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-rw-r--r--src/battle_ai_script_commands.c5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/battle_ai_script_commands.c b/src/battle_ai_script_commands.c
index 952c1487f..a500d591b 100644
--- a/src/battle_ai_script_commands.c
+++ b/src/battle_ai_script_commands.c
@@ -1362,7 +1362,12 @@ static void Cmd_if_status_not_in_party(void)
// everytime the status is found, the AI's logic jumps further and further past its intended destination. this results in a broken AI macro and is probably why it is unused.
if (species != SPECIES_NONE && species != SPECIES_EGG && hp != 0 && status == statusToCompareTo)
+ {
sAIScriptPtr += 10; // doesnt return?
+ #ifdef UBFIX
+ return;
+ #endif
+ }
}
sAIScriptPtr = T1_READ_PTR(sAIScriptPtr + 6);
}