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-rw-r--r--include/constants/event_object_movement.h323
-rw-r--r--include/constants/field_effects.h12
-rw-r--r--include/constants/movement_commands.h121
-rw-r--r--include/constants/object_events.h4
-rw-r--r--include/event_object_80688E4.h15
-rw-r--r--include/event_object_8097404.h34
-rw-r--r--include/event_object_movement.h28
-rw-r--r--include/field_player_avatar.h2
-rw-r--r--include/global.fieldmap.h6
-rw-r--r--include/quest_log.h1
-rw-r--r--include/trainer_see.h10
11 files changed, 213 insertions, 343 deletions
diff --git a/include/constants/event_object_movement.h b/include/constants/event_object_movement.h
index bf75a47cc..08713a602 100644
--- a/include/constants/event_object_movement.h
+++ b/include/constants/event_object_movement.h
@@ -88,163 +88,180 @@
#define MOVEMENT_ACTION_FACE_UP 0x1
#define MOVEMENT_ACTION_FACE_LEFT 0x2
#define MOVEMENT_ACTION_FACE_RIGHT 0x3
-#define MOVEMENT_ACTION_WALK_SLOW_DOWN 0x4
-#define MOVEMENT_ACTION_WALK_SLOW_UP 0x5
-#define MOVEMENT_ACTION_WALK_SLOW_LEFT 0x6
-#define MOVEMENT_ACTION_WALK_SLOW_RIGHT 0x7
-#define MOVEMENT_ACTION_WALK_NORMAL_DOWN 0x8
-#define MOVEMENT_ACTION_WALK_NORMAL_UP 0x9
-#define MOVEMENT_ACTION_WALK_NORMAL_LEFT 0xA
-#define MOVEMENT_ACTION_WALK_NORMAL_RIGHT 0xB
-#define MOVEMENT_ACTION_JUMP_2_DOWN 0xC
-#define MOVEMENT_ACTION_JUMP_2_UP 0xD
-#define MOVEMENT_ACTION_JUMP_2_LEFT 0xE
-#define MOVEMENT_ACTION_JUMP_2_RIGHT 0xF
-#define MOVEMENT_ACTION_DELAY_1 0x10
-#define MOVEMENT_ACTION_DELAY_2 0x11
-#define MOVEMENT_ACTION_DELAY_4 0x12
-#define MOVEMENT_ACTION_DELAY_8 0x13
-#define MOVEMENT_ACTION_DELAY_16 0x14
-#define MOVEMENT_ACTION_WALK_FAST_DOWN 0x15
-#define MOVEMENT_ACTION_WALK_FAST_UP 0x16
-#define MOVEMENT_ACTION_WALK_FAST_LEFT 0x17
-#define MOVEMENT_ACTION_WALK_FAST_RIGHT 0x18
-#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN 0x19
-#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP 0x1A
-#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT 0x1B
-#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT 0x1C
-#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN 0x1D
-#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP 0x1E
-#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT 0x1F
-#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT 0x20
-#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN 0x21
-#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP 0x22
-#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT 0x23
-#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT 0x24
-#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN 0x25
-#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP 0x26
-#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT 0x27
-#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT 0x28
-#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_DOWN 0x29
-#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_UP 0x2A
-#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_LEFT 0x2B
-#define MOVEMENT_ACTION_RIDE_WATER_CURRENT_RIGHT 0x2C
-#define MOVEMENT_ACTION_WALK_FASTEST_DOWN 0x2D
-#define MOVEMENT_ACTION_WALK_FASTEST_UP 0x2E
-#define MOVEMENT_ACTION_WALK_FASTEST_LEFT 0x2F
-#define MOVEMENT_ACTION_WALK_FASTEST_RIGHT 0x30
-#define MOVEMENT_ACTION_SLIDE_DOWN 0x31
-#define MOVEMENT_ACTION_SLIDE_UP 0x32
-#define MOVEMENT_ACTION_SLIDE_LEFT 0x33
-#define MOVEMENT_ACTION_SLIDE_RIGHT 0x34
-#define MOVEMENT_ACTION_PLAYER_RUN_DOWN 0x35
-#define MOVEMENT_ACTION_PLAYER_RUN_UP 0x36
-#define MOVEMENT_ACTION_PLAYER_RUN_LEFT 0x37
-#define MOVEMENT_ACTION_PLAYER_RUN_RIGHT 0x38
-#define MOVEMENT_ACTION_START_ANIM_IN_DIRECTION 0x39
-#define MOVEMENT_ACTION_JUMP_SPECIAL_DOWN 0x3A
-#define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x3B
-#define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x3C
-#define MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT 0x3D
-#define MOVEMENT_ACTION_FACE_PLAYER 0x3E
-#define MOVEMENT_ACTION_FACE_AWAY_PLAYER 0x3F
-#define MOVEMENT_ACTION_LOCK_FACING_DIRECTION 0x40
-#define MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION 0x41
-#define MOVEMENT_ACTION_JUMP_DOWN 0x42
-#define MOVEMENT_ACTION_JUMP_UP 0x43
-#define MOVEMENT_ACTION_JUMP_LEFT 0x44
-#define MOVEMENT_ACTION_JUMP_RIGHT 0x45
-#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN 0x46
-#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP 0x47
-#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT 0x48
-#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT 0x49
-#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP 0x4A
-#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN 0x4B
-#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT 0x4C
-#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT 0x4D
-#define MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION 0x4E
-#define MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN 0x4F
-#define MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT 0x50
-#define MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT 0x51
-#define MOVEMENT_ACTION_DISABLE_ANIMATION 0x52
-#define MOVEMENT_ACTION_RESTORE_ANIMATION 0x53
-#define MOVEMENT_ACTION_SET_INVISIBLE 0x54
-#define MOVEMENT_ACTION_SET_VISIBLE 0x55
-#define MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK 0x56
-#define MOVEMENT_ACTION_EMOTE_QUESTION_MARK 0x57
-#define MOVEMENT_ACTION_EMOTE_HEART 0x58
-#define MOVEMENT_ACTION_REVEAL_TRAINER 0x59
-#define MOVEMENT_ACTION_ROCK_SMASH_BREAK 0x5A
-#define MOVEMENT_ACTION_CUT_TREE 0x5B
-#define MOVEMENT_ACTION_SET_FIXED_PRIORITY 0x5C
-#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x5D
-#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x5E
-#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x5F
-#define MOVEMENT_ACTION_HIDE_REFLECTION 0x60
-#define MOVEMENT_ACTION_SHOW_REFLECTION 0x61
-#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x62
-#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x63
-#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x64
-#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x65
-#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x66
-#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x67
-#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x68
-#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x69
-#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x6A
-#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x6B
-#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x6C
-#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x6D
-#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x6E
-#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x6F
-#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x70
-#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x71
-#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x72
-#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x73
-#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x74
-#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x75
-#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x76
-#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x77
-#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x78
-#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x79
-#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x7A
-#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x7B
-#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x7C
-#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x7D
-#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x7E
-#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x7F
-#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x80
-#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x81
-#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x82
-#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x83
-#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x84
-#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x85
-#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x86
-#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x87
-#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x88
-#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x89
-#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x8A
-#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x8B
-#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_LEFT 0x8C
-#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_UP_RIGHT 0x8D
-#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_LEFT 0x8E
-#define MOVEMENT_ACTION_WALK_NORMAL_DIAGONAL_DOWN_RIGHT 0x8F
-#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_LEFT 0x90
-#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_UP_RIGHT 0x91
-#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_LEFT 0x92
-#define MOVEMENT_ACTION_WALK_SLOW_DIAGONAL_DOWN_RIGHT 0x93
-#define MOVEMENT_ACTION_STORE_AND_LOCK_ANIM 0x94
-#define MOVEMENT_ACTION_FREE_AND_UNLOCK_ANIM 0x95
-#define MOVEMENT_ACTION_WALK_LEFT_AFFINE 0x96
-#define MOVEMENT_ACTION_WALK_RIGHT_AFFINE 0x97
-#define MOVEMENT_ACTION_LEVITATE 0x98
-#define MOVEMENT_ACTION_STOP_LEVITATE 0x99
-#define MOVEMENT_ACTION_DESTROY_EXTRA_TASK_IF_AT_TOP 0x9A
-#define MOVEMENT_ACTION_FIGURE_8 0x9B
+#define MOVEMENT_ACTION_FACE_DOWN_FAST 0x4
+#define MOVEMENT_ACTION_FACE_UP_FAST 0x5
+#define MOVEMENT_ACTION_FACE_LEFT_FAST 0x6
+#define MOVEMENT_ACTION_FACE_RIGHT_FAST 0x7
+#define MOVEMENT_ACTION_WALK_SLOWEST_DOWN 0x8
+#define MOVEMENT_ACTION_WALK_SLOWEST_UP 0x9
+#define MOVEMENT_ACTION_WALK_SLOWEST_LEFT 0xA
+#define MOVEMENT_ACTION_WALK_SLOWEST_RIGHT 0xB
+#define MOVEMENT_ACTION_WALK_SLOW_DOWN 0xC
+#define MOVEMENT_ACTION_WALK_SLOW_UP 0xD
+#define MOVEMENT_ACTION_WALK_SLOW_LEFT 0xE
+#define MOVEMENT_ACTION_WALK_SLOW_RIGHT 0xF
+#define MOVEMENT_ACTION_WALK_NORMAL_DOWN 0x10
+#define MOVEMENT_ACTION_WALK_NORMAL_UP 0x11
+#define MOVEMENT_ACTION_WALK_NORMAL_LEFT 0x12
+#define MOVEMENT_ACTION_WALK_NORMAL_RIGHT 0x13
+#define MOVEMENT_ACTION_JUMP_2_DOWN 0x14
+#define MOVEMENT_ACTION_JUMP_2_UP 0x15
+#define MOVEMENT_ACTION_JUMP_2_LEFT 0x16
+#define MOVEMENT_ACTION_JUMP_2_RIGHT 0x17
+#define MOVEMENT_ACTION_DELAY_1 0x18
+#define MOVEMENT_ACTION_DELAY_2 0x19
+#define MOVEMENT_ACTION_DELAY_4 0x1A
+#define MOVEMENT_ACTION_DELAY_8 0x1B
+#define MOVEMENT_ACTION_DELAY_16 0x1C
+#define MOVEMENT_ACTION_WALK_FAST_DOWN 0x1D
+#define MOVEMENT_ACTION_WALK_FAST_UP 0x1E
+#define MOVEMENT_ACTION_WALK_FAST_LEFT 0x1F
+#define MOVEMENT_ACTION_WALK_FAST_RIGHT 0x20
+#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_DOWN 0x21
+#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_UP 0x22
+#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_LEFT 0x23
+#define MOVEMENT_ACTION_WALK_IN_PLACE_SLOW_RIGHT 0x24
+#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_DOWN 0x25
+#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_UP 0x26
+#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_LEFT 0x27
+#define MOVEMENT_ACTION_WALK_IN_PLACE_NORMAL_RIGHT 0x28
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_DOWN 0x29
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_UP 0x2A
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_LEFT 0x2B
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FAST_RIGHT 0x2C
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_DOWN 0x2D
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_UP 0x2E
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_LEFT 0x2F
+#define MOVEMENT_ACTION_WALK_IN_PLACE_FASTEST_RIGHT 0x30
+#define MOVEMENT_ACTION_FACE_DOWN_SLOW 0x31
+#define MOVEMENT_ACTION_FACE_UP_SLOW 0x32
+#define MOVEMENT_ACTION_FACE_LEFT_SLOW 0x33
+#define MOVEMENT_ACTION_FACE_RIGHT_SLOW 0x34
+#define MOVEMENT_ACTION_WALK_FASTEST_DOWN 0x35
+#define MOVEMENT_ACTION_WALK_FASTEST_UP 0x36
+#define MOVEMENT_ACTION_WALK_FASTEST_LEFT 0x37
+#define MOVEMENT_ACTION_WALK_FASTEST_RIGHT 0x38
+#define MOVEMENT_ACTION_SLIDE_DOWN 0x39
+#define MOVEMENT_ACTION_SLIDE_UP 0x3A
+#define MOVEMENT_ACTION_SLIDE_LEFT 0x3B
+#define MOVEMENT_ACTION_SLIDE_RIGHT 0x3C
+#define MOVEMENT_ACTION_PLAYER_RUN_DOWN 0x3D
+#define MOVEMENT_ACTION_PLAYER_RUN_UP 0x3E
+#define MOVEMENT_ACTION_PLAYER_RUN_LEFT 0x3F
+#define MOVEMENT_ACTION_PLAYER_RUN_RIGHT 0x40
+#define MOVEMENT_ACTION_PLAYER_RUN_DOWN_SLOW 0x41
+#define MOVEMENT_ACTION_PLAYER_RUN_UP_SLOW 0x42
+#define MOVEMENT_ACTION_PLAYER_RUN_LEFT_SLOW 0x43
+#define MOVEMENT_ACTION_PLAYER_RUN_RIGHT_SLOW 0x44
+#define MOVEMENT_ACTION_UNKNOWN_STEP_45 0x45
+#define MOVEMENT_ACTION_JUMP_SPECIAL_DOWN 0x46
+#define MOVEMENT_ACTION_JUMP_SPECIAL_UP 0x47
+#define MOVEMENT_ACTION_JUMP_SPECIAL_LEFT 0x48
+#define MOVEMENT_ACTION_JUMP_SPECIAL_RIGHT 0x49
+#define MOVEMENT_ACTION_FACE_PLAYER 0x4A
+#define MOVEMENT_ACTION_FACE_AWAY_PLAYER 0x4B
+#define MOVEMENT_ACTION_LOCK_FACING_DIRECTION 0x4C
+#define MOVEMENT_ACTION_UNLOCK_FACING_DIRECTION 0x4D
+#define MOVEMENT_ACTION_JUMP_DOWN 0x4E
+#define MOVEMENT_ACTION_JUMP_UP 0x4F
+#define MOVEMENT_ACTION_JUMP_LEFT 0x50
+#define MOVEMENT_ACTION_JUMP_RIGHT 0x51
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN 0x52
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP 0x53
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT 0x54
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT 0x55
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_DOWN_UP 0x56
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_UP_DOWN 0x57
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT_RIGHT 0x58
+#define MOVEMENT_ACTION_JUMP_IN_PLACE_RIGHT_LEFT 0x59
+#define MOVEMENT_ACTION_FACE_ORIGINAL_DIRECTION 0x5A
+#define MOVEMENT_ACTION_NURSE_JOY_BOW_DOWN 0x5B
+#define MOVEMENT_ACTION_ENABLE_JUMP_LANDING_GROUND_EFFECT 0x5C
+#define MOVEMENT_ACTION_DISABLE_JUMP_LANDING_GROUND_EFFECT 0x5D
+#define MOVEMENT_ACTION_DISABLE_ANIMATION 0x5E
+#define MOVEMENT_ACTION_RESTORE_ANIMATION 0x5F
+#define MOVEMENT_ACTION_SET_INVISIBLE 0x60
+#define MOVEMENT_ACTION_SET_VISIBLE 0x61
+#define MOVEMENT_ACTION_EMOTE_EXCLAMATION_MARK 0x62
+#define MOVEMENT_ACTION_EMOTE_QUESTION_MARK 0x63
+#define MOVEMENT_ACTION_EMOTE_X 0x64
+#define MOVEMENT_ACTION_EMOTE_DOUBLE_EXCL_MARK 0x65
+#define MOVEMENT_ACTION_EMOTE_SMILE 0x66
+#define MOVEMENT_ACTION_REVEAL_TRAINER 0x67
+#define MOVEMENT_ACTION_ROCK_SMASH_BREAK 0x68
+#define MOVEMENT_ACTION_CUT_TREE 0x69
+#define MOVEMENT_ACTION_SET_FIXED_PRIORITY 0x6A
+#define MOVEMENT_ACTION_CLEAR_FIXED_PRIORITY 0x6B
+#define MOVEMENT_ACTION_INIT_AFFINE_ANIM 0x6C
+#define MOVEMENT_ACTION_CLEAR_AFFINE_ANIM 0x6D
+
+// These still exist in FRLG for some reason. They're not used by anything obvious.
+#define MOVEMENT_ACTION_WALK_DOWN_START_AFFINE 0x6E
+#define MOVEMENT_ACTION_WALK_DOWN_AFFINE 0x6F
+#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_DOWN 0x70
+#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_UP 0x71
+#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_LEFT 0x72
+#define MOVEMENT_ACTION_ACRO_WHEELIE_FACE_RIGHT 0x73
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_DOWN 0x74
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_UP 0x75
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_LEFT 0x76
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_RIGHT 0x77
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_DOWN 0x78
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_UP 0x79
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_LEFT 0x7A
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_FACE_RIGHT 0x7B
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_DOWN 0x7C
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_UP 0x7D
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_LEFT 0x7E
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_FACE_RIGHT 0x7F
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_DOWN 0x80
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_UP 0x81
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_LEFT 0x82
+#define MOVEMENT_ACTION_ACRO_WHEELIE_HOP_RIGHT 0x83
+#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_DOWN 0x84
+#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_UP 0x85
+#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_LEFT 0x86
+#define MOVEMENT_ACTION_ACRO_WHEELIE_JUMP_RIGHT 0x87
+#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_DOWN 0x88
+#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_UP 0x89
+#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_LEFT 0x8A
+#define MOVEMENT_ACTION_ACRO_WHEELIE_IN_PLACE_RIGHT 0x8B
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_DOWN 0x8C
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_UP 0x8D
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_LEFT 0x8E
+#define MOVEMENT_ACTION_ACRO_POP_WHEELIE_MOVE_RIGHT 0x8F
+#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_DOWN 0x90
+#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_UP 0x91
+#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_LEFT 0x92
+#define MOVEMENT_ACTION_ACRO_WHEELIE_MOVE_RIGHT 0x93
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_DOWN 0x94
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_UP 0x95
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_LEFT 0x96
+#define MOVEMENT_ACTION_ACRO_END_WHEELIE_MOVE_RIGHT 0x97
+
+// 98-A3 are unknown
+#define MOVEMENT_ACTION_0x98 0x98
+#define MOVEMENT_ACTION_0x99 0x99
+#define MOVEMENT_ACTION_0x9A 0x9A
+#define MOVEMENT_ACTION_0x9B 0x9B
+#define MOVEMENT_ACTION_0x9C 0x9C
+#define MOVEMENT_ACTION_0x9D 0x9D
+#define MOVEMENT_ACTION_0x9E 0x9E
+#define MOVEMENT_ACTION_0x9F 0x9F
+#define MOVEMENT_ACTION_0xA0 0xA0
+#define MOVEMENT_ACTION_0xA1 0xA1
+#define MOVEMENT_ACTION_0xA2 0xA2
+#define MOVEMENT_ACTION_0xA3 0xA3
-// These two are verified correct in FRLG
#define MOVEMENT_ACTION_FLY_UP 0xA4
#define MOVEMENT_ACTION_FLY_DOWN 0xA5
+// Duplicates of JUMP_SPECIAL?
+#define MOVEMENT_ACTION_0xA6 0xA6
+#define MOVEMENT_ACTION_0xA7 0xA7
+#define MOVEMENT_ACTION_0xA8 0xA8
+#define MOVEMENT_ACTION_0xA9 0xA9
+
#define MOVEMENT_ACTION_STEP_END 0xFE
#endif // GUARD_CONSTANTS_EVENT_OBJECT_MOVEMENT_H
diff --git a/include/constants/field_effects.h b/include/constants/field_effects.h
index 1fd6777f0..c56c97d73 100644
--- a/include/constants/field_effects.h
+++ b/include/constants/field_effects.h
@@ -1,7 +1,7 @@
#ifndef GUARD_CONSTANTS_FIELD_EFFECTS_H
#define GUARD_CONSTANTS_FIELD_EFFECTS_H
-#define FLDEFF_EXCLAMATION_MARK_ICON_1 0
+#define FLDEFF_EXCLAMATION_MARK_ICON 0
#define FLDEFF_USE_CUT_ON_GRASS 1
#define FLDEFF_USE_CUT_ON_TREE 2
#define FLDEFF_SHADOW 3
@@ -34,7 +34,7 @@
#define FLDEFF_NPCFLY_OUT 30
#define FLDEFF_USE_FLY 31
#define FLDEFF_FLY_IN 32
-#define FLDEFF_EXCLAMATION_MARK_ICON_2 33
+#define FLDEFF_QUESTION_MARK_ICON 33
#define FLDEFF_FEET_IN_FLOWING_WATER 34
#define FLDEFF_BIKE_TIRE_TRACKS 35
#define FLDEFF_SAND_DISGUISE 36
@@ -47,7 +47,7 @@
#define FLDEFF_USE_WATERFALL 43
#define FLDEFF_USE_DIVE 44
#define FLDEFF_POKEBALL 45
-#define FLDEFF_HEART_ICON 46
+#define FLDEFF_X_ICON 46
#define FLDEFF_NOP_47 47
#define FLDEFF_NOP_48 48
#define FLDEFF_POP_OUT_OF_ASH 49
@@ -65,11 +65,11 @@
#define FLDEFF_PCTURN_ON 61
#define FLDEFF_HALL_OF_FAME_RECORD 62
#define FLDEFF_USE_TELEPORT 63
-#define FLDEFF_UNK_40 64 // TODO: game corner smile icon?
+#define FLDEFF_SMILEY_FACE_ICON 64
#define FLDEFF_UNK_41 65 // TODO: related to vs_seeker
-#define FLDEFF_UNK_42 66 // TODO: related to trainer see
+#define FLDEFF_DOUBLE_EXCL_MARK_ICON 66
#define FLDEFF_UNK_43 67 // TODO: related to deoxys
-#define FLDEFF_UNK_44 68 // TODO: related to trainer see
+#define FLDEFF_UNK_44 68 // TODO: related to ???
#define FLDEFF_UNK_45 69 // TODO: related to fame checker photos
#endif // GUARD_CONSTANTS_FIELD_EFFECTS_H
diff --git a/include/constants/movement_commands.h b/include/constants/movement_commands.h
deleted file mode 100644
index 8556ba951..000000000
--- a/include/constants/movement_commands.h
+++ /dev/null
@@ -1,121 +0,0 @@
-#ifndef GUARD_CONSTANTS_MOVEMENT_COMMANDS_H
-#define GUARD_CONSTANTS_MOVEMENT_COMMANDS_H
-
-enum
-{
- face_down,
- face_up,
- face_left,
- face_right,
- face_down_fast,
- face_up_fast,
- face_left_fast,
- face_right_fast,
- walk_slowest_down,
- walk_slowest_up,
- walk_slowest_left,
- walk_slowest_right,
- walk_slow_down,
- walk_slow_up,
- walk_slow_left,
- walk_slow_right,
- walk_down,
- walk_up,
- walk_left,
- walk_right,
- jump_2_down,
- jump_2_up,
- jump_2_left,
- jump_2_right,
- delay_1,
- delay_2,
- delay_4,
- delay_8,
- delay_16,
- walk_fast_down,
- walk_fast_up,
- walk_fast_left,
- walk_fast_right,
- walk_in_place_slow_down,
- walk_in_place_slow_up,
- walk_in_place_slow_left,
- walk_in_place_slow_right,
- walk_in_place_down,
- walk_in_place_up,
- walk_in_place_left,
- walk_in_place_right,
- walk_in_place_fast_down,
- walk_in_place_fast_up,
- walk_in_place_fast_left,
- walk_in_place_fast_right,
- walk_in_place_fastest_down,
- walk_in_place_fastest_up,
- walk_in_place_fastest_left,
- walk_in_place_fastest_right,
- face_down_slow,
- face_up_slow,
- face_left_slow,
- face_right_slow,
- walk_fastest_down,
- walk_fastest_up,
- walk_fastest_left,
- walk_fastest_right,
- slide_down,
- slide_up,
- slide_left,
- slide_right,
- player_run_down,
- player_run_up,
- player_run_left,
- player_run_right,
- player_run_down_slow,
- player_run_up_slow,
- player_run_left_slow,
- player_run_right_slow,
- step_45,
- jump_down_run,
- jump_up_run,
- jump_left_run,
- jump_right_run,
- face_player,
- face_away_player,
- lock_facing_direction,
- unlock_facing_direction,
- jump_down,
- jump_up,
- jump_left,
- jump_right,
- jump_in_place_down,
- jump_in_place_up,
- jump_in_place_left,
- jump_in_place_right,
- jump_in_place_down_up,
- jump_in_place_up_down,
- jump_in_place_left_right,
- jump_in_place_right_left,
- face_original_direction,
- nurse_joy_bow,
- enable_jump_landing_ground_effect,
- disable_jump_landing_ground_effect,
- disable_anim,
- restore_anim,
- set_invisible,
- set_visible,
- emote_exclamation_mark,
- emote_question_mark,
- emote_x,
- emote_double_exclamation_mark,
- emote_smile,
- step_67,
- rock_smash_break,
- cut_tree,
-
- step_91 = 0x91,
- step_92,
-
- step_96 = 0x96,
-
- step_end = 0xfe,
-};
-
-#endif //GUARD_CONSTANTS_MOVEMENT_COMMANDS_H
diff --git a/include/constants/object_events.h b/include/constants/object_events.h
index d6f33b33c..89dd75b5f 100644
--- a/include/constants/object_events.h
+++ b/include/constants/object_events.h
@@ -3,14 +3,14 @@
#define OBJECT_EVENT_GFX_RED_NORMAL 0
#define OBJECT_EVENT_GFX_RED_BIKE 1
-#define OBJECT_EVENT_GFX_RED_RUN 2
+#define OBJECT_EVENT_GFX_RED_SURF 2
#define OBJECT_EVENT_GFX_RED_ITEM 3
#define OBJECT_EVENT_GFX_RED_FISH 4
#define OBJECT_EVENT_GFX_RED_ITEM_COPY 5
#define OBJECT_EVENT_GFX_RED_VS_SEEKER 6
#define OBJECT_EVENT_GFX_GREEN_NORMAL 7
#define OBJECT_EVENT_GFX_GREEN_BIKE 8
-#define OBJECT_EVENT_GFX_GREEN_RUN 9
+#define OBJECT_EVENT_GFX_GREEN_SURF 9
#define OBJECT_EVENT_GFX_GREEN_ITEM 10
#define OBJECT_EVENT_GFX_GREEN_FISH 11
#define OBJECT_EVENT_GFX_GREEN_ITEM_COPY 12
diff --git a/include/event_object_80688E4.h b/include/event_object_80688E4.h
deleted file mode 100644
index 241d48c3a..000000000
--- a/include/event_object_80688E4.h
+++ /dev/null
@@ -1,15 +0,0 @@
-#ifndef GUARD_EVENT_OBJECT_80688E4_H
-#define GUARD_EVENT_OBJECT_80688E4_H
-
-#include "global.h"
-
-void FreezeObjectEvents(void);
-bool8 FreezeObjectEvent(struct ObjectEvent *);
-void FreezeObjectEventsExceptOne(u8 objEventId);
-void RfuUnionObjectSetFacingDirection(u8 objectEventId, u8 direction);
-void RfuUnionObjectToggleInvisibility(u8 objectEventId, bool32 invisible);
-bool32 RfuUnionObjectIsInvisible(u8 objectEventId);
-void RfuUnionObjectStartWarp(u8 objectEventId, u8 animNo);
-bool32 RfuUnionObjectIsWarping(u8 objectEventId);
-
-#endif // GUARD_EVENT_OBJECT_80688E4_H
diff --git a/include/event_object_8097404.h b/include/event_object_8097404.h
deleted file mode 100644
index 23fce9576..000000000
--- a/include/event_object_8097404.h
+++ /dev/null
@@ -1,34 +0,0 @@
-//
-// Created by scott on 9/7/2017.
-//
-
-#ifndef GUARD_EVENT_OBJECT_8097404_H
-#define GUARD_EVENT_OBJECT_8097404_H
-
-#include "global.h"
-
-// Exported type declarations
-
-// Exported RAM declarations
-extern void *gUnknown_020375B8;
-
-// Exported ROM declarations
-void sub_8097AC8(struct Sprite *);
-void UnfreezeObjectEvent(struct ObjectEvent *);
-void oamt_npc_ministep_reset(struct Sprite *, u8, u8);
-u8 sub_8097F78(struct ObjectEvent *);
-bool8 obj_npc_ministep(struct Sprite *sprite);
-bool8 sub_80976EC(struct Sprite *sprite);
-void sub_80976DC(struct Sprite *, u8);
-void sub_809783C(struct Sprite *, u8, u8, u8);
-void DoShadowFieldEffect(struct ObjectEvent *);
-u8 sub_809785C(struct Sprite *);
-u8 sub_80978E4(struct Sprite *);
-void obj_anim_image_set_and_seek(struct Sprite *, u8, u8);
-bool8 sub_80979BC(struct Sprite *);
-void sub_8097750(struct Sprite *);
-bool8 sub_8097758(struct Sprite *);
-void sub_8097FA4(struct ObjectEvent *);
-void sub_8098044(u8);
-
-#endif // GUARD_EVENT_OBJECT_8097404_H
diff --git a/include/event_object_movement.h b/include/event_object_movement.h
index 650f137d9..b713dbd7d 100644
--- a/include/event_object_movement.h
+++ b/include/event_object_movement.h
@@ -48,7 +48,7 @@ void SpawnObjectEventsInView(s16, s16);
u8 sprite_new(u8, u8, s16, s16, u8, u8);
u8 AddPseudoObjectEvent(u16, SpriteCallback, s16, s16, u8);
u8 TrySpawnObjectEvent(u8 localId, u8 mapNum, u8 mapGroup);
-u8 SpawnSpecialObjectEventParameterized(u8, u8, u8, s16, s16, u8);
+int SpawnSpecialObjectEventParameterized(u8, u8, u8, s16, s16, u8);
u8 SpawnSpecialObjectEvent(struct ObjectEventTemplate *);
void sub_8093038(s16, s16, s16 *, s16 *);
void CameraObjectReset1(void);
@@ -65,7 +65,7 @@ void sub_808E82C(u8, u8, u8, s16, s16);
void sub_805F400(u8, u8, u8);
void sub_805F3A8(u8, u8, u8, u8);
void sub_808E75C(s16, s16);
-void ObjectEventGetLocalIdAndMap(struct ObjectEvent *, u8 *, u8 *, u8 *);
+void ObjectEventGetLocalIdAndMap(struct ObjectEvent * objectEvent, u8 *localId, u8 *mapNum, u8 *mapGroup);
void npc_coords_shift(struct ObjectEvent *, s16, s16);
void sub_808EB08(struct ObjectEvent *, s16, s16);
void sub_805FE94(u8, u8, u8);
@@ -76,7 +76,7 @@ u8 GetStepInPlaceDelay4AnimId(u32);
u8 GetStepInPlaceDelay8AnimId(u32);
u8 GetStepInPlaceDelay16AnimId(u32);
u8 GetStepInPlaceDelay32AnimId(u32);
-u8 npc_block_way(struct ObjectEvent *, s16, s16, u32);
+u8 GetCollisionAtCoords(struct ObjectEvent *, s16, s16, u32);
void MoveCoords(u8, s16 *, s16 *);
bool8 ObjectEventIsSpecialAnimActive(struct ObjectEvent *);
u8 ObjectEventClearHeldMovementIfFinished(struct ObjectEvent *);
@@ -84,7 +84,7 @@ u8 GetObjectEventIdByXYZ(u16 x, u16 y, u8 z);
void sub_8063E28(struct ObjectEvent *, struct Sprite *);
bool8 ObjectEventSetHeldMovement(struct ObjectEvent *, u8);
void npc_coords_shift_still(struct ObjectEvent *);
-void sub_805FE7C(struct ObjectEvent *, u8);
+void TryOverrideTemplateCoordsForObjectEvent(struct ObjectEvent *, u8);
void SetTrainerMovementType(struct ObjectEvent *, u8);
u8 sub_80634F0(u8 direction);
u8 sub_8063500(u8 a0);
@@ -93,11 +93,29 @@ u8 sub_805EB44(u8, u8, s16, s16);
void npc_paltag_set_load(u8 mode);
bool8 ObjectEventIsMovementOverridden(struct ObjectEvent *objectEvent);
u8 ObjectEventCheckHeldMovementStatus(struct ObjectEvent *objectEvent);
-u8 sub_8063F84(u8 direction);
+u8 GetWalkNormalMovementAction(u8 direction);
u8 GetTrainerFacingDirectionMovementType(u8 direction);
void CameraObjectSetFollowedObjectId(u8 spriteId);
void UnfreezeObjectEvents(void);
void TurnObjectEvent(u8, u8);
+const u8 *GetObjectEventScriptPointerByObjectEventId(u8 objectEventId);
+u8 GetIndexOfFirstInactiveObjectEvent(void);
+u8 GetCollisionFlagsAtCoords(struct ObjectEvent * objectEvent, s16 x, s16 y, u8 direction);
+u8 GetFaceDirectionMovementAction(u8 direction);
+u8 GetJumpInPlaceMovementAction(u8 direction);
+u8 sub_8063FB0(u8 direction);
+void OverrideTemplateCoordsForObjectEvent(struct ObjectEvent *);
+void sub_805C774(void);
+
+void FreezeObjectEvents(void);
+bool8 FreezeObjectEvent(struct ObjectEvent *);
+void UnfreezeObjectEvent(struct ObjectEvent *);
+void FreezeObjectEventsExceptOne(u8 objEventId);
+void RfuUnionObjectSetFacingDirection(u8 objectEventId, u8 direction);
+void RfuUnionObjectToggleInvisibility(u8 objectEventId, bool32 invisible);
+bool32 RfuUnionObjectIsInvisible(u8 objectEventId);
+void RfuUnionObjectStartWarp(u8 objectEventId, u8 animNo);
+bool32 RfuUnionObjectIsWarping(u8 objectEventId);
// Exported data declarations
diff --git a/include/field_player_avatar.h b/include/field_player_avatar.h
index a69ec6155..e9553025c 100644
--- a/include/field_player_avatar.h
+++ b/include/field_player_avatar.h
@@ -16,7 +16,7 @@ void sub_808D074(u8);
void sub_805C270(void);
void sub_805C780(void);
void GetXYCoordsOneStepInFrontOfPlayer(s16 *xPtr, s16 *yPtr);
-u8 sub_805C808(u8);
+u8 GetPlayerAvatarGraphicsIdByStateId(u8);
void SetPlayerAvatarStateMask(u8 mask);
void sub_805D9C4(struct Sprite *sprite);
void sub_805D154(u8 direction);
diff --git a/include/global.fieldmap.h b/include/global.fieldmap.h
index e0053fe88..c599b68ab 100644
--- a/include/global.fieldmap.h
+++ b/include/global.fieldmap.h
@@ -205,9 +205,9 @@ struct ObjectEvent
/*0x0A*/ u8 mapGroup;
/*0x0B*/ u8 mapobj_unk_0B_0:4;
u8 elevation:4;
- /*0x0C*/ struct Coords16 coords1;
- /*0x10*/ struct Coords16 coords2;
- /*0x14*/ struct Coords16 coords3;
+ /*0x0C*/ struct Coords16 initialCoords;
+ /*0x10*/ struct Coords16 currentCoords;
+ /*0x14*/ struct Coords16 previousCoords;
/*0x18*/ u8 facingDirection:4; //current direction?
/*0x18*/ u8 placeholder18:4;
/*0x19*/ union ObjectEventRange range;
diff --git a/include/quest_log.h b/include/quest_log.h
index eddd4c02a..25d0d5871 100644
--- a/include/quest_log.h
+++ b/include/quest_log.h
@@ -49,5 +49,6 @@ void *QuestLogGetFlagOrVarPtr(bool8 isFlag, u16 idx);
void QuestLogSetFlagOrVar(bool8 isFlag, u16 idx, u16 value);
void sub_8110840(void *oldSave);
void sub_8112F18(u8 windowId);
+bool8 sub_8111C2C(void);
#endif //GUARD_QUEST_LOG_H
diff --git a/include/trainer_see.h b/include/trainer_see.h
index 511edf404..65d4a9efe 100644
--- a/include/trainer_see.h
+++ b/include/trainer_see.h
@@ -3,8 +3,12 @@
#include "global.h"
-void sub_80B4578(struct ObjectEvent *);
-u8 sub_80B47BC(void);
-void sub_8155D78(struct ObjectEvent *);
+bool8 CheckForTrainersWantingBattle(void);
+void MovementAction_RevealTrainer_RunTrainerSeeFuncList(struct ObjectEvent *var);
+u8 FldEff_ExclamationMarkIcon1(void);
+u8 FldEff_DoubleExclMarkIcon(void);
+u8 FldEff_XIcon(void);
+u8 FldEff_SmileyFaceIcon(void);
+u8 FldEff_QuestionMarkIcon(void);
#endif //GUARD_TRAINER_SEE_H