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path: root/src/battle_anim_utility_funcs.c
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Diffstat (limited to 'src/battle_anim_utility_funcs.c')
-rw-r--r--src/battle_anim_utility_funcs.c14
1 files changed, 7 insertions, 7 deletions
diff --git a/src/battle_anim_utility_funcs.c b/src/battle_anim_utility_funcs.c
index 117924b47..ae2a4a407 100644
--- a/src/battle_anim_utility_funcs.c
+++ b/src/battle_anim_utility_funcs.c
@@ -33,9 +33,9 @@ static void sub_80BC19C(u8 taskId);
static EWRAM_DATA struct AnimStatsChangeData *sAnimStatsChangeData = NULL;
-static const u16 gUnknown_83E7CC8[] = { RGB(31, 31, 31) };
-const u8 gUnknown_83E7CCA[] = { REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT };
-const u8 gUnknown_83E7CCE[] = { REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT };
+static const u16 sRgbWhite[] = { RGB(31, 31, 31) };
+const u8 gBattleAnimRegOffsBgCnt[] = { REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT };
+const u8 gBattleIntroRegOffsBgCnt[] = { REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT };
// gBattleAnimArgs[0] is a bitfield.
// Bits 0-10 result in the following palettes being selected:
@@ -336,7 +336,7 @@ void AnimTask_SetUpCurseBackground(u8 taskId)
if (IsContest())
sub_80730C0(animBgData.paletteId, animBgData.bgTilemap, 0, 0);
AnimLoadCompressedBgGfx(animBgData.bgId, gFile_graphics_battle_anims_masks_curse_sheet, animBgData.tilesOffset);
- LoadPalette(gUnknown_83E7CC8, animBgData.paletteId * 16 + 1, 2);
+ LoadPalette(sRgbWhite, animBgData.paletteId * 16 + 1, 2);
gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32;
gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
gTasks[taskId].data[0] = newSpriteId;
@@ -378,7 +378,7 @@ static void sub_80BAF38(u8 taskId)
sprite = &gSprites[gTasks[taskId].data[0]];
DestroySprite(sprite);
GetBattleAnimBg1Data(&animBgData);
- sub_8075358(animBgData.bgId);
+ InitBattleAnimBg(animBgData.bgId);
if (gTasks[taskId].data[6] == 1)
++gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority;
gBattle_BG1_Y = 0;
@@ -663,7 +663,7 @@ void AnimTask_StartSlidingBg(u8 taskId)
{
u8 newTaskId;
- sub_8075458(0);
+ ToggleBg3Mode(0);
newTaskId = CreateTask(sub_80BB8A4, 5);
if (gBattleAnimArgs[2] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
@@ -689,7 +689,7 @@ static void sub_80BB8A4(u8 taskId)
{
gBattle_BG3_X = 0;
gBattle_BG3_Y = 0;
- sub_8075458(1);
+ ToggleBg3Mode(1);
DestroyTask(taskId);
}
}