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-rw-r--r--include/battle_anim.h4
-rw-r--r--include/random.h2
2 files changed, 2 insertions, 4 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h
index eacb51f2c..81c626f39 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -556,12 +556,12 @@ void sub_80ADAD8(u8 taskId);
void AnimTask_BlendBackground(u8 taskId);
void sub_80AD800(u8 taskId);
-// water.s
+// water.c
extern const union AnimCmd *const gAnims_WaterMudOrb[];
extern const union AnimCmd *const gAnims_WaterBubble[];
void AnimWaterPulseRing(struct Sprite *sprite);
-// smokescreen.s
+// smokescreen.c
u8 SmokescreenImpact(s16 x, s16 y, u8 a3);
// battle_anim_utility_funcs.c
diff --git a/include/random.h b/include/random.h
index 1eaff3245..139316f9d 100644
--- a/include/random.h
+++ b/include/random.h
@@ -13,8 +13,6 @@ u16 Random2(void);
//Returns a 32-bit pseudorandom number
#define Random32() (Random() | (Random() << 16))
-#define ISO_RANDOMIZE2(val)(1103515245 * (val) + 12345)
-
//Sets the initial seed value of the pseudorandom number generator
void SeedRng(u16 seed);
void SeedRng2(u16 seed);