diff options
Diffstat (limited to 'include/battle.h')
-rw-r--r-- | include/battle.h | 178 |
1 files changed, 92 insertions, 86 deletions
diff --git a/include/battle.h b/include/battle.h index f919c4e0d..188e5aae3 100644 --- a/include/battle.h +++ b/include/battle.h @@ -251,29 +251,29 @@ struct DisableStruct /*0x08*/ u8 protectUses; /*0x09*/ u8 stockpileCounter; /*0x0A*/ u8 substituteHP; - /*0x0B*/ u8 disableTimer1 : 4; - /*0x0B*/ u8 disableTimer2 : 4; + /*0x0B*/ u8 disableTimer : 4; + /*0x0B*/ u8 disableTimerStartValue : 4; /*0x0C*/ u8 encoredMovePos; /*0x0D*/ u8 unkD; - /*0x0E*/ u8 encoreTimer1 : 4; - /*0x0E*/ u8 encoreTimer2 : 4; - /*0x0F*/ u8 perishSongTimer1 : 4; - /*0x0F*/ u8 perishSongTimer2 : 4; + /*0x0E*/ u8 encoreTimer : 4; + /*0x0E*/ u8 encoreTimerStartValue : 4; + /*0x0F*/ u8 perishSongTimer : 4; + /*0x0F*/ u8 perishSongTimerStartValue : 4; /*0x10*/ u8 furyCutterCounter; - /*0x11*/ u8 rolloutCounter1 : 4; - /*0x11*/ u8 rolloutCounter2 : 4; - /*0x12*/ u8 chargeTimer1 : 4; - /*0x12*/ u8 chargeTimer2 : 4; - /*0x13*/ u8 tauntTimer1:4; + /*0x11*/ u8 rolloutTimer : 4; + /*0x11*/ u8 rolloutTimerStartValue : 4; + /*0x12*/ u8 chargeTimer : 4; + /*0x12*/ u8 chargeTimerStartValue : 4; + /*0x13*/ u8 tauntTimer:4; /*0x13*/ u8 tauntTimer2:4; - /*0x14*/ u8 bankPreventingEscape; - /*0x15*/ u8 bankWithSureHit; + /*0x14*/ u8 battlerPreventingEscape; + /*0x15*/ u8 battlerWithSureHit; /*0x16*/ u8 isFirstTurn; /*0x17*/ u8 unk17; /*0x18*/ u8 truantCounter : 1; - /*0x18*/ u8 truantUnknownBit : 1; + /*0x18*/ u8 truantSwitchInHack : 1; /*0x18*/ u8 unk18_a_2 : 2; - /*0x18*/ u8 unk18_b : 4; + /*0x18*/ u8 mimickedMoves : 4; /*0x19*/ u8 rechargeCounter; /*0x1A*/ u8 unk1A[2]; }; @@ -285,7 +285,7 @@ struct ProtectStruct /* field_0 */ u32 protected:1; u32 endured:1; - u32 onlyStruggle:1; + u32 noValidMoves:1; u32 helpingHand:1; u32 bounceMove:1; u32 stealMove:1; @@ -296,7 +296,7 @@ struct ProtectStruct u32 targetNotAffected:1; u32 chargingTurn:1; u32 fleeFlag:2; // for RunAway and Smoke Ball - u32 usedImprisionedMove:1; + u32 usedImprisonedMove:1; u32 loveImmobility:1; u32 usedDisabledMove:1; /* field_2 */ @@ -313,8 +313,8 @@ struct ProtectStruct /* field_4 */ u32 physicalDmg; /* field_8 */ u32 specialDmg; - /* field_C */ u8 physicalBank; - /* field_D */ u8 specialBank; + /* field_C */ u8 physicalBattlerId; + /* field_D */ u8 specialBattlerId; /* field_E */ u16 fieldE; }; @@ -324,18 +324,18 @@ struct SpecialStatus { u8 statLowered : 1; // 0x1 u8 lightningRodRedirected : 1; // 0x2 - u8 restoredBankSprite: 1; // 0x4 - u8 intimidatedPoke : 1; // 0x8 + u8 restoredBattlerSprite: 1; // 0x4 + u8 intimidatedMon : 1; // 0x8 u8 traced : 1; // 0x10 - u8 flag20 : 1; + u8 ppNotAffectedByPressure : 1; u8 flag40 : 1; u8 focusBanded : 1; u8 field1[3]; - s32 moveturnLostHP; - s32 moveturnLostHP_physical; - s32 moveturnLostHP_special; - u8 moveturnPhysicalBank; - u8 moveturnSpecialBank; + s32 dmg; + s32 physicalDmg; + s32 specialDmg; + u8 physicalBattlerId; + u8 specialBattlerId; u8 field12; u8 field13; }; @@ -345,13 +345,13 @@ extern struct SpecialStatus gSpecialStatuses[BATTLE_BANKS_COUNT]; struct SideTimer { /*0x00*/ u8 reflectTimer; - /*0x01*/ u8 reflectBank; + /*0x01*/ u8 reflectBattlerId; /*0x02*/ u8 lightscreenTimer; - /*0x03*/ u8 lightscreenBank; + /*0x03*/ u8 lightscreenBattlerId; /*0x04*/ u8 mistTimer; - /*0x05*/ u8 mistBank; + /*0x05*/ u8 mistBattlerId; /*0x06*/ u8 safeguardTimer; - /*0x07*/ u8 safeguardBank; + /*0x07*/ u8 safeguardBattlerId; /*0x08*/ u8 followmeTimer; /*0x09*/ u8 followmeTarget; /*0x0A*/ u8 spikesAmount; @@ -362,14 +362,14 @@ extern struct SideTimer gSideTimers[]; struct WishFutureKnock { - u8 futureSightCounter[BATTLE_BANKS_COUNT]; - u8 futureSightAttacker[BATTLE_BANKS_COUNT]; - s32 futureSightDmg[BATTLE_BANKS_COUNT]; - u16 futureSightMove[BATTLE_BANKS_COUNT]; - u8 wishCounter[BATTLE_BANKS_COUNT]; - u8 wishUserID[BATTLE_BANKS_COUNT]; + u8 futureSightCounter[MAX_BATTLERS_COUNT]; + u8 futureSightAttacker[MAX_BATTLERS_COUNT]; + s32 futureSightDmg[MAX_BATTLERS_COUNT]; + u16 futureSightMove[MAX_BATTLERS_COUNT]; + u8 wishCounter[MAX_BATTLERS_COUNT]; + u8 wishUserID[MAX_BATTLERS_COUNT]; u8 weatherDuration; - u8 knockedOffPokes[2]; + u8 knockedOffMons[2]; }; extern struct WishFutureKnock gWishFutureKnock; @@ -414,6 +414,12 @@ extern u8 gAbsentBattlerFlags; extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT]; +struct UsedMoves +{ + u16 moves[MAX_BATTLERS_COUNT]; + u16 unknown[MAX_BATTLERS_COUNT]; +}; + struct BattleHistory { /*0x00*/ u16 usedMoves[2][8]; // 0xFFFF means move not used (confuse self hit, etc) @@ -468,18 +474,18 @@ struct BattleResults u8 playerFaintCounter; // 0x0 u8 opponentFaintCounter; // 0x1 u8 playerSwitchesCounter; // 0x2 - u8 unk3; // 0x3 - u8 unk4; // 0x4 - u8 unk5_0:1; // 0x5 + u8 numHealingItemsUsed; // 0x3 + u8 numRevivesUsed; // 0x4 + u8 playerMonWasDamaged:1; // 0x5 u8 usedMasterBall:1; // 0x5 u8 caughtMonBall:4; // 0x5 - u8 unk5_6:1; // 0x5 + u8 shinyWildMon:1; // 0x5 u8 unk5_7:1; // 0x5 u16 playerMon1Species; // 0x6 u8 playerMon1Name[11]; // 0x8 u8 battleTurnCounter; // 0x13 u8 playerMon2Name[11]; // 0x14 - u8 field_1F; // 0x1F + u8 pokeblockThrows; // 0x1F u16 lastOpponentSpecies; // 0x20 u16 lastUsedMovePlayer; // 0x22 u16 lastUsedMoveOpponent; // 0x24 @@ -495,39 +501,31 @@ extern struct BattleResults gBattleResults; struct BattleStruct { u8 turnEffectsTracker; - u8 turnEffectsBank; + u8 turnEffectsBattlerId; u8 filler2; - u8 turncountersTracker; - u8 wrappedMove[8]; // ask gamefreak why they declared it that way - u8 moveTarget[4]; + u8 turnCountersTracker; + u8 wrappedMove[MAX_BATTLERS_COUNT * 2]; // Leftover from Ruby's ewram access. + u8 moveTarget[MAX_BATTLERS_COUNT]; u8 expGetterId; u8 field_11; u8 wildVictorySong; u8 dynamicMoveType; u8 wrappedBy[4]; - u16 assistPossibleMoves[5 * 4]; // 5 mons, each of them knowing 4 moves - u8 field_40; - u8 field_41; - u8 field_42; - u8 field_43; - u8 field_44; - u8 field_45; - u8 field_46; - u8 field_47; - u8 focusPunchBank; + u16 assistPossibleMoves[PARTY_SIZE * MAX_MON_MOVES]; // 6 mons, each of them knowing 4 moves + u8 focusPunchBattlerId; u8 battlerPreventingSwitchout; u8 moneyMultiplier; u8 savedTurnActionNumber; u8 switchInAbilitiesCounter; u8 faintedActionsState; - u8 faintedActionsBank; + u8 faintedActionsBattlerId; u8 field_4F; u16 expValue; u8 field_52; u8 sentInPokes; - bool8 selectionScriptFinished[BATTLE_BANKS_COUNT]; + bool8 selectionScriptFinished[MAX_BATTLERS_COUNT]; u8 field_58[4]; - u8 monToSwitchIntoId[BATTLE_BANKS_COUNT]; + u8 monToSwitchIntoId[MAX_BATTLERS_COUNT]; u8 field_60[4][3]; u8 runTries; u8 caughtMonNick[11]; @@ -536,11 +534,11 @@ struct BattleStruct u8 safariPkblThrowCounter; u8 safariEscapeFactor; u8 safariCatchFactor; - u8 field_7D; - u8 field_7E; + u8 linkBattleVsSpriteId_V; + u8 linkBattleVsSpriteId_S; u8 formToChangeInto; - u8 chosenMovePositions[BATTLE_BANKS_COUNT]; - u8 stateIdAfterSelScript[BATTLE_BANKS_COUNT]; + u8 chosenMovePositions[MAX_BATTLERS_COUNT]; + u8 stateIdAfterSelScript[MAX_BATTLERS_COUNT]; u8 field_88; u8 field_89; u8 field_8A; @@ -557,47 +555,41 @@ struct BattleStruct u8 wallyMovesState; u8 wallyWaitFrames; u8 wallyMoveFrames; - u8 mirrorMoves[8]; // ask gamefreak why they declared it that way - u8 field_A0; - u8 field_A1; - u8 field_A2; - u8 field_A3; - u8 field_A4; - u8 field_A5; - u8 field_A6; - u8 field_A7; + u8 lastTakenMove[MAX_BATTLERS_COUNT * 2 * 2]; // ask gamefreak why they declared it that way u16 hpOnSwitchout[2]; u8 abilityPreventingSwitchout; u8 hpScale; u8 synchronizeMoveEffect; u8 field_AF; - u32 savedBattleTypeFlags; // TODO: Is it correct to place it here? + u32 savedBattleTypeFlags; // TODO: Is it correct to place it here? Or simply not used? u8 field_B4; u8 field_B5; u8 field_B6; u8 field_B7; // void (*savedCallback)(void); - u16 usedHeldItems[BATTLE_BANKS_COUNT]; + u16 usedHeldItems[MAX_BATTLERS_COUNT]; u8 chosenItem[4]; // why is this an u8? u8 AI_itemType[2]; u8 AI_itemFlags[2]; - u16 choicedMove[BATTLE_BANKS_COUNT]; - u16 changedItems[BATTLE_BANKS_COUNT]; - u8 intimidateBank; + u16 choicedMove[MAX_BATTLERS_COUNT]; + u16 changedItems[MAX_BATTLERS_COUNT]; + u8 intimidateBattler; u8 switchInItemsCounter; - u8 field_DA; + u8 arenaTurnCounter; // not used in FR? u8 turnSideTracker; u8 fillerDC[0xDF-0xDC]; - u8 field_DF; - u8 mirrorMoveArrays[32]; - u16 castformPalette[BATTLE_BANKS_COUNT][16]; + u8 givenExpMons; + u8 lastTakenMoveFrom[MAX_BATTLERS_COUNT * MAX_BATTLERS_COUNT * 2]; + u16 castformPalette[MAX_BATTLERS_COUNT][16]; +/* + // EM fields u8 field_180; u8 field_181; u8 field_182; u8 field_183; struct BattleEnigmaBerry battleEnigmaBerry; u8 wishPerishSongState; - u8 wishPerishSongBank; + u8 wishPerishSongBattlerId; bool8 overworldWeatherDone; u8 atkCancellerTracker; u8 field_1A4[96]; @@ -608,7 +600,13 @@ struct BattleStruct u8 field_2A0; u8 field_2A1; u8 field_2A2; -}; +*/ + u8 wishPerishSongState; + u8 wishPerishSongBattlerId; + u8 field_182; // overworldWeatherDone? + u8 field_183; // atkCancellerTracker? + u8 field_184[124]; // only for padding +}; // size == 0x200 bytes extern struct BattleStruct *gBattleStruct; @@ -795,8 +793,6 @@ struct BattleScripting u8 reshowMainState; u8 reshowHelperState; u8 field_23; - u8 windowsType; // TODO: what does this field do in firered? - u8 multiplayerId; }; // functions @@ -986,5 +982,15 @@ extern u8 gBattlerAttacker; extern u8 gEffectBattler; extern u8 gUnknown_2023D72; extern struct BattleScripting gBattleScripting; +extern u8 gBattlerFainted; +extern u32 gStatuses3[MAX_BATTLERS_COUNT]; +extern u8 gSentPokesToOpponent[2]; +extern const u8 *gBattlescriptCurrInstr; +extern const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT]; +extern u16 gLastMoves[MAX_BATTLERS_COUNT]; +extern u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT]; +extern u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT]; +extern u16 gSideStatuses[2]; +extern u32 gHitMarker; #endif // GUARD_BATTLE_H |