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-rw-r--r--include/battle.h165
1 files changed, 61 insertions, 104 deletions
diff --git a/include/battle.h b/include/battle.h
index 7c8c81f52..f98b2231a 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -2,6 +2,7 @@
#define GUARD_BATTLE_H
// should they be included here or included individually by every file?
+#include "constants/battle.h"
#include "battle_util.h"
#include "battle_script_commands.h"
#include "battle_2.h"
@@ -26,9 +27,6 @@
#define SIDE_PLAYER 0x0
#define SIDE_OPPONENT 0x1
-#define BIT_SIDE 0x1
-#define BIT_MON 0x2
-
#define GET_BANK_IDENTITY(bank)((gBanksByIdentity[bank]))
#define GET_BANK_SIDE(bank)((GetBankIdentity(bank) & BIT_SIDE))
#define GET_BANK_SIDE2(bank)((GET_BANK_IDENTITY(bank) & BIT_SIDE))
@@ -72,9 +70,6 @@
#define STEVEN_PARTNER_ID 0xC03
#define SECRET_BASE_OPPONENT 0x400
-#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000 | BATTLE_TYPE_PYRAMID)
-#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_x100000)
-
#define BATTLE_WON 0x1
#define BATTLE_LOST 0x2
#define BATTLE_DREW 0x3
@@ -100,76 +95,6 @@
#define STATUS_PSN_ANY ((STATUS_POISON | STATUS_TOXIC_POISON))
#define STATUS_ANY ((STATUS_SLEEP | STATUS_POISON | STATUS_BURN | STATUS_FREEZE | STATUS_PARALYSIS | STATUS_TOXIC_POISON))
-#define STATUS2_CONFUSION 0x00000007
-#define STATUS2_FLINCHED 0x00000008
-#define STATUS2_UPROAR 0x00000070
-#define STATUS2_BIDE 0x00000300 // two bits 0x100, 0x200
-#define STATUS2_LOCK_CONFUSE 0x00000C00
-#define STATUS2_MULTIPLETURNS 0x00001000
-#define STATUS2_WRAPPED 0x0000E000
-#define STATUS2_INFATUATION 0x000F0000 // 4 bits, one for every bank
-#define STATUS2_INFATUATED_WITH(bank)((gBitTable[bank] << 16))
-#define STATUS2_FOCUS_ENERGY 0x00100000
-#define STATUS2_TRANSFORMED 0x00200000
-#define STATUS2_RECHARGE 0x00400000
-#define STATUS2_RAGE 0x00800000
-#define STATUS2_SUBSTITUTE 0x01000000
-#define STATUS2_DESTINY_BOND 0x02000000
-#define STATUS2_ESCAPE_PREVENTION 0x04000000
-#define STATUS2_NIGHTMARE 0x08000000
-#define STATUS2_CURSED 0x10000000
-#define STATUS2_FORESIGHT 0x20000000
-#define STATUS2_DEFENSE_CURL 0x40000000
-#define STATUS2_TORMENT 0x80000000
-
-#define STATUS3_LEECHSEED_BANK 0x3
-#define STATUS3_LEECHSEED 0x4
-#define STATUS3_ALWAYS_HITS 0x18 // two bits
-#define STATUS3_PERISH_SONG 0x20
-#define STATUS3_ON_AIR 0x40
-#define STATUS3_UNDERGROUND 0x80
-#define STATUS3_MINIMIZED 0x100
-#define STATUS3_ROOTED 0x400
-#define STATUS3_CHARGED_UP 0x200
-#define STATUS3_YAWN 0x1800 // two bits
-#define STATUS3_IMPRISONED_OTHERS 0x2000
-#define STATUS3_GRUDGE 0x4000
-#define STATUS3_CANT_SCORE_A_CRIT 0x8000
-#define STATUS3_MUDSPORT 0x10000
-#define STATUS3_WATERSPORT 0x20000
-#define STATUS3_UNDERWATER 0x40000
-#define STATUS3_INTIMIDATE_POKES 0x80000
-#define STATUS3_TRACE 0x100000
-
-#define STATUS3_SEMI_INVULNERABLE ((STATUS3_UNDERGROUND | STATUS3_ON_AIR | STATUS3_UNDERWATER))
-
-#define HITMARKER_x10 0x00000010
-#define HITMARKER_x20 0x00000020
-#define HITMARKER_DESTINYBOND 0x00000040
-#define HITMARKER_NO_ANIMATIONS 0x00000080
-#define HITMARKER_IGNORE_SUBSTITUTE 0x00000100
-#define HITMARKER_NO_ATTACKSTRING 0x00000200
-#define HITMARKER_ATTACKSTRING_PRINTED 0x00000400
-#define HITMARKER_NO_PPDEDUCT 0x00000800
-#define HITMARKER_PURSUIT_TRAP 0x00001000
-#define HITMARKER_IGNORE_SAFEGUARD 0x00002000
-#define HITMARKER_SYNCHRONISE_EFFECT 0x00004000
-#define HITMARKER_RUN 0x00008000
-#define HITMARKER_IGNORE_ON_AIR 0x00010000
-#define HITMARKER_IGNORE_UNDERGROUND 0x00020000
-#define HITMARKER_IGNORE_UNDERWATER 0x00040000
-#define HITMARKER_UNABLE_TO_USE_MOVE 0x00080000
-#define HITMARKER_x100000 0x00100000
-#define HITMARKER_x200000 0x00200000
-#define HITMARKER_x400000 0x00400000
-#define HITMARKER_x800000 0x00800000
-#define HITMARKER_GRUDGE 0x01000000
-#define HITMARKER_OBEYS 0x02000000
-#define HITMARKER_x4000000 0x04000000
-#define HITMARKER_x8000000 0x08000000
-#define HITMARKER_FAINTED(bank) ((gBitTable[bank] << 0x1C))
-#define HITMARKER_UNK(bank) ((0x10000000 << bank))
-
#define SIDE_STATUS_REFLECT (1 << 0)
#define SIDE_STATUS_LIGHTSCREEN (1 << 1)
#define SIDE_STATUS_X4 (1 << 2)
@@ -209,20 +134,6 @@
#define MAX_TRAINER_ITEMS 4
#define MAX_MON_MOVES 4
-#define WEATHER_RAIN_TEMPORARY (1 << 0)
-#define WEATHER_RAIN_DOWNPOUR (1 << 1)
-#define WEATHER_RAIN_PERMANENT (1 << 2)
-#define WEATHER_RAIN_ANY ((WEATHER_RAIN_TEMPORARY | WEATHER_RAIN_DOWNPOUR | WEATHER_RAIN_PERMANENT))
-#define WEATHER_SANDSTORM_TEMPORARY (1 << 3)
-#define WEATHER_SANDSTORM_PERMANENT (1 << 4)
-#define WEATHER_SANDSTORM_ANY ((WEATHER_SANDSTORM_TEMPORARY | WEATHER_SANDSTORM_PERMANENT))
-#define WEATHER_SUN_TEMPORARY (1 << 5)
-#define WEATHER_SUN_PERMANENT (1 << 6)
-#define WEATHER_SUN_ANY ((WEATHER_SUN_TEMPORARY | WEATHER_SUN_PERMANENT))
-#define WEATHER_HAIL (1 << 7)
-#define WEATHER_HAIL_ANY ((WEATHER_HAIL))
-#define WEATHER_ANY ((WEATHER_RAIN_ANY | WEATHER_SANDSTORM_ANY | WEATHER_SUN_ANY | WEATHER_HAIL_ANY))
-
#define BATTLE_TERRAIN_GRASS 0
#define BATTLE_TERRAIN_LONG_GRASS 1
#define BATTLE_TERRAIN_SAND 2
@@ -507,19 +418,39 @@ struct AI_ThinkingStruct
u8 simulatedRNG[4];
};
-struct UsedMoves
-{
- u16 moves[BATTLE_BANKS_COUNT];
- u16 unknown[BATTLE_BANKS_COUNT];
-};
+extern u8 gActiveBattler;
+extern u8 gBattlerTarget;
+extern u8 gAbsentBattlerFlags;
+
+// TODO: move these to constants/battle.h
+#define MAX_BATTLERS_COUNT 4
+#define BIT_FLANK 2
+
+// script's table id to bit
+#define AI_SCRIPT_CHECK_BAD_MOVE (1 << 0)
+#define AI_SCRIPT_TRY_TO_FAINT (1 << 1)
+#define AI_SCRIPT_CHECK_VIABILITY (1 << 2)
+#define AI_SCRIPT_SETUP_FIRST_TURN (1 << 3)
+#define AI_SCRIPT_RISKY (1 << 4)
+#define AI_SCRIPT_PREFER_STRONGEST_MOVE (1 << 5)
+#define AI_SCRIPT_PREFER_BATON_PASS (1 << 6)
+#define AI_SCRIPT_DOUBLE_BATTLE (1 << 7)
+#define AI_SCRIPT_HP_AWARE (1 << 8)
+#define AI_SCRIPT_UNKNOWN (1 << 9)
+// 10 - 28 are not used
+#define AI_SCRIPT_ROAMING (1 << 29)
+#define AI_SCRIPT_SAFARI (1 << 30)
+#define AI_SCRIPT_FIRST_BATTLE (1 << 31)
+
+extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
struct BattleHistory
{
- struct UsedMoves usedMoves[BATTLE_BANKS_COUNT];
- u8 abilities[BATTLE_BANKS_COUNT];
- u8 itemEffects[BATTLE_BANKS_COUNT];
- u16 trainerItems[BATTLE_BANKS_COUNT];
- u8 itemsNo;
+ /*0x00*/ u16 usedMoves[2][8]; // 0xFFFF means move not used (confuse self hit, etc)
+ /*0x20*/ u8 abilities[MAX_BATTLERS_COUNT / 2];
+ /*0x22*/ u8 itemEffects[MAX_BATTLERS_COUNT / 2];
+ /*0x24*/ u16 trainerItems[MAX_BATTLERS_COUNT];
+ /*0x2C*/ u8 itemsNo;
};
struct BattleScriptsStack
@@ -631,10 +562,10 @@ struct BattleStruct
u8 runTries;
u8 caughtMonNick[11];
u8 field_78;
- u8 field_79;
- u8 field_7A;
- u8 field_7B;
- u8 field_7C;
+ u8 safariGoNearCounter;
+ u8 safariPkblThrowCounter;
+ u8 safariEscapeFactor;
+ u8 safariCatchFactor;
u8 field_7D;
u8 field_7E;
u8 formToChangeInto;
@@ -835,6 +766,32 @@ extern struct BattleStruct* gBattleStruct;
#define SET_STATCHANGER(statId, stage, goesDown)(gBattleScripting.statChanger = (statId) + (stage << 4) + (goesDown << 7))
+// used in many battle files, it seems as though Hisashi Sogabe wrote
+// some sort of macro to replace the use of actually calling memset.
+// Perhaps it was thought calling memset was much slower?
+
+// The compiler wont allow us to locally declare ptr in this macro; some
+// functions that invoke this macro will not match without this egregeous
+// assumption about the variable names, so in order to avoid this assumption,
+// we opt to pass the variables themselves, even though it is likely that
+// Sogabe assumed the variables were named src and dest. Trust me: I tried to
+// avoid assuming variable names, but the ROM just will not match without the
+// assumptions. Therefore, these macros are bad practice, but I'm putting them
+// here anyway.
+#define MEMSET_ALT(data, c, size, var, dest) \
+{ \
+ dest = (u8 *)data; \
+ for(var = 0; var < (u32)size; var++) \
+ dest[var] = c; \
+} \
+
+#define MEMCPY_ALT(data, dest, size, var, src) \
+{ \
+ src = (u8 *)data; \
+ for(var = 0; var < (u32)size; var++) \
+ dest[var] = src[var]; \
+} \
+
struct BattleScripting
{
s32 painSplitHp;