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-rw-r--r--src/battle_anim_effects_1.c5619
1 files changed, 5619 insertions, 0 deletions
diff --git a/src/battle_anim_effects_1.c b/src/battle_anim_effects_1.c
new file mode 100644
index 000000000..647d2f367
--- /dev/null
+++ b/src/battle_anim_effects_1.c
@@ -0,0 +1,5619 @@
+#include "global.h"
+#include "malloc.h"
+#include "battle_anim.h"
+#include "battle_interface.h"
+#include "decompress.h"
+#include "gpu_regs.h"
+#include "graphics.h"
+#include "main.h"
+#include "math_util.h"
+#include "palette.h"
+#include "random.h"
+#include "scanline_effect.h"
+#include "sound.h"
+#include "trig.h"
+#include "util.h"
+#include "constants/songs.h"
+
+// RAM
+EWRAM_DATA static s16 gUnknown_203999C[4] = {0};
+
+// Function Declarations
+static void AnimMovePowderParticleStep(struct Sprite *);
+static void AnimSolarbeamSmallOrbStep(struct Sprite *);
+static void AnimAbsorptionOrbStep(struct Sprite *);
+static void AnimHyperBeamOrbStep(struct Sprite *);
+static void AnimLeechSeedStep(struct Sprite *);
+static void AnimLeechSeedSprouts(struct Sprite *);
+static void AnimSporeParticleStep(struct Sprite *);
+static void AnimPetalDanceBigFlowerStep(struct Sprite *);
+static void AnimPetalDanceSmallFlowerStep(struct Sprite *);
+static void AnimRazorLeafParticleStep1(struct Sprite *);
+static void AnimRazorLeafParticleStep2(struct Sprite *);
+static void AnimTranslateLinearSingleSineWaveStep(struct Sprite *);
+static void AnimMoveTwisterParticleStep(struct Sprite *);
+static void AnimConstrictBindingStep1(struct Sprite *);
+static void AnimConstrictBindingStep2(struct Sprite *);
+static void AnimTask_DuplicateAndShrinkToPosStep1(u8);
+static void AnimTask_DuplicateAndShrinkToPosStep2(u8);
+static void AnimItemStealStep3(struct Sprite *);
+static void AnimRootFlickerOut(struct Sprite *);
+static void AnimTrickBagStep1(struct Sprite *);
+static void AnimTrickBagStep2(struct Sprite *);
+static void AnimTrickBagStep3(struct Sprite *);
+static void AnimTask_LeafBladeStep(u8);
+static s16 LeafBladeGetPosFactor(struct Sprite *);
+static void AnimTask_LeafBladeStep2(struct Task *, u8);
+static void AnimTask_LeafBladeStep2_Callback(struct Sprite *);
+static void AnimFlyingParticleStep(struct Sprite *);
+static void AnimNeedleArmSpikeStep(struct Sprite *);
+static void AnimSliceStep(struct Sprite *);
+static void sub_80A4880(struct Sprite *);
+static void AnimProtectStep(struct Sprite *);
+static void AnimMilkBottleStep1(struct Sprite *);
+static void AnimMilkBottleStep2(struct Sprite *, int, int);
+static void sub_80A4EA0(struct Sprite *);
+static void AnimSleepLetterZStep(struct Sprite *);
+static void AnimLockOnTargetStep1(struct Sprite *);
+static void AnimLockOnTargetStep2(struct Sprite *);
+static void AnimLockOnTargetStep3(struct Sprite *);
+static void AnimLockOnTargetStep4(struct Sprite *);
+static void AnimLockOnTargetStep5(struct Sprite *);
+static void AnimLockOnTargetStep6(struct Sprite *);
+static void AnimBowMonStep1(struct Sprite *);
+static void AnimBowMonStep1_Callback(struct Sprite *);
+static void AnimBowMonStep2(struct Sprite *);
+static void AnimBowMonStep3(struct Sprite *);
+static void AnimBowMonStep4(struct Sprite *);
+static void AnimBowMonStep3_Callback(struct Sprite *);
+static void sub_80A55A0(struct Sprite *);
+static void AnimTask_SkullBashPositionSet(u8);
+static void AnimTask_SkullBashPositionReset(u8);
+static void AnimFalseSwipeSliceStep1(struct Sprite *);
+static void AnimFalseSwipeSliceStep2(struct Sprite *);
+static void AnimFalseSwipeSliceStep3(struct Sprite *);
+static void AnimEndureEnergyStep(struct Sprite *);
+static void AnimSharpenSphereStep(struct Sprite *);
+static void AnimConversion2Step(struct Sprite *);
+static void AnimMoonStep(struct Sprite *);
+static void AnimMoonlightSparkleStep(struct Sprite *);
+static void AnimHornHitStep(struct Sprite *);
+static void AnimTask_DoubleTeamStep(u8);
+static void AnimTask_DoubleTeamCallback(struct Sprite *);
+static void AnimWavyMusicNotesGetNextPos(s16, s16, s16 *, s16 *, s8);
+static void AnimWavyMusicNotesStep(struct Sprite *);
+static void AnimFlyingMusicNotesStep(struct Sprite *);
+static void AnimSlowFlyingMusicNotesStep(struct Sprite *);
+static void AnimThoughtBubbleStep(struct Sprite *);
+static void AnimMetronomeFingerStep(struct Sprite *);
+static void AnimFollowMeFingerStep1(struct Sprite *);
+static void AnimFollowMeFingerStep2(struct Sprite *);
+static void AnimTauntFingerStep1(struct Sprite *);
+static void AnimTauntFingerStep2(struct Sprite *);
+
+// Unused
+static const u8 sUnknown_83E2964[] = {0x02, 0x04, 0x01, 0x03};
+
+static const union AnimCmd sPowderParticlesAnimCmds[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(2, 5),
+ ANIMCMD_FRAME(4, 5),
+ ANIMCMD_FRAME(6, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_FRAME(10, 5),
+ ANIMCMD_FRAME(12, 5),
+ ANIMCMD_FRAME(14, 5),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sPowderParticlesAnimTable[] =
+{
+ sPowderParticlesAnimCmds,
+};
+
+const struct SpriteTemplate gSleepPowderParticleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SLEEP_POWDER,
+ .paletteTag = ANIM_TAG_SLEEP_POWDER,
+ .oam = &gOamData_AffineOff_ObjNormal_8x16,
+ .anims = sPowderParticlesAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimMovePowderParticle,
+};
+
+const struct SpriteTemplate gStunSporeParticleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_STUN_SPORE,
+ .paletteTag = ANIM_TAG_STUN_SPORE,
+ .oam = &gOamData_AffineOff_ObjNormal_8x16,
+ .anims = sPowderParticlesAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimMovePowderParticle,
+};
+
+const struct SpriteTemplate gPoisonPowderParticleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_POISON_POWDER,
+ .paletteTag = ANIM_TAG_POISON_POWDER,
+ .oam = &gOamData_AffineOff_ObjNormal_8x16,
+ .anims = sPowderParticlesAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimMovePowderParticle,
+};
+
+static const union AnimCmd sSolarbeamBigOrbAnimCmds1[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSolarbeamBigOrbAnimCmds2[] =
+{
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSolarbeamBigOrbAnimCmds3[] =
+{
+ ANIMCMD_FRAME(2, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSolarbeamBigOrbAnimCmds4[] =
+{
+ ANIMCMD_FRAME(3, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSolarbeamBigOrbAnimCmds5[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSolarbeamBigOrbAnimCmds6[] =
+{
+ ANIMCMD_FRAME(5, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSolarbeamBigOrbAnimCmds7[] =
+{
+ ANIMCMD_FRAME(6, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSolarbeamSmallOrbAnimCms[] =
+{
+ ANIMCMD_FRAME(7, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sPowerAbsorptionOrbAnimCmds[] =
+{
+ ANIMCMD_FRAME(8, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sSolarbeamBigOrbAnimTable[] =
+{
+ sSolarbeamBigOrbAnimCmds1,
+ sSolarbeamBigOrbAnimCmds2,
+ sSolarbeamBigOrbAnimCmds3,
+ sSolarbeamBigOrbAnimCmds4,
+ sSolarbeamBigOrbAnimCmds5,
+ sSolarbeamBigOrbAnimCmds6,
+ sSolarbeamBigOrbAnimCmds7,
+};
+
+static const union AnimCmd *const sSolarbeamSmallOrbAnimTable[] =
+{
+ sSolarbeamSmallOrbAnimCms,
+};
+
+static const union AnimCmd *const sPowerAbsorptionOrbAnimTable[] =
+{
+ sPowerAbsorptionOrbAnimCmds,
+};
+
+static const union AffineAnimCmd sPowerAbsorptionOrbAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(-5, -5, 0, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd *const sPowerAbsorptionOrbAffineAnimTable[] =
+{
+ sPowerAbsorptionOrbAffineAnimCmds,
+};
+
+const struct SpriteTemplate gPowerAbsorptionOrbSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
+ .oam = &gOamData_AffineNormal_ObjBlend_16x16,
+ .anims = sPowerAbsorptionOrbAnimTable,
+ .images = NULL,
+ .affineAnims = sPowerAbsorptionOrbAffineAnimTable,
+ .callback = AnimPowerAbsorptionOrb,
+};
+
+const struct SpriteTemplate gSolarbeamBigOrbSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = sSolarbeamBigOrbAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSolarbeamBigOrb,
+};
+
+const struct SpriteTemplate gSolarbeamSmallOrbSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = sSolarbeamSmallOrbAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSolarbeamSmallOrb,
+};
+
+static const union AffineAnimCmd sStockpileAbsorptionOrbAffineCmds[] =
+{
+ AFFINEANIMCMD_FRAME(320, 320, 0, 0),
+ AFFINEANIMCMD_FRAME(-14, -14, 0, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+static const union AffineAnimCmd *const sStockpileAbsorptionOrbAffineAnimTable[] =
+{
+ sStockpileAbsorptionOrbAffineCmds,
+};
+
+const struct SpriteTemplate gStockpileAbsorptionOrbSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_GRAY_ORB,
+ .paletteTag = ANIM_TAG_GRAY_ORB,
+ .oam = &gOamData_AffineDouble_ObjNormal_8x8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = sStockpileAbsorptionOrbAffineAnimTable,
+ .callback = AnimPowerAbsorptionOrb,
+};
+
+static const union AffineAnimCmd sAbsorptionOrbAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(-5, -5, 0, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd *const sAbsorptionOrbAffineAnimTable[] =
+{
+ sAbsorptionOrbAffineAnimCmds,
+};
+
+const struct SpriteTemplate gAbsorptionOrbSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
+ .oam = &gOamData_AffineNormal_ObjBlend_16x16,
+ .anims = sPowerAbsorptionOrbAnimTable,
+ .images = NULL,
+ .affineAnims = sAbsorptionOrbAffineAnimTable,
+ .callback = AnimAbsorptionOrb,
+};
+
+const struct SpriteTemplate gHyperBeamOrbSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = sSolarbeamBigOrbAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimHyperBeamOrb,
+};
+
+static const union AnimCmd sLeechSeedAnimCmds1[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sLeechSeedAnimCmds2[] =
+{
+ ANIMCMD_FRAME(4, 7),
+ ANIMCMD_FRAME(8, 7),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sLeechSeedAnimTable[] =
+{
+ sLeechSeedAnimCmds1,
+ sLeechSeedAnimCmds2,
+};
+
+const struct SpriteTemplate gLeechSeedSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SEED,
+ .paletteTag = ANIM_TAG_SEED,
+ .oam = &gOamData_AffineOff_ObjNormal_16x16,
+ .anims = sLeechSeedAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimLeechSeed,
+};
+
+static const union AnimCmd sSporeParticleAnimCmds1[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSporeParticleAnimCmds2[] =
+{
+ ANIMCMD_FRAME(4, 7),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sSporeParticleAnimTable[] =
+{
+ sSporeParticleAnimCmds1,
+ sSporeParticleAnimCmds2,
+};
+
+const struct SpriteTemplate gSporeParticleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SPORE,
+ .paletteTag = ANIM_TAG_SPORE,
+ .oam = &gOamData_AffineOff_ObjNormal_16x16,
+ .anims = sSporeParticleAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSporeParticle,
+};
+
+static const union AnimCmd sPetalDanceBigFlowerAnimCmds[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sPetalDanceSmallFlowerAnimCmds[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sPetalDanceBigFlowerAnimTable[] =
+{
+ sPetalDanceBigFlowerAnimCmds,
+};
+
+static const union AnimCmd *const sPetalDanceSmallFlowerAnimTable[] =
+{
+ sPetalDanceSmallFlowerAnimCmds,
+};
+
+const struct SpriteTemplate gPetalDanceBigFlowerSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_FLOWER,
+ .paletteTag = ANIM_TAG_FLOWER,
+ .oam = &gOamData_AffineOff_ObjNormal_16x16,
+ .anims = sPetalDanceBigFlowerAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimPetalDanceBigFlower,
+};
+
+const struct SpriteTemplate gPetalDanceSmallFlowerSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_FLOWER,
+ .paletteTag = ANIM_TAG_FLOWER,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = sPetalDanceSmallFlowerAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimPetalDanceSmallFlower,
+};
+
+static const union AnimCmd sRazorLeafParticleAnimCmds1[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(4, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_FRAME(12, 5),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(20, 5),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(12, 5),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_FRAME(4, 5),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sRazorLeafParticleAnimCmds2[] =
+{
+ ANIMCMD_FRAME(24, 5),
+ ANIMCMD_FRAME(28, 5),
+ ANIMCMD_FRAME(32, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sRazorLeafParticleAnimTable[] =
+{
+ sRazorLeafParticleAnimCmds1,
+ sRazorLeafParticleAnimCmds2,
+};
+
+const struct SpriteTemplate gRazorLeafParticleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_LEAF,
+ .paletteTag = ANIM_TAG_LEAF,
+ .oam = &gOamData_AffineOff_ObjNormal_16x16,
+ .anims = sRazorLeafParticleAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimRazorLeafParticle,
+};
+
+const struct SpriteTemplate gTwisterLeafParticleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_LEAF,
+ .paletteTag = ANIM_TAG_LEAF,
+ .oam = &gOamData_AffineOff_ObjNormal_16x16,
+ .anims = sRazorLeafParticleAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimMoveTwisterParticle,
+};
+
+static const union AnimCmd sRazorLeafCutterAnimCmds[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 3, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 3, .vFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sRazorLeafCutterAnimTable[] =
+{
+ sRazorLeafCutterAnimCmds,
+};
+
+const struct SpriteTemplate gRazorLeafCutterSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_RAZOR_LEAF,
+ .paletteTag = ANIM_TAG_RAZOR_LEAF,
+ .oam = &gOamData_AffineOff_ObjNormal_32x16,
+ .anims = sRazorLeafCutterAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimTranslateLinearSingleSineWave,
+};
+
+static const union AffineAnimCmd sSwiftStarAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, 0, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd *const sSwiftStarAffineAnimTable[] =
+{
+ sSwiftStarAffineAnimCmds,
+};
+
+const struct SpriteTemplate gSwiftStarSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_YELLOW_STAR,
+ .paletteTag = ANIM_TAG_YELLOW_STAR,
+ .oam = &gOamData_AffineNormal_ObjNormal_32x32,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = sSwiftStarAffineAnimTable,
+ .callback = AnimTranslateLinearSingleSineWave,
+};
+
+static const union AnimCmd sConstrictBindingAnimCmds1[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(64, 4),
+ ANIMCMD_FRAME(96, 4),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sConstrictBindingAnimCmds2[] =
+{
+ ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(64, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(96, 4, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sConstrictBindingAnimTable[] =
+{
+ sConstrictBindingAnimCmds1,
+ sConstrictBindingAnimCmds2,
+};
+
+static const union AffineAnimCmd sConstrictBindingAffineAnimCmds1[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(-11, 0, 0, 6),
+ AFFINEANIMCMD_FRAME(11, 0, 0, 6),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sConstrictBindingAffineAnimCmds2[] =
+{
+ AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(11, 0, 0, 6),
+ AFFINEANIMCMD_FRAME(-11, 0, 0, 6),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const sConstrictBindingAffineAnimTable[] =
+{
+ sConstrictBindingAffineAnimCmds1,
+ sConstrictBindingAffineAnimCmds2,
+};
+
+const struct SpriteTemplate gConstrictBindingSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_TENDRILS,
+ .paletteTag = ANIM_TAG_TENDRILS,
+ .oam = &gOamData_AffineNormal_ObjNormal_64x32,
+ .anims = sConstrictBindingAnimTable,
+ .images = NULL,
+ .affineAnims = sConstrictBindingAffineAnimTable,
+ .callback = AnimConstrictBinding,
+};
+
+static const union AffineAnimCmd sMimicOrbAffineAnimCmds1[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, 0, 0),
+ AFFINEANIMCMD_FRAME(48, 48, 0, 14),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sMimicOrbAffineAnimCmds2[] =
+{
+ AFFINEANIMCMD_FRAME(-16, -16, 0, 1),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd *const sMimicOrbAffineAnimTable[] =
+{
+ sMimicOrbAffineAnimCmds1,
+ sMimicOrbAffineAnimCmds2,
+};
+
+const struct SpriteTemplate gMimicOrbSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
+ .oam = &gOamData_AffineDouble_ObjNormal_16x16,
+ .anims = sPowerAbsorptionOrbAnimTable,
+ .images = NULL,
+ .affineAnims = sMimicOrbAffineAnimTable,
+ .callback = AnimMimicOrb,
+};
+
+static const union AnimCmd sIngrainRootAnimCmds1[] =
+{
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(16, 7),
+ ANIMCMD_FRAME(32, 7),
+ ANIMCMD_FRAME(48, 7),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sIngrainRootAnimCmds2[] =
+{
+ ANIMCMD_FRAME(0, 7, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 7, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 7, .hFlip = TRUE),
+ ANIMCMD_FRAME(48, 7, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sIngrainRootAnimCmds3[] =
+{
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(16, 7),
+ ANIMCMD_FRAME(32, 7),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sIngrainRootAnimCmds4[] =
+{
+ ANIMCMD_FRAME(0, 7, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 7, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 7, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sIngrainRootAnimTable[] =
+{
+ sIngrainRootAnimCmds1,
+ sIngrainRootAnimCmds2,
+ sIngrainRootAnimCmds3,
+ sIngrainRootAnimCmds4,
+};
+
+const struct SpriteTemplate gIngrainRootSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ROOTS,
+ .paletteTag = ANIM_TAG_ROOTS,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sIngrainRootAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimIngrainRoot,
+};
+
+const struct SpriteTemplate gFrenzyPlantRootSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ROOTS,
+ .paletteTag = ANIM_TAG_ROOTS,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sIngrainRootAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimFrenzyPlantRoot,
+};
+
+static const union AnimCmd sIngrainOrbAnimCmds[] =
+{
+ ANIMCMD_FRAME(3, 3),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sIngrainOrbAnimTable[] =
+{
+ sIngrainOrbAnimCmds,
+};
+
+const struct SpriteTemplate gIngrainOrbSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ORBS,
+ .paletteTag = ANIM_TAG_ORBS,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = sIngrainOrbAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimIngrainOrb,
+};
+
+static const union AnimCmd sFallingBagAnimCmds[] =
+{
+ ANIMCMD_FRAME(0, 30),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sFallingBagAnimTable[] =
+{
+ sFallingBagAnimCmds,
+};
+
+static const union AffineAnimCmd sFallingBagAffineAnimCmds1[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, -4, 10),
+ AFFINEANIMCMD_FRAME(0, 0, 4, 20),
+ AFFINEANIMCMD_FRAME(0, 0, -4, 10),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sFallingBagAffineAnimCmds2[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, -1, 2),
+ AFFINEANIMCMD_FRAME(0, 0, 1, 4),
+ AFFINEANIMCMD_FRAME(0, 0, -1, 4),
+ AFFINEANIMCMD_FRAME(0, 0, 1, 4),
+ AFFINEANIMCMD_FRAME(0, 0, -1, 4),
+ AFFINEANIMCMD_FRAME(0, 0, 1, 2),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const sFallingBagAffineAnimTable[] =
+{
+ sFallingBagAffineAnimCmds1,
+ sFallingBagAffineAnimCmds2,
+};
+
+const struct SpriteTemplate gPresentSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ITEM_BAG,
+ .paletteTag = ANIM_TAG_ITEM_BAG,
+ .oam = &gOamData_AffineNormal_ObjNormal_32x32,
+ .anims = sFallingBagAnimTable,
+ .images = NULL,
+ .affineAnims = sFallingBagAffineAnimTable,
+ .callback = AnimPresent,
+};
+
+const struct SpriteTemplate gKnockOffItemSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ITEM_BAG,
+ .paletteTag = ANIM_TAG_ITEM_BAG,
+ .oam = &gOamData_AffineNormal_ObjNormal_32x32,
+ .anims = sFallingBagAnimTable,
+ .images = NULL,
+ .affineAnims = sFallingBagAffineAnimTable,
+ .callback = AnimKnockOffItem,
+};
+
+static const union AnimCmd sPresentHealParticleAnimCmds[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(4, 4),
+ ANIMCMD_FRAME(8, 4),
+ ANIMCMD_FRAME(12, 4),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sPresentHealParticleAnimTable[] =
+{
+ sPresentHealParticleAnimCmds,
+};
+
+const struct SpriteTemplate gPresentHealParticleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_GREEN_SPARKLE,
+ .paletteTag = ANIM_TAG_GREEN_SPARKLE,
+ .oam = &gOamData_AffineOff_ObjNormal_16x16,
+ .anims = sPresentHealParticleAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimPresentHealParticle,
+};
+
+const struct SpriteTemplate gItemStealSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ITEM_BAG,
+ .paletteTag = ANIM_TAG_ITEM_BAG,
+ .oam = &gOamData_AffineNormal_ObjNormal_32x32,
+ .anims = sFallingBagAnimTable,
+ .images = NULL,
+ .affineAnims = sFallingBagAffineAnimTable,
+ .callback = AnimItemSteal,
+};
+
+static const union AffineAnimCmd sTrickBagAffineAnimCmds1[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, 0, 3),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sTrickBagAffineAnimCmds2[] =
+{
+ AFFINEANIMCMD_FRAME(0, -10, 0, 3),
+ AFFINEANIMCMD_FRAME(0, -6, 0, 3),
+ AFFINEANIMCMD_FRAME(0, -2, 0, 3),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 3),
+ AFFINEANIMCMD_FRAME(0, 2, 0, 3),
+ AFFINEANIMCMD_FRAME(0, 6, 0, 3),
+ AFFINEANIMCMD_FRAME(0, 10, 0, 3),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const sTrickBagAffineAnimTable[] =
+{
+ sTrickBagAffineAnimCmds1,
+ sTrickBagAffineAnimCmds2,
+ sFallingBagAffineAnimCmds1,
+ sFallingBagAffineAnimCmds2,
+};
+
+const struct SpriteTemplate gTrickBagSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ITEM_BAG,
+ .paletteTag = ANIM_TAG_ITEM_BAG,
+ .oam = &gOamData_AffineNormal_ObjNormal_32x32,
+ .anims = sFallingBagAnimTable,
+ .images = NULL,
+ .affineAnims = sTrickBagAffineAnimTable,
+ .callback = AnimTrickBag,
+};
+
+static const s8 gTrickBagCoordinates[][3] =
+{
+ {5, 24, 1},
+ {0, 4, 0},
+ {8, 16, -1},
+ {0, 2, 0},
+ {8, 16, 1},
+ {0, 2, 0},
+ {8, 16, 1},
+ {0, 2, 0},
+ {8, 16, 1},
+ {0, 16, 0},
+ {0, 0, 127},
+};
+
+static const union AnimCmd sLeafBladeAnimCmds1[] =
+{
+ ANIMCMD_FRAME(28, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sLeafBladeAnimCmds2[] =
+{
+ ANIMCMD_FRAME(32, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sLeafBladeAnimCmds3[] =
+{
+ ANIMCMD_FRAME(20, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sLeafBladeAnimCmds4[] =
+{
+ ANIMCMD_FRAME(28, 1, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sLeafBladeAnimCmds5[] =
+{
+ ANIMCMD_FRAME(16, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sLeafBladeAnimCmds6[] =
+{
+ ANIMCMD_FRAME(16, 1, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sLeafBladeAnimCmds7[] =
+{
+ ANIMCMD_FRAME(28, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sLeafBladeAnimTable[] =
+{
+ sLeafBladeAnimCmds1,
+ sLeafBladeAnimCmds2,
+ sLeafBladeAnimCmds3,
+ sLeafBladeAnimCmds4,
+ sLeafBladeAnimCmds5,
+ sLeafBladeAnimCmds6,
+ sLeafBladeAnimCmds7,
+};
+
+const struct SpriteTemplate gLeafBladeSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_LEAF,
+ .paletteTag = ANIM_TAG_LEAF,
+ .oam = &gOamData_AffineOff_ObjNormal_16x16,
+ .anims = sLeafBladeAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+static const union AffineAnimCmd sAromatherapyBigFlowerAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(256, 256, 0, 0),
+ AFFINEANIMCMD_FRAME(0, 0, 4, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+static const union AffineAnimCmd *const sAromatherapyBigFlowerAffineAnimTable[] =
+{
+ sAromatherapyBigFlowerAffineAnimCmds,
+};
+
+const struct SpriteTemplate gAromatherapySmallFlowerSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_FLOWER,
+ .paletteTag = ANIM_TAG_FLOWER,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = sPetalDanceSmallFlowerAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimFlyingParticle,
+};
+
+const struct SpriteTemplate gAromatherapyBigFlowerSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_FLOWER,
+ .paletteTag = ANIM_TAG_FLOWER,
+ .oam = &gOamData_AffineNormal_ObjNormal_16x16,
+ .anims = sPetalDanceBigFlowerAnimTable,
+ .images = NULL,
+ .affineAnims = sAromatherapyBigFlowerAffineAnimTable,
+ .callback = AnimFlyingParticle,
+};
+
+static const union AffineAnimCmd sSilverWindBigSparkAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(256, 256, 0, 0),
+ AFFINEANIMCMD_FRAME(0, 0, -10, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+static const union AffineAnimCmd sSilverWindMediumSparkAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(192, 192, 0, 0),
+ AFFINEANIMCMD_FRAME(0, 0, -12, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+static const union AffineAnimCmd sSilverWindSmallSparkAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(143, 143, 0, 0),
+ AFFINEANIMCMD_FRAME(0, 0, -15, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+static const union AffineAnimCmd *const sSilverWindBigSparkAffineAnimTable[] =
+{
+ sSilverWindBigSparkAffineAnimCmds,
+};
+
+static const union AffineAnimCmd *const sSilverWindMediumSparkAffineAnimTable[] =
+{
+ sSilverWindMediumSparkAffineAnimCmds,
+};
+
+static const union AffineAnimCmd *const sSilverWindSmallSparkAffineAnimTable[] =
+{
+ sSilverWindSmallSparkAffineAnimCmds,
+};
+
+const struct SpriteTemplate gSilverWindBigSparkSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SPARKLE_6,
+ .paletteTag = ANIM_TAG_SPARKLE_6,
+ .oam = &gOamData_AffineNormal_ObjNormal_16x16,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = sSilverWindBigSparkAffineAnimTable,
+ .callback = AnimFlyingParticle,
+};
+
+const struct SpriteTemplate gSilverWindMediumSparkSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SPARKLE_6,
+ .paletteTag = ANIM_TAG_SPARKLE_6,
+ .oam = &gOamData_AffineNormal_ObjNormal_16x16,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = sSilverWindMediumSparkAffineAnimTable,
+ .callback = AnimFlyingParticle,
+};
+
+const struct SpriteTemplate gSilverWindSmallSparkSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SPARKLE_6,
+ .paletteTag = ANIM_TAG_SPARKLE_6,
+ .oam = &gOamData_AffineNormal_ObjNormal_16x16,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = sSilverWindSmallSparkAffineAnimTable,
+ .callback = AnimFlyingParticle,
+};
+
+static const u16 sMagicalLeafBlendColors[] =
+{
+ RGB(31, 0, 0),
+ RGB(31, 19, 0),
+ RGB(31, 31, 0),
+ RGB(0, 31, 0),
+ RGB(5, 14, 31),
+ RGB(22, 10, 31),
+ RGB(22, 21, 31),
+};
+
+const struct SpriteTemplate gNeedleArmSpikeSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_GREEN_SPIKE,
+ .paletteTag = ANIM_TAG_GREEN_SPIKE,
+ .oam = &gOamData_AffineNormal_ObjNormal_16x16,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimNeedleArmSpike,
+};
+
+static const union AnimCmd sWhipAnimCmds1[] =
+{
+ ANIMCMD_FRAME(64, 3),
+ ANIMCMD_FRAME(80, 3),
+ ANIMCMD_FRAME(96, 3),
+ ANIMCMD_FRAME(112, 6),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sWhipAnimCmds2[] =
+{
+ ANIMCMD_FRAME(64, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(80, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(96, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(112, 6, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sWhipAnimTable[] =
+{
+ sWhipAnimCmds1,
+ sWhipAnimCmds2,
+};
+
+const struct SpriteTemplate gSlamHitSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SLAM_HIT,
+ .paletteTag = ANIM_TAG_SLAM_HIT,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sWhipAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimWhipHit,
+};
+
+const struct SpriteTemplate gVineWhipSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_WHIP_HIT,
+ .paletteTag = ANIM_TAG_WHIP_HIT,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sWhipAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimWhipHit,
+};
+
+static const union AnimCmd sUnknown_83E3178[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_FRAME(64, 5),
+ ANIMCMD_END,
+};
+
+// Unused
+static const union AnimCmd *const sUnknown_83E3190[] =
+{
+ sUnknown_83E3178,
+};
+
+// Unused
+static const struct SpriteTemplate sUnknown_83E3194 =
+{
+ .tileTag = ANIM_TAG_HIT,
+ .paletteTag = ANIM_TAG_HIT,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sUnknown_83E3190,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A43F8,
+};
+
+// Unused
+static const struct SpriteTemplate sUnknown_83E31AC =
+{
+ .tileTag = ANIM_TAG_HIT_2,
+ .paletteTag = ANIM_TAG_HIT_2,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sUnknown_83E3190,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A43F8,
+};
+
+static const union AffineAnimCmd sUnknown_83E31C4[] =
+{
+ AFFINEANIMCMD_FRAME(256, 256, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sUnknown_83E31D4[] =
+{
+ AFFINEANIMCMD_FRAME(256, 256, 32, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sUnknown_83E31E4[] =
+{
+ AFFINEANIMCMD_FRAME(256, 256, 64, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sUnknown_83E31F4[] =
+{
+ AFFINEANIMCMD_FRAME(256, 256, 96, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sUnknown_83E3204[] =
+{
+ AFFINEANIMCMD_FRAME(256, 256, -128, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sUnknown_83E3214[] =
+{
+ AFFINEANIMCMD_FRAME(256, 256, -96, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sUnknown_83E3224[] =
+{
+ AFFINEANIMCMD_FRAME(256, 256, -64, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sUnknown_83E3234[] =
+{
+ AFFINEANIMCMD_FRAME(256, 256, -32, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const sUnknown_83E3244[] =
+{
+ sUnknown_83E31C4,
+ sUnknown_83E31D4,
+ sUnknown_83E31E4,
+ sUnknown_83E31F4,
+ sUnknown_83E3204,
+ sUnknown_83E3214,
+ sUnknown_83E3224,
+ sUnknown_83E3234,
+};
+
+// Unused
+static const struct SpriteTemplate sUnknown_83E3264 =
+{
+ .tileTag = ANIM_TAG_HANDS_AND_FEET,
+ .paletteTag = ANIM_TAG_HANDS_AND_FEET,
+ .oam = &gOamData_AffineNormal_ObjNormal_32x32,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = sUnknown_83E3244,
+ .callback = sub_80A4494,
+};
+
+static const union AnimCmd sCuttingSliceAnimCmds[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(32, 5),
+ ANIMCMD_FRAME(48, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sCuttingSliceAnimTable[] =
+{
+ sCuttingSliceAnimCmds,
+};
+
+const struct SpriteTemplate gCuttingSliceSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_CUT,
+ .paletteTag = ANIM_TAG_CUT,
+ .oam = &gOamData_AffineOff_ObjBlend_32x32,
+ .anims = sCuttingSliceAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimCuttingSlice,
+};
+
+const struct SpriteTemplate gAirCutterSliceSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_CUT,
+ .paletteTag = ANIM_TAG_CUT,
+ .oam = &gOamData_AffineOff_ObjBlend_32x32,
+ .anims = sCuttingSliceAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimAirCutterSlice,
+};
+
+static const union AnimCmd sUnknown_83E32C4[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sUnknown_83E32CC[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sUnknown_83E32D4[] =
+{
+ ANIMCMD_FRAME(8, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sUnknown_83E32DC[] =
+{
+ ANIMCMD_FRAME(12, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sUnknown_83E32E4[] =
+{
+ ANIMCMD_FRAME(16, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sUnknown_83E32EC[] =
+{
+ ANIMCMD_FRAME(20, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sUnknown_83E32F4[] =
+{
+ ANIMCMD_FRAME(0, 1, .vFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sUnknown_83E32FC[] =
+{
+ ANIMCMD_FRAME(4, 1, .vFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sUnknown_83E3304[] =
+{
+ ANIMCMD_FRAME(8, 1, .vFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sUnknown_83E330C[] =
+{
+ ANIMCMD_FRAME(12, 1, .vFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sUnknown_83E3314[] =
+{
+ sUnknown_83E32C4,
+ sUnknown_83E32CC,
+ sUnknown_83E32D4,
+ sUnknown_83E32DC,
+ sUnknown_83E32E4,
+ sUnknown_83E32EC,
+ sUnknown_83E32F4,
+ sUnknown_83E32FC,
+ sUnknown_83E3304,
+ sUnknown_83E330C,
+};
+
+// Unused
+static const struct SpriteTemplate sUnknown_83E333C =
+{
+ .tileTag = ANIM_TAG_MUSIC_NOTES,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES,
+ .oam = &gOamData_AffineOff_ObjNormal_16x16,
+ .anims = sUnknown_83E3314,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A481C,
+};
+
+const struct SpriteTemplate gProtectWallSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_PROTECT,
+ .paletteTag = ANIM_TAG_PROTECT,
+ .oam = &gOamData_AffineOff_ObjBlend_64x64,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimProtect,
+};
+
+static const union AffineAnimCmd sMilkBottleAffineAnimCmds1[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sMilkBottleAffineAnimCmds2[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 12),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 6),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -2, 24),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 6),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 12),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd *const sMilkBottleAffineAnimTable[] =
+{
+ sMilkBottleAffineAnimCmds1,
+ sMilkBottleAffineAnimCmds2,
+};
+
+const struct SpriteTemplate gMilkBottleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_MILK_BOTTLE,
+ .paletteTag = ANIM_TAG_MILK_BOTTLE,
+ .oam = &gOamData_AffineNormal_ObjBlend_32x32,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = sMilkBottleAffineAnimTable,
+ .callback = AnimMilkBottle,
+};
+
+static const union AnimCmd sGrantingStarsAnimCmds[] =
+{
+ ANIMCMD_FRAME(0, 7),
+ ANIMCMD_FRAME(16, 7),
+ ANIMCMD_FRAME(32, 7),
+ ANIMCMD_FRAME(48, 7),
+ ANIMCMD_FRAME(64, 7),
+ ANIMCMD_FRAME(80, 7),
+ ANIMCMD_FRAME(96, 7),
+ ANIMCMD_FRAME(112, 7),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sGrantingStarsAnimTable[] =
+{
+ sGrantingStarsAnimCmds,
+};
+
+const struct SpriteTemplate gGrantingStarsSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SPARKLE_2,
+ .paletteTag = ANIM_TAG_SPARKLE_2,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sGrantingStarsAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimGrantingStars,
+};
+
+const struct SpriteTemplate gSparklingStarsSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SPARKLE_2,
+ .paletteTag = ANIM_TAG_SPARKLE_2,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sGrantingStarsAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSparkingStars,
+};
+
+static const union AnimCmd sUnknown_83E3424[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_FRAME(4, 10),
+ ANIMCMD_FRAME(8, 10),
+ ANIMCMD_FRAME(12, 10),
+ ANIMCMD_FRAME(16, 26),
+ ANIMCMD_FRAME(16, 5),
+ ANIMCMD_FRAME(20, 5),
+ ANIMCMD_FRAME(24, 15),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sUnknown_83E3448[] =
+{
+ ANIMCMD_FRAME(0, 10, .hFlip = TRUE),
+ ANIMCMD_FRAME(4, 10, .hFlip = TRUE),
+ ANIMCMD_FRAME(8, 10, .hFlip = TRUE),
+ ANIMCMD_FRAME(12, 10, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 26, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 5, .hFlip = TRUE),
+ ANIMCMD_FRAME(20, 5, .hFlip = TRUE),
+ ANIMCMD_FRAME(24, 15, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sUnknown_83E346C[] =
+{
+ sUnknown_83E3424,
+ sUnknown_83E3448,
+};
+
+// Unused
+static const struct SpriteTemplate sUnknown_83E3474 =
+{
+ .tileTag = ANIM_TAG_BUBBLE_BURST,
+ .paletteTag = ANIM_TAG_BUBBLE_BURST,
+ .oam = &gOamData_AffineOff_ObjNormal_16x16,
+ .anims = sUnknown_83E346C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A4E40,
+};
+
+static const union AnimCmd sSleepLetterZAnimCmds[] =
+{
+ ANIMCMD_FRAME(0, 40),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sSleepLetterZAnimTable[] =
+{
+ sSleepLetterZAnimCmds,
+};
+
+static const union AffineAnimCmd sSleepLetterZAffineAnimCmds1[] =
+{
+ AFFINEANIMCMD_FRAME(0x14, 0x14, -30, 0),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, 1, 24),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sSleepLetterZAffineAnimCmds1_2[] =
+{
+ AFFINEANIMCMD_LOOP(0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 1, 24),
+ AFFINEANIMCMD_LOOP(10),
+};
+
+static const union AffineAnimCmd sSleepLetterZAffineAnimCmds2[] =
+{
+ AFFINEANIMCMD_FRAME(0x14, 0x14, 30, 0),
+ AFFINEANIMCMD_FRAME(0x8, 0x8, -1, 24),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sSleepLetterZAffineAnimCmds2_2[] =
+{
+ AFFINEANIMCMD_LOOP(0),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -1, 24),
+ AFFINEANIMCMD_LOOP(10),
+};
+
+static const union AffineAnimCmd *const sSleepLetterZAffineAnimTable[] =
+{
+ sSleepLetterZAffineAnimCmds1,
+ sSleepLetterZAffineAnimCmds2,
+};
+
+const struct SpriteTemplate gSleepLetterZSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_LETTER_Z,
+ .paletteTag = ANIM_TAG_LETTER_Z,
+ .oam = &gOamData_AffineNormal_ObjNormal_32x32,
+ .anims = sSleepLetterZAnimTable,
+ .images = NULL,
+ .affineAnims = sSleepLetterZAffineAnimTable,
+ .callback = AnimSleepLetterZ,
+};
+
+const struct SpriteTemplate gLockOnTargetSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_LOCK_ON,
+ .paletteTag = ANIM_TAG_LOCK_ON,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimLockOnTarget,
+};
+
+const struct SpriteTemplate gLockOnMoveTargetSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_LOCK_ON,
+ .paletteTag = ANIM_TAG_LOCK_ON,
+ .oam = &gOamData_AffineOff_ObjNormal_16x16,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimLockOnMoveTarget,
+};
+
+static const s8 sInclineMonCoordTable[][2] =
+{
+ { 64, 64},
+ { 0, -64},
+ {-64, 64},
+ { 32, -32},
+};
+
+const struct SpriteTemplate gBowMonSpriteTemplate =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimBowMon,
+};
+
+// Unused
+static const struct SpriteTemplate sUnknown_83E3568 =
+{
+ .tileTag = 0,
+ .paletteTag = 0,
+ .oam = &gDummyOamData,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80A5590,
+};
+
+static const union AnimCmd sSlashSliceAnimCmds1[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sSlashSliceAnimCmds2[] =
+{
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sSlashSliceAnimTable[] =
+{
+ sSlashSliceAnimCmds1,
+ sSlashSliceAnimCmds2,
+};
+
+const struct SpriteTemplate gSlashSliceSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SLASH,
+ .paletteTag = ANIM_TAG_SLASH,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sSlashSliceAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSlashSlice,
+};
+
+const struct SpriteTemplate gFalseSwipeSliceSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SLASH_2,
+ .paletteTag = ANIM_TAG_SLASH_2,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sSlashSliceAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimFalseSwipeSlice,
+};
+
+const struct SpriteTemplate gFalseSwipePositionedSliceSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SLASH_2,
+ .paletteTag = ANIM_TAG_SLASH_2,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sSlashSliceAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimFalseSwipePositionedSlice,
+};
+
+static const union AnimCmd sEndureEnergyAnimCmds[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(8, 12),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(24, 4),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sEndureEnergyAnimTable[] =
+{
+ sEndureEnergyAnimCmds,
+};
+
+const struct SpriteTemplate gEndureEnergySpriteTemplate =
+{
+ .tileTag = ANIM_TAG_FOCUS_ENERGY,
+ .paletteTag = ANIM_TAG_FOCUS_ENERGY,
+ .oam = &gOamData_AffineOff_ObjNormal_16x32,
+ .anims = sEndureEnergyAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimEndureEnergy,
+};
+
+static const union AnimCmd sSharpenSphereAnimCmds[] =
+{
+ ANIMCMD_FRAME(0, 18),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(16, 18),
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(16, 6),
+ ANIMCMD_FRAME(32, 18),
+ ANIMCMD_FRAME(16, 6),
+ ANIMCMD_FRAME(32, 6),
+ ANIMCMD_FRAME(48, 18),
+ ANIMCMD_FRAME(32, 6),
+ ANIMCMD_FRAME(48, 6),
+ ANIMCMD_FRAME(64, 18),
+ ANIMCMD_FRAME(48, 6),
+ ANIMCMD_FRAME(64, 54),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sSharpenSphereAnimTable[] =
+{
+ sSharpenSphereAnimCmds,
+};
+
+const struct SpriteTemplate gSharpenSphereSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SPHERE_TO_CUBE,
+ .paletteTag = ANIM_TAG_SPHERE_TO_CUBE,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sSharpenSphereAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSharpenSphere,
+};
+
+const struct SpriteTemplate gOctazookaBallSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_BLACK_BALL,
+ .paletteTag = ANIM_TAG_BLACK_BALL,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = TranslateAnimSpriteToTargetMonLocation,
+};
+
+static const union AnimCmd sOctazookaAnimCmds[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_FRAME(64, 3),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sOctazookaAnimTable[] =
+{
+ sOctazookaAnimCmds,
+};
+
+const struct SpriteTemplate gOctazookaSmokeSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_GRAY_SMOKE,
+ .paletteTag = ANIM_TAG_GRAY_SMOKE,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sOctazookaAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSpriteOnMonPos,
+};
+
+static const union AnimCmd sConversionAnimCmds[] =
+{
+ ANIMCMD_FRAME(3, 5),
+ ANIMCMD_FRAME(2, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sConversionAnimTable[] =
+{
+ sConversionAnimCmds,
+};
+
+static const union AffineAnimCmd sConversionAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const sConversionAffineAnimTable[] =
+{
+ sConversionAffineAnimCmds,
+};
+
+const struct SpriteTemplate gConversionSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_CONVERSION,
+ .paletteTag = ANIM_TAG_CONVERSION,
+ .oam = &gOamData_AffineDouble_ObjBlend_8x8,
+ .anims = sConversionAnimTable,
+ .images = NULL,
+ .affineAnims = sConversionAffineAnimTable,
+ .callback = AnimConversion,
+};
+
+static const union AnimCmd sConversion2AnimCmds[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(1, 5),
+ ANIMCMD_FRAME(2, 5),
+ ANIMCMD_FRAME(3, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sConversion2AnimTable[] =
+{
+ sConversion2AnimCmds,
+};
+
+const struct SpriteTemplate gConversion2SpriteTemplate =
+{
+ .tileTag = ANIM_TAG_CONVERSION,
+ .paletteTag = ANIM_TAG_CONVERSION,
+ .oam = &gOamData_AffineDouble_ObjBlend_8x8,
+ .anims = sConversion2AnimTable,
+ .images = NULL,
+ .affineAnims = sConversionAffineAnimTable,
+ .callback = AnimConversion2,
+};
+
+const struct SpriteTemplate gMoonSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_MOON,
+ .paletteTag = ANIM_TAG_MOON,
+ .oam = &gOamData_AffineOff_ObjBlend_64x64,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimMoon,
+};
+
+static const union AnimCmd sMoonlightSparkleAnimCmds[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(4, 8),
+ ANIMCMD_FRAME(8, 8),
+ ANIMCMD_FRAME(12, 8),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sMoonlightSparkleAnimTable[] =
+{
+ sMoonlightSparkleAnimCmds,
+};
+
+const struct SpriteTemplate gMoonlightSparkleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_GREEN_SPARKLE,
+ .paletteTag = ANIM_TAG_GREEN_SPARKLE,
+ .oam = &gOamData_AffineOff_ObjNormal_16x16,
+ .anims = sMoonlightSparkleAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimMoonlightSparkle,
+};
+
+static const union AnimCmd sHealingBlueStarAnimCmds[] =
+{
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(16, 2),
+ ANIMCMD_FRAME(32, 2),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_FRAME(64, 5),
+ ANIMCMD_FRAME(80, 3),
+ ANIMCMD_FRAME(96, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sHealingBlueStarAnimTable[] =
+{
+ sHealingBlueStarAnimCmds,
+};
+
+const struct SpriteTemplate gHealingBlueStarSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_BLUE_STAR,
+ .paletteTag = ANIM_TAG_BLUE_STAR,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sHealingBlueStarAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSpriteOnMonPos,
+};
+
+const struct SpriteTemplate gHornHitSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_HORN_HIT,
+ .paletteTag = ANIM_TAG_HORN_HIT,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimHornHit,
+};
+
+static const union AnimCmd sSuperFangAnimCmds[] =
+{
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(16, 2),
+ ANIMCMD_FRAME(32, 2),
+ ANIMCMD_FRAME(48, 2),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sSuperFangAnimTable[] =
+{
+ sSuperFangAnimCmds,
+};
+
+const struct SpriteTemplate gSuperFangSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_FANG_ATTACK,
+ .paletteTag = ANIM_TAG_FANG_ATTACK,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sSuperFangAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSuperFang,
+};
+
+static const union AnimCmd sWavyMusicNotesAnimCmds1[] =
+{
+ ANIMCMD_FRAME(0, 10),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sWavyMusicNotesAnimCmds2[] =
+{
+ ANIMCMD_FRAME(4, 10),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sWavyMusicNotesAnimCmds3[] =
+{
+ ANIMCMD_FRAME(8, 41),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sWavyMusicNotesAnimCmds4[] =
+{
+ ANIMCMD_FRAME(12, 10),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sWavyMusicNotesAnimCmds5[] =
+{
+ ANIMCMD_FRAME(16, 10),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sWavyMusicNotesAnimCmds6[] =
+{
+ ANIMCMD_FRAME(20, 10),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sWavyMusicNotesAnimCmds7[] =
+{
+ ANIMCMD_FRAME(0, 10, .vFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sWavyMusicNotesAnimCmds8[] =
+{
+ ANIMCMD_FRAME(4, 10, .vFlip = TRUE),
+ ANIMCMD_END,
+};
+
+const union AnimCmd *const gMusicNotesAnimTable[] =
+{
+ sWavyMusicNotesAnimCmds1,
+ sWavyMusicNotesAnimCmds2,
+ sWavyMusicNotesAnimCmds3,
+ sWavyMusicNotesAnimCmds4,
+ sWavyMusicNotesAnimCmds5,
+ sWavyMusicNotesAnimCmds6,
+ sWavyMusicNotesAnimCmds7,
+ sWavyMusicNotesAnimCmds8,
+};
+
+static const union AffineAnimCmd sWavyMusicNotesAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(0xC, 0xC, 0, 16),
+ AFFINEANIMCMD_FRAME(0xFFF4, 0xFFF4, 0, 16),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd *const sMusicNotesAffineAnimTable[] =
+{
+ sWavyMusicNotesAffineAnimCmds,
+};
+
+const struct SpriteTemplate gWavyMusicNotesSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_MUSIC_NOTES,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES,
+ .oam = &gOamData_AffineDouble_ObjNormal_16x16,
+ .anims = gMusicNotesAnimTable,
+ .images = NULL,
+ .affineAnims = sMusicNotesAffineAnimTable,
+ .callback = AnimWavyMusicNotes,
+};
+
+static const u16 sParticlesColorBlendTable[][6] =
+{
+ {ANIM_TAG_MUSIC_NOTES, RGB_WHITE, RGB(31, 26, 28), RGB(31, 22, 26), RGB(31, 17, 24), RGB(31, 13, 22)},
+ {ANIM_TAG_BENT_SPOON, RGB_WHITE, RGB(25, 31, 26), RGB(20, 31, 21), RGB(15, 31, 16), RGB(10, 31, 12)},
+ {ANIM_TAG_SPHERE_TO_CUBE, RGB_WHITE, RGB(31, 31, 24), RGB(31, 31, 17), RGB(31, 31, 10), RGB(31, 31, 3)},
+ {ANIM_TAG_LARGE_FRESH_EGG, RGB_WHITE, RGB(26, 28, 31), RGB(21, 26, 31), RGB(16, 24, 31), RGB(12, 22, 31)},
+};
+
+const struct SpriteTemplate gFastFlyingMusicNotesSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_MUSIC_NOTES,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES,
+ .oam = &gOamData_AffineDouble_ObjNormal_16x16,
+ .anims = gMusicNotesAnimTable,
+ .images = NULL,
+ .affineAnims = sMusicNotesAffineAnimTable,
+ .callback = AnimFlyingMusicNotes,
+};
+
+const struct SpriteTemplate gBellyDrumHandSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
+ .paletteTag = ANIM_TAG_PURPLE_HAND_OUTLINE,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimBellyDrumHand,
+};
+
+static const union AffineAnimCmd sSlowFlyingMusicNotesAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(0xA0, 0xA0, 0, 0),
+ AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 1),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+static const union AffineAnimCmd *const sSlowFlyinsMusicNotesAffineAnimTable[] =
+{
+ sSlowFlyingMusicNotesAffineAnimCmds,
+};
+
+const struct SpriteTemplate gSlowFlyingMusicNotesSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_MUSIC_NOTES,
+ .paletteTag = ANIM_TAG_MUSIC_NOTES,
+ .oam = &gOamData_AffineDouble_ObjNormal_16x16,
+ .anims = gMusicNotesAnimTable,
+ .images = NULL,
+ .affineAnims = sSlowFlyinsMusicNotesAffineAnimTable,
+ .callback = AnimSlowFlyingMusicNotes,
+};
+
+static const union AnimCmd sMetronomeThroughtBubbleAnimCmds1[] =
+{
+ ANIMCMD_FRAME(0, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(48, 2, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sMetronomeThroughtBubbleAnimCmds3[] =
+{
+ ANIMCMD_FRAME(48, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 2, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 2, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sMetronomeThroughtBubbleAnimCmds2[] =
+{
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(16, 2),
+ ANIMCMD_FRAME(32, 2),
+ ANIMCMD_FRAME(48, 2),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sMetronomeThroughtBubbleAnimCmds4[] =
+{
+ ANIMCMD_FRAME(48, 2),
+ ANIMCMD_FRAME(32, 2),
+ ANIMCMD_FRAME(16, 2),
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sMetronomeThroughtBubbleAnimTable[] =
+{
+ sMetronomeThroughtBubbleAnimCmds1,
+ sMetronomeThroughtBubbleAnimCmds2,
+ sMetronomeThroughtBubbleAnimCmds3,
+ sMetronomeThroughtBubbleAnimCmds4,
+};
+
+const struct SpriteTemplate gThoughtBubbleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_THOUGHT_BUBBLE,
+ .paletteTag = ANIM_TAG_THOUGHT_BUBBLE,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sMetronomeThroughtBubbleAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimThoughtBubble,
+};
+
+static const union AffineAnimCmd sMetronomeFingerAffineAnimCmds1[] =
+{
+ AFFINEANIMCMD_FRAME(0x10, 0x10, 0, 0),
+ AFFINEANIMCMD_FRAME(0x1E, 0x1E, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sMetronomeFingerAffineAnimCmds2[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x0, 4, 11),
+ AFFINEANIMCMD_FRAME(0x0, 0x0, -4, 11),
+ AFFINEANIMCMD_LOOP(2),
+ AFFINEANIMCMD_FRAME(-0x1E, -0x1E, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sMetronomeFingerAffineAnimCmds2_2[] =
+{
+ AFFINEANIMCMD_FRAME(16, 16, 0, 0),
+ AFFINEANIMCMD_FRAME(30, 30, 0, 8),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 16),
+ AFFINEANIMCMD_LOOP(0),
+ AFFINEANIMCMD_FRAME(0, 0, 4, 11),
+ AFFINEANIMCMD_FRAME(0, 0, -4, 11),
+ AFFINEANIMCMD_LOOP(2),
+ AFFINEANIMCMD_FRAME(-30, -30, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const sMetronomeFingerAffineAnimTable[] =
+{
+ sMetronomeFingerAffineAnimCmds1,
+ sMetronomeFingerAffineAnimCmds2,
+};
+
+const struct SpriteTemplate gMetronomeFingerSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_FINGER,
+ .paletteTag = ANIM_TAG_FINGER,
+ .oam = &gOamData_AffineDouble_ObjNormal_32x32,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = sMetronomeFingerAffineAnimTable,
+ .callback = AnimMetronomeFinger,
+};
+
+const struct SpriteTemplate gFollowMeFingerSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_FINGER,
+ .paletteTag = ANIM_TAG_FINGER,
+ .oam = &gOamData_AffineNormal_ObjNormal_32x32,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = sMetronomeFingerAffineAnimTable,
+ .callback = AnimFollowMeFinger,
+};
+
+static const union AnimCmd sTauntFingerAnimCmds1[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sTauntFingerAnimCmds2[] =
+{
+ ANIMCMD_FRAME(0, 1, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sTauntFingerAnimCmds3[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sTauntFingerAnimCmds4[] =
+{
+ ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
+ ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sTauntFingerAnimTable[] =
+{
+ sTauntFingerAnimCmds1,
+ sTauntFingerAnimCmds2,
+ sTauntFingerAnimCmds3,
+ sTauntFingerAnimCmds4,
+};
+
+const struct SpriteTemplate gTauntFingerSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_FINGER_2,
+ .paletteTag = ANIM_TAG_FINGER_2,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sTauntFingerAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimTauntFinger,
+};
+
+// Functions
+// Animates the falling particles that horizontally wave back and forth.
+// Used by Sleep Powder, Stun Spore, and Poison Powder.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: total duration in frames
+// arg 3: vertical movement speed (sub-pixel value)
+// arg 4: wave amplitude
+// arg 5: wave speed
+void AnimMovePowderParticle(struct Sprite* sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+
+ if (GetBattlerSide(gBattleAnimAttacker))
+ {
+ sprite->data[3] = -gBattleAnimArgs[4];
+ }
+ else
+ {
+ sprite->data[3] = gBattleAnimArgs[4];
+ }
+
+ sprite->data[4] = gBattleAnimArgs[5];
+ sprite->callback = AnimMovePowderParticleStep;
+}
+
+static void AnimMovePowderParticleStep(struct Sprite* sprite)
+{
+ if (sprite->data[0] > 0)
+ {
+ sprite->data[0]--;
+ sprite->pos2.y = sprite->data[2] >> 8;
+ sprite->data[2] += sprite->data[1];
+ sprite->pos2.x = Sin(sprite->data[5], sprite->data[3]);
+ sprite->data[5] = (sprite->data[5] + sprite->data[4]) & 0xFF;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+// Moves an energy orb towards the center of the mon.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: duration
+void AnimPowerAbsorptionOrb(struct Sprite* sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+}
+
+// Moves an orb in a straight line towards the target mon.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: duration
+// arg 3: sprite anim number
+void AnimSolarbeamBigOrb(struct Sprite* sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ StartSpriteAnim(sprite, gBattleAnimArgs[3]);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+// Moves a small orb in a wavy pattern towards the target mon.
+// The small orb "circles" the big orbs in AnimSolarbeamBigOrb.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: duration
+// arg 3: initial wave offset
+void AnimSolarbeamSmallOrb(struct Sprite* sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5] = gBattleAnimArgs[3];
+ sprite->callback = AnimSolarbeamSmallOrbStep;
+ sprite->callback(sprite);
+}
+
+static void AnimSolarbeamSmallOrbStep(struct Sprite* sprite)
+{
+ if (AnimTranslateLinear(sprite))
+ {
+ DestroySprite(sprite);
+ }
+ else
+ {
+ if (sprite->data[5] > 0x7F)
+ sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1;
+ else
+ sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 6;
+
+ sprite->pos2.x += Sin(sprite->data[5], 5);
+ sprite->pos2.y += Cos(sprite->data[5], 14);
+ sprite->data[5] = (sprite->data[5] + 15) & 0xFF;
+ }
+}
+
+// Creates 15 small secondary orbs used in the solarbeam anim effect.
+// There is a 7-frame delay between each of them.
+// No args.
+void AnimTask_CreateSmallSolarbeamOrbs(u8 taskId)
+{
+ if (--gTasks[taskId].data[0] == -1)
+ {
+ gTasks[taskId].data[1]++;
+ gTasks[taskId].data[0] = 6;
+ gBattleAnimArgs[0] = 15;
+ gBattleAnimArgs[1] = 0;
+ gBattleAnimArgs[2] = 80;
+ gBattleAnimArgs[3] = 0;
+ CreateSpriteAndAnimate(&gSolarbeamSmallOrbSpriteTemplate, 0, 0, GetBattlerSpriteSubpriority(gBattleAnimTarget) + 1);
+ }
+
+ if (gTasks[taskId].data[1] == 15)
+ DestroyAnimVisualTask(taskId);
+}
+
+// Moves an orb from the target mon to the attacking mon in an arc-like fashion.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: wave amplitude
+// arg 3: wave period (lower means faster wave)
+void AnimAbsorptionOrb(struct Sprite* sprite)
+{
+ InitSpritePosToAnimTarget(sprite, TRUE);
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->data[5] = gBattleAnimArgs[2];
+ InitAnimArcTranslation(sprite);
+ sprite->callback = AnimAbsorptionOrbStep;
+}
+
+static void AnimAbsorptionOrbStep(struct Sprite* sprite)
+{
+ if (TranslateAnimHorizontalArc(sprite))
+ DestroyAnimSprite(sprite);
+}
+
+// Moves an orb in a wave-like fashion towards the target mon. The wave's
+// properties and the sprite anim are randomly determined.
+void AnimHyperBeamOrb(struct Sprite* sprite)
+{
+ u16 speed;
+ u16 animNum = Random();
+
+ StartSpriteAnim(sprite, animNum % 8);
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x -= 20;
+ else
+ sprite->pos1.x += 20;
+
+ speed = Random();
+ sprite->data[0] = (speed & 31) + 64;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ InitAnimFastLinearTranslationWithSpeed(sprite);
+ sprite->data[5] = Random() & 0xFF;
+ sprite->data[6] = sprite->subpriority;
+ sprite->callback = AnimHyperBeamOrbStep;
+ sprite->callback(sprite);
+}
+
+static void AnimHyperBeamOrbStep(struct Sprite* sprite)
+{
+ if (AnimFastTranslateLinear(sprite))
+ {
+ DestroyAnimSprite(sprite);
+ }
+ else
+ {
+ sprite->pos2.y += Cos(sprite->data[5], 12);
+ if (sprite->data[5] < 0x7F)
+ sprite->subpriority = sprite->data[6];
+ else
+ sprite->subpriority = sprite->data[6] + 1;
+
+ sprite->data[5] += 24;
+ sprite->data[5] &= 0xFF;
+ }
+}
+
+// seed (sprouts a sapling from a seed.)
+// Used by Leech Seed.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target x pixel offset
+// arg 3: target y pixel offset
+// arg 4: duration
+// arg 5: wave amplitude
+void AnimLeechSeed(struct Sprite* sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[3];
+ sprite->data[5] = gBattleAnimArgs[5];
+ InitAnimArcTranslation(sprite);
+ sprite->callback = AnimLeechSeedStep;
+}
+
+static void AnimLeechSeedStep(struct Sprite* sprite)
+{
+ if (TranslateAnimHorizontalArc(sprite))
+ {
+ sprite->invisible = TRUE;
+ sprite->data[0] = 10;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, AnimLeechSeedSprouts);
+ }
+}
+
+static void AnimLeechSeedSprouts(struct Sprite* sprite)
+{
+ sprite->invisible = FALSE;
+ StartSpriteAnim(sprite, 1);
+ sprite->data[0] = 60;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+// Moves a spore particle in a halo around the target mon.
+// The sprite's priority is updated to give the effect of going
+// behind the mon's sprite.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: initial wave offset
+// arg 3: duration
+// arg 4: blend (0 = off, 1 = on)
+void AnimSporeParticle(struct Sprite* sprite)
+{
+ InitSpritePosToAnimTarget(sprite, TRUE);
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+ if (gBattleAnimArgs[4] == 1)
+ sprite->oam.objMode = ST_OAM_OBJ_BLEND;
+
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->callback = AnimSporeParticleStep;
+ sprite->callback(sprite);
+}
+
+static void AnimSporeParticleStep(struct Sprite* sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[1], 32);
+ sprite->pos2.y = Cos(sprite->data[1], -3) + ((sprite->data[2] += 24) >> 8);
+ if ((u16)(sprite->data[1] - 0x40) < 0x80)
+ {
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget);
+ }
+ else
+ {
+ u8 priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) + 1;
+ if (priority > 3)
+ priority = 3;
+
+ sprite->oam.priority = priority;
+ }
+
+ sprite->data[1] += 2;
+ sprite->data[1] &= 0xFF;
+ if (--sprite->data[0] == -1)
+ DestroyAnimSprite(sprite);
+}
+
+// In a double battle, Updates the mon sprite background priorities to allow
+// the circling effect controlled by AnimSporeParticle.
+// No args.
+void AnimTask_SporeDoubleBattle(u8 taskId)
+{
+ if (IsContest() || !IsDoubleBattle())
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ if (GetBattlerSpriteBGPriorityRank(gBattleAnimTarget) == 1)
+ SetAnimBgAttribute(2, BG_ANIM_PRIORITY, 3);
+ else
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+// Rotates a big flower around the attacking mon, and slowly floats
+// downward.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target y pixel offset
+// arg 3: duration
+void AnimPetalDanceBigFlower(struct Sprite* sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, FALSE);
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5] = 0x40;
+ sprite->callback = AnimPetalDanceBigFlowerStep;
+ sprite->callback(sprite);
+}
+
+static void AnimPetalDanceBigFlowerStep(struct Sprite* sprite)
+{
+ if (!AnimTranslateLinear(sprite))
+ {
+ sprite->pos2.x += Sin(sprite->data[5], 32);
+ sprite->pos2.y += Cos(sprite->data[5], -5);
+ if ((u16)(sprite->data[5] - 0x40) < 0x80)
+ sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
+ else
+ sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) + 1;
+
+ sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+// Slowly floats a small flower downard, while swaying from right to left.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: target y pixel offset
+// arg 3: duration
+void AnimPetalDanceSmallFlower(struct Sprite* sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ sprite->data[0] = gBattleAnimArgs[3];
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5] = 0x40;
+ sprite->callback = AnimPetalDanceSmallFlowerStep;
+ sprite->callback(sprite);
+}
+
+static void AnimPetalDanceSmallFlowerStep(struct Sprite* sprite)
+{
+ if (!AnimTranslateLinear(sprite))
+ {
+ sprite->pos2.x += Sin(sprite->data[5], 8);
+ if ((u16)(sprite->data[5] - 59) < 5 || (u16)(sprite->data[5] - 187) < 5)
+ sprite->oam.matrixNum ^= ST_OAM_HFLIP;
+
+ sprite->data[5] += 5;
+ sprite->data[5] &= 0xFF;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+// Shoots a leaf upward, then floats it downward while swaying back and forth.
+// arg 0: upward x delta per frame
+// arg 1: upward y delta per frame
+// arg 2: upward duration
+void AnimRazorLeafParticle(struct Sprite* sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[2];
+ sprite->callback = AnimRazorLeafParticleStep1;
+}
+
+static void AnimRazorLeafParticleStep1(struct Sprite* sprite)
+{
+ if (!sprite->data[2])
+ {
+ if (sprite->data[1] & 1)
+ {
+ sprite->data[0] = 0x80;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ }
+ else
+ {
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ }
+ sprite->callback = AnimRazorLeafParticleStep2;
+ }
+ else
+ {
+ sprite->data[2]--;
+ sprite->pos1.x += sprite->data[0];
+ sprite->pos1.y += sprite->data[1];
+ }
+}
+
+static void AnimRazorLeafParticleStep2(struct Sprite* sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker))
+ sprite->pos2.x = -Sin(sprite->data[0], 25);
+ else
+ sprite->pos2.x = Sin(sprite->data[0], 25);
+
+ sprite->data[0] += 2;
+ sprite->data[0] &= 0xFF;
+ sprite->data[1]++;
+ if (!(sprite->data[1] & 1))
+ sprite->pos2.y++;
+
+ if (sprite->data[1] > 80)
+ DestroyAnimSprite(sprite);
+}
+
+// Animates a sprite that moves linearly from one location to another, with a
+// single-cycle sine wave added to the y position along the way.
+// Used by Razor Leaf and Magical Leaf.
+// arg 0: initial x offset
+// arg 1: initial y offset
+// arg 2: target x offset
+// arg 3: target y offset
+// arg 4: translation duration
+// arg 5: wave amplitude
+// arg 6: target between double battle opponents (boolean)
+void AnimTranslateLinearSingleSineWave(struct Sprite* sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ if (!gBattleAnimArgs[6])
+ {
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[3];
+ }
+ else
+ {
+ SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->data[2], &sprite->data[4]);
+ sprite->data[2] += gBattleAnimArgs[2];
+ sprite->data[4] += gBattleAnimArgs[3];
+ }
+
+ sprite->data[5] = gBattleAnimArgs[5];
+ InitAnimArcTranslation(sprite);
+ if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
+ sprite->data[0] = 1;
+ else
+ sprite->data[0] = 0;
+
+ sprite->callback = AnimTranslateLinearSingleSineWaveStep;
+}
+
+static void AnimTranslateLinearSingleSineWaveStep(struct Sprite* sprite)
+{
+ bool8 destroy = FALSE;
+ s16 a = sprite->data[0];
+ s16 b = sprite->data[7];
+ s16 r0;
+
+ sprite->data[0] = 1;
+ TranslateAnimHorizontalArc(sprite);
+ r0 = sprite->data[7];
+ sprite->data[0] = a;
+ if (b > 200 && r0 < 56 && sprite->oam.affineParam == 0)
+ sprite->oam.affineParam++;
+
+ if (sprite->oam.affineParam != 0 && sprite->data[0] != 0)
+ {
+ sprite->invisible ^= 1;
+ sprite->oam.affineParam++;
+ if (sprite->oam.affineParam == 30)
+ destroy = TRUE;
+ }
+
+ if (sprite->pos1.x + sprite->pos2.x > 256
+ || sprite->pos1.x + sprite->pos2.x < -16
+ || sprite->pos1.y + sprite->pos2.y > 160
+ || sprite->pos1.y + sprite->pos2.y < -16)
+ destroy = TRUE;
+
+ if (destroy)
+ DestroyAnimSprite(sprite);
+}
+
+// Animates particles in the Twister move animation.
+// arg 0: duration
+// arg 1: total y delta (the particles rise upward)
+// arg 2: wave period (higher means faster wave)
+// arg 3: wave amplitude
+// arg 4: speedup frame (particles move faster at the end of the animation)
+void AnimMoveTwisterParticle(struct Sprite* sprite)
+{
+ if (!IsContest() && IsDoubleBattle() == TRUE)
+ SetAverageBattlerPositions(gBattleAnimTarget, 1, &sprite->pos1.x, &sprite->pos1.y);
+
+ sprite->pos1.y += 32;
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[2];
+ sprite->data[3] = gBattleAnimArgs[3];
+ sprite->data[4] = gBattleAnimArgs[4];
+ sprite->callback = AnimMoveTwisterParticleStep;
+}
+
+static void AnimMoveTwisterParticleStep(struct Sprite* sprite)
+{
+ if (sprite->data[1] == 0xFF)
+ {
+ sprite->pos1.y -= 2;
+ }
+ else if (sprite->data[1] > 0)
+ {
+ sprite->pos1.y -= 2;
+ sprite->data[1] -= 2;
+ }
+
+ sprite->data[5] += sprite->data[2];
+ if (sprite->data[0] < sprite->data[4])
+ sprite->data[5] += sprite->data[2];
+
+ sprite->data[5] &= 0xFF;
+ sprite->pos2.x = Cos(sprite->data[5], sprite->data[3]);
+ sprite->pos2.y = Sin(sprite->data[5], 5);
+ if (sprite->data[5] < 0x80)
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) - 1;
+ else
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimTarget) + 1;
+
+ if (--sprite->data[0] == 0)
+ DestroyAnimSprite(sprite);
+}
+
+// Squeezes a constricting "rope" several times via affine animations.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: affine anim num
+// arg 3: num squeezes
+void AnimConstrictBinding(struct Sprite* sprite)
+{
+ InitSpritePosToAnimTarget(sprite, FALSE);
+ sprite->affineAnimPaused = TRUE;
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]);
+ sprite->data[6] = gBattleAnimArgs[2];
+ sprite->data[7] = gBattleAnimArgs[3];
+ sprite->callback = AnimConstrictBindingStep1;
+}
+
+static void AnimConstrictBindingStep1(struct Sprite* sprite)
+{
+ u8 spriteId;
+
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ {
+ sprite->affineAnimPaused = FALSE;
+ spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
+ sprite->data[0] = 0x100;
+ sprite->callback = AnimConstrictBindingStep2;
+ }
+}
+
+static void AnimConstrictBindingStep2(struct Sprite* sprite)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
+
+ if (!sprite->data[2])
+ sprite->data[0] += 11;
+ else
+ sprite->data[0] -= 11;
+
+ if (++sprite->data[1] == 6)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2] ^= 1;
+ }
+
+ if (sprite->affineAnimEnded)
+ {
+ if (--sprite->data[7] > 0)
+ StartSpriteAffineAnim(sprite, sprite->data[6]);
+ else
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80A2F0C(u8 taskId)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
+
+ if (gSprites[spriteId].invisible)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_BLEND);
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ gTasks[taskId].data[11] = 0x100;
+ gTasks[taskId].func = AnimTask_DuplicateAndShrinkToPosStep1;
+ }
+}
+
+static void AnimTask_DuplicateAndShrinkToPosStep1(u8 taskId)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
+
+ gTasks[taskId].data[10] += gTasks[taskId].data[0];
+ gSprites[spriteId].pos2.x = gTasks[taskId].data[10] >> 8;
+ if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
+ gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
+
+ gTasks[taskId].data[11] += 16;
+ SetSpriteRotScale(spriteId, gTasks[taskId].data[11], gTasks[taskId].data[11], 0);
+ SetBattlerSpriteYOffsetFromYScale(spriteId);
+ if (--gTasks[taskId].data[1] == 0)
+ {
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].func = AnimTask_DuplicateAndShrinkToPosStep2;
+ }
+}
+
+static void AnimTask_DuplicateAndShrinkToPosStep2(u8 taskId)
+{
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ {
+ if (gTasks[taskId].data[0] == 0)
+ {
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_TARGET);
+ ResetSpriteRotScale(spriteId);
+ gSprites[spriteId].pos2.y = gSprites[spriteId].pos2.x = 0;
+ gTasks[taskId].data[0]++;
+ return;
+ }
+ }
+ else
+ {
+ if (gTasks[taskId].data[0] == 0)
+ return;
+ }
+
+ gTasks[taskId].data[0]++;
+ if (gTasks[taskId].data[0] == 3)
+ DestroyAnimVisualTask(taskId);
+}
+
+// Moves an orb from the target mon to the attacking mon.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+void AnimMimicOrb(struct Sprite* sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ gBattleAnimArgs[0] *= -1;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[1];
+ sprite->invisible = TRUE;
+ sprite->data[0]++;
+ break;
+ case 1:
+ sprite->invisible = FALSE;
+ if (sprite->affineAnimEnded)
+ {
+ ChangeSpriteAffineAnim(sprite, 1);
+ sprite->data[0] = 25;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->callback = InitAndRunAnimFastLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ break;
+ }
+ }
+}
+
+// Animates a root that flickers away after some time.
+// arg 0: x pixel offset
+// arg 1: y pixel offset
+// arg 2: sprite subpriority offset
+// arg 3: sprite anim num
+// arg 4: duration
+void AnimIngrainRoot(struct Sprite* sprite)
+{
+ if (!sprite->data[0])
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
+ sprite->pos2.x = gBattleAnimArgs[0];
+ sprite->pos2.y = gBattleAnimArgs[1];
+ sprite->subpriority = gBattleAnimArgs[2] + 30;
+ StartSpriteAnim(sprite, gBattleAnimArgs[3]);
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[0]++;
+ if (sprite->pos1.y + sprite->pos2.y > 120)
+ sprite->pos1.y += sprite->pos2.y + sprite->pos1.y - 120;
+ }
+ sprite->callback = AnimRootFlickerOut;
+}
+
+// Places a root on the path to the target mon that flickers away after some time.
+// arg 0: percent along the path to the target mon
+// arg 1: x pixel offset
+// arg 2: y pixel offset
+// arg 3: sprite subpriority offset
+// arg 4: sprite anum num
+// arg 5: duration
+void AnimFrenzyPlantRoot(struct Sprite *sprite)
+{
+ s16 attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ s16 attackerY = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ s16 targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ s16 targetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+
+ targetX -= attackerX;
+ targetY -= attackerY;
+ sprite->pos1.x = attackerX + targetX * gBattleAnimArgs[0] / 100;
+ sprite->pos1.y = attackerY + targetY * gBattleAnimArgs[0] / 100;
+ sprite->pos2.x = gBattleAnimArgs[1];
+ sprite->pos2.y = gBattleAnimArgs[2];
+ sprite->subpriority = gBattleAnimArgs[3] + 30;
+ StartSpriteAnim(sprite, gBattleAnimArgs[4]);
+ sprite->data[2] = gBattleAnimArgs[5];
+ sprite->callback = AnimRootFlickerOut;
+ gUnknown_203999C[0] = sprite->pos1.x;
+ gUnknown_203999C[1] = sprite->pos1.y;
+ gUnknown_203999C[2] = targetX;
+ gUnknown_203999C[3] = targetY;
+}
+
+static void AnimRootFlickerOut(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > (sprite->data[2] - 10))
+ sprite->invisible = sprite->data[0] % 2;
+
+ if (sprite->data[0] > sprite->data[2])
+ DestroyAnimSprite(sprite);
+}
+
+// Moves an orb in a fast wavy path.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: horizontal velocity
+// arg 3: wave amplitude
+// arg 4: duration
+void AnimIngrainOrb(struct Sprite* sprite)
+{
+ if (!sprite->data[0])
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[4];
+ }
+
+ sprite->data[0]++;
+ sprite->pos2.x = sprite->data[1] * sprite->data[0];
+ sprite->pos2.y = Sin((sprite->data[0] * 20) & 0xFF, sprite->data[2]);
+ if (sprite->data[0] > sprite->data[3])
+ DestroyAnimSprite(sprite);
+}
+
+static void sub_80A33B8(struct Sprite* sprite, s16 c)
+{
+ int a = (sprite->pos1.x << 8) | sprite->pos1.y;
+ int b = (sprite->data[6] << 8) | sprite->data[7];
+ c <<= 8;
+ sprite->data[5] = a;
+ sprite->data[6] = b;
+ sprite->data[7] = c;
+}
+
+bool8 MoveAlongLinearPath(struct Sprite* sprite)
+{
+ u16 xStartPos = (u8)(sprite->data[5] >> 8);
+ u16 yStartPos = (u8)sprite->data[5];
+ s32 xEndPos = (u8)(sprite->data[6] >> 8);
+ s32 yEndPos = (u8)sprite->data[6];
+ s16 totalTime = sprite->data[7] >> 8;
+ s16 currentTime = sprite->data[7] & 0xFF;
+ s16 yEndPos_2;
+ s16 r0;
+ s32 var1;
+ s32 vaxEndPos;
+
+ if (xEndPos == 0)
+ xEndPos = -32;
+ else if (xEndPos == 255)
+ xEndPos = 272;
+
+ yEndPos_2 = yEndPos - yStartPos;
+ r0 = xEndPos - xStartPos;
+ var1 = r0 * currentTime / totalTime;
+ vaxEndPos = yEndPos_2 * currentTime / totalTime;
+ sprite->pos1.x = var1 + xStartPos;
+ sprite->pos1.y = vaxEndPos + yStartPos;
+ if (++currentTime == totalTime)
+ return TRUE;
+
+ sprite->data[7] = (totalTime << 8) | currentTime;
+ return FALSE;
+}
+
+void AnimItemStealStep2(struct Sprite* sprite)
+{
+ if (sprite->data[0] == 10)
+ StartSpriteAffineAnim(sprite, 1);
+
+ sprite->data[0]++;
+ if (sprite->data[0] > 50)
+ DestroyAnimSprite(sprite);
+}
+
+static void AnimItemStealStep1(struct Sprite* sprite)
+{
+ sprite->data[0] += sprite->data[3] * 128 / sprite->data[4];
+ if (sprite->data[0] >= 128)
+ {
+ sprite->data[1]++;
+ sprite->data[0] = 0;
+ }
+
+ sprite->pos2.y = Sin(sprite->data[0] + 128, 30 - sprite->data[1] * 8);
+ if (MoveAlongLinearPath(sprite))
+ {
+ sprite->pos2.y = 0;
+ sprite->data[0] = 0;
+ sprite->callback = AnimItemStealStep2;
+ }
+}
+
+void AnimPresent(struct Sprite* sprite)
+{
+ s16 targetX;
+ s16 targetY;
+
+ InitSpritePosToAnimAttacker(sprite, FALSE);
+ targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
+ targetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
+ if (BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget)
+ {
+ sprite->data[6] = targetX;
+ sprite->data[7] = targetY + 10;
+ sub_80A33B8(sprite, 60);
+ sprite->data[3] = 1;
+ }
+ else
+ {
+ sprite->data[6] = targetX;
+ sprite->data[7] = targetY + 10;
+ sub_80A33B8(sprite, 60);
+ sprite->data[3] = 3;
+ }
+
+ sprite->data[4] = 60;
+ sprite->callback = AnimItemStealStep1;
+}
+
+static void sub_80A3590(struct Sprite* sprite)
+{
+ int zero;
+
+ sprite->data[0] += ((sprite->data[3] * 128) / sprite->data[4]);
+ zero = 0;
+ if (sprite->data[0] > 0x7F)
+ {
+ sprite->data[1]++;
+ sprite->data[0] = zero;
+ }
+
+ sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
+ if (MoveAlongLinearPath(sprite))
+ {
+ sprite->pos2.y = zero;
+ sprite->data[0] = zero;
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void AnimKnockOffItem(struct Sprite* sprite)
+{
+ s16 targetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
+
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ {
+ sprite->data[6] = 0;
+ sprite->data[7] = targetY + 10;
+ sub_80A33B8(sprite, 40);
+ sprite->data[3] = 3;
+ sprite->data[4] = 60;
+ sprite->callback = AnimItemStealStep1;
+ }
+ else
+ {
+ sprite->data[6] = 255;
+ sprite->data[7] = targetY + 10;
+ if (IsContest())
+ sprite->data[6] = 0;
+
+ sub_80A33B8(sprite, 40);
+ sprite->data[3] = 3;
+ sprite->data[4] = 60;
+ sprite->callback = sub_80A3590;
+ }
+}
+
+// Animates a heal particle upward.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: vertical velocity
+// arg 3: unused
+void AnimPresentHealParticle(struct Sprite* sprite)
+{
+ if (!sprite->data[0])
+ {
+ InitSpritePosToAnimTarget(sprite, FALSE);
+ sprite->data[1] = gBattleAnimArgs[2];
+ }
+
+ sprite->data[0]++;
+ sprite->pos2.y = sprite->data[1] * sprite->data[0];
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+}
+
+void AnimItemSteal(struct Sprite* sprite)
+{
+ s16 attackerX;
+ s16 attackerY;
+
+ InitSpritePosToAnimTarget(sprite, FALSE);
+ attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ attackerY = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
+ if (BATTLE_PARTNER(gBattleAnimTarget) == gBattleAnimAttacker)
+ {
+ sprite->data[6] = attackerX;
+ sprite->data[7] = attackerY + 10;
+ sub_80A33B8(sprite, 60);
+ sprite->data[3] = 1;
+ }
+ else
+ {
+ sprite->data[6] = attackerX;
+ sprite->data[7] = attackerY + 10;
+ sub_80A33B8(sprite, 60);
+ sprite->data[3] = 3;
+ }
+
+ sprite->data[4] = 60;
+ sprite->callback = AnimItemStealStep3;
+}
+
+static void AnimItemStealStep3(struct Sprite* sprite)
+{
+ int zero;
+
+ sprite->data[0] += ((sprite->data[3] * 128) / sprite->data[4]);
+ zero = 0;
+ if (sprite->data[0] > 127)
+ {
+ sprite->data[1]++;
+ sprite->data[0] = zero;
+ }
+
+ sprite->pos2.y = Sin(sprite->data[0] + 0x80, 30 - sprite->data[1] * 8);
+ if (sprite->pos2.y == 0)
+ PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
+
+ if (MoveAlongLinearPath(sprite))
+ {
+ sprite->pos2.y = 0;
+ sprite->data[0] = 0;
+ sprite->callback = AnimItemStealStep2;
+ PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
+ }
+}
+
+// Moves a bag in a circular motion.
+// arg 0: y position
+// arg 1: initial wave offset
+void AnimTrickBag(struct Sprite* sprite)
+{
+ int a;
+ int b;
+
+ if (!sprite->data[0])
+ {
+ if (!IsContest())
+ {
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->pos1.x = 120;
+ }
+ else
+ {
+ a = gBattleAnimArgs[1] - 32;
+ if (a < 0)
+ b = gBattleAnimArgs[1] + 0xDF;
+ else
+ b = a;
+
+ sprite->data[1] = a - ((b >> 8) << 8);
+ sprite->pos1.x = 70;
+ }
+
+ sprite->pos1.y = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[0];
+ sprite->data[4] = 20;
+ sprite->pos2.x = Cos(sprite->data[1], 60);
+ sprite->pos2.y = Sin(sprite->data[1], 20);
+ sprite->callback = AnimTrickBagStep1;
+ if (sprite->data[1] > 0 && sprite->data[1] < 192)
+ sprite->subpriority = 31;
+ else
+ sprite->subpriority = 29;
+ }
+}
+
+static void AnimTrickBagStep1(struct Sprite* sprite)
+{
+ switch (sprite->data[3])
+ {
+ case 0:
+ if (sprite->data[2] > 78)
+ {
+ sprite->data[3] = 1;
+ StartSpriteAffineAnim(sprite, 1);
+ break;
+ }
+ else
+ {
+ sprite->data[2] += sprite->data[4] / 10;
+ sprite->data[4] += 3;
+ sprite->pos1.y = sprite->data[2];
+ break;
+ }
+ break;
+ case 1:
+ if (sprite->data[3] && sprite->affineAnimEnded)
+ {
+ sprite->data[0] = 0;
+ sprite->data[2] = 0;
+ sprite->callback = AnimTrickBagStep2;
+ }
+ break;
+ }
+}
+
+static void AnimTrickBagStep2(struct Sprite* sprite)
+{
+ if (sprite->data[2] == gTrickBagCoordinates[sprite->data[0]][1])
+ {
+ if (gTrickBagCoordinates[sprite->data[0]][2] == 127)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = AnimTrickBagStep3;
+ }
+
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->data[2]++;
+ sprite->data[1] = (gTrickBagCoordinates[sprite->data[0]][0] * gTrickBagCoordinates[sprite->data[0]][2] + sprite->data[1]) & 0xFF;
+ if (!IsContest())
+ {
+ if ((u16)(sprite->data[1] - 1) < 191)
+ sprite->subpriority = 31;
+ else
+ sprite->subpriority = 29;
+ }
+
+ sprite->pos2.x = Cos(sprite->data[1], 60);
+ sprite->pos2.y = Sin(sprite->data[1], 20);
+ }
+}
+
+static void AnimTrickBagStep3(struct Sprite* sprite)
+{
+ if (sprite->data[0] > 20)
+ DestroyAnimSprite(sprite);
+
+ sprite->invisible = sprite->data[0] % 2;
+ sprite->data[0]++;
+}
+
+void AnimTask_LeafBlade(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[4] = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 1;
+ task->data[6] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ task->data[10] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_WIDTH);
+ task->data[11] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_HEIGHT);
+ task->data[5] = (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT) ? 1 : -1;
+ task->data[9] = 56 - (task->data[5] * 64);
+ task->data[8] = task->data[7] - task->data[9] + task->data[6];
+ task->data[2] = CreateSprite(&gLeafBladeSpriteTemplate, task->data[8], task->data[9], task->data[4]);
+ if (task->data[2] == MAX_SPRITES)
+ DestroyAnimVisualTask(taskId);
+
+ gSprites[task->data[2]].data[0] = 10;
+ gSprites[task->data[2]].data[1] = task->data[8];
+ gSprites[task->data[2]].data[2] = task->data[6] - (task->data[10] / 2 + 10) * task->data[5];
+ gSprites[task->data[2]].data[3] = task->data[9];
+ gSprites[task->data[2]].data[4] = task->data[7] + (task->data[11] / 2 + 10) * task->data[5];
+ gSprites[task->data[2]].data[5] = LeafBladeGetPosFactor(&gSprites[task->data[2]]);
+ InitAnimArcTranslation(&gSprites[task->data[2]]);
+ task->func = AnimTask_LeafBladeStep;
+}
+
+static void AnimTask_LeafBladeStep(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+ struct Sprite* sprite = &gSprites[task->data[2]];
+ int a = task->data[0];
+
+ switch (a)
+ {
+ case 4:
+ AnimTask_LeafBladeStep2(task, taskId);
+ if (TranslateAnimHorizontalArc(sprite))
+ {
+ task->data[15] = 5;
+ task->data[0] = 0xFF;
+ }
+ break;
+ case 8:
+ AnimTask_LeafBladeStep2(task, taskId);
+ if (TranslateAnimHorizontalArc(sprite))
+ {
+ task->data[15] = 9;
+ task->data[0] = 0xFF;
+ }
+ break;
+ case 0:
+ AnimTask_LeafBladeStep2(task, taskId);
+ if (TranslateAnimHorizontalArc(sprite))
+ {
+ task->data[15] = 1;
+ task->data[0] = 0xFF;
+ }
+ break;
+ case 1:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 10;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[6];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[7];
+ sprite->data[5] = LeafBladeGetPosFactor(sprite);
+ task->data[4] += 2;
+ task->data[3] = a;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ InitAnimArcTranslation(sprite);
+ task->data[0]++;
+ break;
+ case 2:
+ AnimTask_LeafBladeStep2(task, taskId);
+ if (TranslateAnimHorizontalArc(sprite))
+ {
+ task->data[15] = 3;
+ task->data[0] = 0xFF;
+ }
+ break;
+ case 3:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 10;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[7] - ((task->data[11] / 2) + 10) * task->data[5];
+ sprite->data[5] = LeafBladeGetPosFactor(sprite);
+ task->data[3] = 2;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ InitAnimArcTranslation(sprite);
+ task->data[0]++;
+ break;
+ case 5:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 10;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[6] + ((task->data[10] / 2) + 10) * task->data[5];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
+ sprite->data[5] = LeafBladeGetPosFactor(sprite);
+ task->data[4] -= 2;
+ task->data[3] = 3;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ InitAnimArcTranslation(sprite);
+ task->data[0]++;
+ break;
+ case 6:
+ AnimTask_LeafBladeStep2(task, taskId);
+ if (TranslateAnimHorizontalArc(sprite))
+ {
+ task->data[15] = 7;
+ task->data[0] = 0xFF;
+ }
+ break;
+ case 7:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 10;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[6];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[7];
+ sprite->data[5] = LeafBladeGetPosFactor(sprite);
+ task->data[4] += 2;
+ task->data[3] = 4;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ InitAnimArcTranslation(sprite);
+ task->data[0]++;
+ break;
+ case 9:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 10;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[6] - ((task->data[10] / 2) + 10) * task->data[5];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[7] + ((task->data[11] / 2) + 10) * task->data[5];
+ sprite->data[5] = LeafBladeGetPosFactor(sprite);
+ task->data[3] = 5;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ InitAnimArcTranslation(sprite);
+ task->data[0]++;
+ break;
+ case 10:
+ AnimTask_LeafBladeStep2(task, taskId);
+ if (TranslateAnimHorizontalArc(sprite))
+ {
+ task->data[15] = 11;
+ task->data[0] = 0xFF;
+ }
+ break;
+ case 11:
+ {
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 10;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = task->data[8];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = task->data[9];
+ sprite->data[5] = LeafBladeGetPosFactor(sprite);
+ task->data[4] -= 2;
+ task->data[3] = 6;
+ sprite->subpriority = task->data[4];
+ StartSpriteAnim(sprite, task->data[3]);
+ InitAnimArcTranslation(sprite);
+ task->data[0]++;
+ break;
+ }
+ case 12:
+ AnimTask_LeafBladeStep2(task, taskId);
+ if (TranslateAnimHorizontalArc(sprite))
+ {
+ DestroySprite(sprite);
+ task->data[0]++;
+ }
+ break;
+ case 13:
+ if (task->data[12] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ case 0xFF:
+ if (++task->data[1] > 5)
+ {
+ task->data[1] = 0;
+ task->data[0] = task->data[15];
+ }
+ break;
+ }
+}
+
+static s16 LeafBladeGetPosFactor(struct Sprite* sprite)
+{
+ s16 var = 8;
+
+ if (sprite->data[4] < sprite->pos1.y)
+ var = -var;
+
+ return var;
+}
+
+static void AnimTask_LeafBladeStep2(struct Task* task, u8 taskId)
+{
+ task->data[14]++;
+ if (task->data[14] > 0)
+ {
+ u8 spriteId;
+ s16 spriteX;
+ s16 spriteY;
+ task->data[14] = 0;
+ spriteX = gSprites[task->data[2]].pos1.x + gSprites[task->data[2]].pos2.x;
+ spriteY = gSprites[task->data[2]].pos1.y + gSprites[task->data[2]].pos2.y;
+ spriteId = CreateSprite(&gLeafBladeSpriteTemplate, spriteX, spriteY, task->data[4]);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[6] = taskId;
+ gSprites[spriteId].data[7] = 12;
+ gTasks[taskId].data[12]++;
+ gSprites[spriteId].data[0] = task->data[13] & 1;
+ gTasks[taskId].data[13]++;
+ StartSpriteAnim(&gSprites[spriteId], task->data[3]);
+ gSprites[spriteId].subpriority = task->data[4];
+ gSprites[spriteId].callback = AnimTask_LeafBladeStep2_Callback;
+ }
+ }
+}
+
+static void AnimTask_LeafBladeStep2_Callback(struct Sprite* sprite)
+{
+ sprite->data[0]++;
+ if (sprite->data[0] > 1)
+ {
+ sprite->data[0] = 0;
+ sprite->invisible ^= 1;
+ sprite->data[1]++;
+ if (sprite->data[1] > 8)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ DestroySprite(sprite);
+ }
+ }
+}
+
+void AnimFlyingParticle(struct Sprite* sprite)
+{
+ u8 battler;
+
+ if (!gBattleAnimArgs[6])
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ if (GetBattlerSide(battler) != B_SIDE_PLAYER)
+ {
+ sprite->data[4] = 0;
+ sprite->data[2] = gBattleAnimArgs[3];
+ sprite->pos1.x = 0xFFF0;
+ }
+ else
+ {
+ sprite->data[4] = 1;
+ sprite->data[2] = -gBattleAnimArgs[3];
+ sprite->pos1.x = 0x100;
+ }
+
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[3] = gBattleAnimArgs[4];
+ switch (gBattleAnimArgs[5])
+ {
+ case 0:
+ sprite->pos1.y = gBattleAnimArgs[0];
+ sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
+ break;
+ case 1:
+ sprite->pos1.y = gBattleAnimArgs[0];
+ sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
+ break;
+ case 2:
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[0];
+ sprite->oam.priority = GetBattlerSpriteBGPriority(battler);
+ break;
+ case 3:
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[0];
+ GetAnimBattlerSpriteId(ANIM_TARGET);
+ sprite->oam.priority = GetBattlerSpriteBGPriority(battler) + 1;
+ break;
+ }
+
+ sprite->callback = AnimFlyingParticleStep;
+}
+
+static void AnimFlyingParticleStep(struct Sprite* sprite)
+{
+ int a = sprite->data[7];
+
+ sprite->data[7]++;
+ sprite->pos2.y = (sprite->data[1] * gSineTable[sprite->data[0]]) >> 8;
+ sprite->pos2.x = sprite->data[2] * a;
+ sprite->data[0] = (sprite->data[3] * a) & 0xFF;
+ if (!sprite->data[4])
+ {
+ if (sprite->pos2.x + sprite->pos1.x <= 0xF7)
+ return;
+ }
+ else
+ {
+ if (sprite->pos2.x + sprite->pos1.x > -16)
+ return;
+ }
+
+ DestroySpriteAndMatrix(sprite);
+}
+
+void sub_80A41C4(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[8] = IndexOfSpritePaletteTag(ANIM_TAG_LEAF) * 16 + 256;
+ task->data[12] = IndexOfSpritePaletteTag(ANIM_TAG_RAZOR_LEAF) * 16 + 256;
+ task->data[0]++;
+ break;
+ case 1:
+ if (++task->data[9] >= 0)
+ {
+ task->data[9] = 0;
+ BlendPalette(task->data[8], 16, task->data[10], sMagicalLeafBlendColors[task->data[11]]);
+ BlendPalette(task->data[12], 16, task->data[10], sMagicalLeafBlendColors[task->data[11]]);
+ if (++task->data[10] == 17)
+ {
+ task->data[10] = 0;
+ if (++task->data[11] == 7)
+ task->data[11] = 0;
+ }
+ }
+ break;
+ }
+
+ if (gBattleAnimArgs[7] == -1)
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimNeedleArmSpike(struct Sprite* sprite)
+{
+ u8 a;
+ u8 b;
+ u16 c;
+ u16 x;
+ u16 y;
+
+ if (gBattleAnimArgs[4] == 0)
+ {
+ DestroyAnimSprite(sprite);
+ }
+ else
+ {
+ if (gBattleAnimArgs[0] == 0)
+ {
+ a = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ b = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+ else
+ {
+ a = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ b = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ if (gBattleAnimArgs[1] == 0)
+ {
+ sprite->pos1.x = gBattleAnimArgs[2] + a;
+ sprite->pos1.y = gBattleAnimArgs[3] + b;
+ sprite->data[5] = a;
+ sprite->data[6] = b;
+ }
+ else
+ {
+ sprite->pos1.x = a;
+ sprite->pos1.y = b;
+ sprite->data[5] = gBattleAnimArgs[2] + a;
+ sprite->data[6] = gBattleAnimArgs[3] + b;
+ }
+
+ x = sprite->pos1.x;
+ sprite->data[1] = x * 16;
+ y = sprite->pos1.y;
+ sprite->data[2] = y * 16;
+ sprite->data[3] = (sprite->data[5] - sprite->pos1.x) * 16 / gBattleAnimArgs[4];
+ sprite->data[4] = (sprite->data[6] - sprite->pos1.y) * 16 / gBattleAnimArgs[4];
+ c = ArcTan2Neg(sprite->data[5] - x, sprite->data[6] - y);
+ if (IsContest())
+ c -= 0x8000;
+
+ TrySetSpriteRotScale(sprite, 0, 0x100, 0x100, c);
+ sprite->callback = AnimNeedleArmSpikeStep;
+ }
+}
+
+static void AnimNeedleArmSpikeStep(struct Sprite* sprite)
+{
+ if (sprite->data[0])
+ {
+ sprite->data[1] += sprite->data[3];
+ sprite->data[2] += sprite->data[4];
+ sprite->pos1.x = sprite->data[1] >> 4 ;
+ sprite->pos1.y = sprite->data[2] >> 4 ;
+ sprite->data[0]--;
+ }
+ else
+ {
+ DestroySpriteAndMatrix(sprite);
+ }
+}
+
+static void sub_80A43DC(struct Sprite* sprite)
+{
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80A43F8(struct Sprite* sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ else
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void AnimWhipHit(struct Sprite* sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ StartSpriteAnim(sprite, 1);
+
+ sprite->callback = sub_80A43DC;
+ SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+}
+
+void sub_80A4494(struct Sprite* sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[3] = gBattleAnimArgs[4];
+ sprite->data[5] = gBattleAnimArgs[5];
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[6]);
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = TranslateSpriteLinearAndFlicker;
+}
+
+// Moves the sprite in a diagonally slashing motion across the target mon.
+// Used by moves such as MOVE_CUT and MOVE_AERIAL_ACE.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: slice direction; 0 = right-to-left, 1 = left-to-right
+void AnimCuttingSlice(struct Sprite* sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ sprite->pos1.y += 8;
+
+ sprite->callback = AnimSliceStep;
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ }
+ else
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->hFlip = 1;
+ }
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[1] -= 0x400;
+ sprite->data[2] += 0x400;
+ sprite->data[5] = gBattleAnimArgs[2];
+ if (sprite->data[5] == 1)
+ sprite->data[1] = -sprite->data[1];
+}
+
+void AnimAirCutterSlice(struct Sprite* sprite)
+{
+ u8 a;
+ u8 b;
+
+ switch (gBattleAnimArgs[3])
+ {
+ case 1:
+ a = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), BATTLER_COORD_X);
+ b = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), BATTLER_COORD_Y);
+ break;
+ case 2:
+ a = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
+ b = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
+ if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimTarget)))
+ {
+ a = (GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 0) + a) / 2;
+ b = (GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimTarget), 1) + b) / 2;
+ }
+ break;
+ case 0:
+ default:
+ a = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
+ b = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
+ break;
+ }
+
+ sprite->pos1.x = a;
+ sprite->pos1.y = b;
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ sprite->pos1.y += 8;
+
+ sprite->callback = AnimSliceStep;
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ }
+ else
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->hFlip = 1;
+ }
+
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[1] -= 0x400;
+ sprite->data[2] += 0x400;
+ sprite->data[5] = gBattleAnimArgs[2];
+ if (sprite->data[5] == 1)
+ sprite->data[1] = -sprite->data[1];
+}
+
+static void AnimSliceStep(struct Sprite* sprite)
+{
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ if (sprite->data[5] == 0)
+ sprite->data[1] += 0x18;
+ else
+ sprite->data[1] -= 0x18;
+
+ sprite->data[2] -= 0x18;
+ sprite->pos2.x = sprite->data[3] >> 8;
+ sprite->pos2.y = sprite->data[4] >> 8;
+ sprite->data[0]++;
+ if (sprite->data[0] == 20)
+ {
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->data[0] = 3;
+ sprite->callback = WaitAnimForDuration;
+ }
+}
+
+void sub_80A4738(struct Sprite* sprite)
+{
+ if (sprite->data[2] > 1)
+ {
+ if (sprite->data[3] & 1)
+ {
+ sprite->invisible = FALSE;
+ gSprites[sprite->data[0]].invisible = FALSE;
+ gSprites[sprite->data[1]].invisible = FALSE;
+ }
+ else
+ {
+ sprite->invisible = TRUE;
+ gSprites[sprite->data[0]].invisible = TRUE;
+ gSprites[sprite->data[1]].invisible = TRUE;
+ }
+
+ sprite->data[2] = 0;
+ sprite->data[3]++;
+ }
+ else
+ {
+ sprite->data[2]++;
+ }
+
+ if (sprite->data[3] == 10)
+ {
+ DestroySprite(&gSprites[sprite->data[0]]);
+ DestroySprite(&gSprites[sprite->data[1]]);
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void sub_80A481C(struct Sprite* sprite)
+{
+ sprite->data[0] = gBattleAnimArgs[2];
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ else
+ sprite->pos1.x += gBattleAnimArgs[0];
+
+ StartSpriteAnim(sprite, gBattleAnimArgs[5]);
+ sprite->data[1] = -gBattleAnimArgs[3];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[3] = gBattleAnimArgs[4];
+ sprite->callback = sub_80A4880;
+ sprite->callback(sprite);
+}
+
+static void sub_80A4880(struct Sprite* sprite)
+{
+ sprite->pos2.x = Cos(sprite->data[0], 100);
+ sprite->pos2.y = Sin(sprite->data[0], 20);
+ if (sprite->data[0] < 128)
+ sprite->subpriority = 0;
+ else
+ sprite->subpriority = 14;
+
+ sprite->data[0] = (sprite->data[0] + sprite->data[1]) & 0xFF;
+ sprite->data[5] += 0x82;
+ sprite->pos2.y += sprite->data[5] >> 8;
+ sprite->data[2]++;
+ if (sprite->data[2] == sprite->data[3])
+ DestroyAnimSprite(sprite);
+}
+
+void AnimProtect(struct Sprite* sprite)
+{
+ if (IsContest())
+ gBattleAnimArgs[1] += 8;
+
+ sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER || IsContest())
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker) + 1;
+ else
+ sprite->oam.priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
+
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = (IndexOfSpritePaletteTag(ANIM_TAG_PROTECT) << 4) + 0x100;
+ sprite->data[7] = 16;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[7], sprite->data[7]));
+ sprite->callback = AnimProtectStep;
+}
+
+static void AnimProtectStep(struct Sprite *sprite)
+{
+ int a;
+ int i;
+
+ sprite->data[5] += 96;
+ sprite->pos2.x = -(sprite->data[5] >> 8);
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ a = gPlttBufferFaded[sprite->data[2] + 1];
+ i = 0;
+ do
+ {
+ gPlttBufferFaded[sprite->data[2] + ++i] = gPlttBufferFaded[sprite->data[2] + i + 1];
+ } while (i < 6);
+
+ gPlttBufferFaded[sprite->data[2] + 7] = a;
+ }
+
+ if (sprite->data[7] > 6 && sprite->data[0] >0 && ++sprite->data[6] > 1)
+ {
+ sprite->data[6] = 0;
+ sprite->data[7] -= 1;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[7], sprite->data[7]));
+ }
+
+ if (sprite->data[0] > 0)
+ {
+ sprite->data[0] -= 1;
+ }
+ else if (++sprite->data[6] > 1)
+ {
+ sprite->data[6] = 0;
+ sprite->data[7]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[7], sprite->data[7]));
+ if (sprite->data[7] == 16)
+ {
+ sprite->invisible = TRUE;
+ sprite->callback = DestroyAnimSpriteAndDisableBlend;
+ }
+ }
+}
+
+void AnimMilkBottle(struct Sprite* sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + 0xFFE8;
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ sprite->data[6] = 0;
+ sprite->data[7] = 16;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7]));
+ sprite->callback = AnimMilkBottleStep1;
+}
+
+static void AnimMilkBottleStep1(struct Sprite* sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[2] > 0)
+ {
+ sprite->data[2] = 0;
+ if (((++sprite->data[1]) & 1) != 0)
+ {
+ if (sprite->data[6] <= 15)
+ sprite->data[6]++;
+ }
+ else if (sprite->data[7] > 0)
+ sprite->data[7]--;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7]));
+ if (sprite->data[6] == 16 && sprite->data[7] == 0)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] > 8)
+ {
+ sprite->data[1] = 0;
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ AnimMilkBottleStep2(sprite, 16, 4);
+ if (++sprite->data[1] > 2)
+ {
+ sprite->data[1] = 0;
+ sprite->pos1.y++;
+ }
+
+ if (++sprite->data[2] <= 29)
+ break;
+
+ if (sprite->data[2] & 1)
+ {
+ if (sprite->data[6] > 0)
+ sprite->data[6]--;
+ }
+ else if (sprite->data[7] <= 15)
+ {
+ sprite->data[7]++;
+ }
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7]));
+ if (sprite->data[6] == 0 && sprite->data[7] == 16)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ sprite->invisible = TRUE;
+ sprite->data[0]++;
+ break;
+ case 4:
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+static void AnimMilkBottleStep2(struct Sprite* sprite, int unk1, int unk2)
+{
+ if (sprite->data[3] <= 11)
+ sprite->data[4] += 2;
+
+ if ((u16)(sprite->data[3] - 0x12) <= 0x17)
+ sprite->data[4] -= 2;
+
+ if ((sprite->data[3]) > 0x2F)
+ sprite->data[4] += 2;
+
+ sprite->pos2.x = sprite->data[4] / 9;
+ sprite->pos2.y = sprite->data[4] / 14;
+ if (sprite->pos2.y < 0)
+ sprite->pos2.y *= -1;
+
+ sprite->data[3]++;
+ if (sprite->data[3] > 0x3B)
+ sprite->data[3] = 0;
+}
+
+void AnimGrantingStars(struct Sprite* sprite)
+{
+ if (!gBattleAnimArgs[2])
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+
+ SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = gBattleAnimArgs[5];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = TranslateSpriteLinearFixedPoint;
+}
+
+void AnimSparkingStars(struct Sprite* sprite)
+{
+ u8 battler;
+
+ if (!gBattleAnimArgs[2])
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ if (IsDoubleBattle() && IsBattlerSpriteVisible(BATTLE_PARTNER(battler)))
+ {
+ SetAverageBattlerPositions(battler, gBattleAnimArgs[6], &sprite->pos1.x, &sprite->pos1.y);
+ SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ else
+ {
+ if (!gBattleAnimArgs[6])
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y) + gBattleAnimArgs[1];
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
+ }
+
+ SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
+ }
+
+ sprite->data[0] = gBattleAnimArgs[5];
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->data[2] = gBattleAnimArgs[4];
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = TranslateSpriteLinearFixedPoint;
+}
+
+void sub_80A4E40(struct Sprite* sprite)
+{
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+ else
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ StartSpriteAnim(sprite, 1);
+ }
+
+ sprite->callback = sub_80A4EA0;
+}
+
+static void sub_80A4EA0(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > 30)
+ {
+ sprite->pos2.y = (30 - sprite->data[0]) / 3;
+ sprite->pos2.x = Sin(sprite->data[1] * 4, 3);
+ sprite->data[1]++;
+ }
+
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+}
+
+void AnimSleepLetterZ(struct Sprite* sprite)
+{
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[3] = 1;
+ }
+ else
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[3] = 0xFFFF;
+ StartSpriteAffineAnim(sprite, 1);
+ }
+
+ sprite->callback = AnimSleepLetterZStep;
+}
+
+static void AnimSleepLetterZStep(struct Sprite* sprite)
+{
+ sprite->pos2.y = -(sprite->data[0] / 0x28);
+ sprite->pos2.x = sprite->data[4] / 10;
+ sprite->data[4] += sprite->data[3] * 2;
+ sprite->data[0] += sprite->data[1];
+ if (++sprite->data[1] > 60)
+ DestroySpriteAndMatrix(sprite);
+}
+
+void AnimLockOnTarget(struct Sprite* sprite)
+{
+ sprite->pos1.x -= 32;
+ sprite->pos1.y -= 32;
+ sprite->data[0] = 20;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, AnimLockOnTargetStep1);
+}
+
+static void AnimLockOnTargetStep1(struct Sprite* sprite)
+{
+ switch (sprite->data[5] & 1)
+ {
+ case 0:
+ sprite->data[0] = 1;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, AnimLockOnTargetStep1);
+ break;
+ case 1:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[0] = 8;
+ sprite->data[2] = sprite->pos1.x + sInclineMonCoordTable[sprite->data[5] >> 8][0];
+ sprite->data[4] = sprite->pos1.y + sInclineMonCoordTable[sprite->data[5] >> 8][1];
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, AnimLockOnTargetStep2);
+ sprite->data[5] += 0x100;
+ PlaySE12WithPanning(SE_W199, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
+ break;
+ }
+
+ sprite->data[5] ^= 1;
+}
+
+static void AnimLockOnTargetStep2(struct Sprite* sprite)
+{
+ if ((sprite->data[5] >> 8) == 4)
+ {
+ sprite->data[0] = 10;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, AnimLockOnTargetStep3);
+ }
+ else
+ {
+ sprite->callback = AnimLockOnTargetStep1;
+ }
+}
+
+static void AnimLockOnTargetStep3(struct Sprite* sprite)
+{
+ s16 a;
+ s16 b;
+
+ if (sprite->oam.affineParam == 0)
+ {
+ sprite->data[0] = 3;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, AnimLockOnTargetStep4);
+ }
+ else
+ {
+ switch (sprite->oam.affineParam)
+ {
+ case 1:
+ a = -8;
+ b = -8;
+ break;
+ case 2:
+ a = -8;
+ b = 8;
+ break;
+ case 3:
+ a = 8;
+ b = -8;
+ break;
+ default:
+ a = 8;
+ b = 8;
+ break;
+ }
+
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[0] = 6;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + a;
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + b;
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, AnimLockOnTargetStep5);
+ }
+}
+
+static void AnimLockOnTargetStep4(struct Sprite* sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ if ((sprite->data[1] += 3) > 16)
+ sprite->data[1] = 16;
+ }
+ else if ((sprite->data[1] -= 3) < 0)
+ {
+ sprite->data[1] = 0;
+ }
+
+ BlendPalettes(sub_8075BE8(1, 1, 1, 1, 1, 0, 0), sprite->data[1], RGB_WHITE);
+ if (sprite->data[1] == 16)
+ {
+ int pal;
+ sprite->data[2]++;
+ pal = sprite->oam.paletteNum;
+ LoadPalette(&gPlttBufferUnfaded[0x108 + pal * 16], pal * 16 | 0x101, 4);
+ PlaySE12WithPanning(SE_W043, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
+ }
+ else if (sprite->data[1] == 0)
+ {
+ sprite->callback = AnimLockOnTargetStep5;
+ }
+}
+
+static void AnimLockOnTargetStep5(struct Sprite* sprite)
+{
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0] = 0;
+ sprite->callback = AnimLockOnTargetStep6;
+ }
+}
+
+static void AnimLockOnTargetStep6(struct Sprite* sprite)
+{
+ if (sprite->data[0] % 3 == 0)
+ {
+ sprite->data[1]++;
+ sprite->invisible ^= 1;
+ }
+
+ sprite->data[0]++;
+ if (sprite->data[1] == 8)
+ DestroyAnimSprite(sprite);
+}
+
+void AnimLockOnMoveTarget(struct Sprite* sprite)
+{
+ sprite->oam.affineParam = gBattleAnimArgs[0];
+ if ((s16)sprite->oam.affineParam == 1)
+ {
+ sprite->pos1.x -= 0x18;
+ sprite->pos1.y -= 0x18;
+ }
+ else if ((s16)sprite->oam.affineParam == 2)
+ {
+ sprite->pos1.x -= 0x18;
+ sprite->pos1.y += 0x18;
+ sprite->oam.matrixNum = ST_OAM_VFLIP;
+ }
+ else if ((s16)sprite->oam.affineParam == 3)
+ {
+ sprite->pos1.x += 0x18;
+ sprite->pos1.y -= 0x18;
+ sprite->oam.matrixNum = ST_OAM_HFLIP;
+ }
+ else
+ {
+ sprite->pos1.x += 0x18;
+ sprite->pos1.y += 0x18;
+ sprite->oam.matrixNum = ST_OAM_HFLIP | ST_OAM_VFLIP;
+ }
+
+ sprite->oam.tileNum = (sprite->oam.tileNum + 16);
+ sprite->callback = AnimLockOnTarget;
+ sprite->callback(sprite);
+}
+
+void AnimBowMon(struct Sprite* sprite)
+{
+ sprite->invisible = TRUE;
+ sprite->data[0] = 0;
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ sprite->callback = AnimBowMonStep1;
+ break;
+ case 1:
+ sprite->callback = AnimBowMonStep2;
+ break;
+ case 2:
+ sprite->callback = AnimBowMonStep3;
+ break;
+ default:
+ sprite->callback = AnimBowMonStep4;
+ break;
+ }
+}
+
+static void AnimBowMonStep1(struct Sprite* sprite)
+{
+ sprite->data[0] = 6;
+ sprite->data[1] = (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) ? 2 : -2;
+ sprite->data[2] = 0;
+ sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
+ StoreSpriteCallbackInData6(sprite, AnimBowMonStep1_Callback);
+ sprite->callback = TranslateMonSpriteLinear;
+}
+
+static void AnimBowMonStep1_Callback(struct Sprite* sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
+ PrepareBattlerSpriteForRotScale(sprite->data[3], ST_OAM_OBJ_NORMAL);
+ sprite->data[4] = (sprite->data[6] = GetBattlerSide(gBattleAnimAttacker)) ? 0x300 : 0xFFFFFD00;
+ sprite->data[5] = 0;
+ }
+
+ sprite->data[5] += sprite->data[4];
+ SetSpriteRotScale(sprite->data[3], 0x100, 0x100, sprite->data[5]);
+ SetBattlerSpriteYOffsetFromRotation(sprite->data[3]);
+ if (++sprite->data[0] > 3)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = AnimBowMonStep4;
+ }
+}
+
+static void AnimBowMonStep2(struct Sprite* sprite)
+{
+ sprite->data[0] = 4;
+ sprite->data[1] = (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) ? -3 : 3;
+ sprite->data[2] = 0;
+ sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
+ StoreSpriteCallbackInData6(sprite, AnimBowMonStep4);
+ sprite->callback = TranslateMonSpriteLinear;
+}
+
+static void AnimBowMonStep3(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > 8)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = AnimBowMonStep3_Callback;
+ }
+}
+
+static void AnimBowMonStep3_Callback(struct Sprite* sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
+ sprite->data[6] = GetBattlerSide(gBattleAnimAttacker);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->data[4] = 0xFC00;
+ sprite->data[5] = 0xC00;
+ }
+ else
+ {
+ sprite->data[4] = 0x400;
+ sprite->data[5] = 0xF400;
+ }
+ }
+
+ sprite->data[5] += sprite->data[4];
+ SetSpriteRotScale(sprite->data[3], 0x100, 0x100, sprite->data[5]);
+ SetBattlerSpriteYOffsetFromRotation(sprite->data[3]);
+ if (++sprite->data[0] > 2)
+ {
+ ResetSpriteRotScale(sprite->data[3]);
+ sprite->callback = AnimBowMonStep4;
+ }
+}
+
+static void AnimBowMonStep4(struct Sprite* sprite)
+{
+ DestroyAnimSprite(sprite);
+}
+
+void sub_80A5590(struct Sprite *sprite)
+{
+ sprite->data[0] = 0;
+ sprite->callback = sub_80A55A0;
+}
+
+static void sub_80A55A0(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->data[1] = 0;
+ sprite->data[2] = gBattlerSpriteIds[gBattleAnimAttacker];
+ sprite->data[3] = GetBattlerSide(gBattleAnimAttacker);
+ sprite->data[4] = (sprite->data[3] != B_SIDE_PLAYER) ? 0x200 : -0x200;
+ sprite->data[5] = 0;
+ PrepareBattlerSpriteForRotScale(sprite->data[2], ST_OAM_OBJ_NORMAL);
+ sprite->data[0]++;
+ // fall through
+ case 1:
+ sprite->data[5] += sprite->data[4];
+ SetSpriteRotScale(sprite->data[2], 0x100, 0x100, sprite->data[5]);
+ SetBattlerSpriteYOffsetFromRotation(sprite->data[2]);
+ if (++sprite->data[1] > 3)
+ {
+ sprite->data[1] = 0;
+ sprite->data[4] *= -1;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->data[5] += sprite->data[4];
+ SetSpriteRotScale(sprite->data[2], 0x100, 0x100, sprite->data[5]);
+ SetBattlerSpriteYOffsetFromRotation(sprite->data[2]);
+ if (++sprite->data[1] > 3)
+ {
+ ResetSpriteRotScale(sprite->data[2]);
+ DestroyAnimSprite(sprite);
+ }
+ break;
+ }
+}
+
+void AnimTask_SkullBashPosition(u8 taskId)
+{
+ u8 side;
+
+ gTasks[taskId].data[0] = gBattlerSpriteIds[gBattleAnimAttacker];
+ side = GetBattlerSide(gBattleAnimAttacker);
+ gTasks[taskId].data[1] = side;
+ gTasks[taskId].data[2] = 0;
+ switch (gBattleAnimArgs[0])
+ {
+ default:
+ DestroyAnimVisualTask(taskId);
+ break;
+ case 0:
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[3] = 8;
+ gTasks[taskId].data[4] = 0;
+ gTasks[taskId].data[5] = 3;
+ if (side == B_SIDE_PLAYER)
+ gTasks[taskId].data[5] *= -1;
+
+ gTasks[taskId].func = AnimTask_SkullBashPositionSet;
+ break;
+ case 1:
+ gTasks[taskId].data[3] = 8;
+ gTasks[taskId].data[4] = 0x600;
+ gTasks[taskId].data[5] = 0xC0;
+ if (side == B_SIDE_PLAYER)
+ {
+ gTasks[taskId].data[4] = -gTasks[taskId].data[4];
+ gTasks[taskId].data[5] = -gTasks[taskId].data[5];
+ }
+
+ gTasks[taskId].func = AnimTask_SkullBashPositionReset;
+ break;
+ }
+}
+
+static void AnimTask_SkullBashPositionSet(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[2])
+ {
+ case 0:
+ if (task->data[3])
+ {
+ task->data[4] += task->data[5];
+ gSprites[task->data[0]].pos2.x = task->data[4];
+ task->data[3]--;
+ }
+ else
+ {
+ task->data[3] = 8;
+ task->data[4] = 0;
+ task->data[5] = (task->data[1] == 0) ? -0xC0 : 0xC0;
+ PrepareBattlerSpriteForRotScale(task->data[0], ST_OAM_OBJ_NORMAL);
+ task->data[2]++;
+ }
+ break;
+ case 1:
+ if (task->data[3])
+ {
+ task->data[4] += task->data[5];
+ SetSpriteRotScale(task->data[0], 0x100, 0x100, task->data[4]);
+ SetBattlerSpriteYOffsetFromRotation(task->data[0]);
+ task->data[3]--;
+ }
+ else
+ {
+ task->data[3] = 8;
+ task->data[4] = gSprites[task->data[0]].pos2.x;
+ task->data[5] = (task->data[1] == 0) ? 0x2 : -0x2;
+ task->data[6] = 1;
+ task->data[2]++;
+ }
+ break;
+ case 2:
+ if (task->data[3])
+ {
+ if (task->data[6])
+ {
+ task->data[6]--;
+ }
+ else
+ {
+ if (task->data[3] & 1)
+ gSprites[task->data[0]].pos2.x = task->data[4] + task->data[5];
+ else
+ gSprites[task->data[0]].pos2.x = task->data[4] - task->data[5];
+
+ task->data[6] = 1;
+ task->data[3]--;
+ }
+ }
+ else
+ {
+ gSprites[task->data[0]].pos2.x = task->data[4];
+ task->data[3] = 12;
+ task->data[2]++;
+ }
+ break;
+ case 3:
+ if (task->data[3])
+ {
+ task->data[3]--;
+ }
+ else
+ {
+ task->data[3] = 3;
+ task->data[4] = gSprites[task->data[0]].pos2.x;
+ task->data[5] = (task->data[1] == 0) ? 8 : -8;
+ task->data[2]++;
+ }
+ break;
+ case 4:
+ if (task->data[3])
+ {
+ task->data[4] += task->data[5];
+ gSprites[task->data[0]].pos2.x = task->data[4];
+ task->data[3]--;
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ break;
+ }
+}
+
+static void AnimTask_SkullBashPositionReset(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+
+ if (task->data[3])
+ {
+ task->data[4] -= task->data[5];
+ SetSpriteRotScale(task->data[0], 0x100, 0x100, task->data[4]);
+ SetBattlerSpriteYOffsetFromRotation(task->data[0]);
+ task->data[3]--;
+ }
+ else
+ {
+ ResetSpriteRotScale(task->data[0]);
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void AnimSlashSlice(struct Sprite* sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
+ }
+
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ StoreSpriteCallbackInData6(sprite, AnimFalseSwipeSliceStep3);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+}
+
+void AnimFalseSwipeSlice(struct Sprite* sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + 0xFFD0;
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ StoreSpriteCallbackInData6(sprite, AnimFalseSwipeSliceStep1);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+}
+
+void AnimFalseSwipePositionedSlice(struct Sprite* sprite)
+{
+ sprite->pos1.x = sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + 0xFFD0 + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ StartSpriteAnim(sprite, 1);
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->callback = AnimFalseSwipeSliceStep3;
+}
+
+static void AnimFalseSwipeSliceStep1(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > 8)
+ {
+ sprite->data[0] = 12;
+ sprite->data[1] = 8;
+ sprite->data[2] = 0;
+ StoreSpriteCallbackInData6(sprite, AnimFalseSwipeSliceStep2);
+ sprite->callback = TranslateSpriteLinear;
+ }
+}
+
+static void AnimFalseSwipeSliceStep2(struct Sprite* sprite)
+{
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->callback = AnimFalseSwipeSliceStep3;
+}
+
+static void AnimFalseSwipeSliceStep3(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > 1)
+ {
+ sprite->data[0] = 0;
+ sprite->invisible = !sprite->invisible;
+ if (++sprite->data[1] > 8)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void AnimEndureEnergy(struct Sprite* sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[2];
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + gBattleAnimArgs[2];
+ }
+
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[3];
+ sprite->callback = AnimEndureEnergyStep;
+}
+
+static void AnimEndureEnergyStep(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > sprite->data[1])
+ {
+ sprite->data[0] = 0;
+ sprite->pos1.y--;
+ }
+
+ sprite->pos1.y -= sprite->data[0];
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+}
+
+void AnimSharpenSphere(struct Sprite* sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) - 12;
+ sprite->data[0] = 0;
+ sprite->data[1] = 2;
+ sprite->data[2] = 0;
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ sprite->data[5] = BattleAnimAdjustPanning(SOUND_PAN_ATTACKER);
+ sprite->callback = AnimSharpenSphereStep;
+}
+
+static void AnimSharpenSphereStep(struct Sprite* sprite)
+{
+ if (++sprite->data[0] >= sprite->data[1])
+ {
+ sprite->invisible = !sprite->invisible;
+ if (!sprite->invisible)
+ {
+ sprite->data[4]++;
+ if (!(sprite->data[4] & 1))
+ PlaySE12WithPanning(SE_W207B, sprite->data[5]);
+ }
+
+ sprite->data[0] = 0;
+ if (++sprite->data[2] > 1)
+ {
+ sprite->data[2] = 0;
+ sprite->data[1]++;
+ }
+ }
+
+ if (sprite->animEnded && sprite->data[1] > 16 && sprite->invisible)
+ DestroyAnimSprite(sprite);
+}
+
+void AnimConversion(struct Sprite* sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
+ if (IsContest())
+ sprite->pos1.y += 10;
+
+ sprite->data[0]++;
+ }
+
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ DestroyAnimSprite(sprite);
+}
+
+void AnimTask_ConversionAlphaBlend(u8 taskId)
+{
+ if (gTasks[taskId].data[2] == 1)
+ {
+ gBattleAnimArgs[7] = 0xFFFF;
+ gTasks[taskId].data[2]++;
+ }
+ else if (gTasks[taskId].data[2] == 2)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ if (++gTasks[taskId].data[0] == 4)
+ {
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - gTasks[taskId].data[1], gTasks[taskId].data[1]));
+ if (gTasks[taskId].data[1] == 16)
+ gTasks[taskId].data[2]++;
+ }
+ }
+}
+
+void AnimConversion2(struct Sprite* sprite)
+{
+ InitSpritePosToAnimTarget(sprite, FALSE);
+ sprite->animPaused = TRUE;
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->callback = AnimConversion2Step;
+}
+
+static void AnimConversion2Step(struct Sprite* sprite)
+{
+ if (sprite->data[0])
+ {
+ sprite->data[0]--;
+ }
+ else
+ {
+ sprite->animPaused = FALSE;
+ sprite->data[0] = 30;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ }
+}
+
+void AnimTask_Conversion2AlphaBlend(u8 taskId)
+{
+ if (++gTasks[taskId].data[0] == 4)
+ {
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1]));
+ if (gTasks[taskId].data[1] == 16)
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_80A5E34(u8 taskId)
+{
+ u8 i;
+
+ for (i = 0; i < gBattlersCount; i++)
+ {
+ if (gBattleAnimArgs[0] == 1 && GetBattlerSide(i) == B_SIDE_PLAYER)
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[i]);
+
+ if (gBattleAnimArgs[1] == 1 && GetBattlerSide(i) == B_SIDE_OPPONENT)
+ SetHealthboxSpriteInvisible(gHealthboxSpriteIds[i]);
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80A5EA8(u8 taskId)
+{
+ u8 i;
+
+ for (i = 0; i < gBattlersCount; i++)
+ SetHealthboxSpriteVisible(gHealthboxSpriteIds[i]);
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimMoon(struct Sprite* sprite)
+{
+ if (IsContest())
+ {
+ sprite->pos1.x = 48;
+ sprite->pos1.y = 40;
+ }
+ else
+ {
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1];
+ }
+
+ sprite->oam.shape = SPRITE_SHAPE(8x8);
+ sprite->oam.size = SPRITE_SIZE(64x32);
+ sprite->data[0] = 0;
+ sprite->callback = AnimMoonStep;
+}
+
+static void AnimMoonStep(struct Sprite* sprite)
+{
+ if (sprite->data[0])
+ DestroyAnimSprite(sprite);
+}
+
+void AnimMoonlightSparkle(struct Sprite* sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1];
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->data[3] = 0;
+ sprite->data[4] = 1;
+ sprite->callback = AnimMoonlightSparkleStep;
+}
+
+static void AnimMoonlightSparkleStep(struct Sprite* sprite)
+{
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ if (sprite->data[2] < 120)
+ {
+ sprite->pos1.y++;
+ sprite->data[2]++;
+ }
+ }
+
+ if (sprite->data[0])
+ DestroyAnimSprite(sprite);
+}
+
+void AnimTask_FadeScreenBlueStep(u8);
+
+
+void AnimTask_FadeScreenBlue(u8 taskId)
+{
+ int a = sub_8075BE8(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
+ int b;
+ int c;
+ int d;
+
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[3] = a;
+ gTasks[taskId].data[4] = 0;
+ gTasks[taskId].data[5] = 0;
+ gTasks[taskId].data[6] = 0;
+ gTasks[taskId].data[7] = 13;
+ gTasks[taskId].data[8] = 14;
+ gTasks[taskId].data[9] = 15;
+ b = sub_8075CB8(1, 1, 1, 1);
+ c = a | b;
+ StorePointerInVars(&gTasks[taskId].data[14], &gTasks[taskId].data[15], (void*)c);
+ b = b | (0x10000 << IndexOfSpritePaletteTag(ANIM_TAG_MOON));
+ d = IndexOfSpritePaletteTag(ANIM_TAG_GREEN_SPARKLE);
+ BeginNormalPaletteFade((0x10000 << d) | b, 0, 0, 16, RGB(27, 29, 31));
+ gTasks[taskId].func = AnimTask_FadeScreenBlueStep;
+ gTasks[taskId].func(taskId);
+}
+
+void AnimTask_FadeScreenBlueStep(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 0)
+ {
+ u16 color;
+ u16 bitmask;
+ u16 r3;
+ u16 i;
+ u16 j;
+ task->data[1] = 0;
+ if (++task->data[2] <= 15)
+ {
+ u16 red;
+ u16 green;
+ u16 blue;
+ task->data[4] += task->data[7];
+ task->data[5] += task->data[8];
+ task->data[6] += task->data[9];
+ red = task->data[4] >> 3;
+ green = task->data[5] >> 3;
+ blue = task->data[6] >> 3;
+ color = RGB(red, green, blue);
+ }
+ else
+ {
+ color = RGB(27, 29, 31);
+ task->data[0]++;
+ }
+
+ bitmask = 1;
+ r3 = 0;
+ for (i = 0; i <= 15; i++)
+ {
+ if (task->data[3] & bitmask)
+ {
+ for (j = 1; j <= 15; j++)
+ {
+ gPlttBufferFaded[r3 + j] = color;
+ }
+ }
+
+ bitmask <<= 1;
+ r3 += 16;
+ }
+ }
+ break;
+ case 1:
+ if (!gPaletteFade.active)
+ {
+ u8 spriteId;
+ for (spriteId = 0; spriteId < MAX_SPRITES; spriteId++)
+ {
+ if (gSprites[spriteId].template == &gMoonSpriteTemplate || gSprites[spriteId].template == &gMoonlightSparkleSpriteTemplate)
+ gSprites[spriteId].data[0] = 1;
+ }
+
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 30)
+ {
+ BeginNormalPaletteFade((u32)LoadPointerFromVars(task->data[14], task->data[15]), 0, 16, 0, RGB(27, 29, 31));
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ if (!gPaletteFade.active)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void AnimHornHit(struct Sprite* sprite)
+{
+ if (gBattleAnimArgs[2] < 2)
+ gBattleAnimArgs[2] = 2;
+
+ if (gBattleAnimArgs[2] > 0x7F)
+ gBattleAnimArgs[2] = 0x7F;
+
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[1];
+ sprite->data[6] = sprite->pos1.x;
+ sprite->data[7] = sprite->pos1.y;
+ if (IsContest())
+ {
+ sprite->oam.matrixNum = ST_OAM_HFLIP;
+ sprite->pos1.x += 40;
+ sprite->pos1.y += 20;
+ sprite->data[2] = sprite->pos1.x << 7;
+ sprite->data[3] = -0x1400 / sprite->data[1];
+ sprite->data[4] = sprite->pos1.y << 7;
+ sprite->data[5] = -0xA00 / sprite->data[1];
+ }
+ else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x -= 40;
+ sprite->pos1.y += 20;
+ sprite->data[2] = sprite->pos1.x << 7;
+ sprite->data[3] = 0x1400 / sprite->data[1];
+ sprite->data[4] = sprite->pos1.y << 7;
+ sprite->data[5] = -0xA00 / sprite->data[1];
+ }
+ else
+ {
+ sprite->pos1.x += 40;
+ sprite->pos1.y -= 20;
+ sprite->data[2] = sprite->pos1.x << 7;
+ sprite->data[3] = -0x1400 / sprite->data[1];
+ sprite->data[4] = sprite->pos1.y << 7;
+ sprite->data[5] = 0xA00 / sprite->data[1];
+ sprite->oam.matrixNum = (ST_OAM_HFLIP | ST_OAM_VFLIP);
+ }
+
+ sprite->callback = AnimHornHitStep;
+}
+
+static void AnimHornHitStep(struct Sprite* sprite)
+{
+ sprite->data[2] += sprite->data[3];
+ sprite->data[4] += sprite->data[5];
+ sprite->pos1.x = sprite->data[2] >> 7;
+ sprite->pos1.y = sprite->data[4] >> 7;
+ if (--sprite->data[1] == 1)
+ {
+ sprite->pos1.x = sprite->data[6];
+ sprite->pos1.y = sprite->data[7];
+ }
+
+ if (sprite->data[1] == 0)
+ DestroyAnimSprite(sprite);
+}
+
+void AnimTask_DoubleTeam(u8 taskId)
+{
+ u16 i;
+ int obj;
+ u16 r3;
+ u16 r4;
+ struct Task* task = &gTasks[taskId];
+
+ task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->data[1] = AllocSpritePalette(ANIM_TAG_BENT_SPOON);
+ r3 = (task->data[1] * 16) + 0x100;
+ r4 = (gSprites[task->data[0]].oam.paletteNum + 16) << 4;
+ for (i = 1; i < 16; i++)
+ gPlttBufferUnfaded[r3 + i] = gPlttBufferUnfaded[r4 + i];
+
+ BlendPalette(r3, 16, 11, RGB_BLACK);
+ task->data[3] = 0;
+ i = 0;
+ while (i < 2 && (obj = CloneBattlerSpriteWithBlend(0)) >= 0)
+ {
+ gSprites[obj].oam.paletteNum = task->data[1];
+ gSprites[obj].data[0] = 0;
+ gSprites[obj].data[1] = i << 7;
+ gSprites[obj].data[2] = taskId;
+ gSprites[obj].callback = AnimTask_DoubleTeamCallback;
+ task->data[3]++;
+ i++;
+ }
+
+ task->func = AnimTask_DoubleTeamStep;
+ if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
+ else
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
+}
+
+static void AnimTask_DoubleTeamStep(u8 taskId)
+{
+ struct Task* task = &gTasks[taskId];
+
+ if (!task->data[3])
+ {
+ if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG1_ON);
+ else
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG2_ON);
+
+ FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON);
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void AnimTask_DoubleTeamCallback(struct Sprite* sprite)
+{
+ if (++sprite->data[3] > 1)
+ {
+ sprite->data[3] = 0;
+ sprite->data[0]++;
+ }
+
+ if (sprite->data[0] > 64)
+ {
+ gTasks[sprite->data[2]].data[3]--;
+ obj_delete_but_dont_free_vram(sprite);
+ }
+ else
+ {
+ sprite->data[4] = gSineTable[sprite->data[0]] / 6;
+ sprite->data[5] = gSineTable[sprite->data[0]] / 13;
+ sprite->data[1] = (sprite->data[1] + sprite->data[5]) & 0xFF;
+ sprite->pos2.x = Sin(sprite->data[1], sprite->data[4]);
+ }
+}
+
+void AnimSuperFang(struct Sprite* sprite)
+{
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+}
+
+void AnimTask_MusicNotesRainbowBlend(u8 taskId)
+{
+ u16 i;
+ u16 j;
+ u16 index;
+
+ index = IndexOfSpritePaletteTag(sParticlesColorBlendTable[0][0]);
+ if (index != 0xFF)
+ {
+ index = (index << 4) + 0x100;
+ for (i = 1; i < NELEMS(sParticlesColorBlendTable[0]); i++)
+ gPlttBufferFaded[index + i] = sParticlesColorBlendTable[0][i];
+ }
+
+ for (j = 1; j < NELEMS(sParticlesColorBlendTable); j++)
+ {
+ index = AllocSpritePalette(sParticlesColorBlendTable[j][0]);
+ if (index != 0xFF)
+ {
+ index = (index << 4) + 0x100;
+ for (i = 1; i < NELEMS(sParticlesColorBlendTable[0]); i++)
+ gPlttBufferFaded[index + i] = sParticlesColorBlendTable[j][i];
+ }
+ }
+ DestroyAnimVisualTask(taskId);
+}
+
+// clears the rainbow effect for musical notes.
+void AnimTask_MusicNotesClearRainbowBlend(u8 taskId)
+{
+ u16 i;
+
+ for (i = 1; i < NELEMS(sParticlesColorBlendTable); i++)
+ FreeSpritePaletteByTag(sParticlesColorBlendTable[i][0]);
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimWavyMusicNotes(struct Sprite* sprite)
+{
+ u8 index;
+ u8 a;
+ u8 b;
+
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ StartSpriteAnim(sprite, gBattleAnimArgs[0]);
+ if ((index = IndexOfSpritePaletteTag(sParticlesColorBlendTable[gBattleAnimArgs[1]][0])) != 0xFF)
+ sprite->oam.paletteNum = index;
+
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = 0;
+ sprite->data[3] = gBattleAnimArgs[2];
+ if (IsContest())
+ {
+ a = 48;
+ b = 40;
+ }
+ else
+ {
+ a = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ b = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+
+ sprite->data[4] = sprite->pos1.x << 4;
+ sprite->data[5] = sprite->pos1.y << 4;
+ AnimWavyMusicNotesGetNextPos(a - sprite->pos1.x, b - sprite->pos1.y, &sprite->data[6], &sprite->data[7], 40);
+ sprite->callback = AnimWavyMusicNotesStep;
+}
+
+static void AnimWavyMusicNotesGetNextPos(s16 a, s16 b, s16* c, s16* d, s8 e)
+{
+ int f;
+ int g;
+
+ if (a < 0)
+ e = -e;
+
+ f = a << 8;
+ g = f / e;
+ if (g == 0)
+ g = 1;
+
+ *c = f / g;
+ *d = (b << 8) / g;
+}
+
+static void AnimWavyMusicNotesStep(struct Sprite* sprite)
+{
+ s16 y, yDelta;
+ u8 index;
+
+ sprite->data[0]++;
+ yDelta = sprite->data[0] * 5 - ((sprite->data[0] * 5 / 256) << 8);
+ sprite->data[4] += sprite->data[6];
+ sprite->data[5] += sprite->data[7];
+ sprite->pos1.x = sprite->data[4] >> 4;
+ sprite->pos1.y = sprite->data[5] >> 4;
+ sprite->pos2.y = Sin(yDelta, 15);
+
+ y = sprite->pos1.y;
+ if (sprite->pos1.x < -16 || sprite->pos1.x > 256 || y < -16 || y > 128)
+ {
+ DestroySpriteAndMatrix(sprite);
+ }
+ else
+ {
+ if (sprite->data[3] && ++sprite->data[2] > sprite->data[3])
+ {
+ sprite->data[2] = 0;
+ if (++sprite->data[1] > 3)
+ sprite->data[1] = 0;
+
+ index = IndexOfSpritePaletteTag(sParticlesColorBlendTable[sprite->data[1]][0]);
+ if (index != 0xFF)
+ sprite->oam.paletteNum = index;
+ }
+ }
+}
+
+void AnimFlyingMusicNotes(struct Sprite* sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ gBattleAnimArgs[1] *= -1;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
+ StartSpriteAnim(sprite, gBattleAnimArgs[0]);
+ sprite->data[2] = 0;
+ sprite->data[3] = 0;
+ sprite->data[4] = sprite->pos1.x << 4;
+ sprite->data[5] = sprite->pos1.y << 4;
+ sprite->data[6] = (gBattleAnimArgs[1] << 4) / 5;
+ sprite->data[7] = (gBattleAnimArgs[2] << 7) / 5;
+ sprite->callback = AnimFlyingMusicNotesStep;
+}
+
+static void AnimFlyingMusicNotesStep(struct Sprite* sprite)
+{
+ sprite->data[4] += sprite->data[6];
+ sprite->data[5] += sprite->data[7];
+ sprite->pos1.x = sprite->data[4] >> 4;
+ sprite->pos1.y = sprite->data[5] >> 4;
+ if (sprite->data[0] > 5 && sprite->data[3] == 0)
+ {
+ sprite->data[2] = (sprite->data[2] + 16) & 0xFF;
+ sprite->pos2.x = Cos(sprite->data[2], 18);
+ sprite->pos2.y = Sin(sprite->data[2], 18);
+ if (sprite->data[2] == 0)
+ sprite->data[3] = 1;
+ }
+
+ if (++sprite->data[0] == 48)
+ DestroySpriteAndMatrix(sprite);
+}
+
+void AnimBellyDrumHand(struct Sprite* sprite)
+{
+ s16 a;
+
+ if (gBattleAnimArgs[0] == 1)
+ {
+ sprite->oam.matrixNum = ST_OAM_HFLIP;
+ a = 16;
+ }
+ else
+ {
+ a = -16;
+ }
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + a;
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + 8;
+ sprite->data[0] = 8;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void AnimSlowFlyingMusicNotes(struct Sprite* sprite)
+{
+ s16 xDiff;
+ u8 index;
+
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ sprite->pos1.y += 8;
+ StartSpriteAnim(sprite, gBattleAnimArgs[1]);
+ index = IndexOfSpritePaletteTag(sParticlesColorBlendTable[gBattleAnimArgs[2]][0]);
+ if (index != 0xFF)
+ sprite->oam.paletteNum = index;
+
+ xDiff = (gBattleAnimArgs[0] == 0) ? -32 : 32;
+ sprite->data[0] = 40;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = xDiff + sprite->data[1];
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = sprite->data[3] - 40;
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5] = gBattleAnimArgs[3];
+ sprite->callback = AnimSlowFlyingMusicNotesStep;
+}
+
+static void AnimSlowFlyingMusicNotesStep(struct Sprite* sprite)
+{
+ if (!AnimTranslateLinear(sprite))
+ {
+ s16 xDiff;
+
+ xDiff = Sin(sprite->data[5], 8);
+ if (sprite->pos2.x < 0)
+ xDiff = -xDiff;
+
+ sprite->pos2.x += xDiff;
+ sprite->pos2.y += Sin(sprite->data[5], 4);
+ sprite->data[5] = (sprite->data[5] + 8) & 0xFF;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite)
+{
+ if (GetBattlerSide(battler) == B_SIDE_PLAYER)
+ sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8;
+ else
+ sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) - 8;
+
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET) - (s16)GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_HEIGHT) / 4;
+}
+
+void AnimThoughtBubble(struct Sprite* sprite)
+{
+ u8 a;
+ u8 battler;
+
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ SetSpriteNextToMonHead(battler, sprite);
+ a = (GetBattlerSide(battler) == B_SIDE_PLAYER) ? 0 : 1;
+ sprite->data[0] = gBattleAnimArgs[1];
+ sprite->data[1] = a + 2;
+ StartSpriteAnim(sprite, a);
+ StoreSpriteCallbackInData6(sprite, AnimThoughtBubbleStep);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+}
+
+static void AnimThoughtBubbleStep(struct Sprite* sprite)
+{
+ if (--sprite->data[0] == 0)
+ {
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ StartSpriteAnim(sprite, sprite->data[1]);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+ }
+}
+
+void AnimMetronomeFinger(struct Sprite* sprite)
+{
+ u8 battler;
+
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ SetSpriteNextToMonHead(battler, sprite);
+ sprite->data[0] = 0;
+ StoreSpriteCallbackInData6(sprite, AnimMetronomeFingerStep);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+}
+
+static void AnimMetronomeFingerStep(struct Sprite* sprite)
+{
+ if (++sprite->data[0] > 16)
+ {
+ StartSpriteAffineAnim(sprite, 1);
+ StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+ }
+}
+
+void AnimFollowMeFinger(struct Sprite* sprite)
+{
+ u8 battler;
+
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
+ sprite->pos1.y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP);
+ if (sprite->pos1.y <= 9)
+ sprite->pos1.y = 10;
+
+ sprite->data[0] = 1;
+ sprite->data[1] = 0;
+ sprite->data[2] = sprite->subpriority;
+ sprite->data[3] = sprite->subpriority + 4;
+ sprite->data[4] = 0;
+ StoreSpriteCallbackInData6(sprite, AnimFollowMeFingerStep1);
+ sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
+}
+
+static void AnimFollowMeFingerStep1(struct Sprite* sprite)
+{
+ if (++sprite->data[4] > 12)
+ sprite->callback = AnimFollowMeFingerStep2;
+}
+
+static void AnimFollowMeFingerStep2(struct Sprite* sprite)
+{
+ s16 x1, x2;
+
+ sprite->data[1] += 4;
+ if (sprite->data[1] > 254)
+ {
+ if (--sprite->data[0] == 0)
+ {
+ sprite->pos2.x = 0;
+ sprite->callback = AnimMetronomeFingerStep;
+ return;
+ }
+ else
+ {
+ sprite->data[1] &= 0xFF;
+ }
+ }
+
+ if (sprite->data[1] > 0x4F)
+ sprite->subpriority = sprite->data[3];
+
+ if (sprite->data[1] > 0x9F)
+ sprite->subpriority = sprite->data[2];
+
+ x1 = gSineTable[sprite->data[1]];
+ x2 = x1 >> 3;
+ sprite->pos2.x = (x1 >> 3) + (x2 >> 1);
+}
+
+void AnimTauntFinger(struct Sprite* sprite)
+{
+ u8 battler;
+
+ if (gBattleAnimArgs[0] == 0)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ SetSpriteNextToMonHead(battler, sprite);
+ if (GetBattlerSide(battler) == B_SIDE_PLAYER)
+ {
+ StartSpriteAnim(sprite, 0);
+ sprite->data[0] = 2;
+ }
+ else
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->data[0] = 3;
+ }
+
+ sprite->callback = AnimTauntFingerStep1;
+}
+
+static void AnimTauntFingerStep1(struct Sprite* sprite)
+{
+ if (++sprite->data[1] > 10)
+ {
+ sprite->data[1] = 0;
+ StartSpriteAnim(sprite, sprite->data[0]);
+ StoreSpriteCallbackInData6(sprite, AnimTauntFingerStep2);
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+ }
+}
+
+static void AnimTauntFingerStep2(struct Sprite* sprite)
+{
+ if (++sprite->data[1] > 5)
+ DestroyAnimSprite(sprite);
+}
+