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-rw-r--r--include/save.h102
1 files changed, 65 insertions, 37 deletions
diff --git a/include/save.h b/include/save.h
index 80c2bf804..5a502e1fc 100644
--- a/include/save.h
+++ b/include/save.h
@@ -1,11 +1,27 @@
#ifndef GUARD_SAVE_H
#define GUARD_SAVE_H
-extern u16 gSaveFileStatus;
+#define NUM_SECTORS 32 // defined in agb_flash but not in a header
+
+#define SAVE_STATUS_EMPTY 0
+#define SAVE_STATUS_OK 1
+#define SAVE_STATUS_INVALID 2
+#define SAVE_STATUS_NO_FLASH 4
+#define SAVE_STATUS_ERROR 0xFF
-struct SaveSectionLocation
+enum
{
- void *data;
+ SAVE_NORMAL,
+ SAVE_LINK,
+ SAVE_EREADER,
+ SAVE_HALL_OF_FAME,
+ SAVE_OVERWRITE_DIFFERENT_FILE,
+ SAVE_HALL_OF_FAME_ERASE_BEFORE, // unused
+};
+
+struct SaveBlockChunk
+{
+ u8 *data;
u16 size;
};
@@ -14,7 +30,7 @@ struct SaveSection
u8 data[0xFF4];
u16 id;
u16 checksum;
- u32 security;
+ u32 signature;
u32 counter;
}; // size is 0x1000
@@ -22,21 +38,21 @@ struct SaveSection
struct UnkSaveSection
{
u8 data[0xFF4];
- u32 security;
+ u32 signature;
}; // size is 0xFF8
struct SaveSectionOffsets
{
- u16 toAdd;
- u16 size;
+ u16 toAdd;
+ u16 size;
};
// Emerald changes this definition to be the sectors per slot.
-#define NUM_SECTORS_PER_SLOT 16 // move to save.h
+#define NUM_SECTORS_PER_SAVE_SLOT 14 // Number of sectors occupied by a save slot
#define UNKNOWN_CHECK_VALUE 0x8012025
-// SetDamagedSectorBits states
+// SetSectorDamagedStatus states
enum
{
ENABLE,
@@ -49,50 +65,62 @@ enum
{
NORMAL_SAVE,
LINK_SAVE,
- //EREADER_SAVE, // depreciated in Emerald
- LINK2_SAVE, // unknown 2nd link save
+ EREADER_SAVE,
HOF_SAVE,
DIFFERENT_FILE_SAVE,
HOF_DELETE_SAVE // unused
};
-#define SECTION_ID_RECORDED_BATTLE 31
+extern u16 gFirstSaveSector;
+extern u32 gPrevSaveCounter;
+extern u16 gLastKnownGoodSector;
+extern u32 gDamagedSaveSectors;
+extern u32 gSaveCounter;
+extern struct SaveSection *gFastSaveSection; // the pointer is in fast IWRAM but may sometimes point to the slower EWRAM.
+extern u16 gUnknown_3005398;
+extern u16 gSaveUnusedVar;
+extern u16 gSaveFileStatus;
+extern void (*gGameContinueCallback)(void);
+extern struct SaveBlockChunk gRamSaveSectionLocations[0xE];
+extern u16 gUnknown_3005420;
+
+extern struct SaveSection gSaveDataBuffer;
void ClearSaveData(void);
-void ResetSaveCounters(void);
-bool32 SetDamagedSectorBits(u8 op, u8 bit);
-u8 save_write_to_flash(u16 a1, const struct SaveSectionLocation *location);
-u8 HandleWriteSector(u16 a1, const struct SaveSectionLocation *location);
+void Save_ResetSaveCounters(void);
+bool32 SetSectorDamagedStatus(u8 op, u8 bit);
+u8 save_write_to_flash(u16 a1, const struct SaveBlockChunk *location);
+u8 HandleWriteSector(u16 a1, const struct SaveBlockChunk *location);
u8 HandleWriteSectorNBytes(u8 sector, u8 *data, u16 size);
u8 TryWriteSector(u8 sector, u8 *data);
-u32 RestoreSaveBackupVarsAndIncrement(const struct SaveSectionLocation *location);
-u32 RestoreSaveBackupVars(const struct SaveSectionLocation *location);
-u8 sub_81529D4(u16 a1, const struct SaveSectionLocation *location);
-u8 sub_8152A34(u16 a1, const struct SaveSectionLocation *location);
-u8 ClearSaveData_2(u16 a1, const struct SaveSectionLocation *location);
-u8 sav12_xor_get(u16 a1, const struct SaveSectionLocation *location);
-u8 sub_8152CAC(u16 a1, const struct SaveSectionLocation *location);
-u8 sub_8152D44(u16 a1, const struct SaveSectionLocation *location);
-u8 sub_8152DD0(u16 a1, const struct SaveSectionLocation *location);
-u8 sub_8152E10(u16 a1, const struct SaveSectionLocation *location);
-u8 GetSaveValidStatus(const struct SaveSectionLocation *location);
-u8 sub_81530DC(u8 a1, u8 *data, u16 size);
+u32 RestoreSaveBackupVarsAndIncrement(const struct SaveBlockChunk *location);
+u32 RestoreSaveBackupVars(const struct SaveBlockChunk *location);
+u8 sub_80D9AA4(u16 a1, const struct SaveBlockChunk *location);
+u8 sub_80D9B04(u16 a1, const struct SaveBlockChunk *location);
+u8 ClearSaveData_2(u16 a1, const struct SaveBlockChunk *location);
+u8 sav12_xor_get(u16 a1, const struct SaveBlockChunk *location);
+u8 sub_80D9D88(u16 a1, const struct SaveBlockChunk *location);
+u8 sub_80D9E14(u16 a1, const struct SaveBlockChunk *location);
+u8 sub_80D9E54(u16 a1, const struct SaveBlockChunk *location);
+u8 GetSaveValidStatus(const struct SaveBlockChunk *location);
+u8 sub_80DA120(u8 a1, u8 *data, u16 size);
u8 DoReadFlashWholeSection(u8 sector, struct SaveSection *section);
u16 CalculateChecksum(void *data, u16 size);
void UpdateSaveAddresses(void);
u8 HandleSavingData(u8 saveType);
u8 TrySavingData(u8 saveType);
-u8 sub_8153380(void);
-bool8 sub_81533AC(void);
-u8 sub_81533E0(void);
-u8 sub_8153408(void);
-u8 sub_8153430(void);
-bool8 sub_8153474(void);
-u8 sub_81534D0(u8 a1);
-u16 sub_815355C(void);
+u8 sub_80DA3AC(void);
+bool8 sub_80DA3D8(void);
+u8 sub_80DA40C(void);
+u8 sub_80DA434(void);
+u8 sub_80DA45C(void);
+bool8 sub_80DA4A0(void);
+u8 Save_LoadGameData(u8 a1);
u32 TryCopySpecialSaveSection(u8 sector, u8* dst);
u32 sub_8153634(u8 sector, u8* src);
void sub_8153688(u8 taskId);
-void sub_80DA4FC(u8);
+//void Save_LoadGameData(u8);
+u32 sub_80DA5E0(u8 sector, u8* src);
+void sub_80DA634(u8 taskId);
#endif // GUARD_SAVE_H