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-rw-r--r--include/battle.h48
-rw-r--r--include/battle_anim.h8
-rw-r--r--include/battle_scripts.h1
-rw-r--r--include/constants/battle_anim.h1
-rw-r--r--include/party_menu.h10
-rw-r--r--include/pokemon.h2
6 files changed, 23 insertions, 47 deletions
diff --git a/include/battle.h b/include/battle.h
index fc92417da..144d0a3bb 100644
--- a/include/battle.h
+++ b/include/battle.h
@@ -657,52 +657,6 @@ extern struct BattleStruct *gBattleStruct;
#define MOVE_EFFECT_AFFECTS_USER 0x40
#define MOVE_EFFECT_CERTAIN 0x80
-// table ids for general animations
-#define B_ANIM_CASTFORM_CHANGE 0x0
-#define B_ANIM_STATS_CHANGE 0x1
-#define B_ANIM_SUBSTITUTE_FADE 0x2
-#define B_ANIM_SUBSTITUTE_APPEAR 0x3
-#define B_ANIM_x4 0x4
-#define B_ANIM_ITEM_KNOCKOFF 0x5
-#define B_ANIM_TURN_TRAP 0x6
-#define B_ANIM_ITEM_EFFECT 0x7
-#define B_ANIM_SMOKEBALL_ESCAPE 0x8
-#define B_ANIM_HANGED_ON 0x9
-#define B_ANIM_RAIN_CONTINUES 0xA
-#define B_ANIM_SUN_CONTINUES 0xB
-#define B_ANIM_SANDSTORM_CONTINUES 0xC
-#define B_ANIM_HAIL_CONTINUES 0xD
-#define B_ANIM_LEECH_SEED_DRAIN 0xE
-#define B_ANIM_MON_HIT 0xF
-#define B_ANIM_ITEM_STEAL 0x10
-#define B_ANIM_SNATCH_MOVE 0x11
-#define B_ANIM_FUTURE_SIGHT_HIT 0x12
-#define B_ANIM_DOOM_DESIRE_HIT 0x13
-#define B_ANIM_x14 0x14
-#define B_ANIM_INGRAIN_HEAL 0x15
-#define B_ANIM_WISH_HEAL 0x16
-
-// special animations table
-#define B_ANIM_LVL_UP 0x0
-#define B_ANIM_SWITCH_OUT_PLAYER_MON 0x1
-#define B_ANIM_SWITCH_OUT_OPPONENT_MON 0x2
-#define B_ANIM_BALL_THROW 0x3
-#define B_ANIM_SAFARI_BALL_THROW 0x4
-#define B_ANIM_SUBSTITUTE_TO_MON 0x5
-#define B_ANIM_MON_TO_SUBSTITUTE 0x6
-
-// status animation table
-#define B_ANIM_STATUS_PSN 0x0
-#define B_ANIM_STATUS_CONFUSION 0x1
-#define B_ANIM_STATUS_BRN 0x2
-#define B_ANIM_STATUS_INFATUATION 0x3
-#define B_ANIM_STATUS_SLP 0x4
-#define B_ANIM_STATUS_PRZ 0x5
-#define B_ANIM_STATUS_FRZ 0x6
-#define B_ANIM_STATUS_CURSED 0x7
-#define B_ANIM_STATUS_NIGHTMARE 0x8
-#define B_ANIM_STATUS_WRAPPED 0x9
-
#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8
#define GET_STAT_BUFF_VALUE2(n)((n & 0xF0))
#define GET_STAT_BUFF_VALUE(n)(((n >> 4) & 7)) // 0x10, 0x20, 0x40
@@ -985,5 +939,7 @@ extern u16 gLockedMoves[MAX_BATTLERS_COUNT];
extern u8 gCurrentTurnActionNumber;
extern u16 gExpShareExp;
extern u8 gLeveledUpInBattle;
+extern u16 gLastResultingMoves[MAX_BATTLERS_COUNT];
+extern u16 gLastPrintedMoves[MAX_BATTLERS_COUNT];
#endif // GUARD_BATTLE_H
diff --git a/include/battle_anim.h b/include/battle_anim.h
index 35d144bac..3536e89f4 100644
--- a/include/battle_anim.h
+++ b/include/battle_anim.h
@@ -137,6 +137,14 @@ void sub_8072E48(u8 battlerId, u8);
void sub_8073128(u8);
// battle_anim_80A9C70.s
+#define STAT_ANIM_PLUS1 15
+#define STAT_ANIM_PLUS2 39
+#define STAT_ANIM_MINUS1 22
+#define STAT_ANIM_MINUS2 46
+#define STAT_ANIM_MULTIPLE_PLUS1 55
+#define STAT_ANIM_MULTIPLE_PLUS2 56
+#define STAT_ANIM_MULTIPLE_MINUS1 57
+#define STAT_ANIM_MULTIPLE_MINUS2 58
void LaunchStatusAnimation(u8 bank, u8 statusAnimId);
// battle_anim_8170478.s
diff --git a/include/battle_scripts.h b/include/battle_scripts.h
index adbbd7e0c..165b580de 100644
--- a/include/battle_scripts.h
+++ b/include/battle_scripts.h
@@ -223,5 +223,6 @@ extern const u8 BattleScript_IntimidateActivatesEnd3[];
extern const u8 BattleScript_IgnoresWhileAsleep[];
extern const u8 BattleScript_IgnoresAndHitsItself[];
extern const u8 BattleScript_MoveEffectRecoil[];
+extern const u8 BattleScript_FlushMessageBox[];
#endif // GUARD_BATTLE_SCRIPTS_H
diff --git a/include/constants/battle_anim.h b/include/constants/battle_anim.h
index 0a023f0c2..22793032f 100644
--- a/include/constants/battle_anim.h
+++ b/include/constants/battle_anim.h
@@ -370,6 +370,7 @@
#define B_ANIM_FOCUS_PUNCH_SETUP 0x14
#define B_ANIM_INGRAIN_HEAL 0x15
#define B_ANIM_WISH_HEAL 0x16
+#define B_ANIM_x19 0x19
// special animations table
#define B_ANIM_LVL_UP 0x0
diff --git a/include/party_menu.h b/include/party_menu.h
index 84d9edb76..d10d0e48a 100644
--- a/include/party_menu.h
+++ b/include/party_menu.h
@@ -13,6 +13,16 @@ enum {
AILMENT_BRN
};
+enum
+{
+ PARTY_CHOOSE_MON,
+ PARTY_MUST_CHOOSE_MON,
+ PARTY_CANT_SWITCH,
+ PARTY_USE_ITEM_ON,
+ PARTY_ABILITY_PREVENTS,
+ PARTY_GIVE_ITEM,
+};
+
struct Struct203B0A0
{
MainCallback exitCallback;
diff --git a/include/pokemon.h b/include/pokemon.h
index bf30766a0..5ec4443c6 100644
--- a/include/pokemon.h
+++ b/include/pokemon.h
@@ -623,7 +623,7 @@ u16 SpeciesToCryId(u16 species);
void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, u8 a4);
void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies);
bool8 sub_80435E0(void);
-bool8 GetLinkTrainerFlankId(u8 linkPlayerId);
+bool16 GetLinkTrainerFlankId(u8 linkPlayerId);
s32 GetBattlerMultiplayerId(u16 a1);
u8 GetTrainerEncounterMusicId(u16 trainer);
void AdjustFriendship(struct Pokemon *mon, u8 event);