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-rw-r--r--include/battle_setup.h40
1 files changed, 28 insertions, 12 deletions
diff --git a/include/battle_setup.h b/include/battle_setup.h
index 61395811b..809806e9b 100644
--- a/include/battle_setup.h
+++ b/include/battle_setup.h
@@ -3,20 +3,36 @@
#include "global.h"
-void BattleSetup_StartScriptedWildBattle(void);
-u8 BattleSetup_GetTerrainId(void);
-u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data);
-void BattleSetup_StartBattlePikeWildBattle(void);
void BattleSetup_StartWildBattle(void);
void BattleSetup_StartRoamerBattle(void);
-
-u8 HasTrainerAlreadyBeenFought(u16);
-void SetTrainerFlag(u16);
-void ClearTrainerFlag(u16);
-void BattleSetup_StartTrainerBattle(void);
-u8 *BattleSetup_GetScriptAddrAfterBattle(void);
-u8 *BattleSetup_GetTrainerPostBattleScript(void);
-void sub_80803FC(void);
+void ScrSpecial_StartOldManTutorialBattle(void);
+void BattleSetup_StartScriptedWildBattle(void);
+void ScrSpecial_StartMarowakBattle(void);
+void ScrSpecial_StartSouthernIslandBattle(void);
+void Special_StartLegendaryBattle(void);
+void Special_StartGroudonKyogreBattle(void);
+void Special_StartRegiBattle(void);
+u8 BattleSetup_GetTerrainId(void);
u8 sub_8080060(void);
+const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data);
+void ConfigureAndSetUpOneTrainerBattle(u8 trainerEventObjId, const u8 *trainerScript);
+bool32 GetTrainerFlagFromScriptPointer(const u8 *data);
+void SetUpTrainerMovement(void);
+u8 ScrSpecial_GetTrainerBattleMode(void);
+u16 sub_80803D8(void);
+u16 ScrSpecial_HasTrainerBeenFought(void);
+void SetBattledTrainerFlag(void);
+bool8 HasTrainerBeenFought(u16 trainerId);
+void SetTrainerFlag(u16 trainerId);
+void ClearTrainerFlag(u16 trainerId);
+void BattleSetup_StartTrainerBattle(void);
+void ScrSpecial_StartTrainerEyeRematch(void);
+void ScrSpecial_ShowTrainerIntroSpeech(void);
+const u8 *BattleSetup_GetScriptAddrAfterBattle(void);
+const u8 *BattleSetup_GetTrainerPostBattleScript(void);
+void ScrSpecial_ShowTrainerNonBattlingSpeech(void);
+void PlayTrainerEncounterMusic(void);
+const u8 *GetTrainerALoseText(void);
+const u8 *GetTrainerWonSpeech(void);
#endif // GUARD_BATTLE_SETUP_H