diff options
Diffstat (limited to 'include/battle_main.h')
-rw-r--r-- | include/battle_main.h | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/include/battle_main.h b/include/battle_main.h index fe585f0e6..0410e62c2 100644 --- a/include/battle_main.h +++ b/include/battle_main.h @@ -9,7 +9,7 @@ struct TrainerMoney u8 value; }; -struct UnknownPokemonStruct4 +struct MultiBattlePokemonTx { /*0x00*/ u16 species; /*0x02*/ u16 heldItem; @@ -45,9 +45,9 @@ struct UnknownPokemonStruct4 #define BOUNCE_MON 0x0 #define BOUNCE_HEALTHBOX 0x1 -extern const struct SpriteTemplate gUnknown_824EFF0; -extern const struct OamData gOamData_824F010; -extern const struct OamData gOamData_824F018; +extern const struct SpriteTemplate gUnknownDebugSprite; +extern const struct OamData gOamData_BattlerOpponent; +extern const struct OamData gOamData_BattlerPlayer; extern const u8 gTypeNames[][TYPE_NAME_LENGTH + 1]; extern const u8 gStatusConditionString_PoisonJpn[8]; extern const u8 gStatusConditionString_SleepJpn[8]; @@ -66,29 +66,29 @@ void CB2_InitBattle(void); void BattleMainCB2(void); void FreeRestoreBattleData(void); void VBlankCB_Battle(void); -void nullsub_9(struct Sprite *sprite); -void sub_801182C(struct Sprite *sprite); -void sub_8011A1C(void); +void SpriteCB_VsLetterDummy(struct Sprite *sprite); +void SpriteCB_VsLetterInit(struct Sprite *sprite); +void CB2_InitEndLinkBattle(void); u32 GetBattleBgAttribute(u8 arrayId, u8 caseId); -void SpriteCB_WildMon(struct Sprite *sprite); +void SpriteCB_EnemyMon(struct Sprite *sprite); void SpriteCallbackDummy2(struct Sprite *sprite); void SpriteCB_FaintOpponentMon(struct Sprite *sprite); -void sub_8012044(struct Sprite *sprite); -void sub_8012098(struct Sprite *sprite); -void sub_80120C4(struct Sprite *sprite); -void sub_8012100(struct Sprite *sprite); -void sub_8012110(struct Sprite *sprite); +void SpriteCb_ShowAsMoveTarget(struct Sprite *sprite); +void SpriteCb_HideAsMoveTarget(struct Sprite *sprite); +void SpriteCB_AllyMon(struct Sprite *sprite); +void SpriteCB_SetToDummy3(struct Sprite *sprite); +void SpriteCB_FaintSlideAnim(struct Sprite *sprite); void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude); void EndBounceEffect(u8 battler, u8 which); -void sub_8012354(struct Sprite *sprite); -void sub_801236C(struct Sprite *sprite); -void nullsub_12(void); +void SpriteCB_PlayerThrowInit(struct Sprite *sprite); +void UpdatePlayerPosInThrowAnim(struct Sprite *sprite); +void BattleDummy(void); void BeginBattleIntro(void); void SwitchInClearSetData(void); void FaintClearSetData(void); void BattleTurnPassed(void); u8 IsRunningFromBattleImpossible(void); -void sub_8013F6C(u8 battler); +void UpdatePartyOwnerOnSwitch_NonMulti(u8 battler); void SwapTurnOrder(u8 id1, u8 id2); u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves); void RunBattleScriptCommands_PopCallbacksStack(void); |