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-rw-r--r--include/battle_anim.h42
1 files changed, 27 insertions, 15 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h
index ba56389c7..f1878d222 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -36,6 +36,15 @@ struct BattleAnimBackground
#define ANIM_ARGS_COUNT 8
+// Linear Translation
+#define sTransl_Speed data[0]
+#define sTransl_Duration data[0] // for Fast
+#define sTransl_InitX data[1]
+#define sTransl_DestX data[2]
+#define sTransl_InitY data[3]
+#define sTransl_DestY data[4]
+#define sTransl_ArcAmpl data[5]
+
extern void (*gAnimScriptCallback)(void);
extern bool8 gAnimScriptActive;
extern u8 gAnimVisualTaskCount;
@@ -129,7 +138,7 @@ extern const struct OamData gOamData_AffineDouble_ObjBlend_32x64;
extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
void MoveBattlerSpriteToBG(u8 battlerId, u8);
-void sub_8073128(u8);
+void ResetBattleAnimBg(u8);
void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
@@ -149,7 +158,7 @@ void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
s32 GetAnimBgAttribute(u8 bgId, u8 attributeId);
void HandleIntroSlide(u8 terrain);
void sub_80BC41C(u8 taskId);
-void sub_80BCEF4(s32 bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 tilesOffset);
+void CopyBattlerSpriteToBg(s32 bgId, u8 x, u8 y, u8 battlerPosition, u8 palno, u8 *tilesDest, u16 *tilemapDest, u16 tilesOffset);
// battle_anim_effects_1.c
extern const union AnimCmd *const gMusicNotesAnimTable[];
@@ -306,12 +315,12 @@ void AnimKnockOffStrike(struct Sprite *);
void AnimRecycle(struct Sprite *);
// battle_anim_special.c
-void sub_80F1720(u8 battler, struct Pokemon *mon);
+void TryShinyAnimation(u8 battler, struct Pokemon *mon);
u8 ItemIdToBallId(u16 itemId);
-u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
+u8 LaunchBallStarsTask(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
-void sub_80EEFC8(u8 *, u8 *, u8 battlerId);
-void sub_80EF0E0(u8 batterId);
+void DoLoadHealthboxPalsForLevelUp(u8 *, u8 *, u8 battlerId);
+void DoFreeHealthboxPalsForLevelUp(u8 batterId);
enum
{
@@ -382,24 +391,24 @@ u8 GetBattlerPosition(u8 battlerId);
u8 GetBattlerAtPosition(u8 position);
bool8 IsBattlerSpritePresent(u8 battlerId);
bool8 IsDoubleBattle(void);
-void sub_80752A0(struct BattleAnimBgData *animBgData);
-void sub_80752C8(struct BattleAnimBgData *animBgData, u32 arg1);
-void sub_8075300(struct BattleAnimBgData *animBgData, u8 unused);
-void sub_8075358(u32 bgId);
+void GetBattleAnimBg1Data(struct BattleAnimBgData *animBgData);
+void GetBattleAnimBgData(struct BattleAnimBgData *animBgData, u32 bgId);
+void GetBattleAnimBgDataByPriorityRank(struct BattleAnimBgData *animBgData, u8 unused);
+void InitBattleAnimBg(u32 bgId);
void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset);
void InitAnimBgTilemapBuffer(u32 bgId, const void *src);
void AnimLoadCompressedBgTilemap(u32 bgId, const u32 *src);
u8 GetBattleBgPaletteNum(void);
-void sub_8075458(bool8 arg0);
+void ToggleBg3Mode(bool8 arg0);
void StartSpriteLinearTranslationFromCurrentPos(struct Sprite *sprite);
void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
void InitAnimLinearTranslation(struct Sprite *sprite);
void StartAnimLinearTranslation(struct Sprite *sprite);
-void sub_80755B8(struct Sprite *sprite);
+void PlayerThrowBall_StartAnimLinearTranslation(struct Sprite *sprite);
bool8 AnimTranslateLinear(struct Sprite *sprite);
-void sub_807563C(struct Sprite *sprite);
-void sub_8075678(struct Sprite *sprite);
-void sub_80756A4(struct Sprite *sprite);
+void RunLinearTranslation_ThenceSetCBtoStoredInData6(struct Sprite *sprite);
+void BattleAnim_InitLinearTranslationWithDuration(struct Sprite *sprite);
+void BattleAnim_InitAndRunLinearTranslationWithDuration(struct Sprite *sprite);
void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
bool8 AnimFastTranslateLinear(struct Sprite *sprite);
void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);
@@ -436,6 +445,9 @@ void AnimTask_GetFrustrationPowerLevel(u8 taskId);
void sub_80767F0(void);
u8 GetBattlerSpriteSubpriority(u8 battlerId);
u8 GetBattlerSpriteBGPriority(u8 battlerId);
+
+// Returns 2 if player left or opp right
+// Returns 1 if player right or opp left
u8 GetBattlerSpriteBGPriorityRank(u8 battlerId);
u8 sub_80768D0(u16 species, bool8 isBackpic, u8 a3, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, u32 a10);
void DestroySpriteAndFreeResources_(struct Sprite *sprite);