diff options
Diffstat (limited to 'include/battle_anim.h')
-rw-r--r-- | include/battle_anim.h | 31 |
1 files changed, 15 insertions, 16 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h index 35039ea30..55a7b7f77 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -151,13 +151,13 @@ s8 BattleAnimAdjustPanning2(s8 pan); s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); bool8 IsBattlerSpriteVisible(u8 battlerId); s16 KeepPanInRange(s16 a, s32 oldPan); -void sub_80730C0(u16, u16 *, s32, u8); +void RelocateBattleBgPal(u16 paletteNum, u16 *dest, s32 offset, u8 largeScreen); // battle_intro.c void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value); s32 GetAnimBgAttribute(u8 bgId, u8 attributeId); void HandleIntroSlide(u8 terrain); -void sub_80BC41C(u8 taskId); +void BattleIntroSlideEnd(u8 taskId); void CopyBattlerSpriteToBg(s32 bgId, u8 x, u8 y, u8 battlerPosition, u8 palno, u8 *tilesDest, u16 *tilemapDest, u16 tilesOffset); // battle_anim_effects_1.c @@ -188,22 +188,22 @@ void AnimItemSteal(struct Sprite *); void AnimTrickBag(struct Sprite *); void AnimFlyingParticle(struct Sprite *); void AnimNeedleArmSpike(struct Sprite *); -void sub_80A43F8(struct Sprite *); +void AnimSlidingHit(struct Sprite *); void AnimWhipHit(struct Sprite *); -void sub_80A4494(struct Sprite *); +void AnimFlickeringPunch(struct Sprite *); void AnimCuttingSlice(struct Sprite *); void AnimAirCutterSlice(struct Sprite *); -void sub_80A481C(struct Sprite *); +void AnimCirclingMusicNote(struct Sprite *); void AnimProtect(struct Sprite *); void AnimMilkBottle(struct Sprite *); void AnimGrantingStars(struct Sprite *); void AnimSparkingStars(struct Sprite *); -void sub_80A4E40(struct Sprite *); +void AnimBubbleBurst(struct Sprite *); void AnimSleepLetterZ(struct Sprite *); void AnimLockOnTarget(struct Sprite *); void AnimLockOnMoveTarget(struct Sprite *); void AnimBowMon(struct Sprite *); -void sub_80A5590(struct Sprite *); +void AnimTipMon(struct Sprite *); void AnimSlashSlice(struct Sprite *); void AnimFalseSwipeSlice(struct Sprite *); void AnimFalseSwipePositionedSlice(struct Sprite *); @@ -228,15 +228,15 @@ void AnimTask_ShrinkTargetCopy(u8 taskId); // battle_anim_effects_2.c extern const union AffineAnimCmd *const gGrowingRingAffineAnimTable[]; -void sub_80A6E48(struct Sprite *); -void sub_80A6E98(struct Sprite *); -void sub_80A6F8C(struct Sprite *); -void sub_80A7020(struct Sprite *); +void AnimCirclingFinger(struct Sprite *); +void AnimBouncingMusicNote(struct Sprite *); +void AnimVibrateBattlerBack(struct Sprite *); +void AnimMovingClamp(struct Sprite *); void Anim_KinesisZapEnergy(struct Sprite *); void Anim_SwordsDanceBlade(struct Sprite *); void AnimSonicBoomProjectile(struct Sprite *); void AnimAirWaveProjectile(struct Sprite *); -void sub_80A79E8(struct Sprite *); +void AnimVoidLines(struct Sprite *); void AnimCoinThrow(struct Sprite *); void AnimFallingCoin(struct Sprite *); void AnimBulletSeed(struct Sprite *); @@ -309,7 +309,7 @@ void AnimHelpingHandClap(struct Sprite *); void AnimForesightMagnifyingGlass(struct Sprite *); void AnimMeteorMashStar(struct Sprite *); void AnimBlockX(struct Sprite *); -void sub_80E3E84(struct Sprite *); +void AnimUnusedItemBagSteal(struct Sprite *); void AnimParticuleBurst(struct Sprite *); void AnimKnockOffStrike(struct Sprite *); void AnimRecycle(struct Sprite *); @@ -584,15 +584,14 @@ void AnimTask_BlendParticle(u8 taskId); void AnimTask_HardwarePaletteFade(u8 taskId); void AnimTask_CloneBattlerSpriteWithBlend(u8 taskId); void AnimTask_SetUpCurseBackground(u8 taskId); -void sub_80BB088(u8 taskId); -void sub_80BB660(u8 taskId); +void InitStatsChangeAnimation(u8 taskId); void AnimTask_BlendNonAttackerPalettes(u8 taskId); void AnimTask_StartSlidingBg(u8 taskId); void AnimTask_GetAttackerSide(u8 taskId); void AnimTask_GetTargetSide(u8 taskId); void AnimTask_GetTargetIsAttackerPartner(u8 taskId); void AnimTask_SetAllNonAttackersInvisiblity(u8 taskId); -void sub_80BBA20(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *gfx, const u32 *tilemap, const u32 *palette); +void StartMonScrollingBgMask(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *gfx, const u32 *tilemap, const u32 *palette); void AnimTask_GetBattleTerrain(u8 taskId); void AnimTask_AllocBackupPalBuffer(u8 taskId); void AnimTask_FreeBackupPalBuffer(u8 taskId); |