diff options
Diffstat (limited to 'include/battle_setup.h')
-rw-r--r-- | include/battle_setup.h | 40 |
1 files changed, 28 insertions, 12 deletions
diff --git a/include/battle_setup.h b/include/battle_setup.h index 61395811b..809806e9b 100644 --- a/include/battle_setup.h +++ b/include/battle_setup.h @@ -3,20 +3,36 @@ #include "global.h" -void BattleSetup_StartScriptedWildBattle(void); -u8 BattleSetup_GetTerrainId(void); -u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data); -void BattleSetup_StartBattlePikeWildBattle(void); void BattleSetup_StartWildBattle(void); void BattleSetup_StartRoamerBattle(void); - -u8 HasTrainerAlreadyBeenFought(u16); -void SetTrainerFlag(u16); -void ClearTrainerFlag(u16); -void BattleSetup_StartTrainerBattle(void); -u8 *BattleSetup_GetScriptAddrAfterBattle(void); -u8 *BattleSetup_GetTrainerPostBattleScript(void); -void sub_80803FC(void); +void ScrSpecial_StartOldManTutorialBattle(void); +void BattleSetup_StartScriptedWildBattle(void); +void ScrSpecial_StartMarowakBattle(void); +void ScrSpecial_StartSouthernIslandBattle(void); +void Special_StartLegendaryBattle(void); +void Special_StartGroudonKyogreBattle(void); +void Special_StartRegiBattle(void); +u8 BattleSetup_GetTerrainId(void); u8 sub_8080060(void); +const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data); +void ConfigureAndSetUpOneTrainerBattle(u8 trainerEventObjId, const u8 *trainerScript); +bool32 GetTrainerFlagFromScriptPointer(const u8 *data); +void SetUpTrainerMovement(void); +u8 ScrSpecial_GetTrainerBattleMode(void); +u16 sub_80803D8(void); +u16 ScrSpecial_HasTrainerBeenFought(void); +void SetBattledTrainerFlag(void); +bool8 HasTrainerBeenFought(u16 trainerId); +void SetTrainerFlag(u16 trainerId); +void ClearTrainerFlag(u16 trainerId); +void BattleSetup_StartTrainerBattle(void); +void ScrSpecial_StartTrainerEyeRematch(void); +void ScrSpecial_ShowTrainerIntroSpeech(void); +const u8 *BattleSetup_GetScriptAddrAfterBattle(void); +const u8 *BattleSetup_GetTrainerPostBattleScript(void); +void ScrSpecial_ShowTrainerNonBattlingSpeech(void); +void PlayTrainerEncounterMusic(void); +const u8 *GetTrainerALoseText(void); +const u8 *GetTrainerWonSpeech(void); #endif // GUARD_BATTLE_SETUP_H |