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-rw-r--r--include/battle.h52
-rw-r--r--include/battle_scripts.h5
-rw-r--r--include/battle_util.h42
-rw-r--r--include/field_weather.h1
4 files changed, 51 insertions, 49 deletions
diff --git a/include/battle.h b/include/battle.h
index 188e5aae3..7db128430 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -241,7 +241,7 @@ struct ResourceFlags
u32 flags[4];
};
-#define UNKNOWN_FLAG_FLASH_FIRE 1
+#define RESOURCE_FLAG_FLASH_FIRE 1
struct DisableStruct
{
@@ -274,7 +274,7 @@ struct DisableStruct
/*0x18*/ u8 truantSwitchInHack : 1;
/*0x18*/ u8 unk18_a_2 : 2;
/*0x18*/ u8 mimickedMoves : 4;
- /*0x19*/ u8 rechargeCounter;
+ /*0x19*/ u8 rechargeTimer;
/*0x1A*/ u8 unk1A[2];
};
@@ -559,13 +559,16 @@ struct BattleStruct
u16 hpOnSwitchout[2];
u8 abilityPreventingSwitchout;
u8 hpScale;
- u8 synchronizeMoveEffect;
+ u8 field_AE;
u8 field_AF;
- u32 savedBattleTypeFlags; // TODO: Is it correct to place it here? Or simply not used?
- u8 field_B4;
+ u8 field_B0;
+ u8 field_B1;
+ u8 field_B2;
+ u8 field_B3;
+ u8 synchronizeMoveEffect;
u8 field_B5;
u8 field_B6;
- u8 field_B7;
+ u8 atkCancellerTracker;
// void (*savedCallback)(void);
u16 usedHeldItems[MAX_BATTLERS_COUNT];
u8 chosenItem[4]; // why is this an u8?
@@ -581,31 +584,11 @@ struct BattleStruct
u8 givenExpMons;
u8 lastTakenMoveFrom[MAX_BATTLERS_COUNT * MAX_BATTLERS_COUNT * 2];
u16 castformPalette[MAX_BATTLERS_COUNT][16];
-/*
- // EM fields
- u8 field_180;
- u8 field_181;
- u8 field_182;
- u8 field_183;
- struct BattleEnigmaBerry battleEnigmaBerry;
- u8 wishPerishSongState;
- u8 wishPerishSongBattlerId;
- bool8 overworldWeatherDone;
- u8 atkCancellerTracker;
- u8 field_1A4[96];
- u8 field_204[104];
- u8 field_26C[40];
- u8 AI_monToSwitchIntoId[BATTLE_BANKS_COUNT];
- u8 field_298[8];
- u8 field_2A0;
- u8 field_2A1;
- u8 field_2A2;
-*/
u8 wishPerishSongState;
u8 wishPerishSongBattlerId;
u8 field_182; // overworldWeatherDone?
- u8 field_183; // atkCancellerTracker?
- u8 field_184[124]; // only for padding
+ u8 field_183;
+ u8 field_184[124]; // currently unknown
}; // size == 0x200 bytes
extern struct BattleStruct *gBattleStruct;
@@ -620,6 +603,13 @@ extern struct BattleStruct *gBattleStruct;
#define IS_TYPE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY)
#define IS_TYPE_SPECIAL(moveType)(moveType > TYPE_MYSTERY)
+#define TARGET_TURN_DAMAGED ((gSpecialStatuses[gBattlerTarget].physicalDmg != 0 || gSpecialStatuses[gBattlerTarget].specialDmg != 0))
+#define IS_BATTLER_OF_TYPE(battlerId, type)((gBattleMons[battlerId].type1 == type || gBattleMons[battlerId].type2 == type))
+#define SET_BATTLER_TYPE(battlerId, type) \
+{ \
+ gBattleMons[battlerId].type1 = type; \
+ gBattleMons[battlerId].type2 = type; \
+}
#define MOVE_EFFECT_SLEEP 0x1
#define MOVE_EFFECT_POISON 0x2
@@ -734,6 +724,7 @@ extern struct BattleStruct *gBattleStruct;
#define B_ANIM_STATUS_WRAPPED 0x9
#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
+#define GET_STAT_BUFF_VALUE2(n)((n & 0xF0))
#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit
@@ -992,5 +983,10 @@ extern u8 gBattlerByTurnOrder[MAX_BATTLERS_COUNT];
extern u8 gBattleCommunication[BATTLE_COMMUNICATION_ENTRIES_COUNT];
extern u16 gSideStatuses[2];
extern u32 gHitMarker;
+extern u16 gChosenMoveByBattler[MAX_BATTLERS_COUNT];
+extern u8 gMoveResultFlags;
+extern s32 gTakenDmg[MAX_BATTLERS_COUNT];
+extern u8 gTakenDmgByBattler[MAX_BATTLERS_COUNT];
+
#endif // GUARD_BATTLE_H
diff --git a/include/battle_scripts.h b/include/battle_scripts.h
index b64da190e..185f6228d 100644
--- a/include/battle_scripts.h
+++ b/include/battle_scripts.h
@@ -156,6 +156,7 @@ extern const u8 BattleScript_PrintPayDayMoneyString[];
extern const u8 BattleScript_WrapTurnDmg[];
extern const u8 BattleScript_WrapEnds[];
extern const u8 BattleScript_MoveUsedIsInLove[];
+extern const u8 BattleScript_MoveUsedIsInLoveCantAttack[];
extern const u8 BattleScript_MoveUsedIsParalyzedCantAttack[];
extern const u8 BattleScript_NightmareTurnDmg[];
extern const u8 BattleScript_CurseTurnDmg[];
@@ -288,5 +289,9 @@ extern const u8 BattleScript_ActionWatchesCarefully[];
extern const u8 BattleScript_ActionGetNear[];
extern const u8 BattleScript_ActionThrowPokeblock[];
extern const u8 BattleScript_82DBEE3[];
+extern const u8 gUnknown_81D9192[];
+extern const u8 gUnknown_81D9180[];
+extern const u8 BattleScript_IntimidateActivates[];
+extern const u8 BattleScript_IntimidateActivatesEnd3[];
#endif // GUARD_BATTLE_SCRIPTS_H
diff --git a/include/battle_util.h b/include/battle_util.h
index adfa10798..dfe7be60a 100644
--- a/include/battle_util.h
+++ b/include/battle_util.h
@@ -10,27 +10,27 @@
#define MOVE_LIMITATION_TAUNT (1 << 4)
#define MOVE_LIMITATION_IMPRISON (1 << 5)
-#define ABILITYEFFECT_ON_SWITCHIN 0x0
-#define ABILITYEFFECT_ENDTURN 0x1
-#define ABILITYEFFECT_MOVES_BLOCK 0x2
-#define ABILITYEFFECT_ABSORBING 0x3
-#define ABILITYEFFECT_CONTACT 0x4
-#define ABILITYEFFECT_IMMUNITY 0x5
-#define ABILITYEFFECT_FORECAST 0x6
-#define ABILITYEFFECT_SYNCHRONIZE 0x7
-#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
-#define ABILITYEFFECT_INTIMIDATE1 0x9
-#define ABILITYEFFECT_INTIMIDATE2 0xA
-#define ABILITYEFFECT_TRACE 0xB
-#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
-#define ABILITYEFFECT_CHECK_BANK_SIDE 0xD
-#define ABILITYEFFECT_FIELD_SPORT 0xE
-#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BANK 0xF
-#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10
-#define ABILITYEFFECT_COUNT_BANK_SIDE 0x11
-#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
-#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
-#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
+#define ABILITYEFFECT_ON_SWITCHIN 0x0
+#define ABILITYEFFECT_ENDTURN 0x1
+#define ABILITYEFFECT_MOVES_BLOCK 0x2
+#define ABILITYEFFECT_ABSORBING 0x3
+#define ABILITYEFFECT_MOVE_END 0x4
+#define ABILITYEFFECT_IMMUNITY 0x5
+#define ABILITYEFFECT_FORECAST 0x6
+#define ABILITYEFFECT_SYNCHRONIZE 0x7
+#define ABILITYEFFECT_ATK_SYNCHRONIZE 0x8
+#define ABILITYEFFECT_INTIMIDATE1 0x9
+#define ABILITYEFFECT_INTIMIDATE2 0xA
+#define ABILITYEFFECT_TRACE 0xB
+#define ABILITYEFFECT_CHECK_OTHER_SIDE 0xC
+#define ABILITYEFFECT_CHECK_BATTLER_SIDE 0xD
+#define ABILITYEFFECT_FIELD_SPORT 0xE
+#define ABILITYEFFECT_CHECK_FIELD_EXCEPT_BATTLER 0xF // TODO: Is it correct?
+#define ABILITYEFFECT_COUNT_OTHER_SIDE 0x10
+#define ABILITYEFFECT_COUNT_BATTLER_SIDE 0x11
+#define ABILITYEFFECT_COUNT_ON_FIELD 0x12
+#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
+#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
#define ABILITY_ON_OPPOSING_FIELD(battlerId, abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, battlerId, abilityId, 0, 0))
#define ABILITY_ON_FIELD(abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, abilityId, 0, 0))
diff --git a/include/field_weather.h b/include/field_weather.h
index c3ecd4fa6..477ca0e76 100644
--- a/include/field_weather.h
+++ b/include/field_weather.h
@@ -16,5 +16,6 @@ void PlayRainStoppingSoundEffect(void);
bool8 sub_807AA70(void);
void SetWeatherScreenFadeOut(void);
void sub_807B070(void);
+u8 GetCurrentWeather(void);
#endif // GUARD_WEATHER_H