summaryrefslogtreecommitdiff
path: root/include/battle_main.h
blob: fe585f0e6ce25635d834f6a90450ade3937225ab (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
#ifndef GUARD_BATTLE_MAIN_H
#define GUARD_BATTLE_MAIN_H

#include "constants/abilities.h"

struct TrainerMoney
{
    u8 classId;
    u8 value;
};

struct UnknownPokemonStruct4
{
    /*0x00*/ u16 species;
    /*0x02*/ u16 heldItem;
    /*0x04*/ u8 nickname[POKEMON_NAME_LENGTH + 1];
    /*0x0F*/ u8 level;
    /*0x10*/ u16 hp;
    /*0x12*/ u16 maxhp;
    /*0x14*/ u32 status;
    /*0x18*/ u32 personality;
    /*0x1C*/ u8 gender;
    /*0x1D*/ u8 language;
};

#define TYPE_NAME_LENGTH 6
#define ABILITY_NAME_LENGTH 12

// defines for the u8 array gTypeEffectiveness
#define TYPE_EFFECT_ATK_TYPE(i)((gTypeEffectiveness[i + 0]))
#define TYPE_EFFECT_DEF_TYPE(i)((gTypeEffectiveness[i + 1]))
#define TYPE_EFFECT_MULTIPLIER(i)((gTypeEffectiveness[i + 2]))

// defines for the gTypeEffectiveness multipliers
#define TYPE_MUL_NO_EFFECT          0
#define TYPE_MUL_NOT_EFFECTIVE      5
#define TYPE_MUL_NORMAL             10
#define TYPE_MUL_SUPER_EFFECTIVE    20

// special type table Ids
#define TYPE_FORESIGHT  0xFE
#define TYPE_ENDTABLE   0xFF

// defines for the 'DoBounceEffect' function
#define BOUNCE_MON          0x0
#define BOUNCE_HEALTHBOX    0x1

extern const struct SpriteTemplate gUnknown_824EFF0;
extern const struct OamData gOamData_824F010;
extern const struct OamData gOamData_824F018;
extern const u8 gTypeNames[][TYPE_NAME_LENGTH + 1];
extern const u8 gStatusConditionString_PoisonJpn[8];
extern const u8 gStatusConditionString_SleepJpn[8];
extern const u8 gStatusConditionString_ParalysisJpn[8];
extern const u8 gStatusConditionString_BurnJpn[8];
extern const u8 gStatusConditionString_IceJpn[8];
extern const u8 gStatusConditionString_ConfusionJpn[8];
extern const u8 gStatusConditionString_LoveJpn[8];
extern const u8 *const gStatusConditionStringsTable[7][2];
extern const u8 gTypeEffectiveness[336];
extern const struct TrainerMoney gTrainerMoneyTable[];
extern const u8 *const gAbilityDescriptionPointers[ABILITIES_COUNT];
extern const u8 gAbilityNames[ABILITIES_COUNT][ABILITY_NAME_LENGTH + 1];

void CB2_InitBattle(void);
void BattleMainCB2(void);
void FreeRestoreBattleData(void);
void VBlankCB_Battle(void);
void nullsub_9(struct Sprite *sprite);
void sub_801182C(struct Sprite *sprite);
void sub_8011A1C(void);
u32 GetBattleBgAttribute(u8 arrayId, u8 caseId);
void SpriteCB_WildMon(struct Sprite *sprite);
void SpriteCallbackDummy2(struct Sprite *sprite);
void SpriteCB_FaintOpponentMon(struct Sprite *sprite);
void sub_8012044(struct Sprite *sprite);
void sub_8012098(struct Sprite *sprite);
void sub_80120C4(struct Sprite *sprite);
void sub_8012100(struct Sprite *sprite);
void sub_8012110(struct Sprite *sprite);
void DoBounceEffect(u8 battler, u8 which, s8 delta, s8 amplitude);
void EndBounceEffect(u8 battler, u8 which);
void sub_8012354(struct Sprite *sprite);
void sub_801236C(struct Sprite *sprite);
void nullsub_12(void);
void BeginBattleIntro(void);
void SwitchInClearSetData(void);
void FaintClearSetData(void);
void BattleTurnPassed(void);
u8 IsRunningFromBattleImpossible(void);
void sub_8013F6C(u8 battler);
void SwapTurnOrder(u8 id1, u8 id2);
u8 GetWhoStrikesFirst(u8 battler1, u8 battler2, bool8 ignoreChosenMoves);
void RunBattleScriptCommands_PopCallbacksStack(void);
void RunBattleScriptCommands(void);
bool8 TryRunFromBattle(u8 battler);

#endif // GUARD_BATTLE_MAIN_H