diff options
Diffstat (limited to 'include')
-rw-r--r-- | include/battle.h | 15 | ||||
-rw-r--r-- | include/battle_anim.h | 302 | ||||
-rw-r--r-- | include/battle_bg.h | 1 | ||||
-rw-r--r-- | include/gba/defines.h | 10 | ||||
-rw-r--r-- | include/graphics.h | 590 | ||||
-rw-r--r-- | include/math_util.h | 1 | ||||
-rw-r--r-- | include/pokeball.h | 2 |
7 files changed, 857 insertions, 64 deletions
diff --git a/include/battle.h b/include/battle.h index 54aef5106..bed12204f 100644 --- a/include/battle.h +++ b/include/battle.h @@ -520,12 +520,12 @@ enum struct BattleSpriteInfo { - u16 invisible : 1; // 0x1 - u16 lowHpSong : 1; // 0x2 - u16 behindSubstitute : 1; // 0x4 - u16 flag_x8 : 1; // 0x8 - u16 hpNumbersNoBars : 1; // 0x10 - u16 transformSpecies; + /*0x0*/ u16 invisible : 1; // 0x1 + u16 lowHpSong : 1; // 0x2 + u16 behindSubstitute : 1; // 0x4 + u16 flag_x8 : 1; // 0x8 + u16 hpNumbersNoBars : 1; // 0x10 + /*0x2*/ u16 transformSpecies; }; struct BattleAnimationInfo @@ -546,8 +546,7 @@ struct BattleAnimationInfo u8 field_9_x80 : 1; u8 field_A; u8 field_B; - u8 field_C; - u8 field_D; + s16 field_C; u8 field_E; u8 field_F; }; diff --git a/include/battle_anim.h b/include/battle_anim.h index ad1a0fed8..f568d0f97 100644 --- a/include/battle_anim.h +++ b/include/battle_anim.h @@ -36,9 +36,6 @@ struct BattleAnimBackground #define ANIM_ARGS_COUNT 8 -#define PAN_SIDE_PLAYER -64 -#define PAN_SIDE_OPPONENT 63 - extern void (*gAnimScriptCallback)(void); extern bool8 gAnimScriptActive; extern u8 gAnimVisualTaskCount; @@ -52,46 +49,85 @@ extern u8 gAnimMoveTurn; extern u8 gBattleAnimAttacker; extern u8 gBattleAnimTarget; extern u8 gBattlerSpriteIds[MAX_BATTLERS_COUNT]; -extern u16 gAnimMovePower; extern s32 gAnimMoveDmg; extern u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT]; extern u8 gUnknown_2037F24; -extern const struct OamData gOamData_83AC9C8; -extern const struct OamData gOamData_83AC9D0; -extern const struct OamData gOamData_83AC9D8; -extern const struct OamData gOamData_83AC9E0; -extern const struct OamData gOamData_83AC9F8; -extern const struct OamData gOamData_83ACA00; -extern const struct OamData gOamData_83ACA18; -extern const struct OamData gOamData_83ACA20; -extern const struct OamData gOamData_83ACA30; -extern const struct OamData gOamData_83ACA38; -extern const struct OamData gOamData_83ACA40; -extern const struct OamData gOamData_83ACA80; -extern const struct OamData gOamData_83ACA90; -extern const struct OamData gOamData_83ACA98; -extern const struct OamData gOamData_83ACAA0; -extern const struct OamData gOamData_83ACAB8; -extern const struct OamData gOamData_83ACAC8; -extern const struct OamData gOamData_83ACAE8; -extern const struct OamData gOamData_83ACAF0; -extern const struct OamData gOamData_83ACAF8; -extern const struct OamData gOamData_83ACB00; -extern const struct OamData gOamData_83ACB10; -extern const struct OamData gOamData_83ACB18; -extern const struct OamData gOamData_83ACB20; -extern const struct OamData gOamData_83ACB28; -extern const struct OamData gOamData_83ACB38; -extern const struct OamData gOamData_83ACB48; -extern const struct OamData gOamData_83ACB50; -extern const struct OamData gOamData_83ACB58; -extern const struct OamData gOamData_83ACB60; -extern const struct OamData gOamData_83ACB88; -extern const struct OamData gOamData_83ACBC0; -extern const struct OamData gOamData_83ACBE8; - -// battle_anim.s +// battle_anim.c +extern const struct OamData gOamData_AffineOff_ObjNormal_8x8; +extern const struct OamData gOamData_AffineOff_ObjNormal_16x16; +extern const struct OamData gOamData_AffineOff_ObjNormal_32x32; +extern const struct OamData gOamData_AffineOff_ObjNormal_64x64; +extern const struct OamData gOamData_AffineOff_ObjNormal_16x8; +extern const struct OamData gOamData_AffineOff_ObjNormal_32x8; +extern const struct OamData gOamData_AffineOff_ObjNormal_32x16; +extern const struct OamData gOamData_AffineOff_ObjNormal_64x32; +extern const struct OamData gOamData_AffineOff_ObjNormal_8x16; +extern const struct OamData gOamData_AffineOff_ObjNormal_8x32; +extern const struct OamData gOamData_AffineOff_ObjNormal_16x32; +extern const struct OamData gOamData_AffineOff_ObjNormal_32x64; +extern const struct OamData gOamData_AffineNormal_ObjNormal_8x8; +extern const struct OamData gOamData_AffineNormal_ObjNormal_16x16; +extern const struct OamData gOamData_AffineNormal_ObjNormal_32x32; +extern const struct OamData gOamData_AffineNormal_ObjNormal_64x64; +extern const struct OamData gOamData_AffineNormal_ObjNormal_16x8; +extern const struct OamData gOamData_AffineNormal_ObjNormal_32x8; +extern const struct OamData gOamData_AffineNormal_ObjNormal_32x16; +extern const struct OamData gOamData_AffineNormal_ObjNormal_64x32; +extern const struct OamData gOamData_AffineNormal_ObjNormal_8x16; +extern const struct OamData gOamData_AffineNormal_ObjNormal_8x32; +extern const struct OamData gOamData_AffineNormal_ObjNormal_16x32; +extern const struct OamData gOamData_AffineNormal_ObjNormal_32x64; +extern const struct OamData gOamData_AffineDouble_ObjNormal_8x8; +extern const struct OamData gOamData_AffineDouble_ObjNormal_16x16; +extern const struct OamData gOamData_AffineDouble_ObjNormal_32x32; +extern const struct OamData gOamData_AffineDouble_ObjNormal_64x64; +extern const struct OamData gOamData_AffineDouble_ObjNormal_16x8; +extern const struct OamData gOamData_AffineDouble_ObjNormal_32x8; +extern const struct OamData gOamData_AffineDouble_ObjNormal_32x16; +extern const struct OamData gOamData_AffineDouble_ObjNormal_64x32; +extern const struct OamData gOamData_AffineDouble_ObjNormal_8x16; +extern const struct OamData gOamData_AffineDouble_ObjNormal_8x32; +extern const struct OamData gOamData_AffineDouble_ObjNormal_16x32; +extern const struct OamData gOamData_AffineDouble_ObjNormal_32x64; +extern const struct OamData gOamData_AffineOff_ObjBlend_8x8; +extern const struct OamData gOamData_AffineOff_ObjBlend_16x16; +extern const struct OamData gOamData_AffineOff_ObjBlend_32x32; +extern const struct OamData gOamData_AffineOff_ObjBlend_64x64; +extern const struct OamData gOamData_AffineOff_ObjBlend_16x8; +extern const struct OamData gOamData_AffineOff_ObjBlend_32x8; +extern const struct OamData gOamData_AffineOff_ObjBlend_32x16; +extern const struct OamData gOamData_AffineOff_ObjBlend_64x32; +extern const struct OamData gOamData_AffineOff_ObjBlend_8x16; +extern const struct OamData gOamData_AffineOff_ObjBlend_8x32; +extern const struct OamData gOamData_AffineOff_ObjBlend_16x32; +extern const struct OamData gOamData_AffineOff_ObjBlend_32x64; +extern const struct OamData gOamData_AffineNormal_ObjBlend_8x8; +extern const struct OamData gOamData_AffineNormal_ObjBlend_16x16; +extern const struct OamData gOamData_AffineNormal_ObjBlend_32x32; +extern const struct OamData gOamData_AffineNormal_ObjBlend_64x64; +extern const struct OamData gOamData_AffineNormal_ObjBlend_16x8; +extern const struct OamData gOamData_AffineNormal_ObjBlend_32x8; +extern const struct OamData gOamData_AffineNormal_ObjBlend_32x16; +extern const struct OamData gOamData_AffineNormal_ObjBlend_64x32; +extern const struct OamData gOamData_AffineNormal_ObjBlend_8x16; +extern const struct OamData gOamData_AffineNormal_ObjBlend_8x32; +extern const struct OamData gOamData_AffineNormal_ObjBlend_16x32; +extern const struct OamData gOamData_AffineNormal_ObjBlend_32x64; +extern const struct OamData gOamData_AffineDouble_ObjBlend_8x8; +extern const struct OamData gOamData_AffineDouble_ObjBlend_16x16; +extern const struct OamData gOamData_AffineDouble_ObjBlend_32x32; +extern const struct OamData gOamData_AffineDouble_ObjBlend_64x64; +extern const struct OamData gOamData_AffineDouble_ObjBlend_16x8; +extern const struct OamData gOamData_AffineDouble_ObjBlend_32x8; +extern const struct OamData gOamData_AffineDouble_ObjBlend_32x16; +extern const struct OamData gOamData_AffineDouble_ObjBlend_64x32; +extern const struct OamData gOamData_AffineDouble_ObjBlend_8x16; +extern const struct OamData gOamData_AffineDouble_ObjBlend_8x32; +extern const struct OamData gOamData_AffineDouble_ObjBlend_16x32; +extern const struct OamData gOamData_AffineDouble_ObjBlend_32x64; +extern const struct CompressedSpriteSheet gBattleAnimPicTable[]; +extern const struct CompressedSpritePalette gBattleAnimPaletteTable[]; void MoveBattlerSpriteToBG(u8 battlerId, u8); void sub_8073128(u8); void ClearBattleAnimationVars(void); @@ -100,14 +136,13 @@ void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMo void DestroyAnimSprite(struct Sprite *sprite); void DestroyAnimVisualTask(u8 taskId); void DestroyAnimSoundTask(u8 taskId); -bool8 IsAnimBankSpriteVisible(u8 battlerId); bool8 IsContest(void); s8 BattleAnimAdjustPanning(s8 pan); s8 BattleAnimAdjustPanning2(s8 pan); s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan); bool8 IsBattlerSpriteVisible(u8 battlerId); s16 KeepPanInRange(s16 a, s32 oldPan); -void sub_80730C0(u16, const u16 *, s32, u8); +void sub_80730C0(u16, u16 *, s32, u8); // battle_intro.c void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value); @@ -116,11 +151,166 @@ void HandleIntroSlide(u8 terrain); void sub_80BC41C(u8 taskId); void sub_80BCEF4(s32 bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 tilesOffset); -// battle_anim_special.s +// battle_anim_effects_1.c +extern const union AnimCmd *const gMusicNotesAnimTable[]; +extern const struct SpriteTemplate gThoughtBubbleSpriteTemplate; +void AnimMovePowderParticle(struct Sprite *); +void AnimPowerAbsorptionOrb(struct Sprite *); +void AnimSolarbeamBigOrb(struct Sprite *); +void AnimSolarbeamSmallOrb(struct Sprite *); +void AnimAbsorptionOrb(struct Sprite *); +void AnimHyperBeamOrb(struct Sprite *); +void AnimSporeParticle(struct Sprite *); +void AnimPetalDanceBigFlower(struct Sprite *); +void AnimPetalDanceSmallFlower(struct Sprite *); +void AnimRazorLeafParticle(struct Sprite *); +void AnimLeechSeed(struct Sprite *); +void AnimTranslateLinearSingleSineWave(struct Sprite *); +void AnimMoveTwisterParticle(struct Sprite *); +void AnimConstrictBinding(struct Sprite *); +void AnimMimicOrb(struct Sprite *); +void AnimIngrainRoot(struct Sprite *); +void AnimFrenzyPlantRoot(struct Sprite *); +void AnimIngrainOrb(struct Sprite *); +void AnimPresent(struct Sprite *); +void AnimKnockOffItem(struct Sprite *); +void AnimPresentHealParticle(struct Sprite *); +void AnimItemSteal(struct Sprite *); +void AnimTrickBag(struct Sprite *); +void AnimFlyingParticle(struct Sprite *); +void AnimNeedleArmSpike(struct Sprite *); +void sub_80A43F8(struct Sprite *); +void AnimWhipHit(struct Sprite *); +void sub_80A4494(struct Sprite *); +void AnimCuttingSlice(struct Sprite *); +void AnimAirCutterSlice(struct Sprite *); +void sub_80A481C(struct Sprite *); +void AnimProtect(struct Sprite *); +void AnimMilkBottle(struct Sprite *); +void AnimGrantingStars(struct Sprite *); +void AnimSparkingStars(struct Sprite *); +void sub_80A4E40(struct Sprite *); +void AnimSleepLetterZ(struct Sprite *); +void AnimLockOnTarget(struct Sprite *); +void AnimLockOnMoveTarget(struct Sprite *); +void AnimBowMon(struct Sprite *); +void sub_80A5590(struct Sprite *); +void AnimSlashSlice(struct Sprite *); +void AnimFalseSwipeSlice(struct Sprite *); +void AnimFalseSwipePositionedSlice(struct Sprite *); +void AnimEndureEnergy(struct Sprite *); +void AnimSharpenSphere(struct Sprite *); +void AnimConversion(struct Sprite *); +void AnimConversion2(struct Sprite *); +void AnimMoon(struct Sprite *); +void AnimMoonlightSparkle(struct Sprite *); +void AnimHornHit(struct Sprite *); +void AnimSuperFang(struct Sprite *); +void AnimWavyMusicNotes(struct Sprite *); +void AnimFlyingMusicNotes(struct Sprite *); +void AnimBellyDrumHand(struct Sprite *); +void AnimSlowFlyingMusicNotes(struct Sprite *); +void AnimThoughtBubble(struct Sprite *); +void AnimMetronomeFinger(struct Sprite *); +void AnimFollowMeFinger(struct Sprite *); +void AnimTauntFinger(struct Sprite *); +void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite); +void sub_80A2F0C(u8 taskId); + +// battle_anim_effects_2.c +void sub_80A6E48(struct Sprite *); +void sub_80A6E98(struct Sprite *); +void sub_80A6F8C(struct Sprite *); +void sub_80A7020(struct Sprite *); +void Anim_KinesisZapEnergy(struct Sprite *); +void Anim_SwordsDanceBlade(struct Sprite *); +void AnimSonicBoomProjectile(struct Sprite *); +void AnimAirWaveProjectile(struct Sprite *); +void sub_80A79E8(struct Sprite *); +void AnimCoinThrow(struct Sprite *); +void AnimFallingCoin(struct Sprite *); +void AnimBulletSeed(struct Sprite *); +void AnimRazorWindTornado(struct Sprite *); +void AnimViceGripPincer(struct Sprite *); +void AnimGuillotinePincer(struct Sprite *); +void AnimBreathPuff(struct Sprite *); +void AnimAngerMark(struct Sprite *); +void AnimPencil(struct Sprite *); +void AnimBlendThinRing(struct Sprite *); +void AnimHyperVoiceRing(struct Sprite *); +void AnimUproarRing(struct Sprite *); +void AnimSoftBoiledEgg(struct Sprite *); +void AnimSpeedDust(struct Sprite *); +void AnimHealBellMusicNote(struct Sprite *); +void AnimMagentaHeart(struct Sprite *); +void AnimRedHeartProjectile(struct Sprite *); +void AnimParticuleBurst(struct Sprite *); +void AnimRedHeartRising(struct Sprite *); +void AnimOrbitFast(struct Sprite *); +void AnimOrbitScatter(struct Sprite *); +void AnimSpitUpOrb(struct Sprite *); +void AnimEyeSparkle(struct Sprite *); +void AnimAngel(struct Sprite *); +void AnimPinkHeart(struct Sprite *); +void AnimDevil(struct Sprite *); +void AnimFurySwipes(struct Sprite *); +void AnimMovementWaves(struct Sprite *); +void AnimJaggedMusicNote(struct Sprite *); +void AnimPerishSongMusicNote2(struct Sprite *); +void AnimPerishSongMusicNote(struct Sprite *); +void AnimGuardRing(struct Sprite *); + +// battle_anim_effects_3.c +extern const struct SpriteTemplate gWishStarSpriteTemplate; +extern const struct SpriteTemplate gMiniTwinklingStarSpriteTemplate; +void AnimBlackSmoke(struct Sprite *); +void AnimWhiteHalo(struct Sprite *); +void AnimTealAlert(struct Sprite *); +void AnimMeanLookEye(struct Sprite *); +void AnimSpikes(struct Sprite *); +void AnimLeer(struct Sprite *); +void AnimLetterZ(struct Sprite *); +void AnimFang(struct Sprite *); +void AnimSpotlight(struct Sprite *); +void AnimClappingHand(struct Sprite *); +void AnimClappingHand2(struct Sprite *); +void AnimRapidSpin(struct Sprite *); +void AnimTriAttackTriangle(struct Sprite *); +void AnimBatonPassPokeball(struct Sprite *); +void AnimWishStar(struct Sprite *); +void AnimMiniTwinklingStar(struct Sprite *); +void AnimSwallowBlueOrb(struct Sprite *); +void AnimGreenStar(struct Sprite *); +void AnimWeakFrustrationAngerMark(struct Sprite *); +void AnimSweetScentPetal(struct Sprite *); +void AnimPainSplitProjectile(struct Sprite *); +void AnimFlatterConfetti(struct Sprite *); +void AnimFlatterSpotlight(struct Sprite *); +void AnimReversalOrb(struct Sprite *); +void AnimYawnCloud(struct Sprite *); +void AnimSmokeBallEscapeCloud(struct Sprite *); +void AnimFacadeSweatDrop(struct Sprite *); +void AnimRoarNoiseLine(struct Sprite *); +void AnimGlareEyeDot(struct Sprite *); +void AnimAssistPawprint(struct Sprite *); +void AnimSmellingSaltsHand(struct Sprite *); +void AnimSmellingSaltExclamation(struct Sprite *); +void AnimHelpingHandClap(struct Sprite *); +void AnimForesightMagnifyingGlass(struct Sprite *); +void AnimMeteorMashStar(struct Sprite *); +void AnimBlockX(struct Sprite *); +void sub_80E3E84(struct Sprite *); +void AnimParticuleBurst(struct Sprite *); +void AnimKnockOffStrike(struct Sprite *); +void AnimRecycle(struct Sprite *); + +// battle_anim_special.c void sub_80F1720(u8 battler, struct Pokemon *mon); - -// battle_anim_effects_1.s -void AnimMoveTwisterParticle(struct Sprite *sprite); +u8 ItemIdToBallId(u16 itemId); +u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId); +u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId); +void sub_80EEFC8(u8 *, u8 *, u8 battlerId); +void sub_80EF0E0(u8 batterId); enum { @@ -151,14 +341,7 @@ enum #define STAT_ANIM_MULTIPLE_PLUS2 56 #define STAT_ANIM_MULTIPLE_MINUS1 57 #define STAT_ANIM_MULTIPLE_MINUS2 58 -void LaunchStatusAnimation(u8 bank, u8 statusAnimId); - -// battle_anim_special.s -u8 ItemIdToBallId(u16 itemId); -u8 LaunchBallStarsTask(u8 x, u8 y, u8 kindOfStars, u8 arg3, u8 ballId); -u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 battlerId, u32 arg2, u8 ballId); -void sub_80EEFC8(u8 *, u8 *, u8 battlerId); -void sub_80EF0E0(u8 batterId); +void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId); // battle_anim_mons.c extern const struct MonCoords gCastformFrontSpriteCoords[]; @@ -206,7 +389,7 @@ void sub_8075358(u32 bgId); void AnimLoadCompressedBgGfx(u32 bgId, const u32 *src, u32 tilesOffset); void InitAnimBgTilemapBuffer(u32 bgId, const void *src); void AnimLoadCompressedBgTilemap(u32 bgId, const u32 *src); -u8 sub_8075454(void); +u8 GetBattleBgPaletteNum(void); void sub_8075458(bool8 arg0); void sub_8075490(struct Sprite *sprite); void InitSpriteDataForLinearTranslation(struct Sprite *sprite); @@ -284,7 +467,6 @@ void sub_8099BD4(u8 taskId); // normal.c extern const struct SpriteTemplate gUnknown_83E7C98; extern const struct SpriteTemplate gBasicHitSplatSpriteTemplate; - u32 UnpackSelectedBattleAnimPalettes(s16 selector); void sub_80B9BDC(u8 taskId); void sub_80B9CE4(u8 taskId); @@ -328,6 +510,7 @@ void sub_80B3A58(u8 taskId); void sub_80B3C78(u8 taskId); // dark.c +extern const union AffineAnimCmd *const gUnknown_83E7910[]; void sub_80B78E0(u8 taskId); void sub_80B79DC(u8 taskId); void sub_80B7A80(u8 taskId); @@ -372,6 +555,10 @@ void sub_80AD800(u8 taskId); // water.s extern const union AnimCmd *const gUnknown_83E5958[]; extern const union AnimCmd *const gUnknown_83E5A78[]; +void AnimWaterPulseRing(struct Sprite *sprite); + +// smokescreen.s +u8 SmokescreenImpact(s16 x, s16 y, u8 a3); // battle_anim_utility_funcs.c void sub_80BA7F8(u8 taskId); @@ -403,4 +590,9 @@ void sub_80BC0DC(u8 taskId); void sub_80BC0FC(u8 taskId); void sub_80BC12C(u8 taskId); +// battle_anim_scripts.s +extern const u8 *const gBattleAnims_StatusConditions[]; +extern const u16 gMovesWithQuietBGM[]; +extern const u8 *const gBattleAnims_Moves[]; + #endif // GUARD_BATTLE_ANIM_H diff --git a/include/battle_bg.h b/include/battle_bg.h index 61c106b64..60a6de8f5 100644 --- a/include/battle_bg.h +++ b/include/battle_bg.h @@ -11,5 +11,6 @@ void sub_800F6FC(u8 taskId); void LoadBattleMenuWindowGfx(void); void LoadBattleTextboxAndBackground(void); void sub_800F324(void); +void DrawMainBattleBackground(void); #endif // GUARD_BATTLE_BG_H diff --git a/include/gba/defines.h b/include/gba/defines.h index 8c92d7b64..9e822358a 100644 --- a/include/gba/defines.h +++ b/include/gba/defines.h @@ -73,10 +73,18 @@ #define TOTAL_OBJ_TILE_COUNT 1024 #define RGB(r, g, b) ((r) | ((g) << 5) | ((b) << 10)) +#define RGB2(r, g, b) (((b) << 10) | ((g) << 5) | (r)) +#define _RGB(r, g, b) ((((b) & 0x1F) << 10) + (((g) & 0x1F) << 5) + ((r) & 0x1F)) #define RGB_BLACK RGB(0, 0, 0) #define RGB_WHITE RGB(31, 31, 31) -#define RGB_WHITEALPHA (0xFFFF) +#define RGB_RED RGB(31, 0, 0) +#define RGB_GREEN RGB(0, 31, 0) +#define RGB_BLUE RGB(0, 0, 31) +#define RGB_YELLOW RGB(31, 31, 0) +#define RGB_MAGENTA RGB(31, 0, 31) +#define RGB_CYAN RGB(0, 31, 31) +#define RGB_WHITEALPHA (RGB_WHITE | 0x8000) #define NAKED __attribute__((naked)) #define UNUSED __attribute__((unused)) diff --git a/include/graphics.h b/include/graphics.h index 09b72d37d..bb501ffb0 100644 --- a/include/graphics.h +++ b/include/graphics.h @@ -3691,6 +3691,596 @@ extern const u32 gBattleStatMask8_Pal[]; extern const u32 gBattleStatMask1_Tilemap[]; extern const u32 gBattleStatMask2_Tilemap[]; +// battle anim particle gfx +extern const u32 gBattleAnimSpriteGfx_Bone[]; +extern const u32 gBattleAnimSpriteGfx_Spark[]; +extern const u32 gBattleAnimSpriteGfx_Pencil[]; +extern const u32 gBattleAnimSpriteGfx_AirWave[]; +extern const u32 gBattleAnimSpriteGfx_Orb[]; +extern const u32 gBattleAnimSpriteGfx_Sword[]; +extern const u32 gBattleAnimSpriteGfx_Seed[]; +extern const u32 gBattleAnimSpriteGfx_Explosion6[]; +extern const u32 gBattleAnimSpriteGfx_PinkOrb[]; +extern const u32 gBattleAnimSpriteGfx_Gust[]; +extern const u32 gBattleAnimSpriteGfx_IceCube[]; +extern const u32 gBattleAnimSpriteGfx_Spark2[]; +extern const u32 gBattleAnimSpriteGfx_Orange[]; +extern const u32 gBattleAnimSpriteGfx_YellowBall[]; +extern const u32 gBattleAnimSpriteGfx_LockOn[]; +extern const u32 gBattleAnimSpriteGfx_TiedBag[]; +extern const u32 gBattleAnimSpriteGfx_BlackSmoke[]; +extern const u32 gBattleAnimSpriteGfx_BlackBall[]; +extern const u32 gBattleAnimSpriteGfx_Conversion[]; +extern const u32 gBattleAnimSpriteGfx_Glass[]; +extern const u32 gBattleAnimSpriteGfx_HornHit[]; +extern const u32 gBattleAnimSpriteGfx_Hit[]; +extern const u32 gBattleAnimSpriteGfx_BlueShards[]; +extern const u32 gBattleAnimSpriteGfx_ClosingEye[]; +extern const u32 gBattleAnimSpriteGfx_WavingHand[]; +extern const u32 gBattleAnimSpriteGfx_HitDuplicate[]; +extern const u32 gBattleAnimSpriteGfx_Leer[]; +extern const u32 gBattleAnimSpriteGfx_BlueBurst[]; +extern const u32 gBattleAnimSpriteGfx_SmallEmber[]; +extern const u32 gBattleAnimSpriteGfx_GraySmoke[]; +extern const u32 gBattleAnimSpriteGfx_BlueStar[]; +extern const u32 gBattleAnimSpriteGfx_BubbleBurst[]; +extern const u32 gBattleAnimSpriteGfx_Fire[]; +extern const u32 gBattleAnimSpriteGfx_SpinningFire[]; +extern const u32 gBattleAnimSpriteGfx_FirePlume[]; +extern const u32 gBattleAnimSpriteGfx_Lightning2[]; +extern const u32 gBattleAnimSpriteGfx_Lightning[]; +extern const u32 gBattleAnimSpriteGfx_ClawSlash2[]; +extern const u32 gBattleAnimSpriteGfx_ClawSlash[]; +extern const u32 gBattleAnimSpriteGfx_Scratch3[]; +extern const u32 gBattleAnimSpriteGfx_Scratch2[]; +extern const u32 gBattleAnimSpriteGfx_BubbleBurst2[]; +extern const u32 gBattleAnimSpriteGfx_IceChunk[]; +extern const u32 gBattleAnimSpriteGfx_Glass2[]; +extern const u32 gBattleAnimSpriteGfx_PinkHeart2[]; +extern const u32 gBattleAnimSpriteGfx_SapDrip[]; +extern const u32 gBattleAnimSpriteGfx_SapDrip[]; +extern const u32 gBattleAnimSpriteGfx_Sparkle1[]; +extern const u32 gBattleAnimSpriteGfx_Sparkle1[]; +extern const u32 gBattleAnimSpriteGfx_HumanoidFoot[]; +extern const u32 gBattleAnimSpriteGfx_MonsterFoot[]; +extern const u32 gBattleAnimSpriteGfx_HumanoidHand[]; +extern const u32 gBattleAnimSpriteGfx_NoiseLine[]; +extern const u32 gBattleAnimSpriteGfx_YellowUnk[]; +extern const u32 gBattleAnimSpriteGfx_RedFist[]; +extern const u32 gBattleAnimSpriteGfx_SlamHit[]; +extern const u32 gBattleAnimSpriteGfx_Ring[]; +extern const u32 gBattleAnimSpriteGfx_Rocks[]; +extern const u32 gBattleAnimSpriteGfx_Z[]; +extern const u32 gBattleAnimSpriteGfx_YellowUnk2[]; +extern const u32 gBattleAnimSpriteGfx_AirSlash[]; +extern const u32 gBattleAnimSpriteGfx_SpinningGreenOrbs[]; +extern const u32 gBattleAnimSpriteGfx_Leaf[]; +extern const u32 gBattleAnimSpriteGfx_Finger[]; +extern const u32 gBattleAnimSpriteGfx_PoisonPowder[]; +extern const u32 gBattleAnimSpriteGfx_BrownTriangle[]; +extern const u32 gBattleAnimSpriteGfx_Sparkle3[]; +extern const u32 gBattleAnimSpriteGfx_Sparkle4[]; +extern const u32 gBattleAnimSpriteGfx_MusicNotes[]; +extern const u32 gBattleAnimSpriteGfx_Duck[]; +extern const u32 gBattleAnimSpriteGfx_MudSand[]; +extern const u32 gBattleAnimSpriteGfx_Alert[]; +extern const u32 gBattleAnimSpriteGfx_BlueFlames[]; +extern const u32 gBattleAnimSpriteGfx_BlueFlames2[]; +extern const u32 gBattleAnimSpriteGfx_Shock4[]; +extern const u32 gBattleAnimSpriteGfx_Shock[]; +extern const u32 gBattleAnimSpriteGfx_Bell2[]; +extern const u32 gBattleAnimSpriteGfx_PinkGlove[]; +extern const u32 gBattleAnimSpriteGfx_BlueLines[]; +extern const u32 gBattleAnimSpriteGfx_Impact3[]; +extern const u32 gBattleAnimSpriteGfx_Impact2[]; +extern const u32 gBattleAnimSpriteGfx_Reticle[]; +extern const u32 gBattleAnimSpriteGfx_Breath[]; +extern const u32 gBattleAnimSpriteGfx_Anger[]; +extern const u32 gBattleAnimSpriteGfx_Snowball[]; +extern const u32 gBattleAnimSpriteGfx_Vine[]; +extern const u32 gBattleAnimSpriteGfx_Sword2[]; +extern const u32 gBattleAnimSpriteGfx_Clapping[]; +extern const u32 gBattleAnimSpriteGfx_RedTube[]; +extern const u32 gBattleAnimSpriteGfx_Amnesia[]; +extern const u32 gBattleAnimSpriteGfx_String2[]; +extern const u32 gBattleAnimSpriteGfx_Pencil2[]; +extern const u32 gBattleAnimSpriteGfx_Petal[]; +extern const u32 gBattleAnimSpriteGfx_BentSpoon[]; +extern const u32 gBattleAnimSpriteGfx_Web[]; +extern const u32 gBattleAnimSpriteGfx_MilkBottle[]; +extern const u32 gBattleAnimSpriteGfx_Coin[]; +extern const u32 gBattleAnimSpriteGfx_CrackedEgg[]; +extern const u32 gBattleAnimSpriteGfx_HatchedEgg[]; +extern const u32 gBattleAnimSpriteGfx_FreshEgg[]; +extern const u32 gBattleAnimSpriteGfx_Fangs[]; +extern const u32 gBattleAnimSpriteGfx_Explosion2[]; +extern const u32 gBattleAnimSpriteGfx_Explosion3[]; +extern const u32 gBattleAnimSpriteGfx_WaterDroplet[]; +extern const u32 gBattleAnimSpriteGfx_WaterDroplet2[]; +extern const u32 gBattleAnimSpriteGfx_Seed2[]; +extern const u32 gBattleAnimSpriteGfx_Sprout[]; +extern const u32 gBattleAnimSpriteGfx_RedWand[]; +extern const u32 gBattleAnimSpriteGfx_PurpleGreenUnk[]; +extern const u32 gBattleAnimSpriteGfx_WaterColumn[]; +extern const u32 gBattleAnimSpriteGfx_MudUnk[]; +extern const u32 gBattleAnimSpriteGfx_RainDrops[]; +extern const u32 gBattleAnimSpriteGfx_FurySwipes[]; +extern const u32 gBattleAnimSpriteGfx_Vine2[]; +extern const u32 gBattleAnimSpriteGfx_Teeth[]; +extern const u32 gBattleAnimSpriteGfx_Bone2[]; +extern const u32 gBattleAnimSpriteGfx_WhiteBag[]; +extern const u32 gBattleAnimSpriteGfx_Unknown[]; +extern const u32 gBattleAnimSpriteGfx_PurpleCoral[]; +extern const u32 gBattleAnimSpriteGfx_PurpleDroplet[]; +extern const u32 gBattleAnimSpriteGfx_Shock2[]; +extern const u32 gBattleAnimSpriteGfx_ClosingEye2[]; +extern const u32 gBattleAnimSpriteGfx_MetalBall[]; +extern const u32 gBattleAnimSpriteGfx_MonsterDoll[]; +extern const u32 gBattleAnimSpriteGfx_Whirlwind[]; +extern const u32 gBattleAnimSpriteGfx_Whirlwind2[]; +extern const u32 gBattleAnimSpriteGfx_Explosion4[]; +extern const u32 gBattleAnimSpriteGfx_Explosion5[]; +extern const u32 gBattleAnimSpriteGfx_Tongue[]; +extern const u32 gBattleAnimSpriteGfx_Smoke[]; +extern const u32 gBattleAnimSpriteGfx_Smoke2[]; +extern const u32 gBattleAnimSpriteGfx_Impact[]; +extern const u32 gBattleAnimSpriteGfx_Particles[]; +extern const u32 gBattleAnimSpriteGfx_CircleImpact[]; +extern const u32 gBattleAnimSpriteGfx_Scratch[]; +extern const u32 gBattleAnimSpriteGfx_Cut[]; +extern const u32 gBattleAnimSpriteGfx_SharpTeeth[]; +extern const u32 gBattleAnimSpriteGfx_RainbowRings[]; +extern const u32 gBattleAnimSpriteGfx_IceCrystals[]; +extern const u32 gBattleAnimSpriteGfx_IceSpikes[]; +extern const u32 gBattleAnimSpriteGfx_HandsAndFeet[]; +extern const u32 gBattleAnimSpriteGfx_MistCloud[]; +extern const u32 gBattleAnimSpriteGfx_Clamp[]; +extern const u32 gBattleAnimSpriteGfx_Bubble[]; +extern const u32 gBattleAnimSpriteGfx_Orbs[]; +extern const u32 gBattleAnimSpriteGfx_WaterImpact[]; +extern const u32 gBattleAnimSpriteGfx_WaterOrb[]; +extern const u32 gBattleAnimSpriteGfx_PoisonBubble[]; +extern const u32 gBattleAnimSpriteGfx_ToxicBubble[]; +extern const u32 gBattleAnimSpriteGfx_Spikes[]; +extern const u32 gBattleAnimSpriteGfx_HornHit2[]; +extern const u32 gBattleAnimSpriteGfx_AirWave2[]; +extern const u32 gBattleAnimSpriteGfx_SmallBubbles[]; +extern const u32 gBattleAnimSpriteGfx_RoundShadow[]; +extern const u32 gBattleAnimSpriteGfx_Sunlight[]; +extern const u32 gBattleAnimSpriteGfx_Spore[]; +extern const u32 gBattleAnimSpriteGfx_Flower[]; +extern const u32 gBattleAnimSpriteGfx_RazorLeaf[]; +extern const u32 gBattleAnimSpriteGfx_Needle[]; +extern const u32 gBattleAnimSpriteGfx_WhirlwindLines[]; +extern const u32 gBattleAnimSpriteGfx_GoldRing[]; +extern const u32 gBattleAnimSpriteGfx_GreenLightWall[]; +extern const u32 gBattleAnimSpriteGfx_BlackBall2[]; +extern const u32 gBattleAnimSpriteGfx_SparkH[]; +extern const u32 gBattleAnimSpriteGfx_YellowStar[]; +extern const u32 gBattleAnimSpriteGfx_LargeFreshEgg[]; +extern const u32 gBattleAnimSpriteGfx_ShadowBall[]; +extern const u32 gBattleAnimSpriteGfx_Lick[]; +extern const u32 gBattleAnimSpriteGfx_VoidLines[]; +extern const u32 gBattleAnimSpriteGfx_String[]; +extern const u32 gBattleAnimSpriteGfx_WebThread[]; +extern const u32 gBattleAnimSpriteGfx_SpiderWeb[]; +extern const u32 gBattleAnimSpriteGfx_Lightbulb[]; +extern const u32 gBattleAnimSpriteGfx_Slash[]; +extern const u32 gBattleAnimSpriteGfx_FocusEnergy[]; +extern const u32 gBattleAnimSpriteGfx_SphereToCube[]; +extern const u32 gBattleAnimSpriteGfx_Tendrils[]; +extern const u32 gBattleAnimSpriteGfx_Eye[]; +extern const u32 gBattleAnimSpriteGfx_WhiteShadow[]; +extern const u32 gBattleAnimSpriteGfx_TealAlert[]; +extern const u32 gBattleAnimSpriteGfx_OpeningEye[]; +extern const u32 gBattleAnimSpriteGfx_RoundWhiteHalo[]; +extern const u32 gBattleAnimSpriteGfx_FangAttack[]; +extern const u32 gBattleAnimSpriteGfx_PurpleHandOutline[]; +extern const u32 gBattleAnimSpriteGfx_Moon[]; +extern const u32 gBattleAnimSpriteGfx_GreenSparkle[]; +extern const u32 gBattleAnimSpriteGfx_Spiral[]; +extern const u32 gBattleAnimSpriteGfx_SnoreZ[]; +extern const u32 gBattleAnimSpriteGfx_Explosion[]; +extern const u32 gBattleAnimSpriteGfx_Nail[]; +extern const u32 gBattleAnimSpriteGfx_GhostlySpirit[]; +extern const u32 gBattleAnimSpriteGfx_WarmRock[]; +extern const u32 gBattleAnimSpriteGfx_BreakingEgg[]; +extern const u32 gBattleAnimSpriteGfx_ThinRing[]; +extern const u32 gBattleAnimSpriteGfx_PunchImpact[]; +extern const u32 gBattleAnimSpriteGfx_Bell[]; +extern const u32 gBattleAnimSpriteGfx_MusicNotes2[]; +extern const u32 gBattleAnimSpriteGfx_SpeedDust[]; +extern const u32 gBattleAnimSpriteGfx_TornMetal[]; +extern const u32 gBattleAnimSpriteGfx_ThoughtBubble[]; +extern const u32 gBattleAnimSpriteGfx_MagentaHeart[]; +extern const u32 gBattleAnimSpriteGfx_ElectricOrbs[]; +extern const u32 gBattleAnimSpriteGfx_CircleOfLight[]; +extern const u32 gBattleAnimSpriteGfx_Electricity[]; +extern const u32 gBattleAnimSpriteGfx_Finger2[]; +extern const u32 gBattleAnimSpriteGfx_MovementWaves[]; +extern const u32 gBattleAnimSpriteGfx_MagentaHeart[]; +extern const u32 gBattleAnimSpriteGfx_RedOrb[]; +extern const u32 gBattleAnimSpriteGfx_EyeSparkle[]; +extern const u32 gBattleAnimSpriteGfx_MagentaHeart[]; +extern const u32 gBattleAnimSpriteGfx_Angel[]; +extern const u32 gBattleAnimSpriteGfx_Devil[]; +extern const u32 gBattleAnimSpriteGfx_Swipe[]; +extern const u32 gBattleAnimSpriteGfx_Roots[]; +extern const u32 gBattleAnimSpriteGfx_ItemBag[]; +extern const u32 gBattleAnimSpriteGfx_JaggedMusicNote[]; +extern const u32 gBattleAnimSpriteGfx_Pokeball[]; +extern const u32 gBattleAnimSpriteGfx_Spotlight[]; +extern const u32 gBattleAnimSpriteGfx_LetterZ[]; +extern const u32 gBattleAnimSpriteGfx_RapidSpin[]; +extern const u32 gBattleAnimSpriteGfx_TriForceTriangle[]; +extern const u32 gBattleAnimSpriteGfx_WispOrb[]; +extern const u32 gBattleAnimSpriteGfx_WispFire[]; +extern const u32 gBattleAnimSpriteGfx_GoldStars[]; +extern const u32 gBattleAnimSpriteGfx_EclipsingOrb[]; +extern const u32 gBattleAnimSpriteGfx_GrayOrb[]; +extern const u32 gBattleAnimSpriteGfx_GrayOrb[]; +extern const u32 gBattleAnimSpriteGfx_GrayOrb[]; +extern const u32 gBattleAnimSpriteGfx_PinkPetal[]; +extern const u32 gBattleAnimSpriteGfx_PainSplit[]; +extern const u32 gBattleAnimSpriteGfx_Confetti[]; +extern const u32 gBattleAnimSpriteGfx_GreenStar[]; +extern const u32 gBattleAnimSpriteGfx_PinkCloud[]; +extern const u32 gBattleAnimSpriteGfx_SweatDrop[]; +extern const u32 gBattleAnimSpriteGfx_GuardRing[]; +extern const u32 gBattleAnimSpriteGfx_PurpleScratch[]; +extern const u32 gBattleAnimSpriteGfx_PurpleSwipe[]; +extern const u32 gBattleAnimSpriteGfx_TagHand[]; +extern const u32 gBattleAnimSpriteGfx_SmallRedEye[]; +extern const u32 gBattleAnimSpriteGfx_HollowOrb[]; +extern const u32 gBattleAnimSpriteGfx_XSign[]; +extern const u32 gBattleAnimSpriteGfx_BluegreenOrb[]; +extern const u32 gBattleAnimSpriteGfx_PawPrint[]; +extern const u32 gBattleAnimSpriteGfx_PurpleFlame[]; +extern const u32 gBattleAnimSpriteGfx_RedBall[]; +extern const u32 gBattleAnimSpriteGfx_SmellingsaltEffect[]; +extern const u32 gBattleAnimSpriteGfx_Meteor[]; +extern const u32 gBattleAnimSpriteGfx_FlatRock[]; +extern const u32 gBattleAnimSpriteGfx_MagnifyingGlass[]; +extern const u32 gBattleAnimSpriteGfx_MetalSoundWaves[]; +extern const u32 gBattleAnimSpriteGfx_FlyingDirt[]; +extern const u32 gBattleAnimSpriteGfx_IcicleSpear[]; +extern const u32 gBattleAnimSpriteGfx_Hail[]; +extern const u32 gBattleAnimSpriteGfx_GlowyRedOrb[]; +extern const u32 gBattleAnimSpriteGfx_GreenSpike[]; +extern const u32 gBattleAnimSpriteGfx_Pokeblock[]; +extern const u32 gBattleAnimSpriteGfx_WhiteFeather[]; +extern const u32 gBattleAnimSpriteGfx_Sparkle6[]; +extern const u32 gBattleAnimSpriteGfx_Splash[]; +extern const u32 gBattleAnimSpriteGfx_SweatBead[]; +extern const u32 gBattleAnimSpriteGfx_Gem1[]; +extern const u32 gBattleAnimSpriteGfx_Gem2[]; +extern const u32 gBattleAnimSpriteGfx_Gem3[]; +extern const u32 gBattleAnimSpriteGfx_SlamHit2[]; +extern const u32 gBattleAnimSpriteGfx_Recycle[]; +extern const u32 gBattleAnimSpriteGfx_RedParticles[]; +extern const u32 gBattleAnimSpriteGfx_Protect[]; +extern const u32 gBattleAnimSpriteGfx_DirtMound[]; +extern const u32 gBattleAnimSpriteGfx_Shock3[]; +extern const u32 gBattleAnimSpriteGfx_WeatherBall[]; +extern const u32 gBattleAnim_ScaryFaceGfx[]; +extern const u32 gBattleAnim_ScaryFacePal[]; +extern const u32 gBattleAnimBgTilemap_ScaryFacePlayer[]; +extern const u32 gBattleAnimBgTilemap_ScaryFaceOpponent[]; +extern const u32 gBattleAnimBgTilemap_ScaryFaceContest[]; +extern const u32 gBattleAnimSpriteGfx_Bird[]; +extern const u32 gBattleAnimSpriteGfx_CrossImpact[]; + +// battle anim particle pals +extern const u32 gBattleAnimSpritePal_Bone[]; +extern const u32 gBattleAnimSpritePal_Spark[]; +extern const u32 gBattleAnimSpritePal_Pencil[]; +extern const u32 gBattleAnimSpritePal_AirWave[]; +extern const u32 gBattleAnimSpritePal_Orb[]; +extern const u32 gBattleAnimSpritePal_Sword[]; +extern const u32 gBattleAnimSpritePal_Seed[]; +extern const u32 gBattleAnimSpritePal_Explosion6[]; +extern const u32 gBattleAnimSpritePal_PinkOrb[]; +extern const u32 gBattleAnimSpritePal_Gust[]; +extern const u32 gBattleAnimSpritePal_IceCube[]; +extern const u32 gBattleAnimSpritePal_Spark2[]; +extern const u32 gBattleAnimSpritePal_Orange[]; +extern const u32 gBattleAnimSpritePal_YellowBall[]; +extern const u32 gBattleAnimSpritePal_LockOn[]; +extern const u32 gBattleAnimSpritePal_TiedBag[]; +extern const u32 gBattleAnimSpritePal_BlackSmoke[]; +extern const u32 gBattleAnimSpritePal_Conversion[]; +extern const u32 gBattleAnimSpritePal_Glass[]; +extern const u32 gBattleAnimSpritePal_HornHit[]; +extern const u32 gBattleAnimSpritePal_Hit[]; +extern const u32 gBattleAnimSpritePal_Hit2[]; +extern const u32 gBattleAnimSpritePal_BlueShards[]; +extern const u32 gBattleAnimSpritePal_ClosingEye[]; +extern const u32 gBattleAnimSpritePal_WavingHand[]; +extern const u32 gBattleAnimSpritePal_HitDuplicate[]; +extern const u32 gBattleAnimSpritePal_Leer[]; +extern const u32 gBattleAnimSpritePal_BlueBurst[]; +extern const u32 gBattleAnimSpritePal_SmallEmber[]; +extern const u32 gBattleAnimSpritePal_GraySmoke[]; +extern const u32 gBattleAnimSpritePal_BlueStar[]; +extern const u32 gBattleAnimSpritePal_BubbleBurst[]; +extern const u32 gBattleAnimSpritePal_Fire[]; +extern const u32 gBattleAnimSpritePal_Lightning2[]; +extern const u32 gBattleAnimSpritePal_ClawSlash2[]; +extern const u32 gBattleAnimSpritePal_ClawSlash[]; +extern const u32 gBattleAnimSpritePal_BubbleBurst2[]; +extern const u32 gBattleAnimSpritePal_IceChunk[]; +extern const u32 gBattleAnimSpritePal_Glass2[]; +extern const u32 gBattleAnimSpritePal_PinkHeart2[]; +extern const u32 gBattleAnimSpritePal_SapDrip[]; +extern const u32 gBattleAnimSpritePal_SapDrip2[]; +extern const u32 gBattleAnimSpritePal_Sparkle1[]; +extern const u32 gBattleAnimSpritePal_Sparkle2[]; +extern const u32 gBattleAnimSpritePal_HumanoidFoot[]; +extern const u32 gBattleAnimSpritePal_HitDuplicate[]; +extern const u32 gBattleAnimSpritePal_YellowUnk[]; +extern const u32 gBattleAnimSpritePal_SlamHit[]; +extern const u32 gBattleAnimSpritePal_Ring[]; +extern const u32 gBattleAnimSpritePal_Rocks[]; +extern const u32 gBattleAnimSpritePal_Z[]; +extern const u32 gBattleAnimSpritePal_YellowUnk2[]; +extern const u32 gBattleAnimSpritePal_AirSlash[]; +extern const u32 gBattleAnimSpritePal_SpinningGreenOrbs[]; +extern const u32 gBattleAnimSpritePal_Leaf[]; +extern const u32 gBattleAnimSpritePal_Finger[]; +extern const u32 gBattleAnimSpritePal_PoisonPowder[]; +extern const u32 gBattleAnimSpritePal_BrownTriangle[]; +extern const u32 gBattleAnimSpritePal_SleepPowder[]; +extern const u32 gBattleAnimSpritePal_StunSpore[]; +extern const u32 gBattleAnimSpritePal_PoisonPowder[]; +extern const u32 gBattleAnimSpritePal_Sparkle3[]; +extern const u32 gBattleAnimSpritePal_MusicNotes[]; +extern const u32 gBattleAnimSpritePal_Duck[]; +extern const u32 gBattleAnimSpritePal_MudSand[]; +extern const u32 gBattleAnimSpritePal_Alert[]; +extern const u32 gBattleAnimSpritePal_BlueFlames[]; +extern const u32 gBattleAnimSpritePal_Shock4[]; +extern const u32 gBattleAnimSpritePal_Bell2[]; +extern const u32 gBattleAnimSpritePal_PinkGlove[]; +extern const u32 gBattleAnimSpritePal_BlueLines[]; +extern const u32 gBattleAnimSpritePal_Impact3[]; +extern const u32 gBattleAnimSpritePal_Impact2[]; +extern const u32 gBattleAnimSpritePal_Reticle[]; +extern const u32 gBattleAnimSpritePal_Breath[]; +extern const u32 gBattleAnimSpritePal_Anger[]; +extern const u32 gBattleAnimSpritePal_Snowball[]; +extern const u32 gBattleAnimSpritePal_Vine[]; +extern const u32 gBattleAnimSpritePal_Sword2[]; +extern const u32 gBattleAnimSpritePal_Clapping[]; +extern const u32 gBattleAnimSpritePal_RedTube[]; +extern const u32 gBattleAnimSpritePal_Amnesia[]; +extern const u32 gBattleAnimSpritePal_String2[]; +extern const u32 gBattleAnimSpritePal_Pencil2[]; +extern const u32 gBattleAnimSpritePal_Petal[]; +extern const u32 gBattleAnimSpritePal_BentSpoon[]; +extern const u32 gBattleAnimSpritePal_MilkBottle[]; +extern const u32 gBattleAnimSpritePal_Coin[]; +extern const u32 gBattleAnimSpritePal_CrackedEgg[]; +extern const u32 gBattleAnimSpritePal_FreshEgg[]; +extern const u32 gBattleAnimSpritePal_Fangs[]; +extern const u32 gBattleAnimSpritePal_Explosion2[]; +extern const u32 gBattleAnimSpritePal_WaterDroplet[]; +extern const u32 gBattleAnimSpritePal_Seed2[]; +extern const u32 gBattleAnimSpritePal_RedWand[]; +extern const u32 gBattleAnimSpritePal_PurpleGreenUnk[]; +extern const u32 gBattleAnimSpritePal_WaterColumn[]; +extern const u32 gBattleAnimSpritePal_MudUnk[]; +extern const u32 gBattleAnimSpritePal_RainDrops[]; +extern const u32 gBattleAnimSpritePal_FurySwipes[]; +extern const u32 gBattleAnimSpritePal_Vine2[]; +extern const u32 gBattleAnimSpritePal_Teeth[]; +extern const u32 gBattleAnimSpritePal_Bone2[]; +extern const u32 gBattleAnimSpritePal_WhiteBag[]; +extern const u32 gBattleAnimSpritePal_Unknown[]; +extern const u32 gBattleAnimSpritePal_PurpleCoral[]; +extern const u32 gBattleAnimSpritePal_Shock2[]; +extern const u32 gBattleAnimSpritePal_ClosingEye2[]; +extern const u32 gBattleAnimSpritePal_MetalBall[]; +extern const u32 gBattleAnimSpritePal_MonsterDoll[]; +extern const u32 gBattleAnimSpritePal_Whirlwind[]; +extern const u32 gBattleAnimSpritePal_Explosion4[]; +extern const u32 gBattleAnimSpritePal_Tongue[]; +extern const u32 gBattleAnimSpritePal_Smoke[]; +extern const u32 gBattleAnimSpritePal_Impact[]; +extern const u32 gBattleAnimSpritePal_CircleImpact[]; +extern const u32 gBattleAnimSpritePal_SharpTeeth[]; +extern const u32 gBattleAnimSpritePal_RainbowRings[]; +extern const u32 gBattleAnimSpritePal_IceCrystals[]; +extern const u32 gBattleAnimSpritePal_HandsAndFeet[]; +extern const u32 gBattleAnimSpritePal_MistCloud[]; +extern const u32 gBattleAnimSpritePal_Orbs[]; +extern const u32 gBattleAnimSpritePal_WaterImpact[]; +extern const u32 gBattleAnimSpritePal_PoisonBubble[]; +extern const u32 gBattleAnimSpritePal_Spikes[]; +extern const u32 gBattleAnimSpritePal_HornHit2[]; +extern const u32 gBattleAnimSpritePal_AirWave2[]; +extern const u32 gBattleAnimSpritePal_SmallBubbles[]; +extern const u32 gBattleAnimSpritePal_RoundShadow[]; +extern const u32 gBattleAnimSpritePal_Sunlight[]; +extern const u32 gBattleAnimSpritePal_Spore[]; +extern const u32 gBattleAnimSpritePal_Flower[]; +extern const u32 gBattleAnimSpritePal_RazorLeaf[]; +extern const u32 gBattleAnimSpritePal_Needle[]; +extern const u32 gBattleAnimSpritePal_WhirlwindLines[]; +extern const u32 gBattleAnimSpritePal_GoldRing[]; +extern const u32 gBattleAnimSpritePal_PurpleRing[]; +extern const u32 gBattleAnimSpritePal_BlueRing[]; +extern const u32 gBattleAnimSpritePal_GreenLightWall[]; +extern const u32 gBattleAnimSpritePal_BlueLightWall[]; +extern const u32 gBattleAnimSpritePal_RedLightWall[]; +extern const u32 gBattleAnimSpritePal_GrayLightWall[]; +extern const u32 gBattleAnimSpritePal_OrangeLightWall[]; +extern const u32 gBattleAnimSpritePal_BlackBall2[]; +extern const u32 gBattleAnimSpritePal_PurpleGasCloud[]; +extern const u32 gBattleAnimSpritePal_YellowStar[]; +extern const u32 gBattleAnimSpritePal_LargeFreshEgg[]; +extern const u32 gBattleAnimSpritePal_ShadowBall[]; +extern const u32 gBattleAnimSpritePal_Lick[]; +extern const u32 gBattleAnimSpritePal_VoidLines[]; +extern const u32 gBattleAnimSpritePal_String[]; +extern const u32 gBattleAnimSpritePal_Lightbulb[]; +extern const u32 gBattleAnimSpritePal_Slash[]; +extern const u32 gBattleAnimSpritePal_FocusEnergy[]; +extern const u32 gBattleAnimSpritePal_SphereToCube[]; +extern const u32 gBattleAnimSpritePal_Tendrils[]; +extern const u32 gBattleAnimSpritePal_Eye[]; +extern const u32 gBattleAnimSpritePal_WhiteShadow[]; +extern const u32 gBattleAnimSpritePal_TealAlert[]; +extern const u32 gBattleAnimSpritePal_OpeningEye[]; +extern const u32 gBattleAnimSpritePal_RoundWhiteHalo[]; +extern const u32 gBattleAnimSpritePal_FangAttack[]; +extern const u32 gBattleAnimSpritePal_PurpleHandOutline[]; +extern const u32 gBattleAnimSpritePal_Moon[]; +extern const u32 gBattleAnimSpritePal_GreenSparkle[]; +extern const u32 gBattleAnimSpritePal_Spiral[]; +extern const u32 gBattleAnimSpritePal_SnoreZ[]; +extern const u32 gBattleAnimSpritePal_Explosion[]; +extern const u32 gBattleAnimSpritePal_Nail[]; +extern const u32 gBattleAnimSpritePal_GhostlySpirit[]; +extern const u32 gBattleAnimSpritePal_WarmRock[]; +extern const u32 gBattleAnimSpritePal_BreakingEgg[]; +extern const u32 gBattleAnimSpritePal_ThinRing[]; +extern const u32 gBattleAnimSpritePal_PunchImpact[]; +extern const u32 gBattleAnimSpritePal_Bell[]; +extern const u32 gBattleAnimSpritePal_MusicNotes2[]; +extern const u32 gBattleAnimSpritePal_SpeedDust[]; +extern const u32 gBattleAnimSpritePal_ThoughtBubble[]; +extern const u32 gBattleAnimSpritePal_MagentaHeart[]; +extern const u32 gBattleAnimSpritePal_ElectricOrbs[]; +extern const u32 gBattleAnimSpritePal_MovementWaves[]; +extern const u32 gBattleAnimSpritePal_RedHeart[]; +extern const u32 gBattleAnimSpritePal_RedOrb[]; +extern const u32 gBattleAnimSpritePal_EyeSparkle[]; +extern const u32 gBattleAnimSpritePal_PinkHeart[]; +extern const u32 gBattleAnimSpritePal_Angel[]; +extern const u32 gBattleAnimSpritePal_Devil[]; +extern const u32 gBattleAnimSpritePal_Swipe[]; +extern const u32 gBattleAnimSpritePal_Roots[]; +extern const u32 gBattleAnimSpritePal_ItemBag[]; +extern const u32 gBattleAnimSpritePal_JaggedMusicNote[]; +extern const u32 gBattleAnimSpritePal_Pokeball[]; +extern const u32 gBattleAnimSpritePal_LetterZ[]; +extern const u32 gBattleAnimSpritePal_RapidSpin[]; +extern const u32 gBattleAnimSpritePal_TriForceTriangle[]; +extern const u32 gBattleAnimSpritePal_WispOrb[]; +extern const u32 gBattleAnimSpritePal_GoldStars[]; +extern const u32 gBattleAnimSpritePal_EclipsingOrb[]; +extern const u32 gBattleAnimSpritePal_GrayOrb[]; +extern const u32 gBattleAnimSpritePal_BlueOrb[]; +extern const u32 gBattleAnimSpritePal_RedOrb2[]; +extern const u32 gBattleAnimSpritePal_PinkPetal[]; +extern const u32 gBattleAnimSpritePal_PainSplit[]; +extern const u32 gBattleAnimSpritePal_Confetti[]; +extern const u32 gBattleAnimSpritePal_GreenStar[]; +extern const u32 gBattleAnimSpritePal_PinkCloud[]; +extern const u32 gBattleAnimSpritePal_SweatDrop[]; +extern const u32 gBattleAnimSpritePal_GuardRing[]; +extern const u32 gBattleAnimSpritePal_PurpleScratch[]; +extern const u32 gBattleAnimSpritePal_SmallRedEye[]; +extern const u32 gBattleAnimSpritePal_HollowOrb[]; +extern const u32 gBattleAnimSpritePal_BluegreenOrb[]; +extern const u32 gBattleAnimSpritePal_PawPrint[]; +extern const u32 gBattleAnimSpritePal_PurpleFlame[]; +extern const u32 gBattleAnimSpritePal_RedBall[]; +extern const u32 gBattleAnimSpritePal_SmellingsaltEffect[]; +extern const u32 gBattleAnimSpritePal_Meteor[]; +extern const u32 gBattleAnimSpritePal_FlatRock[]; +extern const u32 gBattleAnimSpritePal_MagnifyingGlass[]; +extern const u32 gBattleAnimSpritePal_BrownOrb[]; +extern const u32 gBattleAnimSpritePal_MetalSoundWaves[]; +extern const u32 gBattleAnimSpritePal_FlyingDirt[]; +extern const u32 gBattleAnimSpritePal_IcicleSpear[]; +extern const u32 gBattleAnimSpritePal_Hail[]; +extern const u32 gBattleAnimSpritePal_GlowyRedOrb[]; +extern const u32 gBattleAnimSpritePal_GlowyGreenOrb[]; +extern const u32 gBattleAnimSpritePal_GreenSpike[]; +extern const u32 gBattleAnimSpritePal_WhiteCircleOfLight[]; +extern const u32 gBattleAnimSpritePal_GlowyBlueOrb[]; +extern const u32 gBattleAnimSpritePal_Pokeblock[]; +extern const u32 gBattleAnimSpritePal_WhiteFeather[]; +extern const u32 gBattleAnimSpritePal_Sparkle6[]; +extern const u32 gBattleAnimSpritePal_Splash[]; +extern const u32 gBattleAnimSpritePal_Gem1[]; +extern const u32 gBattleAnimSpritePal_SlamHit2[]; +extern const u32 gBattleAnimSpritePal_Recycle[]; +extern const u32 gBattleAnimSpritePal_RedParticles[]; +extern const u32 gBattleAnimSpritePal_Protect[]; +extern const u32 gBattleAnimSpritePal_DirtMound[]; +extern const u32 gBattleAnimSpritePal_Shock3[]; +extern const u32 gBattleAnimSpritePal_WeatherBall[]; +extern const u32 gBattleAnimSpritePal_Bird[]; +extern const u32 gBattleAnimSpritePal_CrossImpact[]; +extern const u32 gBattleAnimSpritePal_Slash2[]; +extern const u32 gBattleAnimSpritePal_WhipHit[]; +extern const u32 gBattleAnimSpritePal_BlueRing2[]; + +// battle anim task +extern const u32 gUnknown_D2EC24_Gfx[]; +extern const u32 gUnknown_D2EC24_Tilemap[]; +extern const u32 gCureBubblesGfx[]; +extern const u32 gCureBubblesPal[]; +extern const u32 gCureBubblesTilemap[]; +extern const u32 gBattleAnimBg_AttractGfx[]; +extern const u32 gBattleAnimBg_AttractTilemap[]; +extern const u32 gBattleAnimBg_AttractPal[]; +extern const u32 gBattleAnim_MorningSunGfx[]; +extern const u32 gBattleAnim_MorningSunTilemap[]; +extern const u32 gBattleAnim_MorningSunPal[]; + +// battle bg +extern const u32 gBattleAnimBgImage_Dark[]; +extern const u32 gBattleAnimBgImage_Ghost[]; +extern const u32 gBattleAnimBgImage_Psychic[]; +extern const u32 gBattleAnimBgImage_Impact[]; +extern const u32 gBattleAnimBgImage_Drill[]; +extern const u32 gBattleAnimBgImage_Highspeed[]; +extern const u32 gBattleAnimBgImage_Thunder[]; +extern const u32 gBattleAnimBgImage_Guillotine[]; +extern const u32 gBattleAnimBgImage_Ice[]; +extern const u32 gBattleAnimBgImage_Cosmic[]; +extern const u32 gBattleAnimBgImage_InAir[]; +extern const u32 gBattleAnimBgImage_Aurora[]; +extern const u32 gBattleAnimBgImage_Fissure[]; +extern const u32 gBattleAnimBgPalette_Dark[]; +extern const u32 gBattleAnimBgPalette_Ghost[]; +extern const u32 gBattleAnimBgPalette_Psychic[]; +extern const u32 gBattleAnimBgPalette_Impact[]; +extern const u32 gBattleAnimBgPalette_Drill[]; +extern const u32 gBattleAnimBgPalette_Highspeed[]; +extern const u32 gBattleAnimBgPalette_Thunder[]; +extern const u32 gBattleAnimBgPalette_Guillotine[]; +extern const u32 gBattleAnimBgPalette_Ice[]; +extern const u32 gBattleAnimBgPalette_Cosmic[]; +extern const u32 gBattleAnimBgPalette_InAir[]; +extern const u32 gBattleAnimBgPalette_Sky[]; +extern const u32 gBattleAnimBgPalette_Aurora[]; +extern const u32 gBattleAnimBgPalette_Fissure[]; +extern const u32 gBattleAnimBgPalette_Bug[]; +extern const u32 gBattleAnimBgPalette_Solarbeam[]; +extern const u32 gBattleAnimBgTilemap_Dark[]; +extern const u32 gBattleAnimBgTilemap_Ghost[]; +extern const u32 gBattleAnimBgTilemap_Psychic[]; +extern const u32 gBattleAnimBgTilemap_ImpactOpponent[]; +extern const u32 gBattleAnimBgTilemap_ImpactPlayer[]; +extern const u32 gBattleAnimBgTilemap_ImpactContests[]; +extern const u32 gBattleAnimBgTilemap_Drill[]; +extern const u32 gBattleAnimBgTilemap_DrillContests[]; +extern const u32 gBattleAnimBgTilemap_HighspeedOpponent[]; +extern const u32 gBattleAnimBgTilemap_HighspeedPlayer[]; +extern const u32 gBattleAnimBgTilemap_Thunder[]; +extern const u32 gBattleAnimBgTilemap_GuillotineOpponent[]; +extern const u32 gBattleAnimBgTilemap_GuillotinePlayer[]; +extern const u32 gBattleAnimBgTilemap_GuillotineContests[]; +extern const u32 gBattleAnimBgTilemap_Ice[]; +extern const u32 gBattleAnimBgTilemap_Cosmic[]; +extern const u32 gBattleAnimBgTilemap_InAir[]; +extern const u32 gBattleAnimBgTilemap_Aurora[]; +extern const u32 gBattleAnimBgTilemap_Fissure[]; + // dark extern const u32 gMetalShineGfx[]; extern const u32 gMetalShinePalette[]; diff --git a/include/math_util.h b/include/math_util.h index 74dbbe98e..473be5d45 100644 --- a/include/math_util.h +++ b/include/math_util.h @@ -2,5 +2,6 @@ #define GUARD_MATH_UTIL_H s16 sub_80D8B90(s16 y); +s16 sub_80D8AA0(s16 x, s16 y); #endif //GUARD_MATH_UTIL_H diff --git a/include/pokeball.h b/include/pokeball.h index 0e941f9ed..1c2241246 100644 --- a/include/pokeball.h +++ b/include/pokeball.h @@ -20,6 +20,8 @@ enum POKEBALL_COUNT }; +extern const struct SpriteTemplate gBallSpriteTemplates[]; + #define POKEBALL_PLAYER_SENDOUT 0xFF #define POKEBALL_OPPONENT_SENDOUT 0xFE |