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-rw-r--r--src/battle_anim_effects_3.c5320
1 files changed, 5320 insertions, 0 deletions
diff --git a/src/battle_anim_effects_3.c b/src/battle_anim_effects_3.c
new file mode 100644
index 000000000..69bae2c6f
--- /dev/null
+++ b/src/battle_anim_effects_3.c
@@ -0,0 +1,5320 @@
+#include "global.h"
+#include "malloc.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "bg.h"
+#include "data.h"
+#include "decompress.h"
+#include "dma3.h"
+#include "gpu_regs.h"
+#include "graphics.h"
+#include "palette.h"
+#include "pokemon_icon.h"
+#include "random.h"
+#include "scanline_effect.h"
+#include "sound.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+#include "util.h"
+#include "constants/battle_anim.h"
+#include "constants/songs.h"
+#include "constants/species.h"
+#include "constants/weather.h"
+
+// Function Declarations
+static void AnimBlackSmokeStep(struct Sprite *);
+static void AnimWhiteHalo_Step1(struct Sprite *);
+static void AnimWhiteHalo_Step2(struct Sprite *);
+static void AnimMeanLookEye_Step1(struct Sprite *);
+static void AnimMeanLookEye_Step2(struct Sprite *);
+static void AnimMeanLookEye_Step3(struct Sprite *);
+static void AnimMeanLookEye_Step4(struct Sprite *);
+static void SetPsychicBackground_Step(u8);
+static void FadeScreenToWhite_Step(u8);
+static void AnimSpikes_Step1(struct Sprite *);
+static void AnimSpikes_Step2(struct Sprite *);
+static void AnimSpotlight_Step1(struct Sprite *);
+static void AnimSpotlight_Step2(struct Sprite *);
+static void AnimClappingHand_Step(struct Sprite *);
+static void AnimRapidSpin_Step(struct Sprite *);
+static void RapinSpinMonElevation_Step(u8);
+static void TormentAttacker_Step(u8);
+static void TormentAttacker_Callback(struct Sprite *);
+static void AnimWishStar_Step(struct Sprite *);
+static void AnimMiniTwinklingStar_Step(struct Sprite *);
+static void AnimGreenStar_Step1(struct Sprite *);
+static void AnimGreenStar_Step2(struct Sprite *);
+static void AnimGreenStar_Callback(struct Sprite *);
+static void AnimTask_RockMonBackAndForthStep(u8);
+static void AnimSweetScentPetalStep(struct Sprite *);
+static void AnimTask_FlailMovementStep(u8);
+static void AnimFlatterConfettiStep(struct Sprite *);
+static void AnimFlatterSpotlightStep(struct Sprite *);
+static void AnimReversalOrbStep(struct Sprite *);
+static void AnimTask_RolePlaySilhouetteStep1(u8);
+static void AnimTask_RolePlaySilhouetteStep2(u8);
+static void AnimTask_AcidArmorStep(u8);
+static void AnimTask_DeepInhaleStep(u8);
+static void AnimYawnCloudStep(struct Sprite *);
+static void AnimTask_SquishAndSweatDropletsStep(u8);
+static void CreateSweatDroplets(u8, bool8);
+static void AnimTask_FacadeColorBlendStep(u8);
+static void AnimRoarNoiseLineStep(struct Sprite *);
+static void AnimTask_GlareEyeDotsStep(u8);
+static void GetGlareEyeDotCoords(s16, s16, s16, s16, u8, u8, s16 *, s16 *);
+static void AnimTask_BarrageBallStep(u8);
+static void AnimSmellingSaltsHand_Step(struct Sprite *);
+static void AnimTask_SmellingSaltsSquishStep(u8);
+static void AnimSmellingSaltExclamationStep(struct Sprite *);
+static void AnimHelpingHandClapStep(struct Sprite *);
+static void AnimTask_HelpingHandAttackerMovementStep(u8);
+static void AnimForesightMagnifyingGlassStep(struct Sprite *);
+static void AnimTask_MonToSubstituteDoll(u8);
+static void AnimBlockXStep(struct Sprite *);
+static void AnimTask_OdorSleuthMovementWaitFinish(u8);
+static void MoveOdorSleuthClone(struct Sprite *);
+static void AnimTask_TeeterDanceMovementStep(u8);
+static void AnimRecycleStep(struct Sprite *);
+static void AnimTask_SlackOffSquishStep(u8);
+
+// Data
+static const union AnimCmd sScratchAnimCmds[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(16, 4),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_FRAME(64, 4),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sScratchAnimTable[] =
+{
+ sScratchAnimCmds,
+};
+
+const struct SpriteTemplate gScratchSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SCRATCH,
+ .paletteTag = ANIM_TAG_SCRATCH,
+ .oam = &gOamData_AffineOff_ObjBlend_32x32,
+ .anims = sScratchAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSpriteOnMonPos,
+};
+
+const struct SpriteTemplate gBlackSmokeSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_BLACK_SMOKE,
+ .paletteTag = ANIM_TAG_BLACK_SMOKE,
+ .oam = &gOamData_AffineOff_ObjNormal_32x16,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimBlackSmoke,
+};
+
+const struct SpriteTemplate gBlackBallSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_BLACK_BALL,
+ .paletteTag = ANIM_TAG_BLACK_BALL,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimThrowProjectile,
+};
+
+static const union AnimCmd sOpeningEyeAnimCmds[] =
+{
+ ANIMCMD_FRAME(0, 40),
+ ANIMCMD_FRAME(16, 8),
+ ANIMCMD_FRAME(32, 40),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sOpeningEyeAnimTable[] =
+{
+ sOpeningEyeAnimCmds,
+};
+
+const struct SpriteTemplate gOpeningEyeSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_OPENING_EYE,
+ .paletteTag = ANIM_TAG_OPENING_EYE,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sOpeningEyeAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSpriteOnMonPos,
+};
+
+const struct SpriteTemplate gWhiteHaloSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ROUND_WHITE_HALO,
+ .paletteTag = ANIM_TAG_ROUND_WHITE_HALO,
+ .oam = &gOamData_AffineOff_ObjBlend_64x64,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimWhiteHalo,
+};
+
+const struct SpriteTemplate gTealAlertSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_TEAL_ALERT,
+ .paletteTag = ANIM_TAG_TEAL_ALERT,
+ .oam = &gOamData_AffineNormal_ObjNormal_32x32,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimTealAlert,
+};
+
+static const union AffineAnimCmd sMeanLookEyeAffineAnimCmds1[] =
+{
+ AFFINEANIMCMD_FRAME(0x180, 0x180, 0, 0),
+ AFFINEANIMCMD_FRAME(-0x20, 0x18, 0, 5),
+ AFFINEANIMCMD_FRAME(0x18, -0x20, 0, 5),
+ AFFINEANIMCMD_JUMP(1),
+};
+
+static const union AffineAnimCmd sMeanLookEyeAffineAnimCmds2[] =
+{
+ AFFINEANIMCMD_FRAME(0x30, 0x30, 0, 0),
+ AFFINEANIMCMD_FRAME(0x20, 0x20, 0, 6),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const sMeanLookEyeAffineAnimTable[] =
+{
+ sMeanLookEyeAffineAnimCmds1,
+ sMeanLookEyeAffineAnimCmds2,
+};
+
+const struct SpriteTemplate gMeanLookEyeSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_EYE,
+ .paletteTag = ANIM_TAG_EYE,
+ .oam = &gOamData_AffineDouble_ObjBlend_64x64,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = sMeanLookEyeAffineAnimTable,
+ .callback = AnimMeanLookEye,
+};
+
+const struct SpriteTemplate gSpikesSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SPIKES,
+ .paletteTag = ANIM_TAG_SPIKES,
+ .oam = &gOamData_AffineOff_ObjNormal_16x16,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSpikes,
+};
+
+static const union AnimCmd sLeerAnimCmds[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_FRAME(64, 3),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sLeerAnimTable[] =
+{
+ sLeerAnimCmds,
+};
+
+const struct SpriteTemplate gLeerSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_LEER,
+ .paletteTag = ANIM_TAG_LEER,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sLeerAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimLeer,
+};
+
+static const union AnimCmd sLetterZAnimCmds[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sLetterZAnimTable[] =
+{
+ sLetterZAnimCmds,
+};
+
+static const union AffineAnimCmd sLetterZAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(-7, -7, -3, 16),
+ AFFINEANIMCMD_FRAME(7, 7, 3, 16),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd *const sLetterZAffineAnimTable[] =
+{
+ sLetterZAffineAnimCmds,
+};
+
+const struct SpriteTemplate gLetterZSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_LETTER_Z,
+ .paletteTag = ANIM_TAG_LETTER_Z,
+ .oam = &gOamData_AffineNormal_ObjNormal_32x32,
+ .anims = sLetterZAnimTable,
+ .images = NULL,
+ .affineAnims = sLetterZAffineAnimTable,
+ .callback = AnimLetterZ,
+};
+
+static const union AnimCmd sFangAnimCmds[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(16, 16),
+ ANIMCMD_FRAME(32, 4),
+ ANIMCMD_FRAME(48, 4),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sFangAnimTable[] =
+{
+ sFangAnimCmds,
+};
+
+static const union AffineAnimCmd sFangAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
+ AFFINEANIMCMD_FRAME(-0x20, -0x20, 0, 8),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const sFangAffineAnimTable[] =
+{
+ sFangAffineAnimCmds,
+};
+
+const struct SpriteTemplate gFangSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_FANG_ATTACK,
+ .paletteTag = ANIM_TAG_FANG_ATTACK,
+ .oam = &gOamData_AffineDouble_ObjNormal_32x32,
+ .anims = sFangAnimTable,
+ .images = NULL,
+ .affineAnims = sFangAffineAnimTable,
+ .callback = AnimFang,
+};
+
+static const union AffineAnimCmd sSpotlightAffineAnimCmds1[] =
+{
+ AFFINEANIMCMD_FRAME(0x0, 0x180, 0, 0),
+ AFFINEANIMCMD_FRAME(0x10, 0x0, 0, 20),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sSpotlightAffineAnimCmds2[] =
+{
+ AFFINEANIMCMD_FRAME(0x140, 0x180, 0, 0),
+ AFFINEANIMCMD_FRAME(-0x10, 0x0, 0, 19),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const sSpotlightAffineAnimTable[] =
+{
+ sSpotlightAffineAnimCmds1,
+ sSpotlightAffineAnimCmds2,
+};
+
+const struct SpriteTemplate gSpotlightSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SPOTLIGHT,
+ .paletteTag = ANIM_TAG_SPOTLIGHT,
+ .oam = &gOamData_AffineDouble_ObjNormal_64x64,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = sSpotlightAffineAnimTable,
+ .callback = AnimSpotlight,
+};
+
+const struct SpriteTemplate gClappingHandSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_TAG_HAND,
+ .paletteTag = ANIM_TAG_TAG_HAND,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimClappingHand,
+};
+
+const struct SpriteTemplate gClappingHand2SpriteTemplate =
+{
+ .tileTag = ANIM_TAG_TAG_HAND,
+ .paletteTag = ANIM_TAG_TAG_HAND,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimClappingHand2,
+};
+
+static const union AnimCmd sRapidSpinAnimCmds[] =
+{
+ ANIMCMD_FRAME(0, 2),
+ ANIMCMD_FRAME(8, 2),
+ ANIMCMD_FRAME(16, 2),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sRapidSpinAnimTable[] =
+{
+ sRapidSpinAnimCmds,
+};
+
+const struct SpriteTemplate gRapidSpinSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_RAPID_SPIN,
+ .paletteTag = ANIM_TAG_RAPID_SPIN,
+ .oam = &gOamData_AffineOff_ObjNormal_32x16,
+ .anims = sRapidSpinAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimRapidSpin,
+};
+
+static const union AffineAnimCmd sUnknown_83FF080[] =
+{
+ AFFINEANIMCMD_FRAME(-12, 8, 0, 4),
+ AFFINEANIMCMD_FRAME(20, -20, 0, 4),
+ AFFINEANIMCMD_FRAME(-8, 12, 0, 4),
+ AFFINEANIMCMD_END,
+};
+
+static const union AnimCmd sTriAttackTriangleAnimCmds[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sTriAttackTriangleAnimTable[] =
+{
+ sTriAttackTriangleAnimCmds,
+};
+
+static const union AffineAnimCmd sTriAttackTriangleAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, 5, 40),
+ AFFINEANIMCMD_FRAME(0, 0, 10, 10),
+ AFFINEANIMCMD_FRAME(0, 0, 15, 10),
+ AFFINEANIMCMD_FRAME(0, 0, 20, 40),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd *const sTriAttackTriangleAffineAnimTable[] =
+{
+ sTriAttackTriangleAffineAnimCmds,
+};
+
+const struct SpriteTemplate gTriAttackTriangleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_TRI_FORCE_TRIANGLE,
+ .paletteTag = ANIM_TAG_TRI_FORCE_TRIANGLE,
+ .oam = &gOamData_AffineDouble_ObjNormal_64x64,
+ .anims = sTriAttackTriangleAnimTable,
+ .images = NULL,
+ .affineAnims = sTriAttackTriangleAffineAnimTable,
+ .callback = AnimTriAttackTriangle,
+};
+
+static const union AnimCmd sEclipsingOrbAnimCmds[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_FRAME(32, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(16, 3, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 3, .hFlip = TRUE),
+ ANIMCMD_LOOP(1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sEclipsingOrbAnimTable[] =
+{
+ sEclipsingOrbAnimCmds,
+};
+
+const struct SpriteTemplate gEclipsingOrbSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ECLIPSING_ORB,
+ .paletteTag = ANIM_TAG_ECLIPSING_ORB,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sEclipsingOrbAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSpriteOnMonPos,
+};
+
+static const union AffineAnimCmd DefenseCurlDeformMonAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(-12, 20, 0, 8),
+ AFFINEANIMCMD_FRAME(12, -20, 0, 8),
+ AFFINEANIMCMD_LOOP(2),
+ AFFINEANIMCMD_END,
+};
+
+const struct SpriteTemplate gBatonPassPokeballSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_POKEBALL,
+ .paletteTag = ANIM_TAG_POKEBALL,
+ .oam = &gOamData_AffineOff_ObjNormal_16x16,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimBatonPassPokeball,
+};
+
+const struct SpriteTemplate gWishStarSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_GOLD_STARS,
+ .paletteTag = ANIM_TAG_GOLD_STARS,
+ .oam = &gOamData_AffineOff_ObjNormal_16x16,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimWishStar,
+};
+
+const struct SpriteTemplate gMiniTwinklingStarSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_GOLD_STARS,
+ .paletteTag = ANIM_TAG_GOLD_STARS,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimMiniTwinklingStar,
+};
+
+static const union AffineAnimCmd sStockpileDeformMonAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(8, -8, 0, 12),
+ AFFINEANIMCMD_FRAME(-16, 16, 0, 12),
+ AFFINEANIMCMD_FRAME(8, -8, 0, 12),
+ AFFINEANIMCMD_LOOP(1),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sSpitUpDeformMonAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(0, 6, 0, 20),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 20),
+ AFFINEANIMCMD_FRAME(0, -18, 0, 6),
+ AFFINEANIMCMD_FRAME(-18, -18, 0, 3),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 15),
+ AFFINEANIMCMD_FRAME(4, 4, 0, 13),
+ AFFINEANIMCMD_END,
+};
+
+const struct SpriteTemplate gSwallowBlueOrbSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_BLUE_ORB,
+ .paletteTag = ANIM_TAG_BLUE_ORB,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSwallowBlueOrb,
+};
+
+static const union AffineAnimCmd sSwallowDeformMonAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(0, 6, 0, 20),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 20),
+ AFFINEANIMCMD_FRAME(7, -30, 0, 6),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 20),
+ AFFINEANIMCMD_FRAME(-2, 3, 0, 20),
+ AFFINEANIMCMD_END,
+};
+
+static const s8 sMorningSunLightBeamCoordsTable[] =
+{
+ 0xE8,
+ 0x18,
+ 0xFC,
+ 0x00,
+};
+
+static const union AnimCmd sGreenStarAnimCmds1[] =
+{
+ ANIMCMD_FRAME(0, 6),
+ ANIMCMD_FRAME(4, 6),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sGreenStarAnimCmds2[] =
+{
+ ANIMCMD_FRAME(8, 6),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sGreenStarAnimCmds3[] =
+{
+ ANIMCMD_FRAME(12, 6),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sGreenStarAnimTable[] =
+{
+ sGreenStarAnimCmds1,
+ sGreenStarAnimCmds2,
+ sGreenStarAnimCmds3,
+};
+
+const struct SpriteTemplate gGreenStarSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_GREEN_STAR,
+ .paletteTag = ANIM_TAG_GREEN_STAR,
+ .oam = &gOamData_AffineOff_ObjNormal_16x16,
+ .anims = sGreenStarAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimGreenStar,
+};
+
+static const s8 sDoomDesireLightBeamCoordTable[] =
+{
+ 0x78,
+ 0x50,
+ 0x28,
+ 0x00,
+};
+
+static const u8 sDoomDesireLightBeamDelayTable[] =
+{
+ 0,
+ 0,
+ 0,
+ 0,
+ 50,
+};
+
+static const union AffineAnimCmd sStrongFrustrationAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(0, -15, 0, 7),
+ AFFINEANIMCMD_FRAME(0, 15, 0, 7),
+ AFFINEANIMCMD_LOOP(2),
+ AFFINEANIMCMD_END,
+};
+
+const struct SpriteTemplate gWeakFrustrationAngerMarkSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_ANGER,
+ .paletteTag = ANIM_TAG_ANGER,
+ .oam = &gOamData_AffineOff_ObjNormal_16x16,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimWeakFrustrationAngerMark,
+};
+
+static const union AnimCmd sSweetScentPetalAnimCmds1[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_FRAME(1, 8),
+ ANIMCMD_FRAME(2, 8),
+ ANIMCMD_FRAME(3, 8),
+ ANIMCMD_FRAME(3, 8, .vFlip = TRUE),
+ ANIMCMD_FRAME(2, 8, .vFlip = TRUE),
+ ANIMCMD_FRAME(0, 8, .vFlip = TRUE),
+ ANIMCMD_FRAME(1, 8, .vFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sSweetScentPetalAnimCmds2[] =
+{
+ ANIMCMD_FRAME(0, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(1, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(3, 8, .hFlip = TRUE),
+ ANIMCMD_FRAME(3, 8, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 8, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(0, 8, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_FRAME(1, 8, .vFlip = TRUE, .hFlip = TRUE),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sSweetScentPetalAnimCmds3[] =
+{
+ ANIMCMD_FRAME(0, 8),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sSweetScentPetalAnimCmdTable[] =
+{
+ sSweetScentPetalAnimCmds1,
+ sSweetScentPetalAnimCmds2,
+ sSweetScentPetalAnimCmds3,
+};
+
+const struct SpriteTemplate gSweetScentPetalSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_PINK_PETAL,
+ .paletteTag = ANIM_TAG_PINK_PETAL,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = sSweetScentPetalAnimCmdTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSweetScentPetal,
+};
+
+static const u16 sUnknown_83FF33C[] = INCBIN_U16("graphics/battle_anims/unk_83FF33C.gbapal"); //Unused
+
+static const union AnimCmd sPainSplitAnimCmds[] =
+{
+ ANIMCMD_FRAME(0, 5),
+ ANIMCMD_FRAME(4, 9),
+ ANIMCMD_FRAME(8, 5),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sPainSplitAnimCmdTable[] =
+{
+ sPainSplitAnimCmds,
+};
+
+const struct SpriteTemplate gPainSplitProjectileSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_PAIN_SPLIT,
+ .paletteTag = ANIM_TAG_PAIN_SPLIT,
+ .oam = &gOamData_AffineOff_ObjNormal_16x16,
+ .anims = sPainSplitAnimCmdTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimPainSplitProjectile,
+};
+
+const struct SpriteTemplate gFlatterConfettiSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_CONFETTI,
+ .paletteTag = ANIM_TAG_CONFETTI,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimFlatterConfetti,
+};
+
+const struct SpriteTemplate gFlatterSpotlightSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SPOTLIGHT,
+ .paletteTag = ANIM_TAG_SPOTLIGHT,
+ .oam = &gOamData_AffineDouble_ObjNormal_64x64,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = sSpotlightAffineAnimTable,
+ .callback = AnimFlatterSpotlight,
+};
+
+const struct SpriteTemplate gReversalOrbSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_BLUE_ORB,
+ .paletteTag = ANIM_TAG_BLUE_ORB,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimReversalOrb,
+};
+
+static const union AffineAnimCmd sDeepInhaleAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(16, 0, 0, 4),
+ AFFINEANIMCMD_FRAME(0, -3, 0, 16),
+ AFFINEANIMCMD_FRAME(4, 0, 0, 4),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 24),
+ AFFINEANIMCMD_FRAME(-5, 3, 0, 16),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sYawnCloudAffineAnimCmds1[] =
+{
+ AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
+ AFFINEANIMCMD_FRAME(-8, -8, 0, 8),
+ AFFINEANIMCMD_FRAME(8, 8, 0, 8),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd sYawnCloudAffineAnimCmds2[] =
+{
+ AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0),
+ AFFINEANIMCMD_FRAME(8, 8, 0, 8),
+ AFFINEANIMCMD_FRAME(-8, -8, 0, 8),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd sYawnCloudAffineAnimCmds3[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(8, 8, 0, 8),
+ AFFINEANIMCMD_FRAME(-8, -8, 0, 8),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd *const sYawnCloudAffineAnimTable[] =
+{
+ sYawnCloudAffineAnimCmds1,
+ sYawnCloudAffineAnimCmds2,
+ sYawnCloudAffineAnimCmds3,
+};
+
+const struct SpriteTemplate gYawnCloudSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_PINK_CLOUD,
+ .paletteTag = ANIM_TAG_PINK_CLOUD,
+ .oam = &gOamData_AffineNormal_ObjNormal_32x32,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = sYawnCloudAffineAnimTable,
+ .callback = AnimYawnCloud,
+};
+
+static const union AffineAnimCmd sSmokeBallEscapeCloudAffineAnimCmds1[] =
+{
+ AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
+ AFFINEANIMCMD_FRAME(-4, -6, 0, 16),
+ AFFINEANIMCMD_FRAME(4, 6, 0, 16),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd sSmokeBallEscapeCloudAffineAnimCmds2[] =
+{
+ AFFINEANIMCMD_FRAME(0xC0, 0xC0, 0, 0),
+ AFFINEANIMCMD_FRAME(4, 6, 0, 16),
+ AFFINEANIMCMD_FRAME(-4, -6, 0, 16),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd sSmokeBallEscapeCloudAffineAnimCmds3[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(4, 6, 0, 16),
+ AFFINEANIMCMD_FRAME(-4, -6, 0, 16),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd sSmokeBallEscapeCloudAffineAnimCmds4[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(8, 10, 0, 30),
+ AFFINEANIMCMD_FRAME(-8, -10, 0, 16),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd *const sSmokeBallEscapeCloudAffineAnimTable[] =
+{
+ sSmokeBallEscapeCloudAffineAnimCmds1,
+ sSmokeBallEscapeCloudAffineAnimCmds2,
+ sSmokeBallEscapeCloudAffineAnimCmds3,
+ sSmokeBallEscapeCloudAffineAnimCmds4,
+};
+
+const struct SpriteTemplate gSmokeBallEscapeCloudSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_PINK_CLOUD,
+ .paletteTag = ANIM_TAG_PINK_CLOUD,
+ .oam = &gOamData_AffineDouble_ObjNormal_32x32,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = sSmokeBallEscapeCloudAffineAnimTable,
+ .callback = AnimSmokeBallEscapeCloud,
+};
+
+static const union AffineAnimCmd sFacadeSquishAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(-16, 16, 0, 6),
+ AFFINEANIMCMD_FRAME(16, -16, 0, 12),
+ AFFINEANIMCMD_FRAME(-16, 16, 0, 6),
+ AFFINEANIMCMD_END,
+};
+
+const struct SpriteTemplate gFacadeSweatDropSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SWEAT_DROP,
+ .paletteTag = ANIM_TAG_SWEAT_DROP,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimFacadeSweatDrop,
+};
+
+static const u16 sFacadeBlendColors[] =
+{
+ RGB(28, 25, 1),
+ RGB(28, 21, 5),
+ RGB(27, 18, 8),
+ RGB(27, 14, 11),
+ RGB(26, 10, 15),
+ RGB(26, 7, 18),
+ RGB(25, 3, 21),
+ RGB(25, 0, 25),
+ RGB(25, 0, 23),
+ RGB(25, 0, 20),
+ RGB(25, 0, 16),
+ RGB(25, 0, 13),
+ RGB(26, 0, 10),
+ RGB(26, 0, 6),
+ RGB(26, 0, 3),
+ RGB(27, 0, 0),
+ RGB(27, 1, 0),
+ RGB(27, 5, 0),
+ RGB(27, 9, 0),
+ RGB(27, 12, 0),
+ RGB(28, 16, 0),
+ RGB(28, 19, 0),
+ RGB(28, 23, 0),
+ RGB(29, 27, 0),
+};
+
+static const union AnimCmd sRoarNoiseLineAnimCmds1[] =
+{
+ ANIMCMD_FRAME(0, 3),
+ ANIMCMD_FRAME(16, 3),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sRoarNoiseLineAnimCmds2[] =
+{
+ ANIMCMD_FRAME(32, 3),
+ ANIMCMD_FRAME(48, 3),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd *const sRoarNoiseLineAnimTable[] =
+{
+ sRoarNoiseLineAnimCmds1,
+ sRoarNoiseLineAnimCmds2,
+};
+
+const struct SpriteTemplate gRoarNoiseLineSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_NOISE_LINE,
+ .paletteTag = ANIM_TAG_NOISE_LINE,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sRoarNoiseLineAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimRoarNoiseLine,
+};
+
+const struct SpriteTemplate gGlareEyeDotSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMALL_RED_EYE,
+ .paletteTag = ANIM_TAG_SMALL_RED_EYE,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimGlareEyeDot,
+};
+
+const struct SpriteTemplate gAssistPawprintSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_PAW_PRINT,
+ .paletteTag = ANIM_TAG_PAW_PRINT,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimAssistPawprint,
+};
+
+static const union AffineAnimCmd sBarrageBallAffineAnimCmds1[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, -4, 24),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sBarrageBallAffineAnimCmds2[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, -64, 0),
+ AFFINEANIMCMD_FRAME(0, 0, 4, 24),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const sBarrageBallAffineAnimTable[] =
+{
+ sBarrageBallAffineAnimCmds1,
+ sBarrageBallAffineAnimCmds2,
+};
+
+const struct SpriteTemplate gBarrageBallSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_RED_BALL,
+ .paletteTag = ANIM_TAG_RED_BALL,
+ .oam = &gOamData_AffineNormal_ObjNormal_32x32,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = sBarrageBallAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+};
+
+const struct SpriteTemplate gSmellingSaltsHandSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_TAG_HAND,
+ .paletteTag = ANIM_TAG_TAG_HAND,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSmellingSaltsHand,
+};
+
+static const union AffineAnimCmd sSmellingSaltsSquishAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(0, -16, 0, 6),
+ AFFINEANIMCMD_FRAME(0, 16, 0, 6),
+ AFFINEANIMCMD_END,
+};
+
+const struct SpriteTemplate gSmellingSaltExclamationSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SMELLINGSALT_EFFECT,
+ .paletteTag = ANIM_TAG_SMELLINGSALT_EFFECT,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimSmellingSaltExclamation,
+};
+
+const struct SpriteTemplate gHelpingHandClapSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_TAG_HAND,
+ .paletteTag = ANIM_TAG_TAG_HAND,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimHelpingHandClap,
+};
+
+const struct SpriteTemplate gForesightMagnifyingGlassSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_MAGNIFYING_GLASS,
+ .paletteTag = ANIM_TAG_MAGNIFYING_GLASS,
+ .oam = &gOamData_AffineOff_ObjBlend_32x32,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimForesightMagnifyingGlass,
+};
+
+const struct SpriteTemplate gMeteorMashStarSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_GOLD_STARS,
+ .paletteTag = ANIM_TAG_GOLD_STARS,
+ .oam = &gOamData_AffineOff_ObjNormal_16x16,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimMeteorMashStar,
+};
+
+const struct SpriteTemplate gUnknown_83FF6D4 =
+{
+ .tileTag = ANIM_TAG_GOLD_STARS,
+ .paletteTag = ANIM_TAG_GOLD_STARS,
+ .oam = &gOamData_AffineOff_ObjNormal_16x16,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimParticuleBurst,
+};
+
+const struct SpriteTemplate gBlockXSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_X_SIGN,
+ .paletteTag = ANIM_TAG_X_SIGN,
+ .oam = &gOamData_AffineOff_ObjNormal_64x64,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = AnimBlockX,
+};
+
+const struct SpriteTemplate gUnknown_83FF704 =
+{
+ .tileTag = ANIM_TAG_ITEM_BAG,
+ .paletteTag = ANIM_TAG_ITEM_BAG,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80E3E84,
+};
+
+static const union AnimCmd sKnockOffStrikeAnimCmds[] =
+{
+ ANIMCMD_FRAME(0, 4),
+ ANIMCMD_FRAME(64, 4),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sKnockOffStrikeAnimTable[] =
+{
+ sKnockOffStrikeAnimCmds,
+};
+
+static const union AffineAnimCmd sKnockOffStrikeAffineanimCmds1[] =
+{
+ AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0, 0, -4, 8),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd sKnockOffStrikeAffineanimCmds2[] =
+{
+ AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
+ AFFINEANIMCMD_FRAME(0, 0, 4, 8),
+ AFFINEANIMCMD_END,
+};
+
+static const union AffineAnimCmd *const sKnockOffStrikeAffineAnimTable[] =
+{
+ sKnockOffStrikeAffineanimCmds1,
+ sKnockOffStrikeAffineanimCmds2,
+};
+
+const struct SpriteTemplate gKnockOffStrikeSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_SLAM_HIT_2,
+ .paletteTag = ANIM_TAG_SLAM_HIT_2,
+ .oam = &gOamData_AffineNormal_ObjNormal_64x64,
+ .anims = sKnockOffStrikeAnimTable,
+ .images = NULL,
+ .affineAnims = sKnockOffStrikeAffineAnimTable,
+ .callback = AnimKnockOffStrike,
+};
+
+static const union AffineAnimCmd sRecycleSpriteAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(0, 0, -4, 64),
+ AFFINEANIMCMD_JUMP(0),
+};
+
+static const union AffineAnimCmd *const sRecycleSpriteAffineAnimTable[] =
+{
+ sRecycleSpriteAffineAnimCmds,
+};
+
+const struct SpriteTemplate gRecycleSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_RECYCLE,
+ .paletteTag = ANIM_TAG_RECYCLE,
+ .oam = &gOamData_AffineNormal_ObjBlend_64x64,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = sRecycleSpriteAffineAnimTable,
+ .callback = AnimRecycle,
+};
+
+static const union AffineAnimCmd sSlackOffSquishAffineAnimCmds[] =
+{
+ AFFINEANIMCMD_FRAME(0, 16, 0, 4),
+ AFFINEANIMCMD_FRAME(-2, 0, 0, 8),
+ AFFINEANIMCMD_FRAME(0, 4, 0, 4),
+ AFFINEANIMCMD_FRAME(0, 0, 0, 24),
+ AFFINEANIMCMD_FRAME(1, -5, 0, 16),
+ AFFINEANIMCMD_END,
+};
+
+// Functions
+void AnimBlackSmoke(struct Sprite *sprite)
+{
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ if (!gBattleAnimArgs[3])
+ sprite->data[0] = gBattleAnimArgs[2];
+ else
+ sprite->data[0] = -gBattleAnimArgs[2];
+
+ sprite->data[1] = gBattleAnimArgs[4];
+ sprite->callback = AnimBlackSmokeStep;
+}
+
+static void AnimBlackSmokeStep(struct Sprite *sprite)
+{
+ if (sprite->data[1] > 0)
+ {
+ sprite->pos2.x = sprite->data[2] >> 8;
+ sprite->data[2] += sprite->data[0];
+ sprite->invisible ^= 1;
+ sprite->data[1]--;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void AnimTask_SmokescreenImpact(u8 taskId)
+{
+ SmokescreenImpact(GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2) + 8, GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + 8, 0);
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimWhiteHalo(struct Sprite *sprite)
+{
+ sprite->data[0] = 90;
+ sprite->callback = WaitAnimForDuration;
+ sprite->data[1] = 7;
+ StoreSpriteCallbackInData6(sprite, AnimWhiteHalo_Step1);
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
+}
+
+static void AnimWhiteHalo_Step1(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], 16 - sprite->data[1]));
+ if (--sprite->data[1] < 0)
+ {
+ sprite->invisible = TRUE;
+ sprite->callback = AnimWhiteHalo_Step2;
+ }
+}
+
+static void AnimWhiteHalo_Step2(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimSprite(sprite);
+}
+
+void AnimTealAlert(struct Sprite *sprite)
+{
+ u16 rotation;
+ u8 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ u8 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+
+ InitSpritePosToAnimTarget(sprite, TRUE);
+ rotation = ArcTan2Neg(sprite->pos1.x - x, sprite->pos1.y - y);
+ rotation += 0x6000;
+ if (IsContest())
+ rotation += 0x4000;
+
+ TrySetSpriteRotScale(sprite, FALSE, 0x100, 0x100, rotation);
+ sprite->data[0] = gBattleAnimArgs[2];
+ sprite->data[2] = x;
+ sprite->data[4] = y;
+ sprite->callback = StartAnimLinearTranslation;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void AnimMeanLookEye(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ sprite->data[0] = 4;
+ sprite->callback = AnimMeanLookEye_Step1;
+}
+
+static void AnimMeanLookEye_Step1(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[0], 16 - sprite->data[0]));
+ if (sprite->data[1])
+ sprite->data[0]--;
+ else
+ sprite->data[0]++;
+
+ if (sprite->data[0] == 15 || sprite->data[0] == 4)
+ sprite->data[1] ^= 1;
+
+ if (sprite->data[2]++ > 70)
+ {
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ StartSpriteAffineAnim(sprite, 1);
+ sprite->data[2] = 0;
+ sprite->invisible = TRUE;
+ sprite->affineAnimPaused = TRUE;
+ sprite->callback = AnimMeanLookEye_Step2;
+ }
+}
+
+static void AnimMeanLookEye_Step2(struct Sprite *sprite)
+{
+ if (sprite->data[2]++ > 9)
+ {
+ sprite->invisible = FALSE;
+ sprite->affineAnimPaused = FALSE;
+ if (sprite->affineAnimEnded)
+ sprite->callback = AnimMeanLookEye_Step3;
+ }
+}
+
+static void AnimMeanLookEye_Step3(struct Sprite *sprite)
+{
+ switch (sprite->data[3])
+ {
+ case 0:
+ case 1:
+ sprite->pos2.x = 1;
+ sprite->pos2.y = 0;
+ break;
+ case 2:
+ case 3:
+ sprite->pos2.x = -1;
+ sprite->pos2.y = 0;
+ break;
+ case 4:
+ case 5:
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 1;
+ break;
+ case 6:
+ default:
+ sprite->pos2.x = 0;
+ sprite->pos2.y = -1;
+ break;
+ }
+
+ if (++sprite->data[3] > 7)
+ sprite->data[3] = 0;
+
+ if (sprite->data[4]++ > 15)
+ {
+ sprite->data[0] = 16;
+ sprite->data[1] = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[0], 0));
+ sprite->callback = AnimMeanLookEye_Step4;
+ }
+}
+
+static void AnimMeanLookEye_Step4(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[0], 16 - sprite->data[0]));
+ if (sprite->data[1]++ > 1)
+ {
+ sprite->data[0]--;
+ sprite->data[1] = 0;
+ }
+
+ if (sprite->data[0] == 0)
+ sprite->invisible = TRUE;
+
+ if (sprite->data[0] < 0)
+ {
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void AnimTask_SetPsychicBackground(u8 taskId)
+{
+ gTasks[taskId].func = SetPsychicBackground_Step;
+ gAnimVisualTaskCount--;
+}
+
+static void SetPsychicBackground_Step(u8 taskId)
+{
+ int i;
+ u16 lastColor;
+ u8 paletteIndex = GetBattleBgPaletteNum();
+
+ if (++gTasks[taskId].data[5] == 4)
+ {
+ lastColor = gPlttBufferFaded[paletteIndex * 16 + 11];
+ for (i = 10; i > 0; i--)
+ gPlttBufferFaded[paletteIndex * 16 + i + 1] = gPlttBufferFaded[paletteIndex * 16 + i];
+
+ gPlttBufferFaded[paletteIndex * 16 + 1] = lastColor;
+ gTasks[taskId].data[5] = 0;
+ }
+
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ DestroyTask(taskId);
+}
+
+void AnimTask_FadeScreenToWhite(u8 taskId)
+{
+ gTasks[taskId].func = FadeScreenToWhite_Step;
+ gAnimVisualTaskCount--;
+}
+
+static void FadeScreenToWhite_Step(u8 taskId)
+{
+ int i;
+ u16 lastColor;
+ u8 paletteIndex = GetBattleBgPaletteNum();
+
+ if (++gTasks[taskId].data[5] == 4)
+ {
+ lastColor = gPlttBufferFaded[paletteIndex * 16 + 11];
+ for (i = 10; i > 0; i--)
+ gPlttBufferFaded[paletteIndex * 16 + i + 1] = gPlttBufferFaded[paletteIndex * 16 + i];
+ gPlttBufferFaded[paletteIndex * 16 + 1] = lastColor;
+
+ lastColor = gPlttBufferUnfaded[paletteIndex * 16 + 11];
+ for (i = 10; i > 0; i--)
+ gPlttBufferUnfaded[paletteIndex * 16 + i + 1] = gPlttBufferUnfaded[paletteIndex * 16 + i];
+ gPlttBufferUnfaded[paletteIndex * 16 + 1] = lastColor;
+
+ gTasks[taskId].data[5] = 0;
+ }
+
+ if ((u16)gBattleAnimArgs[7] == 0xFFFF)
+ DestroyTask(taskId);
+}
+
+void AnimSpikes(struct Sprite *sprite)
+{
+ u16 x;
+ u16 y;
+
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ SetAverageBattlerPositions(gBattleAnimTarget, FALSE, &x, &y);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattleAnimArgs[2] = -gBattleAnimArgs[2];
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ sprite->data[2] = x + gBattleAnimArgs[2];
+ sprite->data[4] = y + gBattleAnimArgs[3];
+ sprite->data[5] = -50;
+ InitAnimArcTranslation(sprite);
+ sprite->callback = AnimSpikes_Step1;
+}
+
+static void AnimSpikes_Step1(struct Sprite *sprite)
+{
+ if (TranslateAnimHorizontalArc(sprite))
+ {
+ sprite->data[0] = 30;
+ sprite->data[1] = 0;
+ sprite->callback = WaitAnimForDuration;
+ StoreSpriteCallbackInData6(sprite, AnimSpikes_Step2);
+ }
+}
+
+static void AnimSpikes_Step2(struct Sprite *sprite)
+{
+ if (sprite->data[1] & 1)
+ sprite->invisible ^= 1;
+
+ if (++sprite->data[1] == 16)
+ DestroyAnimSprite(sprite);
+}
+
+void AnimLeer(struct Sprite *sprite)
+{
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->callback = RunStoredCallbackWhenAnimEnds;
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+}
+
+void AnimLetterZ(struct Sprite *sprite)
+{
+ int var0;
+
+ if (sprite->data[0] == 0)
+ {
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]);
+ if (!IsContest())
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->data[1] = gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+ }
+ else
+ {
+ sprite->data[1] = -1 * gBattleAnimArgs[2];
+ sprite->data[2] = -1 * gBattleAnimArgs[3];
+ }
+ }
+ else
+ {
+ sprite->data[1] = -1 * gBattleAnimArgs[2];
+ sprite->data[2] = gBattleAnimArgs[3];
+ }
+ }
+
+ sprite->data[0]++;
+ var0 = (sprite->data[0] * 20) & 0xFF;
+ sprite->data[3] += sprite->data[1];
+ sprite->data[4] += sprite->data[2];
+ sprite->pos2.x = sprite->data[3] / 2;
+ sprite->pos2.y = Sin(var0 & 0xFF, 5) + (sprite->data[4] / 2);
+ if ((u16)(sprite->pos1.x + sprite->pos2.x) > 240)
+ DestroyAnimSprite(sprite);
+}
+
+void AnimFang(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+}
+
+void AnimTask_IsTargetPlayerSide(u8 taskId)
+{
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
+ gBattleAnimArgs[7] = 0;
+ else
+ gBattleAnimArgs[7] = 1;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimTask_IsHealingMove(u8 taskId)
+{
+ if (gAnimMoveDmg > 0)
+ gBattleAnimArgs[7] = 0;
+ else
+ gBattleAnimArgs[7] = 1;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimSpotlight(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H);
+ SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V);
+ InitSpritePosToAnimTarget(sprite, FALSE);
+ sprite->oam.objMode = ST_OAM_OBJ_WINDOW;
+ sprite->invisible = TRUE;
+ sprite->callback = AnimSpotlight_Step1;
+}
+
+static void AnimSpotlight_Step1(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->invisible = FALSE;
+ if (sprite->affineAnimEnded)
+ sprite->data[0]++;
+ break;
+ case 1:
+ case 3:
+ sprite->data[1] += 117;
+ sprite->pos2.x = sprite->data[1] >> 8;
+ if (++sprite->data[2] == 21)
+ {
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->data[1] -= 117;
+ sprite->pos2.x = sprite->data[1] >> 8;
+ if (++sprite->data[2] == 41)
+ {
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 4:
+ ChangeSpriteAffineAnim(sprite, 1);
+ sprite->data[0]++;
+ break;
+ case 5:
+ if (sprite->affineAnimEnded)
+ {
+ sprite->invisible = TRUE;
+ sprite->callback = AnimSpotlight_Step2;
+ }
+ break;
+ }
+}
+
+static void AnimSpotlight_Step2(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+ SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
+ DestroyAnimSprite(sprite);
+}
+
+void AnimClappingHand(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[3] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
+ }
+
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->oam.tileNum += 16;
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->oam.matrixNum = ST_OAM_HFLIP;
+ sprite->pos2.x = -12;
+ sprite->data[1] = 2;
+ }
+ else
+ {
+ sprite->pos2.x = 12;
+ sprite->data[1] = -2;
+ }
+
+ sprite->data[0] = gBattleAnimArgs[4];
+ if (sprite->data[3] != 255)
+ sprite->data[3] = gBattleAnimArgs[2];
+
+ sprite->callback = AnimClappingHand_Step;
+}
+
+static void AnimClappingHand_Step(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->pos2.x += sprite->data[1];
+ if (sprite->pos2.x == 0)
+ {
+ sprite->data[2]++;
+ if (sprite->data[3] == 0)
+ {
+ PlaySE1WithPanning(SE_W227, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
+ }
+ }
+ }
+ else
+ {
+ sprite->pos2.x -= sprite->data[1];
+ if (abs(sprite->pos2.x) == 12)
+ {
+ sprite->data[0]--;
+ sprite->data[2]--;
+ }
+
+ }
+
+ if (sprite->data[0] == 0)
+ DestroyAnimSprite(sprite);
+}
+
+void AnimClappingHand2(struct Sprite *sprite)
+{
+ sprite->oam.objMode = ST_OAM_OBJ_WINDOW;
+ sprite->data[3] = 255;
+ AnimClappingHand(sprite);
+}
+
+void AnimTask_CreateSpotlight(u8 taskId)
+{
+ if (IsContest())
+ {
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN1_OBJ | WININ_WIN1_BG_ALL | WININ_WIN0_CLR | WININ_WIN0_OBJ | WININ_WIN0_BG_ALL);
+ gBattle_WIN1H = WININ_WIN1_OBJ | WININ_WIN1_BG3 | WIN_RANGE(0, 0xF0) | WIN_RANGE(0x80, 0x0);
+ gBattle_WIN1V = WININ_WIN0_CLR | WIN_RANGE(0, 0x80);
+ SetGpuReg(REG_OFFSET_WIN1H, gBattle_WIN0H);
+ SetGpuReg(REG_OFFSET_WIN1V, gBattle_WIN0V);
+ }
+ else
+ {
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ);
+ gBattle_WIN1H = WIN_RANGE(0, 0xF0);
+ gBattle_WIN1V = WININ_WIN0_CLR | WIN_RANGE(0, 0x80) | WININ_WIN1_BG3 | WININ_WIN1_OBJ | WININ_WIN1_CLR | WIN_RANGE(0x40, 0);
+ SetGpuReg(REG_OFFSET_WIN1H, WIN_RANGE(0, 0xF0));
+ SetGpuReg(REG_OFFSET_WIN1V, gBattle_WIN1V);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON);
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimTask_RemoveSpotlight(u8 taskId)
+{
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ gBattle_WIN1H = 0;
+ gBattle_WIN1V = 0;
+ if (!IsContest())
+ ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN1_ON);
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimRapidSpin(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
+ }
+
+ sprite->pos2.y = gBattleAnimArgs[2];
+ sprite->data[0] = (sprite->pos2.y > gBattleAnimArgs[3]);
+ sprite->data[1] = 0;
+ sprite->data[2] = gBattleAnimArgs[4];
+ sprite->data[3] = gBattleAnimArgs[5];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->callback = AnimRapidSpin_Step;
+}
+
+static void AnimRapidSpin_Step(struct Sprite *sprite)
+{
+ sprite->data[1] = (sprite->data[1] + sprite->data[2]) & 0xFF;
+ sprite->pos2.x = gSineTable[sprite->data[1]] >> 4;
+ sprite->pos2.y += sprite->data[3];
+ if (sprite->data[0])
+ {
+ if (sprite->pos2.y < sprite->data[4])
+ DestroyAnimSprite(sprite);
+ }
+ else
+ {
+ if (sprite->pos2.y > sprite->data[4])
+ DestroyAnimSprite(sprite);
+ }
+}
+
+void AnimTask_RapinSpinMonElevation(u8 taskId)
+{
+ s16 var0;
+ u8 toBG2;
+ s16 var2;
+ int var3;
+ int var4;
+ s16 i;
+ struct ScanlineEffectParams scanlineParams;
+ struct Task *task = &gTasks[taskId];
+
+ if (!gBattleAnimArgs[0])
+ {
+ var0 = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
+ toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
+ }
+ else
+ {
+ var0 = GetBattlerYCoordWithElevation(gBattleAnimTarget);
+ toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
+ }
+
+ task->data[0] = var0 + 36;
+ task->data[1] = task->data[0];
+ task->data[2] = var0 - 33;
+ if (task->data[2] < 0)
+ task->data[2] = 0;
+
+ task->data[3] = task->data[0];
+ task->data[4] = 8;
+ task->data[5] = gBattleAnimArgs[1];
+ task->data[6] = 0;
+ task->data[7] = 0;
+ if (toBG2 == 1)
+ {
+ var3 = gBattle_BG1_X;
+ task->data[8] = var3;
+ var4 = var3 + 240;
+ }
+ else
+ {
+ var3 = gBattle_BG2_X;
+ task->data[8] = var3;
+ var4 = var3 + 240;
+ }
+
+ task->data[9] = var4;
+ task->data[10] = gBattleAnimArgs[2];
+ if (!gBattleAnimArgs[2])
+ {
+ task->data[11] = var4;
+ var2 = task->data[8];
+ }
+ else
+ {
+ task->data[11] = var3;
+ var2 = task->data[9];
+ }
+
+ task->data[15] = 0;
+ i = task->data[2];
+ while (i <= task->data[3])
+ {
+ gScanlineEffectRegBuffers[0][i] = var2;
+ gScanlineEffectRegBuffers[1][i] = var2;
+ i++;
+ }
+
+ if (toBG2 == 1)
+ scanlineParams.dmaDest = &REG_BG1HOFS;
+ else
+ scanlineParams.dmaDest = &REG_BG2HOFS;
+
+ scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ ScanlineEffect_SetParams(scanlineParams);
+
+ task->func = RapinSpinMonElevation_Step;
+}
+
+static void RapinSpinMonElevation_Step(u8 taskId)
+{
+ s16 i;
+ struct Task *task = &gTasks[taskId];
+
+ task->data[0] -= task->data[5];
+ if (task->data[0] < task->data[2])
+ task->data[0] = task->data[2];
+
+ if (task->data[4] == 0)
+ {
+ task->data[1] -= task->data[5];
+ if (task->data[1] < task->data[2])
+ {
+ task->data[1] = task->data[2];
+ task->data[15] = 1;
+ }
+ }
+ else
+ {
+ task->data[4]--;
+ }
+
+ if (++task->data[6] > 1)
+ {
+ task->data[6] = 0;
+ task->data[7] = task->data[7] == 0 ? 1 : 0;
+
+ if (task->data[7])
+ task->data[12] = task->data[8];
+ else
+ task->data[12] = task->data[9];
+ }
+
+ i = task->data[0];
+ while (i < task->data[1])
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[12];
+ gScanlineEffectRegBuffers[1][i] = task->data[12];
+ i++;
+ }
+
+ i = task->data[1];
+ while (i <= task->data[3])
+ {
+ gScanlineEffectRegBuffers[0][i] = task->data[11];
+ gScanlineEffectRegBuffers[1][i] = task->data[11];
+ i++;
+ }
+
+ if (task->data[15])
+ {
+ if (task->data[10])
+ gScanlineEffect.state = 3;
+
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void AnimTask_TormentAttacker(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ task->data[4] = 32;
+ task->data[5] = -20;
+ task->data[6] = 0;
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->func = TormentAttacker_Step;
+}
+
+static void TormentAttacker_Step(u8 taskId)
+{
+ int var0, var1;
+ s16 x, y;
+ u16 i, j;
+ u8 spriteId;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ var0 = task->data[2];
+ if (task->data[1] & 1)
+ {
+ var1 = task->data[4];
+ x = var0 - var1;
+ }
+ else
+ {
+ var1 = task->data[4];
+ x = var0 + var1;
+ }
+
+ y = task->data[3] + task->data[5];
+ spriteId = CreateSprite(&gThoughtBubbleSpriteTemplate, x, y, 6 - task->data[1]);
+ PlaySE12WithPanning(SE_W118, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
+
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].hFlip = task->data[1] & 1;
+ gSprites[spriteId].callback = SpriteCallbackDummy;
+ }
+
+ if (task->data[1] & 1)
+ {
+ task->data[4] -= 6;
+ task->data[5] -= 6;
+ }
+
+ PrepareAffineAnimInTaskData(task, task->data[15], sUnknown_83FF080);
+ task->data[1]++;
+ task->data[0] = 1;
+ break;
+ case 1:
+ if (!RunAffineAnimFromTaskData(task))
+ {
+ if (task->data[1] == 6)
+ {
+ task->data[6] = 8;
+ task->data[0] = 3;
+ }
+ else
+ {
+ if (task->data[1] <= 2)
+ task->data[6] = 10;
+ else
+ task->data[6] = 0;
+
+ task->data[0] = 2;
+ }
+ }
+ break;
+ case 2:
+ if (task->data[6] != 0)
+ task->data[6]--;
+ else
+ task->data[0] = 0;
+ break;
+ case 3:
+ if (task->data[6] != 0)
+ task->data[6]--;
+ else
+ task->data[0] = 4;
+ break;
+ case 4:
+ for (i = 0, j = 0; i < MAX_SPRITES; i++)
+ {
+ if (gSprites[i].template == &gThoughtBubbleSpriteTemplate)
+ {
+ gSprites[i].data[0] = taskId;
+ gSprites[i].data[1] = 6;
+ StartSpriteAnim(&gSprites[i], 2);
+ gSprites[i].callback = TormentAttacker_Callback;
+ if (++j == 6)
+ break;
+ }
+ }
+
+ task->data[6] = j;
+ task->data[0] = 5;
+ break;
+ case 5:
+ if (task->data[6] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void TormentAttacker_Callback(struct Sprite *sprite)
+{
+ if (sprite->animEnded)
+ {
+ gTasks[sprite->data[0]].data[sprite->data[1]]--;
+ DestroySprite(sprite);
+ }
+}
+
+void AnimTriAttackTriangle(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ InitSpritePosToAnimAttacker(sprite, FALSE);
+
+ if (++sprite->data[0] < 40)
+ {
+ u16 var = sprite->data[0];
+ if ((var & 1) == 0)
+ sprite->invisible = TRUE;
+ else
+ sprite->invisible = FALSE;
+ }
+
+ if (sprite->data[0] > 30)
+ sprite->invisible = FALSE;
+
+ if (sprite->data[0] == 61)
+ {
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0] = 20;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->callback = StartAnimLinearTranslation;
+ }
+}
+
+void AnimTask_DefenseCurlDeformMon(u8 taskId)
+{
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), DefenseCurlDeformMonAffineAnimCmds);
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void AnimBatonPassPokeball(struct Sprite *sprite)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
+ sprite->data[1] = 256;
+ sprite->data[2] = 256;
+ sprite->data[0]++;
+ break;
+ case 1:
+ sprite->data[1] += 96;
+ sprite->data[2] -= 26;
+ SetSpriteRotScale(spriteId, sprite->data[1], sprite->data[2], 0);
+
+ if (++sprite->data[3] == 5)
+ sprite->data[0]++;
+ // fall through
+ case 2:
+ sprite->data[1] += 96;
+ sprite->data[2] += 48;
+ SetSpriteRotScale(spriteId, sprite->data[1], sprite->data[2], 0);
+
+ if (++sprite->data[3] == 9)
+ {
+ sprite->data[3] = 0;
+ gSprites[spriteId].invisible = TRUE;
+ ResetSpriteRotScale(spriteId);
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ sprite->pos2.y -= 6;
+ if (sprite->pos1.y + sprite->pos2.y < -32)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void AnimWishStar(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos1.x = -16;
+ else
+ sprite->pos1.x = 256;
+
+ sprite->pos1.y = 0;
+ sprite->callback = AnimWishStar_Step;
+}
+
+static void AnimWishStar_Step(struct Sprite *sprite)
+{
+ u32 newX;
+
+ sprite->data[0] += 72;
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos2.x = sprite->data[0] >> 4;
+ else
+ sprite->pos2.x = -(sprite->data[0] >> 4);
+
+ sprite->data[1] += 16;
+ sprite->pos2.y += sprite->data[1] >> 8;
+
+ if (++sprite->data[2] % 3 == 0)
+ {
+ CreateSpriteAndAnimate(
+ &gMiniTwinklingStarSpriteTemplate,
+ sprite->pos1.x + sprite->pos2.x,
+ sprite->pos1.y + sprite->pos2.y,
+ sprite->subpriority + 1);
+ }
+
+ newX = sprite->pos1.x + sprite->pos2.x + 32;
+ if (newX > 304)
+ DestroyAnimSprite(sprite);
+}
+
+void AnimMiniTwinklingStar(struct Sprite *sprite)
+{
+ u8 rand;
+ s8 y;
+
+ rand = Random() & 3;
+ if (rand == 0)
+ sprite->oam.tileNum += 4;
+ else
+ sprite->oam.tileNum += 5;
+
+ y = Random() & 7;
+ if (y > 3)
+ y = -y;
+
+ sprite->pos2.y = y;
+ sprite->callback = AnimMiniTwinklingStar_Step;
+}
+
+static void AnimMiniTwinklingStar_Step(struct Sprite *sprite)
+{
+ if (++sprite->data[0] < 30)
+ {
+ if (++sprite->data[1] == 2)
+ {
+ sprite->invisible ^= 1;
+ sprite->data[1] = 0;
+ }
+ }
+ else
+ {
+ if (sprite->data[1] == 2)
+ sprite->invisible = FALSE;
+
+ if (sprite->data[1] == 3)
+ {
+ sprite->invisible = TRUE;
+ sprite->data[1] = -1;
+ }
+
+ sprite->data[1]++;
+ }
+
+ if (sprite->data[0] > 60)
+ DestroySprite(sprite);
+}
+
+void AnimTask_StockpileDeformMon(u8 taskId)
+{
+ if (!gTasks[taskId].data[0])
+ {
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), sStockpileDeformMonAffineAnimCmds);
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void AnimTask_SpitUpDeformMon(u8 taskId)
+{
+ if (!gTasks[taskId].data[0])
+ {
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), sSpitUpDeformMonAffineAnimCmds);
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void AnimSwallowBlueOrb(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ InitSpritePosToAnimAttacker(sprite, FALSE);
+ sprite->data[1] = 0x900;
+ sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->data[0]++;
+ break;
+ case 1:
+ sprite->pos2.y -= sprite->data[1] >> 8;
+ sprite->data[1] -= 96;
+ if (sprite->pos1.y + sprite->pos2.y > sprite->data[2])
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+void AnimTask_SwallowDeformMon(u8 taskId)
+{
+ if (!gTasks[taskId].data[0])
+ {
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), sSwallowDeformMonAffineAnimCmds);
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void AnimTask_TransformMon(u8 taskId)
+{
+ int i, j;
+ u8 position;
+ struct BattleAnimBgData animBg;
+ u8 *dest;
+ u8 *src;
+ u16 *bgTilemap;
+ u16 stretch;
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ SetGpuReg(REG_OFFSET_MOSAIC, 0);
+ if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
+ SetAnimBgAttribute(1, BG_ANIM_MOSAIC, 1);
+ else
+ SetAnimBgAttribute(2, BG_ANIM_MOSAIC, 1);
+
+ gTasks[taskId].data[10] = gBattleAnimArgs[0];
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ if (gTasks[taskId].data[2]++ > 1)
+ {
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[1]++;
+ stretch = gTasks[taskId].data[1];
+ SetGpuReg(REG_OFFSET_MOSAIC, (stretch << 4) | stretch);
+ if (stretch == 15)
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 2:
+ HandleSpeciesGfxDataChange(gBattleAnimAttacker, gBattleAnimTarget, gTasks[taskId].data[10]);
+ sub_8075300(&animBg, gBattleAnimAttacker);
+ if (IsContest())
+ position = 0;
+ else
+ position = GetBattlerPosition(gBattleAnimAttacker);
+
+ src = gMonSpritesGfxPtr->sprites[position] + (gBattleMonForms[gBattleAnimAttacker] << 11);
+ dest = animBg.bgTiles;
+ CpuCopy32(src, dest, 0x800);
+ LoadBgTiles(1, animBg.bgTiles, 0x800, animBg.tilesOffset);
+ gTasks[taskId].data[0]++;
+ break;
+ case 3:
+ if (gTasks[taskId].data[2]++ > 1)
+ {
+ gTasks[taskId].data[2] = 0;
+ gTasks[taskId].data[1]--;
+ stretch = gTasks[taskId].data[1];
+ SetGpuReg(REG_OFFSET_MOSAIC, (stretch << 4) | stretch);
+
+ if (stretch == 0)
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 4:
+ SetGpuReg(REG_OFFSET_MOSAIC, 0);
+ if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
+ SetAnimBgAttribute(1, BG_ANIM_MOSAIC, 0);
+ else
+ SetAnimBgAttribute(2, BG_ANIM_MOSAIC, 0);
+
+ if (!IsContest())
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ {
+ if (gTasks[taskId].data[10] == 0)
+ SetBattlerShadowSpriteCallback(gBattleAnimAttacker, gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies);
+ }
+ }
+
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void AnimTask_IsMonInvisible(u8 taskId)
+{
+ gBattleAnimArgs[7] = gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible;
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimTask_CastformGfxChange(u8 taskId)
+{
+ HandleSpeciesGfxDataChange(gBattleAnimAttacker, gBattleAnimTarget, TRUE);
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimTask_MorningSunLightBeam(u8 taskId)
+{
+ struct BattleAnimBgData animBg;
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
+
+ sub_80752A0(&animBg);
+ AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnim_MorningSunTilemap);
+ AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnim_MorningSunGfx, animBg.tilesOffset);
+ LoadCompressedPalette(gBattleAnim_MorningSunPal, animBg.paletteId * 16, 32);
+ if (IsContest())
+ {
+ sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
+ gBattle_BG1_X = -56;
+ gBattle_BG1_Y = 0;
+ }
+ else
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gBattle_BG1_X = -135;
+ else
+ gBattle_BG1_X = -10;
+
+ gBattle_BG1_Y = 0;
+ }
+
+ gTasks[taskId].data[10] = gBattle_BG1_X;
+ gTasks[taskId].data[11] = gBattle_BG1_Y;
+
+ gTasks[taskId].data[0]++;
+ PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
+ break;
+ case 1:
+ if (gTasks[taskId].data[4]++ > 0)
+ {
+ gTasks[taskId].data[4] = 0;
+ if (++gTasks[taskId].data[1] > 12)
+ gTasks[taskId].data[1] = 12;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1]));
+ if (gTasks[taskId].data[1] == 12)
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 2:
+ if (--gTasks[taskId].data[1] < 0)
+ gTasks[taskId].data[1] = 0;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1]));
+ if (!gTasks[taskId].data[1])
+ {
+ gBattle_BG1_X = sMorningSunLightBeamCoordsTable[gTasks[taskId].data[2]] + gTasks[taskId].data[10];
+ if (++gTasks[taskId].data[2] == 4)
+ gTasks[taskId].data[0] = 4;
+ else
+ gTasks[taskId].data[0] = 3;
+ }
+ break;
+ case 3:
+ if (++gTasks[taskId].data[3] == 4)
+ {
+ gTasks[taskId].data[3] = 0;
+ gTasks[taskId].data[0] = 1;
+ PlaySE12WithPanning(SE_W234, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
+ }
+ break;
+ case 4:
+ sub_80752A0(&animBg);
+ sub_8075358(animBg.bgId);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void AnimGreenStar(struct Sprite *sprite)
+{
+ s16 xOffset;
+ u8 spriteId1;
+ u8 spriteId2;
+
+ xOffset = Random();
+ xOffset &= 0x3F;
+ if (xOffset > 31)
+ xOffset = 32 - xOffset;
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + xOffset;
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 32;
+ sprite->data[1] = gBattleAnimArgs[0];
+ sprite->data[2] = gBattleAnimArgs[1];
+
+ spriteId1 = CreateSprite(&gGreenStarSpriteTemplate, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
+ spriteId2 = CreateSprite(&gGreenStarSpriteTemplate, sprite->pos1.x, sprite->pos1.y, sprite->subpriority + 1);
+ StartSpriteAnim(&gSprites[spriteId1], 1);
+ StartSpriteAnim(&gSprites[spriteId2], 2);
+
+ gSprites[spriteId1].data[1] = gBattleAnimArgs[0];
+ gSprites[spriteId1].data[2] = gBattleAnimArgs[1];
+ gSprites[spriteId2].data[1] = gBattleAnimArgs[0];
+ gSprites[spriteId2].data[2] = gBattleAnimArgs[1];
+ gSprites[spriteId1].data[7] = -1;
+ gSprites[spriteId2].data[7] = -1;
+ gSprites[spriteId1].invisible = TRUE;
+ gSprites[spriteId2].invisible = TRUE;
+ gSprites[spriteId1].callback = AnimGreenStar_Callback;
+ gSprites[spriteId2].callback = AnimGreenStar_Callback;
+
+ sprite->data[6] = spriteId1;
+ sprite->data[7] = spriteId2;
+ sprite->callback = AnimGreenStar_Step1;
+}
+
+static void AnimGreenStar_Step1(struct Sprite *sprite)
+{
+ s16 delta = sprite->data[3] + sprite->data[2];
+
+ sprite->pos2.y -= delta >> 8;
+ sprite->data[3] += sprite->data[2];
+ sprite->data[3] &= 0xFF;
+ if (sprite->data[4] == 0 && sprite->pos2.y < -8)
+ {
+ gSprites[sprite->data[6]].invisible = FALSE;
+ sprite->data[4]++;
+ }
+
+ if (sprite->data[4] == 1 && sprite->pos2.y < -16)
+ {
+ gSprites[sprite->data[7]].invisible = FALSE;
+ sprite->data[4]++;
+ }
+
+ if (--sprite->data[1] == -1)
+ {
+ sprite->invisible = TRUE;
+ sprite->callback = AnimGreenStar_Step2;
+ }
+}
+
+static void AnimGreenStar_Step2(struct Sprite *sprite)
+{
+ if (gSprites[sprite->data[6]].callback == SpriteCallbackDummy
+ && gSprites[sprite->data[7]].callback == SpriteCallbackDummy)
+ {
+ DestroySprite(&gSprites[sprite->data[6]]);
+ DestroySprite(&gSprites[sprite->data[7]]);
+ DestroyAnimSprite(sprite);
+ }
+}
+
+static void AnimGreenStar_Callback(struct Sprite *sprite)
+{
+ if (!sprite->invisible)
+ {
+ s16 delta = sprite->data[3] + sprite->data[2];
+ sprite->pos2.y -= delta >> 8;
+ sprite->data[3] += sprite->data[2];
+ sprite->data[3] &= 0xFF;
+ if (--sprite->data[1] == -1)
+ {
+ sprite->invisible = TRUE;
+ sprite->callback = SpriteCallbackDummy;
+ }
+ }
+}
+
+void AnimTask_DoomDesireLightBeam(u8 taskId)
+{
+ struct BattleAnimBgData animBg;
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(3, 13));
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
+
+ sub_80752A0(&animBg);
+ AnimLoadCompressedBgTilemap(animBg.bgId, gBattleAnim_MorningSunTilemap);
+ AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnim_MorningSunGfx, animBg.tilesOffset);
+ LoadCompressedPalette(gBattleAnim_MorningSunPal, animBg.paletteId * 16, 32);
+
+ if (IsContest())
+ {
+ sub_80730C0(animBg.paletteId, animBg.bgTilemap, 0, 0);
+ gBattle_BG1_X = -56;
+ gBattle_BG1_Y = 0;
+ }
+ else
+ {
+ u8 position = GetBattlerPosition(gBattleAnimTarget);
+ if (IsDoubleBattle() == TRUE)
+ {
+ if (position == B_POSITION_OPPONENT_LEFT)
+ gBattle_BG1_X = -155;
+ if (position == B_POSITION_OPPONENT_RIGHT)
+ gBattle_BG1_X = -115;
+ if (position == B_POSITION_PLAYER_LEFT)
+ gBattle_BG1_X = 14;
+ if (position == B_POSITION_PLAYER_RIGHT)
+ gBattle_BG1_X = -20;
+ }
+ else
+ {
+ if (position == B_POSITION_OPPONENT_LEFT)
+ gBattle_BG1_X = -135;
+ if (position == B_POSITION_PLAYER_LEFT)
+ gBattle_BG1_X = -10;
+ }
+
+ gBattle_BG1_Y = 0;
+ }
+
+ gTasks[taskId].data[10] = gBattle_BG1_X;
+ gTasks[taskId].data[11] = gBattle_BG1_Y;
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ gTasks[taskId].data[3] = 0;
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_OPPONENT)
+ gBattle_BG1_X = gTasks[taskId].data[10] + sDoomDesireLightBeamCoordTable[gTasks[taskId].data[2]];
+ else
+ gBattle_BG1_X = gTasks[taskId].data[10] - sDoomDesireLightBeamCoordTable[gTasks[taskId].data[2]];
+
+ if (++gTasks[taskId].data[2] == 5)
+ gTasks[taskId].data[0] = 5;
+ else
+ gTasks[taskId].data[0]++;
+ break;
+ case 2:
+ if (--gTasks[taskId].data[1] <= 4)
+ gTasks[taskId].data[1] = 5;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(3, gTasks[taskId].data[1]));
+ if (gTasks[taskId].data[1] == 5)
+ gTasks[taskId].data[0]++;
+ break;
+ case 3:
+ if (++gTasks[taskId].data[3] > sDoomDesireLightBeamDelayTable[gTasks[taskId].data[2]])
+ gTasks[taskId].data[0]++;
+ break;
+ case 4:
+ if (++gTasks[taskId].data[1] > 13)
+ gTasks[taskId].data[1] = 13;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(3, gTasks[taskId].data[1]));
+ if (gTasks[taskId].data[1] == 13)
+ gTasks[taskId].data[0] = 1;
+ break;
+ case 5:
+ sub_80752A0(&animBg);
+ sub_8075358(animBg.bgId);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
+ gBattle_BG1_X = 0;
+ gBattle_BG1_Y = 0;
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+// Briefly vertically grows and shrinks the attacking mon's sprite.
+// No args.
+void AnimTask_StrongFrustrationGrowAndShrink(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ {
+ PrepareAffineAnimInTaskData(&gTasks[taskId], GetAnimBattlerSpriteId(ANIM_ATTACKER), sStrongFrustrationAffineAnimCmds);
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+// Animates an anger mark near the mon's head.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+void AnimWeakFrustrationAngerMark(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ InitSpritePosToAnimAttacker(sprite, 0);
+ sprite->data[0]++;
+ }
+ else if (sprite->data[0]++ > 20)
+ {
+ sprite->data[1] += 160;
+ sprite->data[2] += 128;
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ sprite->pos2.x = -(sprite->data[1] >> 8);
+ else
+ sprite->pos2.x = sprite->data[1] >> 8;
+
+ sprite->pos2.y += sprite->data[2] >> 8;
+ if (sprite->pos2.y > 64)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+// Rocks the mon back and forth. This is done on a pivot so it is done via rotation.
+// arg 0: which battler
+// arg 1: number of rocks
+// arg 2: rotation speed increase
+void AnimTask_RockMonBackAndForth(u8 taskId)
+{
+ u8 side;
+ struct Task *task = &gTasks[taskId];
+
+ if (!gBattleAnimArgs[1])
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ if (gBattleAnimArgs[2] < 0)
+ gBattleAnimArgs[2] = 0;
+ if (gBattleAnimArgs[2] > 2)
+ gBattleAnimArgs[2] = 2;
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 8 - (2 * gBattleAnimArgs[2]);
+ task->data[4] = 0x100 + (gBattleAnimArgs[2] * 128);
+ task->data[5] = gBattleAnimArgs[2] + 2;
+ task->data[6] = gBattleAnimArgs[1] - 1;
+ task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+
+ if (gBattleAnimArgs[0] == ANIM_ATTACKER)
+ side = GetBattlerSide(gBattleAnimAttacker);
+ else
+ side = GetBattlerSide(gBattleAnimTarget);
+
+ if (side == B_SIDE_OPPONENT)
+ {
+ task->data[4] *= -1;
+ task->data[5] *= -1;
+ }
+
+ PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
+ task->func = AnimTask_RockMonBackAndForthStep;
+}
+
+static void AnimTask_RockMonBackAndForthStep(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ gSprites[task->data[15]].pos2.x += task->data[5];
+ task->data[2] -= task->data[4];
+ SetSpriteRotScale(task->data[15], 0x100, 0x100, task->data[2]);
+ SetBattlerSpriteYOffsetFromRotation(task->data[15]);
+ if (++task->data[1] >= task->data[3])
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ gSprites[task->data[15]].pos2.x -= task->data[5];
+ task->data[2] += task->data[4];
+ SetSpriteRotScale(task->data[15], 0x100, 0x100, task->data[2]);
+ SetBattlerSpriteYOffsetFromRotation(task->data[15]);
+ if (++task->data[1] >= task->data[3] * 2)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ gSprites[task->data[15]].pos2.x += task->data[5];
+ task->data[2] -= task->data[4];
+ SetSpriteRotScale(task->data[15], 0x100, 0x100, task->data[2]);
+ SetBattlerSpriteYOffsetFromRotation(task->data[15]);
+ if (++task->data[1] >= task->data[3])
+ {
+ if (task->data[6])
+ {
+ task->data[6]--;
+ task->data[1] = 0;
+ task->data[0] = 0;
+ }
+ else
+ {
+ task->data[0]++;
+ }
+ }
+ break;
+ case 3:
+ ResetSpriteRotScale(task->data[15]);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+// Floats a petal across the screen towards the target mon's side.
+// arg 0: initial y pixel offset
+// arg 1: sprite anim num
+// arg 2: unused
+void AnimSweetScentPetal(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x = 0;
+ sprite->pos1.y = gBattleAnimArgs[0];
+ }
+ else
+ {
+ sprite->pos1.x = 240;
+ sprite->pos1.y = gBattleAnimArgs[0] - 30;
+ }
+
+ sprite->data[2] = gBattleAnimArgs[2];
+ StartSpriteAnim(sprite, gBattleAnimArgs[1]);
+ sprite->callback = AnimSweetScentPetalStep;
+}
+
+static void AnimSweetScentPetalStep(struct Sprite *sprite)
+{
+ sprite->data[0] += 3;
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x += 5;
+ sprite->pos1.y -= 1;
+
+ if (sprite->pos1.x > 240)
+ DestroyAnimSprite(sprite);
+
+ sprite->pos2.y = Sin(sprite->data[0] & 0xFF, 16);
+ }
+ else
+ {
+ sprite->pos1.x -= 5;
+ sprite->pos1.y += 1;
+
+ if (sprite->pos1.x < 0)
+ DestroyAnimSprite(sprite);
+
+ sprite->pos2.y = Cos(sprite->data[0] & 0xFF, 16);
+ }
+}
+
+// Moves the mon sprite in a flailing back-and-forth motion.
+// arg 0: which battler
+void AnimTask_FlailMovement(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[12] = 0x20;
+ task->data[13] = 0x40;
+ task->data[14] = 0x800;
+ task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+
+ PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
+ task->func = AnimTask_FlailMovementStep;
+}
+
+static void AnimTask_FlailMovementStep(u8 taskId)
+{
+ int temp;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[2] += 0x200;
+ if (task->data[2] >= task->data[14])
+ {
+ s16 diff = task->data[14] - task->data[2];
+ s16 div = diff / (task->data[14] * 2);
+ s16 mod = diff % (task->data[14] * 2);
+
+ if ((div & 1) == 0)
+ {
+ task->data[2] = task->data[14] - mod;
+ task->data[0] = 1;
+ }
+ else
+ {
+ task->data[2] = mod - task->data[14];
+ }
+ }
+ break;
+ case 1:
+ task->data[2] -= 0x200;
+ if (task->data[2] <= -task->data[14])
+ {
+ s16 diff = task->data[14] - task->data[2];
+ s16 div = diff / (task->data[14] * 2);
+ s16 mod = diff % (task->data[14] * 2);
+
+ if ((1 & div) == 0)
+ {
+ task->data[2] = mod - task->data[14];
+ task->data[0] = 0;
+ }
+ else
+ {
+ task->data[2] = task->data[14] - mod;
+ }
+ }
+ break;
+ case 2:
+ ResetSpriteRotScale(task->data[15]);
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ SetSpriteRotScale(task->data[15], 0x100, 0x100, task->data[2]);
+ SetBattlerSpriteYOffsetFromRotation(task->data[15]);
+ gSprites[task->data[15]].pos2.x = -(((temp = task->data[2]) >= 0 ? task->data[2] : temp + 63) >> 6);
+ if (++task->data[1] > 8)
+ {
+ if (task->data[12])
+ {
+ task->data[12]--;
+ task->data[14] -= task->data[13];
+ if (task->data[14] < 16)
+ task->data[14] = 16;
+ }
+ else
+ {
+ task->data[0] = 2;
+ }
+ }
+}
+
+// Makes a spark-like projectile fall on top of the mon.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: which battler
+void AnimPainSplitProjectile(struct Sprite *sprite)
+{
+ if (!sprite->data[0])
+ {
+ if (gBattleAnimArgs[2] == ANIM_ATTACKER)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ }
+
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[1] = 0x80;
+ sprite->data[2] = 0x300;
+ sprite->data[3] = gBattleAnimArgs[1];
+ sprite->data[0]++;
+ }
+ else
+ {
+ sprite->pos2.x = sprite->data[1] >> 8;
+ sprite->pos2.y += sprite->data[2] >> 8;
+ if (sprite->data[4] == 0 && sprite->pos2.y > -sprite->data[3])
+ {
+ sprite->data[4] = 1;
+ sprite->data[2] = (-sprite->data[2] / 3) * 2;
+ }
+
+ sprite->data[1] += 192;
+ sprite->data[2] += 128;
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+// Performs one of several affine transformations on the mon sprite.
+// arg 0: which battler
+// arg 1: which transformation
+void AnimTask_PainSplitMovement(u8 taskId)
+{
+ u8 spriteId;
+
+ if (gTasks[taskId].data[0] == 0)
+ {
+ if (gBattleAnimArgs[0] == ANIM_ATTACKER)
+ gTasks[taskId].data[11] = gBattleAnimAttacker;
+ else
+ gTasks[taskId].data[11] = gBattleAnimTarget;
+
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ gTasks[taskId].data[10] = spriteId;
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
+
+ switch (gBattleAnimArgs[1])
+ {
+ case 0:
+ SetSpriteRotScale(spriteId, 0xE0, 0x140, 0);
+ SetBattlerSpriteYOffsetFromYScale(spriteId);
+ break;
+ case 1:
+ SetSpriteRotScale(spriteId, 0xD0, 0x130, 0xF00);
+ SetBattlerSpriteYOffsetFromYScale(spriteId);
+ if (IsContest() || GetBattlerSide(gTasks[taskId].data[11]) == B_SIDE_PLAYER)
+ gSprites[spriteId].pos2.y += 16;
+ break;
+ case 2:
+ SetSpriteRotScale(spriteId, 0xD0, 0x130, 0xF100);
+ SetBattlerSpriteYOffsetFromYScale(spriteId);
+ if (IsContest() || GetBattlerSide(gTasks[taskId].data[11]) == B_SIDE_PLAYER)
+ gSprites[spriteId].pos2.y += 16;
+ break;
+ }
+
+ gSprites[spriteId].pos2.x = 2;
+ gTasks[taskId].data[0]++;
+ }
+ else
+ {
+ spriteId = gTasks[taskId].data[10];
+ if (++gTasks[taskId].data[2] == 3)
+ {
+ gTasks[taskId].data[2] = 0;
+ gSprites[spriteId].pos2.x = -gSprites[spriteId].pos2.x;
+ }
+
+ if (++gTasks[taskId].data[1] == 13)
+ {
+ ResetSpriteRotScale(spriteId);
+ gSprites[spriteId].pos2.x = 0;
+ gSprites[spriteId].pos2.y = 0;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+// Move a piece of confetti in a slightly-random speed across the screen.
+// arg 0: which battler the confetti starts from
+void AnimFlatterConfetti(struct Sprite *sprite)
+{
+ u8 tileOffset;
+ int rand1;
+ int rand2;
+
+ tileOffset = Random() % 12;
+ sprite->oam.tileNum += tileOffset;
+ rand1 = Random() & 0x1FF;
+ rand2 = Random() & 0xFF;
+
+ if (rand1 & 1)
+ sprite->data[0] = 0x5E0 + rand1;
+ else
+ sprite->data[0] = 0x5E0 - rand1;
+
+ if (rand2 & 1)
+ sprite->data[1] = 0x480 + rand2;
+ else
+ sprite->data[1] = 0x480 - rand2;
+
+ sprite->data[2] = gBattleAnimArgs[0];
+ if (sprite->data[2] == ANIM_ATTACKER)
+ sprite->pos1.x = -8;
+ else
+ sprite->pos1.x = 248;
+
+ sprite->pos1.y = 104;
+ sprite->callback = AnimFlatterConfettiStep;
+}
+
+static void AnimFlatterConfettiStep(struct Sprite *sprite)
+{
+ if (sprite->data[2] == 0)
+ {
+ sprite->pos2.x += sprite->data[0] >> 8;
+ sprite->pos2.y -= sprite->data[1] >> 8;
+ }
+ else
+ {
+ sprite->pos2.x -= sprite->data[0] >> 8;
+ sprite->pos2.y -= sprite->data[1] >> 8;
+ }
+
+ sprite->data[0] -= 22;
+ sprite->data[1] -= 48;
+ if (sprite->data[0] < 0)
+ sprite->data[0] = 0;
+
+ if (++sprite->data[3] == 31)
+ DestroyAnimSprite(sprite);
+}
+
+// Uses a spotlight sprite as a light mask to illuminate the target mon. The spotlight grows and shrinks.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: duration of fully-opened spotlight
+void AnimFlatterSpotlight(struct Sprite *sprite)
+{
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WIN0H, gBattle_WIN0H);
+ SetGpuReg(REG_OFFSET_WIN0V, gBattle_WIN0V);
+ sprite->data[0] = gBattleAnimArgs[2];
+ InitSpritePosToAnimTarget(sprite, FALSE);
+ sprite->oam.objMode = ST_OAM_OBJ_WINDOW;
+ sprite->invisible = TRUE;
+ sprite->callback = AnimFlatterSpotlightStep;
+}
+
+static void AnimFlatterSpotlightStep(struct Sprite *sprite)
+{
+ switch (sprite->data[1])
+ {
+ case 0:
+ sprite->invisible = FALSE;
+ if (sprite->affineAnimEnded)
+ sprite->data[1]++;
+ break;
+ case 1:
+ if (--sprite->data[0] == 0)
+ {
+ ChangeSpriteAffineAnim(sprite, 1);
+ sprite->data[1]++;
+ }
+ break;
+ case 2:
+ if (sprite->affineAnimEnded)
+ {
+ sprite->invisible = TRUE;
+ sprite->data[1]++;
+ }
+ break;
+ case 3:
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+ SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+// Spins an orb around the attacking mon, while its path radius grows and shrinks.
+// arg 0: duration
+// arg 1: initial wave offset
+void AnimReversalOrb(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->data[0] = gBattleAnimArgs[0];
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->callback = AnimReversalOrbStep;
+ sprite->callback(sprite);
+}
+
+static void AnimReversalOrbStep(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[1], sprite->data[2] >> 8);
+ sprite->pos2.y = Cos(sprite->data[1], sprite->data[3] >> 8);
+ sprite->data[1] = (sprite->data[1] + 9) & 0xFF;
+
+ if ((u16)sprite->data[1] < 64 || sprite->data[1] > 195)
+ sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
+ else
+ sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) + 1;
+
+ if (!sprite->data[5])
+ {
+ sprite->data[2] += 0x400;
+ sprite->data[3] += 0x100;
+ sprite->data[4]++;
+ if (sprite->data[4] == sprite->data[0])
+ {
+ sprite->data[4] = 0;
+ sprite->data[5] = 1;
+ }
+ }
+ else if (sprite->data[5] == 1)
+ {
+ sprite->data[2] -= 0x400;
+ sprite->data[3] -= 0x100;
+ sprite->data[4]++;
+ if (sprite->data[4] == sprite->data[0])
+ DestroyAnimSprite(sprite);
+ }
+}
+
+// Copies the target mon's sprite, and makes a white silhouette that shrinks away.
+void AnimTask_RolePlaySilhouette(u8 taskId)
+{
+ bool8 isBackPic;
+ u32 personality;
+ u32 otId;
+ u16 species;
+ s16 xOffset;
+ u32 priority;
+ u8 spriteId;
+ s16 coord1, coord2;
+
+ GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ isBackPic = FALSE;
+ personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_OT_ID);
+ if (gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].transformSpecies == SPECIES_NONE)
+ {
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES);
+ else
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES);
+ }
+ else
+ {
+ species = gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].transformSpecies;
+ }
+
+ xOffset = 20;
+ priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
+ }
+ else
+ {
+ isBackPic = TRUE;
+ personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_OT_ID);
+ if (gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].transformSpecies == SPECIES_NONE)
+ {
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES);
+ else
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimTarget]], MON_DATA_SPECIES);
+ }
+ else
+ {
+ species = gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].transformSpecies;
+ }
+
+ xOffset = -20;
+ priority = GetBattlerSpriteBGPriority(gBattleAnimAttacker);
+ }
+
+ coord1 = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ coord2 = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
+ spriteId = sub_80768D0(species, isBackPic, 0, coord1 + xOffset, coord2, 5, personality, otId, gBattleAnimTarget, 1);
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].oam.objMode = ST_OAM_OBJ_BLEND;
+ FillPalette(RGB_WHITE, (gSprites[spriteId].oam.paletteNum << 4) + 0x100, 32);
+ gSprites[spriteId].oam.priority = priority;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1]));
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].func = AnimTask_RolePlaySilhouetteStep1;
+}
+
+static void AnimTask_RolePlaySilhouetteStep1(u8 taskId)
+{
+ if (gTasks[taskId].data[10]++ > 1)
+ {
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[1]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[1], 16 - gTasks[taskId].data[1]));
+ if (gTasks[taskId].data[1] == 10)
+ {
+ gTasks[taskId].data[10] = 256;
+ gTasks[taskId].data[11] = 256;
+ gTasks[taskId].func = AnimTask_RolePlaySilhouetteStep2;
+ }
+ }
+}
+
+static void AnimTask_RolePlaySilhouetteStep2(u8 taskId)
+{
+ u8 spriteId = gTasks[taskId].data[0];
+
+ gTasks[taskId].data[10] -= 16;
+ gTasks[taskId].data[11] += 128;
+ gSprites[spriteId].oam.affineMode |= ST_OAM_AFFINE_DOUBLE_MASK;
+ TrySetSpriteRotScale(&gSprites[spriteId], TRUE, gTasks[taskId].data[10], gTasks[taskId].data[11], 0);
+ if (++gTasks[taskId].data[12] == 9)
+ {
+ sub_8075AD8(&gSprites[spriteId]);
+ DestroySpriteAndFreeResources_(&gSprites[spriteId]);
+ gTasks[taskId].func = DestroyAnimVisualTaskAndDisableBlend;
+ }
+}
+
+// Performs a wavy transformation on the mon's sprite, and fades out.
+// arg 0: which battler
+void AnimTask_AcidArmor(u8 taskId)
+{
+ u8 battler;
+ u16 bgX, bgY;
+ s16 y, i;
+ struct ScanlineEffectParams scanlineParams;
+ struct Task *task = &gTasks[taskId];
+
+ if (gBattleAnimArgs[0] == ANIM_ATTACKER)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = 16;
+ task->data[4] = 0;
+ task->data[5] = battler;
+ task->data[6] = 32;
+ task->data[7] = 0;
+ task->data[8] = 24;
+
+ if (GetBattlerSide(battler) == B_SIDE_OPPONENT)
+ task->data[8] *= -1;
+
+ task->data[13] = GetBattlerYCoordWithElevation(battler) - 34;
+ if (task->data[13] < 0)
+ task->data[13] = 0;
+
+ task->data[14] = task->data[13] + 66;
+ task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ if (GetBattlerSpriteBGPriorityRank(battler) == 1)
+ {
+ scanlineParams.dmaDest = &REG_BG1HOFS;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
+ bgX = gBattle_BG1_X;
+ bgY = gBattle_BG1_Y;
+ }
+ else
+ {
+ scanlineParams.dmaDest = &REG_BG2HOFS;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
+ bgX = gBattle_BG2_X;
+ bgY = gBattle_BG2_Y;
+ }
+
+ for (y = 0, i = 0; y < 160; y++, i += 2)
+ {
+ gScanlineEffectRegBuffers[0][i] = bgX;
+ gScanlineEffectRegBuffers[1][i] = bgX;
+ gScanlineEffectRegBuffers[0][i + 1] = bgY;
+ gScanlineEffectRegBuffers[1][i + 1] = bgY;
+ }
+
+ scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_32BIT;
+ scanlineParams.initState = 1;
+ scanlineParams.unused9 = 0;
+ ScanlineEffect_SetParams(scanlineParams);
+ task->func = AnimTask_AcidArmorStep;
+}
+
+static void AnimTask_AcidArmorStep(u8 taskId)
+{
+ struct Task *task;
+ s16 var1;
+ s16 var2;
+ s16 bgX, bgY;
+ s16 offset;
+ s16 var0;
+ s16 i;
+ s16 sineIndex;
+ s16 var3;
+
+ task = &gTasks[taskId];
+ if (GetBattlerSpriteBGPriorityRank(task->data[5]) == 1)
+ {
+ bgX = gBattle_BG1_X;
+ bgY = gBattle_BG1_Y;
+ }
+ else
+ {
+ bgX = gBattle_BG2_X;
+ bgY = gBattle_BG2_Y;
+ }
+
+ switch (task->data[0])
+ {
+ case 0:
+ offset = task->data[14] * 2;
+ var1 = 0;
+ var2 = 0;
+ i = 0;
+ task->data[1] = (task->data[1] + 2) & 0xFF;
+ sineIndex = task->data[1];
+ task->data[9] = 0x7E0 / task->data[6];
+ task->data[10] = -((task->data[7] * 2) / task->data[9]);
+ task->data[11] = task->data[7];
+ var3 = task->data[11] >> 5;
+ task->data[12] = var3;
+ var0 = task->data[14];
+ while (var0 > task->data[13])
+ {
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][offset + 1] = (i - var2) + bgY;
+ gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][offset] = bgX + var3 + (gSineTable[sineIndex] >> 5);
+ sineIndex = (sineIndex + 10) & 0xFF;
+ task->data[11] += task->data[10];
+ var3 = task->data[11] >> 5;
+ task->data[12] = var3;
+
+ i++;
+ offset -= 2;
+ var1 += task->data[6];
+ var2 = var1 >> 5;
+ var0--;
+ }
+
+ var0 *= 2;
+ while (var0 >= 0)
+ {
+ gScanlineEffectRegBuffers[0][var0] = bgX + 240;
+ gScanlineEffectRegBuffers[1][var0] = bgX + 240;
+ var0 -= 2;
+ }
+
+ if (++task->data[6] > 63)
+ {
+ task->data[6] = 64;
+ task->data[2]++;
+ if (task->data[2] & 1)
+ task->data[3]--;
+ else
+ task->data[4]++;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4]));
+ if (task->data[3] == 0 && task->data[4] == 16)
+ {
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[0]++;
+ }
+ }
+ else
+ {
+ task->data[7] += task->data[8];
+ }
+ break;
+ case 1:
+ if (++task->data[2] > 12)
+ {
+ gScanlineEffect.state = 3;
+ task->data[2] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ task->data[2]++;
+ if (task->data[2] & 1)
+ task->data[3]++;
+ else
+ task->data[4]--;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[3], task->data[4]));
+ if (task->data[3] == 16 && task->data[4] == 0)
+ {
+ task->data[2] = 0;
+ task->data[3] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+// Runs an affine animation that makes it look like the mon is inhaling deeply.
+// arg 0: which battler
+void AnimTask_DeepInhale(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[0] = 0;
+ task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ PrepareAffineAnimInTaskData(&gTasks[taskId], task->data[15], sDeepInhaleAffineAnimCmds);
+ task->func = AnimTask_DeepInhaleStep;
+}
+
+static void AnimTask_DeepInhaleStep(u8 taskId)
+{
+ u16 var0;
+ struct Task *task = &gTasks[taskId];
+
+ var0 = task->data[0];
+ task->data[0]++;
+ var0 -= 20;
+ if (var0 < 23)
+ {
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ task->data[2]++;
+ if (task->data[2] & 1)
+ gSprites[task->data[15]].pos2.x = 1;
+ else
+ gSprites[task->data[15]].pos2.x = -1;
+ }
+ }
+ else
+ {
+ gSprites[task->data[15]].pos2.x = 0;
+ }
+
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+}
+
+static void InitYawnCloudPosition(struct Sprite *sprite, s16 startX, s16 startY, s16 destX, s16 destY, u16 duration)
+{
+ sprite->pos1.x = startX;
+ sprite->pos1.y = startY;
+ sprite->data[4] = startX << 4;
+ sprite->data[5] = startY << 4;
+ sprite->data[6] = ((destX - startX) << 4) / duration;
+ sprite->data[7] = ((destY - startY) << 4) / duration;
+}
+
+static void UpdateYawnCloudPosition(struct Sprite *sprite)
+{
+ sprite->data[4] += sprite->data[6];
+ sprite->data[5] += sprite->data[7];
+ sprite->pos1.x = sprite->data[4] >> 4;
+ sprite->pos1.y = sprite->data[5] >> 4;
+}
+
+// Drifts a cloud in a wavy path towards the target mon.
+// arg 0: which affine anim
+void AnimYawnCloud(struct Sprite *sprite)
+{
+ s16 destX = sprite->pos1.x;
+ s16 destY = sprite->pos1.y;
+
+ SetSpriteCoordsToAnimAttackerCoords(sprite);
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[0]);
+ InitYawnCloudPosition(sprite, sprite->pos1.x, sprite->pos1.y, destX, destY, 64);
+ sprite->data[0] = 0;
+ sprite->callback = AnimYawnCloudStep;
+}
+
+static void AnimYawnCloudStep(struct Sprite *sprite)
+{
+ int index;
+
+ sprite->data[0]++;
+ index = (sprite->data[0] * 8) & 0xFF;
+ UpdateYawnCloudPosition(sprite);
+ sprite->pos2.y = Sin(index, 8);
+ if (sprite->data[0] > 58)
+ {
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2]++;
+ sprite->invisible = sprite->data[2] & 1;
+ if (sprite->data[2] > 3)
+ DestroySpriteAndMatrix(sprite);
+ }
+ }
+}
+
+// Animates a cloud coming from the smoke ball.
+// arg 0: ?
+// arg 1: initial x pixel offset
+// arg 2: initial y pixel offset
+// arg 3: ?
+void AnimSmokeBallEscapeCloud(struct Sprite *sprite)
+{
+ sprite->data[0] = gBattleAnimArgs[3];
+ StartSpriteAffineAnim(sprite, gBattleAnimArgs[0]);
+ if (GetBattlerSide(gBattleAnimTarget) != B_SIDE_PLAYER)
+ gBattleAnimArgs[1] = -gBattleAnimArgs[1];
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + gBattleAnimArgs[1];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[2];
+ sprite->callback = sub_80B1D3C;
+}
+
+static void sub_80E1990(u8 taskId)
+{
+ u16 var0 = 0;
+ u16 var1 = 0;
+
+ gTasks[taskId].data[0]--;
+ if ((gTasks[taskId].data[6] & 0x8000) && (--gTasks[taskId].data[1] == -1))
+ {
+ if (gTasks[taskId].data[9] == 0)
+ {
+ gTasks[taskId].data[9] = gTasks[taskId].data[4];
+ gTasks[taskId].data[4] = -gTasks[taskId].data[4];
+ }
+ else
+ {
+ gTasks[taskId].data[9] = 0;
+ }
+
+ if (gTasks[taskId].data[10] == 0)
+ {
+ gTasks[taskId].data[10] = gTasks[taskId].data[5];
+ gTasks[taskId].data[5] = -gTasks[taskId].data[5];
+ }
+ else
+ {
+ gTasks[taskId].data[10] = 0;
+ }
+
+ gTasks[taskId].data[1] = gTasks[taskId].data[13];
+ }
+
+ var0 = gTasks[taskId].data[7];
+ var1 = gTasks[taskId].data[8];
+ if (gTasks[taskId].data[2] & 0x8000)
+ gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] - (var0 >> 8);
+ else
+ gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] + (var0 >> 8);
+
+ if (gTasks[taskId].data[3] & 0x8000)
+ gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] - (var1 >> 8);
+ else
+ gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] + (var1 >> 8);
+
+ if (gTasks[taskId].data[0] < 1)
+ {
+ DestroyTask(taskId);
+ gAnimVisualTaskCount--;
+ }
+}
+
+static void sub_80E1AD8(u8 taskId)
+{
+ u16 var0 = 0;
+ u16 var1 = 0;
+
+ gTasks[taskId].data[0]--;
+ if ((gTasks[taskId].data[6] & 0x8000) && (--gTasks[taskId].data[1] == -1))
+ {
+ if (gTasks[taskId].data[9] == 0)
+ {
+ gTasks[taskId].data[9] = gTasks[taskId].data[4];
+ gTasks[taskId].data[4] = -gTasks[taskId].data[4];
+ }
+ else
+ {
+ gTasks[taskId].data[9] = var0;
+ }
+
+ if (gTasks[taskId].data[10] == 0)
+ {
+ gTasks[taskId].data[10] = gTasks[taskId].data[5];
+ gTasks[taskId].data[5] = -gTasks[taskId].data[5];
+ }
+ else
+ {
+ gTasks[taskId].data[10] = 0;
+ }
+
+ gTasks[taskId].data[1] = gTasks[taskId].data[13];
+ }
+
+ var0 = (gTasks[taskId].data[2] & 0x7FFF) + gTasks[taskId].data[7];
+ var1 = (gTasks[taskId].data[3] & 0x7FFF) + gTasks[taskId].data[8];
+ if (gTasks[taskId].data[2] & 0x8000)
+ gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] - (var0 >> 8);
+ else
+ gSprites[gTasks[taskId].data[15]].pos2.x = gTasks[taskId].data[9] + (var0 >> 8);
+
+ if (gTasks[taskId].data[3] & 0x8000)
+ gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] - (var1 >> 8);
+ else
+ gSprites[gTasks[taskId].data[15]].pos2.y = gTasks[taskId].data[10] + (var1 >> 8);
+
+ gTasks[taskId].data[7] = var0;
+ gTasks[taskId].data[8] = var1;
+ if (gTasks[taskId].data[0] < 1)
+ {
+ gTasks[taskId].data[0] = 30;
+ gTasks[taskId].data[13] = 0;
+ gTasks[taskId].func = sub_80E1990;
+ }
+}
+
+void sub_80E1C48(u8 taskId)
+{
+ gTasks[taskId].data[15] = gBattlerSpriteIds[gBattleAnimAttacker];
+ gTasks[taskId].data[14] = gBattleAnimArgs[0];
+ gTasks[taskId].data[0] = gBattleAnimArgs[0];
+ gTasks[taskId].data[13] = gBattleAnimArgs[6];
+ if (gBattleAnimArgs[3])
+ gTasks[taskId].data[6] = gTasks[taskId].data[6] | -0x8000;
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ gTasks[taskId].data[2] = gBattleAnimArgs[1];
+ gTasks[taskId].data[3] = gBattleAnimArgs[2];
+ }
+ else
+ {
+ if (gBattleAnimArgs[1] & 0x8000)
+ gTasks[taskId].data[2] = gBattleAnimArgs[1] & 0x7FFF;
+ else
+ gTasks[taskId].data[2] = gBattleAnimArgs[1] | -0x8000;
+
+ if (gBattleAnimArgs[2] & 0x8000)
+ gTasks[taskId].data[3] = gBattleAnimArgs[2] & 0x7FFF;
+ else
+ gTasks[taskId].data[3] = gBattleAnimArgs[2] | -0x8000;
+ }
+
+ gTasks[taskId].data[8] = 0;
+ gTasks[taskId].data[7] = 0;
+ gTasks[taskId].data[4] = gBattleAnimArgs[4];
+ gTasks[taskId].data[5] = gBattleAnimArgs[5];
+ gTasks[taskId].func = sub_80E1AD8;
+}
+
+// Squishes the mon vertically and emits sweat droplets a few times.
+// arg 0: battler
+// arg 1: num squishes
+void AnimTask_SquishAndSweatDroplets(u8 taskId)
+{
+ u8 battler;
+ struct Task *task = &gTasks[taskId];
+
+ if (!gBattleAnimArgs[1])
+ DestroyAnimVisualTask(taskId);
+
+ task->data[0] = 0;
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[3] = gBattleAnimArgs[1];
+ if (gBattleAnimArgs[0] == ANIM_ATTACKER)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ task->data[4] = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
+ task->data[5] = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y);
+ task->data[6] = GetBattlerSpriteSubpriority(battler);
+ task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ PrepareAffineAnimInTaskData(task, task->data[15], sFacadeSquishAffineAnimCmds);
+ task->func = AnimTask_SquishAndSweatDropletsStep;
+}
+
+static void AnimTask_SquishAndSweatDropletsStep(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[1]++;
+ if (task->data[1] == 6)
+ CreateSweatDroplets(taskId, TRUE);
+
+ if (task->data[1] == 18)
+ CreateSweatDroplets(taskId, FALSE);
+
+ if (!RunAffineAnimFromTaskData(task))
+ {
+ if (--task->data[3] == 0)
+ {
+ task->data[0]++;
+ }
+ else
+ {
+ task->data[1] = 0;
+ PrepareAffineAnimInTaskData(task, task->data[15], sFacadeSquishAffineAnimCmds);
+ }
+ }
+ break;
+ case 1:
+ if (task->data[2] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void CreateSweatDroplets(u8 taskId, bool8 arg1)
+{
+ u8 i;
+ s8 xOffset, yOffset;
+ struct Task *task;
+ s16 xCoords[4];
+ s16 yCoords[2];
+
+ task = &gTasks[taskId];
+ if (!arg1)
+ {
+ xOffset = 18;
+ yOffset = -20;
+ }
+ else
+ {
+ xOffset = 30;
+ yOffset = 20;
+ }
+
+ xCoords[0] = task->data[4] - xOffset;
+ xCoords[1] = task->data[4] - xOffset - 4;
+ xCoords[2] = task->data[4] + xOffset;
+ xCoords[3] = task->data[4] + xOffset + 4;
+ yCoords[0] = task->data[5] + yOffset;
+ yCoords[1] = task->data[5] + yOffset + 6;
+
+ for (i = 0; i < 4; i++)
+ {
+ u8 spriteId = CreateSprite(&gFacadeSweatDropSpriteTemplate, xCoords[i], yCoords[i & 1], task->data[6] - 5);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[0] = 0;
+ gSprites[spriteId].data[1] = i < 2 ? -2 : 2;
+ gSprites[spriteId].data[2] = -1;
+ gSprites[spriteId].data[3] = taskId;
+ gSprites[spriteId].data[4] = 2;
+ task->data[2]++;
+ }
+ }
+}
+
+void AnimFacadeSweatDrop(struct Sprite *sprite)
+{
+ sprite->pos1.x += sprite->data[1];
+ sprite->pos1.y += sprite->data[2];
+ if (++sprite->data[0] > 6)
+ {
+ gTasks[sprite->data[3]].data[sprite->data[4]]--;
+ DestroySprite(sprite);
+ }
+}
+
+// Blends the mon sprite's color with a rotating set of colors.
+// arg 0: battler
+// arg 1: duration
+void AnimTask_FacadeColorBlend(u8 taskId)
+{
+ u8 spriteId;
+
+ gTasks[taskId].data[0] = 0;
+ gTasks[taskId].data[1] = gBattleAnimArgs[1];
+ spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ gTasks[taskId].data[2] = 0x100 + gSprites[spriteId].oam.paletteNum * 16;
+ gTasks[taskId].func = AnimTask_FacadeColorBlendStep;
+}
+
+static void AnimTask_FacadeColorBlendStep(u8 taskId)
+{
+ if (gTasks[taskId].data[1])
+ {
+ BlendPalette(gTasks[taskId].data[2], 16, 8, sFacadeBlendColors[gTasks[taskId].data[0]]);
+ if (++gTasks[taskId].data[0] > 23)
+ gTasks[taskId].data[0] = 0;
+
+ gTasks[taskId].data[1]--;
+ }
+ else
+ {
+ BlendPalette(gTasks[taskId].data[2], 16, 0, RGB_BLACK);
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+void sub_80E2084(u8 taskId)
+{
+ sub_80BBA20(taskId, 0, 0x1A0, gBattleAnimAttacker, gBattleAnimArgs[0], 10, 2, 30, gCureBubblesGfx, gCureBubblesTilemap, gCureBubblesPal);
+}
+
+// Moves a noise line from the mon.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: which direction (0 = upward, 1 = downward, 2 = horizontal)
+void AnimRoarNoiseLine(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ gBattleAnimArgs[0] = -gBattleAnimArgs[0];
+
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X) + gBattleAnimArgs[0];
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + gBattleAnimArgs[1];
+ if (gBattleAnimArgs[2] == 0)
+ {
+ sprite->data[0] = 0x280;
+ sprite->data[1] = -0x280;
+ }
+ else if (gBattleAnimArgs[2] == 1)
+ {
+ sprite->vFlip = TRUE;
+ sprite->data[0] = 0x280;
+ sprite->data[1] = 0x280;
+ }
+ else
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->data[0] = 0x280;
+ }
+
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ sprite->data[0] = -sprite->data[0];
+ sprite->hFlip = TRUE;
+ }
+
+ sprite->callback = AnimRoarNoiseLineStep;
+}
+
+static void AnimRoarNoiseLineStep(struct Sprite *sprite)
+{
+ sprite->data[6] += sprite->data[0];
+ sprite->data[7] += sprite->data[1];
+ sprite->pos2.x = sprite->data[6] >> 8;
+ sprite->pos2.y = sprite->data[7] >> 8;
+ if (++sprite->data[5] == 14)
+ DestroyAnimSprite(sprite);
+}
+
+// Makes a series of dots in a trail from the attacker to the target.
+// arg 0: unused
+void AnimTask_GlareEyeDots(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[5] = 12;
+ task->data[6] = 3;
+ task->data[7] = 0;
+
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) + GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 4;
+ else
+ task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2) - GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 4;
+
+ task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) - GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_HEIGHT) / 4;
+ task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ task->func = AnimTask_GlareEyeDotsStep;
+}
+
+static void AnimTask_GlareEyeDotsStep(u8 taskId)
+{
+ u8 i;
+ s16 x, y;
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 3)
+ {
+ task->data[1] = 0;
+ GetGlareEyeDotCoords(
+ task->data[11],
+ task->data[12],
+ task->data[13],
+ task->data[14],
+ task->data[5],
+ task->data[2],
+ &x,
+ &y);
+
+ for (i = 0; i < 2; i++)
+ {
+ u8 spriteId = CreateSprite(&gGlareEyeDotSpriteTemplate, x, y, 35);
+ if (spriteId != MAX_SPRITES)
+ {
+ if (task->data[7] == 0)
+ {
+ if (i == 0)
+ gSprites[spriteId].pos2.x = gSprites[spriteId].pos2.y = -task->data[6];
+ else
+ gSprites[spriteId].pos2.x = gSprites[spriteId].pos2.y = task->data[6];
+ }
+ else
+ {
+ if (i == 0)
+ {
+ gSprites[spriteId].pos2.x = -task->data[6];
+ gSprites[spriteId].pos2.y = task->data[6];
+ }
+ else
+ {
+ gSprites[spriteId].pos2.x = task->data[6];
+ gSprites[spriteId].pos2.y = -task->data[6];
+ }
+ }
+
+ gSprites[spriteId].data[0] = 0;
+ gSprites[spriteId].data[1] = taskId;
+ gSprites[spriteId].data[2] = 10;
+ task->data[10]++;
+ }
+ }
+
+ if (task->data[2] == task->data[5])
+ task->data[0]++;
+
+ task->data[2]++;
+ }
+ break;
+ case 1:
+ if (task->data[10] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void GetGlareEyeDotCoords(s16 arg0, s16 arg1, s16 arg2, s16 arg3, u8 arg4, u8 arg5, s16 *x, s16 *y)
+{
+ int x2;
+ int y2;
+
+ if (arg5 == 0)
+ {
+ *x = arg0;
+ *y = arg1;
+ return;
+ }
+
+ if (arg5 >= arg4)
+ {
+ *x = arg2;
+ *y = arg3;
+ return;
+ }
+
+ arg4--;
+ x2 = (arg0 << 8) + arg5 * (((arg2 - arg0) << 8) / arg4);
+ y2 = (arg1 << 8) + arg5 * (((arg3 - arg1) << 8) / arg4);
+ *x = x2 >> 8;
+ *y = y2 >> 8;
+}
+
+void AnimGlareEyeDot(struct Sprite *sprite)
+{
+ if (++sprite->data[0] > 36)
+ {
+ gTasks[sprite->data[1]].data[sprite->data[2]]--;
+ DestroySprite(sprite);
+ }
+}
+
+// Moves a pawprint in a straight line.
+// arg 0: initial x position
+// arg 1: initial y position
+// arg 2: destination x position
+// arg 3: destination y position
+// arg 4: duration
+void AnimAssistPawprint(struct Sprite *sprite)
+{
+ sprite->pos1.x = gBattleAnimArgs[0];
+ sprite->pos1.y = gBattleAnimArgs[1];
+ sprite->data[2] = gBattleAnimArgs[2];
+ sprite->data[4] = gBattleAnimArgs[3];
+ sprite->data[0] = gBattleAnimArgs[4];
+ StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
+ sprite->callback = InitAndRunAnimFastLinearTranslation;
+}
+
+// Moves a ball in an arc twoards the target, and rotates the ball while arcing.
+// No args.
+void AnimTask_BarrageBall(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[11] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ task->data[12] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
+ task->data[13] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ task->data[14] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET) + GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_HEIGHT) / 4;
+ task->data[15] = CreateSprite(&gBarrageBallSpriteTemplate, task->data[11], task->data[12], GetBattlerSpriteSubpriority(gBattleAnimTarget) - 5);
+ if (task->data[15] != MAX_SPRITES)
+ {
+ gSprites[task->data[15]].data[0] = 16;
+ gSprites[task->data[15]].data[2] = task->data[13];
+ gSprites[task->data[15]].data[4] = task->data[14];
+ gSprites[task->data[15]].data[5] = -32;
+ InitAnimArcTranslation(&gSprites[task->data[15]]);
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ StartSpriteAffineAnim(&gSprites[task->data[15]], 1);
+
+ task->func = AnimTask_BarrageBallStep;
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+}
+
+static void AnimTask_BarrageBallStep(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ TranslateAnimHorizontalArc(&gSprites[task->data[15]]);
+ if (++task->data[2] > 7)
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ if (TranslateAnimHorizontalArc(&gSprites[task->data[15]]))
+ {
+ task->data[1] = 0;
+ task->data[2] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ task->data[2]++;
+ gSprites[task->data[15]].invisible = task->data[2] & 1;
+ if (task->data[2] == 16)
+ {
+ FreeOamMatrix(gSprites[task->data[15]].oam.matrixNum);
+ DestroySprite(&gSprites[task->data[15]]);
+ task->data[0]++;
+ }
+ }
+ break;
+ case 3:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+// Moves a hand back and forth in a squishing motion.
+// arg 0: which battler
+// arg 1: horizontal flip
+// arg 2: num squishes
+void AnimSmellingSaltsHand(struct Sprite *sprite)
+{
+ u8 battler;
+
+ if (gBattleAnimArgs[0] == ANIM_ATTACKER)
+ battler = gBattleAnimAttacker;
+ else
+ battler = gBattleAnimTarget;
+
+ sprite->oam.tileNum += 16;
+ sprite->data[6] = gBattleAnimArgs[2];
+ sprite->data[7] = gBattleAnimArgs[1] == 0 ? -1 : 1;
+ sprite->pos1.y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y_PIC_OFFSET);
+ if (gBattleAnimArgs[1] == 0)
+ {
+ sprite->oam.matrixNum |= ST_OAM_HFLIP;
+ sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) - 8;
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) + 8;
+ }
+
+ sprite->callback = AnimSmellingSaltsHand_Step;
+}
+
+static void AnimSmellingSaltsHand_Step(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ sprite->pos2.x += sprite->data[7];
+ if (++sprite->data[2] == 12)
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] == 8)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->pos2.x -= sprite->data[7] * 4;
+ if (++sprite->data[1] == 6)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ sprite->pos2.x += sprite->data[7] * 3;
+ if (++sprite->data[1] == 8)
+ {
+ if (--sprite->data[6])
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]--;
+ }
+ else
+ {
+ DestroyAnimSprite(sprite);
+ }
+ }
+ break;
+ }
+}
+
+// Squishes the mon horizontally a few times.
+// arg 0: which mon
+// arg 1: number of squishes
+void AnimTask_SmellingSaltsSquish(u8 taskId)
+{
+ if (gBattleAnimArgs[0] == ANIM_ATTACKER)
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ else
+ {
+ gTasks[taskId].data[0] = gBattleAnimArgs[1];
+ gTasks[taskId].data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], sSmellingSaltsSquishAffineAnimCmds);
+ gTasks[taskId].func = AnimTask_SmellingSaltsSquishStep;
+ }
+}
+
+static void AnimTask_SmellingSaltsSquishStep(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ if (++task->data[1] > 1)
+ {
+ task->data[1] = 0;
+ if (!(task->data[2] & 1))
+ gSprites[task->data[15]].pos2.x = 2;
+ else
+ gSprites[task->data[15]].pos2.x = -2;
+ }
+
+ if (!RunAffineAnimFromTaskData(task))
+ {
+ gSprites[task->data[15]].pos2.x = 0;
+ if (--task->data[0])
+ {
+ PrepareAffineAnimInTaskData(&gTasks[taskId], gTasks[taskId].data[15], sSmellingSaltsSquishAffineAnimCmds);
+ task->data[1] = 0;
+ task->data[2] = 0;
+ }
+ else
+ {
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+}
+
+// Blinks an exclamation image over the mon a few times.
+// arg 0: which mon
+// arg 1: blink delay
+// arg 2: number of blinks
+void AnimSmellingSaltExclamation(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == ANIM_ATTACKER)
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP);
+ }
+ else
+ {
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP);
+ }
+
+ if (sprite->pos1.y < 8)
+ sprite->pos1.y = 8;
+
+ sprite->data[0] = 0;
+ sprite->data[1] = gBattleAnimArgs[1];
+ sprite->data[2] = 0;
+ sprite->data[3] = gBattleAnimArgs[2];
+ sprite->callback = AnimSmellingSaltExclamationStep;
+}
+
+static void AnimSmellingSaltExclamationStep(struct Sprite *sprite)
+{
+ if (++sprite->data[0] >= sprite->data[1])
+ {
+ sprite->data[0] = 0;
+ sprite->data[2] = (sprite->data[2] + 1) & 1;
+ sprite->invisible = sprite->data[2];
+ if (sprite->data[2] && --sprite->data[3] == 0)
+ DestroyAnimSprite(sprite);
+ }
+}
+
+// Claps a hand several times.
+// arg 0: which hand
+// arg 1:
+void AnimHelpingHandClap(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == 0)
+ {
+ sprite->oam.matrixNum |= ST_OAM_HFLIP;
+ sprite->pos1.x = 100;
+ sprite->data[7] = 1;
+ }
+ else
+ {
+ sprite->pos1.x = 140;
+ sprite->data[7] = -1;
+ }
+
+ sprite->pos1.y = 56;
+ sprite->callback = AnimHelpingHandClapStep;
+}
+
+static void AnimHelpingHandClapStep(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos1.y -= sprite->data[7] * 2;
+ if (sprite->data[1] & 1)
+ sprite->pos1.x -= sprite->data[7] * 2;
+
+ if (++sprite->data[1] == 9)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[1] == 4)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->data[1]++;
+ sprite->pos1.y += sprite->data[7] * 3;
+ sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
+ if (sprite->data[1] == 12)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ if (++sprite->data[1] == 2)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 4:
+ sprite->data[1]++;
+ sprite->pos1.y -= sprite->data[7] * 3;
+ sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
+ if (sprite->data[1] == 12)
+ sprite->data[0]++;
+ break;
+ case 5:
+ sprite->data[1]++;
+ sprite->pos1.y += sprite->data[7] * 3;
+ sprite->pos2.x = sprite->data[7] * (gSineTable[sprite->data[1] * 10] >> 3);
+ if (sprite->data[1] == 15)
+ sprite->oam.tileNum += 16;
+
+ if (sprite->data[1] == 18)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 6:
+ sprite->pos1.x += sprite->data[7] * 6;
+ if (++sprite->data[1] == 9)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 7:
+ sprite->pos1.x += sprite->data[7] * 2;
+ if (++sprite->data[1] == 1)
+ {
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 8:
+ sprite->pos1.x -= sprite->data[7] * 3;
+ if (++sprite->data[1] == 5)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+// Repeatedly moves the attacking mon in a horizontal lunging motion.
+// No args.
+void AnimTask_HelpingHandAttackerMovement(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ if (IsDoubleBattle() == TRUE)
+ {
+ int x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ int y = GetBattlerSpriteCoord(BATTLE_PARTNER(gBattleAnimAttacker), BATTLER_COORD_X);
+ if (x > y)
+ task->data[14] = 1;
+ else
+ task->data[14] = -1;
+ }
+ else
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ task->data[14] = -1;
+ else
+ task->data[14] = 1;
+ }
+
+ task->func = AnimTask_HelpingHandAttackerMovementStep;
+}
+
+static void AnimTask_HelpingHandAttackerMovementStep(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ if (++task->data[1] == 13)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ gSprites[task->data[15]].pos2.x -= task->data[14] * 3;
+ if (++task->data[1] == 6)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ gSprites[task->data[15]].pos2.x += task->data[14] * 3;
+ if (++task->data[1] == 6)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 3:
+ if (++task->data[1] == 2)
+ {
+ task->data[1] = 0;
+ if (task->data[2] == 0)
+ {
+ task->data[2]++;
+ task->data[0] = 1;
+ }
+ else
+ {
+ task->data[0]++;
+ }
+ }
+ break;
+ case 4:
+ gSprites[task->data[15]].pos2.x += task->data[14];
+ if (++task->data[1] == 3)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 5:
+ if (++task->data[1] == 6)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 6:
+ gSprites[task->data[15]].pos2.x -= task->data[14] * 4;
+ if (++task->data[1] == 5)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 7:
+ gSprites[task->data[15]].pos2.x += task->data[14] * 4;
+ if (++task->data[1] == 5)
+ {
+ task->data[1] = 0;
+ task->data[0]++;
+ }
+ break;
+ case 8:
+ gSprites[task->data[15]].pos2.x = 0;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+// Moves a magnifying glass around in straight lines.
+// arg 0: magnifying glass target mon
+void AnimForesightMagnifyingGlass(struct Sprite *sprite)
+{
+ if (gBattleAnimArgs[0] == ANIM_ATTACKER)
+ {
+ InitSpritePosToAnimAttacker(sprite, TRUE);
+ sprite->data[7] = gBattleAnimAttacker;
+ }
+ else
+ {
+ sprite->data[7] = gBattleAnimTarget;
+ }
+
+ if (GetBattlerSide(sprite->data[7]) == B_SIDE_OPPONENT)
+ sprite->oam.matrixNum = ST_OAM_HFLIP;
+
+ sprite->oam.priority = GetBattlerSpriteBGPriority(sprite->data[7]);
+ sprite->oam.objMode = ST_OAM_OBJ_BLEND;
+ sprite->callback = AnimForesightMagnifyingGlassStep;
+}
+
+static void AnimForesightMagnifyingGlassStep(struct Sprite *sprite)
+{
+ u16 x, y;
+
+ switch (sprite->data[5])
+ {
+ case 0:
+ switch (sprite->data[6])
+ {
+ default:
+ sprite->data[6] = 0;
+ case 0:
+ case 4:
+ x = GetBattlerSpriteCoordAttr(sprite->data[7], BATTLER_COORD_ATTR_RIGHT) - 4;
+ y = GetBattlerSpriteCoordAttr(sprite->data[7], BATTLER_COORD_ATTR_BOTTOM) - 4;
+ break;
+ case 1:
+ x = GetBattlerSpriteCoordAttr(sprite->data[7], BATTLER_COORD_ATTR_RIGHT) - 4;
+ y = GetBattlerSpriteCoordAttr(sprite->data[7], BATTLER_COORD_ATTR_TOP) + 4;
+ break;
+ case 2:
+ x = GetBattlerSpriteCoordAttr(sprite->data[7], BATTLER_COORD_ATTR_LEFT) + 4;
+ y = GetBattlerSpriteCoordAttr(sprite->data[7], BATTLER_COORD_ATTR_BOTTOM) - 4;
+ break;
+ case 3:
+ x = GetBattlerSpriteCoordAttr(sprite->data[7], BATTLER_COORD_ATTR_LEFT) + 4;
+ y = GetBattlerSpriteCoordAttr(sprite->data[7], BATTLER_COORD_ATTR_TOP) - 4;
+ break;
+ case 5:
+ x = GetBattlerSpriteCoord(sprite->data[7], BATTLER_COORD_X_2);
+ y = GetBattlerSpriteCoord(sprite->data[7], BATTLER_COORD_Y_PIC_OFFSET);
+ break;
+ }
+
+ if (sprite->data[6] == 4)
+ sprite->data[0] = 24;
+ else if (sprite->data[6] == 5)
+ sprite->data[0] = 6;
+ else
+ sprite->data[0] = 12;
+
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = x;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = y;
+ InitAnimLinearTranslation(sprite);
+ sprite->data[5]++;
+ break;
+ case 1:
+ if (AnimTranslateLinear(sprite))
+ {
+ switch (sprite->data[6])
+ {
+ default:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[0] = 0;
+ sprite->data[5]++;
+ sprite->data[6]++;
+ break;
+ case 4:
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.y = 0;
+ sprite->pos2.x = 0;
+ sprite->data[5] = 0;
+ sprite->data[6]++;
+ break;
+ case 5:
+ sprite->data[0] = 0;
+ sprite->data[1] = 16;
+ sprite->data[2] = 0;
+ sprite->data[5] = 3;
+ break;
+ }
+ }
+ break;
+ case 2:
+ if (++sprite->data[0] == 4)
+ sprite->data[5] = 0;
+ break;
+ case 3:
+ if (!(sprite->data[0] & 1))
+ sprite->data[1]--;
+ else
+ sprite->data[2]++;
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[1], sprite->data[2]));
+ if (++sprite->data[0] == 32)
+ {
+ sprite->invisible = TRUE;
+ sprite->data[5]++;
+ }
+ break;
+ case 4:
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+static void AnimMeteorMashStarStep(struct Sprite *sprite)
+{
+ sprite->pos2.x = ((sprite->data[2] - sprite->data[0]) * sprite->data[5]) / sprite->data[4];
+ sprite->pos2.y = ((sprite->data[3] - sprite->data[1]) * sprite->data[5]) / sprite->data[4];
+ if (!(sprite->data[5] & 1))
+ {
+ CreateSprite(
+ &gMiniTwinklingStarSpriteTemplate,
+ sprite->pos1.x + sprite->pos2.x,
+ sprite->pos1.y + sprite->pos2.y, 5);
+ }
+
+ if (sprite->data[5] == sprite->data[4])
+ DestroyAnimSprite(sprite);
+
+ sprite->data[5]++;
+}
+
+// Moves a shooting star across the screen that leaves little twinkling stars behind its path.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+// arg 2: destination x pixel offset
+// arg 3: destination y pixel offset
+// arg 4: duration
+void AnimMeteorMashStar(struct Sprite *sprite)
+{
+ s16 y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
+ s16 x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ {
+ sprite->data[0] = sprite->pos1.x - gBattleAnimArgs[0];
+ sprite->data[2] = sprite->pos1.x - gBattleAnimArgs[2];
+ }
+ else
+ {
+ sprite->data[0] = sprite->pos1.x + gBattleAnimArgs[0];
+ sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
+ }
+
+ sprite->data[1] = sprite->pos1.y + gBattleAnimArgs[1];
+ sprite->data[3] = sprite->pos1.y + gBattleAnimArgs[3];
+ sprite->data[4] = gBattleAnimArgs[4];
+ sprite->pos1.x = sprite->data[0];
+ sprite->pos1.y = sprite->data[1];
+ sprite->callback = AnimMeteorMashStarStep;
+}
+
+void AnimTask_MonToSubstitute(u8 taskId)
+{
+ int i;
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+
+ if (gTasks[taskId].data[0] == 0)
+ {
+ PrepareBattlerSpriteForRotScale(spriteId, FALSE);
+ gTasks[taskId].data[1] = 0x100;
+ gTasks[taskId].data[2] = 0x100;
+ gTasks[taskId].data[0]++;
+ }
+ else if (gTasks[taskId].data[0] == 1)
+ {
+ gTasks[taskId].data[1] += 0x60;
+ gTasks[taskId].data[2] -= 0xD;
+ SetSpriteRotScale(spriteId, gTasks[taskId].data[1], gTasks[taskId].data[2], 0);
+ if (++gTasks[taskId].data[3] == 9)
+ {
+ gTasks[taskId].data[3] = 0;
+ ResetSpriteRotScale(spriteId);
+ gSprites[spriteId].invisible = TRUE;
+ gTasks[taskId].data[0]++;
+ }
+ }
+ else
+ {
+ LoadBattleMonGfxAndAnimate(gBattleAnimAttacker, 0, spriteId);
+ for (i = 0; i < 16; i++)
+ gTasks[taskId].data[i] = 0;
+
+ gTasks[taskId].func = AnimTask_MonToSubstituteDoll;
+ }
+}
+
+static void AnimTask_MonToSubstituteDoll(u8 taskId)
+{
+ u8 spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ gSprites[spriteId].pos2.y = -200;
+ gSprites[spriteId].pos2.x = 200;
+ gSprites[spriteId].invisible = FALSE;
+ gTasks[taskId].data[10] = 0;
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ gTasks[taskId].data[10] += 112;
+ gSprites[spriteId].pos2.y += gTasks[taskId].data[10] >> 8;
+ if (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y >= -32)
+ gSprites[spriteId].pos2.x = 0;
+
+ if (gSprites[spriteId].pos2.y > 0)
+ gSprites[spriteId].pos2.y = 0;
+
+ if (gSprites[spriteId].pos2.y == 0)
+ {
+ PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
+ gTasks[taskId].data[10] -= 0x800;
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 2:
+ gTasks[taskId].data[10] -= 112;
+ if (gTasks[taskId].data[10] < 0)
+ gTasks[taskId].data[10] = 0;
+
+ gSprites[spriteId].pos2.y -= gTasks[taskId].data[10] >> 8;
+ if (gTasks[taskId].data[10] == 0)
+ gTasks[taskId].data[0]++;
+ break;
+ case 3:
+ gTasks[taskId].data[10] += 112;
+ gSprites[spriteId].pos2.y += gTasks[taskId].data[10] >> 8;
+ if (gSprites[spriteId].pos2.y > 0)
+ gSprites[spriteId].pos2.y = 0;
+
+ if (gSprites[spriteId].pos2.y == 0)
+ {
+ PlaySE12WithPanning(SE_W145B, BattleAnimAdjustPanning(SOUND_PAN_ATTACKER));
+ DestroyAnimVisualTask(taskId);
+ }
+ break;
+ }
+}
+
+// Moves down an X that flickers and disappears.
+// No args.
+void AnimBlockX(struct Sprite *sprite)
+{
+ s16 y;
+
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ {
+ sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) - 2;
+ y = -144;
+ }
+ else
+ {
+ sprite->subpriority = GetBattlerSpriteSubpriority(gBattleAnimTarget) + 2;
+ y = -96;
+ }
+
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
+ sprite->pos2.y = y;
+ sprite->callback = AnimBlockXStep;
+}
+
+static void AnimBlockXStep(struct Sprite *sprite)
+{
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->pos2.y += 10;
+ if (sprite->pos2.y >= 0)
+ {
+ PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
+ sprite->pos2.y = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ sprite->data[1] += 4;
+ sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 3);
+ if (sprite->data[1] > 0x7F)
+ {
+ PlaySE12WithPanning(SE_W166, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
+ sprite->data[1] = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->data[1] += 6;
+ sprite->pos2.y = -(gSineTable[sprite->data[1]] >> 4);
+ if (sprite->data[1] > 0x7F)
+ {
+ sprite->data[1] = 0;
+ sprite->pos2.y = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 3:
+ if (++sprite->data[1] > 8)
+ {
+ PlaySE12WithPanning(SE_W043, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
+ sprite->data[1] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 4:
+ if (++sprite->data[1] > 8)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2]++;
+ sprite->invisible = sprite->data[2] & 1;
+ if (sprite->data[2] == 7)
+ DestroyAnimSprite(sprite);
+ }
+ break;
+ }
+}
+
+// Quickly moves two clones of the target mon back and forth.
+// No args.
+void AnimTask_OdorSleuthMovement(u8 taskId)
+{
+ s16 spriteId1, spriteId2;
+
+ spriteId1 = CloneBattlerSpriteWithBlend(ANIM_TARGET);
+ if (spriteId1 < 0)
+ {
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ spriteId2 = CloneBattlerSpriteWithBlend(ANIM_TARGET);
+ if (spriteId2 < 0)
+ {
+ obj_delete_but_dont_free_vram(&gSprites[spriteId1]);
+ DestroyAnimVisualTask(taskId);
+ return;
+ }
+
+ gSprites[spriteId2].pos2.x += 24;
+ gSprites[spriteId1].pos2.x -= 24;
+ gSprites[spriteId2].data[0] = 0;
+ gSprites[spriteId1].data[0] = 0;
+ gSprites[spriteId2].data[1] = 0;
+ gSprites[spriteId1].data[1] = 0;
+ gSprites[spriteId2].data[2] = 0;
+ gSprites[spriteId1].data[2] = 0;
+ gSprites[spriteId2].data[3] = 16;
+ gSprites[spriteId1].data[3] = -16;
+ gSprites[spriteId2].data[4] = 0;
+ gSprites[spriteId1].data[4] = 128;
+ gSprites[spriteId2].data[5] = 24;
+ gSprites[spriteId1].data[5] = 24;
+ gSprites[spriteId2].data[6] = taskId;
+ gSprites[spriteId1].data[6] = taskId;
+ gSprites[spriteId2].data[7] = 0;
+ gSprites[spriteId1].data[7] = 0;
+ gTasks[taskId].data[0] = 2;
+
+ if (!gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].invisible)
+ {
+ gSprites[spriteId2].invisible = FALSE;
+ gSprites[spriteId1].invisible = TRUE;
+ }
+ else
+ {
+ gSprites[spriteId2].invisible = TRUE;
+ gSprites[spriteId1].invisible = TRUE;
+ }
+
+ gSprites[spriteId2].oam.objMode = ST_OAM_OBJ_NORMAL;
+ gSprites[spriteId1].oam.objMode = ST_OAM_OBJ_NORMAL;
+ gSprites[spriteId2].callback = MoveOdorSleuthClone;
+ gSprites[spriteId1].callback = MoveOdorSleuthClone;
+ gTasks[taskId].func = AnimTask_OdorSleuthMovementWaitFinish;
+}
+
+static void AnimTask_OdorSleuthMovementWaitFinish(u8 taskId)
+{
+ if (gTasks[taskId].data[0] == 0)
+ DestroyAnimVisualTask(taskId);
+}
+
+static void MoveOdorSleuthClone(struct Sprite *sprite)
+{
+ int zero = 0;
+
+ if (++sprite->data[1] > 1)
+ {
+ sprite->data[1] = 0;
+ if (!gBattleSpritesDataPtr->battlerData[gBattleAnimTarget].invisible)
+ sprite->invisible ^= 1;
+ }
+
+ sprite->data[4] = sprite->data[4] + sprite->data[3];
+ sprite->data[4] &= 0xFF;
+ sprite->pos2.x = Cos(sprite->data[4], sprite->data[5]);
+ switch (sprite->data[0])
+ {
+ case 0:
+ if (++sprite->data[2] == 60)
+ {
+ sprite->data[2] = 0;
+ sprite->data[0]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[2] > 0)
+ {
+ sprite->data[2] = 0;
+ sprite->data[5] -= 2;
+ if (sprite->data[5] < 0)
+ {
+ gTasks[sprite->data[6]].data[sprite->data[7]]--;
+ obj_delete_but_dont_free_vram(sprite);
+ }
+ }
+ break;
+ }
+}
+
+void AnimTask_GetReturnPowerLevel(u8 taskId)
+{
+ gBattleAnimArgs[7] = 0;
+ if (gAnimFriendship < 60)
+ gBattleAnimArgs[7] = 0;
+ if (gAnimFriendship > 60 && gAnimFriendship < 92)
+ gBattleAnimArgs[7] = 1;
+ if (gAnimFriendship > 91 && gAnimFriendship < 201)
+ gBattleAnimArgs[7] = 2;
+ if (gAnimFriendship > 200)
+ gBattleAnimArgs[7] = 3;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+// Makes the mon run out of screen, run past the opposing mon, and return to its original position.
+// No args.
+void AnimTask_SnatchOpposingMonMove(u8 taskId)
+{
+ u8 spriteId, spriteId2;
+ u32 personality;
+ u32 otId;
+ u16 species;
+ u8 subpriority;
+ bool8 isBackPic;
+ s16 x;
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ gTasks[taskId].data[1] += 0x800;
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ gSprites[spriteId].pos2.x += (gTasks[taskId].data[1] >> 8);
+ else
+ gSprites[spriteId].pos2.x -= (gTasks[taskId].data[1] >> 8);
+
+ gTasks[taskId].data[1] &= 0xFF;
+ x = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x;
+ if ((u16)(x + 32) > 304)
+ {
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 1:
+ {
+ s16 x;
+
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ personality = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
+ if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies == SPECIES_NONE)
+ species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
+ else
+ species = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies;
+
+ subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority + 1;
+ isBackPic = FALSE;
+ x = 272;
+ }
+ else
+ {
+ personality = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_PERSONALITY);
+ otId = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_OT_ID);
+ if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies == SPECIES_NONE)
+ species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
+ else
+ species = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies;
+
+ subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority - 1;
+ isBackPic = TRUE;
+ x = -32;
+ }
+
+ spriteId2 = sub_80768D0(species, isBackPic, 0, x, GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y), subpriority, personality, otId, gBattleAnimAttacker, 0);
+
+ if (gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].transformSpecies != SPECIES_NONE)
+ BlendPalette((gSprites[spriteId2].oam.paletteNum * 16) | 0x100, 16, 6, RGB_WHITE);
+ gTasks[taskId].data[15] = spriteId2;
+ gTasks[taskId].data[0]++;
+ break;
+ }
+ case 2:
+ spriteId2 = gTasks[taskId].data[15];
+ gTasks[taskId].data[1] += 0x800;
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ gSprites[spriteId2].pos2.x -= (gTasks[taskId].data[1] >> 8);
+ else
+ gSprites[spriteId2].pos2.x += (gTasks[taskId].data[1] >> 8);
+
+ gTasks[taskId].data[1] &= 0xFF;
+ x = gSprites[spriteId2].pos1.x + gSprites[spriteId2].pos2.x;
+ if (gTasks[taskId].data[14] == 0)
+ {
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ if (x < GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X))
+ {
+ gTasks[taskId].data[14]++;
+ gBattleAnimArgs[7] = 0xFFFF;
+ }
+ }
+ else
+ {
+ if (x > GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X))
+ {
+ gTasks[taskId].data[14]++;
+ gBattleAnimArgs[7] = 0xFFFF;
+ }
+ }
+ }
+ if ((u16)(x + 32) > 304)
+ {
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[0]++;
+ }
+ break;
+ case 3:
+ spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ spriteId2 = gTasks[taskId].data[15];
+ DestroySpriteAndFreeResources_(&gSprites[spriteId2]);
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ gSprites[spriteId].pos2.x = -gSprites[spriteId].pos1.x - 32;
+ else
+ gSprites[spriteId].pos2.x = 272 - gSprites[spriteId].pos1.x;
+
+ gTasks[taskId].data[0]++;
+ break;
+ case 4:
+ spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ gTasks[taskId].data[1] += 0x800;
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ {
+ gSprites[spriteId].pos2.x += (gTasks[taskId].data[1] >> 8);
+ if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x >= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X))
+ gSprites[spriteId].pos2.x = 0;
+ }
+ else
+ {
+ gSprites[spriteId].pos2.x -= (gTasks[taskId].data[1] >> 8);
+ if (gSprites[spriteId].pos2.x + gSprites[spriteId].pos1.x <= GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X))
+ gSprites[spriteId].pos2.x = 0;
+ }
+
+ gTasks[taskId].data[1] = (u8)gTasks[taskId].data[1];
+ if (gSprites[spriteId].pos2.x == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_80E3E84(struct Sprite *sprite)
+{
+ switch (sprite->data[7])
+ {
+ case 0:
+ if (gBattleAnimArgs[7] == -1)
+ {
+ PlaySE12WithPanning(SE_W233, BattleAnimAdjustPanning(SOUND_PAN_TARGET));
+ sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 16;
+ sprite->data[0] = -32;
+ sprite->data[7]++;
+ sprite->invisible = FALSE;
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
+ sprite->subpriority = gSprites[GetAnimBattlerSpriteId(ANIM_TARGET)].subpriority - 1;
+ }
+ else
+ {
+ sprite->invisible = TRUE;
+ }
+ break;
+ case 1:
+ sprite->pos2.y = Sin(sprite->data[1], sprite->data[0]);
+ sprite->data[1] += 5;
+ if (sprite->data[1] > 0x7F)
+ {
+ sprite->data[0] = sprite->data[0] / 2;
+ sprite->data[3]++;
+ sprite->data[1] -= 0x7F;
+ }
+
+ sprite->data[2] += 0x100;
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ sprite->pos2.x -= (sprite->data[2] >> 8);
+ else
+ sprite->pos2.x += (sprite->data[2] >> 8);
+
+ sprite->data[2] &= 0xFF;
+ if (sprite->data[3] == 2)
+ DestroyAnimSprite(sprite);
+ break;
+ }
+}
+
+// Quickly moves the mon towards its partner and back.
+// No args.
+void AnimTask_SnatchPartnerMove(u8 taskId)
+{
+ s16 attackerX, targetX;
+ u8 spriteId;
+
+ switch (gTasks[taskId].data[15])
+ {
+ case 0:
+ attackerX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ targetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
+ gTasks[taskId].data[0] = 6;
+ if (attackerX > targetX)
+ gTasks[taskId].data[0] *= -1;
+
+ gTasks[taskId].data[1] = attackerX;
+ gTasks[taskId].data[2] = targetX;
+ gTasks[taskId].data[15]++;
+ break;
+ case 1:
+ spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
+ gSprites[spriteId].pos2.x += gTasks[taskId].data[0];
+ if (gTasks[taskId].data[0] > 0)
+ {
+ if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x >= gTasks[taskId].data[2])
+ gTasks[taskId].data[15]++;
+ }
+ else
+ {
+ if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x <= gTasks[taskId].data[2])
+ gTasks[taskId].data[15]++;
+ }
+ break;
+ case 2:
+ gTasks[taskId].data[0] *= -1;
+ gTasks[taskId].data[15]++;
+ break;
+ case 3:
+ spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
+ gSprites[spriteId].pos2.x += gTasks[taskId].data[0];
+ if (gTasks[taskId].data[0] < 0)
+ {
+ if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x <= gTasks[taskId].data[1])
+ gTasks[taskId].data[15]++;
+ }
+ else
+ {
+ if (gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x >= gTasks[taskId].data[1])
+ gTasks[taskId].data[15]++;
+ }
+ break;
+ case 4:
+ default:
+ spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
+ gSprites[spriteId].pos2.x = 0;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+// Moves the mon's sprite back and forth in an unpredictable swaying motion.
+// No args.
+void AnimTask_TeeterDanceMovement(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[3] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
+ task->data[4] = GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER ? 1 : -1;
+ task->data[6] = gSprites[task->data[3]].pos1.y;
+ task->data[5] = gSprites[task->data[3]].pos1.x;
+ task->data[9] = 0;
+ task->data[11] = 0;
+ task->data[10] = 1;
+ task->data[12] = 0;
+ task->func = AnimTask_TeeterDanceMovementStep;
+}
+
+static void AnimTask_TeeterDanceMovementStep(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ switch (task->data[0])
+ {
+ case 0:
+ task->data[11] += 8;
+ task->data[11] &= 0xFF;
+ gSprites[task->data[3]].pos2.x = gSineTable[task->data[11]] >> 5;
+ task->data[9] += 2;
+ task->data[9] &= 0xFF;
+ gSprites[task->data[3]].pos1.x = (gSineTable[task->data[9]] >> 3) * task->data[4] + task->data[5];
+ if (task->data[9] == 0)
+ {
+ gSprites[task->data[3]].pos1.x = task->data[5];
+ task->data[0]++;
+ }
+ break;
+ case 1:
+ task->data[11] += 8;
+ task->data[11] &= 0xFF;
+ gSprites[task->data[3]].pos2.x = gSineTable[task->data[11]] >> 5;
+ if (task->data[11] == 0)
+ {
+ gSprites[task->data[3]].pos2.x = 0;
+ task->data[0]++;
+ }
+ break;
+ case 2:
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+static void AnimKnockOffStrikeStep(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ {
+ sprite->data[1] += sprite->data[0];
+ sprite->data[1] &= 0xFF;
+ }
+ else
+ {
+ sprite->data[1] += sprite->data[0];
+ sprite->data[1] &= 0xFF;
+ }
+
+ sprite->pos2.x = Cos(sprite->data[1], 20);
+ sprite->pos2.y = Sin(sprite->data[1], 20);
+ if (sprite->animEnded)
+ DestroyAnimSprite(sprite);
+
+ sprite->data[2]++;
+}
+
+// Animates a strike that swipes downard at the target mon.
+// arg 0: initial x pixel offset
+// arg 1: initial y pixel offset
+void AnimKnockOffStrike(struct Sprite *sprite)
+{
+ if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
+ {
+ sprite->pos1.x -= gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ sprite->data[0] = -11;
+ sprite->data[1] = 192;
+ StartSpriteAffineAnim(sprite, 1);
+ }
+ else
+ {
+ sprite->data[0] = 11;
+ sprite->data[1] = 192;
+ sprite->pos1.x += gBattleAnimArgs[0];
+ sprite->pos1.y += gBattleAnimArgs[1];
+ }
+
+ sprite->callback = AnimKnockOffStrikeStep;
+}
+
+// Gradually fades a rotating recyle arrow sprite in and back out.
+// No args.
+void AnimRecycle(struct Sprite *sprite)
+{
+ sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
+ sprite->pos1.y = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP);
+ if (sprite->pos1.y < 16)
+ sprite->pos1.y = 16;
+
+ sprite->data[6] = 0;
+ sprite->data[7] = 16;
+ sprite->callback = AnimRecycleStep;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7]));
+}
+
+static void AnimRecycleStep(struct Sprite *sprite)
+{
+ switch (sprite->data[2])
+ {
+ case 0:
+ if (++sprite->data[0] > 1)
+ {
+ sprite->data[0] = 0;
+ if (!(sprite->data[1] & 1))
+ {
+ if (sprite->data[6] < 16)
+ sprite->data[6]++;
+ }
+ else
+ {
+ if (sprite->data[7] != 0)
+ sprite->data[7]--;
+ }
+
+ sprite->data[1]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7]));
+ if (sprite->data[7] == 0)
+ sprite->data[2]++;
+ }
+ break;
+ case 1:
+ if (++sprite->data[0] == 10)
+ {
+ sprite->data[0] = 0;
+ sprite->data[1] = 0;
+ sprite->data[2]++;
+ }
+ break;
+ case 2:
+ if (++sprite->data[0] > 1)
+ {
+ sprite->data[0] = 0;
+ if (!(sprite->data[1] & 1))
+ {
+ if (sprite->data[6] != 0)
+ sprite->data[6]--;
+ }
+ else
+ {
+ if (sprite->data[7] < 16)
+ sprite->data[7]++;
+ }
+
+ sprite->data[1]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], sprite->data[7]));
+ if (sprite->data[7] == 16)
+ sprite->data[2]++;
+ }
+ break;
+ case 3:
+ DestroySpriteAndMatrix(sprite);
+ break;
+ }
+}
+
+void AnimTask_GetWeather(u8 taskId)
+{
+ gBattleAnimArgs[7] = ANIM_WEATHER_NONE;
+ if (gWeatherMoveAnim & WEATHER_SUN_ANY)
+ gBattleAnimArgs[7] = ANIM_WEATHER_SUN;
+ else if (gWeatherMoveAnim & WEATHER_RAIN_ANY)
+ gBattleAnimArgs[7] = ANIM_WEATHER_RAIN;
+ else if (gWeatherMoveAnim & WEATHER_SANDSTORM_ANY)
+ gBattleAnimArgs[7] = ANIM_WEATHER_SANDSTORM;
+ else if (gWeatherMoveAnim & WEATHER_HAIL_ANY)
+ gBattleAnimArgs[7] = ANIM_WEATHER_HAIL;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+// Squishes the mon sprite vertically, and shakes it back and forth.
+// arg 0: which battler
+void AnimTask_SlackOffSquish(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ task->data[0] = 0;
+ task->data[15] = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
+ PrepareAffineAnimInTaskData(task, task->data[15], sSlackOffSquishAffineAnimCmds);
+ task->func = AnimTask_SlackOffSquishStep;
+}
+
+static void AnimTask_SlackOffSquishStep(u8 taskId)
+{
+ struct Task *task = &gTasks[taskId];
+
+ gTasks[taskId].data[0]++;
+ if (gTasks[taskId].data[0] > 16 && gTasks[taskId].data[0] < 40)
+ {
+ if (++task->data[1] > 2)
+ {
+ task->data[1] = 0;
+ task->data[2]++;
+ if (!(task->data[2] & 1))
+ gSprites[task->data[15]].pos2.x = -1;
+ else
+ gSprites[task->data[15]].pos2.x = 1;
+ }
+ }
+ else
+ {
+ gSprites[task->data[15]].pos2.x = 0;
+ }
+
+ if (!RunAffineAnimFromTaskData(&gTasks[taskId]))
+ DestroyAnimVisualTask(taskId);
+}