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-rw-r--r--src/battle_anim_special.c2318
1 files changed, 2318 insertions, 0 deletions
diff --git a/src/battle_anim_special.c b/src/battle_anim_special.c
new file mode 100644
index 000000000..7590c0e58
--- /dev/null
+++ b/src/battle_anim_special.c
@@ -0,0 +1,2318 @@
+#include "global.h"
+#include "battle.h"
+#include "battle_anim.h"
+#include "battle_main.h"
+#include "battle_controllers.h"
+#include "battle_interface.h"
+#include "decompress.h"
+#include "dma3.h"
+#include "gpu_regs.h"
+#include "graphics.h"
+#include "m4a.h"
+#include "main.h"
+#include "palette.h"
+#include "pokeball.h"
+#include "sound.h"
+#include "sprite.h"
+#include "task.h"
+#include "trig.h"
+#include "util.h"
+#include "constants/items.h"
+#include "constants/moves.h"
+#include "constants/songs.h"
+#include "constants/pokemon.h"
+
+// Defines
+#define TAG_PARTICLES_POKEBALL 55020
+#define TAG_PARTICLES_GREATBALL 55021
+#define TAG_PARTICLES_SAFARIBALL 55022
+#define TAG_PARTICLES_ULTRABALL 55023
+#define TAG_PARTICLES_MASTERBALL 55024
+#define TAG_PARTICLES_NETBALL 55025
+#define TAG_PARTICLES_DIVEBALL 55026
+#define TAG_PARTICLES_NESTBALL 55027
+#define TAG_PARTICLES_REPEATBALL 55028
+#define TAG_PARTICLES_TIMERBALL 55029
+#define TAG_PARTICLES_LUXURYBALL 55030
+#define TAG_PARTICLES_PREMIERBALL 55031
+
+#define HIHALF(n) (((n) & 0xFFFF0000) >> 16)
+#define LOHALF(n) ((n) & 0xFFFF)
+
+// RAM
+int sUnknown_3005424;
+u16 sUnknown_3005428;
+u16 sUnknown_300542C;
+
+// Function Declarations
+static void sub_80EEDF4(u8);
+static void sub_80EF1CC(u8);
+static void sub_80EF698(u8);
+static void sub_80EF8C0(struct Sprite *);
+static void sub_80EF7EC(u8);
+static void sub_80EF864(u8);
+static void sub_80EF8F0(struct Sprite *);
+static void sub_80F0478(struct Sprite *);
+static void sub_80EF9B4(struct Sprite *);
+static void sub_80EFA0C(struct Sprite *);
+static void sub_80EFB58(struct Sprite *);
+static void sub_80EFB9C(struct Sprite *);
+static void sub_80EFF80(struct Sprite *);
+static void sub_80EFCA0(struct Sprite *);
+static void sub_80EFCEC(struct Sprite *);
+static void sub_80EFFA4(struct Sprite *);
+static void sub_80F02B0(struct Sprite *);
+static void sub_80EFFC4(struct Sprite *);
+static void sub_80F01B8(struct Sprite *);
+static void sub_80F00A4(struct Sprite *);
+static void sub_80F018C(struct Sprite *);
+static void sub_80F05B4(u8);
+static void sub_80F0278(struct Sprite *);
+static void sub_80F0378(struct Sprite *);
+static void sub_80F04B4(struct Sprite *);
+static void GhostBallDodge(struct Sprite *sprite);
+static void sub_80F0574(struct Sprite *sprite);
+static void PokeBallOpenParticleAnimation_Step1(struct Sprite *);
+static void PokeBallOpenParticleAnimation_Step2(struct Sprite *);
+static void DestroyBallOpenAnimationParticle(struct Sprite *);
+static void FanOutBallOpenParticles_Step1(struct Sprite *);
+static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *);
+static void PremierBallOpenParticleAnimation_Step1(struct Sprite *);
+static void sub_80F12E0(u8);
+static void sub_80F1370(u8);
+static void sub_80F13C0(u8);
+static void sub_80F181C(u8);
+static void sub_80F1A2C(struct Sprite *);
+static void sub_80F1A80(struct Sprite *);
+static void sub_80F19E0(u8);
+static void sub_80F1BCC(struct Sprite *);
+static void sub_80F1C04(struct Sprite *);
+static void sub_80F1C30(struct Sprite *);
+static void PokeBallOpenParticleAnimation(u8);
+static void GreatBallOpenParticleAnimation(u8);
+static void SafariBallOpenParticleAnimation(u8);
+static void UltraBallOpenParticleAnimation(u8);
+static void MasterBallOpenParticleAnimation(u8);
+static void DiveBallOpenParticleAnimation(u8);
+static void RepeatBallOpenParticleAnimation(u8);
+static void TimerBallOpenParticleAnimation(u8);
+static void PremierBallOpenParticleAnimation(u8);
+static void sub_80F1B3C(struct Sprite *);
+
+// Data
+struct BallCaptureSuccessStarData
+{
+ s8 xOffset;
+ s8 yOffset;
+ s8 unk2;
+};
+
+static const struct BallCaptureSuccessStarData sBallCaptureSuccessStarData[] =
+{
+ {
+ .xOffset = 10,
+ .yOffset = 2,
+ .unk2 = -3,
+ },
+ {
+ .xOffset = 15,
+ .yOffset = 0,
+ .unk2 = -4,
+ },
+ {
+ .xOffset = -10,
+ .yOffset = 2,
+ .unk2 = -4,
+ },
+};
+
+const struct CompressedSpriteSheet gBallParticleSpritesheets[] =
+{
+ {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_POKEBALL},
+ {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_GREATBALL},
+ {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_SAFARIBALL},
+ {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_ULTRABALL},
+ {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_MASTERBALL},
+ {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_NETBALL},
+ {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_DIVEBALL},
+ {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_NESTBALL},
+ {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_REPEATBALL},
+ {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_TIMERBALL},
+ {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_LUXURYBALL},
+ {gBattleAnimSpriteGfx_Particles, 0x100, TAG_PARTICLES_PREMIERBALL},
+};
+
+const struct CompressedSpritePalette gBallParticlePalettes[] =
+{
+ {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_POKEBALL},
+ {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_GREATBALL},
+ {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_SAFARIBALL},
+ {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_ULTRABALL},
+ {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_MASTERBALL},
+ {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_NETBALL},
+ {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_DIVEBALL},
+ {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_NESTBALL},
+ {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_REPEATBALL},
+ {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_TIMERBALL},
+ {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_LUXURYBALL},
+ {gBattleAnimSpritePal_CircleImpact, TAG_PARTICLES_PREMIERBALL},
+};
+
+static const union AnimCmd sAnim_RegularBall[] =
+{
+ ANIMCMD_FRAME(0, 1),
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_FRAME(2, 1),
+ ANIMCMD_FRAME(0, 1, .hFlip = TRUE),
+ ANIMCMD_FRAME(2, 1),
+ ANIMCMD_FRAME(1, 1),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sAnim_MasterBall[] =
+{
+ ANIMCMD_FRAME(3, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sAnim_NetDiveBall[] =
+{
+ ANIMCMD_FRAME(4, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sAnim_NestBall[] =
+{
+ ANIMCMD_FRAME(5, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd sAnim_LuxuryPremierBall[] =
+{
+ ANIMCMD_FRAME(6, 4),
+ ANIMCMD_FRAME(7, 4),
+ ANIMCMD_JUMP(0),
+};
+
+static const union AnimCmd sAnim_UltraRepeatTimerBall[] =
+{
+ ANIMCMD_FRAME(7, 4),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sAnims_BallParticles[] =
+{
+ sAnim_RegularBall,
+ sAnim_MasterBall,
+ sAnim_NetDiveBall,
+ sAnim_NestBall,
+ sAnim_LuxuryPremierBall,
+ sAnim_UltraRepeatTimerBall,
+};
+
+static const u8 sBallParticleAnimNums[] =
+{
+ [BALL_POKE] = 0,
+ [BALL_GREAT] = 0,
+ [BALL_SAFARI] = 0,
+ [BALL_ULTRA] = 5,
+ [BALL_MASTER] = 1,
+ [BALL_NET] = 2,
+ [BALL_DIVE] = 2,
+ [BALL_NEST] = 3,
+ [BALL_REPEAT] = 5,
+ [BALL_TIMER] = 5,
+ [BALL_LUXURY] = 4,
+ [BALL_PREMIER] = 4,
+};
+
+static const TaskFunc sBallParticleAnimationFuncs[] =
+{
+ PokeBallOpenParticleAnimation,
+ GreatBallOpenParticleAnimation,
+ SafariBallOpenParticleAnimation,
+ UltraBallOpenParticleAnimation,
+ MasterBallOpenParticleAnimation,
+ SafariBallOpenParticleAnimation,
+ DiveBallOpenParticleAnimation,
+ UltraBallOpenParticleAnimation,
+ RepeatBallOpenParticleAnimation,
+ TimerBallOpenParticleAnimation,
+ GreatBallOpenParticleAnimation,
+ PremierBallOpenParticleAnimation,
+};
+
+static const struct SpriteTemplate sBallParticlesSpriteTemplates[] =
+{
+ {
+ .tileTag = TAG_PARTICLES_POKEBALL,
+ .paletteTag = TAG_PARTICLES_POKEBALL,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = sAnims_BallParticles,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = TAG_PARTICLES_GREATBALL,
+ .paletteTag = TAG_PARTICLES_GREATBALL,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = sAnims_BallParticles,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = TAG_PARTICLES_SAFARIBALL,
+ .paletteTag = TAG_PARTICLES_SAFARIBALL,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = sAnims_BallParticles,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = TAG_PARTICLES_ULTRABALL,
+ .paletteTag = TAG_PARTICLES_ULTRABALL,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = sAnims_BallParticles,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = TAG_PARTICLES_MASTERBALL,
+ .paletteTag = TAG_PARTICLES_MASTERBALL,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = sAnims_BallParticles,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = TAG_PARTICLES_NETBALL,
+ .paletteTag = TAG_PARTICLES_NETBALL,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = sAnims_BallParticles,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = TAG_PARTICLES_DIVEBALL,
+ .paletteTag = TAG_PARTICLES_DIVEBALL,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = sAnims_BallParticles,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = TAG_PARTICLES_NESTBALL,
+ .paletteTag = TAG_PARTICLES_NESTBALL,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = sAnims_BallParticles,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = TAG_PARTICLES_REPEATBALL,
+ .paletteTag = TAG_PARTICLES_REPEATBALL,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = sAnims_BallParticles,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = TAG_PARTICLES_TIMERBALL,
+ .paletteTag = TAG_PARTICLES_TIMERBALL,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = sAnims_BallParticles,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = TAG_PARTICLES_LUXURYBALL,
+ .paletteTag = TAG_PARTICLES_LUXURYBALL,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = sAnims_BallParticles,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+ {
+ .tileTag = TAG_PARTICLES_PREMIERBALL,
+ .paletteTag = TAG_PARTICLES_PREMIERBALL,
+ .oam = &gOamData_AffineOff_ObjNormal_8x8,
+ .anims = sAnims_BallParticles,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = SpriteCallbackDummy,
+ },
+};
+
+static const u16 sBallOpenFadeColors[] =
+{
+ [BALL_POKE] = RGB(31, 22, 30),
+ [BALL_GREAT] = RGB(16, 23, 30),
+ [BALL_SAFARI] = RGB(23, 30, 20),
+ [BALL_ULTRA] = RGB(31, 31, 15),
+ [BALL_MASTER] = RGB(23, 20, 28),
+ [BALL_NET] = RGB(21, 31, 25),
+ [BALL_DIVE] = RGB(12, 25, 30),
+ [BALL_NEST] = RGB(30, 27, 10),
+ [BALL_REPEAT] = RGB(31, 24, 16),
+ [BALL_TIMER] = RGB(29, 30, 30),
+ [BALL_LUXURY] = RGB(31, 17, 10),
+ [BALL_PREMIER] = RGB(31, 9, 10),
+
+ // Unused
+ RGB_BLACK,
+ RGB(1, 16, 0),
+ RGB(3, 0, 1),
+ RGB(1, 8, 0),
+ RGB(0, 8, 0),
+ RGB(3, 8, 1),
+ RGB(6, 8, 1),
+ RGB(4, 0, 0),
+};
+
+const struct SpriteTemplate gPokeblockSpriteTemplate =
+{
+ .tileTag = ANIM_TAG_POKEBLOCK,
+ .paletteTag = ANIM_TAG_POKEBLOCK,
+ .oam = &gOamData_AffineOff_ObjNormal_16x16,
+ .anims = gDummySpriteAnimTable,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80F1B3C,
+};
+
+static const union AnimCmd sUnknown_840C204[] =
+{
+ ANIMCMD_FRAME(64, 1),
+ ANIMCMD_END,
+};
+
+static const union AnimCmd *const sSpriteAnimTable_840C20C[] =
+{
+ sUnknown_840C204,
+};
+
+const struct SpriteTemplate gUnknown_840C210 =
+{
+ .tileTag = ANIM_TAG_ROCKS,
+ .paletteTag = ANIM_TAG_ROCKS,
+ .oam = &gOamData_AffineOff_ObjNormal_32x32,
+ .anims = sSpriteAnimTable_840C20C,
+ .images = NULL,
+ .affineAnims = gDummySpriteAffineAnimTable,
+ .callback = sub_80F1B3C,
+};
+
+// Functions
+void sub_80EEC0C(u8 taskId)
+{
+ struct BattleAnimBgData unknownStruct;
+ u8 healthBoxSpriteId;
+ u8 battler;
+ u8 spriteId1, spriteId2, spriteId3, spriteId4;
+
+ battler = gBattleAnimAttacker;
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+ SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
+ SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0);
+ SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
+ SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 1);
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
+ healthBoxSpriteId = gHealthboxSpriteIds[battler];
+ spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
+ spriteId2 = gSprites[healthBoxSpriteId].data[5];
+ spriteId3 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
+ spriteId4 = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
+ gSprites[healthBoxSpriteId].oam.priority = 1;
+ gSprites[spriteId1].oam.priority = 1;
+ gSprites[spriteId2].oam.priority = 1;
+ gSprites[spriteId3] = gSprites[healthBoxSpriteId];
+ gSprites[spriteId4] = gSprites[spriteId1];
+ gSprites[spriteId3].oam.objMode = ST_OAM_OBJ_WINDOW;
+ gSprites[spriteId4].oam.objMode = ST_OAM_OBJ_WINDOW;
+ gSprites[spriteId3].callback = SpriteCallbackDummy;
+ gSprites[spriteId4].callback = SpriteCallbackDummy;
+ sub_80752A0(&unknownStruct);
+ AnimLoadCompressedBgTilemap(unknownStruct.bgId, gUnknown_D2EC24_Tilemap);
+ AnimLoadCompressedBgGfx(unknownStruct.bgId, gUnknown_D2EC24_Gfx, unknownStruct.tilesOffset);
+ LoadCompressedPalette(gCureBubblesPal, unknownStruct.paletteId << 4, 32);
+ gBattle_BG1_X = -gSprites[spriteId3].pos1.x + 32;
+ gBattle_BG1_Y = -gSprites[spriteId3].pos1.y - 32;
+ gTasks[taskId].data[1] = 640;
+ gTasks[taskId].data[0] = spriteId3;
+ gTasks[taskId].data[2] = spriteId4;
+ gTasks[taskId].func = sub_80EEDF4;
+}
+
+static void sub_80EEDF4(u8 taskId)
+{
+ u8 spriteId1, spriteId2;
+ u8 battler;
+
+ battler = gBattleAnimAttacker;
+ gTasks[taskId].data[13] += gTasks[taskId].data[1];
+ gBattle_BG1_Y += (u16)gTasks[taskId].data[13] >> 8;
+ gTasks[taskId].data[13] &= 0xFF;
+
+ switch (gTasks[taskId].data[15])
+ {
+ case 0:
+ if (gTasks[taskId].data[11]++ > 1)
+ {
+ gTasks[taskId].data[11] = 0;
+ gTasks[taskId].data[12]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
+ if (gTasks[taskId].data[12] == 8)
+ gTasks[taskId].data[15]++;
+ }
+ break;
+ case 1:
+ if (++gTasks[taskId].data[10] == 30)
+ gTasks[taskId].data[15]++;
+ break;
+ case 2:
+ if (gTasks[taskId].data[11]++ > 1)
+ {
+ gTasks[taskId].data[11] = 0;
+ gTasks[taskId].data[12]--;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
+ if (gTasks[taskId].data[12] == 0)
+ {
+ sub_8073128(0);
+ gBattle_WIN0H = 0;
+ gBattle_WIN0V = 0;
+ SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
+ SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
+ if (!IsContest())
+ SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
+
+ SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
+ DestroySprite(&gSprites[gTasks[taskId].data[0]]);
+ DestroySprite(&gSprites[gTasks[taskId].data[2]]);
+ SetAnimBgAttribute(1, BG_ANIM_AREA_OVERFLOW_MODE, 0);
+ spriteId1 = gSprites[gHealthboxSpriteIds[battler]].oam.affineParam;
+ spriteId2 = gSprites[gHealthboxSpriteIds[battler]].data[5];
+ gSprites[gHealthboxSpriteIds[battler]].oam.priority = 1;
+ gSprites[spriteId1].oam.priority = 1;
+ gSprites[spriteId2].oam.priority = 1;
+ DestroyAnimVisualTask(taskId);
+ }
+ }
+ break;
+ }
+}
+
+void sub_80EEFC8(u8 *paletteId1, u8 *paletteId2, u8 battler)
+{
+ u8 healthBoxSpriteId;
+ u8 spriteId1, spriteId2;
+ u16 offset1, offset2;
+
+ healthBoxSpriteId = gHealthboxSpriteIds[battler];
+ spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
+ spriteId2 = gSprites[healthBoxSpriteId].data[5];
+ *paletteId1 = AllocSpritePalette(0xD709);
+ *paletteId2 = AllocSpritePalette(0xD70A);
+ offset1 = (gSprites[healthBoxSpriteId].oam.paletteNum * 16) + 0x100;
+ offset2 = (gSprites[spriteId2].oam.paletteNum * 16) + 0x100;
+ LoadPalette(&gPlttBufferUnfaded[offset1], *paletteId1 * 16 + 0x100, 0x20);
+ LoadPalette(&gPlttBufferUnfaded[offset2], *paletteId2 * 16 + 0x100, 0x20);
+ gSprites[healthBoxSpriteId].oam.paletteNum = *paletteId1;
+ gSprites[spriteId1].oam.paletteNum = *paletteId1;
+ gSprites[spriteId2].oam.paletteNum = *paletteId2;
+}
+
+void sub_80EF0B4(u8 taskId)
+{
+ u8 paletteId1, paletteId2;
+
+ sub_80EEFC8(&paletteId1, &paletteId2, gBattleAnimAttacker);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80EF0E0(u8 battler)
+{
+ u8 healthBoxSpriteId;
+ u8 spriteId1, spriteId2;
+ u8 paletteId1, paletteId2;
+
+ healthBoxSpriteId = gHealthboxSpriteIds[battler];
+ spriteId1 = gSprites[healthBoxSpriteId].oam.affineParam;
+ spriteId2 = gSprites[healthBoxSpriteId].data[5];
+ FreeSpritePaletteByTag(0xD709);
+ FreeSpritePaletteByTag(0xD70A);
+ paletteId1 = IndexOfSpritePaletteTag(0xD6FF);
+ paletteId2 = IndexOfSpritePaletteTag(0xD704);
+ gSprites[healthBoxSpriteId].oam.paletteNum = paletteId1;
+ gSprites[spriteId1].oam.paletteNum = paletteId1;
+ gSprites[spriteId2].oam.paletteNum = paletteId2;
+}
+
+void sub_80EF180(u8 taskId)
+{
+ sub_80EF0E0(gBattleAnimAttacker);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80EF1A0(u8 taskId)
+{
+ gTasks[taskId].data[10] = gBattleAnimArgs[0];
+ gTasks[taskId].data[11] = gBattleAnimArgs[1];
+ gTasks[taskId].func = sub_80EF1CC;
+}
+
+static void sub_80EF1CC(u8 taskId)
+{
+ u8 paletteNum;
+ int paletteOffset, colorOffset;
+
+ gTasks[taskId].data[0]++;
+ if (gTasks[taskId].data[0]++ >= gTasks[taskId].data[11])
+ {
+ gTasks[taskId].data[0] = 0;
+ paletteNum = IndexOfSpritePaletteTag(0xD709);
+ colorOffset = gTasks[taskId].data[10] == 0 ? 6 : 2;
+ switch (gTasks[taskId].data[1])
+ {
+ case 0:
+ gTasks[taskId].data[2] += 2;
+ if (gTasks[taskId].data[2] > 16)
+ gTasks[taskId].data[2] = 16;
+
+ paletteOffset = paletteNum * 16 + 0x100;
+ BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31));
+ if (gTasks[taskId].data[2] == 16)
+ gTasks[taskId].data[1]++;
+ break;
+ case 1:
+ gTasks[taskId].data[2] -= 2;
+ if (gTasks[taskId].data[2] < 0)
+ gTasks[taskId].data[2] = 0;
+
+ paletteOffset = paletteNum * 16 + 0x100;
+ BlendPalette(paletteOffset + colorOffset, 1, gTasks[taskId].data[2], RGB(20, 27, 31));
+ if (gTasks[taskId].data[2] == 0)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+ }
+}
+
+void sub_80EF298(u8 taskId)
+{
+ u8 spriteId;
+
+ spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
+ gTasks[taskId].data[10] = 0x100;
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ gTasks[taskId].data[10] += 0x30;
+ SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0);
+ SetBattlerSpriteYOffsetFromYScale(spriteId);
+ if (gTasks[taskId].data[10] >= 0x2D0)
+ gTasks[taskId].data[0]++;
+ break;
+ case 2:
+ ResetSpriteRotScale(spriteId);
+ gSprites[spriteId].invisible = TRUE;
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_80EF344(u8 taskId)
+{
+ u8 spriteId;
+ u16 ball;
+ u8 ballId;
+ u8 x, y;
+ u8 priority, subpriority;
+ u32 selectedPalettes;
+
+ spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
+ if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
+ ball = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL);
+ else
+ ball = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_POKEBALL);
+
+ ballId = ItemIdToBallId(ball);
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
+ y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
+ priority = gSprites[spriteId].oam.priority;
+ subpriority = gSprites[spriteId].subpriority;
+ gTasks[taskId].data[10] = LaunchBallStarsTask(x, y + 32, priority, subpriority, ballId);
+ selectedPalettes = sub_8075BE8(1, 0, 0, 0, 0, 0, 0);
+ gTasks[taskId].data[11] = LaunchBallFadeMonTask(0, gBattleAnimAttacker, selectedPalettes, ballId);
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ if (!gTasks[gTasks[taskId].data[10]].isActive && !gTasks[gTasks[taskId].data[11]].isActive)
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void sub_80EF490(u8 taskId)
+{
+ u8 ballId = ItemIdToBallId(gLastUsedItem);
+
+ LoadBallGfx(ballId);
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80EF4B8(u8 taskId)
+{
+ u8 ballId = ItemIdToBallId(gLastUsedItem);
+
+ FreeBallGfx(ballId);
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimTask_IsBallBlockedByTrainerOrDodged(u8 taskId)
+{
+ switch (gBattleSpritesDataPtr->animationData->ballThrowCaseId)
+ {
+ case BALL_TRAINER_BLOCK:
+ gBattleAnimArgs[ARG_RET_ID] = -1;
+ break;
+ case BALL_GHOST_DODGE:
+ gBattleAnimArgs[ARG_RET_ID] = -2;
+ break;
+ default:
+ gBattleAnimArgs[ARG_RET_ID] = 0;
+ break;
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+u8 ItemIdToBallId(u16 ballItem)
+{
+ switch (ballItem)
+ {
+ case ITEM_MASTER_BALL:
+ return BALL_MASTER;
+ case ITEM_ULTRA_BALL:
+ return BALL_ULTRA;
+ case ITEM_GREAT_BALL:
+ return BALL_GREAT;
+ case ITEM_SAFARI_BALL:
+ return BALL_SAFARI;
+ case ITEM_NET_BALL:
+ return BALL_NET;
+ case ITEM_DIVE_BALL:
+ return BALL_DIVE;
+ case ITEM_NEST_BALL:
+ return BALL_NEST;
+ case ITEM_REPEAT_BALL:
+ return BALL_REPEAT;
+ case ITEM_TIMER_BALL:
+ return BALL_TIMER;
+ case ITEM_LUXURY_BALL:
+ return BALL_LUXURY;
+ case ITEM_PREMIER_BALL:
+ return BALL_PREMIER;
+ case ITEM_POKE_BALL:
+ default:
+ return BALL_POKE;
+ }
+}
+
+void sub_80EF5AC(u8 taskId)
+{
+ u8 ballId;
+ u8 spriteId;
+
+ ballId = ItemIdToBallId(gLastUsedItem);
+ spriteId = CreateSprite(&gBallSpriteTemplates[ballId], 32, 80, 29);
+ gSprites[spriteId].data[0] = 34;
+ gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
+ gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) - 16;
+ gSprites[spriteId].callback = sub_80EF8C0;
+ gBattleSpritesDataPtr->animationData->field_9_x2 = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible;
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].func = sub_80EF698;
+}
+
+static void sub_80EF698(u8 taskId)
+{
+ u8 spriteId = gTasks[taskId].data[0];
+
+ if ((u16)gSprites[spriteId].data[0] == 0xFFFF)
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80EF6D4(u8 taskId)
+{
+ int x, y;
+ u8 ballId;
+ u8 subpriority;
+ u8 spriteId;
+
+ if (gBattleTypeFlags & BATTLE_TYPE_OLD_MAN_TUTORIAL)
+ {
+ x = 28;
+ y = 11;
+ }
+ else
+ {
+ x = 23;
+ y = 11;
+ if (gSaveBlock2Ptr->playerGender == FEMALE)
+ y = 13;
+ }
+
+ ballId = ItemIdToBallId(gLastUsedItem);
+ subpriority = GetBattlerSpriteSubpriority(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)) + 1;
+ spriteId = CreateSprite(&gBallSpriteTemplates[ballId], x | 32, y | 80, subpriority);
+ gSprites[spriteId].data[0] = 34;
+ gSprites[spriteId].data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
+ gSprites[spriteId].data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) - 16;
+ gSprites[spriteId].callback = SpriteCallbackDummy;
+ gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].callback = sub_8012354;
+ gTasks[taskId].data[0] = spriteId;
+ gTasks[taskId].func = sub_80EF7EC;
+}
+
+static void sub_80EF7EC(u8 taskId)
+{
+ if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animCmdIndex == 1)
+ {
+ PlaySE12WithPanning(SE_NAGERU, 0);
+ gSprites[gTasks[taskId].data[0]].callback = sub_80EF8C0;
+ CreateTask(sub_80EF864, 10);
+ gTasks[taskId].func = sub_80EF698;
+ }
+}
+
+static void sub_80EF864(u8 taskId)
+{
+ if (gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]].animEnded)
+ {
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]], 0);
+ DestroyTask(taskId);
+ }
+}
+
+static void sub_80EF8C0(struct Sprite *sprite)
+{
+ u16 temp = sprite->data[1];
+ u16 temp2 = sprite->data[2];
+
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = temp;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = temp2;
+ sprite->data[5] = -40;
+ InitAnimArcTranslation(sprite);
+ sprite->callback = sub_80EF8F0;
+}
+
+static void sub_80EF8F0(struct Sprite *sprite)
+{
+ int i;
+ u8 ballId;
+
+ if (TranslateAnimHorizontalArc(sprite))
+ {
+ if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_TRAINER_BLOCK)
+ {
+ sprite->callback = sub_80F0478;
+ }
+ else if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_GHOST_DODGE)
+ {
+ sprite->callback = GhostBallDodge;
+ }
+ else
+ {
+ StartSpriteAnim(sprite, 1);
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = 0;
+ sprite->pos2.y = 0;
+
+ for (i = 0; i < 8; i++)
+ sprite->data[i] = 0;
+
+ sprite->data[5] = 0;
+ sprite->callback = sub_80EF9B4;
+
+ ballId = ItemIdToBallId(gLastUsedItem);
+ switch (ballId)
+ {
+ case 0 ... POKEBALL_COUNT - 1:
+ LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballId);
+ LaunchBallFadeMonTask(0, gBattleAnimTarget, 14, ballId);
+ break;
+ }
+ }
+ }
+}
+
+static void sub_80EF9B4(struct Sprite *sprite)
+{
+ if (++sprite->data[5] == 10)
+ {
+ sprite->data[5] = CreateTask(TaskDummy, 50);
+ sprite->callback = sub_80EFA0C;
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] = 0;
+ }
+}
+
+static void sub_80EFA0C(struct Sprite *sprite)
+{
+ u8 spriteId;
+ u8 taskId;
+
+ spriteId = gBattlerSpriteIds[gBattleAnimTarget];
+ taskId = sprite->data[5];
+ if (++gTasks[taskId].data[1] == 11)
+ PlaySE(SE_SUIKOMU);
+
+ switch (gTasks[taskId].data[0])
+ {
+ case 0:
+ PrepareBattlerSpriteForRotScale(spriteId, ST_OAM_OBJ_NORMAL);
+ gTasks[taskId].data[10] = 256;
+ sUnknown_3005424 = 28;
+ sUnknown_300542C = (gSprites[spriteId].pos1.y + gSprites[spriteId].pos2.y) - (sprite->pos1.y + sprite->pos2.y);
+ sUnknown_3005428 = (u32)(sUnknown_300542C * 256) / 28;
+ gTasks[taskId].data[2] = sUnknown_3005428;
+ gTasks[taskId].data[0]++;
+ break;
+ case 1:
+ gTasks[taskId].data[10] += 0x20;
+ SetSpriteRotScale(spriteId, gTasks[taskId].data[10], gTasks[taskId].data[10], 0);
+ gTasks[taskId].data[3] += gTasks[taskId].data[2];
+ gSprites[spriteId].pos2.y = -gTasks[taskId].data[3] >> 8;
+ if (gTasks[taskId].data[10] >= 0x480)
+ gTasks[taskId].data[0]++;
+ break;
+ case 2:
+ ResetSpriteRotScale(spriteId);
+ gSprites[spriteId].invisible = TRUE;
+ gTasks[taskId].data[0]++;
+ break;
+ default:
+ if (gTasks[taskId].data[1] > 10)
+ {
+ DestroyTask(taskId);
+ StartSpriteAnim(sprite, 2);
+ sprite->data[5] = 0;
+ sprite->callback = sub_80EFB58;
+ }
+ break;
+ }
+}
+
+static void sub_80EFB58(struct Sprite *sprite)
+{
+ int angle;
+
+ if (sprite->animEnded)
+ {
+ sprite->data[3] = 0;
+ sprite->data[4] = 40;
+ sprite->data[5] = 0;
+ angle = 0;
+ sprite->pos1.y += Cos(angle, 40);
+ sprite->pos2.y = -Cos(angle, sprite->data[4]);
+ sprite->callback = sub_80EFB9C;
+ }
+}
+
+static void sub_80EFB9C(struct Sprite *sprite)
+{
+ bool8 lastBounce;
+ int bounceCount;
+
+ lastBounce = FALSE;
+ switch (sprite->data[3] & 0xFF)
+ {
+ case 0:
+ sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]);
+ sprite->data[5] += (sprite->data[3] >> 8) + 4;
+ if (sprite->data[5] >= 64)
+ {
+ sprite->data[4] -= 10;
+ sprite->data[3] += 257;
+
+ bounceCount = sprite->data[3] >> 8;
+ if (bounceCount == 4)
+ lastBounce = TRUE;
+
+ // Play a different sound effect for each pokeball bounce.
+ switch (bounceCount)
+ {
+ case 1:
+ PlaySE(SE_KON);
+ break;
+ case 2:
+ PlaySE(SE_KON2);
+ break;
+ case 3:
+ PlaySE(SE_KON3);
+ break;
+ default:
+ PlaySE(SE_KON4);
+ break;
+ }
+ }
+ break;
+ case 1:
+ sprite->pos2.y = -Cos(sprite->data[5], sprite->data[4]);
+ sprite->data[5] -= (sprite->data[3] >> 8) + 4;
+ if (sprite->data[5] <= 0)
+ {
+ sprite->data[5] = 0;
+ sprite->data[3] &= -0x100;
+ }
+ break;
+ }
+
+ if (lastBounce)
+ {
+ sprite->data[3] = 0;
+ sprite->pos1.y += Cos(64, 40);
+ sprite->pos2.y = 0;
+ if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_NO_SHAKES)
+ {
+ sprite->data[5] = 0;
+ sprite->callback = sub_80EFF80;
+ }
+ else
+ {
+ sprite->callback = sub_80EFCA0;
+ sprite->data[4] = 1;
+ sprite->data[5] = 0;
+ }
+ }
+}
+
+static void sub_80EFCA0(struct Sprite *sprite)
+{
+ if (++sprite->data[3] == 31)
+ {
+ sprite->data[3] = 0;
+ sprite->affineAnimPaused = TRUE;
+ StartSpriteAffineAnim(sprite, 1);
+ gBattleSpritesDataPtr->animationData->field_C = 0;
+ sprite->callback = sub_80EFCEC;
+ PlaySE(SE_BOWA);
+ }
+}
+
+static void sub_80EFCEC(struct Sprite *sprite)
+{
+ s8 state;
+ u16 var0;
+
+ switch (sprite->data[3] & 0xFF)
+ {
+ case 0:
+ if (gBattleSpritesDataPtr->animationData->field_C > 0xFF)
+ {
+ sprite->pos2.x += sprite->data[4];
+ gBattleSpritesDataPtr->animationData->field_C &= 0xFF;
+ }
+ else
+ {
+ gBattleSpritesDataPtr->animationData->field_C += 0xB0;
+ }
+
+ sprite->data[5]++;
+ sprite->affineAnimPaused = FALSE;
+ var0 = sprite->data[5] + 7;
+ if (var0 > 14)
+ {
+ gBattleSpritesDataPtr->animationData->field_C = 0;
+ sprite->data[3]++;
+ sprite->data[5] = 0;
+ }
+ break;
+ case 1:
+ if (++sprite->data[5] == 1)
+ {
+ sprite->data[5] = 0;
+ sprite->data[4] = -sprite->data[4];
+ sprite->data[3]++;
+ sprite->affineAnimPaused = FALSE;
+ if (sprite->data[4] < 0)
+ ChangeSpriteAffineAnim(sprite, 2);
+ else
+ ChangeSpriteAffineAnim(sprite, 1);
+ }
+ else
+ {
+ sprite->affineAnimPaused = TRUE;
+ }
+ break;
+ case 2:
+ if (gBattleSpritesDataPtr->animationData->field_C > 0xFF)
+ {
+ sprite->pos2.x += sprite->data[4];
+ gBattleSpritesDataPtr->animationData->field_C &= 0xFF;
+ }
+ else
+ {
+ gBattleSpritesDataPtr->animationData->field_C += 0xB0;
+ }
+
+ sprite->data[5]++;
+ sprite->affineAnimPaused = FALSE;
+ var0 = sprite->data[5] + 12;
+ if (var0 > 24)
+ {
+ gBattleSpritesDataPtr->animationData->field_C = 0;
+ sprite->data[3]++;
+ sprite->data[5] = 0;
+ }
+ break;
+ case 3:
+ if (sprite->data[5]++ < 0)
+ {
+ sprite->affineAnimPaused = TRUE;
+ break;
+ }
+
+ sprite->data[5] = 0;
+ sprite->data[4] = -sprite->data[4];
+ sprite->data[3]++;
+ sprite->affineAnimPaused = FALSE;
+ if (sprite->data[4] < 0)
+ ChangeSpriteAffineAnim(sprite, 2);
+ else
+ ChangeSpriteAffineAnim(sprite, 1);
+ // fall through
+ case 4:
+ if (gBattleSpritesDataPtr->animationData->field_C > 0xFF)
+ {
+ sprite->pos2.x += sprite->data[4];
+ gBattleSpritesDataPtr->animationData->field_C &= 0xFF;
+ }
+ else
+ {
+ gBattleSpritesDataPtr->animationData->field_C += 0xB0;
+ }
+
+ sprite->data[5]++;
+ sprite->affineAnimPaused = FALSE;
+ var0 = sprite->data[5] + 4;
+ if (var0 > 8)
+ {
+ gBattleSpritesDataPtr->animationData->field_C = 0;
+ sprite->data[3]++;
+ sprite->data[5] = 0;
+ sprite->data[4] = -sprite->data[4];
+ }
+ break;
+ case 5:
+ sprite->data[3] += 0x100;
+ state = sprite->data[3] >> 8;
+ if (state == gBattleSpritesDataPtr->animationData->ballThrowCaseId)
+ {
+ sprite->affineAnimPaused = TRUE;
+ sprite->callback = sub_80EFF80;
+ }
+ else
+ {
+ if (gBattleSpritesDataPtr->animationData->ballThrowCaseId == BALL_3_SHAKES_SUCCESS && state == 3)
+ {
+ sprite->callback = sub_80EFFA4;
+ sprite->affineAnimPaused = TRUE;
+ }
+ else
+ {
+ sprite->data[3]++;
+ sprite->affineAnimPaused = TRUE;
+ }
+ }
+ break;
+ case 6:
+ default:
+ if (++sprite->data[5] == 31)
+ {
+ sprite->data[5] = 0;
+ sprite->data[3] &= -0x100;
+ StartSpriteAffineAnim(sprite, 3);
+ if (sprite->data[4] < 0)
+ StartSpriteAffineAnim(sprite, 2);
+ else
+ StartSpriteAffineAnim(sprite, 1);
+
+ PlaySE(SE_BOWA);
+ }
+ break;
+ }
+}
+
+static void sub_80EFF80(struct Sprite *sprite)
+{
+ if (++sprite->data[5] == 31)
+ {
+ sprite->data[5] = 0;
+ sprite->callback = sub_80F02B0;
+ }
+}
+
+static void sub_80EFFA4(struct Sprite *sprite)
+{
+ sprite->animPaused = TRUE;
+ sprite->callback = sub_80EFFC4;
+ sprite->data[3] = 0;
+ sprite->data[4] = 0;
+ sprite->data[5] = 0;
+}
+
+static void sub_80EFFC4(struct Sprite *sprite)
+{
+ u8 *battler = &gBattleAnimTarget;
+
+ sprite->data[4]++;
+ if (sprite->data[4] == 40)
+ {
+ PlaySE(SE_GETTING);
+ BlendPalettes(0x10000 << sprite->oam.paletteNum, 6, RGB_BLACK);
+ sub_80F01B8(sprite);
+ }
+ else if (sprite->data[4] == 60)
+ {
+ BeginNormalPaletteFade(0x10000 << sprite->oam.paletteNum, 2, 6, 0, RGB_BLACK);
+ }
+ else if (sprite->data[4] == 95)
+ {
+ gDoingBattleAnim = FALSE;
+ UpdateOamPriorityInAllHealthboxes(1);
+ m4aMPlayAllStop();
+ PlaySE(MUS_FAN6);
+ }
+ else if (sprite->data[4] == 315)
+ {
+ FreeOamMatrix(gSprites[gBattlerSpriteIds[*battler]].oam.matrixNum);
+ DestroySprite(&gSprites[gBattlerSpriteIds[*battler]]);
+ sprite->data[0] = 0;
+ sprite->callback = sub_80F00A4;
+ }
+}
+
+static void sub_80F00A4(struct Sprite *sprite)
+{
+ u8 paletteIndex;
+
+ switch (sprite->data[0])
+ {
+ case 0:
+ sprite->data[1] = 0;
+ sprite->data[2] = 0;
+ sprite->oam.objMode = ST_OAM_OBJ_BLEND;
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
+ paletteIndex = IndexOfSpritePaletteTag(sprite->template->paletteTag);
+ BeginNormalPaletteFade(1 << (paletteIndex + 0x10), 0, 0, 16, RGB_WHITE);
+ sprite->data[0]++;
+ break;
+ case 1:
+ if (sprite->data[1]++ > 0)
+ {
+ sprite->data[1] = 0;
+ sprite->data[2]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - sprite->data[2], sprite->data[2]));
+ if (sprite->data[2] == 16)
+ sprite->data[0]++;
+ }
+ break;
+ case 2:
+ sprite->invisible = TRUE;
+ sprite->data[0]++;
+ break;
+ default:
+ if (!gPaletteFade.active)
+ {
+ SetGpuReg(REG_OFFSET_BLDCNT, 0);
+ SetGpuReg(REG_OFFSET_BLDALPHA, 0);
+ sprite->data[0] = 0;
+ sprite->callback = sub_80F018C;
+ }
+ break;
+ }
+}
+
+static void sub_80F018C(struct Sprite *sprite)
+{
+ if (sprite->data[0] == 0)
+ {
+ sprite->data[0] = -1;
+ }
+ else
+ {
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+ }
+}
+
+static void sub_80F01B8(struct Sprite *sprite)
+{
+ u32 i;
+ u8 subpriority;
+
+ if (sprite->subpriority)
+ {
+ subpriority = sprite->subpriority - 1;
+ }
+ else
+ {
+ subpriority = 0;
+ sprite->subpriority = 1;
+ }
+
+ sub_80F05B4(4);
+ for (i = 0; i < 3; i++)
+ {
+ u8 spriteId = CreateSprite(&sBallParticlesSpriteTemplates[4], sprite->pos1.x, sprite->pos1.y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ gSprites[spriteId].data[0] = 24;
+ gSprites[spriteId].data[2] = sprite->pos1.x + sBallCaptureSuccessStarData[i].xOffset;
+ gSprites[spriteId].data[4] = sprite->pos1.y + sBallCaptureSuccessStarData[i].yOffset;
+ gSprites[spriteId].data[5] = sBallCaptureSuccessStarData[i].unk2;
+ InitAnimArcTranslation(&gSprites[spriteId]);
+ gSprites[spriteId].callback = sub_80F0278;
+ StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[4]);
+ }
+ }
+}
+
+static void sub_80F0278(struct Sprite *sprite)
+{
+ sprite->invisible = !sprite->invisible;
+ if (TranslateAnimHorizontalArc(sprite))
+ DestroySprite(sprite);
+}
+
+static void sub_80F02B0(struct Sprite *sprite)
+{
+ u8 ballId;
+
+ StartSpriteAnim(sprite, 1);
+ StartSpriteAffineAnim(sprite, 0);
+ sprite->callback = sub_80F0378;
+ ballId = ItemIdToBallId(gLastUsedItem);
+ switch (ballId)
+ {
+ case 0 ... POKEBALL_COUNT - 1:
+ LaunchBallStarsTask(sprite->pos1.x, sprite->pos1.y - 5, 1, 28, ballId);
+ LaunchBallFadeMonTask(1, gBattleAnimTarget, 14, ballId);
+ break;
+ }
+
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = FALSE;
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 1);
+ AnimateSprite(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]]);
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] = 0x1000;
+}
+
+static void sub_80F0378(struct Sprite *sprite)
+{
+ bool32 next = FALSE;
+
+ if (sprite->animEnded)
+ sprite->invisible = TRUE;
+
+ if (gSprites[gBattlerSpriteIds[gBattleAnimTarget]].affineAnimEnded)
+ {
+ StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 0);
+ next = TRUE;
+ }
+ else
+ {
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] -= 288;
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = gSprites[gBattlerSpriteIds[gBattleAnimTarget]].data[1] >> 8;
+ }
+
+ if (sprite->animEnded && next)
+ {
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].pos2.y = 0;
+ gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = gBattleSpritesDataPtr->animationData->field_9_x2;
+ sprite->data[0] = 0;
+ sprite->callback = sub_80F018C;
+ gDoingBattleAnim = FALSE;
+ UpdateOamPriorityInAllHealthboxes(1);
+ }
+}
+
+static void sub_80F0478(struct Sprite *sprite)
+{
+ int i;
+
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = sprite->pos2.y = 0;
+ for (i = 0; i < 6; i++)
+ sprite->data[i] = 0;
+
+ sprite->callback = sub_80F04B4;
+}
+
+static void sub_80F04B4(struct Sprite *sprite)
+{
+ s16 var0 = sprite->data[0] + 0x800;
+ s16 var1 = sprite->data[1] + 0x680;
+
+ sprite->pos2.x -= var1 >> 8;
+ sprite->pos2.y += var0 >> 8;
+ sprite->data[0] = (sprite->data[0] + 0x800) & 0xFF;
+ sprite->data[1] = (sprite->data[1] + 0x680) & 0xFF;
+ if (sprite->pos1.y + sprite->pos2.y > 160
+ || sprite->pos1.x + sprite->pos2.x < -8)
+ {
+ sprite->data[0] = 0;
+ sprite->callback = sub_80F018C;
+ gDoingBattleAnim = FALSE;
+ UpdateOamPriorityInAllHealthboxes(1);
+ }
+}
+
+static void GhostBallDodge(struct Sprite *sprite)
+{
+ sprite->pos1.x += sprite->pos2.x;
+ sprite->pos1.y += sprite->pos2.y;
+ sprite->pos2.x = sprite->pos2.y = 0;
+ sprite->data[0] = 0x22;
+ sprite->data[1] = sprite->pos1.x;
+ sprite->data[2] = sprite->pos1.x - 8;
+ sprite->data[3] = sprite->pos1.y;
+ sprite->data[4] = 0x90;
+ sprite->data[5] = 0x20;
+ InitAnimArcTranslation(sprite);
+ TranslateAnimVerticalArc(sprite);
+ sprite->callback = sub_80F0574;
+}
+
+static void sub_80F0574(struct Sprite *sprite)
+{
+ if (!TranslateAnimVerticalArc(sprite))
+ {
+ if ((sprite->pos1.y + sprite->pos2.y) < 65)
+ return;
+ }
+
+ sprite->data[0] = 0;
+ sprite->callback = sub_80F018C;
+ gDoingBattleAnim = FALSE;
+ UpdateOamPriorityInAllHealthboxes(1);
+}
+
+static void sub_80F05B4(u8 ballId)
+{
+ u8 taskId;
+
+ if (GetSpriteTileStartByTag(gBallParticleSpritesheets[ballId].tag) == 0xFFFF)
+ {
+ LoadCompressedSpriteSheetUsingHeap(&gBallParticleSpritesheets[ballId]);
+ LoadCompressedSpritePaletteUsingHeap(&gBallParticlePalettes[ballId]);
+ }
+}
+
+u8 LaunchBallStarsTask(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId)
+{
+ u8 taskId;
+
+ sub_80F05B4(ballId);
+ taskId = CreateTask(sBallParticleAnimationFuncs[ballId], 5);
+ gTasks[taskId].data[1] = x;
+ gTasks[taskId].data[2] = y;
+ gTasks[taskId].data[3] = priority;
+ gTasks[taskId].data[4] = subpriority;
+ gTasks[taskId].data[15] = ballId;
+ PlaySE(SE_BOWA2);
+ return taskId;
+}
+
+void sub_80F0674(void)
+{
+ if (gMain.inBattle)
+ gBattleSpritesDataPtr->animationData->field_A++;
+}
+
+static void PokeBallOpenParticleAnimation(u8 taskId)
+{
+ u8 spriteId;
+ u8 x, y;
+ u8 priority, subpriority;
+ u8 ballId;
+ u8 var0;
+
+ ballId = gTasks[taskId].data[15];
+ if (gTasks[taskId].data[0] < 16)
+ {
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ spriteId = CreateSprite(&sBallParticlesSpriteTemplates[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_80F0674();
+ StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = PokeBallOpenParticleAnimation_Step1;
+ gSprites[spriteId].oam.priority = priority;
+
+ var0 = (u8)gTasks[taskId].data[0];
+ if (var0 >= 8)
+ var0 -= 8;
+
+ gSprites[spriteId].data[0] = var0 * 32;
+ }
+
+ if (gTasks[taskId].data[0] == 15)
+ {
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+ return;
+ }
+ }
+
+ gTasks[taskId].data[0]++;
+}
+
+static void PokeBallOpenParticleAnimation_Step1(struct Sprite *sprite)
+{
+ if (sprite->data[1] == 0)
+ sprite->callback = PokeBallOpenParticleAnimation_Step2;
+ else
+ sprite->data[1]--;
+}
+
+static void PokeBallOpenParticleAnimation_Step2(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
+ sprite->pos2.y = Cos(sprite->data[0], sprite->data[1]);
+ sprite->data[1] += 2;
+ if (sprite->data[1] == 50)
+ DestroyBallOpenAnimationParticle(sprite);
+}
+
+static void TimerBallOpenParticleAnimation(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballId;
+ u8 spriteId;
+
+ ballId = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 8; i++)
+ {
+ spriteId = CreateSprite(&sBallParticlesSpriteTemplates[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_80F0674();
+ StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 32;
+ gSprites[spriteId].data[4] = 10;
+ gSprites[spriteId].data[5] = 2;
+ gSprites[spriteId].data[6] = 1;
+ }
+ }
+
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+}
+
+static void DiveBallOpenParticleAnimation(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballId;
+ u8 spriteId;
+
+ ballId = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 8; i++)
+ {
+ spriteId = CreateSprite(&sBallParticlesSpriteTemplates[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_80F0674();
+ StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 32;
+ gSprites[spriteId].data[4] = 10;
+ gSprites[spriteId].data[5] = 1;
+ gSprites[spriteId].data[6] = 2;
+ }
+ }
+
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+}
+
+// Also used for Net Ball
+static void SafariBallOpenParticleAnimation(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballId;
+ u8 spriteId;
+
+ ballId = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 8; i++)
+ {
+ spriteId = CreateSprite(&sBallParticlesSpriteTemplates[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_80F0674();
+ StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 32;
+ gSprites[spriteId].data[4] = 4;
+ gSprites[spriteId].data[5] = 1;
+ gSprites[spriteId].data[6] = 1;
+ }
+ }
+
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+}
+
+// Also used for Nest Ball
+static void UltraBallOpenParticleAnimation(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballId;
+ u8 spriteId;
+
+ ballId = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 10; i++)
+ {
+ spriteId = CreateSprite(&sBallParticlesSpriteTemplates[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_80F0674();
+ StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 25;
+ gSprites[spriteId].data[4] = 5;
+ gSprites[spriteId].data[5] = 1;
+ gSprites[spriteId].data[6] = 1;
+ }
+ }
+
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+}
+
+// Also used for Luxury Ball
+static void GreatBallOpenParticleAnimation(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballId;
+ u8 spriteId;
+
+ if (gTasks[taskId].data[7])
+ {
+ gTasks[taskId].data[7]--;
+ }
+ else
+ {
+ ballId = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 8; i++)
+ {
+ spriteId = CreateSprite(&sBallParticlesSpriteTemplates[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_80F0674();
+ StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 32;
+ gSprites[spriteId].data[4] = 8;
+ gSprites[spriteId].data[5] = 2;
+ gSprites[spriteId].data[6] = 2;
+ }
+ }
+
+ gTasks[taskId].data[7] = 8;
+ if (++gTasks[taskId].data[0] == 2)
+ {
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+ }
+ }
+}
+
+static void FanOutBallOpenParticles_Step1(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
+ sprite->pos2.y = Cos(sprite->data[0], sprite->data[2]);
+ sprite->data[0] = (sprite->data[0] + sprite->data[4]) & 0xFF;
+ sprite->data[1] += sprite->data[5];
+ sprite->data[2] += sprite->data[6];
+ if (++sprite->data[3] == 51)
+ DestroyBallOpenAnimationParticle(sprite);
+}
+
+static void RepeatBallOpenParticleAnimation(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballId;
+ u8 spriteId;
+
+ ballId = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < POKEBALL_COUNT; i++)
+ {
+ spriteId = CreateSprite(&sBallParticlesSpriteTemplates[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_80F0674();
+ StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = RepeatBallOpenParticleAnimation_Step1;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 21;
+ }
+ }
+
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+}
+
+static void RepeatBallOpenParticleAnimation_Step1(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
+ sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0], sprite->data[2]));
+ sprite->data[0] = (sprite->data[0] + 6) & 0xFF;
+ sprite->data[1]++;
+ sprite->data[2]++;
+ if (++sprite->data[3] == 51)
+ DestroyBallOpenAnimationParticle(sprite);
+}
+
+static void MasterBallOpenParticleAnimation(u8 taskId)
+{
+ u8 i, j;
+ u8 x, y, priority, subpriority, ballId;
+ u8 spriteId;
+
+ ballId = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (j = 0; j < 2; j++)
+ {
+ for (i = 0; i < 8; i++)
+ {
+ spriteId = CreateSprite(&sBallParticlesSpriteTemplates[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_80F0674();
+ StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = FanOutBallOpenParticles_Step1;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 32;
+ gSprites[spriteId].data[4] = 8;
+
+ if (j == 0)
+ {
+ gSprites[spriteId].data[5] = 2;
+ gSprites[spriteId].data[6] = 1;
+ }
+ else
+ {
+ gSprites[spriteId].data[5] = 1;
+ gSprites[spriteId].data[6] = 2;
+ }
+ }
+ }
+ }
+
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+}
+
+static void PremierBallOpenParticleAnimation(u8 taskId)
+{
+ u8 i;
+ u8 x, y, priority, subpriority, ballId;
+ u8 spriteId;
+
+ ballId = gTasks[taskId].data[15];
+ x = gTasks[taskId].data[1];
+ y = gTasks[taskId].data[2];
+ priority = gTasks[taskId].data[3];
+ subpriority = gTasks[taskId].data[4];
+
+ for (i = 0; i < 8; i++)
+ {
+ spriteId = CreateSprite(&sBallParticlesSpriteTemplates[ballId], x, y, subpriority);
+ if (spriteId != MAX_SPRITES)
+ {
+ sub_80F0674();
+ StartSpriteAnim(&gSprites[spriteId], sBallParticleAnimNums[ballId]);
+ gSprites[spriteId].callback = PremierBallOpenParticleAnimation_Step1;
+ gSprites[spriteId].oam.priority = priority;
+ gSprites[spriteId].data[0] = i * 32;
+ }
+ }
+
+ if (!gMain.inBattle)
+ gSprites[spriteId].data[7] = 1;
+
+ DestroyTask(taskId);
+}
+
+static void PremierBallOpenParticleAnimation_Step1(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[0], sprite->data[1]);
+ sprite->pos2.y = Cos(sprite->data[0], Sin(sprite->data[0] & 0x3F, sprite->data[2]));
+ sprite->data[0] = (sprite->data[0] + 10) & 0xFF;
+ sprite->data[1]++;
+ sprite->data[2]++;
+ if (++sprite->data[3] == 51)
+ DestroyBallOpenAnimationParticle(sprite);
+}
+
+static void DestroyBallOpenAnimationParticle(struct Sprite *sprite)
+{
+ int i, j;
+
+ if (!gMain.inBattle)
+ {
+ if (sprite->data[7] == 1)
+ DestroySpriteAndFreeResources(sprite);
+ else
+ DestroySprite(sprite);
+ }
+ else
+ {
+ gBattleSpritesDataPtr->animationData->field_A--;
+ if (gBattleSpritesDataPtr->animationData->field_A == 0)
+ {
+ for (j = 0; j < POKEBALL_COUNT; j++)
+ {
+ FreeSpriteTilesByTag(gBallParticleSpritesheets[j].tag);
+ FreeSpritePaletteByTag(gBallParticlePalettes[j].tag);
+ }
+
+ DestroySprite(sprite);
+ }
+ else
+ {
+ DestroySprite(sprite);
+ }
+ }
+}
+
+u8 LaunchBallFadeMonTask(bool8 unfadeLater, u8 battler, u32 selectedPalettes, u8 ballId)
+{
+ u8 taskId;
+
+ taskId = CreateTask(sub_80F12E0, 5);
+ gTasks[taskId].data[15] = ballId;
+ gTasks[taskId].data[3] = battler;
+ gTasks[taskId].data[10] = selectedPalettes;
+ gTasks[taskId].data[11] = selectedPalettes >> 16;
+
+ if (!unfadeLater)
+ {
+ BlendPalette(battler * 16 + 0x100, 16, 0, sBallOpenFadeColors[ballId]);
+ gTasks[taskId].data[1] = 1;
+ }
+ else
+ {
+ BlendPalette(battler * 16 + 0x100, 16, 16, sBallOpenFadeColors[ballId]);
+ gTasks[taskId].data[0] = 16;
+ gTasks[taskId].data[1] = -1;
+ gTasks[taskId].func = sub_80F1370;
+ }
+
+ BeginNormalPaletteFade(selectedPalettes, 0, 0, 16, RGB_WHITE);
+ return taskId;
+}
+
+static void sub_80F12E0(u8 taskId)
+{
+ u8 ballId = gTasks[taskId].data[15];
+
+ if (gTasks[taskId].data[2] <= 16)
+ {
+ BlendPalette(gTasks[taskId].data[3] * 16 + 0x100, 16, gTasks[taskId].data[0], sBallOpenFadeColors[ballId]);
+ gTasks[taskId].data[0] += gTasks[taskId].data[1];
+ gTasks[taskId].data[2]++;
+ }
+ else if (!gPaletteFade.active)
+ {
+ u32 selectedPalettes = (u16)gTasks[taskId].data[10] | ((u16)gTasks[taskId].data[11] << 16);
+ BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB_WHITE);
+ DestroyTask(taskId);
+ }
+}
+
+static void sub_80F1370(u8 taskId)
+{
+ if (!gPaletteFade.active)
+ {
+ u32 selectedPalettes = (u16)gTasks[taskId].data[10] | ((u16)gTasks[taskId].data[11] << 16);
+ BeginNormalPaletteFade(selectedPalettes, 0, 16, 0, RGB_WHITE);
+ gTasks[taskId].func = sub_80F13C0;
+ }
+}
+
+static void sub_80F13C0(u8 taskId)
+{
+ u8 ballId = gTasks[taskId].data[15];
+
+ if (gTasks[taskId].data[2] <= 16)
+ {
+ BlendPalette(gTasks[taskId].data[3] * 16 + 0x100, 16, gTasks[taskId].data[0], sBallOpenFadeColors[ballId]);
+ gTasks[taskId].data[0] += gTasks[taskId].data[1];
+ gTasks[taskId].data[2]++;
+ }
+ else
+ {
+ DestroyTask(taskId);
+ }
+}
+
+void sub_80F1420(u8 taskId)
+{
+ u8 spriteId;
+ u32 x;
+ bool32 done = FALSE;
+
+ spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
+ switch (gTasks[taskId].data[10])
+ {
+ case 0:
+ gTasks[taskId].data[11] = gBattleAnimArgs[0];
+ gTasks[taskId].data[0] += 0x500;
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8;
+ else
+ gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8;
+
+ gTasks[taskId].data[0] &= 0xFF;
+ x = gSprites[spriteId].pos1.x + gSprites[spriteId].pos2.x + 32;
+ if (x > 304)
+ gTasks[taskId].data[10]++;
+ break;
+ case 1:
+ LoadBattleMonGfxAndAnimate(gBattleAnimAttacker, gTasks[taskId].data[11], spriteId);
+ gTasks[taskId].data[10]++;
+ break;
+ case 2:
+ gTasks[taskId].data[0] += 0x500;
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ gSprites[spriteId].pos2.x -= gTasks[taskId].data[0] >> 8;
+ else
+ gSprites[spriteId].pos2.x += gTasks[taskId].data[0] >> 8;
+
+ gTasks[taskId].data[0] &= 0xFF;
+ if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
+ {
+ if (gSprites[spriteId].pos2.x <= 0)
+ {
+ gSprites[spriteId].pos2.x = 0;
+ done = TRUE;
+ }
+ }
+ else
+ {
+ if (gSprites[spriteId].pos2.x >= 0)
+ {
+ gSprites[spriteId].pos2.x = 0;
+ done = TRUE;
+ }
+ }
+
+ if (done)
+ DestroyAnimVisualTask(taskId);
+
+ break;
+ }
+}
+
+void sub_80F15C8(u8 taskId)
+{
+ u8 spriteId;
+
+ switch (gTasks[taskId].data[15])
+ {
+ case 0:
+ if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == B_POSITION_OPPONENT_LEFT)
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
+ else
+ SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG2 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
+
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
+ gTasks[taskId].data[15]++;
+ break;
+ case 1:
+ if (gTasks[taskId].data[1]++ > 1)
+ {
+ gTasks[taskId].data[1] = 0;
+ gTasks[taskId].data[0]++;
+ SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16 - gTasks[taskId].data[0], gTasks[taskId].data[0]));
+ if (gTasks[taskId].data[0] == 16)
+ gTasks[taskId].data[15]++;
+ }
+ break;
+ case 2:
+ spriteId = gBattlerSpriteIds[gBattleAnimAttacker];
+ RequestDma3Fill(0, (void *)OBJ_VRAM0 + gSprites[spriteId].oam.tileNum * TILE_SIZE_4BPP, 0x800, 1);
+ ClearBehindSubstituteBit(gBattleAnimAttacker);
+ DestroyAnimVisualTask(taskId);
+ break;
+ }
+}
+
+void AnimTask_IsAttackerBehindSubstitute(u8 taskId)
+{
+ gBattleAnimArgs[ARG_RET_ID] = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].behindSubstitute;
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimTask_TargetToEffectBattler(u8 taskId)
+{
+ gBattleAnimTarget = gEffectBattler;
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80F1720(u8 battler, struct Pokemon *mon)
+{
+ bool32 isShiny;
+ u32 otId, personality;
+ u32 shinyValue;
+ u8 taskId1, taskId2;
+
+ isShiny = FALSE;
+ gBattleSpritesDataPtr->healthBoxesData[battler].flag_x80 = 1;
+ otId = GetMonData(mon, MON_DATA_OT_ID);
+ personality = GetMonData(mon, MON_DATA_PERSONALITY);
+
+ if (IsBattlerSpriteVisible(battler))
+ {
+ shinyValue = HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality);
+ if (shinyValue < SHINY_ODDS)
+ isShiny = TRUE;
+
+ if (isShiny)
+ {
+ if (GetSpriteTileStartByTag(ANIM_TAG_GOLD_STARS) == 0xFFFF)
+ {
+ LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[ANIM_TAG_GOLD_STARS - ANIM_SPRITES_START]);
+ LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[ANIM_TAG_GOLD_STARS - ANIM_SPRITES_START]);
+ }
+
+ taskId1 = CreateTask(sub_80F181C, 10);
+ taskId2 = CreateTask(sub_80F181C, 10);
+ gTasks[taskId1].data[0] = battler;
+ gTasks[taskId2].data[0] = battler;
+ gTasks[taskId1].data[1] = 0;
+ gTasks[taskId2].data[1] = 1;
+ return;
+ }
+ }
+
+ gBattleSpritesDataPtr->healthBoxesData[battler].field_1_x1 = 1;
+}
+
+static void sub_80F181C(u8 taskId)
+{
+ u8 battler;
+ u8 x, y;
+ u8 spriteId;
+ u16 counter;
+ s16 state;
+ u8 pan;
+
+ if (gTasks[taskId].data[13] < 60)
+ {
+ gTasks[taskId].data[13]++;
+ return;
+ }
+
+ if (gBattleSpritesDataPtr->animationData->field_A)
+ return;
+
+ counter = gTasks[taskId].data[10]++;
+ if (counter & 3)
+ return;
+
+ battler = gTasks[taskId].data[0];
+ x = GetBattlerSpriteCoord(battler, BATTLER_COORD_X);
+ y = GetBattlerSpriteCoord(battler, BATTLER_COORD_Y);
+ state = gTasks[taskId].data[11];
+ if (state == 0)
+ {
+ spriteId = CreateSprite(&gWishStarSpriteTemplate, x, y, 5);
+ }
+ else if (state >= 0 && gTasks[taskId].data[11] < 4)
+ {
+ spriteId = CreateSprite(&gMiniTwinklingStarSpriteTemplate, x, y, 5);
+ gSprites[spriteId].oam.tileNum += 4;
+ }
+ else
+ {
+ spriteId = CreateSprite(&gMiniTwinklingStarSpriteTemplate, x, y, 5);
+ gSprites[spriteId].oam.tileNum += 5;
+ }
+
+ if (gTasks[taskId].data[1] == FALSE)
+ {
+ gSprites[spriteId].callback = sub_80F1A2C;
+ }
+ else
+ {
+ gSprites[spriteId].callback = sub_80F1A80;
+ gSprites[spriteId].pos2.x = -32;
+ gSprites[spriteId].pos2.y = 32;
+ gSprites[spriteId].invisible = TRUE;
+ if (gTasks[taskId].data[11] == FALSE)
+ {
+ if (GetBattlerSide(battler) == B_SIDE_PLAYER)
+ pan = SOUND_PAN_ATTACKER;
+ else
+ pan = SOUND_PAN_TARGET;
+
+ PlaySE12WithPanning(SE_REAPOKE, pan);
+ }
+ }
+
+ gSprites[spriteId].data[0] = taskId;
+ gTasks[taskId].data[11]++;
+ if (spriteId != MAX_SPRITES)
+ gTasks[taskId].data[12]++;
+
+ if (gTasks[taskId].data[11] == 5)
+ gTasks[taskId].func = sub_80F19E0;
+}
+
+static void sub_80F19E0(u8 taskId)
+{
+ u8 battler;
+
+ if (gTasks[taskId].data[12] == FALSE)
+ {
+ if (gTasks[taskId].data[1] == TRUE)
+ {
+ battler = gTasks[taskId].data[0];
+ gBattleSpritesDataPtr->healthBoxesData[battler].field_1_x1 = 1;
+ }
+
+ DestroyTask(taskId);
+ }
+}
+
+static void sub_80F1A2C(struct Sprite *sprite)
+{
+ sprite->pos2.x = Sin(sprite->data[1], 24);
+ sprite->pos2.y = Cos(sprite->data[1], 24);
+ sprite->data[1] += 12;
+ if (sprite->data[1] > 0xFF)
+ {
+ gTasks[sprite->data[0]].data[12]--;
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+ }
+}
+
+static void sub_80F1A80(struct Sprite *sprite)
+{
+ if (sprite->data[1] < 4)
+ {
+ sprite->data[1]++;
+ }
+ else
+ {
+ sprite->invisible = FALSE;
+ sprite->pos2.x += 5;
+ sprite->pos2.y -= 5;
+ if (sprite->pos2.x > 32)
+ {
+ gTasks[sprite->data[0]].data[12]--;
+ FreeSpriteOamMatrix(sprite);
+ DestroySprite(sprite);
+ }
+ }
+}
+
+void AnimTask_LoadPokeblockGfx(u8 taskId)
+{
+ u8 paletteIndex;
+
+ LoadCompressedSpriteSheetUsingHeap(&gBattleAnimPicTable[ANIM_TAG_POKEBLOCK - ANIM_SPRITES_START]);
+ LoadCompressedSpritePaletteUsingHeap(&gBattleAnimPaletteTable[ANIM_TAG_POKEBLOCK - ANIM_SPRITES_START]);
+ paletteIndex = IndexOfSpritePaletteTag(ANIM_TAG_POKEBLOCK);
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimTask_FreePokeblockGfx(u8 taskId)
+{
+ FreeSpriteTilesByTag(ANIM_TAG_POKEBLOCK);
+ FreeSpritePaletteByTag(ANIM_TAG_POKEBLOCK);
+ DestroyAnimVisualTask(taskId);
+}
+
+static void sub_80F1B3C(struct Sprite *sprite)
+{
+ InitSpritePosToAnimAttacker(sprite, 0);
+ sprite->data[0] = 30;
+ sprite->data[2] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), BATTLER_COORD_X) + gBattleAnimArgs[2];
+ sprite->data[4] = GetBattlerSpriteCoord(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), BATTLER_COORD_Y) + gBattleAnimArgs[3];
+ sprite->data[5] = -32;
+ InitAnimArcTranslation(sprite);
+ gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].callback = sub_8012354;
+ sprite->callback = sub_80F1BCC;
+}
+
+static void sub_80F1BCC(struct Sprite *sprite)
+{
+ if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animCmdIndex == 1)
+ sprite->callback = sub_80F1C04;
+}
+
+static void sub_80F1C04(struct Sprite *sprite)
+{
+ if (TranslateAnimHorizontalArc(sprite))
+ {
+ sprite->data[0] = 0;
+ sprite->invisible = TRUE;
+ sprite->callback = sub_80F1C30;
+ }
+}
+
+static void sub_80F1C30(struct Sprite *sprite)
+{
+ if (gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].animEnded)
+ {
+ if (++sprite->data[0] > 0)
+ {
+ StartSpriteAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0);
+ DestroyAnimSprite(sprite);
+ }
+ }
+}
+
+void sub_80F1C8C(u8 taskId)
+{
+ switch (gBattleAnimArgs[0])
+ {
+ case 0:
+ gBattleAnimAttacker = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ gBattleAnimTarget = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ break;
+ case 1:
+ gBattleAnimAttacker = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
+ gBattleAnimTarget = GetBattlerAtPosition(B_POSITION_PLAYER_LEFT);
+ break;
+ }
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void sub_80F1CE4(u8 taskId)
+{
+ if (gBattleCommunication[MULTISTRING_CHOOSER] > 2)
+ gBattleAnimArgs[7] = 0;
+ else
+ gBattleAnimArgs[7] = gBattleCommunication[MULTISTRING_CHOOSER];
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimTask_GetTrappedMoveAnimId(u8 taskId)
+{
+ if (gBattleSpritesDataPtr->animationData->animArg == MOVE_FIRE_SPIN)
+ gBattleAnimArgs[0] = TRAP_ANIM_FIRE_SPIN;
+ else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_WHIRLPOOL)
+ gBattleAnimArgs[0] = TRAP_ANIM_WHIRLPOOL;
+ else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_CLAMP)
+ gBattleAnimArgs[0] = TRAP_ANIM_CLAMP;
+ else if (gBattleSpritesDataPtr->animationData->animArg == MOVE_SAND_TOMB)
+ gBattleAnimArgs[0] = TRAP_ANIM_SAND_TOMB;
+ else
+ gBattleAnimArgs[0] = TRAP_ANIM_BIND;
+
+ DestroyAnimVisualTask(taskId);
+}
+
+void AnimTask_GetBattlersFromArg(u8 taskId)
+{
+ gBattleAnimAttacker = gBattleSpritesDataPtr->animationData->animArg;
+ gBattleAnimTarget = gBattleSpritesDataPtr->animationData->animArg >> 8;
+ DestroyAnimVisualTask(taskId);
+}