diff options
Diffstat (limited to 'src/battle_anim_mons.c')
-rw-r--r-- | src/battle_anim_mons.c | 192 |
1 files changed, 96 insertions, 96 deletions
diff --git a/src/battle_anim_mons.c b/src/battle_anim_mons.c index a62694834..fa59a20c9 100644 --- a/src/battle_anim_mons.c +++ b/src/battle_anim_mons.c @@ -396,8 +396,8 @@ void TranslateSpriteInCircleOverDuration(struct Sprite *sprite) { if (sprite->data[3]) { - sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]); + sprite->x2 = Sin(sprite->data[0], sprite->data[1]); + sprite->y2 = Cos(sprite->data[0], sprite->data[1]); sprite->data[0] += sprite->data[2]; if (sprite->data[0] >= 0x100) sprite->data[0] -= 0x100; @@ -417,8 +417,8 @@ void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite) { if (sprite->data[3]) { - sprite->pos2.x = Sin(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]); + sprite->x2 = Sin(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]); + sprite->y2 = Cos(sprite->data[0], (sprite->data[5] >> 8) + sprite->data[1]); sprite->data[0] += sprite->data[2]; sprite->data[5] += sprite->data[4]; if (sprite->data[0] >= 0x100) @@ -440,8 +440,8 @@ static void TranslateSpriteInLissajousCurveOverDuration(struct Sprite *sprite) { if (sprite->data[3]) { - sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[4], sprite->data[1]); + sprite->x2 = Sin(sprite->data[0], sprite->data[1]); + sprite->y2 = Cos(sprite->data[4], sprite->data[1]); sprite->data[0] += sprite->data[2]; sprite->data[4] += sprite->data[5]; if (sprite->data[0] >= 0x100) @@ -466,8 +466,8 @@ void TranslateSpriteInEllipseOverDuration(struct Sprite *sprite) { if (sprite->data[3]) { - sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]); - sprite->pos2.y = Cos(sprite->data[0], sprite->data[4]); + sprite->x2 = Sin(sprite->data[0], sprite->data[1]); + sprite->y2 = Cos(sprite->data[0], sprite->data[4]); sprite->data[0] += sprite->data[2]; if (sprite->data[0] >= 0x100) sprite->data[0] -= 0x100; @@ -518,8 +518,8 @@ void TranslateSpriteLinear(struct Sprite *sprite) if (sprite->data[0] > 0) { --sprite->data[0]; - sprite->pos2.x += sprite->data[1]; - sprite->pos2.y += sprite->data[2]; + sprite->x2 += sprite->data[1]; + sprite->y2 += sprite->data[2]; } else { @@ -534,8 +534,8 @@ void TranslateSpriteLinearFixedPoint(struct Sprite *sprite) --sprite->data[0]; sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; - sprite->pos2.x = sprite->data[3] >> 8; - sprite->pos2.y = sprite->data[4] >> 8; + sprite->x2 = sprite->data[3] >> 8; + sprite->y2 = sprite->data[4] >> 8; } else { @@ -550,8 +550,8 @@ static void TranslateSpriteLinearFixedPointIconFrame(struct Sprite *sprite) --sprite->data[0]; sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; - sprite->pos2.x = sprite->data[3] >> 8; - sprite->pos2.y = sprite->data[4] >> 8; + sprite->x2 = sprite->data[3] >> 8; + sprite->y2 = sprite->data[4] >> 8; } else { @@ -564,8 +564,8 @@ static void TranslateSpriteLinearFixedPointIconFrame(struct Sprite *sprite) // not used static void SetupAndStartSpriteLinearTranslationToTarget(struct Sprite *sprite) { - sprite->data[1] = sprite->pos1.x + sprite->pos2.x; - sprite->data[3] = sprite->pos1.y + sprite->pos2.y; + sprite->data[1] = sprite->x + sprite->x2; + sprite->data[3] = sprite->y + sprite->y2; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET); sprite->callback = SetupAndStartSpriteLinearTranslation; @@ -576,8 +576,8 @@ void TranslateMonSpriteLinear(struct Sprite *sprite) if (sprite->data[0] > 0) { --sprite->data[0]; - gSprites[sprite->data[3]].pos2.x += sprite->data[1]; - gSprites[sprite->data[3]].pos2.y += sprite->data[2]; + gSprites[sprite->data[3]].x2 += sprite->data[1]; + gSprites[sprite->data[3]].y2 += sprite->data[2]; } else { @@ -592,8 +592,8 @@ void TranslateMonSpriteLinearFixedPoint(struct Sprite *sprite) --sprite->data[0]; sprite->data[3] += sprite->data[1]; sprite->data[4] += sprite->data[2]; - gSprites[sprite->data[5]].pos2.x = sprite->data[3] >> 8; - gSprites[sprite->data[5]].pos2.y = sprite->data[4] >> 8; + gSprites[sprite->data[5]].x2 = sprite->data[3] >> 8; + gSprites[sprite->data[5]].y2 = sprite->data[4] >> 8; } else { @@ -606,9 +606,9 @@ void TranslateSpriteLinearAndFlicker(struct Sprite *sprite) if (sprite->data[0] > 0) { --sprite->data[0]; - sprite->pos2.x = sprite->data[2] >> 8; + sprite->x2 = sprite->data[2] >> 8; sprite->data[2] += sprite->data[1]; - sprite->pos2.y = sprite->data[4] >> 8; + sprite->y2 = sprite->data[4] >> 8; sprite->data[4] += sprite->data[3]; if (sprite->data[0] % sprite->data[5] == 0) { @@ -631,8 +631,8 @@ void DestroySpriteAndMatrix(struct Sprite *sprite) // not used static void SetupAndStartSpriteLinearTranslationToAttacker(struct Sprite *sprite) { - sprite->data[1] = sprite->pos1.x + sprite->pos2.x; - sprite->data[3] = sprite->pos1.y + sprite->pos2.y; + sprite->data[1] = sprite->x + sprite->x2; + sprite->data[3] = sprite->y + sprite->y2; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); sprite->callback = SetupAndStartSpriteLinearTranslation; @@ -673,8 +673,8 @@ void DestroyAnimVisualTaskAndDisableBlend(u8 taskId) void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); } // Sets the initial x offset of the anim sprite depending on the horizontal orientation @@ -686,25 +686,25 @@ void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset) if (attackerX > targetX) { - sprite->pos1.x -= xOffset; + sprite->x -= xOffset; } else if (attackerX < targetX) { - sprite->pos1.x += xOffset; + sprite->x += xOffset; } else { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos1.x -= xOffset; + sprite->x -= xOffset; else - sprite->pos1.x += xOffset; + sprite->x += xOffset; } } void InitAnimArcTranslation(struct Sprite *sprite) { - sprite->sTransl_InitX = sprite->pos1.x; - sprite->sTransl_InitY = sprite->pos1.y; + sprite->sTransl_InitX = sprite->x; + sprite->sTransl_InitY = sprite->y; InitAnimLinearTranslation(sprite); sprite->data[6] = 0x8000 / sprite->sTransl_Speed; sprite->data[7] = 0; @@ -715,7 +715,7 @@ bool8 TranslateAnimHorizontalArc(struct Sprite *sprite) if (AnimTranslateLinear(sprite)) return TRUE; sprite->data[7] += sprite->data[6]; - sprite->pos2.y += Sin((u8)(sprite->data[7] >> 8), sprite->sTransl_ArcAmpl); + sprite->y2 += Sin((u8)(sprite->data[7] >> 8), sprite->sTransl_ArcAmpl); return FALSE; } @@ -724,16 +724,16 @@ bool8 TranslateAnimVerticalArc(struct Sprite *sprite) if (AnimTranslateLinear(sprite)) return TRUE; sprite->data[7] += sprite->data[6]; - sprite->pos2.x += Sin((u8)(sprite->data[7] >> 8), sprite->sTransl_ArcAmpl); + sprite->x2 += Sin((u8)(sprite->data[7] >> 8), sprite->sTransl_ArcAmpl); return FALSE; } void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite) { - sprite->pos1.x += sprite->pos2.x; - sprite->pos1.y += sprite->pos2.y; - sprite->pos2.x = 0; - sprite->pos2.y = 0; + sprite->x += sprite->x2; + sprite->y += sprite->y2; + sprite->x2 = 0; + sprite->y2 = 0; } void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets) @@ -742,27 +742,27 @@ void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets // is why there is no else clause for the "respectMonPicOffsets" check. if (!respectMonPicOffsets) { - sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X); - sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y); + sprite->x = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_X); + sprite->y = GetBattlerSpriteCoord2(gBattleAnimTarget, BATTLER_COORD_Y); } SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; } void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets) { if (!respectMonPicOffsets) { - sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X); - sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y); + sprite->x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X); + sprite->y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y); } else { - sprite->pos1.x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord2(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); } SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[0]); - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; } u8 GetBattlerSide(u8 battlerId) @@ -907,8 +907,8 @@ void ToggleBg3Mode(bool8 arg0) void StartSpriteLinearTranslationFromCurrentPos(struct Sprite *sprite) { - sprite->data[1] = sprite->pos1.x; - sprite->data[3] = sprite->pos1.y; + sprite->data[1] = sprite->x; + sprite->data[3] = sprite->y; InitSpriteDataForLinearTranslation(sprite); sprite->callback = TranslateSpriteLinearFixedPointIconFrame; sprite->callback(sprite); @@ -955,8 +955,8 @@ void InitAnimLinearTranslation(struct Sprite *sprite) void StartAnimLinearTranslation(struct Sprite *sprite) { - sprite->sTransl_InitX = sprite->pos1.x; - sprite->sTransl_InitY = sprite->pos1.y; + sprite->sTransl_InitX = sprite->x; + sprite->sTransl_InitY = sprite->y; InitAnimLinearTranslation(sprite); sprite->callback = RunLinearTranslation_ThenceSetCBtoStoredInData6; sprite->callback(sprite); @@ -964,8 +964,8 @@ void StartAnimLinearTranslation(struct Sprite *sprite) void PlayerThrowBall_StartAnimLinearTranslation(struct Sprite *sprite) { - sprite->sTransl_InitX = sprite->pos1.x; - sprite->sTransl_InitY = sprite->pos1.y; + sprite->sTransl_InitX = sprite->x; + sprite->sTransl_InitY = sprite->y; InitAnimLinearTranslation(sprite); sprite->callback = PlayerThrowBall_RunLinearTranslation_ThenceSetCBtoStoredInData6; sprite->callback(sprite); @@ -984,14 +984,14 @@ bool8 AnimTranslateLinear(struct Sprite *sprite) x += v1; y += v2; if (v1 & 1) - sprite->pos2.x = -(x >> 8); + sprite->x2 = -(x >> 8); else - sprite->pos2.x = x >> 8; + sprite->x2 = x >> 8; if (v2 & 1) - sprite->pos2.y = -(y >> 8); + sprite->y2 = -(y >> 8); else - sprite->pos2.y = y >> 8; + sprite->y2 = y >> 8; sprite->data[3] = x; sprite->data[4] = y; --sprite->data[0]; @@ -1021,8 +1021,8 @@ void BattleAnim_InitLinearTranslationWithDuration(struct Sprite *sprite) void BattleAnim_InitAndRunLinearTranslationWithDuration(struct Sprite *sprite) { - sprite->sTransl_InitX = sprite->pos1.x; - sprite->sTransl_InitY = sprite->pos1.y; + sprite->sTransl_InitX = sprite->x; + sprite->sTransl_InitY = sprite->y; BattleAnim_InitLinearTranslationWithDuration(sprite); sprite->callback = RunLinearTranslation_ThenceSetCBtoStoredInData6; sprite->callback(sprite); @@ -1055,8 +1055,8 @@ static void InitAnimFastLinearTranslation(struct Sprite *sprite) void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite) { - sprite->sTransl_InitX = sprite->pos1.x; - sprite->sTransl_InitY = sprite->pos1.y; + sprite->sTransl_InitX = sprite->x; + sprite->sTransl_InitY = sprite->y; InitAnimFastLinearTranslation(sprite); sprite->callback = SpriteCB_RunAnimFastLinearTranslation; sprite->callback(sprite); @@ -1075,13 +1075,13 @@ bool8 AnimFastTranslateLinear(struct Sprite *sprite) x += v1; y += v2; if (v1 & 1) - sprite->pos2.x = -(x >> 4); + sprite->x2 = -(x >> 4); else - sprite->pos2.x = x >> 4; + sprite->x2 = x >> 4; if (v2 & 1) - sprite->pos2.y = -(y >> 4); + sprite->y2 = -(y >> 4); else - sprite->pos2.y = y >> 4; + sprite->y2 = y >> 4; sprite->data[3] = x; sprite->data[4] = y; --sprite->data[0]; @@ -1104,8 +1104,8 @@ void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite) void InitAndStartAnimFastLinearTranslationWithSpeed(struct Sprite *sprite) { - sprite->data[1] = sprite->pos1.x; - sprite->data[3] = sprite->pos1.y; + sprite->data[1] = sprite->x; + sprite->data[3] = sprite->y; InitAnimFastLinearTranslationWithSpeed(sprite); sprite->callback = SpriteCB_RunAnimFastLinearTranslation; sprite->callback(sprite); @@ -1168,7 +1168,7 @@ void SetBattlerSpriteYOffsetFromRotation(u8 spriteId) if (c < 0) c = -c; - gSprites[spriteId].pos2.y = c >> 3; + gSprites[spriteId].y2 = c >> 3; } void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation) @@ -1680,7 +1680,7 @@ bool8 RunAffineAnimFromTaskData(struct Task *task) ++task->data[7]; break; case AFFINEANIMCMDTYPE_END: - gSprites[task->data[15]].pos2.y = 0; + gSprites[task->data[15]].y2 = 0; ResetSpriteRotScale(task->data[15]); return FALSE; } @@ -1697,7 +1697,7 @@ void SetBattlerSpriteYOffsetFromYScale(u8 spriteId) if (var2 > 128) var2 = 128; - gSprites[spriteId].pos2.y = (var - var2) / 2; + gSprites[spriteId].y2 = (var - var2) / 2; } // Sets the sprite's y offset equal to the y displacement caused by another sprite @@ -1710,7 +1710,7 @@ void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId) if (var2 > 128) var2 = 128; - gSprites[spriteId].pos2.y = (var - var2) / 2; + gSprites[spriteId].y2 = (var - var2) / 2; } static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId) @@ -1788,7 +1788,7 @@ u8 BattleAnimHelper_RunSpriteSquash(struct Task *task) if (task->data[8]) SetBattlerSpriteYOffsetFromYScale(task->data[15]); else - gSprites[task->data[15]].pos2.y = 0; + gSprites[task->data[15]].y2 = 0; return task->data[8]; } @@ -2074,15 +2074,15 @@ void SpriteCB_AnimTranslateSpriteLinearAndFlicker(struct Sprite *sprite) SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; gBattleAnimArgs[3] = -gBattleAnimArgs[3]; sprite->hFlip = TRUE; } else { - sprite->pos1.x += gBattleAnimArgs[0]; + sprite->x += gBattleAnimArgs[0]; } - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[4]; @@ -2095,14 +2095,14 @@ void SpriteCB_AnimTranslateSpriteLinearAndFlicker2(struct Sprite *sprite) { if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) { - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; gBattleAnimArgs[3] *= -1; } else { - sprite->pos1.x += gBattleAnimArgs[0]; + sprite->x += gBattleAnimArgs[0]; } - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = gBattleAnimArgs[3]; sprite->data[3] = gBattleAnimArgs[4]; @@ -2116,10 +2116,10 @@ void SpriteCB_TrackOffsetFromAttackerAndWaitAnim(struct Sprite *sprite) { SetSpriteCoordsToAnimAttackerCoords(sprite); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) - sprite->pos1.x -= gBattleAnimArgs[0]; + sprite->x -= gBattleAnimArgs[0]; else - sprite->pos1.x += gBattleAnimArgs[0]; - sprite->pos1.y += gBattleAnimArgs[1]; + sprite->x += gBattleAnimArgs[0]; + sprite->y += gBattleAnimArgs[1]; sprite->callback = RunStoredCallbackWhenAnimEnds; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } @@ -2134,7 +2134,7 @@ void AnimTask_AttackerPunchWithTrace(u8 taskId) task->data[1] = ((GetBattlerSide(gBattleAnimAttacker)) != B_SIDE_PLAYER) ? -8 : 8; task->data[2] = 0; task->data[3] = 0; - gSprites[task->data[0]].pos2.x -= task->data[0]; + gSprites[task->data[0]].x2 -= task->data[0]; task->data[4] = AllocSpritePalette(10097); task->data[5] = 0; dest = (task->data[4] + 0x10) * 0x10; @@ -2156,7 +2156,7 @@ static void AnimTask_AttackerPunchWithTrace_Step(u8 taskId) { case 0: PunchAnim_CreateTraceSprite(task, taskId); - gSprites[task->data[0]].pos2.x += task->data[1]; + gSprites[task->data[0]].x2 += task->data[1]; if (++task->data[3] == 5) { --task->data[3]; @@ -2165,10 +2165,10 @@ static void AnimTask_AttackerPunchWithTrace_Step(u8 taskId) break; case 1: PunchAnim_CreateTraceSprite(task, taskId); - gSprites[task->data[0]].pos2.x -= task->data[1]; + gSprites[task->data[0]].x2 -= task->data[1]; if (--task->data[3] == 0) { - gSprites[task->data[0]].pos2.x = 0; + gSprites[task->data[0]].x2 = 0; ++task->data[2]; } break; @@ -2193,7 +2193,7 @@ static void PunchAnim_CreateTraceSprite(struct Task *task, u8 taskId) gSprites[spriteId].data[0] = 8; gSprites[spriteId].data[1] = taskId; gSprites[spriteId].data[2] = spriteId; - gSprites[spriteId].pos2.x = gSprites[task->data[0]].pos2.x; + gSprites[spriteId].x2 = gSprites[task->data[0]].x2; gSprites[spriteId].callback = SpriteCB_PunchTrace; ++task->data[5]; } @@ -2210,8 +2210,8 @@ static void SpriteCB_PunchTrace(struct Sprite *sprite) void SpriteCB_WeatherBallUp(struct Sprite *sprite) { - sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); - sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); + sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2); + sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET); if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) sprite->data[0] = 5; else @@ -2224,11 +2224,11 @@ static void SpriteCB_WeatherBallUp_Step(struct Sprite *sprite) { sprite->data[2] += sprite->data[0]; sprite->data[3] += sprite->data[1]; - sprite->pos2.x = sprite->data[2] / 10; - sprite->pos2.y = sprite->data[3] / 10; + sprite->x2 = sprite->data[2] / 10; + sprite->y2 = sprite->data[3] / 10; if (sprite->data[1] < -20) ++sprite->data[1]; - if (sprite->pos1.y + sprite->pos2.y < -32) + if (sprite->y + sprite->y2 < -32) DestroyAnimSprite(sprite); } @@ -2237,19 +2237,19 @@ void AnimWeatherBallDown(struct Sprite *sprite) s32 x; sprite->data[0] = gBattleAnimArgs[2]; - sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[4]; - sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[5]; + sprite->data[2] = sprite->x + gBattleAnimArgs[4]; + sprite->data[4] = sprite->y + gBattleAnimArgs[5]; if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER) { x = (u16)gBattleAnimArgs[4] + 30; - sprite->pos1.x += x; - sprite->pos1.y = gBattleAnimArgs[5] - 20; + sprite->x += x; + sprite->y = gBattleAnimArgs[5] - 20; } else { x = (u16)gBattleAnimArgs[4] - 30; - sprite->pos1.x += x; - sprite->pos1.y = gBattleAnimArgs[5] - 80; + sprite->x += x; + sprite->y = gBattleAnimArgs[5] - 80; } sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); |