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Diffstat (limited to 'include/constants/map_types.h')
-rw-r--r-- | include/constants/map_types.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/include/constants/map_types.h b/include/constants/map_types.h new file mode 100644 index 000000000..d32a4e2a4 --- /dev/null +++ b/include/constants/map_types.h @@ -0,0 +1,25 @@ +#ifndef GUARD_CONSTANTS_MAP_TYPES_H +#define GUARD_CONSTANTS_MAP_TYPES_H + +#define MAP_TYPE_NONE 0 +#define MAP_TYPE_TOWN 1 +#define MAP_TYPE_CITY 2 // Unused. RSE use this map type to distinguish Town and City. FRLG make no distinction +#define MAP_TYPE_ROUTE 3 +#define MAP_TYPE_UNDERGROUND 4 +#define MAP_TYPE_UNDERWATER 5 // Unused +#define MAP_TYPE_OCEAN_ROUTE 6 // Unused +#define MAP_TYPE_UNKNOWN 7 // Unused +#define MAP_TYPE_INDOOR 8 +#define MAP_TYPE_SECRET_BASE 9 // Unused + +#define MAP_BATTLE_SCENE_NORMAL 0 +#define MAP_BATTLE_SCENE_GYM 1 +#define MAP_BATTLE_SCENE_INDOOR_1 2 // Pokemon Tower, Tanoby ruins +#define MAP_BATTLE_SCENE_INDOOR_2 3 // Pokemon Mansion, Power Plant, Rocket Hideout/Warehouse +#define MAP_BATTLE_SCENE_LORELEI 4 +#define MAP_BATTLE_SCENE_BRUNO 5 +#define MAP_BATTLE_SCENE_AGATHA 6 +#define MAP_BATTLE_SCENE_LANCE 7 +#define MAP_BATTLE_SCENE_LINK 8 + +#endif // GUARD_CONSTANTS_MAP_TYPES_H |