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-rw-r--r--include/battle_anim.h23
-rw-r--r--include/battle_main.h4
-rw-r--r--include/gba/defines.h10
-rw-r--r--include/global.h8
-rw-r--r--include/load_save.h1
5 files changed, 32 insertions, 14 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 866ca663e..05cba4e34 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -36,6 +36,15 @@ struct BattleAnimBackground
#define ANIM_ARGS_COUNT 8
+// Linear Translation
+#define sTransl_Speed data[0]
+#define sTransl_Duration data[0] // for Fast
+#define sTransl_InitX data[1]
+#define sTransl_DestX data[2]
+#define sTransl_InitY data[3]
+#define sTransl_DestY data[4]
+#define sTransl_ArcAmpl data[5]
+
extern void (*gAnimScriptCallback)(void);
extern bool8 gAnimScriptActive;
extern u8 gAnimVisualTaskCount;
@@ -129,7 +138,7 @@ extern const struct OamData gOamData_AffineDouble_ObjBlend_32x64;
extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
void MoveBattlerSpriteToBG(u8 battlerId, u8);
-void sub_8073128(u8);
+void ResetBattleAnimBg(u8);
void ClearBattleAnimationVars(void);
void DoMoveAnim(u16 move);
void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
@@ -306,12 +315,12 @@ void AnimKnockOffStrike(struct Sprite *);
void AnimRecycle(struct Sprite *);
// battle_anim_special.c
-void sub_80F1720(u8 battler, struct Pokemon *mon);
+void TryShinyAnimation(u8 battler, struct Pokemon *mon);
u8 ItemIdToBallId(u16 itemId);
-u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId);
+u8 LaunchBallStarsTask(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId);
-void sub_80EEFC8(u8 *, u8 *, u8 battlerId);
-void sub_80EF0E0(u8 batterId);
+void DoLoadHealthboxPalsForLevelUp(u8 *, u8 *, u8 battlerId);
+void DoFreeHealthboxPalsForLevelUp(u8 batterId);
enum
{
@@ -382,7 +391,7 @@ u8 GetBattlerPosition(u8 battlerId);
u8 GetBattlerAtPosition(u8 position);
bool8 IsBattlerSpritePresent(u8 battlerId);
bool8 IsDoubleBattle(void);
-void sub_80752A0(struct BattleAnimBgData *animBgData);
+void GetBattleAnimBg1Data(struct BattleAnimBgData *animBgData);
void sub_80752C8(struct BattleAnimBgData *animBgData, u32 arg1);
void sub_8075300(struct BattleAnimBgData *animBgData, u8 unused);
void sub_8075358(u32 bgId);
@@ -397,7 +406,7 @@ void InitAnimLinearTranslation(struct Sprite *sprite);
void StartAnimLinearTranslation(struct Sprite *sprite);
void sub_80755B8(struct Sprite *sprite);
bool8 AnimTranslateLinear(struct Sprite *sprite);
-void sub_807563C(struct Sprite *sprite);
+void RunLinearTranslation_ThenceSetCBtoStoredInData6(struct Sprite *sprite);
void sub_8075678(struct Sprite *sprite);
void sub_80756A4(struct Sprite *sprite);
void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
diff --git a/include/battle_main.h b/include/battle_main.h
index fe585f0e6..424fb25b1 100644
--- a/include/battle_main.h
+++ b/include/battle_main.h
@@ -80,8 +80,8 @@ void sub_8012100(struct Sprite *sprite);
void sub_8012110(struct Sprite *sprite);
void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude);
void EndBounceEffect(u8 battler, u8 which);
-void sub_8012354(struct Sprite *sprite);
-void sub_801236C(struct Sprite *sprite);
+void SpriteCB_PlayerThrowInit(struct Sprite *sprite);
+void UpdatePlayerPosInThrowAnim(struct Sprite *sprite);
void nullsub_12(void);
void BeginBattleIntro(void);
void SwitchInClearSetData(void);
diff --git a/include/gba/defines.h b/include/gba/defines.h
index 28f804dff..ce276862c 100644
--- a/include/gba/defines.h
+++ b/include/gba/defines.h
@@ -16,8 +16,10 @@
#if MODERN
#define NOINLINE __attribute__((noinline))
+#define HERE __attribute__((no_reorder))
#else
#define NOINLINE
+#define HERE
#endif
#define ALIGNED(n) __attribute__((aligned(n)))
@@ -92,7 +94,15 @@
#define RGB_CYAN RGB(0, 31, 31)
#define RGB_WHITEALPHA (RGB_WHITE | 0x8000)
+// Some functions are strictly inline asm
#define NAKED __attribute__((naked))
+
+// Silence IDE warnings
+#if __GNUC__ >= 4
+#define USED __attribute__((used))
+#else
+#define USED
+#endif
#define UNUSED __attribute__((unused))
#endif // GUARD_GBA_DEFINES
diff --git a/include/global.h b/include/global.h
index fba89427c..04adc82cb 100644
--- a/include/global.h
+++ b/include/global.h
@@ -31,9 +31,7 @@
#define __(x) (x)
#endif // __APPLE__
-#define ARRAY_COUNT(array) (sizeof(array) / sizeof((array)[0]))
-// GF's lingo
-#define NELEMS ARRAY_COUNT
+#define NELEMS(array) (sizeof(array) / sizeof((array)[0]))
#define SWAP(a, b, temp) \
{ \
@@ -293,7 +291,7 @@ struct SaveBlock2
/*0xB10*/ struct BerryPickingResults berryPick;
/*0xB20*/ u8 filler_B20[0x400];
/*0xF20*/ u32 encryptionKey;
-};
+}; // size: 0xF24
extern struct SaveBlock2 *gSaveBlock2Ptr;
@@ -826,7 +824,7 @@ struct SaveBlock1
/*0x3D24*/ u8 filler3D24[0x10];
/*0x3D34*/ u32 towerChallengeId;
/*0x3D38*/ struct TrainerTower trainerTower[NUM_TOWER_CHALLENGE_TYPES];
-};
+}; // size: 0x3D68
struct MapPosition
{
diff --git a/include/load_save.h b/include/load_save.h
index 23c1429ed..95de991a8 100644
--- a/include/load_save.h
+++ b/include/load_save.h
@@ -6,6 +6,7 @@
extern bool32 gFlashMemoryPresent;
extern struct SaveBlock1 gSaveBlock1;
extern struct SaveBlock2 gSaveBlock2;
+extern struct PokemonStorage gPokemonStorage;
void ClearSav2(void);
void ClearSav1(void);