diff options
Diffstat (limited to 'include/constants')
| -rw-r--r-- | include/constants/item_effects.h | 79 | 
1 files changed, 79 insertions, 0 deletions
| diff --git a/include/constants/item_effects.h b/include/constants/item_effects.h new file mode 100644 index 000000000..a5bb77035 --- /dev/null +++ b/include/constants/item_effects.h @@ -0,0 +1,79 @@ +#ifndef GUARD_CONSTANTS_ITEM_EFFECTS_H +#define GUARD_CONSTANTS_ITEM_EFFECTS_H + +// field 0 masks +#define ITEM0_X_ATTACK          0x0F +#define ITEM0_HIGH_CRIT         0x30 // For Dire Hit, works the same way as move Focus Energy. +#define ITEM0_SACRED_ASH        0x40 +#define ITEM0_INFATUATION       0x80 + +// field 1 masks +#define ITEM1_X_SPEED           0x0F +#define ITEM1_X_DEFEND          0xF0 + +// field 2 masks +#define ITEM2_X_SPATK           0x0F +#define ITEM2_X_ACCURACY        0xF0 + +// field 3 masks +#define ITEM3_CONFUSION         0x1 +#define ITEM3_PARALYSIS         0x2 +#define ITEM3_FREEZE            0x4 +#define ITEM3_BURN              0x8 +#define ITEM3_POISON            0x10 +#define ITEM3_SLEEP             0x20 +#define ITEM3_LEVEL_UP          0x40 +#define ITEM3_MIST              0x80 // For Guard Specs, works the same way as move Mist. + +#define ITEM3_STATUS_ALL        (ITEM3_CONFUSION | ITEM3_PARALYSIS | ITEM3_FREEZE | ITEM3_BURN | ITEM3_POISON | ITEM3_SLEEP) + +// field 4 masks +#define ITEM4_EV_HP             0x1 +#define ITEM4_EV_ATK            0x2 +#define ITEM4_HEAL_HP           0x4 +#define ITEM4_HEAL_PP_ALL       0x8 +#define ITEM4_HEAL_PP_ONE       0x10 +#define ITEM4_PP_UP             0x20 +#define ITEM4_REVIVE            0x40 +#define ITEM4_EVO_STONE         0x80 + +// field 5 masks +#define ITEM5_EV_DEF            0x1 +#define ITEM5_EV_SPEED          0x2 +#define ITEM5_EV_SPDEF          0x4 +#define ITEM5_EV_SPATK          0x8 +#define ITEM5_PP_MAX            0x10 +#define ITEM5_FRIENDSHIP_LOW    0x20 +#define ITEM5_FRIENDSHIP_MID    0x40 +#define ITEM5_FRIENDSHIP_HIGH   0x80 + +#define ITEM5_FRIENDSHIP_ALL    (ITEM5_FRIENDSHIP_LOW | ITEM5_FRIENDSHIP_MID | ITEM5_FRIENDSHIP_HIGH) + +// fields 6 and onwards are item-specific arguments + +// Used for GetItemEffectType. +#define ITEM_EFFECT_X_ITEM 0 +#define ITEM_EFFECT_RAISE_LEVEL 1 +#define ITEM_EFFECT_HEAL_HP 2 +#define ITEM_EFFECT_CURE_POISON 3 +#define ITEM_EFFECT_CURE_SLEEP 4 +#define ITEM_EFFECT_CURE_BURN 5 +#define ITEM_EFFECT_CURE_FREEZE 6 +#define ITEM_EFFECT_CURE_PARALYSIS 7 +#define ITEM_EFFECT_CURE_CONFUSION 8 +#define ITEM_EFFECT_CURE_INFATUATION 9 +#define ITEM_EFFECT_SACRED_ASH 10 +#define ITEM_EFFECT_CURE_ALL_STATUS 11 +#define ITEM_EFFECT_ATK_EV 12 +#define ITEM_EFFECT_HP_EV 13 +#define ITEM_EFFECT_SPATK_EV 14 +#define ITEM_EFFECT_SPDEF_EV 15 +#define ITEM_EFFECT_SPEED_EV 16 +#define ITEM_EFFECT_DEF_EV 17 +#define ITEM_EFFECT_EVO_STONE 18 +#define ITEM_EFFECT_PP_UP 19 +#define ITEM_EFFECT_PP_MAX 20 +#define ITEM_EFFECT_HEAL_PP 21 +#define ITEM_EFFECT_NONE 22 + +#endif // GUARD_CONSTANTS_ITEM_EFFECTS_H | 
