summaryrefslogtreecommitdiff
path: root/include/constants/map_types.h
diff options
context:
space:
mode:
Diffstat (limited to 'include/constants/map_types.h')
-rw-r--r--include/constants/map_types.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/include/constants/map_types.h b/include/constants/map_types.h
new file mode 100644
index 000000000..d32a4e2a4
--- /dev/null
+++ b/include/constants/map_types.h
@@ -0,0 +1,25 @@
+#ifndef GUARD_CONSTANTS_MAP_TYPES_H
+#define GUARD_CONSTANTS_MAP_TYPES_H
+
+#define MAP_TYPE_NONE 0
+#define MAP_TYPE_TOWN 1
+#define MAP_TYPE_CITY 2 // Unused. RSE use this map type to distinguish Town and City. FRLG make no distinction
+#define MAP_TYPE_ROUTE 3
+#define MAP_TYPE_UNDERGROUND 4
+#define MAP_TYPE_UNDERWATER 5 // Unused
+#define MAP_TYPE_OCEAN_ROUTE 6 // Unused
+#define MAP_TYPE_UNKNOWN 7 // Unused
+#define MAP_TYPE_INDOOR 8
+#define MAP_TYPE_SECRET_BASE 9 // Unused
+
+#define MAP_BATTLE_SCENE_NORMAL 0
+#define MAP_BATTLE_SCENE_GYM 1
+#define MAP_BATTLE_SCENE_INDOOR_1 2 // Pokemon Tower, Tanoby ruins
+#define MAP_BATTLE_SCENE_INDOOR_2 3 // Pokemon Mansion, Power Plant, Rocket Hideout/Warehouse
+#define MAP_BATTLE_SCENE_LORELEI 4
+#define MAP_BATTLE_SCENE_BRUNO 5
+#define MAP_BATTLE_SCENE_AGATHA 6
+#define MAP_BATTLE_SCENE_LANCE 7
+#define MAP_BATTLE_SCENE_LINK 8
+
+#endif // GUARD_CONSTANTS_MAP_TYPES_H