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-rw-r--r--include/constants/abilities.h2
-rw-r--r--include/constants/battle.h69
-rw-r--r--include/constants/battle_setup.h15
-rw-r--r--include/constants/map_types.h15
-rw-r--r--include/constants/trainers.h2
5 files changed, 71 insertions, 32 deletions
diff --git a/include/constants/abilities.h b/include/constants/abilities.h
index 4e2c4056c..4ad54c86f 100644
--- a/include/constants/abilities.h
+++ b/include/constants/abilities.h
@@ -80,4 +80,6 @@
#define ABILITY_CACOPHONY 76
#define ABILITY_AIR_LOCK 77
+#define ABILITIES_COUNT 78
+
#endif // GUARD_CONSTANTS_ABILITIES_H
diff --git a/include/constants/battle.h b/include/constants/battle.h
index a0099d23f..910b50562 100644
--- a/include/constants/battle.h
+++ b/include/constants/battle.h
@@ -44,38 +44,38 @@
#define BIT_FLANK 2
// Battle Type Flags
-#define BATTLE_TYPE_DOUBLE 0x0001
-#define BATTLE_TYPE_LINK 0x0002
-#define BATTLE_TYPE_IS_MASTER 0x0004 // In not-link battles, it's always set.
-#define BATTLE_TYPE_TRAINER 0x0008
-#define BATTLE_TYPE_FIRST_BATTLE 0x0010
-#define BATTLE_TYPE_20 0x0020
-#define BATTLE_TYPE_MULTI 0x0040
-#define BATTLE_TYPE_SAFARI 0x0080
-#define BATTLE_TYPE_BATTLE_TOWER 0x0100
-#define BATTLE_TYPE_OLDMAN_TUTORIAL 0x0200
-#define BATTLE_TYPE_ROAMER 0x0400
-#define BATTLE_TYPE_EREADER_TRAINER 0x0800
-#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
-#define BATTLE_TYPE_LEGENDARY 0x2000
-#define BATTLE_TYPE_REGI 0x4000
-#define BATTLE_TYPE_GHOST 0x8000
-#define BATTLE_TYPE_POKEDUDE 0x10000
-#define BATTLE_TYPE_PALACE 0x20000
-#define BATTLE_TYPE_ARENA 0x40000
-#define BATTLE_TYPE_TRAINER_TOWER 0x80000
-#define BATTLE_TYPE_PIKE 0x100000
-#define BATTLE_TYPE_PYRAMID 0x200000
-#define BATTLE_TYPE_INGAME_PARTNER 0x400000
-#define BATTLE_TYPE_x800000 0x800000
-#define BATTLE_TYPE_RECORDED 0x1000000
-#define BATTLE_TYPE_x2000000 0x2000000
-#define BATTLE_TYPE_TRAINER_HILL 0x4000000
-#define BATTLE_TYPE_SECRET_BASE 0x8000000
-#define BATTLE_TYPE_GROUDON 0x10000000
-#define BATTLE_TYPE_KYOGRE 0x20000000
-#define BATTLE_TYPE_RAYQUAZA 0x40000000
-#define BATTLE_TYPE_x80000000 0x80000000
+#define BATTLE_TYPE_DOUBLE 0x0001
+#define BATTLE_TYPE_LINK 0x0002
+#define BATTLE_TYPE_IS_MASTER 0x0004 // In not-link battles, it's always set.
+#define BATTLE_TYPE_TRAINER 0x0008
+#define BATTLE_TYPE_FIRST_BATTLE 0x0010
+#define BATTLE_TYPE_20 0x0020
+#define BATTLE_TYPE_MULTI 0x0040
+#define BATTLE_TYPE_SAFARI 0x0080
+#define BATTLE_TYPE_BATTLE_TOWER 0x0100
+#define BATTLE_TYPE_OLD_MAN_TUTORIAL 0x0200
+#define BATTLE_TYPE_ROAMER 0x0400
+#define BATTLE_TYPE_EREADER_TRAINER 0x0800
+#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
+#define BATTLE_TYPE_LEGENDARY 0x2000
+#define BATTLE_TYPE_REGI 0x4000
+#define BATTLE_TYPE_GHOST 0x8000
+#define BATTLE_TYPE_POKEDUDE 0x10000
+#define BATTLE_TYPE_PALACE 0x20000
+#define BATTLE_TYPE_ARENA 0x40000
+#define BATTLE_TYPE_TRAINER_TOWER 0x80000
+#define BATTLE_TYPE_PIKE 0x100000
+#define BATTLE_TYPE_PYRAMID 0x200000
+#define BATTLE_TYPE_INGAME_PARTNER 0x400000
+#define BATTLE_TYPE_x800000 0x800000
+#define BATTLE_TYPE_RECORDED 0x1000000
+#define BATTLE_TYPE_x2000000 0x2000000
+#define BATTLE_TYPE_TRAINER_HILL 0x4000000
+#define BATTLE_TYPE_SECRET_BASE 0x8000000
+#define BATTLE_TYPE_GROUDON 0x10000000
+#define BATTLE_TYPE_KYOGRE 0x20000000
+#define BATTLE_TYPE_RAYQUAZA 0x40000000
+#define BATTLE_TYPE_x80000000 0x80000000
#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID)
#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE)
@@ -293,4 +293,9 @@
#define BATTLE_TERRAIN_BUILDING 8
#define BATTLE_TERRAIN_PLAIN 9
+// Return value for IsRunningFromBattleImpossible.
+#define BATTLE_RUN_SUCCESS 0
+#define BATTLE_RUN_FORBIDDEN 1
+#define BATTLE_RUN_FAILURE 2
+
#endif // GUARD_CONSTANTS_BATTLE_H
diff --git a/include/constants/battle_setup.h b/include/constants/battle_setup.h
new file mode 100644
index 000000000..8f700dc04
--- /dev/null
+++ b/include/constants/battle_setup.h
@@ -0,0 +1,15 @@
+#ifndef GUARD_CONSTANTS_BATTLE_SETUP_H
+#define GUARD_CONSTANTS_BATTLE_SETUP_H
+
+#define TRAINER_BATTLE_SINGLE 0
+#define TRAINER_BATTLE_CONTINUE_SCRIPT_NO_MUSIC 1
+#define TRAINER_BATTLE_CONTINUE_SCRIPT 2
+#define TRAINER_BATTLE_SINGLE_NO_INTRO_TEXT 3
+#define TRAINER_BATTLE_DOUBLE 4
+#define TRAINER_BATTLE_REMATCH 5
+#define TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE 6
+#define TRAINER_BATTLE_REMATCH_DOUBLE 7
+#define TRAINER_BATTLE_CONTINUE_SCRIPT_DOUBLE_NO_MUSIC 8
+#define TRAINER_BATTLE_TUTORIAL 9
+
+#endif // GUARD_CONSTANTS_BATTLE_SETUP_H
diff --git a/include/constants/map_types.h b/include/constants/map_types.h
new file mode 100644
index 000000000..96ea73702
--- /dev/null
+++ b/include/constants/map_types.h
@@ -0,0 +1,15 @@
+#ifndef GUARD_CONSTANTS_MAP_TYPES_H
+#define GUARD_CONSTANTS_MAP_TYPES_H
+
+#define MAP_TYPE_0 0
+#define MAP_TYPE_TOWN 1
+#define MAP_TYPE_CITY 2
+#define MAP_TYPE_ROUTE 3
+#define MAP_TYPE_UNDERGROUND 4
+#define MAP_TYPE_UNDERWATER 5
+#define MAP_TYPE_OCEAN_ROUTE 6
+#define MAP_TYPE_7 7
+#define MAP_TYPE_INDOOR 8
+#define MAP_TYPE_SECRET_BASE 9
+
+#endif // GUARD_CONSTANTS_MAP_TYPES_H
diff --git a/include/constants/trainers.h b/include/constants/trainers.h
index 7359e9381..d8c429ed5 100644
--- a/include/constants/trainers.h
+++ b/include/constants/trainers.h
@@ -165,6 +165,8 @@
#define TRAINER_PIC_LADY 146
#define TRAINER_PIC_PAINTER 147
+#define TRAINER_SECRET_BASE 1024
+
#define F_TRAINER_FEMALE (1 << 7)
#define TRAINER_PIC_AQUA_LEADER_ARCHIE 0