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-rw-r--r--include/battle.h178
1 files changed, 92 insertions, 86 deletions
diff --git a/include/battle.h b/include/battle.h
index f919c4e0d..188e5aae3 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -251,29 +251,29 @@ struct DisableStruct
/*0x08*/ u8 protectUses;
/*0x09*/ u8 stockpileCounter;
/*0x0A*/ u8 substituteHP;
- /*0x0B*/ u8 disableTimer1 : 4;
- /*0x0B*/ u8 disableTimer2 : 4;
+ /*0x0B*/ u8 disableTimer : 4;
+ /*0x0B*/ u8 disableTimerStartValue : 4;
/*0x0C*/ u8 encoredMovePos;
/*0x0D*/ u8 unkD;
- /*0x0E*/ u8 encoreTimer1 : 4;
- /*0x0E*/ u8 encoreTimer2 : 4;
- /*0x0F*/ u8 perishSongTimer1 : 4;
- /*0x0F*/ u8 perishSongTimer2 : 4;
+ /*0x0E*/ u8 encoreTimer : 4;
+ /*0x0E*/ u8 encoreTimerStartValue : 4;
+ /*0x0F*/ u8 perishSongTimer : 4;
+ /*0x0F*/ u8 perishSongTimerStartValue : 4;
/*0x10*/ u8 furyCutterCounter;
- /*0x11*/ u8 rolloutCounter1 : 4;
- /*0x11*/ u8 rolloutCounter2 : 4;
- /*0x12*/ u8 chargeTimer1 : 4;
- /*0x12*/ u8 chargeTimer2 : 4;
- /*0x13*/ u8 tauntTimer1:4;
+ /*0x11*/ u8 rolloutTimer : 4;
+ /*0x11*/ u8 rolloutTimerStartValue : 4;
+ /*0x12*/ u8 chargeTimer : 4;
+ /*0x12*/ u8 chargeTimerStartValue : 4;
+ /*0x13*/ u8 tauntTimer:4;
/*0x13*/ u8 tauntTimer2:4;
- /*0x14*/ u8 bankPreventingEscape;
- /*0x15*/ u8 bankWithSureHit;
+ /*0x14*/ u8 battlerPreventingEscape;
+ /*0x15*/ u8 battlerWithSureHit;
/*0x16*/ u8 isFirstTurn;
/*0x17*/ u8 unk17;
/*0x18*/ u8 truantCounter : 1;
- /*0x18*/ u8 truantUnknownBit : 1;
+ /*0x18*/ u8 truantSwitchInHack : 1;
/*0x18*/ u8 unk18_a_2 : 2;
- /*0x18*/ u8 unk18_b : 4;
+ /*0x18*/ u8 mimickedMoves : 4;
/*0x19*/ u8 rechargeCounter;
/*0x1A*/ u8 unk1A[2];
};
@@ -285,7 +285,7 @@ struct ProtectStruct
/* field_0 */
u32 protected:1;
u32 endured:1;
- u32 onlyStruggle:1;
+ u32 noValidMoves:1;
u32 helpingHand:1;
u32 bounceMove:1;
u32 stealMove:1;
@@ -296,7 +296,7 @@ struct ProtectStruct
u32 targetNotAffected:1;
u32 chargingTurn:1;
u32 fleeFlag:2; // for RunAway and Smoke Ball
- u32 usedImprisionedMove:1;
+ u32 usedImprisonedMove:1;
u32 loveImmobility:1;
u32 usedDisabledMove:1;
/* field_2 */
@@ -313,8 +313,8 @@ struct ProtectStruct
/* field_4 */ u32 physicalDmg;
/* field_8 */ u32 specialDmg;
- /* field_C */ u8 physicalBank;
- /* field_D */ u8 specialBank;
+ /* field_C */ u8 physicalBattlerId;
+ /* field_D */ u8 specialBattlerId;
/* field_E */ u16 fieldE;
};
@@ -324,18 +324,18 @@ struct SpecialStatus
{
u8 statLowered : 1; // 0x1
u8 lightningRodRedirected : 1; // 0x2
- u8 restoredBankSprite: 1; // 0x4
- u8 intimidatedPoke : 1; // 0x8
+ u8 restoredBattlerSprite: 1; // 0x4
+ u8 intimidatedMon : 1; // 0x8
u8 traced : 1; // 0x10
- u8 flag20 : 1;
+ u8 ppNotAffectedByPressure : 1;
u8 flag40 : 1;
u8 focusBanded : 1;
u8 field1[3];
- s32 moveturnLostHP;
- s32 moveturnLostHP_physical;
- s32 moveturnLostHP_special;
- u8 moveturnPhysicalBank;
- u8 moveturnSpecialBank;
+ s32 dmg;
+ s32 physicalDmg;
+ s32 specialDmg;
+ u8 physicalBattlerId;
+ u8 specialBattlerId;
u8 field12;
u8 field13;
};
@@ -345,13 +345,13 @@ extern struct SpecialStatus gSpecialStatuses[BATTLE_BANKS_COUNT];
struct SideTimer
{
/*0x00*/ u8 reflectTimer;
- /*0x01*/ u8 reflectBank;
+ /*0x01*/ u8 reflectBattlerId;
/*0x02*/ u8 lightscreenTimer;
- /*0x03*/ u8 lightscreenBank;
+ /*0x03*/ u8 lightscreenBattlerId;
/*0x04*/ u8 mistTimer;
- /*0x05*/ u8 mistBank;
+ /*0x05*/ u8 mistBattlerId;
/*0x06*/ u8 safeguardTimer;
- /*0x07*/ u8 safeguardBank;
+ /*0x07*/ u8 safeguardBattlerId;
/*0x08*/ u8 followmeTimer;
/*0x09*/ u8 followmeTarget;
/*0x0A*/ u8 spikesAmount;
@@ -362,14 +362,14 @@ extern struct SideTimer gSideTimers[];
struct WishFutureKnock
{
- u8 futureSightCounter[BATTLE_BANKS_COUNT];
- u8 futureSightAttacker[BATTLE_BANKS_COUNT];
- s32 futureSightDmg[BATTLE_BANKS_COUNT];
- u16 futureSightMove[BATTLE_BANKS_COUNT];
- u8 wishCounter[BATTLE_BANKS_COUNT];
- u8 wishUserID[BATTLE_BANKS_COUNT];
+ u8 futureSightCounter[MAX_BATTLERS_COUNT];
+ u8 futureSightAttacker[MAX_BATTLERS_COUNT];
+ s32 futureSightDmg[MAX_BATTLERS_COUNT];
+ u16 futureSightMove[MAX_BATTLERS_COUNT];
+ u8 wishCounter[MAX_BATTLERS_COUNT];
+ u8 wishUserID[MAX_BATTLERS_COUNT];
u8 weatherDuration;
- u8 knockedOffPokes[2];
+ u8 knockedOffMons[2];
};
extern struct WishFutureKnock gWishFutureKnock;
@@ -414,6 +414,12 @@ extern u8 gAbsentBattlerFlags;
extern struct BattlePokemon gBattleMons[MAX_BATTLERS_COUNT];
+struct UsedMoves
+{
+ u16 moves[MAX_BATTLERS_COUNT];
+ u16 unknown[MAX_BATTLERS_COUNT];
+};
+
struct BattleHistory
{
/*0x00*/ u16 usedMoves[2][8]; // 0xFFFF means move not used (confuse self hit, etc)
@@ -468,18 +474,18 @@ struct BattleResults
u8 playerFaintCounter; // 0x0
u8 opponentFaintCounter; // 0x1
u8 playerSwitchesCounter; // 0x2
- u8 unk3; // 0x3
- u8 unk4; // 0x4
- u8 unk5_0:1; // 0x5
+ u8 numHealingItemsUsed; // 0x3
+ u8 numRevivesUsed; // 0x4
+ u8 playerMonWasDamaged:1; // 0x5
u8 usedMasterBall:1; // 0x5
u8 caughtMonBall:4; // 0x5
- u8 unk5_6:1; // 0x5
+ u8 shinyWildMon:1; // 0x5
u8 unk5_7:1; // 0x5
u16 playerMon1Species; // 0x6
u8 playerMon1Name[11]; // 0x8
u8 battleTurnCounter; // 0x13
u8 playerMon2Name[11]; // 0x14
- u8 field_1F; // 0x1F
+ u8 pokeblockThrows; // 0x1F
u16 lastOpponentSpecies; // 0x20
u16 lastUsedMovePlayer; // 0x22
u16 lastUsedMoveOpponent; // 0x24
@@ -495,39 +501,31 @@ extern struct BattleResults gBattleResults;
struct BattleStruct
{
u8 turnEffectsTracker;
- u8 turnEffectsBank;
+ u8 turnEffectsBattlerId;
u8 filler2;
- u8 turncountersTracker;
- u8 wrappedMove[8]; // ask gamefreak why they declared it that way
- u8 moveTarget[4];
+ u8 turnCountersTracker;
+ u8 wrappedMove[MAX_BATTLERS_COUNT * 2]; // Leftover from Ruby's ewram access.
+ u8 moveTarget[MAX_BATTLERS_COUNT];
u8 expGetterId;
u8 field_11;
u8 wildVictorySong;
u8 dynamicMoveType;
u8 wrappedBy[4];
- u16 assistPossibleMoves[5 * 4]; // 5 mons, each of them knowing 4 moves
- u8 field_40;
- u8 field_41;
- u8 field_42;
- u8 field_43;
- u8 field_44;
- u8 field_45;
- u8 field_46;
- u8 field_47;
- u8 focusPunchBank;
+ u16 assistPossibleMoves[PARTY_SIZE * MAX_MON_MOVES]; // 6 mons, each of them knowing 4 moves
+ u8 focusPunchBattlerId;
u8 battlerPreventingSwitchout;
u8 moneyMultiplier;
u8 savedTurnActionNumber;
u8 switchInAbilitiesCounter;
u8 faintedActionsState;
- u8 faintedActionsBank;
+ u8 faintedActionsBattlerId;
u8 field_4F;
u16 expValue;
u8 field_52;
u8 sentInPokes;
- bool8 selectionScriptFinished[BATTLE_BANKS_COUNT];
+ bool8 selectionScriptFinished[MAX_BATTLERS_COUNT];
u8 field_58[4];
- u8 monToSwitchIntoId[BATTLE_BANKS_COUNT];
+ u8 monToSwitchIntoId[MAX_BATTLERS_COUNT];
u8 field_60[4][3];
u8 runTries;
u8 caughtMonNick[11];
@@ -536,11 +534,11 @@ struct BattleStruct
u8 safariPkblThrowCounter;
u8 safariEscapeFactor;
u8 safariCatchFactor;
- u8 field_7D;
- u8 field_7E;
+ u8 linkBattleVsSpriteId_V;
+ u8 linkBattleVsSpriteId_S;
u8 formToChangeInto;
- u8 chosenMovePositions[BATTLE_BANKS_COUNT];
- u8 stateIdAfterSelScript[BATTLE_BANKS_COUNT];
+ u8 chosenMovePositions[MAX_BATTLERS_COUNT];
+ u8 stateIdAfterSelScript[MAX_BATTLERS_COUNT];
u8 field_88;
u8 field_89;
u8 field_8A;
@@ -557,47 +555,41 @@ struct BattleStruct
u8 wallyMovesState;
u8 wallyWaitFrames;
u8 wallyMoveFrames;
- u8 mirrorMoves[8]; // ask gamefreak why they declared it that way
- u8 field_A0;
- u8 field_A1;
- u8 field_A2;
- u8 field_A3;
- u8 field_A4;
- u8 field_A5;
- u8 field_A6;
- u8 field_A7;
+ u8 lastTakenMove[MAX_BATTLERS_COUNT * 2 * 2]; // ask gamefreak why they declared it that way
u16 hpOnSwitchout[2];
u8 abilityPreventingSwitchout;
u8 hpScale;
u8 synchronizeMoveEffect;
u8 field_AF;
- u32 savedBattleTypeFlags; // TODO: Is it correct to place it here?
+ u32 savedBattleTypeFlags; // TODO: Is it correct to place it here? Or simply not used?
u8 field_B4;
u8 field_B5;
u8 field_B6;
u8 field_B7;
// void (*savedCallback)(void);
- u16 usedHeldItems[BATTLE_BANKS_COUNT];
+ u16 usedHeldItems[MAX_BATTLERS_COUNT];
u8 chosenItem[4]; // why is this an u8?
u8 AI_itemType[2];
u8 AI_itemFlags[2];
- u16 choicedMove[BATTLE_BANKS_COUNT];
- u16 changedItems[BATTLE_BANKS_COUNT];
- u8 intimidateBank;
+ u16 choicedMove[MAX_BATTLERS_COUNT];
+ u16 changedItems[MAX_BATTLERS_COUNT];
+ u8 intimidateBattler;
u8 switchInItemsCounter;
- u8 field_DA;
+ u8 arenaTurnCounter; // not used in FR?
u8 turnSideTracker;
u8 fillerDC[0xDF-0xDC];
- u8 field_DF;
- u8 mirrorMoveArrays[32];
- u16 castformPalette[BATTLE_BANKS_COUNT][16];
+ u8 givenExpMons;
+ u8 lastTakenMoveFrom[MAX_BATTLERS_COUNT * MAX_BATTLERS_COUNT * 2];
+ u16 castformPalette[MAX_BATTLERS_COUNT][16];
+/*
+ // EM fields
u8 field_180;
u8 field_181;
u8 field_182;
u8 field_183;
struct BattleEnigmaBerry battleEnigmaBerry;
u8 wishPerishSongState;
- u8 wishPerishSongBank;
+ u8 wishPerishSongBattlerId;
bool8 overworldWeatherDone;
u8 atkCancellerTracker;
u8 field_1A4[96];
@@ -608,7 +600,13 @@ struct BattleStruct
u8 field_2A0;
u8 field_2A1;
u8 field_2A2;
-};
+*/
+ u8 wishPerishSongState;
+ u8 wishPerishSongBattlerId;
+ u8 field_182; // overworldWeatherDone?
+ u8 field_183; // atkCancellerTracker?
+ u8 field_184[124]; // only for padding
+}; // size == 0x200 bytes
extern struct BattleStruct *gBattleStruct;
@@ -795,8 +793,6 @@ struct BattleScripting
u8 reshowMainState;
u8 reshowHelperState;
u8 field_23;
- u8 windowsType; // TODO: what does this field do in firered?
- u8 multiplayerId;
};
// functions
@@ -986,5 +982,15 @@ extern u8 gBattlerAttacker;
extern u8 gEffectBattler;
extern u8 gUnknown_2023D72;
extern struct BattleScripting gBattleScripting;
+extern u8 gBattlerFainted;
+extern u32 gStatuses3[MAX_BATTLERS_COUNT];
+extern u8 gSentPokesToOpponent[2];
+extern const u8 *gBattlescriptCurrInstr;
+extern const u8 *gSelectionBattleScripts[MAX_BATTLERS_COUNT];
+extern u16 gLastMoves[MAX_BATTLERS_COUNT];
+extern u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT];
+extern u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT];
+extern u16 gSideStatuses[2];
+extern u32 gHitMarker;
#endif // GUARD_BATTLE_H