUnknown_84845C5:: @ 84845C5 +gMoveDescription_LightScreen:: @ 84845C5 .string "A wall of light\ncuts damage from\nSP. ATK attacks\nfor five turns.$" -gUnknown_8484606:: @ 8484606 +gMoveDescription_Haze:: @ 8484606 .string "Eliminates all stat\nchanges among all\nPOKéMON engaged in\nbattle.$" -gUnknown_8484647:: @ 8484647 +gMoveDescription_Reflect:: @ 8484647 .string "A wall of light\ncuts damage from\nphysical attacks\nfor five turns.$" -gUnknown_8484689:: @ 8484689 +gMoveDescription_FocusEnergy:: @ 8484689 .string "The user takes a\ndeep breath and\nfocuses to raise its\ncritical-hit ratio.$" -gUnknown_84846D3:: @ 84846D3 +gMoveDescription_Bide:: @ 84846D3 .string "The user endures\nattacks for two\nturns, then strikes\nback double.$" -gUnknown_8484715:: @ 8484715 +gMoveDescription_Metronome:: @ 8484715 .string "Waggles a finger\nand stimulates the\nbrain into using any\nmove at random.$" -gUnknown_848475E:: @ 848475E +gMoveDescription_MirrorMove:: @ 848475E .string "The user counters\nthe move last used\nby the foe with the\nsame move.$" -gUnknown_84847A2:: @ 84847A2 +gMoveDescription_SelfDestruct:: @ 84847A2 .string "The user blows up\nto inflict severe\ndamage, even\nmaking itself faint.$" -gUnknown_84847E8:: @ 84847E8 +gMoveDescription_EggBomb:: @ 84847E8 .string "A large egg is\nhurled with great\nforce at the foe to\ninflict damage.$" -gUnknown_848482D:: @ 848482D +gMoveDescription_Lick:: @ 848482D .string "The foe is licked\nand hit with a long\ntongue. It may\nalso paralyze.$" -gUnknown_8484871:: @ 8484871 +gMoveDescription_Smog:: @ 8484871 .string "The foe is attacked\nwith exhaust gases.\nIt may also poison\nthe foe.$" -gUnknown_84848B5:: @ 84848B5 +gMoveDescription_Sludge:: @ 84848B5 .string "Toxic sludge is\nhurled at the foe.\nIt may poison the\ntarget.$" -gUnknown_84848F2:: @ 84848F2 +gMoveDescription_BoneClub:: @ 84848F2 .string "The foe is clubbed\nwith a bone held in\nhand. It may make\nthe foe flinch.$" -gUnknown_848493B:: @ 848493B +gMoveDescription_FireBlast:: @ 848493B .string "The foe is hit with\nan intense flame.\nIt may leave the\ntarget with a burn.$" -gUnknown_8484986:: @ 8484986 +gMoveDescription_Waterfall:: @ 8484986 .string "A powerful charge\nattack. It can also\nbe used to climb\na waterfall.$" -gUnknown_84849CA:: @ 84849CA +gMoveDescription_Clamp:: @ 84849CA .string "The foe is clamped\nand squeezed by\nthe user's shell for\ntwo to five turns.$" -gUnknown_8484A15:: @ 8484A15 +gMoveDescription_Swift:: @ 8484A15 .string "Star-shaped rays\nthat never miss are\nfired at all foes in\nbattle.$" -gUnknown_8484A57:: @ 8484A57 +gMoveDescription_SkullBash:: @ 8484A57 .string "The user raises its\nDEFENSE in the 1st\nturn, then attacks\nin the 2nd turn.$" -gUnknown_8484AA2:: @ 8484AA2 +gMoveDescription_SpikeCannon:: @ 8484AA2 .string "Sharp spikes are\nfired at the foe to\nstrike two to five\ntimes.$" -gUnknown_8484AE1:: @ 8484AE1 +gMoveDescription_Constrict:: @ 8484AE1 .string "The foe is attacked\nwith long tentacles\nor vines. It may\nlower SPEED.$" -gUnknown_8484B27:: @ 8484B27 +gMoveDescription_Amnesia:: @ 8484B27 .string "Forgets about\nsomething and\nsharply raises\nSP. DEF.$" -gUnknown_8484B5B:: @ 8484B5B +gMoveDescription_Kinesis:: @ 8484B5B .string "The user distracts\nthe foe by bending\na spoon. It may\nlower accuracy.$" -gUnknown_8484BA1:: @ 8484BA1 +gMoveDescription_SoftBoiled:: @ 8484BA1 .string "Heals the user by\nup to half its full\nHP. It can be used\nto heal an ally.$" -gUnknown_8484BEB:: @ 8484BEB +gMoveDescription_HiJumpKick:: @ 8484BEB .string "A strong jumping\nknee kick. If it\nmisses, the user is\nhurt.$" -gUnknown_8484C27:: @ 8484C27 +gMoveDescription_Glare:: @ 8484C27 .string "The user intimidates\nthe foe with the\ndesign on its belly\nto cause paralysis.$" -gUnknown_8484C75:: @ 8484C75 +gMoveDescription_DreamEater:: @ 8484C75 .string "Absorbs half the\ndamage it inflicted\non a sleeping foe\nto restore HP.$" -gUnknown_8484CBB:: @ 8484CBB +gMoveDescription_PoisonGas:: @ 8484CBB .string "The foe is sprayed\nwith a cloud of\ntoxic gas that may\npoison the foe.$" -gUnknown_8484D01:: @ 8484D01 +gMoveDescription_Barrage:: @ 8484D01 .string "Round objects are\nhurled at the foe\nto strike two to\nfive times.$" -gUnknown_8484D42:: @ 8484D42 +gMoveDescription_LeechLife:: @ 8484D42 .string "An attack that\nabsorbs half the\ndamage it inflicted\nto restore HP.$" -gUnknown_8484D85:: @ 8484D85 +gMoveDescription_LovelyKiss:: @ 8484D85 .string "The user forces a\nkiss on the foe\nwith a scary face\nthat induces sleep.$" -gUnknown_8484DCD:: @ 8484DCD +gMoveDescription_SkyAttack:: @ 8484DCD .string "A 2nd-turn attack\nmove with a high\ncritical-hit ratio.\nThe foe may flinch.$" -gUnknown_8484E18:: @ 8484E18 +gMoveDescription_Transform:: @ 8484E18 .string "The user transforms\ninto a copy of the\nfoe with even the\nsame move set.$" -gUnknown_8484E60:: @ 8484E60 +gMoveDescription_Bubble:: @ 8484E60 .string "A spray of bubbles\nhits the foe.\nIt may lower the\nfoe's SPEED stat.$" -gUnknown_8484EA4:: @ 8484EA4 +gMoveDescription_DizzyPunch:: @ 8484EA4 .string "The foe is hit with\na rhythmic punch\nthat may leave it\nconfused.$" -gUnknown_8484EE5:: @ 8484EE5 +gMoveDescription_Spore:: @ 8484EE5 .string "The user scatters\nbursts of fine\nspores that induce\nsleep.$" -gUnknown_8484F20:: @ 8484F20 +gMoveDescription_Flash:: @ 8484F20 .string "A blast of light\nthat cuts the foe's\naccuracy. It also\nilluminates caves.$" -gUnknown_8484F6A:: @ 8484F6A +gMoveDescription_Psywave:: @ 8484F6A .string "The foe is attacked\nwith an odd, hot\nenergy wave that\nvaries in intensity.$" -gUnknown_8484FB5:: @ 8484FB5 +gMoveDescription_Splash:: @ 8484FB5 .string "The user just flops\nand splashes around\nwithout having any\neffect.$" -gUnknown_8484FF8:: @ 8484FF8 +gMoveDescription_AcidArmor:: @ 8484FF8 .string "The user alters its\ncells to liquefy\nitself and sharply\nraise DEFENSE.$" -gUnknown_848503F:: @ 848503F +gMoveDescription_Crabhammer:: @ 848503F .string "A large pincer is\nused to hammer the\nfoe. It has a high\ncritical-hit ratio.$" -gUnknown_848508B:: @ 848508B +gMoveDescription_Explosion:: @ 848508B .string "The user explodes\nto inflict terrible\ndamage even while\nfainting itself.$" -gUnknown_84850D4:: @ 84850D4 +gMoveDescription_FurySwipes:: @ 84850D4 .string "The foe is raked\nwith sharp claws or\nscythes two to five\ntimes.$" -gUnknown_8485114:: @ 8485114 +gMoveDescription_Bonemerang:: @ 8485114 .string "The user throws a\nbone that hits the\nfoe once, then once\nagain on return.$" -gUnknown_848515E:: @ 848515E +gMoveDescription_Rest:: @ 848515E .string "The user sleeps for\ntwo turns to fully\nrestore HP and heal\nany status problem.$" -gUnknown_84851AD:: @ 84851AD +gMoveDescription_RockSlide:: @ 84851AD .string "Large boulders are\nhurled at the foe.\nIt may make the\nfoe flinch.$" -gUnknown_84851EF:: @ 84851EF +gMoveDescription_HyperFang:: @ 84851EF .string "The foe is attacked\nwith sharp fangs.\nIt may make the\nfoe flinch.$" -gUnknown_8485231:: @ 8485231 +gMoveDescription_Sharpen:: @ 8485231 .string "The user reduces\nits polygon count\nto sharpen edges\nand raise ATTACK.$" -gUnknown_8485277:: @ 8485277 +gMoveDescription_Conversion:: @ 8485277 .string "The user changes\nits type to match\nthe type of one of\nits moves.$" -gUnknown_84852B8:: @ 84852B8 +gMoveDescription_TriAttack:: @ 84852B8 .string "A simultaneous\n3-beam attack that\nmay paralyze, burn,\nor freeze the foe.$" -gUnknown_8485301:: @ 8485301 +gMoveDescription_SuperFang:: @ 8485301 .string "The user attacks\nwith sharp fangs\nand halves the\nfoe's HP.$" -gUnknown_848533C:: @ 848533C +gMoveDescription_Slash:: @ 848533C .string "The foe is slashed\nwith claws, etc.\nIt has a high\ncritical-hit ratio.$" -gUnknown_8485382:: @ 8485382 +gMoveDescription_Substitute:: @ 8485382 .string "The user creates a\ndecoy using one-\nquarter of its full\nHP.$" -gUnknown_84853BE:: @ 84853BE +gMoveDescription_Struggle:: @ 84853BE .string "An attack that is\nused only if there\nis no PP. It also\nhurts the user.$" -gUnknown_8485405:: @ 8485405 +gMoveDescription_Sketch:: @ 8485405 .string "This move copies\nthe move last used\nby the foe, then\ndisappears.$" -gUnknown_8485446:: @ 8485446 +gMoveDescription_TripleKick:: @ 8485446 .string "A 3-kick attack\nthat becomes more\npowerful with each\nsuccessive hit.$" -gUnknown_848548B:: @ 848548B +gMoveDescription_Thief:: @ 848548B .string "An attack that may\ntake the foe's held\nitem if the user\nisn't holding one.$" -gUnknown_84854D6:: @ 84854D6 +gMoveDescription_SpiderWeb:: @ 84854D6 .string "Ensnares the foe \nwith sticky string\nso it doesn't flee\nor switch out.$" -gUnknown_848551D:: @ 848551D +gMoveDescription_MindReader:: @ 848551D .string "The user predicts\nthe foe's action to\nensure its next\nattack hits.$" -gUnknown_8485560:: @ 8485560 +gMoveDescription_Nightmare:: @ 8485560 .string "A sleeping foe is\nshown a nightmare\nthat inflicts some\ndamage every turn.$" -gUnknown_84855AA:: @ 84855AA +gMoveDescription_FlameWheel:: @ 84855AA .string "The user makes a\nfiery charge at the\nfoe. It may cause\na burn.$" -gUnknown_84855E9:: @ 84855E9 +gMoveDescription_Snore:: @ 84855E9 .string "An attack that can\nbe used only while\nasleep. It may\ncause flinching.$" -gUnknown_848562F:: @ 848562F +gMoveDescription_Curse:: @ 848562F .string "A move that works\ndifferently for the\nGHOST-type and all\nthe other types.$" -gUnknown_8485679:: @ 8485679 +gMoveDescription_Flail:: @ 8485679 .string "A desperate attack\nthat becomes more\npowerful the less\nHP the user has.$" -gUnknown_84856C1:: @ 84856C1 +gMoveDescription_Conversion2:: @ 84856C1 .string "The user changes\ntype to make itself\nresistant to the\nlast attack it took.$" -gUnknown_848570C:: @ 848570C +gMoveDescription_Aeroblast:: @ 848570C .string "A vortex of air is\nshot at the foe.\nIt has a high\ncritical-hit ratio.$" -gUnknown_8485752:: @ 8485752 +gMoveDescription_CottonSpore:: @ 8485752 .string "Cotton-like spores\ncling to the foe,\nsharply reducing\nits SPEED stat.$" -gUnknown_8485798:: @ 8485798 +gMoveDescription_Reversal:: @ 8485798 .string "An all-out attack\nthat becomes more\npowerful the less\nHP the user has.$" -gUnknown_84857DF:: @ 84857DF +gMoveDescription_Spite:: @ 84857DF .string "A move that cuts\n2 to 5 PP from the\nmove last used by\nthe foe.$" -gUnknown_848581E:: @ 848581E +gMoveDescription_PowderSnow:: @ 848581E .string "Blasts the foe with\na snowy gust.\nIt may cause\nfreezing.$" -gUnknown_8485857:: @ 8485857 +gMoveDescription_Protect:: @ 8485857 .string "Enables the user to\nevade all attacks.\nIt may fail if used\nin succession.$" -gUnknown_84858A1:: @ 84858A1 +gMoveDescription_MachPunch:: @ 84858A1 .string "A punch thrown at\nblinding speed.\nIt is certain to\nstrike first.$" -gUnknown_84858E2:: @ 84858E2 +gMoveDescription_ScaryFace:: @ 84858E2 .string "Frightens the foe\nwith a scary face\nto sharply reduce\nits SPEED.$" -gUnknown_8485923:: @ 8485923 +gMoveDescription_FaintAttack:: @ 8485923 .string "The user draws up\nclose to the foe\ndisarmingly, then\nhits without fail.$" -gUnknown_848596B:: @ 848596B +gMoveDescription_SweetKiss:: @ 848596B .string "The user kisses\nthe foe with sweet\ncuteness that\ncauses confusion.$" -gUnknown_84859AE:: @ 84859AE +gMoveDescription_BellyDrum:: @ 84859AE .string "The user maximizes\nits ATTACK stat at\nthe cost of half\nits full HP.$" -gUnknown_84859F2:: @ 84859F2 +gMoveDescription_SludgeBomb:: @ 84859F2 .string "Filthy sludge is\nhurled at the foe.\nIt may poison the\ntarget.$" -gUnknown_8485A30:: @ 8485A30 +gMoveDescription_MudSlap:: @ 8485A30 .string "Mud is hurled in\nthe foe's face to\ninflict damage and\nlower its accuracy.$" -gUnknown_8485A7A:: @ 8485A7A +gMoveDescription_Octazooka:: @ 8485A7A .string "Ink is blasted in\nthe foe's face or\neyes to damage and\nlower accuracy.$" -gUnknown_8485AC1:: @ 8485AC1 +gMoveDescription_Spikes:: @ 8485AC1 .string "A trap of spikes is\nlaid around the\nfoe's party to hurt\nfoes switching in.$" -gUnknown_8485B0C:: @ 8485B0C +gMoveDescription_ZapCannon:: @ 8485B0C .string "An electric blast is\nfired like a cannon\nto inflict damage\nand paralyze.$" -gUnknown_8485B55:: @ 8485B55 +gMoveDescription_Foresight:: @ 8485B55 .string "Completely negates\nthe foe's efforts to\nheighten its ability\nto evade.$" -gUnknown_8485B9C:: @ 8485B9C +gMoveDescription_DestinyBond:: @ 8485B9C .string "If the user faints,\nthe foe delivering\nthe final hit also\nfaints.$" -gUnknown_8485BDE:: @ 8485BDE +gMoveDescription_PerishSong:: @ 8485BDE .string "Any battler that\nhears this faints\nin three turns\nunless it switches.$" -gUnknown_8485C24:: @ 8485C24 +gMoveDescription_IcyWind:: @ 8485C24 .string "A chilling wind is\nused to attack.\nIt also lowers the\nSPEED stat.$" -gUnknown_8485C66:: @ 8485C66 +gMoveDescription_Detect:: @ 8485C66 .string "Enables the user to\nevade all attacks.\nIt may fail if used\nin succession.$" -gUnknown_8485CB0:: @ 8485CB0 +gMoveDescription_BoneRush:: @ 8485CB0 .string "The user strikes\nthe foe with a bone\nin hand two to five\ntimes.$" -gUnknown_8485CF0:: @ 8485CF0 +gMoveDescription_LockOn:: @ 8485CF0 .string "The user locks on\nto the foe, making\nthe next move sure\nto hit.$" -gUnknown_8485D30:: @ 8485D30 +gMoveDescription_Outrage:: @ 8485D30 .string "The user thrashes\nabout for two to\nthree turns, then\nbecomes confused.$" -gUnknown_8485D77:: @ 8485D77 +gMoveDescription_Sandstorm:: @ 8485D77 .string "A 5-turn sandstorm\nthat damages all\ntypes except ROCK,\nGROUND, and STEEL.$" -gUnknown_8485DC1:: @ 8485DC1 +gMoveDescription_GigaDrain:: @ 8485DC1 .string "A harsh attack that\nabsorbs half the\ndamage it inflicted\nto restore HP.$" -gUnknown_8485E09:: @ 8485E09 +gMoveDescription_Endure:: @ 8485E09 .string "The user endures\nany hit with 1 HP\nleft. It may fail if\nused in succession.$" -gUnknown_8485E55:: @ 8485E55 +gMoveDescription_Charm:: @ 8485E55 .string "The foe is charmed\nby the user's cute\nappeals, sharply\ncutting its ATTACK.$" -gUnknown_8485EA0:: @ 8485EA0 +gMoveDescription_Rollout:: @ 8485EA0 .string "A 5-turn rolling\nattack that becomes\nstronger each time\nit hits.$" -gUnknown_8485EE1:: @ 8485EE1 +gMoveDescription_FalseSwipe:: @ 8485EE1 .string "A restrained attack\nthat always leaves\nthe foe with at\nleast 1 HP.$" -gUnknown_8485F24:: @ 8485F24 +gMoveDescription_Swagger:: @ 8485F24 .string "A move that makes\nthe foe confused,\nbut also sharply\nraises its ATTACK.$" -gUnknown_8485F6C:: @ 8485F6C +gMoveDescription_MilkDrink:: @ 8485F6C .string "Heals the user by\nup to half its full\nHP. It can be used\nto heal an ally.$" -gUnknown_8485FB6:: @ 8485FB6 +gMoveDescription_Spark:: @ 8485FB6 .string "An electrically\ncharged tackle that\nmay also paralyze\nthe foe.$" -gUnknown_8485FF5:: @ 8485FF5 +gMoveDescription_FuryCutter:: @ 8485FF5 .string "An attack that\ngrows stronger on\neach successive\nhit.$" -gUnknown_848602B:: @ 848602B +gMoveDescription_SteelWing:: @ 848602B .string "The foe is hit with\nwings of steel.\nIt may also raise\nthe user's DEFENSE.$" -gUnknown_8486075:: @ 8486075 +gMoveDescription_MeanLook:: @ 8486075 .string "The foe is fixed\nwith a mean look\nthat prevents it\nfrom escaping.$" -gUnknown_84860B7:: @ 84860B7 +gMoveDescription_Attract:: @ 84860B7 .string "If it is the other\ngender, the foe is\nmade infatuated and\nunlikely to attack.$" -gUnknown_8486105:: @ 8486105 +gMoveDescription_SleepTalk:: @ 8486105 .string "While asleep, the\nuser randomly uses\none of the moves it\nknows.$" -gUnknown_8486145:: @ 8486145 +gMoveDescription_HealBell:: @ 8486145 .string "A soothing bell\nchimes to heal the\nstatus problems of\nall allies.$" -gUnknown_8486187:: @ 8486187 +gMoveDescription_Return:: @ 8486187 .string "This attack move\ngrows more powerful\nthe more the user\nlikes its TRAINER.$" -gUnknown_84861D1:: @ 84861D1 +gMoveDescription_Present:: @ 84861D1 .string "The foe is given a\nbooby-trapped gift.\nIt restores HP\nsometimes, however.$" -gUnknown_848621B:: @ 848621B +gMoveDescription_Frustration:: @ 848621B .string "This attack move\ngrows more powerful\nthe less the user\nlikes its TRAINER.$" -gUnknown_8486265:: @ 8486265 +gMoveDescription_Safeguard:: @ 8486265 .string "It protects the\nuser's party from\nall status problems\nfor five turns.$" -gUnknown_84862AB:: @ 84862AB +gMoveDescription_PainSplit:: @ 84862AB .string "The user adds its\nHP to the foe's HP,\nthen equally shares\nthe total HP.$" -gUnknown_84862F3:: @ 84862F3 +gMoveDescription_SacredFire:: @ 84862F3 .string "A mystical and\npowerful fire\nattack that may\ninflict a burn.$" -gUnknown_8486330:: @ 8486330 +gMoveDescription_Magnitude:: @ 8486330 .string "A ground-shaking\nattack against all\nstanding POKéMON.\nIts power varies.$" -gUnknown_8486378:: @ 8486378 +gMoveDescription_DynamicPunch:: @ 8486378 .string "The foe is punched\nwith the user's full\npower. It confuses\nthe foe if it hits.$" -gUnknown_84863C7:: @ 84863C7 +gMoveDescription_Megahorn:: @ 84863C7 .string "A brutal ramming\nattack delivered\nwith a tough and\nimpressive horn.$" -gUnknown_848640B:: @ 848640B +gMoveDescription_DragonBreath:: @ 848640B .string "The foe is hit with\nan incredible blast\nof breath that may\nalso paralyze.$" -gUnknown_8486455:: @ 8486455 +gMoveDescription_BatonPass:: @ 8486455 .string "The user switches\nout, passing along\nany stat changes\nto the new battler.$" -gUnknown_848649F:: @ 848649F +gMoveDescription_Encore:: @ 848649F .string "Makes the foe use\nthe move it last\nused repeatedly for\ntwo to six turns.$" -gUnknown_84864E8:: @ 84864E8 +gMoveDescription_Pursuit:: @ 84864E8 .string "An attack move that\nworks especially\nwell on a foe that\nis switching out.$" -gUnknown_8486532:: @ 8486532 +gMoveDescription_RapidSpin:: @ 8486532 .string "An attack that\nfrees the user from\nBIND, WRAP, LEECH\nSEED, and SPIKES.$" -gUnknown_8486579:: @ 8486579 +gMoveDescription_SweetScent:: @ 8486579 .string "Allures the foe to\nreduce evasiveness.\nIt also attracts\nwild POKéMON.$" -gUnknown_84865BF:: @ 84865BF +gMoveDescription_IronTail:: @ 84865BF .string "An attack with a\nsteel-hard tail.\nIt may lower the\nfoe's DEFENSE stat.$" -gUnknown_8486606:: @ 8486606 +gMoveDescription_MetalClaw:: @ 8486606 .string "The foe is attacked\nwith steel claws.\nIt may also raise\nthe user's ATTACK.$" -gUnknown_8486651:: @ 8486651 +gMoveDescription_VitalThrow:: @ 8486651 .string "Makes the user\nattack after the\nfoe. In return,\nit will not miss.$" -gUnknown_8486693:: @ 8486693 +gMoveDescription_MorningSun:: @ 8486693 .string "Restores the user's\nHP. The amount of\nHP regained varies\nwith the weather.$" -gUnknown_84866DE:: @ 84866DE +gMoveDescription_Synthesis:: @ 84866DE .string "Restores the user's\nHP. The amount of\nHP regained varies\nwith the weather.$" -gUnknown_8486729:: @ 8486729 +gMoveDescription_Moonlight:: @ 8486729 .string "Restores the user's\nHP. The amount of\nHP regained varies\nwith the weather.$" -gUnknown_8486774:: @ 8486774 +gMoveDescription_HiddenPower:: @ 8486774 .string "An attack that\nvaries in type and\nintensity depending\non the user.$" -gUnknown_84867B7:: @ 84867B7 +gMoveDescription_CrossChop:: @ 84867B7 .string "The foe is hit with\ndouble chops.\nIt has a high\ncritical-hit ratio.$" -gUnknown_84867FB:: @ 84867FB +gMoveDescription_Twister:: @ 84867FB .string "A vicious twister\nattacks the foe.\nIt may make the\nfoe flinch.$" -gUnknown_848683A:: @ 848683A +gMoveDescription_RainDance:: @ 848683A .string "A heavy rain falls\nfor five turns,\npowering up WATER-\ntype moves.$" -gUnknown_848687C:: @ 848687C +gMoveDescription_SunnyDay:: @ 848687C .string "The sun blazes for\nfive turns, powering\nup FIRE-type\nmoves.$" -gUnknown_84868B8:: @ 84868B8 +gMoveDescription_Crunch:: @ 84868B8 .string "The foe is crunched\nwith sharp fangs.\nIt may lower the\nfoe's SP. DEF.$" -gUnknown_84868FE:: @ 84868FE +gMoveDescription_MirrorCoat:: @ 84868FE .string "A retaliation move\nthat pays back the\nfoe's special attack\ndouble.$" -gUnknown_8486941:: @ 8486941 +gMoveDescription_PsychUp:: @ 8486941 .string "The user hypnotizes\nitself into copying\nany stat change\nmade by the foe.$" -gUnknown_848698A:: @ 848698A +gMoveDescription_ExtremeSpeed:: @ 848698A .string "A blindingly speedy\ncharge attack that\nalways goes before\nany other.$" -gUnknown_84869CF:: @ 84869CF +gMoveDescription_AncientPower:: @ 84869CF .string "An ancient power is\nused to attack. It\nmay also raise all\nthe user's stats.$" -gUnknown_8486A1B:: @ 8486A1B +gMoveDescription_ShadowBall:: @ 8486A1B .string "A shadowy blob is\nhurled at the foe.\nMay also lower the\nfoe's SP. DEF.$" -gUnknown_8486A62:: @ 8486A62 +gMoveDescription_FutureSight:: @ 8486A62 .string "Two turns after\nthis move is used,\nthe foe is attacked\npsychically.$" -gUnknown_8486AA6:: @ 8486AA6 +gMoveDescription_RockSmash:: @ 8486AA6 .string "An attack that may\nalso cut DEFENSE.\nIt can also smash\ncracked boulders.$" -gUnknown_8486AEF:: @ 8486AEF +gMoveDescription_Whirlpool:: @ 8486AEF .string "The foe is trapped\nin a fast, vicious\nwhirlpool for two\nto five turns.$" -gUnknown_8486B36:: @ 8486B36 +gMoveDescription_BeatUp:: @ 8486B36 .string "All party POKéMON\njoin in the attack.\nThe more allies,\nthe more damage.$" -gUnknown_8486B7E:: @ 8486B7E +gMoveDescription_FakeOut:: @ 8486B7E .string "An attack that hits\nfirst and causes\nflinching. Usable\nonly on 1st turn.$" -gUnknown_8486BC7:: @ 8486BC7 +gMoveDescription_Uproar:: @ 8486BC7 .string "The user attacks in\nan uproar that\nprevents sleep for\ntwo to five turns.$" -gUnknown_8486C10:: @ 8486C10 +gMoveDescription_Stockpile:: @ 8486C10 .string "The user charges\nup power for use\nlater. It can be\nused three times.$" -gUnknown_8486C55:: @ 8486C55 +gMoveDescription_SpitUp:: @ 8486C55 .string "The power built\nusing STOCKPILE is\nreleased at once\nfor attack.$" -gUnknown_8486C95:: @ 8486C95 +gMoveDescription_Swallow:: @ 8486C95 .string "The energy it built\nusing STOCKPILE is\nabsorbed to restore\nHP.$" -gUnknown_8486CD4:: @ 8486CD4 +gMoveDescription_HeatWave:: @ 8486CD4 .string "The user exhales a\nheated breath to\nattack. It may also\ninflict a burn.$" -gUnknown_8486D1C:: @ 8486D1C +gMoveDescription_Hail:: @ 8486D1C .string "A hailstorm lasting\nfive turns damages\nall POKéMON except\nthe ICE-type.$" -gUnknown_8486D64:: @ 8486D64 +gMoveDescription_Torment:: @ 8486D64 .string "It enrages the foe,\nmaking it incapable\nof using the same\nmove successively.$" -gUnknown_8486DB1:: @ 8486DB1 +gMoveDescription_Flatter:: @ 8486DB1 .string "Flattery is used to\nconfuse the foe,\nbut its SP. ATK\nalso rises.$" -gUnknown_8486DF2:: @ 8486DF2 +gMoveDescription_WillOWisp:: @ 8486DF2 .string "A sinister, bluish\nwhite flame is shot\nat the foe to\ninflict a burn.$" -gUnknown_8486E37:: @ 8486E37 +gMoveDescription_Memento:: @ 8486E37 .string "The user faints,\nbut sharply lowers\nthe foe's ATTACK\nand SP. ATK.$" -gUnknown_8486E79:: @ 8486E79 +gMoveDescription_Facade:: @ 8486E79 .string "An attack that is\nboosted if user is\nburned, poisoned,\nor paralyzed.$" -gUnknown_8486EBE:: @ 8486EBE +gMoveDescription_FocusPunch:: @ 8486EBE .string "An attack that is\nexecuted last.\nThe user flinches\nif hit beforehand.$" -gUnknown_8486F04:: @ 8486F04 +gMoveDescription_SmellingSalt:: @ 8486F04 .string "Doubly effective on\na paralyzed foe,\nbut it also cures\nthe foe's paralysis.$" -gUnknown_8486F50:: @ 8486F50 +gMoveDescription_FollowMe:: @ 8486F50 .string "The user draws\nattention to itself,\nmaking foes attack\nonly the user.$" -gUnknown_8486F96:: @ 8486F96 +gMoveDescription_NaturePower:: @ 8486F96 .string "An attack that\nchanges type\ndepending on the\nuser's location.$" -gUnknown_8486FD4:: @ 8486FD4 +gMoveDescription_Charge:: @ 8486FD4 .string "The user charges\npower to boost the\nELECTRIC move it\nuses next.$" -gUnknown_8487014:: @ 8487014 +gMoveDescription_Taunt:: @ 8487014 .string "The foe is taunted\ninto a rage that\nallows it to use\nonly attack moves.$" -gUnknown_848705C:: @ 848705C +gMoveDescription_HelpingHand:: @ 848705C .string "A move that boosts\nthe power of the\nally's attack in a\nbattle.$" -gUnknown_848709B:: @ 848709B +gMoveDescription_Trick:: @ 848709B .string "A move that tricks\nthe foe into\ntrading held items\nwith the user.$" -gUnknown_84870DD:: @ 84870DD +gMoveDescription_RolePlay:: @ 84870DD .string "The user mimics the\nfoe completely and\ncopies the foe's\nability.$" -gUnknown_848711E:: @ 848711E +gMoveDescription_Wish:: @ 848711E .string "A self-healing move\nthat restores half\nthe full HP on the\nnext turn.$" -gUnknown_8487163:: @ 8487163 +gMoveDescription_Assist:: @ 8487163 .string "The user randomly\npicks and uses a\nmove of an allied\nPOKéMON.$" -gUnknown_84871A1:: @ 84871A1 +gMoveDescription_Ingrain:: @ 84871A1 .string "The user lays roots\nthat restore HP on\nevery turn.\nIt can't switch out.$" -gUnknown_84871E9:: @ 84871E9 +gMoveDescription_Superpower:: @ 84871E9 .string "A powerful attack,\nbut it also lowers\nthe user's ATTACK\nand DEFENSE stats.$" -gUnknown_8487234:: @ 8487234 +gMoveDescription_MagicCoat:: @ 8487234 .string "Reflects back the\nfoe's LEECH SEED\nand any status-\ndamaging move.$" -gUnknown_8487276:: @ 8487276 +gMoveDescription_Recycle:: @ 8487276 .string "A move that\nrecycles a used\nitem for use once\nmore.$" -gUnknown_84872AA:: @ 84872AA +gMoveDescription_Revenge:: @ 84872AA .string "An attack move that\ngains in intensity if\nthe target has hurt\nthe user.$" -gUnknown_84872F2:: @ 84872F2 +gMoveDescription_BrickBreak:: @ 84872F2 .string "An attack that also\nbreaks any barrier\nlike LIGHT SCREEN\nand REFLECT.$" -gUnknown_8487338:: @ 8487338 +gMoveDescription_Yawn:: @ 8487338 .string "A huge yawn lulls\nthe foe into falling\nasleep on the next\nturn.$" -gUnknown_8487378:: @ 8487378 +gMoveDescription_KnockOff:: @ 8487378 .string "Knocks down the\nfoe's held item to\nprevent its use\nduring the battle.$" -gUnknown_84873BE:: @ 84873BE +gMoveDescription_Endeavor:: @ 84873BE .string "Gains power the\nfewer HP the user\nhas compared with\nthe foe.$" -gUnknown_84873FB:: @ 84873FB +gMoveDescription_Eruption:: @ 84873FB .string "The higher the\nuser's HP, the more\npowerful this\nattack becomes.$" -gUnknown_848743C:: @ 848743C +gMoveDescription_SkillSwap:: @ 848743C .string "The user employs\nits psychic power\nto swap abilities\nwith the foe.$" -gUnknown_848747F:: @ 848747F +gMoveDescription_Imprison:: @ 848747F .string "Prevents foes from\nusing any move\nthat is also known\nby the user.$" -gUnknown_84874C1:: @ 84874C1 +gMoveDescription_Refresh:: @ 84874C1 .string "A self-healing move\nthat cures the user\nof a poisoning,\nburn, or paralysis.$" -gUnknown_848750D:: @ 848750D +gMoveDescription_Grudge:: @ 848750D .string "If the user faints,\nthis move deletes\nthe PP of the move\nthat finished it.$" -gUnknown_8487558:: @ 8487558 +gMoveDescription_Snatch:: @ 8487558 .string "Steals the effects\nof the foe's\nhealing or status-\nchanging move.$" -gUnknown_848759A:: @ 848759A +gMoveDescription_SecretPower:: @ 848759A .string "An attack that may\nhave an additional\neffect that varies\nwith the terrain.$" -gUnknown_84875E5:: @ 84875E5 +gMoveDescription_Dive:: @ 84875E5 .string "The user dives\nunderwater on the\nfirst turn and\nstrikes next turn.$" -gUnknown_8487628:: @ 8487628 +gMoveDescription_ArmThrust:: @ 8487628 .string "A quick flurry of\nstraight-arm\npunches that hit\ntwo to five times.$" -gUnknown_848766B:: @ 848766B +gMoveDescription_Camouflage:: @ 848766B .string "Alters the user's\ntype depending on\nthe location's\nterrain.$" -gUnknown_84876A7:: @ 84876A7 +gMoveDescription_TailGlow:: @ 84876A7 .string "The user flashes a\nlight that sharply\nraises its SP. ATK\nstat.$" -gUnknown_84876E6:: @ 84876E6 +gMoveDescription_LusterPurge:: @ 84876E6 .string "A burst of light\ninjures the foe. It\nmay also lower the\nfoe's SP. DEF.$" -gUnknown_848772D:: @ 848772D +gMoveDescription_MistBall:: @ 848772D .string "A flurry of down\nhits the foe. It\nmay also lower the\nfoe's SP. ATK.$" -gUnknown_8487771:: @ 8487771 +gMoveDescription_FeatherDance:: @ 8487771 .string "The foe is covered\nwith a mass of down\nthat sharply cuts\nthe ATTACK stat.$" -gUnknown_84877BB:: @ 84877BB +gMoveDescription_TeeterDance:: @ 84877BB .string "A wobbly dance\nthat confuses all\nthe POKéMON in\nbattle.$" -gUnknown_84877F3:: @ 84877F3 +gMoveDescription_BlazeKick:: @ 84877F3 .string "A fiery kick with a\nhigh critical-hit\nratio. It may also\nburn the foe.$" -gUnknown_848783A:: @ 848783A +gMoveDescription_MudSport:: @ 848783A .string "Weakens ELECTRIC-\ntype attacks while\nthe user is in the\nbattle.$" -gUnknown_848787A:: @ 848787A +gMoveDescription_IceBall:: @ 848787A .string "A 5-turn rolling\nattack that becomes\nstronger each time\nit rolls.$" -gUnknown_84878BC:: @ 84878BC +gMoveDescription_NeedleArm:: @ 84878BC .string "An attack using\nthorny arms.\nIt may make the\nfoe flinch.$" -gUnknown_84878F5:: @ 84878F5 +gMoveDescription_SlackOff:: @ 84878F5 .string "The user slacks off\nand restores its HP\nby half its full\nHP.$" -gUnknown_8487932:: @ 8487932 +gMoveDescription_HyperVoice:: @ 8487932 .string "The user lets loose\na horribly loud\nshout with the\npower to damage.$" -gUnknown_8487976:: @ 8487976 +gMoveDescription_PoisonFang:: @ 8487976 .string "The foe is bitten\nwith toxic fangs.\nIt may also badly\npoison the foe.$" -gUnknown_84879BC:: @ 84879BC +gMoveDescription_CrushClaw:: @ 84879BC .string "The foe is attacked\nwith sharp claws.\nIt may also lower\nthe foe's DEFENSE.$" -gUnknown_8487A07:: @ 8487A07 +gMoveDescription_BlastBurn:: @ 8487A07 .string "The foe is hit with\na huge explosion.\nThe user can't move\non the next turn.$" -gUnknown_8487A53:: @ 8487A53 +gMoveDescription_HydroCannon:: @ 8487A53 .string "The foe is hit with\na watery cannon.\nThe user can't move\non the next turn.$" -gUnknown_8487A9E:: @ 8487A9E +gMoveDescription_MeteorMash:: @ 8487A9E .string "The foe is hit with\na hard, fast punch.\nIt may also raise\nthe user's ATTACK.$" -gUnknown_8487AEB:: @ 8487AEB +gMoveDescription_Astonish:: @ 8487AEB .string "An attack using a\nstartling shout.\nIt also may make\nthe foe flinch.$" -gUnknown_8487B2F:: @ 8487B2F +gMoveDescription_WeatherBall:: @ 8487B2F .string "An attack that\nvaries in power and\ntype depending on\nthe weather.$" -gUnknown_8487B71:: @ 8487B71 +gMoveDescription_Aromatherapy:: @ 8487B71 .string "A soothing scent is\nreleased to heal\nall status problems\nin the user's party.$" -gUnknown_8487BBF:: @ 8487BBF +gMoveDescription_FakeTears:: @ 8487BBF .string "The user feigns\ncrying to sharply\nlower the foe's\nSP. DEF stat.$" -gUnknown_8487BFF:: @ 8487BFF +gMoveDescription_AirCutter:: @ 8487BFF .string "The foe is hit with\nrazor-like wind.\nIt has a high\ncritical-hit ratio.$" -gUnknown_8487C46:: @ 8487C46 +gMoveDescription_Overheat:: @ 8487C46 .string "An intense attack\nthat also sharply\nreduces the user's\nSP. ATK stat.$" -gUnknown_8487C8B:: @ 8487C8B +gMoveDescription_OdorSleuth:: @ 8487C8B .string "Completely negates\nthe foe's efforts to\nheighten its ability\nto evade.$" -gUnknown_8487CD2:: @ 8487CD2 +gMoveDescription_RockTomb:: @ 8487CD2 .string "Boulders are hurled\nat the foe. It also\nlowers the foe's\nSPEED if it hits.$" -gUnknown_8487D1D:: @ 8487D1D +gMoveDescription_SilverWind:: @ 8487D1D .string "The foe is attacked\nwith a silver dust.\nIt may raise all\nthe user's stats.$" -gUnknown_8487D68:: @ 8487D68 +gMoveDescription_MetalSound:: @ 8487D68 .string "A horrible metallic\nscreech is used to\nsharply lower the\nfoe's SP. DEF.$" -gUnknown_8487DB0:: @ 8487DB0 +gMoveDescription_GrassWhistle:: @ 8487DB0 .string "A pleasant melody\nis played to lull\nthe foe into a deep\nsleep.$" -gUnknown_8487DEF:: @ 8487DEF +gMoveDescription_Tickle:: @ 8487DEF .string "The foe is made to\nlaugh, reducing its\nATTACK and DEFENSE\nstats.$" -gUnknown_8487E30:: @ 8487E30 +gMoveDescription_CosmicPower:: @ 8487E30 .string "The user absorbs a\nmystic power to\nraise its DEFENSE\nand SP. DEF.$" -gUnknown_8487E72:: @ 8487E72 +gMoveDescription_WaterSpout:: @ 8487E72 .string "The higher the\nuser's HP, the more\npowerful this\nattack becomes.$" -gUnknown_8487EB3:: @ 8487EB3 +gMoveDescription_SignalBeam:: @ 8487EB3 .string "The foe is hit with\na flashing beam\nthat may also\ncause confusion.$" -gUnknown_8487EF6:: @ 8487EF6 +gMoveDescription_ShadowPunch:: @ 8487EF6 .string "The user throws a\npunch from the\nshadows. It cannot\nbe evaded.$" -gUnknown_8487F35:: @ 8487F35 +gMoveDescription_Extrasensory:: @ 8487F35 .string "The user attacks\nwith an odd power\nthat may make the\nfoe flinch.$" -gUnknown_8487F76:: @ 8487F76 +gMoveDescription_SkyUppercut:: @ 8487F76 .string "The user attacks\nwith an uppercut\nthrown skywards\nwith force.$" -gUnknown_8487FB4:: @ 8487FB4 +gMoveDescription_SandTomb:: @ 8487FB4 .string "The foe is trapped\ninside a painful\nsandstorm for two\nto five turns.$" -gUnknown_8487FF9:: @ 8487FF9 +gMoveDescription_SheerCold:: @ 8487FF9 .string "The foe is attacked\nwith ultimate cold\nthat causes fainting\nif it hits.$" -gUnknown_8488041:: @ 8488041 +gMoveDescription_MuddyWater:: @ 8488041 .string "The user attacks\nwith muddy water.\nIt may also lower\nthe foe's accuracy.$" -gUnknown_848808A:: @ 848808A +gMoveDescription_BulletSeed:: @ 848808A .string "The user shoots\nseeds at the foe.\nTwo to five seeds\nare shot at once.$" -gUnknown_84880D0:: @ 84880D0 +gMoveDescription_AerialAce:: @ 84880D0 .string "An extremely fast\nattack against one\ntarget. It can't be\nevaded.$" -gUnknown_8488111:: @ 8488111 +gMoveDescription_IcicleSpear:: @ 8488111 .string "Sharp icicles are\nfired at the foe.\nIt strikes two to\nfive times.$" -gUnknown_8488153:: @ 8488153 +gMoveDescription_IronDefense:: @ 8488153 .string "The user hardens\nits body's surface\nto sharply raise its\nDEFENSE stat.$" -gUnknown_848819A:: @ 848819A +gMoveDescription_Block:: @ 848819A .string "The user blocks the\nfoe's way with arms\nspread wide to\nprevent escape.$" -gUnknown_84881E1:: @ 84881E1 +gMoveDescription_Howl:: @ 84881E1 .string "The user howls to\nraise its spirit and\nboost its ATTACK\nstat.$" -gUnknown_848821F:: @ 848821F +gMoveDescription_DragonClaw:: @ 848821F .string "Sharp, huge claws\nhook and slash the\nfoe quickly and\nwith great power.$" -gUnknown_8488266:: @ 8488266 +gMoveDescription_FrenzyPlant:: @ 8488266 .string "The foe is hit with\nan enormous branch.\nThe user can't move\non the next turn.$" -gUnknown_84882B4:: @ 84882B4 +gMoveDescription_BulkUp:: @ 84882B4 .string "The user bulks up\nits body to boost\nboth its ATTACK and\nDEFENSE stats.$" -gUnknown_84882FB:: @ 84882FB +gMoveDescription_Bounce:: @ 84882FB .string "The user bounces\non the foe on the\n2nd turn. It may\nparalyze the foe.$" -gUnknown_8488341:: @ 8488341 +gMoveDescription_MudShot:: @ 8488341 .string "The user attacks by\nhurling mud.\nIt also reduces the\nfoe's SPEED.$" -gUnknown_8488383:: @ 8488383 +gMoveDescription_PoisonTail:: @ 8488383 .string "An attack with a\nhigh critical-hit\nratio. It may also\npoison the foe.$" -gUnknown_84883C9:: @ 84883C9 +gMoveDescription_Covet:: @ 84883C9 .string "A cutely executed\nattack that also\nsteals the foe's\nhold item.$" -gUnknown_8488408:: @ 8488408 +gMoveDescription_VoltTackle:: @ 8488408 .string "The user throws an\nelectrified tackle.\nIt hurts the user\na little.$" -gUnknown_848844B:: @ 848844B +gMoveDescription_MagicalLeaf:: @ 848844B .string "The foe is attacked\nwith a strange leaf\nthat cannot be\nevaded.$" -gUnknown_848848A:: @ 848848A +gMoveDescription_WaterSport:: @ 848848A .string "Weakens FIRE-type\nattacks while the\nuser is in the\nbattle.$" -gUnknown_84884C5:: @ 84884C5 +gMoveDescription_CalmMind:: @ 84884C5 .string "The user focuses\nits mind to raise\nthe SP. ATK and\nSP. DEF stats.$" -gUnknown_8488507:: @ 8488507 +gMoveDescription_LeafBlade:: @ 8488507 .string "The foe is slashed\nwith a sharp leaf.\nIt has a high\ncritical-hit ratio.$" -gUnknown_848854F:: @ 848854F +gMoveDescription_DragonDance:: @ 848854F .string "A mystic, powerful\ndance that boosts\nthe user's ATTACK\nand SPEED stats.$" -gUnknown_8488597:: @ 8488597 +gMoveDescription_RockBlast:: @ 8488597 .string "The user hurls two\nto five hard rocks\nat the foe to\nattack.$" -gUnknown_84885D3:: @ 84885D3 +gMoveDescription_ShockWave:: @ 84885D3 .string "A rapid jolt of\nelectricity strikes\nthe foe. It can't\nbe evaded.$" -gUnknown_8488614:: @ 8488614 +gMoveDescription_WaterPulse:: @ 8488614 .string "An attack with a\npulsing blast of\nwater. It may also\nconfuse the foe.$" -gUnknown_848865A:: @ 848865A +gMoveDescription_DoomDesire:: @ 848865A .string "A move that attacks\nthe foe with a\nblast of light two\nturns after use.$" -gUnknown_84886A1:: @ 84886A1 +gMoveDescription_PsychoBoost:: @ 84886A1 .string "An intense attack\nthat also sharply\nreduces the user's\nSP. ATK stat.$" -gUnknown_84886E6:: @ 84886E6 - .string " " - diff --git a/data/text/teachy_tv.inc b/data/text/teachy_tv.inc new file mode 100644 index 000000000..3989aa5d1 --- /dev/null +++ b/data/text/teachy_tv.inc @@ -0,0 +1,227 @@ +gTeachyTvString_TeachBattle:: @ 841B7A4 + .string "Teach me how to battle.$" + +gTeachyTvString_StatusProblems:: @ 841B7BC + .string "What are status problems?$" + +gTeachyTvString_TypeMatchups:: @ 841B7D6 + .string "What are type matchups?$" + +gTeachyTvString_CatchPkmn:: @ 841B7EE + .string "I want to catch POKéMON.$" + +gTeachyTvString_AboutTMs:: @ 841B807 + .string "Teach me about TMs.$" + +gTeachyTvString_RegisterItem:: @ 841B81B + .string "How do I register an item?$" + +gTeachyTvString_Cancel:: @ 841B836 + .string "CANCEL$" + +gTeachyTvText_PokeDudeSaysHello:: @ 841B83D + .string "Hey, all you TRAINERS out there!\n" + .string "HELLO, TRAINERS!\p" + .string "……… ……… ………\p" + .string "Come on, let me hear you!\n" + .string "HELLO, TRAINERS!\l" + .string "It's me, the POKé DUDE!\p" + .string "$" + +gTeachyTvText_BattleScript1:: @ 841B8BF + .string "Today, the POKé DUDE's here to\n" + .string "tell you about how you can battle\l" + .string "POKéMON!\p" + .string "Say you're out for a stroll when,\n" + .string "suddenly, a wild POKéMON appears!\p" + .string "It's up to you to smartly use your\n" + .string "POKéMON and their moves to reduce\l" + .string "the opponent's HP to nothing, and\l" + .string "claim victory!\p" + .string "I'll show you how to do that in\n" + .string "person and for sure!\p" + .string "All righty, here goes!\p" + .string "Keep your eyes glued to the super\n" + .string "POKé DUDE SHOW!$" + +gTeachyTvText_BattleScript2:: @ 841BA41 + .string "Well, did you get that?\p" + .string "Even if your own POKéMON's HP\n" + .string "falls to zero, and it becomes\l" + .string "unable to battle, not to worry!\p" + .string "Just take it to any POKéMON\n" + .string "CENTER and heal it!\p" + .string "All righty, be seeing you!\p" + .string "Remember, TRAINERS, a good deed\n" + .string "a day brings happiness to stay!$" + +gTeachyTvText_StatusScript1:: @ 841BB40 + .string "Today, the POKé DUDE's here to\n" + .string "tell you about status problems!\p" + .string "Status problems include poisoning,\n" + .string "paralysis, sleep, burn…\p" + .string "There are a couple others, but\n" + .string "they really are trouble.\p" + .string "Get any one, and your POKéMON\n" + .string "may become useless in battle.\p" + .string "You know, it hurts the POKé DUDE\n" + .string "to see a POKéMON suffer…\p" + .string "So, what should you do if your\n" + .string "POKéMON gets a status problem?\p" + .string "Well, you've got me to show you!\p" + .string "All righty, here goes!\p" + .string "Keep your eyes glued to the super\n" + .string "POKé DUDE SHOW!$" + +gTeachyTvText_StatusScript2:: @ 841BD10 + .string "Poisoning or paralysis don't go\n" + .string "away after a battle.\p" + .string "If a POKéMON is poisoned, it loses\n" + .string "HP even while you're walking.\p" + .string "You should heal POKéMON of these\n" + .string "kinds of problems right away.\p" + .string "Use an item, or try to get to a\n" + .string "POKéMON CENTER for healing.\p" + .string "That wasn't hard, was it?\n" + .string "All righty, be seeing you!\p" + .string "Remember, TRAINERS, a good deed\n" + .string "a day brings happiness to stay!$" + +gTeachyTvText_MatchupsScript1:: @ 841BE76 + .string "Does everyone know about type\n" + .string "matchups?\p" + .string "POKéMON and their moves all\n" + .string "belong to certain types.\p" + .string "For example, there are such types\n" + .string "as GRASS and WATER.\p" + .string "You need to consider the type of\n" + .string "the move used to attack…\p" + .string "And, the type of the POKéMON that\n" + .string "is hit by that attack.\p" + .string "Depending on how those two types\n" + .string "match up, the damage can change.\p" + .string "You see, it depends on whether\n" + .string "the type matchup is good or bad.\p" + .string "If you don't know how matchups\n" + .string "work, battles will be tough.\p" + .string "So, let me demonstrate exactly\n" + .string "what I mean.\p" + .string "All righty, here goes!\p" + .string "Keep your eyes glued to the super\n" + .string "POKé DUDE SHOW!$" + +gTeachyTvText_MatchupsScript2:: @ 841C0AF + .string "Is it possible to launch an attack\n" + .string "that will inflict heavy damage?\p" + .string "Does the opposing POKéMON pose\n" + .string "a threat to your POKéMON?\p" + .string "Is there any chance that it may\n" + .string "have disastrously tough moves?\p" + .string "Watch the type matchups to gain\n" + .string "the upper hand!\p" + .string "All righty, be seeing you!\p" + .string "Oh, for the COOL-type POKé DUDE,\n" + .string "AWESOME-type kids like you match\l" + .string "up perfectly!\p" + .string "Remember, a good deed a day\n" + .string "brings happiness to stay!$" + +gTeachyTvText_CatchingScript1:: @ 841C23B + .string "Today, the POKé DUDE's going to\n" + .string "show you how to catch POKéMON!\p" + .string "Just imagine… A groovy POKéMON\n" + .string "suddenly appearing in the wild!\p" + .string "Oh, you want it!\n" + .string "You just can't help it!\p" + .string "Oh, you have to catch it!\n" + .string "You gotta have it!\p" + .string "Let me show you how you can make\n" + .string "it happen!\p" + .string "All righty, here goes!\p" + .string "Keep your eyes glued to the super\n" + .string "POKé DUDE SHOW!$" + +gTeachyTvText_CatchingScript2:: @ 841C384 + .string "If your first POKé BALL fails to\n" + .string "catch the POKéMON, don't give up!\p" + .string "Keep throwing POKé BALLS…\n" + .string "It's bound to work sometime!\p" + .string "All righty, be seeing you!\p" + .string "Remember, TRAINERS, a good deed\n" + .string "a day brings happiness to stay!$" + +gTeachyTvText_TMsScript1:: @ 841C459 + .string "Hey, everyone!\n" + .string "Do you all have TMs?\p" + .string "A TM, Technical Machine, is an\n" + .string "amazingly great item!\p" + .string "It teaches POKéMON a move that\n" + .string "it may not learn when leveling up!\p" + .string "Isn't that just great? What a\n" + .string "convenient world we live in!\p" + .string "Open the TM CASE and check out\n" + .string "the TMs you have.\p" + .string "You can check them out in detail,\n" + .string "too.$" + +gPokeDudeText_TMTypes:: @ 841C587 + .string "POKé DUDE: NORMAL, WATER, GRASS…\n" + .string "TMs also come in types.\p" + .string "Check the type and teach it to\n" + .string "a POKéMON that matches up well.\p" + .string "For example, WATER PULSE is\n" + .string "suitable for WATER-type POKéMON.\p" + .string "BULLET SEED is a move that most\n" + .string "GRASS-type POKéMON can learn.\p" + .string "There's one other thing!$" + +gPokeDudeText_ReadTMDescription:: @ 841C693 + .string "Don't just look at the type, read\n" + .string "the description, too.\p" + .string "It will contain hints about what\n" + .string "POKéMON might learn the move.\p" + .string "For example, take a move like\n" + .string "FOCUS PUNCH.\p" + .string "It doesn't sound like anything a\n" + .string "bird or fish POKéMON can learn.\p" + .string "So, try using it on POKéMON with\n" + .string "arms that can throw punches!$" + +gTeachyTvText_TMsScript2:: @ 841C7B4 + .string "Wow, I talked a lot today!\n" + .string "All righty, be seeing you!\p" + .string "Remember, TRAINERS, a good deed\n" + .string "a day brings happiness to stay!$" + +gTeachyTvText_RegisterScript1:: @ 841C82A + .string "A TRAINER's BAG has a bunch of\n" + .string "nifty, convenient features!\p" + .string "Take stuff in the KEY ITEMS\n" + .string "POCKET, for instance.\p" + .string "You can use a key item without\n" + .string "opening the BAG every time.\p" + .string "For example, let's pretend I have\n" + .string "a TEACHY TV in my BAG.\p" + .string "I can register it for instant use,\n" + .string "and I'll show you how!\p" + .string "All righty, here goes!\p" + .string "Keep your eyes glued to the sorta\n" + .string "super POKé DUDE SHOW!$" + +gTeachyTvText_RegisterScript2:: @ 841C994 + .string "And now, your TEACHY TV is\n" + .string "registered.\p" + .string "How do you use it?\n" + .string "Well, here's how it works.\p" + .string "Once an item in the KEY ITEMS\n" + .string "POKCET is registered, you can use\l" + .string "it by pressing SELECT.\p" + .string "So, you've given yourself\n" + .string "one-touch access to TEACHY TV.\p" + .string "All it takes for you to see me is\n" + .string "pressing one button!\p" + .string "That kind of attention is a little\n" + .string "embarrassing!\p" + .string "All righty, be seeing you!\p" + .string "Remember, TRAINERS, a good deed\n" + .string "a day brings happiness to stay!$" |