diff options
Diffstat (limited to 'include/battle_setup.h')
-rw-r--r-- | include/battle_setup.h | 29 |
1 files changed, 14 insertions, 15 deletions
diff --git a/include/battle_setup.h b/include/battle_setup.h index 2aecbb0a4..9074c94f9 100644 --- a/include/battle_setup.h +++ b/include/battle_setup.h @@ -3,34 +3,33 @@ #include "global.h" -void BattleSetup_StartWildBattle(void); -void BattleSetup_StartRoamerBattle(void); -void ScrSpecial_StartOldManTutorialBattle(void); -void BattleSetup_StartScriptedWildBattle(void); -void ScrSpecial_StartMarowakBattle(void); -void ScrSpecial_StartSouthernIslandBattle(void); -void Special_StartLegendaryBattle(void); -void Special_StartGroudonKyogreBattle(void); -void Special_StartRegiBattle(void); +void StartWildBattle(void); +void StartRoamerBattle(void); +void StartOldManTutorialBattle(void); +void StartScriptedWildBattle(void); +void StartMarowakBattle(void); +void StartSouthernIslandBattle(void); +void StartLegendaryBattle(void); +void StartGroudonKyogreBattle(void); +void StartRegiBattle(void); u8 BattleSetup_GetTerrainId(void); u8 BattleSetup_GetBattleTowerBattleTransition(void); const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data); void ConfigureAndSetUpOneTrainerBattle(u8 trainerEventObjId, const u8 *trainerScript); bool32 GetTrainerFlagFromScriptPointer(const u8 *data); void SetUpTrainerMovement(void); -u8 ScrSpecial_GetTrainerBattleMode(void); +u8 GetTrainerBattleMode(void); u16 GetRivalBattleFlags(void); -u16 ScrSpecial_HasTrainerBeenFought(void); void SetBattledTrainerFlag(void); bool8 HasTrainerBeenFought(u16 trainerId); void SetTrainerFlag(u16 trainerId); void ClearTrainerFlag(u16 trainerId); -void BattleSetup_StartTrainerBattle(void); -void ScrSpecial_StartTrainerEyeRematch(void); -void ScrSpecial_ShowTrainerIntroSpeech(void); +void StartTrainerBattle(void); +void StartRematchBattle(void); +void ShowTrainerIntroSpeech(void); const u8 *BattleSetup_GetScriptAddrAfterBattle(void); const u8 *BattleSetup_GetTrainerPostBattleScript(void); -void ScrSpecial_ShowTrainerNonBattlingSpeech(void); +void ShowTrainerCantBattleSpeech(void); void PlayTrainerEncounterMusic(void); const u8 *GetTrainerALoseText(void); const u8 *GetTrainerWonSpeech(void); |