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-rw-r--r--include/coord_event_weather.h6
-rw-r--r--include/event_object_movement.h3
-rw-r--r--include/field_control_avatar.h4
-rw-r--r--include/global.fieldmap.h14
-rw-r--r--include/metatile_behavior.h4
-rw-r--r--include/overworld.h9
6 files changed, 24 insertions, 16 deletions
diff --git a/include/coord_event_weather.h b/include/coord_event_weather.h
new file mode 100644
index 000000000..4996b52a6
--- /dev/null
+++ b/include/coord_event_weather.h
@@ -0,0 +1,6 @@
+#ifndef GUARD_COORD_EVENT_WEATHER_H
+#define GUARD_COORD_EVENT_WEATHER_H
+
+void DoCoordEventWeather(u8 weatherId);
+
+#endif //GUARD_COORD_EVENT_WEATHER_H
diff --git a/include/event_object_movement.h b/include/event_object_movement.h
index ac102d9a9..e01364e55 100644
--- a/include/event_object_movement.h
+++ b/include/event_object_movement.h
@@ -63,7 +63,8 @@ bool8 TryGetObjectEventIdByLocalIdAndMap(u8, u8, u8, u8 *);
u8 GetObjectEventIdByXY(s16, s16);
void SetObjectEventDirection(struct ObjectEvent *, u8);
u8 sub_808D4F4(void);
-void RemoveObjectEventByLocalIdAndMap(u8, u8, u8);
+void RemoveObjectEventByLocalIdAndMap(u8 localId, u8 mapNum, u8 mapGroup);
+u16 sub_805FCD8(u8 localId, u8 mapNum, u8 mapGroup);
void LoadPlayerObjectReflectionPalette(u16, u8);
void LoadSpecialObjectReflectionPalette(u16, u8);
void TryMoveObjectEventToMapCoords(u8, u8, u8, s16, s16);
diff --git a/include/field_control_avatar.h b/include/field_control_avatar.h
index 587586746..e507f702f 100644
--- a/include/field_control_avatar.h
+++ b/include/field_control_avatar.h
@@ -25,8 +25,8 @@ extern struct FieldInput gUnknown_3005078;
void RestartWildEncounterImmunitySteps(void);
void ClearPoisonStepCounter(void);
-void SetCableClubWarp(void);
+int SetCableClubWarp(void);
void sub_806DE28(struct ObjectEvent *);
-void dive_warp(struct MapPosition * pos, u16 behavior);
+bool8 dive_warp(struct MapPosition * pos, u16 behavior);
#endif //GUARD_FIELD_CONTROL_AVATAR_H
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h
index 2d7dc104e..3c4b5f382 100644
--- a/include/global.fieldmap.h
+++ b/include/global.fieldmap.h
@@ -110,20 +110,18 @@ struct ObjectEventTemplate
struct WarpEvent
{
s16 x, y;
- s8 warpId;
- u8 mapGroup;
+ u8 elevation;
+ u8 warpId;
u8 mapNum;
- u8 unk7;
+ u8 mapGroup;
};
struct CoordEvent
{
- s16 x, y;
- u8 unk4;
- u8 filler_5;
+ u16 x, y;
+ u8 elevation;
u16 trigger;
u16 index;
- u8 filler_A[0x2];
u8 *script;
};
@@ -152,7 +150,7 @@ union BgUnion
struct BgEvent
{
u16 x, y;
- u8 unk4;
+ u8 elevation;
u8 kind;
// 0x2 padding for the union beginning.
union BgUnion bgUnion;
diff --git a/include/metatile_behavior.h b/include/metatile_behavior.h
index 2ae011e5f..ae3e6a01d 100644
--- a/include/metatile_behavior.h
+++ b/include/metatile_behavior.h
@@ -62,8 +62,8 @@ bool8 MetatileBehavior_UnusedIsMB_01(u8 metatileBehavior);
bool8 MetatileBehavior_UnusedIsTallGrass(u8 metatileBehavior);
bool8 MetatileBehavior_IsIndoorEncounter(u8 metatileBehavior);
bool8 MetatileBehavior_IsMountain(u8 metatileBehavior);
-bool8 MetatileBehavior_IsDeepOrSemiDeepWater(u8 metatileBehavior);
-bool8 MetatileBehavior_IsMB19(u8 metatileBehavior);
+bool8 MetatileBehavior_IsDiveable(u8 metatileBehavior);
+bool8 MetatileBehavior_IsUnableToEmerge(u8 metatileBehavior);
bool8 MetatileBehavior_IsShallowFlowingWater(u8 metatileBehavior);
bool8 MetatileBehavior_IsThinIce(u8 metatileBehavior);
bool8 MetatileBehavior_IsCrackedIce(u8 metatileBehavior);
diff --git a/include/overworld.h b/include/overworld.h
index 546c4f00e..bd4dda9b6 100644
--- a/include/overworld.h
+++ b/include/overworld.h
@@ -72,7 +72,7 @@ void Overworld_SetMapObjTemplateMovementType(u8, u8);
void SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
-void saved_warp2_set(int unused, s8 mapGroup, s8 mapNum, s8 warpId);
+void SetDynamicWarp(int unused, s8 mapGroup, s8 mapNum, s8 warpId);
void SetDynamicWarpWithCoords(int unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y);
@@ -110,9 +110,9 @@ void WarpIntoMap(void);
u8 get_map_light_level_by_bank_and_number(s8 mapGroup, s8 mapNum);
void sub_8086194(void);
void sub_8084CCC(u8 spawn);
-void warp1_set_2(s8 mapGroup, s8 mapNum, s8 warpNum);
+void SetWarpDestinationToMapWarp(s8 mapGroup, s8 mapNum, s8 warpNum);
void c2_load_new_map(void);
-void copy_saved_warp2_bank_and_enter_x_to_warp1(u8 unused);
+void SetWarpDestinationToDynamicWarp(u8 unused);
void mapldr_default(void);
u32 GetGameStat(u8 statId);
@@ -195,6 +195,9 @@ void CB1_Overworld(void);
void sub_80568C4(void);
u8 GetLastUsedWarpMapSectionId(void);
void StoreInitialPlayerAvatarState(void);
+void UpdateEscapeWarp(s16 x, s16 y);
+bool8 SetDiveWarpEmerge(u16 x, u16 y);
+bool8 SetDiveWarpDive(u16 x, u16 y);
extern u16 *gBGTilemapBuffers1;
extern u16 *gBGTilemapBuffers2;