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-rw-r--r--include/battle_setup.h9
-rw-r--r--include/event_scripts.h4
2 files changed, 6 insertions, 7 deletions
diff --git a/include/battle_setup.h b/include/battle_setup.h
index 2aecbb0a4..e85ee2faf 100644
--- a/include/battle_setup.h
+++ b/include/battle_setup.h
@@ -18,19 +18,18 @@ const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data);
void ConfigureAndSetUpOneTrainerBattle(u8 trainerEventObjId, const u8 *trainerScript);
bool32 GetTrainerFlagFromScriptPointer(const u8 *data);
void SetUpTrainerMovement(void);
-u8 ScrSpecial_GetTrainerBattleMode(void);
+u8 GetTrainerBattleMode(void);
u16 GetRivalBattleFlags(void);
-u16 ScrSpecial_HasTrainerBeenFought(void);
void SetBattledTrainerFlag(void);
bool8 HasTrainerBeenFought(u16 trainerId);
void SetTrainerFlag(u16 trainerId);
void ClearTrainerFlag(u16 trainerId);
void BattleSetup_StartTrainerBattle(void);
-void ScrSpecial_StartTrainerEyeRematch(void);
-void ScrSpecial_ShowTrainerIntroSpeech(void);
+void BattleSetup_StartRematchBattle(void);
+void ShowTrainerIntroSpeech(void);
const u8 *BattleSetup_GetScriptAddrAfterBattle(void);
const u8 *BattleSetup_GetTrainerPostBattleScript(void);
-void ScrSpecial_ShowTrainerNonBattlingSpeech(void);
+void ShowTrainerCantBattleSpeech(void);
void PlayTrainerEncounterMusic(void);
const u8 *GetTrainerALoseText(void);
const u8 *GetTrainerWonSpeech(void);
diff --git a/include/event_scripts.h b/include/event_scripts.h
index 9c1a2003d..3fda94a5f 100644
--- a/include/event_scripts.h
+++ b/include/event_scripts.h
@@ -1155,12 +1155,12 @@ extern const u8 SafariZone_EventScript_OutOfBalls[];
extern const u8 EventScript_ItemfinderDigUpUnderfootItem[];
// battle_setup
-extern const u8 EventScript_DoTrainerBattle[];
+extern const u8 EventScript_DoNoIntroTrainerBattle[];
extern const u8 EventScript_TryDoDoubleTrainerBattle[];
extern const u8 EventScript_TryDoNormalTrainerBattle[];
extern const u8 EventScript_TryDoDoubleRematchBattle[];
extern const u8 EventScript_TryDoRematchBattle[];
-extern const u8 gUnknown_81A4EB4[];
+extern const u8 EventScript_DoTrainerBattleFromApproach[];
extern const u8 Test_EventScript_Sign[];
// new_game