diff options
Diffstat (limited to 'include/battle_main.h')
-rw-r--r-- | include/battle_main.h | 75 |
1 files changed, 35 insertions, 40 deletions
diff --git a/include/battle_main.h b/include/battle_main.h index 757ee3468..613171da9 100644 --- a/include/battle_main.h +++ b/include/battle_main.h @@ -1,6 +1,8 @@ #ifndef GUARD_BATTLE_MAIN_H #define GUARD_BATTLE_MAIN_H +#include "constants/abilities.h" + struct TrainerMoney { u8 classId; @@ -43,61 +45,54 @@ struct UnknownPokemonStruct4 #define BOUNCE_MON 0x0 #define BOUNCE_HEALTHBOX 0x1 +extern const struct SpriteTemplate gUnknown_824EFF0; +extern const struct OamData gOamData_824F010; +extern const struct OamData gOamData_824F018; +extern const u8 gTypeNames[][TYPE_NAME_LENGTH + 1]; +extern const u8 gStatusConditionString_PoisonJpn[8]; +extern const u8 gStatusConditionString_SleepJpn[8]; +extern const u8 gStatusConditionString_ParalysisJpn[8]; +extern const u8 gStatusConditionString_BurnJpn[8]; +extern const u8 gStatusConditionString_IceJpn[8]; +extern const u8 gStatusConditionString_ConfusionJpn[8]; +extern const u8 gStatusConditionString_LoveJpn[8]; +extern const u8 *const gStatusConditionStringsTable[7][2]; +extern const u8 gTypeEffectiveness[336]; +extern const struct TrainerMoney gTrainerMoneyTable[]; +extern const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT]; +extern const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1]; + void CB2_InitBattle(void); void BattleMainCB2(void); -void CB2_QuitRecordedBattle(void); -void sub_8038528(struct Sprite* sprite); -void sub_8038A04(void); // unused +void FreeRestoreBattleData(void); void VBlankCB_Battle(void); +void nullsub_9(struct Sprite *sprite); void sub_801182C(struct Sprite *sprite); void sub_8011A1C(void); -u32 sub_80391E0(u8 arrayId, u8 caseId); -u32 sub_80397C4(u32 setId, u32 tableId); -void oac_poke_opponent(struct Sprite *sprite); -void SpriteCallbackDummy_2(struct Sprite *sprite); -void sub_8039934(struct Sprite *sprite); -void sub_8012098(struct Sprite *sprite); +u32 sub_8011C44(u8 arrayId, u8 caseId); +void SpriteCB_WildMon(struct Sprite *sprite); +void SpriteCallbackDummy2(struct Sprite *sprite); +void SpriteCB_FaintOpponentMon(struct Sprite *sprite); void sub_8012044(struct Sprite *sprite); -void sub_8039B58(struct Sprite *sprite); -void sub_8039BB4(struct Sprite *sprite); -void sub_80105DC(struct Sprite *sprite); +void sub_8012098(struct Sprite *sprite); +void sub_80120C4(struct Sprite *sprite); +void sub_8012100(struct Sprite *sprite); void sub_8012110(struct Sprite *sprite); -void DoBounceEffect(u8 bank, u8 b, s8 c, s8 d); -void EndBounceEffect(u8 bank, bool8 b); -void sub_8039E44(struct Sprite *sprite); -void sub_8039E60(struct Sprite *sprite); -void sub_8039E84(struct Sprite *sprite); +void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude); +void EndBounceEffect(u8 battler, u8 which); +void sub_8012354(struct Sprite *sprite); void sub_801236C(struct Sprite *sprite); +void nullsub_12(void); void BeginBattleIntro(void); void SwitchInClearSetData(void); void FaintClearSetData(void); -void sub_803B3AC(void); // unused -void sub_803B598(void); // unused void BattleTurnPassed(void); u8 IsRunningFromBattleImpossible(void); -void sub_8013F6C(u8 battlerId); +void sub_8013F6C(u8 battler); void SwapTurnOrder(u8 id1, u8 id2); -u8 GetWhoStrikesFirst(u8 bank1, u8 bank2, bool8 ignoreChosenMoves); +u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves); void RunBattleScriptCommands_PopCallbacksStack(void); void RunBattleScriptCommands(void); -bool8 TryRunFromBattle(u8 bank); -void sub_800FD9C(void); -void sub_80120C4(struct Sprite *); -void sub_8012100(struct Sprite *); -void nullsub_12(void); -void SpriteCB_FaintOpponentMon(struct Sprite *sprite); - -extern const u8 gStatusConditionString_PoisonJpn[8]; -extern const u8 gStatusConditionString_SleepJpn[8]; -extern const u8 gStatusConditionString_ParalysisJpn[8]; -extern const u8 gStatusConditionString_BurnJpn[8]; -extern const u8 gStatusConditionString_IceJpn[8]; -extern const u8 gStatusConditionString_ConfusionJpn[8]; -extern const u8 gStatusConditionString_LoveJpn[8]; - -extern const u8 * const gStatusConditionStringsTable[7][2]; - -extern const u8 gTypeEffectiveness[336]; -extern const struct TrainerMoney gTrainerMoneyTable[]; +bool8 TryRunFromBattle(u8 battler); #endif // GUARD_BATTLE_MAIN_H |