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Diffstat (limited to 'include/battle_main.h')
-rw-r--r--include/battle_main.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/include/battle_main.h b/include/battle_main.h
index 424fb25b1..201000a69 100644
--- a/include/battle_main.h
+++ b/include/battle_main.h
@@ -45,9 +45,9 @@ struct UnknownPokemonStruct4
#define BOUNCE_MON 0x0
#define BOUNCE_HEALTHBOX 0x1
-extern const struct SpriteTemplate gUnknown_824EFF0;
-extern const struct OamData gOamData_824F010;
-extern const struct OamData gOamData_824F018;
+extern const struct SpriteTemplate gUnknownDebugSprite;
+extern const struct OamData gOamData_BattlerOpponent;
+extern const struct OamData gOamData_BattlerPlayer;
extern const u8 gTypeNames[][TYPE_NAME_LENGTH + 1];
extern const u8 gStatusConditionString_PoisonJpn[8];
extern const u8 gStatusConditionString_SleepJpn[8];
@@ -66,16 +66,16 @@ void CB2_InitBattle(void);
void BattleMainCB2(void);
void FreeRestoreBattleData(void);
void VBlankCB_Battle(void);
-void nullsub_9(struct Sprite *sprite);
-void sub_801182C(struct Sprite *sprite);
-void sub_8011A1C(void);
+void SpriteCB_VsLetterDummy(struct Sprite *sprite);
+void SpriteCB_VsLetterInit(struct Sprite *sprite);
+void CB2_InitEndLinkBattle(void);
u32 GetBattleBgAttribute(u8 arrayId, u8 caseId);
-void SpriteCB_WildMon(struct Sprite *sprite);
+void SpriteCB_EnemyMon(struct Sprite *sprite);
void SpriteCallbackDummy2(struct Sprite *sprite);
void SpriteCB_FaintOpponentMon(struct Sprite *sprite);
-void sub_8012044(struct Sprite *sprite);
-void sub_8012098(struct Sprite *sprite);
-void sub_80120C4(struct Sprite *sprite);
+void SpriteCb_ShowAsMoveTarget(struct Sprite *sprite);
+void SpriteCb_HideAsMoveTarget(struct Sprite *sprite);
+void SpriteCB_AllyMon(struct Sprite *sprite);
void sub_8012100(struct Sprite *sprite);
void sub_8012110(struct Sprite *sprite);
void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude);
@@ -88,7 +88,7 @@ void SwitchInClearSetData(void);
void FaintClearSetData(void);
void BattleTurnPassed(void);
u8 IsRunningFromBattleImpossible(void);
-void sub_8013F6C(u8 battler);
+void UpdatePartyOwnerOnSwitch_NonMulti(u8 battler);
void SwapTurnOrder(u8 id1, u8 id2);
u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves);
void RunBattleScriptCommands_PopCallbacksStack(void);