summaryrefslogtreecommitdiff
path: root/include/event_object_movement.h
diff options
context:
space:
mode:
Diffstat (limited to 'include/event_object_movement.h')
-rw-r--r--include/event_object_movement.h84
1 files changed, 55 insertions, 29 deletions
diff --git a/include/event_object_movement.h b/include/event_object_movement.h
index f2e7bd325..dac5ed8e8 100644
--- a/include/event_object_movement.h
+++ b/include/event_object_movement.h
@@ -22,6 +22,18 @@ enum SpinnerRunnerFollowPatterns {
RUNFOLLOW_SOUTH_EAST_WEST
};
+struct UnkStruct_083A3698
+{
+ const union AnimCmd *const *anims;
+ u8 animPos[4];
+};
+
+struct PairedPalettes
+{
+ u16 tag;
+ const u16 *data;
+};
+
// Exported RAM declarations
// Exported ROM declarations
@@ -30,74 +42,88 @@ void sub_808D438(void);
u8 GetObjectEventIdByLocalIdAndMap(u8, u8, u8);
bool8 TryGetObjectEventIdByLocalIdAndMap(u8, u8, u8, u8 *);
u8 GetObjectEventIdByXY(s16, s16);
-void ObjectEventSetDirection(struct ObjectEvent *, u8);
+void SetObjectEventDirection(struct ObjectEvent *, u8);
u8 sub_808D4F4(void);
void RemoveObjectEventByLocalIdAndMap(u8, u8, u8);
-void npc_load_two_palettes__no_record(u16, u8);
-void npc_load_two_palettes__and_record(u16, u8);
-void sub_805F7C4(u8, u8, u8, s16, s16);
-void pal_patch_for_npc(u16, u8);
+void LoadPlayerObjectReflectionPalette(u16, u8);
+void LoadSpecialObjectReflectionPalette(u16, u8);
+void TryMoveObjectEventToMapCoords(u8, u8, u8, s16, s16);
+void PatchObjectPalette(u16, u8);
void sub_808E16C(s16, s16);
void sub_808F28C(u8 localId, u8 mapNum, u8 mapGroup, u8 decorCat);
-void sub_8092FF0(s16, s16, s16 *, s16 *);
-u8 ObjectEventDirectionToImageAnimId(u8);
-void sub_80930E0(s16 *, s16 *, s16, s16);
-void ObjectEventClearAnim(struct ObjectEvent *);
-void ObjectEventClearAnimIfSpecialAnimActive(struct ObjectEvent *);
+void sub_8063AD4(s16, s16, s16 *, s16 *);
+u8 GetFaceDirectionAnimNum(u8);
+void sub_8063BC4(s16 *, s16 *, s16, s16);
+void ObjectEventClearHeldMovement(struct ObjectEvent *);
+void ObjectEventClearHeldMovementIfActive(struct ObjectEvent *);
void SpawnObjectEventsInView(s16, s16);
u8 sprite_new(u8, u8, s16, s16, u8, u8);
u8 AddPseudoObjectEvent(u16, SpriteCallback, s16, s16, u8);
u8 TrySpawnObjectEvent(u8 localId, u8 mapNum, u8 mapGroup);
u8 SpawnSpecialObjectEventParameterized(u8, u8, u8, s16, s16, u8);
u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *);
-void sub_8093038(s16, s16, s16 *, s16 *);
+void SetSpritePosToMapCoords(s16, s16, s16 *, s16 *);
void CameraObjectReset1(void);
void CameraObjectReset2(void);
void ObjectEventSetGraphicsId(struct ObjectEvent *, u8);
void ObjectEventTurn(struct ObjectEvent *, u8);
void ObjectEventTurnByLocalIdAndMap(u8, u8, u8, u8);
-void ObjectEventForceSetSpecialAnim(struct ObjectEvent *, u8);
-u8 sub_8064270(u8 a0);
+void ObjectEventForceSetHeldMovement(struct ObjectEvent *, u8);
const struct ObjectEventGraphicsInfo *GetObjectEventGraphicsInfo(u8);
void npc_by_local_id_and_map_set_field_1_bit_x20(u8, u8, u8, u8);
-void gpu_pal_allocator_reset__manage_upper_four(void);
+void FreeAndReserveObjectSpritePalettes(void);
void sub_808E82C(u8, u8, u8, s16, s16);
void sub_805F400(u8, u8, u8);
void sub_805F3A8(u8, u8, u8, u8);
void sub_808E75C(s16, s16);
-void ObjectEventGetLocalIdAndMap(struct ObjectEvent *, u8 *, u8 *, u8 *);
-void npc_coords_shift(struct ObjectEvent *, s16, s16);
+void ObjectEventGetLocalIdAndMap(struct ObjectEvent *objectEvent, void *localId, void *mapNum, void *mapGroup);
+void ShiftObjectEventCoords(struct ObjectEvent *, s16, s16);
void sub_808EB08(struct ObjectEvent *, s16, s16);
-void sub_805FE94(u8, u8, u8);
-void ObjectEventStep(struct ObjectEvent *, struct Sprite *, bool8(struct ObjectEvent *, struct Sprite *));
+void TryOverrideObjectEventTemplateCoords(u8, u8, u8);
+void UpdateObjectEventCurrentMovement(struct ObjectEvent *, struct Sprite *, bool8(struct ObjectEvent *, struct Sprite *));
u8 ObjectEventFaceOppositeDirection(struct ObjectEvent *, u8);
u8 GetOppositeDirection(u8);
-u8 GetStepInPlaceDelay4AnimId(u32);
+u8 GetWalkInPlaceFastMovementAction(u32);
u8 GetStepInPlaceDelay8AnimId(u32);
-u8 GetStepInPlaceDelay16AnimId(u32);
+u8 GetWalkInPlaceNormalMovementAction(u32);
+u8 GetWalkInPlaceSlowMovementAction(u32);
u8 GetStepInPlaceDelay32AnimId(u32);
-u8 npc_block_way(struct ObjectEvent *, s16, s16, u32);
+u8 GetCollisionAtCoords(struct ObjectEvent *, s16, s16, u32);
void MoveCoords(u8, s16 *, s16 *);
-bool8 ObjectEventIsSpecialAnimActive(struct ObjectEvent *);
+bool8 ObjectEventIsHeldMovementActive(struct ObjectEvent *);
u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *);
u8 GetObjectEventIdByXYZ(u16 x, u16 y, u8 z);
void sub_8063E28(struct ObjectEvent *, struct Sprite *);
bool8 ObjectEventSetHeldMovement(struct ObjectEvent *, u8);
-void npc_coords_shift_still(struct ObjectEvent *);
-void sub_805FE7C(struct ObjectEvent *, u8);
+void ShiftStillObjectEventCoords(struct ObjectEvent *);
+void OverrideMovementTypeForObjectEvent(const struct ObjectEvent *, u8);
void SetTrainerMovementType(struct ObjectEvent *, u8);
-u8 sub_80634F0(u8 direction);
-u8 sub_8063500(u8 a0);
+u8 GetFishingNoCatchDirectionAnimNum(u8 direction);
+u8 GetFishingBiteDirectionAnimNum(u8 a0);
void ObjectEventSetGraphicsId(struct ObjectEvent *objectEvent, u8 a1);
u8 sub_805EB44(u8, u8, s16, s16);
-void npc_paltag_set_load(u8 mode);
+void InitObjectEventPalettes(u8 mode);
bool8 ObjectEventIsMovementOverridden(struct ObjectEvent *objectEvent);
u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *objectEvent);
-u8 sub_8063F84(u8 direction);
+u8 GetWalkNormalMovementAction(u32);
+u8 GetWalkFastMovementAction(u32);
+u8 GetWalkFastestMovementAction(u32);
+u8 sub_8063F2C(u32 direction);
u8 GetTrainerFacingDirectionMovementType(u8 direction);
-void CameraObjectSetFollowedObjectId(u8 spriteId);
+u8 GetFaceDirectionMovementAction(u32);
+void CameraObjectSetFollowedObjectId(u8 objectId);
void UnfreezeObjectEvents(void);
void sub_8069058(u8, u8);
+void SetObjectSubpriorityByZCoord(u8, struct Sprite *, u8);
+u8 GetSlideMovementAction(u32);
+u8 GetJumpInPlaceMovementAction(u32);
+u8 GetJumpMovementAction(u32);
+u8 GetJump2MovementAction(u32);
+bool8 sub_8068BCC(struct Sprite *sprite);
+void sub_8068D1C(struct Sprite *, u8, u8, u8);
+u8 sub_8068D3C(struct Sprite *);
+u8 sub_8068DC4(struct Sprite *);
+
// Exported data declarations