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-rw-r--r--include/battle_anim.h306
1 files changed, 254 insertions, 52 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 3536e89f4..feaa8816b 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -1,19 +1,9 @@
#ifndef GUARD_BATTLE_ANIM_H
#define GUARD_BATTLE_ANIM_H
-#include "global.h"
-
-#ifndef BATTLE_BANKS_COUNT
-#define BATTLE_BANKS_COUNT 4
-#endif // BATTLE_BANKS_COUNT
-
-enum
-{
- ANIM_BANK_ATTACKER,
- ANIM_BANK_TARGET,
- ANIM_BANK_ATK_PARTNER,
- ANIM_BANK_DEF_PARTNER,
-};
+#include "battle.h"
+#include "constants/battle_anim.h"
+#include "task.h"
enum
{
@@ -60,11 +50,39 @@ extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
extern u8 gAnimMoveTurn;
extern u8 gBattleAnimAttacker;
extern u8 gBattleAnimTarget;
-extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT];
-extern u8 gUnknown_02038440;
extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT];
extern u16 gAnimMovePower;
extern s32 gAnimMoveDmg;
+extern u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT];
+extern u8 gUnknown_2037F24;
+
+extern struct OamData gOamData_83ACA40;
+extern struct OamData gOamData_83AC9C8;
+extern struct OamData gOamData_83ACA38;
+extern struct OamData gOamData_83AC9D0;
+extern struct OamData gOamData_83AC9F8;
+extern struct OamData gOamData_83AC9D8;
+extern struct OamData gOamData_83ACB58;
+extern struct OamData gOamData_83ACAF8;
+extern struct OamData gOamData_83ACB60;
+extern struct OamData gOamData_83ACA30;
+extern struct OamData gOamData_83ACA98;
+extern struct OamData gOamData_83ACA90;
+extern struct OamData gOamData_83ACAF0;
+extern struct OamData gOamData_83ACB10;
+extern struct OamData gOamData_83ACB18;
+extern struct OamData gOamData_83ACB38;
+extern struct OamData gOamData_83ACA18;
+extern struct OamData gOamData_83ACB20;
+extern struct OamData gOamData_83ACB50;
+extern struct OamData gOamData_83ACAB8;
+extern struct OamData gOamData_83ACA00;
+extern struct OamData gOamData_83ACBC0;
+extern struct OamData gOamData_83ACB00;
+extern struct OamData gOamData_83AC9E0;
+extern struct OamData gOamData_83ACA20;
+extern struct OamData gOamData_83ACA80;
+extern struct OamData gOamData_83ACAA0;
void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
@@ -80,25 +98,22 @@ s8 BattleAnimAdjustPanning2(s8 pan);
s16 sub_80A52EC(s16 a);
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
bool8 IsBattlerSpriteVisible(u8 battlerId);
+s16 KeepPanInRange(s16 a, s32 oldPan);
+void sub_80730C0(u16, const u16 *, s32, u8);
-// battle_anim_80FE840.s
+// battle_intro.c
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
-void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 bankIdentity, u8 arg4, void *arg5, u16 *arg6, u16 arg7);
-void HandleIntroSlide(u8 terrainId);
-
-// battle_anim_80A5C6C.s
-void sub_80A6EEC(struct Sprite *sprite);
-void sub_80A68D4(struct Sprite *sprite);
-void sub_80A6F3C(struct Sprite *sprite);
-void sub_80A8278(void);
-void sub_80A6B30(struct BattleAnimBgData *);
-void sub_80A6B90(struct BattleAnimBgData *, u32 arg1);
-u8 sub_80A82E4(u8 bank);
-bool8 AnimateBallThrow(struct Sprite *sprite);
-
-// battle_anim_special
+s32 GetAnimBgAttribute(u8 bgId, u8 attributeId);
+void HandleIntroSlide(u8 terrain);
+void sub_80BC41C(u8 taskId);
+void sub_80BCEF4(s32 bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 tilesOffset);
+
+// battle_anim_special.s
void sub_80F1720(u8 battler, struct Pokemon *mon);
+// battle_anim_effects_1.s
+void AnimMoveTwisterParticle(struct Sprite *sprite);
+
enum
{
BATTLER_COORD_X,
@@ -119,24 +134,24 @@ enum
BATTLER_COORD_ATTR_RAW_BOTTOM,
};
-u8 GetBattlerSpriteCoord(u8 bank, u8 attributeId);
+u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
-bool8 IsBankSpritePresent(u8 bank);
+bool8 IsBankSpritePresent(u8 battlerId);
void sub_80A6C68(u8 arg0);
-u8 GetAnimBankSpriteId(u8 wantedBank);
+u8 GetAnimBattlerSpriteId(u8 wantedBank);
bool8 IsDoubleBattle(void);
u8 sub_80A6D94(void);
u8 sub_80A8364(u8);
-void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
+void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite *));
void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite);
-u8 GetBattlerSpriteDefault_Y(u8 bank);
-u8 sub_80A82E4(u8 bank);
-u8 GetSubstituteSpriteDefault_Y(u8 bank);
+u8 GetBattlerSpriteDefault_Y(u8 battlerId);
+u8 sub_80A82E4(u8 battlerId);
+u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
u8 GetGhostSpriteDefault_Y(u8 battlerId);
-void sub_8072E48(u8 battlerId, u8);
+void MoveBattlerSpriteToBG(u8 battlerId, u8);
void sub_8073128(u8);
-// battle_anim_80A9C70.s
+// battle_anim_status_effects.s
#define STAT_ANIM_PLUS1 15
#define STAT_ANIM_PLUS2 39
#define STAT_ANIM_MINUS1 22
@@ -147,25 +162,114 @@ void sub_8073128(u8);
#define STAT_ANIM_MULTIPLE_MINUS2 58
void LaunchStatusAnimation(u8 bank, u8 statusAnimId);
-// battle_anim_8170478.s
+// battle_anim_special.s
u8 ItemIdToBallId(u16 itemId);
u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
-u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId);
+u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
-// battle_anim_mons.s
-void TranslateMonSpriteLinear(struct Sprite * sprite);
-void TranslateMonSpriteLinearFixedPoint(struct Sprite * sprite);
-void InitSpriteDataForLinearTranslation(struct Sprite * sprite);
-void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 b);
-void ResetSpriteRotScale(u8 spriteId);
-void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
-bool8 IsContest(void);
-void sub_80759DC(u8 spriteId);
+// battle_anim_mons.c
+u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType);
+u8 GetBattlerSpriteCoord2(u8 battlerId, u8 coordType);
+u8 GetBattlerSpriteDefault_Y(u8 battlerId);
+u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
+u8 GetGhostSpriteDefault_Y(u8 battlerId);
+u8 GetBattlerYCoordWithElevation(u8 battlerId);
+u8 GetAnimBattlerSpriteId(u8 animBattler);
+void StoreSpriteCallbackInData6(struct Sprite *sprite, SpriteCallback callback);
+void TranslateSpriteInCircleOverDuration(struct Sprite *sprite);
+void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite);
+void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite);
+void WaitAnimForDuration(struct Sprite *sprite);
+void sub_8074C80(struct Sprite *sprite);
+void TranslateSpriteLinear(struct Sprite *sprite);
+void TranslateSpriteLinearFixedPoint(struct Sprite *sprite);
+void TranslateMonSpriteLinear(struct Sprite *sprite);
+void TranslateMonSpriteLinearFixedPoint(struct Sprite *sprite);
+void TranslateSpriteLinearAndFlicker(struct Sprite *sprite);
+void DestroySpriteAndMatrix(struct Sprite *sprite);
+void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite);
+void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite);
+void DestroyAnimSpriteAndDisableBlend(struct Sprite *sprite);
+void DestroyAnimVisualTaskAndDisableBlend(u8 taskId);
+void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite);
+void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset);
+void InitAnimArcTranslation(struct Sprite *sprite);
+bool8 TranslateAnimHorizontalArc(struct Sprite *sprite);
+bool8 TranslateAnimVerticalArc(struct Sprite *sprite);
+void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite);
+void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets);
+void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets);
+u8 GetBattlerSide(u8 battlerId);
+u8 GetBattlerPosition(u8 battlerId);
+u8 GetBattlerAtPosition(u8 position);
bool8 IsBattlerSpritePresent(u8 battlerId);
-u8 GetBattlerSpriteSubpriority(u8 battlerId);
+bool8 IsDoubleBattle(void);
+void sub_80752A0(struct BattleAnimBgData *animBgData);
+void sub_80752C8(struct BattleAnimBgData *animBgData, u32 arg1);
+void sub_8075300(struct BattleAnimBgData *animBgData, u8 unused);
+void sub_8075358(u32 bgId);
+void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset);
+void InitAnimBgTilemapBuffer(u32 bgId, const void *src);
+void AnimLoadCompressedBgTilemap(u32 bgId, const u32 *src);
+u8 sub_8075454(void);
+void sub_8075458(bool8 arg0);
+void sub_8075490(struct Sprite *sprite);
+void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
+void InitAnimLinearTranslation(struct Sprite *sprite);
void StartAnimLinearTranslation(struct Sprite *sprite);
void sub_80755B8(struct Sprite *sprite);
-u8 sub_80768B0(u8 battlerId);
+bool8 AnimTranslateLinear(struct Sprite *sprite);
+void sub_807563C(struct Sprite *sprite);
+void sub_8075678(struct Sprite *sprite);
+void sub_80756A4(struct Sprite *sprite);
+void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
+bool8 AnimFastTranslateLinear(struct Sprite *sprite);
+void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);
+void sub_8075830(struct Sprite *sprite);
+void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
+void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode);
+void ResetSpriteRotScale(u8 spriteId);
+void SetBattlerSpriteYOffsetFromRotation(u8 spriteId);
+void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation);
+void sub_8075AD8(struct Sprite *sprite);
+u16 ArcTan2Neg(s16 a, s16 b);
+void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor);
+u32 sub_8075BE8(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7);
+u32 sub_8075CB8(u8 a1, u8 a2, u8 a3, u8 a4);
+u8 sub_8075D80(u8 a1);
+void sub_8075D9C(struct Sprite *sprite);
+void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
+void sub_8075E80(struct Sprite *sprite);
+void sub_8075F0C(struct Sprite *sprite);
+s16 CloneBattlerSpriteWithBlend(u8 animBattler);
+void obj_delete_but_dont_free_vram(struct Sprite *sprite);
+void sub_8076048(u8 taskId);
+void AnimTask_BlendMonInAndOut(u8 task);
+void sub_8076288(u8 taskId);
+void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
+bool8 RunAffineAnimFromTaskData(struct Task *task);
+void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
+void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId);
+void StorePointerInVars(s16 *lo, s16 *hi, const void *ptr);
+void *LoadPointerFromVars(s16 lo, s16 hi);
+void sub_80765D4(struct Task *task, u8 spriteId, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7);
+u8 sub_8076640(struct Task *task);
+void AnimTask_GetFrustrationPowerLevel(u8 taskId);
+void sub_80767F0(void);
+u8 GetBattlerSpriteSubpriority(u8 battlerId);
+u8 GetBattlerSpriteBGPriority(u8 battlerId);
+u8 GetBattlerSpriteBGPriorityRank(u8 battlerId);
+u8 sub_80768D0(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10);
+void DestroySpriteAndFreeResources_(struct Sprite *sprite);
+s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr);
+void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y);
+u8 sub_8076E34(s32 battlerId, u8 spriteId, s32 species);
+void sub_8076ED8(struct Sprite *sprite);
+void sub_8076F58(struct Sprite *sprite);
+void sub_8076FD0(struct Sprite *sprite);
+void sub_8077030(u8 taskId);
+void sub_807729C(struct Sprite *sprite);
+void sub_8077350(struct Sprite *sprite);
// battle_anim_mon_movement.c
void AnimTask_ShakeMon(u8 taskId);
@@ -182,4 +286,102 @@ void sub_8099980(u8 taskId);
void sub_8099A78(u8 taskId);
void sub_8099BD4(u8 taskId);
+// normal.c
+extern const struct SpriteTemplate gUnknown_83E7C98;
+
+u32 UnpackSelectedBattleAnimPalettes(s16 selector);
+void sub_80B9BDC(u8 taskId);
+void sub_80B9CE4(u8 taskId);
+void sub_80B9E58(u8 taskId);
+void sub_80B9F6C(u8 taskId);
+void sub_80BA0E8(u8 taskId);
+void sub_80BA47C(u8 taskId);
+
+// ground.c
+void sub_80B8E94(u8 taskId);
+void sub_80B90EC(u8 taskId);
+void sub_80B94B4(u8 taskId);
+void AnimTask_IsPowerOver99(u8 taskId);
+void sub_80B9800(u8 taskId);
+
+// dragon.c
+void sub_80B75E0(u8 taskId);
+
+// ghost.c
+void sub_80B54E8(u8 taskId);
+void sub_80B58AC(u8 taskId);
+void sub_80B5AAC(u8 taskId);
+void sub_80B6020(u8 taskId);
+void sub_80B63B4(u8 taskId);
+void sub_80B68C8(u8 taskId);
+void sub_80B6BBC(u8 taskId);
+
+// rock.c
+void AnimTask_LoadSandstormBackground(u8 taskId);
+void sub_80B4BD0(u8 taskId);
+void AnimTask_GetSeismicTossDamageLevel(u8 taskId);
+void sub_80B5188(u8 taskId);
+void sub_80B51EC(u8 taskId);
+
+// psychic.c
+void sub_80B3418(u8 taskId);
+void sub_80B3480(u8 taskId);
+void sub_80B3584(u8 taskId);
+void sub_80B3834(u8 taskId);
+void sub_80B3A58(u8 taskId);
+void sub_80B3C78(u8 taskId);
+
+// dark.c
+void sub_80B78E0(u8 taskId);
+void sub_80B79DC(u8 taskId);
+void sub_80B7A80(u8 taskId);
+void sub_80B7DA4(u8 taskId);
+void sub_80B8070(u8 taskId);
+void sub_80B85B8(u8 taskId);
+void sub_80B8664(u8 taskId);
+void AnimTask_MetallicShine(u8 taskId);
+void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId);
+void sub_80B8B38(u8 taskId);
+
+// flying.c
+void sub_80B194C(u8 taskId);
+void sub_80B1D3C(struct Sprite *sprite);
+void sub_80B2868(u8 taskId);
+
+// water.s
+extern const union AnimCmd *const gUnknown_83E5958[];
+
+// fire.s
+extern const union AnimCmd *const gUnknown_83E5D48[];
+
+// battle_anim_utility_funcs.c
+void sub_80BA7F8(u8 taskId);
+void sub_80BA83C(u8 taskId);
+void AnimTask_SetCamouflageBlend(u8 taskId);
+void AnimTask_BlendParticle(u8 taskId);
+void sub_80BAB38(u8 taskId);
+void sub_80BAB98(u8 taskId);
+void sub_80BACEC(u8 taskId);
+void sub_80BB088(u8 taskId);
+void sub_80BB660(u8 taskId);
+void sub_80BB7DC(u8 taskId);
+void sub_80BB82C(u8 taskId);
+void AnimTask_GetAttackerSide(u8 taskId);
+void AnimTask_GetTargetSide(u8 taskId);
+void AnimTask_GetTargetIsAttackerPartner(u8 taskId);
+void sub_80BB9B0(u8 taskId);
+void sub_80BBA20(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *gfx, const u32 *tilemap, const u32 *palette);
+void AnimTask_GetBattleTerrain(u8 taskId);
+void sub_80BBE10(u8 taskId);
+void sub_80BBE3C(u8 taskId);
+void sub_80BBE6C(u8 taskId);
+void sub_80BBF08(u8 taskId);
+void sub_80BBFA4(u8 taskId);
+void AnimTask_IsContest(u8 taskId);
+void sub_80BC060(u8 taskId);
+void AnimTask_IsTargetSameSide(u8 taskId);
+void sub_80BC0DC(u8 taskId);
+void sub_80BC0FC(u8 taskId);
+void sub_80BC12C(u8 taskId);
+
#endif // GUARD_BATTLE_ANIM_H