diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/field_effect.h | 2 | ||||
-rw-r--r-- | include/field_effect_helpers.h | 15 |
2 files changed, 17 insertions, 0 deletions
diff --git a/include/field_effect.h b/include/field_effect.h index 59de741be..40c58f44e 100644 --- a/include/field_effect.h +++ b/include/field_effect.h @@ -25,5 +25,7 @@ void FreeResourcesAndDestroySprite(struct Sprite * sprite, u8 spriteId); u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, bool8 unused); void ReturnToFieldFromFlyMapSelect(void); void MultiplyInvertedPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b); +void SpriteCB_PopOutOfAsh(struct Sprite * sprite); +void SpriteCB_LavaridgeGymWarp(struct Sprite * sprite); #endif //GUARD_FIELD_EFFECTS_H diff --git a/include/field_effect_helpers.h b/include/field_effect_helpers.h index 9472f0b94..72f91f1d6 100644 --- a/include/field_effect_helpers.h +++ b/include/field_effect_helpers.h @@ -22,5 +22,20 @@ bool8 sub_80DCBE0(struct ObjectEvent *); void SetUpReflection(struct ObjectEvent*, struct Sprite*, u8); u32 StartFieldEffectForObjectEvent(u8, struct ObjectEvent*); u8 FindTallGrassFieldEffectSpriteId(u8 localId, u8 mapNum, u8 mapGroup, s16 x, s16 y); +void sub_80DCCE0(struct Sprite * sprite); +void UpdateShadowFieldEffect(struct Sprite * sprite); +void UpdateBubblesFieldEffect(struct Sprite * sprite); +void UpdateSparkleFieldEffect(struct Sprite * sprite); +void UpdateTallGrassFieldEffect(struct Sprite * sprite); +void WaitFieldEffectSpriteAnim(struct Sprite * sprite); +void UpdateAshFieldEffect(struct Sprite * sprite); +void UpdateSurfBlobFieldEffect(struct Sprite * sprite); +void UpdateFootprintsTireTracksFieldEffect(struct Sprite * sprite); +void UpdateSplashFieldEffect(struct Sprite * sprite); +void UpdateShortGrassFieldEffect(struct Sprite * sprite); +void UpdateLongGrassFieldEffect(struct Sprite * sprite); +void UpdateSandPileFieldEffect(struct Sprite * sprite); +void UpdateDisguiseFieldEffect(struct Sprite * sprite); +void UpdateHotSpringsWaterFieldEffect(struct Sprite * sprite); #endif //GUARD_FIELD_EFFECT_HELPERS_H |