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-rw-r--r--include/constants/map_types.h15
-rw-r--r--include/constants/maps.h46
2 files changed, 19 insertions, 42 deletions
diff --git a/include/constants/map_types.h b/include/constants/map_types.h
deleted file mode 100644
index 96ea73702..000000000
--- a/include/constants/map_types.h
+++ /dev/null
@@ -1,15 +0,0 @@
-#ifndef GUARD_CONSTANTS_MAP_TYPES_H
-#define GUARD_CONSTANTS_MAP_TYPES_H
-
-#define MAP_TYPE_0 0
-#define MAP_TYPE_TOWN 1
-#define MAP_TYPE_CITY 2
-#define MAP_TYPE_ROUTE 3
-#define MAP_TYPE_UNDERGROUND 4
-#define MAP_TYPE_UNDERWATER 5
-#define MAP_TYPE_OCEAN_ROUTE 6
-#define MAP_TYPE_7 7
-#define MAP_TYPE_INDOOR 8
-#define MAP_TYPE_SECRET_BASE 9
-
-#endif // GUARD_CONSTANTS_MAP_TYPES_H
diff --git a/include/constants/maps.h b/include/constants/maps.h
index db8ee451c..b1d7588f1 100644
--- a/include/constants/maps.h
+++ b/include/constants/maps.h
@@ -11,33 +11,25 @@
#define MAP(map) MAP_GROUP(map), MAP_NUM(map)
-// temporary map constants
-#define BATTLE_SCENE_0 0
-#define BATTLE_SCENE_1 1
-#define BATTLE_SCENE_2 2
-#define BATTLE_SCENE_3 3
-#define BATTLE_SCENE_4 4
-#define BATTLE_SCENE_5 5
-#define BATTLE_SCENE_6 6
-#define BATTLE_SCENE_7 7
-#define BATTLE_SCENE_8 8
-#define BATTLE_SCENE_9 9
-#define BATTLE_SCENE_10 10
-#define BATTLE_SCENE_11 11
-#define BATTLE_SCENE_12 12
-#define BATTLE_SCENE_13 13
-#define BATTLE_SCENE_14 14
-#define BATTLE_SCENE_15 15
+#define MAP_BATTLE_SCENE_NORMAL 0
+#define MAP_BATTLE_SCENE_GYM 1
+#define MAP_BATTLE_SCENE_INDOOR_1 2 // Pokemon Tower, Tanoby ruins
+#define MAP_BATTLE_SCENE_INDOOR_2 3 // Pokemon Mansion, Power Plant, Rocket Hideout/Warehouse
+#define MAP_BATTLE_SCENE_LORELEI 4
+#define MAP_BATTLE_SCENE_BRUNO 5
+#define MAP_BATTLE_SCENE_AGATHA 6
+#define MAP_BATTLE_SCENE_LANCE 7
+#define MAP_BATTLE_SCENE_LINK 8
-#define MAP_TYPE_0 0
-#define MAP_TYPE_1 1
-#define MAP_TYPE_2 2
-#define MAP_TYPE_3 3
-#define MAP_TYPE_4 4
-#define MAP_TYPE_5 5
-#define MAP_TYPE_6 6
-#define MAP_TYPE_7 7
-#define MAP_TYPE_8 8
-#define MAP_TYPE_9 9
+#define MAP_TYPE_NONE 0
+#define MAP_TYPE_TOWN 1
+#define MAP_TYPE_CITY 2 // Unused. RSE use this map type to distinguish Town and City. FRLG make no distinction
+#define MAP_TYPE_ROUTE 3
+#define MAP_TYPE_UNDERGROUND 4
+#define MAP_TYPE_UNDERWATER 5 // Unused
+#define MAP_TYPE_OCEAN_ROUTE 6 // Unused
+#define MAP_TYPE_UNKNOWN 7 // Unused
+#define MAP_TYPE_INDOOR 8
+#define MAP_TYPE_SECRET_BASE 9 // Unused
#endif // GUARD_CONSTANTS_MAPS_H