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-rw-r--r--include/constants/songs.h700
-rw-r--r--include/m4a.h2
2 files changed, 352 insertions, 350 deletions
diff --git a/include/constants/songs.h b/include/constants/songs.h
index f1868ca2a..1c8f46844 100644
--- a/include/constants/songs.h
+++ b/include/constants/songs.h
@@ -1,354 +1,356 @@
#ifndef GUARD_CONSTANTS_SONGS_H
#define GUARD_CONSTANTS_SONGS_H
-#define MUS_DUMMY 0
-#define SE_STOP 0
-#define SE_KAIFUKU 1
-#define SE_PC_LOGIN 2
-#define SE_PC_OFF 3
-#define SE_PC_ON 4
-#define SE_SELECT 5
-#define SE_WIN_OPEN 6
-#define SE_WALL_HIT 7
-#define SE_DOOR 8
-#define SE_KAIDAN 9
-#define SE_DANSA 10
-#define SE_JITENSYA 11
-#define SE_KOUKA_L 12
-#define SE_KOUKA_M 13
-#define SE_KOUKA_H 14
-#define SE_BOWA2 15
-#define SE_POKE_DEAD 16
-#define SE_NIGERU 17
-#define SE_JIDO_DOA 18
-#define SE_NAMINORI 19
-#define SE_BAN 20
-#define SE_PIN 21
-#define SE_BOO 22
-#define SE_BOWA 23
-#define SE_JYUNI 24
-#define SE_SEIKAI 25
-#define SE_HAZURE 26
-#define SE_EXP 27
-#define SE_JITE_PYOKO 28
-#define SE_MU_PACHI 29
-#define SE_TK_KASYA 30
-#define SE_FU_ZAKU 31
-#define SE_FU_ZAKU2 32
-#define SE_FU_ZUZUZU 33
-#define SE_RU_GASHIN 34
-#define SE_RU_GASYAN 35
-#define SE_RU_BARI 36
-#define SE_RU_HYUU 37
-#define SE_KI_GASYAN 38
-#define SE_TK_WARPIN 39
-#define SE_TK_WARPOUT 40
-#define SE_TU_SAA 41
-#define SE_HI_TURUN 42
-#define SE_TRACK_MOVE 43
-#define SE_TRACK_STOP 44
-#define SE_TRACK_HAIKI 45
-#define SE_TRACK_DOOR 46
-#define SE_MOTER 47
-#define SE_SAVE 48
-#define SE_KON 49
-#define SE_KON2 50
-#define SE_KON3 51
-#define SE_KON4 52
-#define SE_SUIKOMU 53
-#define SE_NAGERU 54
-#define SE_TOY_C 55
-#define SE_TOY_D 56
-#define SE_TOY_E 57
-#define SE_TOY_F 58
-#define SE_TOY_G 59
-#define SE_TOY_A 60
-#define SE_TOY_B 61
-#define SE_TOY_C1 62
-#define SE_MIZU 63
-#define SE_HASHI 64
-#define SE_DAUGI 65
-#define SE_PINPON 66
-#define SE_FUUSEN1 67
-#define SE_FUUSEN2 68
-#define SE_FUUSEN3 69
-#define SE_TOY_KABE 70
-#define SE_TOY_DANGO 71
-#define SE_DOKU 72
-#define SE_ESUKA 73
-#define SE_T_AME 74
-#define SE_T_AME_E 75
-#define SE_T_OOAME 76
-#define SE_T_OOAME_E 77
-#define SE_T_KOAME 78
-#define SE_T_KOAME_E 79
-#define SE_T_KAMI 80
-#define SE_T_KAMI2 81
-#define SE_ELEBETA 82
-#define SE_HINSI 83
-#define SE_EXPMAX 84
-#define SE_TAMAKORO 85
-#define SE_TAMAKORO_E 86
-#define SE_BASABASA 87
-#define SE_REGI 88
-#define SE_C_GAJI 89
-#define SE_C_MAKU_U 90
-#define SE_C_MAKU_D 91
-#define SE_C_PASI 92
-#define SE_C_SYU 93
-#define SE_C_PIKON 94
-#define SE_REAPOKE 95
-#define SE_OP_BASYU 96
-#define SE_BT_START 97
-#define SE_DENDOU 98
-#define SE_JIHANKI 99
-#define SE_TAMA 100
-#define SE_Z_SCROLL 101
-#define SE_Z_PAGE 102
-#define SE_PN_ON 103
-#define SE_PN_OFF 104
-#define SE_Z_SEARCH 105
-#define SE_TAMAGO 106
-#define SE_TB_START 107
-#define SE_TB_KON 108
-#define SE_TB_KARA 109
-#define SE_BIDORO 110
-#define SE_W085 111
-#define SE_W085B 112
-#define SE_W231 113
-#define SE_W171 114
-#define SE_W233 115
-#define SE_W233B 116
-#define SE_W145 117
-#define SE_W145B 118
-#define SE_W145C 119
-#define SE_W240 120
-#define SE_W015 121
-#define SE_W081 122
-#define SE_W081B 123
-#define SE_W088 124
-#define SE_W016 125
-#define SE_W016B 126
-#define SE_W003 127
-#define SE_W104 128
-#define SE_W013 129
-#define SE_W196 130
-#define SE_W086 131
-#define SE_W004 132
-#define SE_W025 133
-#define SE_W025B 134
-#define SE_W152 135
-#define SE_W026 136
-#define SE_W172 137
-#define SE_W172B 138
-#define SE_W053 139
-#define SE_W007 140
-#define SE_W092 141
-#define SE_W221 142
-#define SE_W221B 143
-#define SE_W052 144
-#define SE_W036 145
-#define SE_W059 146
-#define SE_W059B 147
-#define SE_W010 148
-#define SE_W011 149
-#define SE_W017 150
-#define SE_W019 151
-#define SE_W028 152
-#define SE_W013B 153
-#define SE_W044 154
-#define SE_W029 155
-#define SE_W057 156
-#define SE_W056 157
-#define SE_W250 158
-#define SE_W030 159
-#define SE_W039 160
-#define SE_W054 161
-#define SE_W077 162
-#define SE_W020 163
-#define SE_W082 164
-#define SE_W047 165
-#define SE_W195 166
-#define SE_W006 167
-#define SE_W091 168
-#define SE_W146 169
-#define SE_W120 170
-#define SE_W153 171
-#define SE_W071B 172
-#define SE_W071 173
-#define SE_W103 174
-#define SE_W062 175
-#define SE_W062B 176
-#define SE_W048 177
-#define SE_W187 178
-#define SE_W118 179
-#define SE_W155 180
-#define SE_W122 181
-#define SE_W060 182
-#define SE_W185 183
-#define SE_W014 184
-#define SE_W043 185
-#define SE_W207 186
-#define SE_W207B 187
-#define SE_W215 188
-#define SE_W109 189
-#define SE_W173 190
-#define SE_W280 191
-#define SE_W202 192
-#define SE_W060B 193
-#define SE_W076 194
-#define SE_W080 195
-#define SE_W100 196
-#define SE_W107 197
-#define SE_W166 198
-#define SE_W129 199
-#define SE_W115 200
-#define SE_W112 201
-#define SE_W197 202
-#define SE_W199 203
-#define SE_W236 204
-#define SE_W204 205
-#define SE_W268 206
-#define SE_W070 207
-#define SE_W063 208
-#define SE_W127 209
-#define SE_W179 210
-#define SE_W151 211
-#define SE_W201 212
-#define SE_W161 213
-#define SE_W161B 214
-#define SE_W227 215
-#define SE_W227B 216
-#define SE_W226 217
-#define SE_W208 218
-#define SE_W213 219
-#define SE_W213B 220
-#define SE_W234 221
-#define SE_W260 222
-#define SE_W328 223
-#define SE_W320 224
-#define SE_W255 225
-#define SE_W291 226
-#define SE_W089 227
-#define SE_W239 228
-#define SE_W230 229
-#define SE_W281 230
-#define SE_W327 231
-#define SE_W287 232
-#define SE_W257 233
-#define SE_W253 234
-#define SE_W258 235
-#define SE_W322 236
-#define SE_W298 237
-#define SE_W287B 238
-#define SE_W114 239
-#define SE_W063B 240
-#define MUS_W_DOOR 241
-#define SE_CARD1 242
-#define SE_CARD2 243
-#define SE_CARD3 244
-#define SE_BAG1 245
-#define SE_BAG2 246
-#define SE_GETTING 247
-#define SE_SHOP 248
-#define SE_KITEKI 249
-#define SE_HELP_OP 250
-#define SE_HELP_CL 251
-#define SE_HELP_NG 252
-#define SE_DEOMOV 253
-#define SE_EXCELLENT 254
-#define SE_NAWAMISS 255
-
-#define MUS_ME_ASA 256
-#define MUS_FANFA1 257
-#define MUS_FANFA4 258
-#define MUS_FANFA5 259
-#define MUS_ME_BACHI 260
-#define MUS_ME_WAZA 261
-#define MUS_ME_KINOMI 262
-#define MUS_ME_SHINKA 263
-#define MUS_SHINKA 264
-#define MUS_BATTLE32 265
-#define MUS_BATTLE20 266
-#define MUS_P_SCHOOL 267
-#define MUS_ME_B_BIG 268
-#define MUS_ME_B_SMALL 269
-#define MUS_ME_WASURE 270
-#define MUS_ME_ZANNEN 271
-#define MUS_ANNAI 272
-#define MUS_SLOT 273
-#define MUS_AJITO 274
-#define MUS_GYM 275
-#define MUS_PURIN 276
-#define MUS_DEMO 277
-#define MUS_TITLE 278
-#define MUS_GUREN 279
-#define MUS_SHION 280
-#define MUS_KAIHUKU 281
-#define MUS_CYCLING 282
-#define MUS_ROCKET 283
-#define MUS_SHOUJO 284
-#define MUS_SHOUNEN 285
-#define MUS_DENDOU 286
-#define MUS_T_MORI 287
-#define MUS_OTSUKIMI 288
-#define MUS_POKEYASHI 289
-#define MUS_ENDING 290
-#define MUS_LOAD01 291
-#define MUS_OPENING 292
-#define MUS_LOAD02 293
-#define MUS_LOAD03 294
-#define MUS_CHAMP_R 295
-#define MUS_VS_GYM 296
-#define MUS_VS_TORE 297
-#define MUS_VS_YASEI 298
-#define MUS_VS_LAST 299
-#define MUS_MASARA 300
-#define MUS_KENKYU 301
-#define MUS_OHKIDO 302
-#define MUS_POKECEN 303
-#define MUS_SANTOAN 304
-#define MUS_NAMINORI 305
-#define MUS_P_TOWER 306
-#define MUS_SHIRUHU 307
-#define MUS_HANADA 308
-#define MUS_TAMAMUSI 309
-#define MUS_WIN_TRE 310
-#define MUS_WIN_YASEI 311
-#define MUS_WIN_GYM 312
-#define MUS_KUCHIBA 313
-#define MUS_NIBI 314
-#define MUS_RIVAL1 315
-#define MUS_RIVAL2 316
-#define MUS_FAN2 317
-#define MUS_FAN5 318
-#define MUS_FAN6 319
-#define MUS_ME_PHOTO 320
-#define MUS_TITLEROG 321
-#define MUS_GET_YASEI 322
-#define MUS_SOUSA 323
-#define MUS_SEKAIKAN 324
-#define MUS_SEIBETU 325
-#define MUS_JUMP 326
-#define MUS_UNION 327
-#define MUS_NETWORK 328
-#define MUS_OKURIMONO 329
-#define MUS_KINOMIKUI 330
-#define MUS_NANADUNGEON 331
-#define MUS_OSHIE_TV 332
-#define MUS_NANASHIMA 333
-#define MUS_NANAISEKI 334
-#define MUS_NANA123 335
-#define MUS_NANA45 336
-#define MUS_NANA67 337
-#define MUS_POKEFUE 338
-#define MUS_VS_DEO 339
-#define MUS_VS_MYU2 340
-#define MUS_VS_DEN 341
-#define MUS_EXEYE 342
-#define MUS_DEOEYE 343
-#define MUS_T_TOWER 344
-#define MUS_SLOWMASARA 345
-#define MUS_TVNOIZE 346
+#define MUS_DUMMY 0 // MUS_DUMMY
+#define SE_USE_ITEM 1 // SE_KAIFUKU
+#define SE_PC_LOGIN 2 // SE_PC_LOGIN
+#define SE_PC_OFF 3 // SE_PC_OFF
+#define SE_PC_ON 4 // SE_PC_ON
+#define SE_SELECT 5 // SE_SELECT
+#define SE_WIN_OPEN 6 // SE_WIN_OPEN
+#define SE_WALL_HIT 7 // SE_WALL_HIT
+#define SE_RS_DOOR 8 // SE_DOOR
+#define SE_EXIT 9 // SE_KAIDAN
+#define SE_LEDGE 10 // SE_DANSA
+#define SE_BIKE_BELL 11 // SE_JITENSYA
+#define SE_NOT_EFFECTIVE 12 // SE_KOUKA_L
+#define SE_EFFECTIVE 13 // SE_KOUKA_M
+#define SE_SUPER_EFFECTIVE 14 // SE_KOUKA_H
+#define SE_BALL_OPEN 15 // SE_BOWA2
+#define SE_FAINT 16 // SE_POKE_DEAD
+#define SE_FLEE 17 // SE_NIGERU
+#define SE_SLIDING_DOOR 18 // SE_JIDO_DOA
+#define SE_SHIP 19 // SE_NAMINORI
+#define SE_BANG 20 // SE_BAN
+#define SE_PIN 21 // SE_PIN
+#define SE_BOO 22 // SE_BOO
+#define SE_BALL 23 // SE_BOWA
+#define SE_CONTEST_PLACE 24 // SE_JYUNI
+#define SE_SUCCESS 25 // SE_SEIKAI
+#define SE_FAILURE 26 // SE_HAZURE
+#define SE_EXP 27 // SE_EXP
+#define SE_BIKE_HOP 28 // SE_JITE_PYOKO
+#define SE_SWITCH 29 // SE_MU_PACHI
+#define SE_CLICK 30 // SE_TK_KASYA
+#define SE_FU_ZAKU 31 // SE_FU_ZAKU
+#define SE_CONTEST_CONDITION_LOSE 32 // SE_FU_ZAKU2
+#define SE_LAVARIDGE_FALL_WARP 33 // SE_FU_ZUZUZU
+#define SE_ICE_STAIRS 34 // SE_RU_GASHIN
+#define SE_ICE_BREAK 35 // SE_RU_GASYAN
+#define SE_ICE_CRACK 36 // SE_RU_BARI
+#define SE_FALL 37 // SE_RU_HYUU
+#define SE_UNLOCK 38 // SE_KI_GASYAN
+#define SE_WARP_IN 39 // SE_TK_WARPIN
+#define SE_WARP_OUT 40 // SE_TK_WARPOUT
+#define SE_REPEL 41 // SE_TU_SAA
+#define SE_ROTATING_GATE 42 // SE_HI_TURUN
+#define SE_TRUCK_MOVE 43 // SE_TRACK_MOVE
+#define SE_TRUCK_STOP 44 // SE_TRACK_STOP
+#define SE_TRUCK_UNLOAD 45 // SE_TRACK_HAIKI
+#define SE_TRUCK_DOOR 46 // SE_TRACK_DOOR
+#define SE_BERRY_BLENDER 47 // SE_MOTER
+#define SE_SAVE 48 // SE_SAVE
+#define SE_BALL_BOUNCE_1 49 // SE_KON
+#define SE_BALL_BOUNCE_2 50 // SE_KON2
+#define SE_BALL_BOUNCE_3 51 // SE_KON3
+#define SE_BALL_BOUNCE_4 52 // SE_KON4
+#define SE_BALL_TRADE 53 // SE_SUIKOMU
+#define SE_BALL_THROW 54 // SE_NAGERU
+#define SE_NOTE_C 55 // SE_TOY_C
+#define SE_NOTE_D 56 // SE_TOY_D
+#define SE_NOTE_E 57 // SE_TOY_E
+#define SE_NOTE_F 58 // SE_TOY_F
+#define SE_NOTE_G 59 // SE_TOY_G
+#define SE_NOTE_A 60 // SE_TOY_A
+#define SE_NOTE_B 61 // SE_TOY_B
+#define SE_NOTE_C_HIGH 62 // SE_TOY_C1
+#define SE_PUDDLE 63 // SE_MIZU
+#define SE_BRIDGE_WALK 64 // SE_HASHI
+#define SE_ITEMFINDER 65 // SE_DAUGI
+#define SE_DING_DONG 66 // SE_PINPON
+#define SE_BALLOON_RED 67 // SE_FUUSEN1
+#define SE_BALLOON_BLUE 68 // SE_FUUSEN2
+#define SE_BALLOON_YELLOW 69 // SE_FUUSEN3
+#define SE_BREAKABLE_DOOR 70 // SE_TOY_KABE
+#define SE_MUD_BALL 71 // SE_TOY_DANGO
+#define SE_FIELD_POISON 72 // SE_DOKU
+#define SE_ESCALATOR 73 // SE_ESUKA
+#define SE_THUNDERSTORM 74 // SE_T_AME
+#define SE_THUNDERSTORM_STOP 75 // SE_T_AME_E
+#define SE_DOWNPOUR 76 // SE_T_OOAME
+#define SE_DOWNPOUR_STOP 77 // SE_T_OOAME_E
+#define SE_RAIN 78 // SE_T_KOAME
+#define SE_RAIN_STOP 79 // SE_T_KOAME_E
+#define SE_THUNDER 80 // SE_T_KAMI
+#define SE_THUNDER2 81 // SE_T_KAMI2
+#define SE_ELEVATOR 82 // SE_ELEBETA
+#define SE_LOW_HEALTH 83 // SE_HINSI
+#define SE_EXP_MAX 84 // SE_EXPMAX
+#define SE_ROULETTE_BALL 85 // SE_TAMAKORO
+#define SE_ROULETTE_BALL2 86 // SE_TAMAKORO_E
+#define SE_TAILLOW_WING_FLAP 87 // SE_BASABASA
+#define SE_RS_SHOP 88 // SE_REGI
+#define SE_CONTEST_HEART 89 // SE_C_GAJI
+#define SE_CONTEST_CURTAIN_RISE 90 // SE_C_MAKU_U
+#define SE_CONTEST_CURTAIN_FALL 91 // SE_C_MAKU_D
+#define SE_CONTEST_ICON_CHANGE 92 // SE_C_PASI
+#define SE_CONTEST_ICON_CLEAR 93 // SE_C_SYU
+#define SE_CONTEST_MONS_TURN 94 // SE_C_PIKON
+#define SE_SHINY 95 // SE_REAPOKE
+#define SE_INTRO_BLAST 96 // SE_OP_BASYU
+#define SE_MUGSHOT 97 // SE_BT_START
+#define SE_APPLAUSE 98 // SE_DENDOU
+#define SE_VEND 99 // SE_JIHANKI
+#define SE_ORB 100 // SE_TAMA
+#define SE_DEX_SCROLL 101 // SE_Z_SCROLL
+#define SE_DEX_PAGE 102 // SE_Z_PAGE
+#define SE_POKENAV_ON 103 // SE_PN_ON
+#define SE_POKENAV_OFF 104 // SE_PN_OFF
+#define SE_DEX_SEARCH 105 // SE_Z_SEARCH
+#define SE_EGG_HATCH 106 // SE_TAMAGO
+#define SE_BALL_TRAY_ENTER 107 // SE_TB_START
+#define SE_BALL_TRAY_BALL 108 // SE_TB_KON
+#define SE_BALL_TRAY_EXIT 109 // SE_TB_KARA
+#define SE_GLASS_FLUTE 110 // SE_BIDORO
+// Move SFX
+#define SE_M_THUNDERBOLT 111 // SE_W085
+#define SE_M_THUNDERBOLT2 112 // SE_W085B
+#define SE_M_HARDEN 113 // SE_W231
+#define SE_M_NIGHTMARE 114 // SE_W171
+#define SE_M_VITAL_THROW 115 // SE_W233
+#define SE_M_VITAL_THROW2 116 // SE_W233B
+#define SE_M_BUBBLE 117 // SE_W145
+#define SE_M_BUBBLE2 118 // SE_W145B
+#define SE_M_BUBBLE3 119 // SE_W145C
+#define SE_M_RAIN_DANCE 120 // SE_W240
+#define SE_M_CUT 121 // SE_W015
+#define SE_M_STRING_SHOT 122 // SE_W081
+#define SE_M_STRING_SHOT2 123 // SE_W081B
+#define SE_M_ROCK_THROW 124 // SE_W088
+#define SE_M_GUST 125 // SE_W016
+#define SE_M_GUST2 126 // SE_W016B
+#define SE_M_DOUBLE_SLAP 127 // SE_W003
+#define SE_M_DOUBLE_TEAM 128 // SE_W104
+#define SE_M_RAZOR_WIND 129 // SE_W013
+#define SE_M_ICY_WIND 130 // SE_W196
+#define SE_M_THUNDER_WAVE 131 // SE_W086
+#define SE_M_COMET_PUNCH 132 // SE_W004
+#define SE_M_MEGA_KICK 133 // SE_W025
+#define SE_M_MEGA_KICK2 134 // SE_W025B
+#define SE_M_CRABHAMMER 135 // SE_W152
+#define SE_M_JUMP_KICK 136 // SE_W026
+#define SE_M_FLAME_WHEEL 137 // SE_W172
+#define SE_M_FLAME_WHEEL2 138 // SE_W172B
+#define SE_M_FLAMETHROWER 139 // SE_W053
+#define SE_M_FIRE_PUNCH 140 // SE_W007
+#define SE_M_TOXIC 141 // SE_W092
+#define SE_M_SACRED_FIRE 142 // SE_W221
+#define SE_M_SACRED_FIRE2 143 // SE_W221B
+#define SE_M_EMBER 144 // SE_W052
+#define SE_M_TAKE_DOWN 145 // SE_W036
+#define SE_M_BLIZZARD 146 // SE_W059
+#define SE_M_BLIZZARD2 147 // SE_W059B
+#define SE_M_SCRATCH 148 // SE_W010
+#define SE_M_VICEGRIP 149 // SE_W011
+#define SE_M_WING_ATTACK 150 // SE_W017
+#define SE_M_FLY 151 // SE_W019
+#define SE_M_SAND_ATTACK 152 // SE_W028
+#define SE_M_RAZOR_WIND2 153 // SE_W013B
+#define SE_M_BITE 154 // SE_W044
+#define SE_M_HEADBUTT 155 // SE_W029
+#define SE_M_SURF 156 // SE_W057
+#define SE_M_HYDRO_PUMP 157 // SE_W056
+#define SE_M_WHIRLPOOL 158 // SE_W250
+#define SE_M_HORN_ATTACK 159 // SE_W030
+#define SE_M_TAIL_WHIP 160 // SE_W039
+#define SE_M_MIST 161 // SE_W054
+#define SE_M_POISON_POWDER 162 // SE_W077
+#define SE_M_BIND 163 // SE_W020
+#define SE_M_DRAGON_RAGE 164 // SE_W082
+#define SE_M_SING 165 // SE_W047
+#define SE_M_PERISH_SONG 166 // SE_W195
+#define SE_M_PAY_DAY 167 // SE_W006
+#define SE_M_DIG 168 // SE_W091
+#define SE_M_DIZZY_PUNCH 169 // SE_W146
+#define SE_M_SELF_DESTRUCT 170 // SE_W120
+#define SE_M_EXPLOSION 171 // SE_W153
+#define SE_M_ABSORB_2 172 // SE_W071B
+#define SE_M_ABSORB 173 // SE_W071
+#define SE_M_SCREECH 174 // SE_W103
+#define SE_M_BUBBLE_BEAM 175 // SE_W062
+#define SE_M_BUBBLE_BEAM2 176 // SE_W062B
+#define SE_M_SUPERSONIC 177 // SE_W048
+#define SE_M_BELLY_DRUM 178 // SE_W187
+#define SE_M_METRONOME 179 // SE_W118
+#define SE_M_BONEMERANG 180 // SE_W155
+#define SE_M_LICK 181 // SE_W122
+#define SE_M_PSYBEAM 182 // SE_W060
+#define SE_M_FAINT_ATTACK 183 // SE_W185
+#define SE_M_SWORDS_DANCE 184 // SE_W014
+#define SE_M_LEER 185 // SE_W043
+#define SE_M_SWAGGER 186 // SE_W207
+#define SE_M_SWAGGER2 187 // SE_W207B
+#define SE_M_HEAL_BELL 188 // SE_W215
+#define SE_M_CONFUSE_RAY 189 // SE_W109
+#define SE_M_SNORE 190 // SE_W173
+#define SE_M_BRICK_BREAK 191 // SE_W280
+#define SE_M_GIGA_DRAIN 192 // SE_W202
+#define SE_M_PSYBEAM2 193 // SE_W060B
+#define SE_M_SOLAR_BEAM 194 // SE_W076
+#define SE_M_PETAL_DANCE 195 // SE_W080
+#define SE_M_TELEPORT 196 // SE_W100
+#define SE_M_MINIMIZE 197 // SE_W107
+#define SE_M_SKETCH 198 // SE_W166
+#define SE_M_SWIFT 199 // SE_W129
+#define SE_M_REFLECT 200 // SE_W115
+#define SE_M_BARRIER 201 // SE_W112
+#define SE_M_DETECT 202 // SE_W197
+#define SE_M_LOCK_ON 203 // SE_W199
+#define SE_M_MOONLIGHT 204 // SE_W236
+#define SE_M_CHARM 205 // SE_W204
+#define SE_M_CHARGE 206 // SE_W268
+#define SE_M_STRENGTH 207 // SE_W070
+#define SE_M_HYPER_BEAM 208 // SE_W063
+#define SE_M_WATERFALL 209 // SE_W127
+#define SE_M_REVERSAL 210 // SE_W179
+#define SE_M_ACID_ARMOR 211 // SE_W151
+#define SE_M_SANDSTORM 212 // SE_W201
+#define SE_M_TRI_ATTACK 213 // SE_W161
+#define SE_M_TRI_ATTACK2 214 // SE_W161B
+#define SE_M_ENCORE 215 // SE_W227
+#define SE_M_ENCORE2 216 // SE_W227B
+#define SE_M_BATON_PASS 217 // SE_W226
+#define SE_M_MILK_DRINK 218 // SE_W208
+#define SE_M_ATTRACT 219 // SE_W213
+#define SE_M_ATTRACT2 220 // SE_W213B
+#define SE_M_MORNING_SUN 221 // SE_W234
+#define SE_M_FLATTER 222 // SE_W260
+#define SE_M_SAND_TOMB 223 // SE_W328
+#define SE_M_GRASSWHISTLE 224 // SE_W320
+#define SE_M_SPIT_UP 225 // SE_W255
+#define SE_M_DIVE 226 // SE_W291
+#define SE_M_EARTHQUAKE 227 // SE_W089
+#define SE_M_TWISTER 228 // SE_W239
+#define SE_M_SWEET_SCENT 229 // SE_W230
+#define SE_M_YAWN 230 // SE_W281
+#define SE_M_SKY_UPPERCUT 231 // SE_W327
+#define SE_M_STAT_INCREASE 232 // SE_W287
+#define SE_M_HEAT_WAVE 233 // SE_W257
+#define SE_M_UPROAR 234 // SE_W253
+#define SE_M_HAIL 235 // SE_W258
+#define SE_M_COSMIC_POWER 236 // SE_W322
+#define SE_M_TEETER_DANCE 237 // SE_W298
+#define SE_M_STAT_DECREASE 238 // SE_W287B
+#define SE_M_HAZE 239 // SE_W114
+#define SE_M_HYPER_BEAM2 240 // SE_W063B
+// New FRLG SFX
+#define SE_DOOR 241 // SE_RG_W_DOOR
+#define SE_CARD_FLIP 242 // SE_RG_CARD1
+#define SE_CARD_FLIPPING 243 // SE_RG_CARD2
+#define SE_CARD_OPEN 244 // SE_RG_CARD3
+#define SE_BAG_CURSOR 245 // SE_RG_BAG1
+#define SE_BAG_POCKET 246 // SE_RG_BAG2
+#define SE_BALL_CLICK 247 // SE_RG_GETTING
+#define SE_SHOP 248 // SE_RG_SHOP
+#define SE_SS_ANNE_HORN 249 // SE_RG_KITEKI
+#define SE_HELP_OPEN 250 // SE_RG_HELP_OP
+#define SE_HELP_CLOSE 251 // SE_RG_HELP_CL
+#define SE_HELP_ERROR 252 // SE_RG_HELP_NG
+#define SE_DEOXYS_MOVE 253 // SE_RG_DEOMOV
+#define SE_POKE_JUMP_SUCCESS 254 // SE_RG_EXCELLENT
+#define SE_POKE_JUMP_FAILURE 255 // SE_RG_NAWAMISS
+// Music kept from RS
+#define MUS_HEAL 256 // MUS_ME_ASA
+#define MUS_LEVEL_UP 257 // MUS_FANFA1
+#define MUS_OBTAIN_ITEM 258 // MUS_FANFA4
+#define MUS_EVOLVED 259 // MUS_FANFA5
+#define MUS_OBTAIN_BADGE 260 // MUS_ME_BACHI
+#define MUS_OBTAIN_TMHM 261 // MUS_ME_WAZA
+#define MUS_OBTAIN_BERRY 262 // MUS_ME_KINOMI
+#define MUS_EVOLUTION_INTRO 263 // MUS_ME_SHINKA
+#define MUS_EVOLUTION 264 // MUS_SHINKA
+#define MUS_RS_VS_GYM_LEADER 265 // MUS_BATTLE32
+#define MUS_RS_VS_TRAINER 266 // MUS_BATTLE20
+#define MUS_SCHOOL 267 // MUS_P_SCHOOL
+#define MUS_SLOTS_JACKPOT 268 // MUS_ME_B_BIG
+#define MUS_SLOTS_WIN 269 // MUS_ME_B_SMALL
+#define MUS_MOVE_DELETED 270 // MUS_ME_WASURE
+#define MUS_TOO_BAD 271 // MUS_ME_ZANNEN
+// New FRLG Music
+#define MUS_FOLLOW_ME 272 // MUS_RG_ANNAI
+#define MUS_GAME_CORNER 273 // MUS_RG_SLOT
+#define MUS_ROCKET_HIDEOUT 274 // MUS_RG_AJITO
+#define MUS_GYM 275 // MUS_RG_GYM
+#define MUS_JIGGLYPUFF 276 // MUS_RG_PURIN
+#define MUS_INTRO_FIGHT 277 // MUS_RG_DEMO
+#define MUS_TITLE 278 // MUS_RG_TITLE
+#define MUS_CINNABAR 279 // MUS_RG_GUREN
+#define MUS_LAVENDER 280 // MUS_RG_SHION
+#define MUS_HEAL_UNUSED 281 // MUS_RG_KAIHUKU
+#define MUS_CYCLING 282 // MUS_RG_CYCLING
+#define MUS_ENCOUNTER_ROCKET 283 // MUS_RG_ROCKET
+#define MUS_ENCOUNTER_GIRL 284 // MUS_RG_SHOUJO
+#define MUS_ENCOUNTER_BOY 285 // MUS_RG_SHOUNEN
+#define MUS_HALL_OF_FAME 286 // MUS_RG_DENDOU
+#define MUS_VIRIDIAN_FOREST 287 // MUS_RG_T_MORI
+#define MUS_MT_MOON 288 // MUS_RG_OTSUKIMI
+#define MUS_POKE_MANSION 289 // MUS_RG_POKEYASHI
+#define MUS_CREDITS 290 // MUS_RG_ENDING
+#define MUS_ROUTE1 291 // MUS_RG_LOAD01
+#define MUS_ROUTE24 292 // MUS_RG_OPENING
+#define MUS_ROUTE3 293 // MUS_RG_LOAD02
+#define MUS_ROUTE11 294 // MUS_RG_LOAD03
+#define MUS_VICTORY_ROAD 295 // MUS_RG_CHAMP_R
+#define MUS_VS_GYM_LEADER 296 // MUS_RG_VS_GYM
+#define MUS_VS_TRAINER 297 // MUS_RG_VS_TORE
+#define MUS_VS_WILD 298 // MUS_RG_VS_YASEI
+#define MUS_VS_CHAMPION 299 // MUS_RG_VS_LAST
+#define MUS_PALLET 300 // MUS_RG_MASARA
+#define MUS_OAK_LAB 301 // MUS_RG_KENKYU
+#define MUS_OAK 302 // MUS_RG_OHKIDO
+#define MUS_POKE_CENTER 303 // MUS_RG_POKECEN
+#define MUS_SS_ANNE 304 // MUS_RG_SANTOAN
+#define MUS_SURF 305 // MUS_RG_NAMINORI
+#define MUS_POKE_TOWER 306 // MUS_RG_P_TOWER
+#define MUS_SILPH 307 // MUS_RG_SHIRUHU
+#define MUS_FUCHSIA 308 // MUS_RG_HANADA
+#define MUS_CELADON 309 // MUS_RG_TAMAMUSI
+#define MUS_VICTORY_TRAINER 310 // MUS_RG_WIN_TRE
+#define MUS_VICTORY_WILD 311 // MUS_RG_WIN_YASEI
+#define MUS_VICTORY_GYM_LEADER 312 // MUS_RG_WIN_GYM
+#define MUS_VERMILLION 313 // MUS_RG_KUCHIBA
+#define MUS_PEWTER 314 // MUS_RG_NIBI
+#define MUS_ENCOUNTER_RIVAL 315 // MUS_RG_RIVAL1
+#define MUS_RIVAL_EXIT 316 // MUS_RG_RIVAL2
+#define MUS_DEX_RATING 317 // MUS_RG_FAN2
+#define MUS_OBTAIN_KEY_ITEM 318 // MUS_RG_FAN5
+#define MUS_CAUGHT_INTRO 319 // MUS_RG_FAN6
+#define MUS_PHOTO 320 // MUS_ME_RG_PHOTO
+#define MUS_GAME_FREAK 321 // MUS_RG_TITLEROG
+#define MUS_CAUGHT 322 // MUS_RG_GET_YASEI
+#define MUS_NEW_GAME_INSTRUCT 323 // MUS_RG_SOUSA
+#define MUS_NEW_GAME_INTRO 324 // MUS_RG_SEKAIKAN
+#define MUS_NEW_GAME_EXIT 325 // MUS_RG_SEIBETU
+#define MUS_POKE_JUMP 326 // MUS_RG_JUMP
+#define MUS_UNION_ROOM 327 // MUS_RG_UNION
+#define MUS_NET_CENTER 328 // MUS_RG_NETWORK
+#define MUS_MYSTERY_GIFT 329 // MUS_RG_OKURIMONO
+#define MUS_BERRY_PICK 330 // MUS_RG_KINOMIKUI
+#define MUS_SEVII_CAVE 331 // MUS_RG_NANADUNGEON
+#define MUS_TEACHY_TV_SHOW 332 // MUS_RG_OSHIE_TV
+#define MUS_SEVII_ROUTE 333 // MUS_RG_NANASHIMA
+#define MUS_SEVII_DUNGEON 334 // MUS_RG_NANAISEKI
+#define MUS_SEVII_123 335 // MUS_RG_NANA123
+#define MUS_SEVII_45 336 // MUS_RG_NANA45
+#define MUS_SEVII_67 337 // MUS_RG_NANA67
+#define MUS_POKE_FLUTE 338 // MUS_RG_POKEFUE
+#define MUS_VS_DEOXYS 339 // MUS_RG_VS_DEO
+#define MUS_VS_MEWTWO 340 // MUS_RG_VS_MYU2
+#define MUS_VS_LEGEND 341 // MUS_RG_VS_DEN
+#define MUS_ENCOUNTER_GYM_LEADER 342 // MUS_RG_EXEYE
+#define MUS_ENCOUNTER_DEOXYS 343 // MUS_RG_DEOEYE
+#define MUS_TRAINER_TOWER 344 // MUS_RG_T_TOWER
+#define MUS_SLOW_PALLET 345 // MUS_RG_SLOWMASARA
+#define MUS_TEACHY_TV_MENU 346 // MUS_RG_TVNOIZE
#endif // GUARD_CONSTANTS_SONGS_H
diff --git a/include/m4a.h b/include/m4a.h
index b67dd0492..fd3701e14 100644
--- a/include/m4a.h
+++ b/include/m4a.h
@@ -25,6 +25,6 @@ void m4aMPlayFadeOutTemporarily(struct MusicPlayerInfo *mplayInfo, u16 speed);
void m4aMPlayFadeIn(struct MusicPlayerInfo *mplayInfo, u16 speed);
void m4aMPlayImmInit(struct MusicPlayerInfo *mplayInfo);
-extern const struct SongHeader mus_win_gym;
+extern const struct SongHeader mus_victory_gym_leader;
#endif //GUARD_M4A_H