diff options
Diffstat (limited to 'include/battle_anim.h')
-rw-r--r-- | include/battle_anim.h | 42 |
1 files changed, 27 insertions, 15 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h index ba56389c7..f1878d222 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -36,6 +36,15 @@ struct BattleAnimBackground #define ANIM_ARGS_COUNT 8 +// Linear Translation +#define sTransl_Speed data[0] +#define sTransl_Duration data[0] // for Fast +#define sTransl_InitX data[1] +#define sTransl_DestX data[2] +#define sTransl_InitY data[3] +#define sTransl_DestY data[4] +#define sTransl_ArcAmpl data[5] + extern void (*gAnimScriptCallback)(void); extern bool8 gAnimScriptActive; extern u8 gAnimVisualTaskCount; @@ -129,7 +138,7 @@ extern const struct OamData gOamData_AffineDouble_ObjBlend_32x64; extern const struct CompressedSpriteSheet gBattleAnimPicTable[]; extern const struct CompressedSpritePalette gBattleAnimPaletteTable[]; void MoveBattlerSpriteToBG(u8 battlerId, u8); -void sub_8073128(u8); +void ResetBattleAnimBg(u8); void ClearBattleAnimationVars(void); void DoMoveAnim(u16 move); void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim); @@ -149,7 +158,7 @@ void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value); s32 GetAnimBgAttribute(u8 bgId, u8 attributeId); void HandleIntroSlide(u8 terrain); void sub_80BC41C(u8 taskId); -void sub_80BCEF4(s32 bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 tilesOffset); +void CopyBattlerSpriteToBg(s32 bgId, u8 x, u8 y, u8 battlerPosition, u8 palno, u8 *tilesDest, u16 *tilemapDest, u16 tilesOffset); // battle_anim_effects_1.c extern const union AnimCmd *const gMusicNotesAnimTable[]; @@ -306,12 +315,12 @@ void AnimKnockOffStrike(struct Sprite *); void AnimRecycle(struct Sprite *); // battle_anim_special.c -void sub_80F1720(u8 battler, struct Pokemon *mon); +void TryShinyAnimation(u8 battler, struct Pokemon *mon); u8 ItemIdToBallId(u16 itemId); -u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId); +u8 LaunchBallStarsTask(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId); u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId); -void sub_80EEFC8(u8 *, u8 *, u8 battlerId); -void sub_80EF0E0(u8 batterId); +void DoLoadHealthboxPalsForLevelUp(u8 *, u8 *, u8 battlerId); +void DoFreeHealthboxPalsForLevelUp(u8 batterId); enum { @@ -382,24 +391,24 @@ u8 GetBattlerPosition(u8 battlerId); u8 GetBattlerAtPosition(u8 position); bool8 IsBattlerSpritePresent(u8 battlerId); bool8 IsDoubleBattle(void); -void sub_80752A0(struct BattleAnimBgData *animBgData); -void sub_80752C8(struct BattleAnimBgData *animBgData, u32 arg1); -void sub_8075300(struct BattleAnimBgData *animBgData, u8 unused); -void sub_8075358(u32 bgId); +void GetBattleAnimBg1Data(struct BattleAnimBgData *animBgData); +void GetBattleAnimBgData(struct BattleAnimBgData *animBgData, u32 bgId); +void GetBattleAnimBgDataByPriorityRank(struct BattleAnimBgData *animBgData, u8 unused); +void InitBattleAnimBg(u32 bgId); void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset); void InitAnimBgTilemapBuffer(u32 bgId, const void *src); void AnimLoadCompressedBgTilemap(u32 bgId, const u32 *src); u8 GetBattleBgPaletteNum(void); -void sub_8075458(bool8 arg0); +void ToggleBg3Mode(bool8 arg0); void StartSpriteLinearTranslationFromCurrentPos(struct Sprite *sprite); void InitSpriteDataForLinearTranslation(struct Sprite *sprite); void InitAnimLinearTranslation(struct Sprite *sprite); void StartAnimLinearTranslation(struct Sprite *sprite); -void sub_80755B8(struct Sprite *sprite); +void PlayerThrowBall_StartAnimLinearTranslation(struct Sprite *sprite); bool8 AnimTranslateLinear(struct Sprite *sprite); -void sub_807563C(struct Sprite *sprite); -void sub_8075678(struct Sprite *sprite); -void sub_80756A4(struct Sprite *sprite); +void RunLinearTranslation_ThenceSetCBtoStoredInData6(struct Sprite *sprite); +void BattleAnim_InitLinearTranslationWithDuration(struct Sprite *sprite); +void BattleAnim_InitAndRunLinearTranslationWithDuration(struct Sprite *sprite); void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite); bool8 AnimFastTranslateLinear(struct Sprite *sprite); void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite); @@ -436,6 +445,9 @@ void AnimTask_GetFrustrationPowerLevel(u8 taskId); void sub_80767F0(void); u8 GetBattlerSpriteSubpriority(u8 battlerId); u8 GetBattlerSpriteBGPriority(u8 battlerId); + +// Returns 2 if player left or opp right +// Returns 1 if player right or opp left u8 GetBattlerSpriteBGPriorityRank(u8 battlerId); u8 sub_80768D0(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10); void DestroySpriteAndFreeResources_(struct Sprite *sprite); |