diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/constants/songs.h | 700 | ||||
-rw-r--r-- | include/m4a.h | 2 |
2 files changed, 352 insertions, 350 deletions
diff --git a/include/constants/songs.h b/include/constants/songs.h index f1868ca2a..1c8f46844 100644 --- a/include/constants/songs.h +++ b/include/constants/songs.h @@ -1,354 +1,356 @@ #ifndef GUARD_CONSTANTS_SONGS_H #define GUARD_CONSTANTS_SONGS_H -#define MUS_DUMMY 0 -#define SE_STOP 0 -#define SE_KAIFUKU 1 -#define SE_PC_LOGIN 2 -#define SE_PC_OFF 3 -#define SE_PC_ON 4 -#define SE_SELECT 5 -#define SE_WIN_OPEN 6 -#define SE_WALL_HIT 7 -#define SE_DOOR 8 -#define SE_KAIDAN 9 -#define SE_DANSA 10 -#define SE_JITENSYA 11 -#define SE_KOUKA_L 12 -#define SE_KOUKA_M 13 -#define SE_KOUKA_H 14 -#define SE_BOWA2 15 -#define SE_POKE_DEAD 16 -#define SE_NIGERU 17 -#define SE_JIDO_DOA 18 -#define SE_NAMINORI 19 -#define SE_BAN 20 -#define SE_PIN 21 -#define SE_BOO 22 -#define SE_BOWA 23 -#define SE_JYUNI 24 -#define SE_SEIKAI 25 -#define SE_HAZURE 26 -#define SE_EXP 27 -#define SE_JITE_PYOKO 28 -#define SE_MU_PACHI 29 -#define SE_TK_KASYA 30 -#define SE_FU_ZAKU 31 -#define SE_FU_ZAKU2 32 -#define SE_FU_ZUZUZU 33 -#define SE_RU_GASHIN 34 -#define SE_RU_GASYAN 35 -#define SE_RU_BARI 36 -#define SE_RU_HYUU 37 -#define SE_KI_GASYAN 38 -#define SE_TK_WARPIN 39 -#define SE_TK_WARPOUT 40 -#define SE_TU_SAA 41 -#define SE_HI_TURUN 42 -#define SE_TRACK_MOVE 43 -#define SE_TRACK_STOP 44 -#define SE_TRACK_HAIKI 45 -#define SE_TRACK_DOOR 46 -#define SE_MOTER 47 -#define SE_SAVE 48 -#define SE_KON 49 -#define SE_KON2 50 -#define SE_KON3 51 -#define SE_KON4 52 -#define SE_SUIKOMU 53 -#define SE_NAGERU 54 -#define SE_TOY_C 55 -#define SE_TOY_D 56 -#define SE_TOY_E 57 -#define SE_TOY_F 58 -#define SE_TOY_G 59 -#define SE_TOY_A 60 -#define SE_TOY_B 61 -#define SE_TOY_C1 62 -#define SE_MIZU 63 -#define SE_HASHI 64 -#define SE_DAUGI 65 -#define SE_PINPON 66 -#define SE_FUUSEN1 67 -#define SE_FUUSEN2 68 -#define SE_FUUSEN3 69 -#define SE_TOY_KABE 70 -#define SE_TOY_DANGO 71 -#define SE_DOKU 72 -#define SE_ESUKA 73 -#define SE_T_AME 74 -#define SE_T_AME_E 75 -#define SE_T_OOAME 76 -#define SE_T_OOAME_E 77 -#define SE_T_KOAME 78 -#define SE_T_KOAME_E 79 -#define SE_T_KAMI 80 -#define SE_T_KAMI2 81 -#define SE_ELEBETA 82 -#define SE_HINSI 83 -#define SE_EXPMAX 84 -#define SE_TAMAKORO 85 -#define SE_TAMAKORO_E 86 -#define SE_BASABASA 87 -#define SE_REGI 88 -#define SE_C_GAJI 89 -#define SE_C_MAKU_U 90 -#define SE_C_MAKU_D 91 -#define SE_C_PASI 92 -#define SE_C_SYU 93 -#define SE_C_PIKON 94 -#define SE_REAPOKE 95 -#define SE_OP_BASYU 96 -#define SE_BT_START 97 -#define SE_DENDOU 98 -#define SE_JIHANKI 99 -#define SE_TAMA 100 -#define SE_Z_SCROLL 101 -#define SE_Z_PAGE 102 -#define SE_PN_ON 103 -#define SE_PN_OFF 104 -#define SE_Z_SEARCH 105 -#define SE_TAMAGO 106 -#define SE_TB_START 107 -#define SE_TB_KON 108 -#define SE_TB_KARA 109 -#define SE_BIDORO 110 -#define SE_W085 111 -#define SE_W085B 112 -#define SE_W231 113 -#define SE_W171 114 -#define SE_W233 115 -#define SE_W233B 116 -#define SE_W145 117 -#define SE_W145B 118 -#define SE_W145C 119 -#define SE_W240 120 -#define SE_W015 121 -#define SE_W081 122 -#define SE_W081B 123 -#define SE_W088 124 -#define SE_W016 125 -#define SE_W016B 126 -#define SE_W003 127 -#define SE_W104 128 -#define SE_W013 129 -#define SE_W196 130 -#define SE_W086 131 -#define SE_W004 132 -#define SE_W025 133 -#define SE_W025B 134 -#define SE_W152 135 -#define SE_W026 136 -#define SE_W172 137 -#define SE_W172B 138 -#define SE_W053 139 -#define SE_W007 140 -#define SE_W092 141 -#define SE_W221 142 -#define SE_W221B 143 -#define SE_W052 144 -#define SE_W036 145 -#define SE_W059 146 -#define SE_W059B 147 -#define SE_W010 148 -#define SE_W011 149 -#define SE_W017 150 -#define SE_W019 151 -#define SE_W028 152 -#define SE_W013B 153 -#define SE_W044 154 -#define SE_W029 155 -#define SE_W057 156 -#define SE_W056 157 -#define SE_W250 158 -#define SE_W030 159 -#define SE_W039 160 -#define SE_W054 161 -#define SE_W077 162 -#define SE_W020 163 -#define SE_W082 164 -#define SE_W047 165 -#define SE_W195 166 -#define SE_W006 167 -#define SE_W091 168 -#define SE_W146 169 -#define SE_W120 170 -#define SE_W153 171 -#define SE_W071B 172 -#define SE_W071 173 -#define SE_W103 174 -#define SE_W062 175 -#define SE_W062B 176 -#define SE_W048 177 -#define SE_W187 178 -#define SE_W118 179 -#define SE_W155 180 -#define SE_W122 181 -#define SE_W060 182 -#define SE_W185 183 -#define SE_W014 184 -#define SE_W043 185 -#define SE_W207 186 -#define SE_W207B 187 -#define SE_W215 188 -#define SE_W109 189 -#define SE_W173 190 -#define SE_W280 191 -#define SE_W202 192 -#define SE_W060B 193 -#define SE_W076 194 -#define SE_W080 195 -#define SE_W100 196 -#define SE_W107 197 -#define SE_W166 198 -#define SE_W129 199 -#define SE_W115 200 -#define SE_W112 201 -#define SE_W197 202 -#define SE_W199 203 -#define SE_W236 204 -#define SE_W204 205 -#define SE_W268 206 -#define SE_W070 207 -#define SE_W063 208 -#define SE_W127 209 -#define SE_W179 210 -#define SE_W151 211 -#define SE_W201 212 -#define SE_W161 213 -#define SE_W161B 214 -#define SE_W227 215 -#define SE_W227B 216 -#define SE_W226 217 -#define SE_W208 218 -#define SE_W213 219 -#define SE_W213B 220 -#define SE_W234 221 -#define SE_W260 222 -#define SE_W328 223 -#define SE_W320 224 -#define SE_W255 225 -#define SE_W291 226 -#define SE_W089 227 -#define SE_W239 228 -#define SE_W230 229 -#define SE_W281 230 -#define SE_W327 231 -#define SE_W287 232 -#define SE_W257 233 -#define SE_W253 234 -#define SE_W258 235 -#define SE_W322 236 -#define SE_W298 237 -#define SE_W287B 238 -#define SE_W114 239 -#define SE_W063B 240 -#define MUS_W_DOOR 241 -#define SE_CARD1 242 -#define SE_CARD2 243 -#define SE_CARD3 244 -#define SE_BAG1 245 -#define SE_BAG2 246 -#define SE_GETTING 247 -#define SE_SHOP 248 -#define SE_KITEKI 249 -#define SE_HELP_OP 250 -#define SE_HELP_CL 251 -#define SE_HELP_NG 252 -#define SE_DEOMOV 253 -#define SE_EXCELLENT 254 -#define SE_NAWAMISS 255 - -#define MUS_ME_ASA 256 -#define MUS_FANFA1 257 -#define MUS_FANFA4 258 -#define MUS_FANFA5 259 -#define MUS_ME_BACHI 260 -#define MUS_ME_WAZA 261 -#define MUS_ME_KINOMI 262 -#define MUS_ME_SHINKA 263 -#define MUS_SHINKA 264 -#define MUS_BATTLE32 265 -#define MUS_BATTLE20 266 -#define MUS_P_SCHOOL 267 -#define MUS_ME_B_BIG 268 -#define MUS_ME_B_SMALL 269 -#define MUS_ME_WASURE 270 -#define MUS_ME_ZANNEN 271 -#define MUS_ANNAI 272 -#define MUS_SLOT 273 -#define MUS_AJITO 274 -#define MUS_GYM 275 -#define MUS_PURIN 276 -#define MUS_DEMO 277 -#define MUS_TITLE 278 -#define MUS_GUREN 279 -#define MUS_SHION 280 -#define MUS_KAIHUKU 281 -#define MUS_CYCLING 282 -#define MUS_ROCKET 283 -#define MUS_SHOUJO 284 -#define MUS_SHOUNEN 285 -#define MUS_DENDOU 286 -#define MUS_T_MORI 287 -#define MUS_OTSUKIMI 288 -#define MUS_POKEYASHI 289 -#define MUS_ENDING 290 -#define MUS_LOAD01 291 -#define MUS_OPENING 292 -#define MUS_LOAD02 293 -#define MUS_LOAD03 294 -#define MUS_CHAMP_R 295 -#define MUS_VS_GYM 296 -#define MUS_VS_TORE 297 -#define MUS_VS_YASEI 298 -#define MUS_VS_LAST 299 -#define MUS_MASARA 300 -#define MUS_KENKYU 301 -#define MUS_OHKIDO 302 -#define MUS_POKECEN 303 -#define MUS_SANTOAN 304 -#define MUS_NAMINORI 305 -#define MUS_P_TOWER 306 -#define MUS_SHIRUHU 307 -#define MUS_HANADA 308 -#define MUS_TAMAMUSI 309 -#define MUS_WIN_TRE 310 -#define MUS_WIN_YASEI 311 -#define MUS_WIN_GYM 312 -#define MUS_KUCHIBA 313 -#define MUS_NIBI 314 -#define MUS_RIVAL1 315 -#define MUS_RIVAL2 316 -#define MUS_FAN2 317 -#define MUS_FAN5 318 -#define MUS_FAN6 319 -#define MUS_ME_PHOTO 320 -#define MUS_TITLEROG 321 -#define MUS_GET_YASEI 322 -#define MUS_SOUSA 323 -#define MUS_SEKAIKAN 324 -#define MUS_SEIBETU 325 -#define MUS_JUMP 326 -#define MUS_UNION 327 -#define MUS_NETWORK 328 -#define MUS_OKURIMONO 329 -#define MUS_KINOMIKUI 330 -#define MUS_NANADUNGEON 331 -#define MUS_OSHIE_TV 332 -#define MUS_NANASHIMA 333 -#define MUS_NANAISEKI 334 -#define MUS_NANA123 335 -#define MUS_NANA45 336 -#define MUS_NANA67 337 -#define MUS_POKEFUE 338 -#define MUS_VS_DEO 339 -#define MUS_VS_MYU2 340 -#define MUS_VS_DEN 341 -#define MUS_EXEYE 342 -#define MUS_DEOEYE 343 -#define MUS_T_TOWER 344 -#define MUS_SLOWMASARA 345 -#define MUS_TVNOIZE 346 +#define MUS_DUMMY 0 // MUS_DUMMY +#define SE_USE_ITEM 1 // SE_KAIFUKU +#define SE_PC_LOGIN 2 // SE_PC_LOGIN +#define SE_PC_OFF 3 // SE_PC_OFF +#define SE_PC_ON 4 // SE_PC_ON +#define SE_SELECT 5 // SE_SELECT +#define SE_WIN_OPEN 6 // SE_WIN_OPEN +#define SE_WALL_HIT 7 // SE_WALL_HIT +#define SE_RS_DOOR 8 // SE_DOOR +#define SE_EXIT 9 // SE_KAIDAN +#define SE_LEDGE 10 // SE_DANSA +#define SE_BIKE_BELL 11 // SE_JITENSYA +#define SE_NOT_EFFECTIVE 12 // SE_KOUKA_L +#define SE_EFFECTIVE 13 // SE_KOUKA_M +#define SE_SUPER_EFFECTIVE 14 // SE_KOUKA_H +#define SE_BALL_OPEN 15 // SE_BOWA2 +#define SE_FAINT 16 // SE_POKE_DEAD +#define SE_FLEE 17 // SE_NIGERU +#define SE_SLIDING_DOOR 18 // SE_JIDO_DOA +#define SE_SHIP 19 // SE_NAMINORI +#define SE_BANG 20 // SE_BAN +#define SE_PIN 21 // SE_PIN +#define SE_BOO 22 // SE_BOO +#define SE_BALL 23 // SE_BOWA +#define SE_CONTEST_PLACE 24 // SE_JYUNI +#define SE_SUCCESS 25 // SE_SEIKAI +#define SE_FAILURE 26 // SE_HAZURE +#define SE_EXP 27 // SE_EXP +#define SE_BIKE_HOP 28 // SE_JITE_PYOKO +#define SE_SWITCH 29 // SE_MU_PACHI +#define SE_CLICK 30 // SE_TK_KASYA +#define SE_FU_ZAKU 31 // SE_FU_ZAKU +#define SE_CONTEST_CONDITION_LOSE 32 // SE_FU_ZAKU2 +#define SE_LAVARIDGE_FALL_WARP 33 // SE_FU_ZUZUZU +#define SE_ICE_STAIRS 34 // SE_RU_GASHIN +#define SE_ICE_BREAK 35 // SE_RU_GASYAN +#define SE_ICE_CRACK 36 // SE_RU_BARI +#define SE_FALL 37 // SE_RU_HYUU +#define SE_UNLOCK 38 // SE_KI_GASYAN +#define SE_WARP_IN 39 // SE_TK_WARPIN +#define SE_WARP_OUT 40 // SE_TK_WARPOUT +#define SE_REPEL 41 // SE_TU_SAA +#define SE_ROTATING_GATE 42 // SE_HI_TURUN +#define SE_TRUCK_MOVE 43 // SE_TRACK_MOVE +#define SE_TRUCK_STOP 44 // SE_TRACK_STOP +#define SE_TRUCK_UNLOAD 45 // SE_TRACK_HAIKI +#define SE_TRUCK_DOOR 46 // SE_TRACK_DOOR +#define SE_BERRY_BLENDER 47 // SE_MOTER +#define SE_SAVE 48 // SE_SAVE +#define SE_BALL_BOUNCE_1 49 // SE_KON +#define SE_BALL_BOUNCE_2 50 // SE_KON2 +#define SE_BALL_BOUNCE_3 51 // SE_KON3 +#define SE_BALL_BOUNCE_4 52 // SE_KON4 +#define SE_BALL_TRADE 53 // SE_SUIKOMU +#define SE_BALL_THROW 54 // SE_NAGERU +#define SE_NOTE_C 55 // SE_TOY_C +#define SE_NOTE_D 56 // SE_TOY_D +#define SE_NOTE_E 57 // SE_TOY_E +#define SE_NOTE_F 58 // SE_TOY_F +#define SE_NOTE_G 59 // SE_TOY_G +#define SE_NOTE_A 60 // SE_TOY_A +#define SE_NOTE_B 61 // SE_TOY_B +#define SE_NOTE_C_HIGH 62 // SE_TOY_C1 +#define SE_PUDDLE 63 // SE_MIZU +#define SE_BRIDGE_WALK 64 // SE_HASHI +#define SE_ITEMFINDER 65 // SE_DAUGI +#define SE_DING_DONG 66 // SE_PINPON +#define SE_BALLOON_RED 67 // SE_FUUSEN1 +#define SE_BALLOON_BLUE 68 // SE_FUUSEN2 +#define SE_BALLOON_YELLOW 69 // SE_FUUSEN3 +#define SE_BREAKABLE_DOOR 70 // SE_TOY_KABE +#define SE_MUD_BALL 71 // SE_TOY_DANGO +#define SE_FIELD_POISON 72 // SE_DOKU +#define SE_ESCALATOR 73 // SE_ESUKA +#define SE_THUNDERSTORM 74 // SE_T_AME +#define SE_THUNDERSTORM_STOP 75 // SE_T_AME_E +#define SE_DOWNPOUR 76 // SE_T_OOAME +#define SE_DOWNPOUR_STOP 77 // SE_T_OOAME_E +#define SE_RAIN 78 // SE_T_KOAME +#define SE_RAIN_STOP 79 // SE_T_KOAME_E +#define SE_THUNDER 80 // SE_T_KAMI +#define SE_THUNDER2 81 // SE_T_KAMI2 +#define SE_ELEVATOR 82 // SE_ELEBETA +#define SE_LOW_HEALTH 83 // SE_HINSI +#define SE_EXP_MAX 84 // SE_EXPMAX +#define SE_ROULETTE_BALL 85 // SE_TAMAKORO +#define SE_ROULETTE_BALL2 86 // SE_TAMAKORO_E +#define SE_TAILLOW_WING_FLAP 87 // SE_BASABASA +#define SE_RS_SHOP 88 // SE_REGI +#define SE_CONTEST_HEART 89 // SE_C_GAJI +#define SE_CONTEST_CURTAIN_RISE 90 // SE_C_MAKU_U +#define SE_CONTEST_CURTAIN_FALL 91 // SE_C_MAKU_D +#define SE_CONTEST_ICON_CHANGE 92 // SE_C_PASI +#define SE_CONTEST_ICON_CLEAR 93 // SE_C_SYU +#define SE_CONTEST_MONS_TURN 94 // SE_C_PIKON +#define SE_SHINY 95 // SE_REAPOKE +#define SE_INTRO_BLAST 96 // SE_OP_BASYU +#define SE_MUGSHOT 97 // SE_BT_START +#define SE_APPLAUSE 98 // SE_DENDOU +#define SE_VEND 99 // SE_JIHANKI +#define SE_ORB 100 // SE_TAMA +#define SE_DEX_SCROLL 101 // SE_Z_SCROLL +#define SE_DEX_PAGE 102 // SE_Z_PAGE +#define SE_POKENAV_ON 103 // SE_PN_ON +#define SE_POKENAV_OFF 104 // SE_PN_OFF +#define SE_DEX_SEARCH 105 // SE_Z_SEARCH +#define SE_EGG_HATCH 106 // SE_TAMAGO +#define SE_BALL_TRAY_ENTER 107 // SE_TB_START +#define SE_BALL_TRAY_BALL 108 // SE_TB_KON +#define SE_BALL_TRAY_EXIT 109 // SE_TB_KARA +#define SE_GLASS_FLUTE 110 // SE_BIDORO +// Move SFX +#define SE_M_THUNDERBOLT 111 // SE_W085 +#define SE_M_THUNDERBOLT2 112 // SE_W085B +#define SE_M_HARDEN 113 // SE_W231 +#define SE_M_NIGHTMARE 114 // SE_W171 +#define SE_M_VITAL_THROW 115 // SE_W233 +#define SE_M_VITAL_THROW2 116 // SE_W233B +#define SE_M_BUBBLE 117 // SE_W145 +#define SE_M_BUBBLE2 118 // SE_W145B +#define SE_M_BUBBLE3 119 // SE_W145C +#define SE_M_RAIN_DANCE 120 // SE_W240 +#define SE_M_CUT 121 // SE_W015 +#define SE_M_STRING_SHOT 122 // SE_W081 +#define SE_M_STRING_SHOT2 123 // SE_W081B +#define SE_M_ROCK_THROW 124 // SE_W088 +#define SE_M_GUST 125 // SE_W016 +#define SE_M_GUST2 126 // SE_W016B +#define SE_M_DOUBLE_SLAP 127 // SE_W003 +#define SE_M_DOUBLE_TEAM 128 // SE_W104 +#define SE_M_RAZOR_WIND 129 // SE_W013 +#define SE_M_ICY_WIND 130 // SE_W196 +#define SE_M_THUNDER_WAVE 131 // SE_W086 +#define SE_M_COMET_PUNCH 132 // SE_W004 +#define SE_M_MEGA_KICK 133 // SE_W025 +#define SE_M_MEGA_KICK2 134 // SE_W025B +#define SE_M_CRABHAMMER 135 // SE_W152 +#define SE_M_JUMP_KICK 136 // SE_W026 +#define SE_M_FLAME_WHEEL 137 // SE_W172 +#define SE_M_FLAME_WHEEL2 138 // SE_W172B +#define SE_M_FLAMETHROWER 139 // SE_W053 +#define SE_M_FIRE_PUNCH 140 // SE_W007 +#define SE_M_TOXIC 141 // SE_W092 +#define SE_M_SACRED_FIRE 142 // SE_W221 +#define SE_M_SACRED_FIRE2 143 // SE_W221B +#define SE_M_EMBER 144 // SE_W052 +#define SE_M_TAKE_DOWN 145 // SE_W036 +#define SE_M_BLIZZARD 146 // SE_W059 +#define SE_M_BLIZZARD2 147 // SE_W059B +#define SE_M_SCRATCH 148 // SE_W010 +#define SE_M_VICEGRIP 149 // SE_W011 +#define SE_M_WING_ATTACK 150 // SE_W017 +#define SE_M_FLY 151 // SE_W019 +#define SE_M_SAND_ATTACK 152 // SE_W028 +#define SE_M_RAZOR_WIND2 153 // SE_W013B +#define SE_M_BITE 154 // SE_W044 +#define SE_M_HEADBUTT 155 // SE_W029 +#define SE_M_SURF 156 // SE_W057 +#define SE_M_HYDRO_PUMP 157 // SE_W056 +#define SE_M_WHIRLPOOL 158 // SE_W250 +#define SE_M_HORN_ATTACK 159 // SE_W030 +#define SE_M_TAIL_WHIP 160 // SE_W039 +#define SE_M_MIST 161 // SE_W054 +#define SE_M_POISON_POWDER 162 // SE_W077 +#define SE_M_BIND 163 // SE_W020 +#define SE_M_DRAGON_RAGE 164 // SE_W082 +#define SE_M_SING 165 // SE_W047 +#define SE_M_PERISH_SONG 166 // SE_W195 +#define SE_M_PAY_DAY 167 // SE_W006 +#define SE_M_DIG 168 // SE_W091 +#define SE_M_DIZZY_PUNCH 169 // SE_W146 +#define SE_M_SELF_DESTRUCT 170 // SE_W120 +#define SE_M_EXPLOSION 171 // SE_W153 +#define SE_M_ABSORB_2 172 // SE_W071B +#define SE_M_ABSORB 173 // SE_W071 +#define SE_M_SCREECH 174 // SE_W103 +#define SE_M_BUBBLE_BEAM 175 // SE_W062 +#define SE_M_BUBBLE_BEAM2 176 // SE_W062B +#define SE_M_SUPERSONIC 177 // SE_W048 +#define SE_M_BELLY_DRUM 178 // SE_W187 +#define SE_M_METRONOME 179 // SE_W118 +#define SE_M_BONEMERANG 180 // SE_W155 +#define SE_M_LICK 181 // SE_W122 +#define SE_M_PSYBEAM 182 // SE_W060 +#define SE_M_FAINT_ATTACK 183 // SE_W185 +#define SE_M_SWORDS_DANCE 184 // SE_W014 +#define SE_M_LEER 185 // SE_W043 +#define SE_M_SWAGGER 186 // SE_W207 +#define SE_M_SWAGGER2 187 // SE_W207B +#define SE_M_HEAL_BELL 188 // SE_W215 +#define SE_M_CONFUSE_RAY 189 // SE_W109 +#define SE_M_SNORE 190 // SE_W173 +#define SE_M_BRICK_BREAK 191 // SE_W280 +#define SE_M_GIGA_DRAIN 192 // SE_W202 +#define SE_M_PSYBEAM2 193 // SE_W060B +#define SE_M_SOLAR_BEAM 194 // SE_W076 +#define SE_M_PETAL_DANCE 195 // SE_W080 +#define SE_M_TELEPORT 196 // SE_W100 +#define SE_M_MINIMIZE 197 // SE_W107 +#define SE_M_SKETCH 198 // SE_W166 +#define SE_M_SWIFT 199 // SE_W129 +#define SE_M_REFLECT 200 // SE_W115 +#define SE_M_BARRIER 201 // SE_W112 +#define SE_M_DETECT 202 // SE_W197 +#define SE_M_LOCK_ON 203 // SE_W199 +#define SE_M_MOONLIGHT 204 // SE_W236 +#define SE_M_CHARM 205 // SE_W204 +#define SE_M_CHARGE 206 // SE_W268 +#define SE_M_STRENGTH 207 // SE_W070 +#define SE_M_HYPER_BEAM 208 // SE_W063 +#define SE_M_WATERFALL 209 // SE_W127 +#define SE_M_REVERSAL 210 // SE_W179 +#define SE_M_ACID_ARMOR 211 // SE_W151 +#define SE_M_SANDSTORM 212 // SE_W201 +#define SE_M_TRI_ATTACK 213 // SE_W161 +#define SE_M_TRI_ATTACK2 214 // SE_W161B +#define SE_M_ENCORE 215 // SE_W227 +#define SE_M_ENCORE2 216 // SE_W227B +#define SE_M_BATON_PASS 217 // SE_W226 +#define SE_M_MILK_DRINK 218 // SE_W208 +#define SE_M_ATTRACT 219 // SE_W213 +#define SE_M_ATTRACT2 220 // SE_W213B +#define SE_M_MORNING_SUN 221 // SE_W234 +#define SE_M_FLATTER 222 // SE_W260 +#define SE_M_SAND_TOMB 223 // SE_W328 +#define SE_M_GRASSWHISTLE 224 // SE_W320 +#define SE_M_SPIT_UP 225 // SE_W255 +#define SE_M_DIVE 226 // SE_W291 +#define SE_M_EARTHQUAKE 227 // SE_W089 +#define SE_M_TWISTER 228 // SE_W239 +#define SE_M_SWEET_SCENT 229 // SE_W230 +#define SE_M_YAWN 230 // SE_W281 +#define SE_M_SKY_UPPERCUT 231 // SE_W327 +#define SE_M_STAT_INCREASE 232 // SE_W287 +#define SE_M_HEAT_WAVE 233 // SE_W257 +#define SE_M_UPROAR 234 // SE_W253 +#define SE_M_HAIL 235 // SE_W258 +#define SE_M_COSMIC_POWER 236 // SE_W322 +#define SE_M_TEETER_DANCE 237 // SE_W298 +#define SE_M_STAT_DECREASE 238 // SE_W287B +#define SE_M_HAZE 239 // SE_W114 +#define SE_M_HYPER_BEAM2 240 // SE_W063B +// New FRLG SFX +#define SE_DOOR 241 // SE_RG_W_DOOR +#define SE_CARD_FLIP 242 // SE_RG_CARD1 +#define SE_CARD_FLIPPING 243 // SE_RG_CARD2 +#define SE_CARD_OPEN 244 // SE_RG_CARD3 +#define SE_BAG_CURSOR 245 // SE_RG_BAG1 +#define SE_BAG_POCKET 246 // SE_RG_BAG2 +#define SE_BALL_CLICK 247 // SE_RG_GETTING +#define SE_SHOP 248 // SE_RG_SHOP +#define SE_SS_ANNE_HORN 249 // SE_RG_KITEKI +#define SE_HELP_OPEN 250 // SE_RG_HELP_OP +#define SE_HELP_CLOSE 251 // SE_RG_HELP_CL +#define SE_HELP_ERROR 252 // SE_RG_HELP_NG +#define SE_DEOXYS_MOVE 253 // SE_RG_DEOMOV +#define SE_POKE_JUMP_SUCCESS 254 // SE_RG_EXCELLENT +#define SE_POKE_JUMP_FAILURE 255 // SE_RG_NAWAMISS +// Music kept from RS +#define MUS_HEAL 256 // MUS_ME_ASA +#define MUS_LEVEL_UP 257 // MUS_FANFA1 +#define MUS_OBTAIN_ITEM 258 // MUS_FANFA4 +#define MUS_EVOLVED 259 // MUS_FANFA5 +#define MUS_OBTAIN_BADGE 260 // MUS_ME_BACHI +#define MUS_OBTAIN_TMHM 261 // MUS_ME_WAZA +#define MUS_OBTAIN_BERRY 262 // MUS_ME_KINOMI +#define MUS_EVOLUTION_INTRO 263 // MUS_ME_SHINKA +#define MUS_EVOLUTION 264 // MUS_SHINKA +#define MUS_RS_VS_GYM_LEADER 265 // MUS_BATTLE32 +#define MUS_RS_VS_TRAINER 266 // MUS_BATTLE20 +#define MUS_SCHOOL 267 // MUS_P_SCHOOL +#define MUS_SLOTS_JACKPOT 268 // MUS_ME_B_BIG +#define MUS_SLOTS_WIN 269 // MUS_ME_B_SMALL +#define MUS_MOVE_DELETED 270 // MUS_ME_WASURE +#define MUS_TOO_BAD 271 // MUS_ME_ZANNEN +// New FRLG Music +#define MUS_FOLLOW_ME 272 // MUS_RG_ANNAI +#define MUS_GAME_CORNER 273 // MUS_RG_SLOT +#define MUS_ROCKET_HIDEOUT 274 // MUS_RG_AJITO +#define MUS_GYM 275 // MUS_RG_GYM +#define MUS_JIGGLYPUFF 276 // MUS_RG_PURIN +#define MUS_INTRO_FIGHT 277 // MUS_RG_DEMO +#define MUS_TITLE 278 // MUS_RG_TITLE +#define MUS_CINNABAR 279 // MUS_RG_GUREN +#define MUS_LAVENDER 280 // MUS_RG_SHION +#define MUS_HEAL_UNUSED 281 // MUS_RG_KAIHUKU +#define MUS_CYCLING 282 // MUS_RG_CYCLING +#define MUS_ENCOUNTER_ROCKET 283 // MUS_RG_ROCKET +#define MUS_ENCOUNTER_GIRL 284 // MUS_RG_SHOUJO +#define MUS_ENCOUNTER_BOY 285 // MUS_RG_SHOUNEN +#define MUS_HALL_OF_FAME 286 // MUS_RG_DENDOU +#define MUS_VIRIDIAN_FOREST 287 // MUS_RG_T_MORI +#define MUS_MT_MOON 288 // MUS_RG_OTSUKIMI +#define MUS_POKE_MANSION 289 // MUS_RG_POKEYASHI +#define MUS_CREDITS 290 // MUS_RG_ENDING +#define MUS_ROUTE1 291 // MUS_RG_LOAD01 +#define MUS_ROUTE24 292 // MUS_RG_OPENING +#define MUS_ROUTE3 293 // MUS_RG_LOAD02 +#define MUS_ROUTE11 294 // MUS_RG_LOAD03 +#define MUS_VICTORY_ROAD 295 // MUS_RG_CHAMP_R +#define MUS_VS_GYM_LEADER 296 // MUS_RG_VS_GYM +#define MUS_VS_TRAINER 297 // MUS_RG_VS_TORE +#define MUS_VS_WILD 298 // MUS_RG_VS_YASEI +#define MUS_VS_CHAMPION 299 // MUS_RG_VS_LAST +#define MUS_PALLET 300 // MUS_RG_MASARA +#define MUS_OAK_LAB 301 // MUS_RG_KENKYU +#define MUS_OAK 302 // MUS_RG_OHKIDO +#define MUS_POKE_CENTER 303 // MUS_RG_POKECEN +#define MUS_SS_ANNE 304 // MUS_RG_SANTOAN +#define MUS_SURF 305 // MUS_RG_NAMINORI +#define MUS_POKE_TOWER 306 // MUS_RG_P_TOWER +#define MUS_SILPH 307 // MUS_RG_SHIRUHU +#define MUS_FUCHSIA 308 // MUS_RG_HANADA +#define MUS_CELADON 309 // MUS_RG_TAMAMUSI +#define MUS_VICTORY_TRAINER 310 // MUS_RG_WIN_TRE +#define MUS_VICTORY_WILD 311 // MUS_RG_WIN_YASEI +#define MUS_VICTORY_GYM_LEADER 312 // MUS_RG_WIN_GYM +#define MUS_VERMILLION 313 // MUS_RG_KUCHIBA +#define MUS_PEWTER 314 // MUS_RG_NIBI +#define MUS_ENCOUNTER_RIVAL 315 // MUS_RG_RIVAL1 +#define MUS_RIVAL_EXIT 316 // MUS_RG_RIVAL2 +#define MUS_DEX_RATING 317 // MUS_RG_FAN2 +#define MUS_OBTAIN_KEY_ITEM 318 // MUS_RG_FAN5 +#define MUS_CAUGHT_INTRO 319 // MUS_RG_FAN6 +#define MUS_PHOTO 320 // MUS_ME_RG_PHOTO +#define MUS_GAME_FREAK 321 // MUS_RG_TITLEROG +#define MUS_CAUGHT 322 // MUS_RG_GET_YASEI +#define MUS_NEW_GAME_INSTRUCT 323 // MUS_RG_SOUSA +#define MUS_NEW_GAME_INTRO 324 // MUS_RG_SEKAIKAN +#define MUS_NEW_GAME_EXIT 325 // MUS_RG_SEIBETU +#define MUS_POKE_JUMP 326 // MUS_RG_JUMP +#define MUS_UNION_ROOM 327 // MUS_RG_UNION +#define MUS_NET_CENTER 328 // MUS_RG_NETWORK +#define MUS_MYSTERY_GIFT 329 // MUS_RG_OKURIMONO +#define MUS_BERRY_PICK 330 // MUS_RG_KINOMIKUI +#define MUS_SEVII_CAVE 331 // MUS_RG_NANADUNGEON +#define MUS_TEACHY_TV_SHOW 332 // MUS_RG_OSHIE_TV +#define MUS_SEVII_ROUTE 333 // MUS_RG_NANASHIMA +#define MUS_SEVII_DUNGEON 334 // MUS_RG_NANAISEKI +#define MUS_SEVII_123 335 // MUS_RG_NANA123 +#define MUS_SEVII_45 336 // MUS_RG_NANA45 +#define MUS_SEVII_67 337 // MUS_RG_NANA67 +#define MUS_POKE_FLUTE 338 // MUS_RG_POKEFUE +#define MUS_VS_DEOXYS 339 // MUS_RG_VS_DEO +#define MUS_VS_MEWTWO 340 // MUS_RG_VS_MYU2 +#define MUS_VS_LEGEND 341 // MUS_RG_VS_DEN +#define MUS_ENCOUNTER_GYM_LEADER 342 // MUS_RG_EXEYE +#define MUS_ENCOUNTER_DEOXYS 343 // MUS_RG_DEOEYE +#define MUS_TRAINER_TOWER 344 // MUS_RG_T_TOWER +#define MUS_SLOW_PALLET 345 // MUS_RG_SLOWMASARA +#define MUS_TEACHY_TV_MENU 346 // MUS_RG_TVNOIZE #endif // GUARD_CONSTANTS_SONGS_H diff --git a/include/m4a.h b/include/m4a.h index b67dd0492..fd3701e14 100644 --- a/include/m4a.h +++ b/include/m4a.h @@ -25,6 +25,6 @@ void m4aMPlayFadeOutTemporarily(struct MusicPlayerInfo *mplayInfo, u16 speed); void m4aMPlayFadeIn(struct MusicPlayerInfo *mplayInfo, u16 speed); void m4aMPlayImmInit(struct MusicPlayerInfo *mplayInfo); -extern const struct SongHeader mus_win_gym; +extern const struct SongHeader mus_victory_gym_leader; #endif //GUARD_M4A_H |