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Diffstat (limited to 'src/battle_anim_effects_3.c')
-rw-r--r--src/battle_anim_effects_3.c32
1 files changed, 14 insertions, 18 deletions
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c
index ab8b3f20a..4b2a3f310 100644
--- a/src/battle_anim_effects_3.c
+++ b/src/battle_anim_effects_3.c
@@ -120,10 +120,6 @@ static void AnimRecycleStep(struct Sprite *);
static void AnimTask_SlackOffSquishStep(u8);
// Data
-extern const u32 gUnknown_8D2A8C0[];
-extern const u32 gUnknown_8D2A808[];
-extern const u32 gUnknown_8D2A8A8[];
-
const union AnimCmd gScratchAnimCmds[] = //83FEDE4
{
ANIMCMD_FRAME(0, 4),
@@ -2151,13 +2147,13 @@ void AnimMiniTwinklingStar(struct Sprite *sprite)
u8 rand;
s8 y;
- rand = Random2() & 3;
+ rand = Random() & 3;
if (rand == 0)
sprite->oam.tileNum += 4;
else
sprite->oam.tileNum += 5;
- y = Random2() & 7;
+ y = Random() & 7;
if (y > 3)
y = -y;
@@ -2362,9 +2358,9 @@ void AnimTask_MorningSunLightBeam(u8 taskId)
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
sub_80752A0(&animBg);
- AnimLoadCompressedBgTilemap(animBg.bgId, gUnknown_8D2A8C0);
- AnimLoadCompressedBgGfx(animBg.bgId, gUnknown_8D2A808, animBg.tilesOffset);
- LoadCompressedPalette(gUnknown_8D2A8A8, animBg.paletteId * 16, 32);
+ AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnim_MorningSunTilemap);
+ AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnim_MorningSunGfx, animBg.tilesOffset);
+ LoadCompressedPalette(gBattleAnim_MorningSunPal, animBg.paletteId * 16, 32);
if (IsContest())
{
sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
@@ -2443,7 +2439,7 @@ void AnimGreenStar(struct Sprite *sprite)
u8 spriteId1;
u8 spriteId2;
- xOffset = Random2();
+ xOffset = Random();
xOffset &= 0x3F;
if (xOffset > 31)
xOffset = 32 - xOffset;
@@ -2541,9 +2537,9 @@ void AnimTask_DoomDesireLightBeam(u8 taskId)
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
sub_80752A0(&animBg);
- AnimLoadCompressedBgTilemap(animBg.bgId, gUnknown_8D2A8C0);
- AnimLoadCompressedBgGfx(animBg.bgId, gUnknown_8D2A808, animBg.tilesOffset);
- LoadCompressedPalette(gUnknown_8D2A8A8, animBg.paletteId * 16, 32);
+ AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnim_MorningSunTilemap);
+ AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnim_MorningSunGfx, animBg.tilesOffset);
+ LoadCompressedPalette(gBattleAnim_MorningSunPal, animBg.paletteId * 16, 32);
if (IsContest())
{
@@ -3011,10 +3007,10 @@ void AnimFlatterConfetti(struct Sprite *sprite)
int rand1;
int rand2;
- tileOffset = Random2() % 12;
+ tileOffset = Random() % 12;
sprite->oam.tileNum += tileOffset;
- rand1 = Random2() & 0x1FF;
- rand2 = Random2() & 0xFF;
+ rand1 = Random() & 0x1FF;
+ rand2 = Random() & 0xFF;
if (rand1 & 1)
sprite->data[0] = 0x5E0 + rand1;
@@ -3249,7 +3245,7 @@ static void AnimTask_RolePlaySilhouetteStep2(u8 taskId)
TrySetSpriteRotScale(&gSprites[spriteId], TRUE, gTasks[taskId].data[10], gTasks[taskId].data[11], 0);
if (++gTasks[taskId].data[12] == 9)
{
- sub_80A749C(&gSprites[spriteId]);
+ sub_8075AD8(&gSprites[spriteId]);
DestroySpriteAndFreeResources_(&gSprites[spriteId]);
gTasks[taskId].func = DestroyAnimVisualTaskAndDisableBlend;
}
@@ -3771,7 +3767,7 @@ static void CreateSweatDroplets(u8 taskId, bool8 arg1)
for (i = 0; i < 4; i++)
{
- u8 spriteId = CreateSprite(&gFacadeSweatDrop, xCoords[i], yCoords[i & 1], task->data[6] - 5);
+ u8 spriteId = CreateSprite(&gFacadeSweatDropSpriteTemplate, xCoords[i], yCoords[i & 1], task->data[6] - 5);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[0] = 0;