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-rw-r--r--include/constants/event_object_movement.h2
-rw-r--r--include/field_player_avatar.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/include/constants/event_object_movement.h b/include/constants/event_object_movement.h
index 87625860b..a9b390b6f 100644
--- a/include/constants/event_object_movement.h
+++ b/include/constants/event_object_movement.h
@@ -247,7 +247,7 @@
#define MOVEMENT_ACTION_WALK_SLOWEST_UP 0x9C
#define MOVEMENT_ACTION_WALK_SLOWEST_LEFT 0x9D
#define MOVEMENT_ACTION_WALK_SLOWEST_RIGHT 0x9E
-#define MOVEMENT_ACTION_SHAKE_HEAD 0x9F
+#define MOVEMENT_ACTION_SHAKE_HEAD_OR_WALK_IN_PLACE 0x9F
#define MOVEMENT_ACTION_0xA0 0xA0
#define MOVEMENT_ACTION_0xA1 0xA1
#define MOVEMENT_ACTION_0xA2 0xA2
diff --git a/include/field_player_avatar.h b/include/field_player_avatar.h
index 7e051f0dd..a970385db 100644
--- a/include/field_player_avatar.h
+++ b/include/field_player_avatar.h
@@ -56,7 +56,7 @@ void PlayerFaceDirection(u8 direction);
void PlayerFaceDirectionFast(u8 direction);
void PlayerTurnInPlace(u8 direction);
void PlayerJumpLedge(u8 direction);
-void PlayerShakeHead(void);
+void PlayerShakeHeadOrWalkInPlace(void);
void player_step(u8 direction, u16 newKeys, u16 heldKeys);
bool32 PlayerIsMovingOnRockStairs(u8 direction);
void UpdatePlayerAvatarTransitionState(void);