diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/battle_anim.h | 35 | ||||
-rw-r--r-- | include/battle_main.h | 2 |
2 files changed, 15 insertions, 22 deletions
diff --git a/include/battle_anim.h b/include/battle_anim.h index d04464f36..2c09037dc 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -77,22 +77,14 @@ bool8 IsBattlerSpriteVisible(u8 battlerId); s16 KeepPanInRange(s16 a, s32 oldPan); void sub_80730C0(u16, const u16 *, u16 *, u8); -// battle_anim_80FE840.s +// battle_intro.c void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value); -void sub_8118FBC(u8 arg0, u8 arg1, u8 arg2, u8 bankIdentity, u8 arg4, void *arg5, u16 *arg6, u16 arg7); -void HandleIntroSlide(u8 terrainId); - -// battle_anim_80A5C6C.s -void sub_80A6EEC(struct Sprite *sprite); -void sub_80A68D4(struct Sprite *sprite); -void sub_80A6F3C(struct Sprite *sprite); -void sub_80A8278(void); -void sub_80A6B30(struct BattleAnimBgData *); -void sub_80A6B90(struct BattleAnimBgData *, u32 arg1); -u8 sub_80A82E4(u8 bank); -bool8 AnimateBallThrow(struct Sprite *sprite); +s32 GetAnimBgAttribute(u8 bgId, u8 attributeId); +void HandleIntroSlide(u8 terrain); +void sub_80BC41C(u8 taskId); +void sub_80BCEF4(s32 bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 tilesOffset); -// battle_anim_special +// battle_anim_special.s void sub_80F1720(u8 battler, struct Pokemon *mon); enum @@ -115,19 +107,19 @@ enum BATTLER_COORD_ATTR_RAW_BOTTOM, }; -u8 GetBattlerSpriteCoord(u8 bank, u8 attributeId); +u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId); -bool8 IsBankSpritePresent(u8 bank); +bool8 IsBankSpritePresent(u8 battlerId); void sub_80A6C68(u8 arg0); u8 GetAnimBattlerSpriteId(u8 wantedBank); bool8 IsDoubleBattle(void); u8 sub_80A6D94(void); u8 sub_80A8364(u8); -void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*)); +void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite *)); void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite); -u8 GetBattlerSpriteDefault_Y(u8 bank); -u8 sub_80A82E4(u8 bank); -u8 GetSubstituteSpriteDefault_Y(u8 bank); +u8 GetBattlerSpriteDefault_Y(u8 battlerId); +u8 sub_80A82E4(u8 battlerId); +u8 GetSubstituteSpriteDefault_Y(u8 battlerId); u8 GetGhostSpriteDefault_Y(u8 battlerId); void sub_8072E48(u8 battlerId, u8); void sub_8073128(u8); @@ -146,7 +138,7 @@ void LaunchStatusAnimation(u8 bank, u8 statusAnimId); // battle_anim_special.s u8 ItemIdToBallId(u16 itemId); u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId); -u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 bank, u32 arg2, u8 ballId); +u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId); // battle_anim_mons.s void TranslateMonSpriteLinear(struct Sprite * sprite); @@ -173,6 +165,7 @@ u8 sub_8076E34(s32, u8, s32); void sub_8075358(u8 bgId); u32 sub_8075BE8(u8, u8, u8, u8, u8, u8, u8); void sub_8075458(bool8); +bool8 AnimateBallThrow(struct Sprite *sprite); // battle_anim_mon_movement.c void AnimTask_ShakeMon(u8 taskId); diff --git a/include/battle_main.h b/include/battle_main.h index 27aae9970..cd602cd28 100644 --- a/include/battle_main.h +++ b/include/battle_main.h @@ -49,7 +49,7 @@ void CB2_QuitRecordedBattle(void); void sub_8038528(struct Sprite* sprite); void sub_8038A04(void); // unused void VBlankCB_Battle(void); -void sub_8038B74(struct Sprite *sprite); +void sub_801182C(struct Sprite *sprite); void sub_8011A1C(void); u32 sub_80391E0(u8 arrayId, u8 caseId); u32 sub_80397C4(u32 setId, u32 tableId); |