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-rw-r--r--include/battle_util.h50
1 files changed, 23 insertions, 27 deletions
diff --git a/include/battle_util.h b/include/battle_util.h
index dfe7be60a..797f0ef52 100644
--- a/include/battle_util.h
+++ b/include/battle_util.h
@@ -52,45 +52,41 @@
#define BS_GET_PLAYER2 13
#define BS_GET_OPPONENT2 14
-u8 GetBattleBank(u8 caseId);
-void PressurePPLose(u8 bankDef, u8 bankAtk, u16 move);
-void PressurePPLoseOnUsingPerishSong(u8 bankAtk);
-void PressurePPLoseOnUsingImprison(u8 bankAtk);
-void MarkAllBattlersForControllerExec(void); // unused
-void MarkBattlerForControllerExec(u8 bank);
-void sub_803F850(u8 arg0);
-void CancelMultiTurnMoves(u8 bank);
-bool8 WasUnableToUseMove(u8 bank);
-void PrepareStringBattle(u16 stringId, u8 bank);
+u8 GetBattlerForBattleScript(u8 caseId);
+void PressurePPLose(u8 target, u8 attacker, u16 move);
+void PressurePPLoseOnUsingImprison(u8 attacker);
+void PressurePPLoseOnUsingPerishSong(u8 attacker);
+void MarkAllBattlersForControllerExec(void);
+void MarkBattlerForControllerExec(u8 battlerId);
+void sub_8017298(u8 arg0);
+void CancelMultiTurnMoves(u8 battler);
+bool8 WasUnableToUseMove(u8 battler);
+void PrepareStringBattle(u16 stringId, u8 battler);
void ResetSentPokesToOpponentValue(void);
-void sub_803F9EC(u8 bank);
-void sub_803FA70(u8 bank);
-void BattleScriptPush(const u8* bsPtr);
+void sub_8017434(u8 battler);
+void sub_80174B8(u8 battler);
+void BattleScriptPush(const u8 *bsPtr);
void BattleScriptPushCursor(void);
void BattleScriptPop(void);
u8 TrySetCantSelectMoveBattleScript(void);
-u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check);
+u8 CheckMoveLimitations(u8 battlerId, u8 unusableMoves, u8 check);
bool8 AreAllMovesUnusable(void);
-u8 GetImprisonedMovesCount(u8 bank, u16 move);
+u8 GetImprisonedMovesCount(u8 battlerId, u16 move);
u8 DoFieldEndTurnEffects(void);
u8 DoBattlerEndTurnEffects(void);
bool8 HandleWishPerishSongOnTurnEnd(void);
bool8 HandleFaintedMonActions(void);
void TryClearRageStatuses(void);
u8 AtkCanceller_UnableToUseMove(void);
-bool8 sub_80423F4(u8 bank, u8 r1, u8 r2);
-u8 CastformDataTypeChange(u8 bank);
-u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
-void BattleScriptExecute(const u8* BS_ptr);
-void BattleScriptPushCursorAndCallback(const u8* BS_ptr);
-u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn);
-void ClearFuryCutterDestinyBondGrudge(u8 bank);
+bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2);
+u8 CastformDataTypeChange(u8 battler);
+u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveArg);
+void BattleScriptExecute(const u8 *BS_ptr);
+void BattleScriptPushCursorAndCallback(const u8 *BS_ptr);
+u8 ItemBattleEffects(u8 caseID, u8 battlerId, bool8 moveTurn);
+void ClearFuryCutterDestinyBondGrudge(u8 battlerId);
void HandleAction_RunBattleScript(void);
-u8 GetMoveTarget(u16 move, u8 useMoveTarget);
+u8 GetMoveTarget(u16 move, u8 setTarget);
u8 IsMonDisobedient(void);
-void MarkBattlerForControllerExec(u8 battlerId);
-void sub_80174B8(u8 battlerId);
-void sub_8017298(u8 battlerId);
-bool8 HasNoMonsToSwitch(u8 battler, u8 partyIdBattlerOn1, u8 partyIdBattlerOn2);
#endif // GUARD_BATTLE_UTIL_H