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-rw-r--r--include/constants/event_object_movement.h82
1 files changed, 82 insertions, 0 deletions
diff --git a/include/constants/event_object_movement.h b/include/constants/event_object_movement.h
index a9b390b6f..88056783e 100644
--- a/include/constants/event_object_movement.h
+++ b/include/constants/event_object_movement.h
@@ -261,4 +261,86 @@
#define MOVEMENT_ACTION_STEP_END 0xFE
+#define ANIM_STD_FACE_SOUTH 0
+#define ANIM_STD_FACE_NORTH 1
+#define ANIM_STD_FACE_WEST 2
+#define ANIM_STD_FACE_EAST 3
+#define ANIM_STD_GO_SOUTH 4
+#define ANIM_STD_GO_NORTH 5
+#define ANIM_STD_GO_WEST 6
+#define ANIM_STD_GO_EAST 7
+#define ANIM_STD_GO_FAST_SOUTH 8
+#define ANIM_STD_GO_FAST_NORTH 9
+#define ANIM_STD_GO_FAST_WEST 10
+#define ANIM_STD_GO_FAST_EAST 11
+#define ANIM_STD_GO_FASTER_SOUTH 12
+#define ANIM_STD_GO_FASTER_NORTH 13
+#define ANIM_STD_GO_FASTER_WEST 14
+#define ANIM_STD_GO_FASTER_EAST 15
+#define ANIM_STD_GO_FASTEST_SOUTH 16
+#define ANIM_STD_GO_FASTEST_NORTH 17
+#define ANIM_STD_GO_FASTEST_WEST 18
+#define ANIM_STD_GO_FASTEST_EAST 19
+#define ANIM_STD_COUNT 20
+
+#define ANIM_RUN_SOUTH (ANIM_STD_COUNT + 0)
+#define ANIM_RUN_NORTH (ANIM_STD_COUNT + 1)
+#define ANIM_RUN_WEST (ANIM_STD_COUNT + 2)
+#define ANIM_RUN_EAST (ANIM_STD_COUNT + 3)
+#define ANIM_SPIN_SOUTH (ANIM_STD_COUNT + 4)
+#define ANIM_SPIN_NORTH (ANIM_STD_COUNT + 5)
+#define ANIM_SPIN_WEST (ANIM_STD_COUNT + 6)
+#define ANIM_SPIN_EAST (ANIM_STD_COUNT + 7)
+#define ANIM_SHAKE_HEAD_OR_WALK_IN_PLACE (ANIM_STD_COUNT + 8)
+
+#define ANIM_BUNNY_HOP_BACK_WHEEL_SOUTH (ANIM_STD_COUNT + 0)
+#define ANIM_BUNNY_HOP_BACK_WHEEL_NORTH (ANIM_STD_COUNT + 1)
+#define ANIM_BUNNY_HOP_BACK_WHEEL_WEST (ANIM_STD_COUNT + 2)
+#define ANIM_BUNNY_HOP_BACK_WHEEL_EAST (ANIM_STD_COUNT + 3)
+#define ANIM_BUNNY_HOP_FRONT_WHEEL_SOUTH (ANIM_STD_COUNT + 4)
+#define ANIM_BUNNY_HOP_FRONT_WHEEL_NORTH (ANIM_STD_COUNT + 5)
+#define ANIM_BUNNY_HOP_FRONT_WHEEL_WEST (ANIM_STD_COUNT + 6)
+#define ANIM_BUNNY_HOP_FRONT_WHEEL_EAST (ANIM_STD_COUNT + 7)
+#define ANIM_STANDING_WHEELIE_BACK_WHEEL_SOUTH (ANIM_STD_COUNT + 8)
+#define ANIM_STANDING_WHEELIE_BACK_WHEEL_NORTH (ANIM_STD_COUNT + 9)
+#define ANIM_STANDING_WHEELIE_BACK_WHEEL_WEST (ANIM_STD_COUNT + 10)
+#define ANIM_STANDING_WHEELIE_BACK_WHEEL_EAST (ANIM_STD_COUNT + 11)
+#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_SOUTH (ANIM_STD_COUNT + 12)
+#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_NORTH (ANIM_STD_COUNT + 13)
+#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_WEST (ANIM_STD_COUNT + 14)
+#define ANIM_STANDING_WHEELIE_FRONT_WHEEL_EAST (ANIM_STD_COUNT + 15)
+#define ANIM_MOVING_WHEELIE_SOUTH (ANIM_STD_COUNT + 16)
+#define ANIM_MOVING_WHEELIE_NORTH (ANIM_STD_COUNT + 17)
+#define ANIM_MOVING_WHEELIE_WEST (ANIM_STD_COUNT + 18)
+#define ANIM_MOVING_WHEELIE_EAST (ANIM_STD_COUNT + 19)
+
+#define ANIM_GET_ON_OFF_POKEMON_SOUTH (ANIM_STD_COUNT + 0)
+#define ANIM_GET_ON_OFF_POKEMON_NORTH (ANIM_STD_COUNT + 1)
+#define ANIM_GET_ON_OFF_POKEMON_WEST (ANIM_STD_COUNT + 2)
+#define ANIM_GET_ON_OFF_POKEMON_EAST (ANIM_STD_COUNT + 3)
+
+#define ANIM_NURSE_BOW (ANIM_STD_COUNT + 0)
+
+#define ANIM_RAISE_HAND (ANIM_STD_COUNT + 0)
+
+#define ANIM_FIELD_MOVE 0
+
+#define ANIM_VS_SEEKER 0
+
+#define ANIM_STAY_STILL 0
+#define ANIM_REMOVE_OBSTACLE 1
+
+#define ANIM_TAKE_OUT_ROD_SOUTH 0
+#define ANIM_TAKE_OUT_ROD_NORTH 1
+#define ANIM_TAKE_OUT_ROD_WEST 2
+#define ANIM_TAKE_OUT_ROD_EAST 3
+#define ANIM_PUT_AWAY_ROD_SOUTH 4
+#define ANIM_PUT_AWAY_ROD_NORTH 5
+#define ANIM_PUT_AWAY_ROD_WEST 6
+#define ANIM_PUT_AWAY_ROD_EAST 7
+#define ANIM_HOOKED_POKEMON_SOUTH 8
+#define ANIM_HOOKED_POKEMON_NORTH 9
+#define ANIM_HOOKED_POKEMON_WEST 10
+#define ANIM_HOOKED_POKEMON_EAST 11
+
#endif // GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H