diff options
Diffstat (limited to 'include/constants')
-rw-r--r-- | include/constants/abilities.h | 2 | ||||
-rw-r--r-- | include/constants/battle.h | 69 | ||||
-rw-r--r-- | include/constants/battle_setup.h | 15 | ||||
-rw-r--r-- | include/constants/map_types.h | 15 | ||||
-rw-r--r-- | include/constants/trainers.h | 2 |
5 files changed, 71 insertions, 32 deletions
diff --git a/include/constants/abilities.h b/include/constants/abilities.h index 4e2c4056c..4ad54c86f 100644 --- a/include/constants/abilities.h +++ b/include/constants/abilities.h @@ -80,4 +80,6 @@ #define ABILITY_CACOPHONY 76 #define ABILITY_AIR_LOCK 77 +#define ABILITIES_COUNT 78 + #endif // GUARD_CONSTANTS_ABILITIES_H diff --git a/include/constants/battle.h b/include/constants/battle.h index a0099d23f..910b50562 100644 --- a/include/constants/battle.h +++ b/include/constants/battle.h @@ -44,38 +44,38 @@ #define BIT_FLANK 2 // Battle Type Flags -#define BATTLE_TYPE_DOUBLE 0x0001 -#define BATTLE_TYPE_LINK 0x0002 -#define BATTLE_TYPE_IS_MASTER 0x0004 // In not-link battles, it's always set. -#define BATTLE_TYPE_TRAINER 0x0008 -#define BATTLE_TYPE_FIRST_BATTLE 0x0010 -#define BATTLE_TYPE_20 0x0020 -#define BATTLE_TYPE_MULTI 0x0040 -#define BATTLE_TYPE_SAFARI 0x0080 -#define BATTLE_TYPE_BATTLE_TOWER 0x0100 -#define BATTLE_TYPE_OLDMAN_TUTORIAL 0x0200 -#define BATTLE_TYPE_ROAMER 0x0400 -#define BATTLE_TYPE_EREADER_TRAINER 0x0800 -#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000 -#define BATTLE_TYPE_LEGENDARY 0x2000 -#define BATTLE_TYPE_REGI 0x4000 -#define BATTLE_TYPE_GHOST 0x8000 -#define BATTLE_TYPE_POKEDUDE 0x10000 -#define BATTLE_TYPE_PALACE 0x20000 -#define BATTLE_TYPE_ARENA 0x40000 -#define BATTLE_TYPE_TRAINER_TOWER 0x80000 -#define BATTLE_TYPE_PIKE 0x100000 -#define BATTLE_TYPE_PYRAMID 0x200000 -#define BATTLE_TYPE_INGAME_PARTNER 0x400000 -#define BATTLE_TYPE_x800000 0x800000 -#define BATTLE_TYPE_RECORDED 0x1000000 -#define BATTLE_TYPE_x2000000 0x2000000 -#define BATTLE_TYPE_TRAINER_HILL 0x4000000 -#define BATTLE_TYPE_SECRET_BASE 0x8000000 -#define BATTLE_TYPE_GROUDON 0x10000000 -#define BATTLE_TYPE_KYOGRE 0x20000000 -#define BATTLE_TYPE_RAYQUAZA 0x40000000 -#define BATTLE_TYPE_x80000000 0x80000000 +#define BATTLE_TYPE_DOUBLE 0x0001 +#define BATTLE_TYPE_LINK 0x0002 +#define BATTLE_TYPE_IS_MASTER 0x0004 // In not-link battles, it's always set. +#define BATTLE_TYPE_TRAINER 0x0008 +#define BATTLE_TYPE_FIRST_BATTLE 0x0010 +#define BATTLE_TYPE_20 0x0020 +#define BATTLE_TYPE_MULTI 0x0040 +#define BATTLE_TYPE_SAFARI 0x0080 +#define BATTLE_TYPE_BATTLE_TOWER 0x0100 +#define BATTLE_TYPE_OLD_MAN_TUTORIAL 0x0200 +#define BATTLE_TYPE_ROAMER 0x0400 +#define BATTLE_TYPE_EREADER_TRAINER 0x0800 +#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000 +#define BATTLE_TYPE_LEGENDARY 0x2000 +#define BATTLE_TYPE_REGI 0x4000 +#define BATTLE_TYPE_GHOST 0x8000 +#define BATTLE_TYPE_POKEDUDE 0x10000 +#define BATTLE_TYPE_PALACE 0x20000 +#define BATTLE_TYPE_ARENA 0x40000 +#define BATTLE_TYPE_TRAINER_TOWER 0x80000 +#define BATTLE_TYPE_PIKE 0x100000 +#define BATTLE_TYPE_PYRAMID 0x200000 +#define BATTLE_TYPE_INGAME_PARTNER 0x400000 +#define BATTLE_TYPE_x800000 0x800000 +#define BATTLE_TYPE_RECORDED 0x1000000 +#define BATTLE_TYPE_x2000000 0x2000000 +#define BATTLE_TYPE_TRAINER_HILL 0x4000000 +#define BATTLE_TYPE_SECRET_BASE 0x8000000 +#define BATTLE_TYPE_GROUDON 0x10000000 +#define BATTLE_TYPE_KYOGRE 0x20000000 +#define BATTLE_TYPE_RAYQUAZA 0x40000000 +#define BATTLE_TYPE_x80000000 0x80000000 #define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID) #define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE) @@ -293,4 +293,9 @@ #define BATTLE_TERRAIN_BUILDING 8 #define BATTLE_TERRAIN_PLAIN 9 +// Return value for IsRunningFromBattleImpossible. +#define BATTLE_RUN_SUCCESS 0 +#define BATTLE_RUN_FORBIDDEN 1 +#define BATTLE_RUN_FAILURE 2 + #endif // GUARD_CONSTANTS_BATTLE_H diff --git a/include/constants/battle_setup.h b/include/constants/battle_setup.h new file mode 100644 index 000000000..8f700dc04 --- /dev/null +++ b/include/constants/battle_setup.h @@ -0,0 +1,15 @@ +#ifndef GUARD_CONSTANTS_BATTLE_SETUP_H +#define GUARD_CONSTANTS_BATTLE_SETUP_H + +#define TRAINER_BATTLE_SINGLE 0 +#define TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC 1 +#define TRAINER_BATTLE_CONTINUE_SCRIPT 2 +#define TRAINER_BATTLE_SINGLE_NO_INTRO_TEXT 3 +#define TRAINER_BATTLE_DOUBLE 4 +#define TRAINER_BATTLE_REMATCH 5 +#define TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE 6 +#define TRAINER_BATTLE_REMATCH_DOUBLE 7 +#define TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC 8 +#define TRAINER_BATTLE_TUTORIAL 9 + +#endif // GUARD_CONSTANTS_BATTLE_SETUP_H diff --git a/include/constants/map_types.h b/include/constants/map_types.h new file mode 100644 index 000000000..96ea73702 --- /dev/null +++ b/include/constants/map_types.h @@ -0,0 +1,15 @@ +#ifndef GUARD_CONSTANTS_MAP_TYPES_H +#define GUARD_CONSTANTS_MAP_TYPES_H + +#define MAP_TYPE_0 0 +#define MAP_TYPE_TOWN 1 +#define MAP_TYPE_CITY 2 +#define MAP_TYPE_ROUTE 3 +#define MAP_TYPE_UNDERGROUND 4 +#define MAP_TYPE_UNDERWATER 5 +#define MAP_TYPE_OCEAN_ROUTE 6 +#define MAP_TYPE_7 7 +#define MAP_TYPE_INDOOR 8 +#define MAP_TYPE_SECRET_BASE 9 + +#endif // GUARD_CONSTANTS_MAP_TYPES_H diff --git a/include/constants/trainers.h b/include/constants/trainers.h index 7359e9381..d8c429ed5 100644 --- a/include/constants/trainers.h +++ b/include/constants/trainers.h @@ -165,6 +165,8 @@ #define TRAINER_PIC_LADY 146 #define TRAINER_PIC_PAINTER 147 +#define TRAINER_SECRET_BASE 1024 + #define F_TRAINER_FEMALE (1 << 7) #define TRAINER_PIC_AQUA_LEADER_ARCHIE 0 |