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-rw-r--r--include/battle.h31
-rw-r--r--include/battle_controllers.h2
-rw-r--r--include/battle_util.h5
-rw-r--r--include/constants/flags.h7
-rw-r--r--include/constants/items.h3
-rw-r--r--include/constants/pokemon.h80
-rw-r--r--include/global.h26
-rw-r--r--include/link.h2
-rw-r--r--include/pokemon.h16
9 files changed, 147 insertions, 25 deletions
diff --git a/include/battle.h b/include/battle.h
index f98b2231a..ee707f78b 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -28,7 +28,7 @@
#define SIDE_OPPONENT 0x1
#define GET_BANK_IDENTITY(bank)((gBanksByIdentity[bank]))
-#define GET_BANK_SIDE(bank)((GetBankIdentity(bank) & BIT_SIDE))
+#define GET_BANK_SIDE(bank)((GetBattlerPosition(bank) & BIT_SIDE))
#define GET_BANK_SIDE2(bank)((GET_BANK_IDENTITY(bank) & BIT_SIDE))
#define BATTLE_TYPE_DOUBLE 0x0001
@@ -47,7 +47,7 @@
#define BATTLE_TYPE_LEGENDARY 0x2000
#define BATTLE_TYPE_REGI 0x4000
#define BATTLE_TYPE_TWO_OPPONENTS 0x8000
-#define BATTLE_TYPE_DOME 0x10000
+#define BATTLE_TYPE_DOME 0x10000 // this is used in pokemon.c, but its clearly not the correct name for FR/LG. TODO: Fix these
#define BATTLE_TYPE_PALACE 0x20000
#define BATTLE_TYPE_ARENA 0x40000
#define BATTLE_TYPE_FACTORY 0x80000
@@ -210,7 +210,7 @@ struct TrainerMonNoItemDefaultMoves
};
u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg);
-u8 GetBankSide(u8 bank);
+u8 GetBattlerSide(u8 bank);
struct TrainerMonItemDefaultMoves
{
@@ -545,7 +545,7 @@ struct BattleStruct
u8 field_46;
u8 field_47;
u8 focusPunchBank;
- u8 field_49;
+ u8 battlerPreventingSwitchout;
u8 moneyMultiplier;
u8 savedTurnActionNumber;
u8 switchInAbilitiesCounter;
@@ -598,7 +598,7 @@ struct BattleStruct
u8 field_A7;
u16 hpOnSwitchout[2];
u32 savedBattleTypeFlags;
- u8 field_B0;
+ u8 abilityPreventingSwitchout;
u8 hpScale;
u8 synchronizeMoveEffect;
u8 field_B3;
@@ -646,6 +646,9 @@ extern struct BattleStruct* gBattleStruct;
typeArg = gBattleMoves[move].type; \
}
+#define IS_TYPE_PHYSICAL(moveType)(moveType < TYPE_MYSTERY)
+#define IS_TYPE_SPECIAL(moveType)(moveType > TYPE_MYSTERY)
+
#define MOVE_EFFECT_SLEEP 0x1
#define MOVE_EFFECT_POISON 0x2
#define MOVE_EFFECT_BURN 0x3
@@ -847,9 +850,9 @@ enum
};
// rom_80A5C6C
-u8 GetBankSide(u8 bank);
-u8 GetBankIdentity(u8 bank);
-u8 GetBankByIdentity(u8 bank);
+u8 GetBattlerSide(u8 bank);
+u8 GetBattlerPosition(u8 bank);
+u8 GetBattlerAtPosition(u8 bank);
struct BattleSpriteInfo
{
@@ -961,5 +964,17 @@ extern u16 gLastUsedItem;
extern u32 gBattleTypeFlags;
extern struct MonSpritesGfx* gMonSpritesGfxPtr;
extern u16 gTrainerBattleOpponent_A;
+extern u16 gMoveToLearn;
+extern u16 gBattleMovePower;
+extern struct BattleEnigmaBerry gEnigmaBerries[MAX_BATTLERS_COUNT];
+extern u16 gCurrentMove;
+extern u8 gCritMultiplier;
+extern u16 gBattleWeather;
+extern u8 gLastUsedAbility;
+extern u8 gBattlerInMenuId;
+extern u8 gPotentialItemEffectBattler;
+extern u8 gBattlersCount;
+extern u16 gBattlerPartyIndexes[MAX_BATTLERS_COUNT];
+extern s32 gBattleMoveDamage;
#endif // GUARD_BATTLE_H
diff --git a/include/battle_controllers.h b/include/battle_controllers.h
index c69cb1017..66984b453 100644
--- a/include/battle_controllers.h
+++ b/include/battle_controllers.h
@@ -181,7 +181,7 @@ void sub_8033648(void);
void PrepareBufferDataTransferLink(u8 bufferId, u16 size, u8 *data);
// emitters
-void EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck);
+void BtlController_EmitGetMonData(u8 bufferId, u8 requestId, u8 monToCheck);
void EmitGetRawMonData(u8 bufferId, u8 monId, u8 bytes); // unused
void EmitSetMonData(u8 bufferId, u8 requestId, u8 monToCheck, u8 bytes, void *data);
void EmitSetRawMonData(u8 bufferId, u8 monId, u8 bytes, void *data); // unused
diff --git a/include/battle_util.h b/include/battle_util.h
index 81eb85dc7..25e26719b 100644
--- a/include/battle_util.h
+++ b/include/battle_util.h
@@ -30,6 +30,10 @@
#define ABILITYEFFECT_CHECK_ON_FIELD 0x13
#define ABILITYEFFECT_SWITCH_IN_WEATHER 0xFF
+#define ABILITY_ON_OPPOSING_FIELD(battlerId, abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, battlerId, abilityId, 0, 0))
+#define ABILITY_ON_FIELD(abilityId)(AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, abilityId, 0, 0))
+#define ABILITY_ON_FIELD2(abilityId)(AbilityBattleEffects(ABILITYEFFECT_FIELD_SPORT, 0, abilityId, 0, 0))
+
#define ITEMEFFECT_ON_SWITCH_IN 0x0
#define WEATHER_HAS_EFFECT ((!AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_CLOUD_NINE, 0, 0) && !AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, ABILITY_AIR_LOCK, 0, 0)))
@@ -80,5 +84,6 @@ void ClearFuryCutterDestinyBondGrudge(u8 bank);
void HandleAction_RunBattleScript(void);
u8 GetMoveTarget(u16 move, u8 useMoveTarget);
u8 IsMonDisobedient(void);
+void MarkBufferBankForExecution(u8 battlerId);
#endif // GUARD_BATTLE_UTIL_H
diff --git a/include/constants/flags.h b/include/constants/flags.h
index e74ef1ef0..04c20b2f2 100644
--- a/include/constants/flags.h
+++ b/include/constants/flags.h
@@ -1286,6 +1286,13 @@
#define TRAINERS_FLAG_NO 0x356
#define CODE_FLAGS (FLAG_TRAINER_FLAG_START + TRAINERS_FLAG_NO + 0xA) // 0x860
+// TODO: Find what these are
+#define FLAG_UNK820 0x820
+#define FLAG_UNK824 0x824
+#define FLAG_UNK826 0x826
+
+#define FLAG_UNK843 0x843
+
// SYSTEM FLAGS
// 0x860
diff --git a/include/constants/items.h b/include/constants/items.h
index 6135b8d6f..dd2b4c4ed 100644
--- a/include/constants/items.h
+++ b/include/constants/items.h
@@ -390,4 +390,7 @@
#define NUM_TECHNICAL_MACHINES 50
#define NUM_HIDDEN_MACHINES 8
+// Check if the item is one that can be used on a Pokemon.
+#define IS_POKEMON_ITEM(item) ((item) >= ITEM_POTION && (item) <= ITEM_0B2)
+
#endif // GUARD_CONSTANTS_ITEMS_H
diff --git a/include/constants/pokemon.h b/include/constants/pokemon.h
new file mode 100644
index 000000000..78c1583b4
--- /dev/null
+++ b/include/constants/pokemon.h
@@ -0,0 +1,80 @@
+#ifndef GUARD_CONSTANTS_POKEMON_H
+#define GUARD_CONSTANTS_POKEMON_H
+
+// Pokemon types
+#define TYPE_NORMAL 0x00
+#define TYPE_FIGHTING 0x01
+#define TYPE_FLYING 0x02
+#define TYPE_POISON 0x03
+#define TYPE_GROUND 0x04
+#define TYPE_ROCK 0x05
+#define TYPE_BUG 0x06
+#define TYPE_GHOST 0x07
+#define TYPE_STEEL 0x08
+#define TYPE_MYSTERY 0x09
+#define TYPE_FIRE 0x0a
+#define TYPE_WATER 0x0b
+#define TYPE_GRASS 0x0c
+#define TYPE_ELECTRIC 0x0d
+#define TYPE_PSYCHIC 0x0e
+#define TYPE_ICE 0x0f
+#define TYPE_DRAGON 0x10
+#define TYPE_DARK 0x11
+#define NUMBER_OF_MON_TYPES 0x12
+
+// Pokemon egg groups
+#define EGG_GROUP_NONE 0
+#define EGG_GROUP_MONSTER 1
+#define EGG_GROUP_WATER_1 2
+#define EGG_GROUP_BUG 3
+#define EGG_GROUP_FLYING 4
+#define EGG_GROUP_FIELD 5
+#define EGG_GROUP_FAIRY 6
+#define EGG_GROUP_GRASS 7
+#define EGG_GROUP_HUMAN_LIKE 8
+#define EGG_GROUP_WATER_3 9
+#define EGG_GROUP_MINERAL 10
+#define EGG_GROUP_AMORPHOUS 11
+#define EGG_GROUP_WATER_2 12
+#define EGG_GROUP_DITTO 13
+#define EGG_GROUP_DRAGON 14
+#define EGG_GROUP_UNDISCOVERED 15
+
+// Pokemon natures
+#define NATURE_HARDY 0
+#define NATURE_LONELY 1
+#define NATURE_BRAVE 2
+#define NATURE_ADAMANT 3
+#define NATURE_NAUGHTY 4
+#define NATURE_BOLD 5
+#define NATURE_DOCILE 6
+#define NATURE_RELAXED 7
+#define NATURE_IMPISH 8
+#define NATURE_LAX 9
+#define NATURE_TIMID 10
+#define NATURE_HASTY 11
+#define NATURE_SERIOUS 12
+#define NATURE_JOLLY 13
+#define NATURE_NAIVE 14
+#define NATURE_MODEST 15
+#define NATURE_MILD 16
+#define NATURE_QUIET 17
+#define NATURE_BASHFUL 18
+#define NATURE_RASH 19
+#define NATURE_CALM 20
+#define NATURE_GENTLE 21
+#define NATURE_SASSY 22
+#define NATURE_CAREFUL 23
+#define NATURE_QUIRKY 24
+
+// Pokemon Stats
+#define STAT_HP 0
+#define STAT_ATK 1
+#define STAT_DEF 2
+#define STAT_SPEED 3
+#define STAT_SPATK 4
+#define STAT_SPDEF 5
+#define STAT_ACC 6 // only in battles
+#define STAT_EVASION 7 // only in battles
+
+#endif // GUARD_CONSTANTS_POKEMON_H
diff --git a/include/global.h b/include/global.h
index 11a79ebe8..ba681d570 100644
--- a/include/global.h
+++ b/include/global.h
@@ -28,6 +28,7 @@ char* strcpy(char *dst0, const char *src0);
// Converts a number to Q4.12 fixed-point format
#define Q_4_12(n) ((s16)((n) * 4096))
+#define POKEMON_SLOTS_NUMBER 412
#define POKEMON_NAME_LENGTH 10
#define OT_NAME_LENGTH 7
@@ -239,6 +240,18 @@ struct SaveBlock2
extern struct SaveBlock2 *gSaveBlock2Ptr;
+#define PARTY_SIZE 6
+
+struct SecretBaseParty
+{
+ u32 personality[PARTY_SIZE];
+ u16 moves[PARTY_SIZE * 4];
+ u16 species[PARTY_SIZE];
+ u16 heldItems[PARTY_SIZE];
+ u8 levels[PARTY_SIZE];
+ u8 EVs[PARTY_SIZE];
+};
+
struct SecretBaseRecord
{
/*0x1A9C*/ u8 secretBaseId;
@@ -246,7 +259,7 @@ struct SecretBaseRecord
/*0x1A9D*/ u8 gender:1;
/*0x1A9D*/ u8 sbr_field_1_5:1;
/*0x1A9D*/ u8 sbr_field_1_6:2;
- /*0x1A9E*/ u8 trainerName[OT_NAME_LENGTH];
+ /*0x1A9E*/ u8 trainerName[7]; // TODO: Change PLAYER_NAME_LENGTH to 7
/*0x1AA5*/ u8 trainerId[4]; // byte 0 is used for determining trainer class
/*0x1AA9*/ u8 language;
/*0x1AAA*/ u16 sbr_field_e;
@@ -254,12 +267,7 @@ struct SecretBaseRecord
/*0x1AAD*/ u8 sbr_field_11;
/*0x1AAE*/ u8 decorations[16];
/*0x1ABE*/ u8 decorationPos[16];
- /*0x1AD0*/ u32 partyPersonality[6];
- /*0x1AE8*/ u16 partyMoves[6 * 4];
- /*0x1B18*/ u16 partySpecies[6];
- /*0x1B24*/ u16 partyHeldItems[6];
- /*0x1B2E*/ u8 partyLevels[6];
- /*0x1B34*/ u8 partyEVs[6];
+ /*0x1AD0*/ struct SecretBaseParty party;
};
#include "constants/game_stat.h"
@@ -494,7 +502,9 @@ struct SaveBlock1
/*0x63a*/ u8 trainerRematches[100];
/*0x06A0*/ struct MapObject mapObjects[MAP_OBJECTS_COUNT];
/*0x08E0*/ struct MapObjectTemplate mapObjectTemplates[64];
- /*0x0EE0*/ u8 fillerEE0[0x2580];
+ /*0x0EE0*/ u8 fillerEE0[0x220A];
+ /*0x30EA*/ struct EnigmaBerry enigmaBerry;
+ /*0x3120*/ u8 filler3120[0x340];
/*0x3460*/ struct MysteryEventStruct unk_3460;
/*0x3464*/ u8 filler_3464[0x1b8];
/*0x361C*/ struct RamScript ramScript;
diff --git a/include/link.h b/include/link.h
index 1f91ebfeb..352386523 100644
--- a/include/link.h
+++ b/include/link.h
@@ -69,7 +69,7 @@ struct LinkPlayer
/* 0x08 */ u8 name[11];
/* 0x13 */ u8 gender;
/* 0x14 */ u32 linkType;
- /* 0x18 */ u16 lp_field_18; // battle bank in battles
+ /* 0x18 */ u16 id; // battle bank in battles
/* 0x1A */ u16 language;
};
diff --git a/include/pokemon.h b/include/pokemon.h
index 480c8d9b9..e15172dd5 100644
--- a/include/pokemon.h
+++ b/include/pokemon.h
@@ -511,23 +511,22 @@ struct Evolution
#define EVOS_PER_MON 5
-struct EvolutionData
-{
- struct Evolution evolutions[EVOS_PER_MON];
-};
-
extern u8 gPlayerPartyCount;
extern struct Pokemon gPlayerParty[PARTY_SIZE];
extern u8 gEnemyPartyCount;
extern struct Pokemon gEnemyParty[PARTY_SIZE];
extern const struct BaseStats gBaseStats[];
extern const u8 *const gItemEffectTable[];
-extern const struct EvolutionData gEvolutionTable[];
+extern const struct Evolution gEvolutionTable[][EVOS_PER_MON];
+extern const u8 gStatStageRatios[][2];
+extern struct SpriteTemplate gMultiuseSpriteTemplate;
extern struct PokemonStorage* gPokemonStoragePtr;
extern const u32 gExperienceTables[][MAX_MON_LEVEL + 1];
extern const u16 *const gLevelUpLearnsets[];
+extern const u8 gFacilityClassToPicIndex[];
+extern const u8 gFacilityClassToTrainerClass[];
-u8 CountAliveMonsInBattle(u8 caseId);
+u8 CountAliveMons(u8 caseId);
#define BATTLE_ALIVE_EXCEPT_ACTIVE 0
#define BATTLE_ALIVE_ATK_SIDE 1
#define BATTLE_ALIVE_DEF_SIDE 2
@@ -558,6 +557,8 @@ void GiveMonInitialMoveset(struct Pokemon *mon);
void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon);
void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move);
void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move);
+bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex);
+bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, u8 e);
u8 GetMonGender(struct Pokemon *mon);
u8 GetBoxMonGender(struct BoxPokemon *boxMon);
@@ -653,6 +654,7 @@ u8 GetSecretBaseTrainerPicIndex(void);
bool8 TryIncrementMonLevel(struct Pokemon *mon);
void BoxMonToMon(struct BoxPokemon *srcMon, struct Pokemon *dstMon);
u8 GetLevelUpMovesBySpecies(u16 species, u16 *moves);
+bool8 HealStatusConditions(struct Pokemon *mon, u32 battlePartyId, u32 healMask, u8 battlerId);
#include "sprite.h"