diff options
Diffstat (limited to 'include/battle_anim.h')
-rw-r--r-- | include/battle_anim.h | 306 |
1 files changed, 254 insertions, 52 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h index 3536e89f4..feaa8816b 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -1,19 +1,9 @@ #ifndef GUARD_BATTLE_ANIM_H #define GUARD_BATTLE_ANIM_H -#include "global.h" - -#ifndef BATTLE_BANKS_COUNT -#define BATTLE_BANKS_COUNT 4 -#endif // BATTLE_BANKS_COUNT - -enum -{ - ANIM_BANK_ATTACKER, - ANIM_BANK_TARGET, - ANIM_BANK_ATK_PARTNER, - ANIM_BANK_DEF_PARTNER, -}; +#include "battle.h" +#include "constants/battle_anim.h" +#include "task.h" enum { @@ -60,11 +50,39 @@ extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT]; extern u8 gAnimMoveTurn; extern u8 gBattleAnimAttacker; extern u8 gBattleAnimTarget; -extern u16 gAnimSpeciesByBanks[BATTLE_BANKS_COUNT]; -extern u8 gUnknown_02038440; extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; extern u16 gAnimMovePower; extern s32 gAnimMoveDmg; +extern u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT]; +extern u8 gUnknown_2037F24; + +extern struct OamData gOamData_83ACA40; +extern struct OamData gOamData_83AC9C8; +extern struct OamData gOamData_83ACA38; +extern struct OamData gOamData_83AC9D0; +extern struct OamData gOamData_83AC9F8; +extern struct OamData gOamData_83AC9D8; +extern struct OamData gOamData_83ACB58; +extern struct OamData gOamData_83ACAF8; +extern struct OamData gOamData_83ACB60; +extern struct OamData gOamData_83ACA30; +extern struct OamData gOamData_83ACA98; +extern struct OamData gOamData_83ACA90; +extern struct OamData gOamData_83ACAF0; +extern struct OamData gOamData_83ACB10; +extern struct OamData gOamData_83ACB18; +extern struct OamData gOamData_83ACB38; +extern struct OamData gOamData_83ACA18; +extern struct OamData gOamData_83ACB20; +extern struct OamData gOamData_83ACB50; +extern struct OamData gOamData_83ACAB8; +extern struct OamData gOamData_83ACA00; +extern struct OamData gOamData_83ACBC0; +extern struct OamData gOamData_83ACB00; +extern struct OamData gOamData_83AC9E0; +extern struct OamData gOamData_83ACA20; +extern struct OamData gOamData_83ACA80; +extern struct OamData gOamData_83ACAA0; void ClearBattleAnimationVars(void); void DoMoveAnim(u16 move); @@ -80,25 +98,22 @@ s8 BattleAnimAdjustPanning2(s8 pan); s16 sub_80A52EC(s16 a); s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); bool8 IsBattlerSpriteVisible(u8 battlerId); +s16 KeepPanInRange(s16 a, s32 oldPan); +void sub_80730C0(u16, const u16 *, s32, u8); -// battle_anim_80FE840.s +// battle_intro.c void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value); -void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 bankIdentity, u8 arg4, void *arg5, u16 *arg6, u16 arg7); -void HandleIntroSlide(u8 terrainId); - -// battle_anim_80A5C6C.s -void sub_80A6EEC(struct Sprite *sprite); -void sub_80A68D4(struct Sprite *sprite); -void sub_80A6F3C(struct Sprite *sprite); -void sub_80A8278(void); -void sub_80A6B30(struct BattleAnimBgData *); -void sub_80A6B90(struct BattleAnimBgData *, u32 arg1); -u8 sub_80A82E4(u8 bank); -bool8 AnimateBallThrow(struct Sprite *sprite); - -// battle_anim_special +s32 GetAnimBgAttribute(u8 bgId, u8 attributeId); +void HandleIntroSlide(u8 terrain); +void sub_80BC41C(u8 taskId); +void sub_80BCEF4(s32 bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 tilesOffset); + +// battle_anim_special.s void sub_80F1720(u8 battler, struct Pokemon *mon); +// battle_anim_effects_1.s +void AnimMoveTwisterParticle(struct Sprite *sprite); + enum { BATTLER_COORD_X, @@ -119,24 +134,24 @@ enum BATTLER_COORD_ATTR_RAW_BOTTOM, }; -u8 GetBattlerSpriteCoord(u8 bank, u8 attributeId); +u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId); -bool8 IsBankSpritePresent(u8 bank); +bool8 IsBankSpritePresent(u8 battlerId); void sub_80A6C68(u8 arg0); -u8 GetAnimBankSpriteId(u8 wantedBank); +u8 GetAnimBattlerSpriteId(u8 wantedBank); bool8 IsDoubleBattle(void); u8 sub_80A6D94(void); u8 sub_80A8364(u8); -void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*)); +void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite *)); void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite); -u8 GetBattlerSpriteDefault_Y(u8 bank); -u8 sub_80A82E4(u8 bank); -u8 GetSubstituteSpriteDefault_Y(u8 bank); +u8 GetBattlerSpriteDefault_Y(u8 battlerId); +u8 sub_80A82E4(u8 battlerId); +u8 GetSubstituteSpriteDefault_Y(u8 battlerId); u8 GetGhostSpriteDefault_Y(u8 battlerId); -void sub_8072E48(u8 battlerId, u8); +void MoveBattlerSpriteToBG(u8 battlerId, u8); void sub_8073128(u8); -// battle_anim_80A9C70.s +// battle_anim_status_effects.s #define STAT_ANIM_PLUS1 15 #define STAT_ANIM_PLUS2 39 #define STAT_ANIM_MINUS1 22 @@ -147,25 +162,114 @@ void sub_8073128(u8); #define STAT_ANIM_MULTIPLE_MINUS2 58 void LaunchStatusAnimation(u8 bank, u8 statusAnimId); -// battle_anim_8170478.s +// battle_anim_special.s u8 ItemIdToBallId(u16 itemId); u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId); -u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId); +u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId); -// battle_anim_mons.s -void TranslateMonSpriteLinear(struct Sprite * sprite); -void TranslateMonSpriteLinearFixedPoint(struct Sprite * sprite); -void InitSpriteDataForLinearTranslation(struct Sprite * sprite); -void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 b); -void ResetSpriteRotScale(u8 spriteId); -void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation); -bool8 IsContest(void); -void sub_80759DC(u8 spriteId); +// battle_anim_mons.c +u8 GetBattlerSpriteCoord(u8 battlerId, u8 coordType); +u8 GetBattlerSpriteCoord2(u8 battlerId, u8 coordType); +u8 GetBattlerSpriteDefault_Y(u8 battlerId); +u8 GetSubstituteSpriteDefault_Y(u8 battlerId); +u8 GetGhostSpriteDefault_Y(u8 battlerId); +u8 GetBattlerYCoordWithElevation(u8 battlerId); +u8 GetAnimBattlerSpriteId(u8 animBattler); +void StoreSpriteCallbackInData6(struct Sprite *sprite, SpriteCallback callback); +void TranslateSpriteInCircleOverDuration(struct Sprite *sprite); +void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite); +void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite); +void WaitAnimForDuration(struct Sprite *sprite); +void sub_8074C80(struct Sprite *sprite); +void TranslateSpriteLinear(struct Sprite *sprite); +void TranslateSpriteLinearFixedPoint(struct Sprite *sprite); +void TranslateMonSpriteLinear(struct Sprite *sprite); +void TranslateMonSpriteLinearFixedPoint(struct Sprite *sprite); +void TranslateSpriteLinearAndFlicker(struct Sprite *sprite); +void DestroySpriteAndMatrix(struct Sprite *sprite); +void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite); +void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite); +void DestroyAnimSpriteAndDisableBlend(struct Sprite *sprite); +void DestroyAnimVisualTaskAndDisableBlend(u8 taskId); +void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite); +void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset); +void InitAnimArcTranslation(struct Sprite *sprite); +bool8 TranslateAnimHorizontalArc(struct Sprite *sprite); +bool8 TranslateAnimVerticalArc(struct Sprite *sprite); +void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite); +void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets); +void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets); +u8 GetBattlerSide(u8 battlerId); +u8 GetBattlerPosition(u8 battlerId); +u8 GetBattlerAtPosition(u8 position); bool8 IsBattlerSpritePresent(u8 battlerId); -u8 GetBattlerSpriteSubpriority(u8 battlerId); +bool8 IsDoubleBattle(void); +void sub_80752A0(struct BattleAnimBgData *animBgData); +void sub_80752C8(struct BattleAnimBgData *animBgData, u32 arg1); +void sub_8075300(struct BattleAnimBgData *animBgData, u8 unused); +void sub_8075358(u32 bgId); +void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset); +void InitAnimBgTilemapBuffer(u32 bgId, const void *src); +void AnimLoadCompressedBgTilemap(u32 bgId, const u32 *src); +u8 sub_8075454(void); +void sub_8075458(bool8 arg0); +void sub_8075490(struct Sprite *sprite); +void InitSpriteDataForLinearTranslation(struct Sprite *sprite); +void InitAnimLinearTranslation(struct Sprite *sprite); void StartAnimLinearTranslation(struct Sprite *sprite); void sub_80755B8(struct Sprite *sprite); -u8 sub_80768B0(u8 battlerId); +bool8 AnimTranslateLinear(struct Sprite *sprite); +void sub_807563C(struct Sprite *sprite); +void sub_8075678(struct Sprite *sprite); +void sub_80756A4(struct Sprite *sprite); +void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite); +bool8 AnimFastTranslateLinear(struct Sprite *sprite); +void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite); +void sub_8075830(struct Sprite *sprite); +void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation); +void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode); +void ResetSpriteRotScale(u8 spriteId); +void SetBattlerSpriteYOffsetFromRotation(u8 spriteId); +void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation); +void sub_8075AD8(struct Sprite *sprite); +u16 ArcTan2Neg(s16 a, s16 b); +void SetGreyscaleOrOriginalPalette(u16 paletteNum, bool8 restoreOriginalColor); +u32 sub_8075BE8(u8 battleBackground, u8 attacker, u8 target, u8 attackerPartner, u8 targetPartner, u8 a6, u8 a7); +u32 sub_8075CB8(u8 a1, u8 a2, u8 a3, u8 a4); +u8 sub_8075D80(u8 a1); +void sub_8075D9C(struct Sprite *sprite); +void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite); +void sub_8075E80(struct Sprite *sprite); +void sub_8075F0C(struct Sprite *sprite); +s16 CloneBattlerSpriteWithBlend(u8 animBattler); +void obj_delete_but_dont_free_vram(struct Sprite *sprite); +void sub_8076048(u8 taskId); +void AnimTask_BlendMonInAndOut(u8 task); +void sub_8076288(u8 taskId); +void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds); +bool8 RunAffineAnimFromTaskData(struct Task *task); +void SetBattlerSpriteYOffsetFromYScale(u8 spriteId); +void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId); +void StorePointerInVars(s16 *lo, s16 *hi, const void *ptr); +void *LoadPointerFromVars(s16 lo, s16 hi); +void sub_80765D4(struct Task *task, u8 spriteId, s16 a3, s16 a4, s16 a5, s16 a6, u16 a7); +u8 sub_8076640(struct Task *task); +void AnimTask_GetFrustrationPowerLevel(u8 taskId); +void sub_80767F0(void); +u8 GetBattlerSpriteSubpriority(u8 battlerId); +u8 GetBattlerSpriteBGPriority(u8 battlerId); +u8 GetBattlerSpriteBGPriorityRank(u8 battlerId); +u8 sub_80768D0(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10); +void DestroySpriteAndFreeResources_(struct Sprite *sprite); +s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr); +void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y); +u8 sub_8076E34(s32 battlerId, u8 spriteId, s32 species); +void sub_8076ED8(struct Sprite *sprite); +void sub_8076F58(struct Sprite *sprite); +void sub_8076FD0(struct Sprite *sprite); +void sub_8077030(u8 taskId); +void sub_807729C(struct Sprite *sprite); +void sub_8077350(struct Sprite *sprite); // battle_anim_mon_movement.c void AnimTask_ShakeMon(u8 taskId); @@ -182,4 +286,102 @@ void sub_8099980(u8 taskId); void sub_8099A78(u8 taskId); void sub_8099BD4(u8 taskId); +// normal.c +extern const struct SpriteTemplate gUnknown_83E7C98; + +u32 UnpackSelectedBattleAnimPalettes(s16 selector); +void sub_80B9BDC(u8 taskId); +void sub_80B9CE4(u8 taskId); +void sub_80B9E58(u8 taskId); +void sub_80B9F6C(u8 taskId); +void sub_80BA0E8(u8 taskId); +void sub_80BA47C(u8 taskId); + +// ground.c +void sub_80B8E94(u8 taskId); +void sub_80B90EC(u8 taskId); +void sub_80B94B4(u8 taskId); +void AnimTask_IsPowerOver99(u8 taskId); +void sub_80B9800(u8 taskId); + +// dragon.c +void sub_80B75E0(u8 taskId); + +// ghost.c +void sub_80B54E8(u8 taskId); +void sub_80B58AC(u8 taskId); +void sub_80B5AAC(u8 taskId); +void sub_80B6020(u8 taskId); +void sub_80B63B4(u8 taskId); +void sub_80B68C8(u8 taskId); +void sub_80B6BBC(u8 taskId); + +// rock.c +void AnimTask_LoadSandstormBackground(u8 taskId); +void sub_80B4BD0(u8 taskId); +void AnimTask_GetSeismicTossDamageLevel(u8 taskId); +void sub_80B5188(u8 taskId); +void sub_80B51EC(u8 taskId); + +// psychic.c +void sub_80B3418(u8 taskId); +void sub_80B3480(u8 taskId); +void sub_80B3584(u8 taskId); +void sub_80B3834(u8 taskId); +void sub_80B3A58(u8 taskId); +void sub_80B3C78(u8 taskId); + +// dark.c +void sub_80B78E0(u8 taskId); +void sub_80B79DC(u8 taskId); +void sub_80B7A80(u8 taskId); +void sub_80B7DA4(u8 taskId); +void sub_80B8070(u8 taskId); +void sub_80B85B8(u8 taskId); +void sub_80B8664(u8 taskId); +void AnimTask_MetallicShine(u8 taskId); +void AnimTask_SetGreyscaleOrOriginalPal(u8 taskId); +void sub_80B8B38(u8 taskId); + +// flying.c +void sub_80B194C(u8 taskId); +void sub_80B1D3C(struct Sprite *sprite); +void sub_80B2868(u8 taskId); + +// water.s +extern const union AnimCmd *const gUnknown_83E5958[]; + +// fire.s +extern const union AnimCmd *const gUnknown_83E5D48[]; + +// battle_anim_utility_funcs.c +void sub_80BA7F8(u8 taskId); +void sub_80BA83C(u8 taskId); +void AnimTask_SetCamouflageBlend(u8 taskId); +void AnimTask_BlendParticle(u8 taskId); +void sub_80BAB38(u8 taskId); +void sub_80BAB98(u8 taskId); +void sub_80BACEC(u8 taskId); +void sub_80BB088(u8 taskId); +void sub_80BB660(u8 taskId); +void sub_80BB7DC(u8 taskId); +void sub_80BB82C(u8 taskId); +void AnimTask_GetAttackerSide(u8 taskId); +void AnimTask_GetTargetSide(u8 taskId); +void AnimTask_GetTargetIsAttackerPartner(u8 taskId); +void sub_80BB9B0(u8 taskId); +void sub_80BBA20(u8 taskId, s32 unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *gfx, const u32 *tilemap, const u32 *palette); +void AnimTask_GetBattleTerrain(u8 taskId); +void sub_80BBE10(u8 taskId); +void sub_80BBE3C(u8 taskId); +void sub_80BBE6C(u8 taskId); +void sub_80BBF08(u8 taskId); +void sub_80BBFA4(u8 taskId); +void AnimTask_IsContest(u8 taskId); +void sub_80BC060(u8 taskId); +void AnimTask_IsTargetSameSide(u8 taskId); +void sub_80BC0DC(u8 taskId); +void sub_80BC0FC(u8 taskId); +void sub_80BC12C(u8 taskId); + #endif // GUARD_BATTLE_ANIM_H |