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-rw-r--r--include/battle_controllers.h4
-rw-r--r--include/constants/battle.h62
-rw-r--r--include/constants/battle_anim.h1
-rw-r--r--include/strings.h1
4 files changed, 36 insertions, 32 deletions
diff --git a/include/battle_controllers.h b/include/battle_controllers.h
index 03755c9b3..96f57c78a 100644
--- a/include/battle_controllers.h
+++ b/include/battle_controllers.h
@@ -262,7 +262,7 @@ void SetControllerToSafari(void);
// pokedude controller
void SetControllerToPokeDude(void);
-// oak controller
+// oak and old man controller
void SetControllerToOakOrOldMan(void);
bool8 sub_80EB2E0(u8);
void sub_80EB2F4(u8);
@@ -270,6 +270,8 @@ void sub_80E8570(void);
void sub_80E85C0(void);
void sub_80E8598(void);
void sub_80E7988(void);
+void sub_80EB30C(void);
+void sub_80EB524(void);
// link opponent
void SetControllerToLinkOpponent(void);
diff --git a/include/constants/battle.h b/include/constants/battle.h
index 24cf51ba4..48c53582a 100644
--- a/include/constants/battle.h
+++ b/include/constants/battle.h
@@ -44,38 +44,38 @@
#define BIT_FLANK 2
// Battle Type Flags
-#define BATTLE_TYPE_DOUBLE 0x0001
-#define BATTLE_TYPE_LINK 0x0002
-#define BATTLE_TYPE_IS_MASTER 0x0004 // In not-link battles, it's always set.
-#define BATTLE_TYPE_TRAINER 0x0008
-#define BATTLE_TYPE_FIRST_BATTLE 0x0010
-#define BATTLE_TYPE_20 0x0020
-#define BATTLE_TYPE_MULTI 0x0040
-#define BATTLE_TYPE_SAFARI 0x0080
-#define BATTLE_TYPE_BATTLE_TOWER 0x0100
+#define BATTLE_TYPE_DOUBLE 0x0001
+#define BATTLE_TYPE_LINK 0x0002
+#define BATTLE_TYPE_IS_MASTER 0x0004 // In not-link battles, it's always set.
+#define BATTLE_TYPE_TRAINER 0x0008
+#define BATTLE_TYPE_FIRST_BATTLE 0x0010
+#define BATTLE_TYPE_20 0x0020
+#define BATTLE_TYPE_MULTI 0x0040
+#define BATTLE_TYPE_SAFARI 0x0080
+#define BATTLE_TYPE_BATTLE_TOWER 0x0100
#define BATTLE_TYPE_OLD_MAN_TUTORIAL 0x0200
-#define BATTLE_TYPE_ROAMER 0x0400
-#define BATTLE_TYPE_EREADER_TRAINER 0x0800
-#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000 // TODO: used, rename later
-#define BATTLE_TYPE_LEGENDARY 0x2000
-#define BATTLE_TYPE_REGI 0x4000 // TODO: used, rename later
-#define BATTLE_TYPE_GHOST 0x8000
-#define BATTLE_TYPE_POKEDUDE 0x10000
-#define BATTLE_TYPE_PALACE 0x20000 // TODO: used, rename later
-#define BATTLE_TYPE_ARENA 0x40000 // TODO: used rename later
-#define BATTLE_TYPE_TRAINER_TOWER 0x80000
-#define BATTLE_TYPE_PIKE 0x100000
-#define BATTLE_TYPE_PYRAMID 0x200000
-#define BATTLE_TYPE_INGAME_PARTNER 0x400000
-#define BATTLE_TYPE_x800000 0x800000
-#define BATTLE_TYPE_RECORDED 0x1000000
-#define BATTLE_TYPE_x2000000 0x2000000
-#define BATTLE_TYPE_TRAINER_HILL 0x4000000
-#define BATTLE_TYPE_SECRET_BASE 0x8000000
-#define BATTLE_TYPE_GROUDON 0x10000000
-#define BATTLE_TYPE_KYOGRE 0x20000000
-#define BATTLE_TYPE_RAYQUAZA 0x40000000
-#define BATTLE_TYPE_x80000000 0x80000000
+#define BATTLE_TYPE_ROAMER 0x0400
+#define BATTLE_TYPE_EREADER_TRAINER 0x0800
+#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
+#define BATTLE_TYPE_LEGENDARY 0x2000
+#define BATTLE_TYPE_REGI 0x4000
+#define BATTLE_TYPE_GHOST 0x8000
+#define BATTLE_TYPE_POKEDUDE 0x10000
+#define BATTLE_TYPE_PALACE 0x20000
+#define BATTLE_TYPE_ARENA 0x40000
+#define BATTLE_TYPE_TRAINER_TOWER 0x80000
+#define BATTLE_TYPE_PIKE 0x100000
+#define BATTLE_TYPE_PYRAMID 0x200000
+#define BATTLE_TYPE_INGAME_PARTNER 0x400000
+#define BATTLE_TYPE_x800000 0x800000
+#define BATTLE_TYPE_RECORDED 0x1000000
+#define BATTLE_TYPE_x2000000 0x2000000
+#define BATTLE_TYPE_TRAINER_HILL 0x4000000
+#define BATTLE_TYPE_SECRET_BASE 0x8000000
+#define BATTLE_TYPE_GROUDON 0x10000000
+#define BATTLE_TYPE_KYOGRE 0x20000000
+#define BATTLE_TYPE_RAYQUAZA 0x40000000
+#define BATTLE_TYPE_x80000000 0x80000000
#define BATTLE_TYPE_FRONTIER (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE | BATTLE_TYPE_PYRAMID)
#define BATTLE_TYPE_FRONTIER_NO_PYRAMID (BATTLE_TYPE_BATTLE_TOWER | BATTLE_TYPE_DOME | BATTLE_TYPE_PALACE | BATTLE_TYPE_ARENA | BATTLE_TYPE_FACTORY | BATTLE_TYPE_PIKE)
diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h
index 22793032f..1b86cbee9 100644
--- a/include/constants/battle_anim.h
+++ b/include/constants/battle_anim.h
@@ -377,6 +377,7 @@
#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1
#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2
#define B_ANIM_BALL_THROW 0x3
+#define B_ANIM_SP_4 0x4 // this one is used in battle_controller_oak_old_man
#define B_ANIM_SAFARI_BALL_THROW 0x4
#define B_ANIM_SUBSTITUTE_TO_MON 0x5
#define B_ANIM_MON_TO_SUBSTITUTE 0x6
diff --git a/include/strings.h b/include/strings.h
index 4b96a95a9..5ce899002 100644
--- a/include/strings.h
+++ b/include/strings.h
@@ -237,6 +237,7 @@ extern const u8 gUnknown_83FDD23[];
extern const u8 gUnknown_83FDD64[];
extern const u8 gUnknown_83FDDEB[];
extern const u8 gUnknown_83FDCD2[];
+extern const u8 gUnknown_83FE6FA[];
// credits
extern const u8 gString_Dummy[];