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-rw-r--r--include/fieldmap.h22
1 files changed, 10 insertions, 12 deletions
diff --git a/include/fieldmap.h b/include/fieldmap.h
index d2eada760..4568c7258 100644
--- a/include/fieldmap.h
+++ b/include/fieldmap.h
@@ -25,24 +25,22 @@ void GetCameraCoords(u16*, u16*);
bool8 MapGridIsImpassableAt(s32, s32);
s32 GetMapBorderIdAt(s32, s32);
bool32 CanCameraMoveInDirection(s32);
-u32 GetBehaviorByMetatileIdAndMapLayout(const struct MapLayout *mapLayout, u16 metatile, u8 attr);
-const struct MapHeader * mapconnection_get_mapheader(struct MapConnection * connection);
+const struct MapHeader * GetMapHeaderFromConnection(struct MapConnection * connection);
struct MapConnection * GetMapConnectionAtPos(s16 x, s16 y);
void Fieldmap_ApplyGlobalTintToPaletteSlot(u8 slot, u8 count);
-
-void save_serialize_map(void);
-u32 GetMetatileAttributeFromRawMetatileBehavior(u32 original, u8 bit);
-u32 MapGridGetMetatileAttributeAt(s16 x, s16 y, u8 attr);
+void SaveMapView(void);
+u32 ExtractMetatileAttribute(u32 attributes, u8 attributeType);
+u32 MapGridGetMetatileAttributeAt(s16 x, s16 y, u8 attributeType);
void MapGridSetMetatileImpassabilityAt(s32 x, s32 y, bool32 arg2);
bool8 CameraMove(s32 x, s32 y);
-void copy_map_tileset1_tileset2_to_vram(struct MapLayout const * mapLayout);
-void apply_map_tileset1_tileset2_palette(struct MapLayout const * mapLayout);
+void CopyMapTilesetsToVram(struct MapLayout const * mapLayout);
+void LoadMapTilesetPalettes(struct MapLayout const * mapLayout);
void InitMap(void);
-void copy_map_tileset2_to_vram_2(const struct MapLayout * mapLayout);
-void apply_map_tileset2_palette(const struct MapLayout * mapLayout);
+void CopySecondaryTilesetToVramUsingHeap(const struct MapLayout * mapLayout);
+void LoadSecondaryTilesetPalette(const struct MapLayout * mapLayout);
void InitMapFromSavedGame(void);
-void copy_map_tileset1_to_vram(const struct MapLayout *mapLayout);
-void copy_map_tileset2_to_vram(const struct MapLayout *mapLayout);
+void CopyPrimaryTilesetToVram(const struct MapLayout *mapLayout);
+void CopySecondaryTilesetToVram(const struct MapLayout *mapLayout);
void GetCameraFocusCoords(u16 *x, u16 *y);
void SetCameraFocusCoords(u16 x, u16 y);