diff options
Diffstat (limited to 'src/battle_controller_oak_old_man.c')
-rw-r--r-- | src/battle_controller_oak_old_man.c | 2295 |
1 files changed, 2295 insertions, 0 deletions
diff --git a/src/battle_controller_oak_old_man.c b/src/battle_controller_oak_old_man.c new file mode 100644 index 000000000..99391ab3e --- /dev/null +++ b/src/battle_controller_oak_old_man.c @@ -0,0 +1,2295 @@ +#include "global.h" +#include "task.h" +#include "pokemon.h" +#include "pokeball.h" +#include "party_menu.h" +#include "bg.h" +#include "data.h" +#include "palette.h" +#include "util.h" +#include "m4a.h" +#include "link.h" +#include "sound.h" +#include "item.h" +#include "item_menu.h" +#include "text.h" +#include "strings.h" +#include "string_util.h" +#include "window.h" +#include "battle.h" +#include "battle_anim.h" +#include "battle_controllers.h" +#include "battle_interface.h" +#include "battle_message.h" +#include "reshow_battle_screen.h" +#include "constants/songs.h" +#include "constants/items.h" + +static void OakOldManHandleGetMonData(void); +static void OakOldManHandleGetRawMonData(void); +static void OakOldManHandleSetMonData(void); +static void OakOldManHandleSetRawMonData(void); +static void OakOldManHandleLoadMonSprite(void); +static void OakOldManHandleSwitchInAnim(void); +static void OakOldManHandleReturnMonToBall(void); +static void OakOldManHandleDrawTrainerPic(void); +static void OakOldManHandleTrainerSlide(void); +static void OakOldManHandleTrainerSlideBack(void); +static void OakOldManHandleFaintAnimation(void); +static void OakOldManHandlePaletteFade(void); +static void OakOldManHandleSuccessBallThrowAnim(void); +static void OakOldManHandleBallThrowAnim(void); +static void OakOldManHandlePause(void); +static void OakOldManHandleMoveAnimation(void); +static void OakOldManHandlePrintString(void); +static void OakOldManHandlePrintSelectionString(void); +static void OakOldManHandleChooseAction(void); +static void OakOldManHandleUnknownYesNoBox(void); +static void OakOldManHandleChooseMove(void); +static void OakOldManHandleChooseItem(void); +static void OakOldManHandleChoosePokemon(void); +static void OakOldManHandleCmd23(void); +static void OakOldManHandleHealthBarUpdate(void); +static void OakOldManHandleExpUpdate(void); +static void OakOldManHandleStatusIconUpdate(void); +static void OakOldManHandleStatusAnimation(void); +static void OakOldManHandleStatusXor(void); +static void OakOldManHandleDataTransfer(void); +static void OakOldManHandleDMA3Transfer(void); +static void OakOldManHandlePlayBGM(void); +static void OakOldManHandleCmd32(void); +static void OakOldManHandleTwoReturnValues(void); +static void OakOldManHandleChosenMonReturnValue(void); +static void OakOldManHandleOneReturnValue(void); +static void OakOldManHandleOneReturnValue_Duplicate(void); +static void OakOldManHandleCmd37(void); +static void OakOldManHandleCmd38(void); +static void OakOldManHandleCmd39(void); +static void OakOldManHandleCmd40(void); +static void OakOldManHandleHitAnimation(void); +static void OakOldManHandleCmd42(void); +static void OakOldManHandlePlaySE(void); +static void OakOldManHandlePlayFanfare(void); +static void OakOldManHandleFaintingCry(void); +static void OakOldManHandleIntroSlide(void); +static void OakOldManHandleIntroTrainerBallThrow(void); +static void OakOldManHandleDrawPartyStatusSummary(void); +static void OakOldManHandleHidePartyStatusSummary(void); +static void OakOldManHandleEndBounceEffect(void); +static void OakOldManHandleSpriteInvisibility(void); +static void OakOldManHandleBattleAnimation(void); +static void OakOldManHandleLinkStandbyMsg(void); +static void OakOldManHandleResetActionMoveSelection(void); +static void OakOldManHandleCmd55(void); +static void OakOldManCmdEnd(void); + +static void OakOldManBufferRunCommand(void); +static void OakOldManBufferExecCompleted(void); +static void WaitForMonSelection(void); +static void CompleteWhenChoseItem(void); +static void sub_80E8704(void); +static void sub_80E7CD8(void); +static void sub_80E835C(void); +static void Task_LaunchLvlUpAnim(u8 taskId); +static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId); +static void CompleteOnInactiveTextPrinter2(void); +static void Task_PrepareToGiveExpWithExpBar(u8 taskId); +static void sub_80E804C(u8 taskId); +static void Task_UpdateLvlInHealthbox(u8 taskId); +static void sub_80E85D4(const u8 *text, u8 a1); +static u32 CopyOakOldManMonData(u8 monId, u8 *dst); +static void SetOakOldManMonData(u8 monId); +static void OakOldManDoMoveAnimation(void); +static void HandleInputChooseAction(void); +static void sub_80EB0A8(u8 taskId); + +static void (*const sOakOldManBufferCommands[CONTROLLER_CMDS_COUNT])(void) = +{ + OakOldManHandleGetMonData, + OakOldManHandleGetRawMonData, + OakOldManHandleSetMonData, + OakOldManHandleSetRawMonData, + OakOldManHandleLoadMonSprite, + OakOldManHandleSwitchInAnim, + OakOldManHandleReturnMonToBall, + OakOldManHandleDrawTrainerPic, + OakOldManHandleTrainerSlide, + OakOldManHandleTrainerSlideBack, + OakOldManHandleFaintAnimation, + OakOldManHandlePaletteFade, + OakOldManHandleSuccessBallThrowAnim, + OakOldManHandleBallThrowAnim, + OakOldManHandlePause, + OakOldManHandleMoveAnimation, + OakOldManHandlePrintString, + OakOldManHandlePrintSelectionString, + OakOldManHandleChooseAction, + OakOldManHandleUnknownYesNoBox, + OakOldManHandleChooseMove, + OakOldManHandleChooseItem, + OakOldManHandleChoosePokemon, + OakOldManHandleCmd23, + OakOldManHandleHealthBarUpdate, + OakOldManHandleExpUpdate, + OakOldManHandleStatusIconUpdate, + OakOldManHandleStatusAnimation, + OakOldManHandleStatusXor, + OakOldManHandleDataTransfer, + OakOldManHandleDMA3Transfer, + OakOldManHandlePlayBGM, + OakOldManHandleCmd32, + OakOldManHandleTwoReturnValues, + OakOldManHandleChosenMonReturnValue, + OakOldManHandleOneReturnValue, + OakOldManHandleOneReturnValue_Duplicate, + OakOldManHandleCmd37, + OakOldManHandleCmd38, + OakOldManHandleCmd39, + OakOldManHandleCmd40, + OakOldManHandleHitAnimation, + OakOldManHandleCmd42, + OakOldManHandlePlaySE, + OakOldManHandlePlayFanfare, + OakOldManHandleFaintingCry, + OakOldManHandleIntroSlide, + OakOldManHandleIntroTrainerBallThrow, + OakOldManHandleDrawPartyStatusSummary, + OakOldManHandleHidePartyStatusSummary, + OakOldManHandleEndBounceEffect, + OakOldManHandleSpriteInvisibility, + OakOldManHandleBattleAnimation, + OakOldManHandleLinkStandbyMsg, + OakOldManHandleResetActionMoveSelection, + OakOldManHandleCmd55, + OakOldManCmdEnd, +}; + +static void nullsub_81(void) +{ +} + +void SetControllerToOakOrOldMan(void) +{ + gBattlerControllerFuncs[gActiveBattler] = OakOldManBufferRunCommand; + gBattleStruct->field_94 = 0; + gBattleStruct->field_95 = 0; + gBattleStruct->field_96 = 0; + gBattleStruct->field_97 = 0; +} + +static void OakOldManBufferRunCommand(void) +{ + if (gBattleControllerExecFlags & gBitTable[gActiveBattler]) + { + if (gBattleBufferA[gActiveBattler][0] < ARRAY_COUNT(sOakOldManBufferCommands)) + sOakOldManBufferCommands[gBattleBufferA[gActiveBattler][0]](); + else + OakOldManBufferExecCompleted(); + } +} + +static void HandleInputChooseAction(void) +{ + u16 itemId = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + + DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1); + DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1); + if (JOY_NEW(A_BUTTON)) + { + PlaySE(SE_SELECT); + + switch (gActionSelectionCursor[gActiveBattler]) + { + case 0: + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_MOVE, 0); + break; + case 1: + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0); + break; + case 2: + BtlController_EmitTwoReturnValues(1, B_ACTION_SWITCH, 0); + break; + case 3: + BtlController_EmitTwoReturnValues(1, B_ACTION_RUN, 0); + break; + } + OakOldManBufferExecCompleted(); + } + else if (JOY_NEW(DPAD_LEFT)) + { + if (gActionSelectionCursor[gActiveBattler] & 1) // if is B_ACTION_USE_ITEM or B_ACTION_RUN + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 1; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } + else if (JOY_NEW(DPAD_RIGHT)) + { + if (!(gActionSelectionCursor[gActiveBattler] & 1)) // if is B_ACTION_USE_MOVE or B_ACTION_SWITCH + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 1; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } + else if (JOY_NEW(DPAD_UP)) + { + if (gActionSelectionCursor[gActiveBattler] & 2) // if is B_ACTION_SWITCH or B_ACTION_RUN + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 2; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } + else if (JOY_NEW(DPAD_DOWN)) + { + if (!(gActionSelectionCursor[gActiveBattler] & 2)) // if is B_ACTION_USE_MOVE or B_ACTION_USE_ITEM + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(gActionSelectionCursor[gActiveBattler]); + gActionSelectionCursor[gActiveBattler] ^= 2; + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + } + } + else if (JOY_NEW(B_BUTTON)) + { + if ((gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + && GetBattlerPosition(gActiveBattler) == B_POSITION_PLAYER_RIGHT + && !(gAbsentBattlerFlags & gBitTable[GetBattlerAtPosition(B_POSITION_PLAYER_LEFT)]) + && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + if (gBattleBufferA[gActiveBattler][1] == B_ACTION_USE_ITEM) + { + // Add item to bag if it is a ball + if (itemId <= ITEM_PREMIER_BALL) + AddBagItem(itemId, 1); + else + return; + } + PlaySE(SE_SELECT); + BtlController_EmitTwoReturnValues(1, B_ACTION_CANCEL_PARTNER, 0); + OakOldManBufferExecCompleted(); + } + } + else if (JOY_NEW(START_BUTTON)) + { + SwapHpBarsWithHpText(); + } +} + +static void sub_80E7844(void) +{ + switch (gBattleStruct->field_94) + { + case 0: + gBattleStruct->field_96 = 64; + ++gBattleStruct->field_94; + // fall through + case 1: + if (--gBattleStruct->field_96 == 0) + { + PlaySE(SE_SELECT); + ActionSelectionDestroyCursorAt(0); + ActionSelectionCreateCursorAt(1, 0); + gBattleStruct->field_96 = 64; + ++gBattleStruct->field_94; + } + break; + case 2: + if (--gBattleStruct->field_96 == 0) + { + PlaySE(SE_SELECT); + BtlController_EmitTwoReturnValues(1, B_ACTION_USE_ITEM, 0); + OakOldManBufferExecCompleted(); + } + break; + } +} + +static void CompleteOnBattlerSpriteCallbackDummy(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + OakOldManBufferExecCompleted(); +} + +static void CompleteOnInactiveTextPrinter(void) +{ + if (!IsTextPrinterActive(0)) + OakOldManBufferExecCompleted(); +} + +static void sub_80E7930(void) +{ + if (!gPaletteFade.active) + { + gMain.inBattle = FALSE; + gMain.callback1 = gPreBattleCallback1; + SetMainCallback2(gMain.savedCallback); + } +} + +static void CompleteOnSpecialAnimDone(void) +{ + if (!gDoingBattleAnim) + OakOldManBufferExecCompleted(); +} + +void sub_80E7988(void) +{ + HandleInputChooseMove(); + if (!(gBattleControllerExecFlags & gBitTable[gActiveBattler])) + OakOldManBufferExecCompleted(); +} + +static void OpenPartyMenuToChooseMon(void) +{ + if (!gPaletteFade.active) + { + u8 caseId; + + gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection; + caseId = gTasks[gUnknown_3004FFC[gActiveBattler]].data[0]; + DestroyTask(gUnknown_3004FFC[gActiveBattler]); + FreeAllWindowBuffers(); + OpenPartyMenuInBattle(caseId); + } +} + +static void WaitForMonSelection(void) +{ + if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) + { + if (gUnknown_203B0C0 == 1) + BtlController_EmitChosenMonReturnValue(1, gUnknown_203B0C1, gUnknown_203B0DC); + else + BtlController_EmitChosenMonReturnValue(1, 6, NULL); + OakOldManBufferExecCompleted(); + } +} + +static void OpenBagAndChooseItem(void) +{ + if (!gPaletteFade.active) + { + gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem; + nullsub_44(); + FreeAllWindowBuffers(); + if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) + sub_8107ECC(); + else + sub_810AF74(); + } +} + +static void CompleteWhenChoseItem(void) +{ + if (gMain.callback2 == BattleMainCB2 && !gPaletteFade.active) + { + if (!sub_80EB2E0(4) + && gSpecialVar_ItemId == ITEM_POTION + && gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) + { + sub_80EB2F4(4); + gBattlerControllerFuncs[gActiveBattler] = sub_80E8704; + } + else + { + BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId); + OakOldManBufferExecCompleted(); + } + } +} + +static void sub_80E7B4C(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive) + sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]); + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 + && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) + sub_80F1720(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]); + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive) + { + if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI)) + { + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK], + &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], + HEALTHBOX_ALL); + sub_804BD94(gActiveBattler ^ BIT_FLANK); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]); + } + DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]); + UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler], + &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], + HEALTHBOX_ALL); + sub_804BD94(gActiveBattler); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + gBattleSpritesDataPtr->animationData->field_9_x1 = 0; + gBattlerControllerFuncs[gActiveBattler] = sub_80E7CD8; + } +} + +static void sub_80E7CD8(void) +{ + bool32 r4 = FALSE; + + if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + r4 = TRUE; + if (r4 + && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 + && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0; + FreeSpriteTilesByTag(0x27F9); + FreeSpritePaletteByTag(0x27F9); + CreateTask(c3_0802FDF4, 10); + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = sub_80E835C; + } +} + +#define tExpTask_monId data[0] +#define tExpTask_gainedExp data[1] +#define tExpTask_battler data[2] +#define tExpTask_frames data[10] + +static void Task_GiveExpToMon(u8 taskId) +{ + u32 monId = (u8)(gTasks[taskId].tExpTask_monId); + u8 battlerId = gTasks[taskId].tExpTask_battler; + s16 gainedExp = gTasks[taskId].tExpTask_gainedExp; + + if (IsDoubleBattle() == TRUE || monId != gBattlerPartyIndexes[battlerId]) // Give exp without moving the expbar. + { + struct Pokemon *mon = &gPlayerParty[monId]; + u16 species = GetMonData(mon, MON_DATA_SPECIES); + u8 level = GetMonData(mon, MON_DATA_LEVEL); + u32 currExp = GetMonData(mon, MON_DATA_EXP); + u32 nextLvlExp = gExperienceTables[gBaseStats[species].growthRate][level + 1]; + + if (currExp + gainedExp >= nextLvlExp) + { + u8 savedActiveBattler; + + SetMonData(mon, MON_DATA_EXP, &nextLvlExp); + CalculateMonStats(mon); + gainedExp -= nextLvlExp - currExp; + savedActiveBattler = gActiveBattler; + gActiveBattler = battlerId; + BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp); + gActiveBattler = savedActiveBattler; + if (IsDoubleBattle() == TRUE + && ((u16)(monId) == gBattlerPartyIndexes[battlerId] || (u16)(monId) == gBattlerPartyIndexes[battlerId ^ BIT_FLANK])) + gTasks[taskId].func = Task_LaunchLvlUpAnim; + else + gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter; + } + else + { + currExp += gainedExp; + SetMonData(mon, MON_DATA_EXP, &currExp); + gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2; + DestroyTask(taskId); + } + } + else + { + gTasks[taskId].func = Task_PrepareToGiveExpWithExpBar; + } +} + +static void Task_PrepareToGiveExpWithExpBar(u8 taskId) +{ + u8 monIndex = gTasks[taskId].tExpTask_monId; + s32 gainedExp = gTasks[taskId].tExpTask_gainedExp; + u8 battlerId = gTasks[taskId].tExpTask_battler; + struct Pokemon *mon = &gPlayerParty[monIndex]; + u8 level = GetMonData(mon, MON_DATA_LEVEL); + u16 species = GetMonData(mon, MON_DATA_SPECIES); + u32 exp = GetMonData(mon, MON_DATA_EXP); + u32 currLvlExp = gExperienceTables[gBaseStats[species].growthRate][level]; + u32 expToNextLvl; + + exp -= currLvlExp; + expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp; + SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp); + PlaySE(SE_EXP); + gTasks[taskId].func = sub_80E804C; +} + +static void sub_80E804C(u8 taskId) +{ + if (gTasks[taskId].tExpTask_frames < 13) + { + ++gTasks[taskId].tExpTask_frames; + } + else + { + u8 monId = gTasks[taskId].tExpTask_monId; + s16 gainedExp = gTasks[taskId].tExpTask_gainedExp; + u8 battlerId = gTasks[taskId].tExpTask_battler; + s16 newExpPoints; + + newExpPoints = MoveBattleBar(battlerId, gHealthboxSpriteIds[battlerId], EXP_BAR, 0); + SetHealthboxSpriteVisible(gHealthboxSpriteIds[battlerId]); + if (newExpPoints == -1) // The bar has been filled with given exp points. + { + u8 level; + s32 currExp; + u16 species; + s32 expOnNextLvl; + + m4aSongNumStop(SE_EXP); + level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL); + currExp = GetMonData(&gPlayerParty[monId], MON_DATA_EXP); + species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); + expOnNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1]; + if (currExp + gainedExp >= expOnNextLvl) + { + u8 savedActiveBattler; + + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &expOnNextLvl); + CalculateMonStats(&gPlayerParty[monId]); + gainedExp -= expOnNextLvl - currExp; + savedActiveBattler = gActiveBattler; + gActiveBattler = battlerId; + BtlController_EmitTwoReturnValues(1, RET_VALUE_LEVELED_UP, gainedExp); + gActiveBattler = savedActiveBattler; + gTasks[taskId].func = Task_LaunchLvlUpAnim; + } + else + { + currExp += gainedExp; + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &currExp); + gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2; + DestroyTask(taskId); + } + } + } +} + +static void Task_LaunchLvlUpAnim(u8 taskId) +{ + u8 battlerId = gTasks[taskId].tExpTask_battler; + u8 monIndex = gTasks[taskId].tExpTask_monId; + + if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) + battlerId ^= BIT_FLANK; + InitAndLaunchSpecialAnimation(battlerId, battlerId, battlerId, B_ANIM_LVL_UP); + gTasks[taskId].func = Task_UpdateLvlInHealthbox; +} + +static void Task_UpdateLvlInHealthbox(u8 taskId) +{ + u8 battlerId = gTasks[taskId].tExpTask_battler; + + if (!gBattleSpritesDataPtr->healthBoxesData[battlerId].specialAnimActive) + { + u8 monIndex = gTasks[taskId].tExpTask_monId; + + GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value. + if (IsDoubleBattle() == TRUE && monIndex == gBattlerPartyIndexes[battlerId ^ BIT_FLANK]) + UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId ^ BIT_FLANK], &gPlayerParty[monIndex], HEALTHBOX_ALL); + else + UpdateHealthboxAttribute(gHealthboxSpriteIds[battlerId], &gPlayerParty[monIndex], HEALTHBOX_ALL); + gTasks[taskId].func = DestroyExpTaskAndCompleteOnInactiveTextPrinter; + } +} + +static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId) +{ + u8 monIndex = gTasks[taskId].tExpTask_monId; + u8 battlerId; + + GetMonData(&gPlayerParty[monIndex], MON_DATA_LEVEL); // Unused return value + battlerId = gTasks[taskId].tExpTask_battler; + gBattlerControllerFuncs[battlerId] = CompleteOnInactiveTextPrinter2; + DestroyTask(taskId); +} + +static void sub_80E82F4(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT) + { + FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + OakOldManBufferExecCompleted(); + } +} + +static void sub_80E835C(void) +{ + u32 mask; + + switch (gBattleStruct->field_94) + { + case 0: + if (!gPaletteFade.active) + { + sub_80EEFC8(&gBattleStruct->field_95, &gBattleStruct->field_97, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)); + BeginNormalPaletteFade(0xFFFFFF7E, + 4, + 0, + 8, + RGB_BLACK); + ++gBattleStruct->field_94; + } + break; + case 1: + if (!gPaletteFade.active) + { + sub_80EB30C(); + ++gBattleStruct->field_94; + } + break; + case 2: + BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FDAE2); + BattlePutTextOnWindow(gDisplayedStringBattle, 24); + ++gBattleStruct->field_94; + break; + case 3: + if (!IsTextPrinterActive(24)) + { + mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16; + BeginNormalPaletteFade(mask, + 4, + 8, + 0, + RGB_BLACK); + ++gBattleStruct->field_94; + } + break; + case 4: + if (!gPaletteFade.active) + { + BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FDB92); + BattlePutTextOnWindow(gDisplayedStringBattle, 24); + ++gBattleStruct->field_94; + } + break; + case 5: + if (!IsTextPrinterActive(24)) + { + mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16; + BeginNormalPaletteFade(mask, + 4, + 0, + 8, + RGB_BLACK); + ++gBattleStruct->field_94; + } + break; + case 6: + if (!gPaletteFade.active) + { + BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FDBEF); + BattlePutTextOnWindow(gDisplayedStringBattle, 24); + ++gBattleStruct->field_94; + } + break; + case 7: + if (!IsTextPrinterActive(24)) + { + BeginNormalPaletteFade(0xFFFFFF7E, + 4, + 8, + 0, + RGB_BLACK); + ++gBattleStruct->field_94; + } + break; + case 8: + if (!gPaletteFade.active) + { + sub_80EF0E0(GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT)); + sub_80EB524(); + gBattleStruct->field_94 = 0; + OakOldManBufferExecCompleted(); + } + break; + } +} + +void sub_80E8570(void) +{ + sub_80E85D4(gUnknown_83FDC58, 1); +} + +static void sub_80E8584(void) +{ + sub_80E85D4(gUnknown_83FDC95, 64); +} + +void sub_80E8598(void) +{ + sub_80E85D4(gUnknown_83FDD23, 1); +} + +static void sub_80E85AC(void) +{ + sub_80E85D4(gUnknown_83FDD64, 64); +} + +void sub_80E85C0(void) +{ + sub_80E85D4(gUnknown_83FDDEB, 64); +} + +static void sub_80E85D4(const u8 *text, u8 a2) +{ + switch (gBattleStruct->field_94) + { + case 0: + if (!IsTextPrinterActive(0)) + { + gBattleStruct->field_97 = a2; + ++gBattleStruct->field_94; + } + break; + case 1: + if (--gBattleStruct->field_97 == 0) + { + BeginNormalPaletteFade(0xFFFFFF7E, + 4, + 0, + 8, + RGB_BLACK); + ++gBattleStruct->field_94; + } + break; + case 2: + if (!gPaletteFade.active) + { + sub_80EB30C(); + ++gBattleStruct->field_94; + } + break; + case 3: + BattleStringExpandPlaceholdersToDisplayedString(text); + BattlePutTextOnWindow(gDisplayedStringBattle, 24); + ++gBattleStruct->field_94; + break; + case 4: + if (!IsTextPrinterActive(24)) + { + BeginNormalPaletteFade(0xFFFFFF7E, + 4, + 8, + 0, + RGB_BLACK); + ++gBattleStruct->field_94; + } + break; + case 5: + if (!gPaletteFade.active) + { + sub_80EB524(); + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + OakOldManBufferExecCompleted(); + else + OpponentBufferExecCompleted(); + gBattleCommunication[MSG_DISPLAY] = 0; + gBattleStruct->field_94 = 0; + } + break; + } +} + +static void sub_80E8704(void) +{ + u32 mask; + + switch (gBattleStruct->field_94) + { + case 0: + if (!gPaletteFade.active) + { + sub_80EEFC8(&gBattleStruct->field_95, &gBattleStruct->field_97, gActiveBattler); + BeginNormalPaletteFade(0xFFFFFF7E, + 4, + 0, + 8, + RGB_BLACK); + ++gBattleStruct->field_94; + } + break; + case 1: + if (!gPaletteFade.active) + { + mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16; + BeginNormalPaletteFade(mask, + 4, + 8, + 0, + RGB_BLACK); + ++gBattleStruct->field_94; + } + break; + case 2: + if (!gPaletteFade.active) + { + sub_80EB30C(); + ++gBattleStruct->field_94; + } + break; + case 3: + BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FDCD2); + BattlePutTextOnWindow(gDisplayedStringBattle, 24); + ++gBattleStruct->field_94; + break; + case 4: + if (!IsTextPrinterActive(24)) + { + mask = (gBitTable[gBattleStruct->field_95] | gBitTable[gBattleStruct->field_97]) << 16; + BeginNormalPaletteFade(mask, + 4, + 0, + 8, + RGB_BLACK); + ++gBattleStruct->field_94; + } + break; + case 5: + if (!gPaletteFade.active) + { + BeginNormalPaletteFade(0xFFFFFF7E, + 4, + 8, + 0, + RGB_BLACK); + ++gBattleStruct->field_94; + } + break; + case 6: + if (!gPaletteFade.active) + { + sub_80EB524(); + BtlController_EmitOneReturnValue(1, gSpecialVar_ItemId); + OakOldManBufferExecCompleted(); + gBattleStruct->field_94 = 0; + } + break; + } +} + +static void CompleteOnHealthbarDone(void) +{ + s16 hpValue = MoveBattleBar(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], HEALTH_BAR, 0); + + SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]); + if (hpValue != -1) + { + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], hpValue, HP_CURRENT); + } + else + { + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + OakOldManBufferExecCompleted(); + } +} + +static void CompleteOnInactiveTextPrinter2(void) +{ + if (!IsTextPrinterActive(0)) + OakOldManBufferExecCompleted(); +} + +static void DoHitAnimBlinkSpriteEffect(void) +{ + u8 spriteId = gBattlerSpriteIds[gActiveBattler]; + + if (gSprites[spriteId].data[1] == 32) + { + gSprites[spriteId].data[1] = 0; + gSprites[spriteId].invisible = FALSE; + gDoingBattleAnim = FALSE; + OakOldManBufferExecCompleted(); + } + else + { + if ((gSprites[spriteId].data[1] % 4) == 0) + gSprites[spriteId].invisible ^= 1; + ++gSprites[spriteId].data[1]; + } +} + +static void sub_80E89C4(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + OakOldManBufferExecCompleted(); + } +} + +static void CompleteOnBattlerSpriteCallbackDummy2(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy) + OakOldManBufferExecCompleted(); +} + +static void CompleteOnFinishedBattleAnimation(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animFromTableActive) + OakOldManBufferExecCompleted(); +} + +static void OakOldManBufferExecCompleted(void) +{ + gBattlerControllerFuncs[gActiveBattler] = OakOldManBufferRunCommand; + if (gBattleTypeFlags & BATTLE_TYPE_LINK) + { + u8 playerId = GetMultiplayerId(); + + PrepareBufferDataTransferLink(2, 4, &playerId); + gBattleBufferA[gActiveBattler][0] = CONTROLLER_TERMINATOR_NOP; + } + else + { + gBattleControllerExecFlags &= ~gBitTable[gActiveBattler]; + } +} + +static void CompleteOnFinishedStatusAnimation(void) +{ + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].statusAnimActive) + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleGetMonData(void) +{ + u8 monData[sizeof(struct Pokemon) * 2 + 56]; // this allows to get full data of two pokemon, trying to get more will result in overwriting data + u32 size = 0; + u8 monToCheck; + s32 i; + + if (gBattleBufferA[gActiveBattler][2] == 0) + { + size += CopyOakOldManMonData(gBattlerPartyIndexes[gActiveBattler], monData); + } + else + { + monToCheck = gBattleBufferA[gActiveBattler][2]; + for (i = 0; i < PARTY_SIZE; ++i) + { + if (monToCheck & 1) + size += CopyOakOldManMonData(i, monData + size); + monToCheck >>= 1; + } + } + BtlController_EmitDataTransfer(1, size, monData); + OakOldManBufferExecCompleted(); +} + +static u32 CopyOakOldManMonData(u8 monId, u8 *dst) +{ + struct BattlePokemon battleMon; + struct MovePpInfo moveData; + u8 nickname[20]; + u8 *src; + s16 data16; + u32 data32; + s32 size = 0; + + switch (gBattleBufferA[gActiveBattler][1]) + { + case REQUEST_ALL_BATTLE: + battleMon.species = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); + battleMon.item = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM); + for (size = 0; size < MAX_MON_MOVES; ++size) + { + battleMon.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size); + battleMon.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); + } + battleMon.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); + battleMon.friendship = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP); + battleMon.experience = GetMonData(&gPlayerParty[monId], MON_DATA_EXP); + battleMon.hpIV = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); + battleMon.attackIV = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); + battleMon.defenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); + battleMon.speedIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); + battleMon.spAttackIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); + battleMon.spDefenseIV = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); + battleMon.personality = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY); + battleMon.status1 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS); + battleMon.level = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL); + battleMon.hp = GetMonData(&gPlayerParty[monId], MON_DATA_HP); + battleMon.maxHP = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP); + battleMon.attack = GetMonData(&gPlayerParty[monId], MON_DATA_ATK); + battleMon.defense = GetMonData(&gPlayerParty[monId], MON_DATA_DEF); + battleMon.speed = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED); + battleMon.spAttack = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK); + battleMon.spDefense = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF); + battleMon.isEgg = GetMonData(&gPlayerParty[monId], MON_DATA_IS_EGG); + battleMon.abilityNum = GetMonData(&gPlayerParty[monId], MON_DATA_ABILITY_NUM); + battleMon.otId = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID); + GetMonData(&gPlayerParty[monId], MON_DATA_NICKNAME, nickname); + StringCopy10(battleMon.nickname, nickname); + GetMonData(&gPlayerParty[monId], MON_DATA_OT_NAME, battleMon.otName); + src = (u8 *)&battleMon; + for (size = 0; size < sizeof(battleMon); ++size) + dst[size] = src[size]; + break; + case REQUEST_SPECIES_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_HELDITEM_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_MOVES_PP_BATTLE: + for (size = 0; size < MAX_MON_MOVES; ++size) + { + moveData.moves[size] = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + size); + moveData.pp[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); + } + moveData.ppBonuses = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); + src = (u8 *)(&moveData); + for (size = 0; size < sizeof(moveData); ++size) + dst[size] = src[size]; + break; + case REQUEST_MOVE1_BATTLE: + case REQUEST_MOVE2_BATTLE: + case REQUEST_MOVE3_BATTLE: + case REQUEST_MOVE4_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_PP_DATA_BATTLE: + for (size = 0; size < MAX_MON_MOVES; ++size) + dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + size); + dst[size] = GetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES); + ++size; + break; + case REQUEST_PPMOVE1_BATTLE: + case REQUEST_PPMOVE2_BATTLE: + case REQUEST_PPMOVE3_BATTLE: + case REQUEST_PPMOVE4_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE); + size = 1; + break; + case REQUEST_OTID_BATTLE: + data32 = GetMonData(&gPlayerParty[monId], MON_DATA_OT_ID); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + size = 3; + break; + case REQUEST_EXP_BATTLE: + data32 = GetMonData(&gPlayerParty[monId], MON_DATA_EXP); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + size = 3; + break; + case REQUEST_HP_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_EV); + size = 1; + break; + case REQUEST_ATK_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV); + size = 1; + break; + case REQUEST_DEF_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV); + size = 1; + break; + case REQUEST_SPEED_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV); + size = 1; + break; + case REQUEST_SPATK_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV); + size = 1; + break; + case REQUEST_SPDEF_EV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV); + size = 1; + break; + case REQUEST_FRIENDSHIP_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP); + size = 1; + break; + case REQUEST_POKERUS_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKERUS); + size = 1; + break; + case REQUEST_MET_LOCATION_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION); + size = 1; + break; + case REQUEST_MET_LEVEL_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL); + size = 1; + break; + case REQUEST_MET_GAME_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME); + size = 1; + break; + case REQUEST_POKEBALL_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL); + size = 1; + break; + case REQUEST_ALL_IVS_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); + dst[1] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); + dst[2] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); + dst[3] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); + dst[4] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); + dst[5] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); + size = 6; + break; + case REQUEST_HP_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_HP_IV); + size = 1; + break; + case REQUEST_ATK_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV); + size = 1; + break; + case REQUEST_DEF_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV); + size = 1; + break; + case REQUEST_SPEED_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV); + size = 1; + break; + case REQUEST_SPATK_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV); + size = 1; + break; + case REQUEST_SPDEF_IV_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV); + size = 1; + break; + case REQUEST_PERSONALITY_BATTLE: + data32 = GetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + dst[3] = (data32 & 0xFF000000) >> 24; + size = 4; + break; + case REQUEST_CHECKSUM_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_STATUS_BATTLE: + data32 = GetMonData(&gPlayerParty[monId], MON_DATA_STATUS); + dst[0] = (data32 & 0x000000FF); + dst[1] = (data32 & 0x0000FF00) >> 8; + dst[2] = (data32 & 0x00FF0000) >> 16; + dst[3] = (data32 & 0xFF000000) >> 24; + size = 4; + break; + case REQUEST_LEVEL_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL); + size = 1; + break; + case REQUEST_HP_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_HP); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_MAX_HP_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_ATK_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_ATK); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_DEF_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_DEF); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPEED_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPEED); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPATK_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPATK); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_SPDEF_BATTLE: + data16 = GetMonData(&gPlayerParty[monId], MON_DATA_SPDEF); + dst[0] = data16; + dst[1] = data16 >> 8; + size = 2; + break; + case REQUEST_COOL_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL); + size = 1; + break; + case REQUEST_BEAUTY_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY); + size = 1; + break; + case REQUEST_CUTE_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE); + size = 1; + break; + case REQUEST_SMART_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART); + size = 1; + break; + case REQUEST_TOUGH_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH); + size = 1; + break; + case REQUEST_SHEEN_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SHEEN); + size = 1; + break; + case REQUEST_COOL_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON); + size = 1; + break; + case REQUEST_BEAUTY_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON); + size = 1; + break; + case REQUEST_CUTE_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON); + size = 1; + break; + case REQUEST_SMART_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON); + size = 1; + break; + case REQUEST_TOUGH_RIBBON_BATTLE: + dst[0] = GetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON); + size = 1; + break; + } + return size; +} + +static void OakOldManHandleGetRawMonData(void) +{ + PlayerHandleGetRawMonData(); +} + +static void OakOldManHandleSetMonData(void) +{ + u8 monToCheck; + u8 i; + + if (gBattleBufferA[gActiveBattler][2] == 0) + { + SetOakOldManMonData(gBattlerPartyIndexes[gActiveBattler]); + } + else + { + monToCheck = gBattleBufferA[gActiveBattler][2]; + for (i = 0; i < PARTY_SIZE; ++i) + { + if (monToCheck & 1) + SetOakOldManMonData(i); + monToCheck >>= 1; + } + } + OakOldManBufferExecCompleted(); +} + +static void SetOakOldManMonData(u8 monId) +{ + struct BattlePokemon *battlePokemon = (struct BattlePokemon *)&gBattleBufferA[gActiveBattler][3]; + struct MovePpInfo *moveData = (struct MovePpInfo *)&gBattleBufferA[gActiveBattler][3]; + s32 i; + + switch (gBattleBufferA[gActiveBattler][1]) + { + case REQUEST_ALL_BATTLE: + { + u8 iv; + + SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &battlePokemon->species); + SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &battlePokemon->item); + for (i = 0; i < MAX_MON_MOVES; ++i) + { + SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &battlePokemon->moves[i]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &battlePokemon->pp[i]); + } + SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &battlePokemon->ppBonuses); + SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &battlePokemon->friendship); + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &battlePokemon->experience); + iv = battlePokemon->hpIV; + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &iv); + iv = battlePokemon->attackIV; + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &iv); + iv = battlePokemon->defenseIV; + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &iv); + iv = battlePokemon->speedIV; + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &iv); + iv = battlePokemon->spAttackIV; + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &iv); + iv = battlePokemon->spDefenseIV; + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &iv); + SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &battlePokemon->personality); + SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &battlePokemon->status1); + SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &battlePokemon->level); + SetMonData(&gPlayerParty[monId], MON_DATA_HP, &battlePokemon->hp); + SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &battlePokemon->maxHP); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &battlePokemon->attack); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &battlePokemon->defense); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &battlePokemon->speed); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &battlePokemon->spAttack); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &battlePokemon->spDefense); + } + break; + case REQUEST_SPECIES_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPECIES, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HELDITEM_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HELD_ITEM, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MOVES_PP_BATTLE: + for (i = 0; i < MAX_MON_MOVES; ++i) + { + SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + i, &moveData->moves[i]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + i, &moveData->pp[i]); + } + SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &moveData->ppBonuses); + break; + case REQUEST_MOVE1_BATTLE: + case REQUEST_MOVE2_BATTLE: + case REQUEST_MOVE3_BATTLE: + case REQUEST_MOVE4_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MOVE1 + gBattleBufferA[gActiveBattler][1] - REQUEST_MOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_PP_DATA_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_PP1, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP2, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP3, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP4, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_PP_BONUSES, &gBattleBufferA[gActiveBattler][7]); + break; + case REQUEST_PPMOVE1_BATTLE: + case REQUEST_PPMOVE2_BATTLE: + case REQUEST_PPMOVE3_BATTLE: + case REQUEST_PPMOVE4_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_PP1 + gBattleBufferA[gActiveBattler][1] - REQUEST_PPMOVE1_BATTLE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_OTID_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_OT_ID, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_EXP_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_EXP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HP_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HP_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_EV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_EV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_FRIENDSHIP_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_FRIENDSHIP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_POKERUS_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_POKERUS, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_LOCATION_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LOCATION, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_LEVEL_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MET_LEVEL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MET_GAME_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MET_GAME, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_POKEBALL_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_POKEBALL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ALL_IVS_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][4]); + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][5]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][6]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][7]); + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][8]); + break; + case REQUEST_HP_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HP_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_ATK_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_DEF_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_IV_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF_IV, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_PERSONALITY_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_PERSONALITY, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CHECKSUM_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_CHECKSUM, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_STATUS_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_STATUS, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_LEVEL_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_LEVEL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_HP_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_HP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_MAX_HP_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_MAX_HP, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_ATK_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_ATK, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_DEF_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_DEF, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPEED_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPEED, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPATK_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPATK, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SPDEF_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SPDEF, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_COOL_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_COOL, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_BEAUTY_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CUTE_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SMART_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SMART, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_TOUGH_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SHEEN_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SHEEN, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_COOL_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_COOL_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_BEAUTY_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_BEAUTY_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_CUTE_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_CUTE_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_SMART_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_SMART_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + case REQUEST_TOUGH_RIBBON_BATTLE: + SetMonData(&gPlayerParty[monId], MON_DATA_TOUGH_RIBBON, &gBattleBufferA[gActiveBattler][3]); + break; + } + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); +} + +static void OakOldManHandleSetRawMonData(void) +{ + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleLoadMonSprite(void) +{ + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleSwitchInAnim(void) +{ + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleReturnMonToBall(void) +{ + if (gBattleBufferA[gActiveBattler][1] == 0) + { + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON); + gBattlerControllerFuncs[gActiveBattler] = sub_80E89C4; + } + else + { + FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + SetHealthboxSpriteInvisible(gHealthboxSpriteIds[gActiveBattler]); + OakOldManBufferExecCompleted(); + } +} + +static void OakOldManHandleDrawTrainerPic(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) + { + DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, gActiveBattler); + SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + 80, + (8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].size) * 4 + 80, + 30); + } + else + { + DecompressTrainerBackPalette(5, gActiveBattler); + SetMultiuseSpriteTemplateToTrainerBack(5, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + 80, + (8 - gTrainerBackPicCoords[5].size) * 4 + 80, + 30); + } + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; +} + +static void OakOldManHandleTrainerSlide(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) + { + DecompressTrainerBackPalette(gSaveBlock2Ptr->playerGender, gActiveBattler); + SetMultiuseSpriteTemplateToTrainerBack(gSaveBlock2Ptr->playerGender, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + 80, + (8 - gTrainerBackPicCoords[gSaveBlock2Ptr->playerGender].size) * 4 + 80, + 30); + } + else + { + DecompressTrainerBackPalette(5, gActiveBattler); + SetMultiuseSpriteTemplateToTrainerBack(5, GetBattlerPosition(gActiveBattler)); + gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate, + 80, + (8 - gTrainerBackPicCoords[5].size) * 4 + 80, + 30); + } + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC; + gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2; +} + +static void OakOldManHandleTrainerSlideBack(void) +{ + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleFaintAnimation(void) +{ + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState == 0) + { + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState; + } + else + { + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); + PlaySE12WithPanning(SE_POKE_DEAD, SOUND_PAN_ATTACKER); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8012110; + gBattlerControllerFuncs[gActiveBattler] = sub_80E82F4; + } + } +} + +static void OakOldManHandlePaletteFade(void) +{ + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleSuccessBallThrowAnim(void) +{ + gBattleSpritesDataPtr->animationData->ballThrowCaseId = BALL_3_SHAKES_SUCCESS; + gDoingBattleAnim = TRUE; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone; +} + +static void OakOldManHandleBallThrowAnim(void) +{ + u8 ballThrowCaseId = gBattleBufferA[gActiveBattler][1]; + + gBattleSpritesDataPtr->animationData->ballThrowCaseId = ballThrowCaseId; + gDoingBattleAnim = TRUE; + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT), B_ANIM_SAFARI_BALL_THROW); + gBattlerControllerFuncs[gActiveBattler] = CompleteOnSpecialAnimDone; +} + +static void OakOldManHandlePause(void) +{ + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleMoveAnimation(void) +{ + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + + gAnimMoveTurn = gBattleBufferA[gActiveBattler][3]; + gAnimMovePower = gBattleBufferA[gActiveBattler][4] | (gBattleBufferA[gActiveBattler][5] << 8); + gAnimMoveDmg = gBattleBufferA[gActiveBattler][6] | (gBattleBufferA[gActiveBattler][7] << 8) | (gBattleBufferA[gActiveBattler][8] << 16) | (gBattleBufferA[gActiveBattler][9] << 24); + gAnimFriendship = gBattleBufferA[gActiveBattler][10]; + gWeatherMoveAnim = gBattleBufferA[gActiveBattler][12] | (gBattleBufferA[gActiveBattler][13] << 8); + gAnimDisableStructPtr = (struct DisableStruct *)&gBattleBufferA[gActiveBattler][16]; + gTransformedPersonalities[gActiveBattler] = gAnimDisableStructPtr->transformedMonPersonality; + if (IsMoveWithoutAnimation(move, gAnimMoveTurn)) // always returns FALSE + { + OakOldManBufferExecCompleted(); + } + else + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + gBattlerControllerFuncs[gActiveBattler] = OakOldManDoMoveAnimation; + } +} + +static void OakOldManDoMoveAnimation(void) +{ + u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8); + + switch (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState) + { + case 0: + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SUBSTITUTE_TO_MON); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 1; + break; + case 1: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + sub_8035450(0); + DoMoveAnim(move); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2; + } + break; + case 2: + gAnimScriptCallback(); + if (!gAnimScriptActive) + { + sub_8035450(1); + if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute) + InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 3; + } + break; + case 3: + if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive) + { + CopyAllBattleSpritesInvisibilities(); + TrySetBehindSubstituteSpriteBit(gActiveBattler, gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0; + OakOldManBufferExecCompleted(); + } + break; + } +} + +static void OakOldManHandlePrintString(void) +{ + u16 *stringId; + + gBattle_BG0_X = 0; + gBattle_BG0_Y = 0; + stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]); + if (gBattleTypeFlags & BATTLE_TYPE_OLD_MAN_TUTORIAL && *stringId == 1) + { + OakOldManBufferExecCompleted(); + } + else + { + BufferStringBattle(*stringId); + if (sub_80D89B0(*stringId)) + BattlePutTextOnWindow(gDisplayedStringBattle, 64); + else + BattlePutTextOnWindow(gDisplayedStringBattle, 0); + if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) + { + switch (*stringId) + { + case 216: + if (!sub_80EB2E0(2)) + { + sub_80EB2F4(2); + gBattlerControllerFuncs[gActiveBattler] = sub_80E8584; + return; + } + break; + case 30: + gBattlerControllerFuncs[gActiveBattler] = sub_80E85AC; + return; + case 383: + gBattlerControllerFuncs[gActiveBattler] = sub_80E85C0; + return; + case 227: + gBattlerControllerFuncs[gActiveBattler] = sub_80E8598; + return; + } + } + gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter; + } +} + +static void OakOldManHandlePrintSelectionString(void) +{ + if (GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + OakOldManHandlePrintString(); + else + OakOldManBufferExecCompleted(); +} + +static void sub_80EA690(void) +{ + if (!IsDma3ManagerBusyWithBgCopy()) + { + gBattle_BG0_X = 0; + gBattle_BG0_Y = 160; + if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) + gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseAction; + else + gBattlerControllerFuncs[gActiveBattler] = sub_80E7844; + } +} + +static void OakOldManHandleChooseAction(void) +{ + s32 i; + + gBattlerControllerFuncs[gActiveBattler] = sub_80EA690; + BattlePutTextOnWindow(gUnknown_83FDA4C, 0); + BattlePutTextOnWindow(gUnknown_83FE725, 2); + for (i = 0; i < MAX_MON_MOVES; ++i) + ActionSelectionDestroyCursorAt((u8)i); + ActionSelectionCreateCursorAt(gActionSelectionCursor[gActiveBattler], 0); + if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) + BattleStringExpandPlaceholdersToDisplayedString(gText_WhatWillPkmnDo); + else + BattleStringExpandPlaceholdersToDisplayedString(gUnknown_83FE6FA); + BattlePutTextOnWindow(gDisplayedStringBattle, 1); +} + +static void OakOldManHandleUnknownYesNoBox(void) +{ + OakOldManBufferExecCompleted(); +} + +static void sub_80EA798(void) +{ + if (!IsDma3ManagerBusyWithBgCopy()) + { + gBattle_BG0_X = 0; + gBattle_BG0_Y = 320; + gBattlerControllerFuncs[gActiveBattler] = sub_80E7988; + } +} + +static void OakOldManHandleChooseMove(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) + { + InitMoveSelectionsVarsAndStrings(); + gBattlerControllerFuncs[gActiveBattler] = sub_80EA798; + } + else + { + switch (gBattleStruct->field_95) + { + case 0: + InitMoveSelectionsVarsAndStrings(); + ++gBattleStruct->field_95; + gBattleStruct->field_97 = 80; + // fall through + case 1: + if (--gBattleStruct->field_97 == 0) + { + PlaySE(SE_SELECT); + BtlController_EmitTwoReturnValues(1, 10, 0x100); + OakOldManBufferExecCompleted(); + } + break; + } + } +} + +static void OakOldManHandleChooseItem(void) +{ + s32 i; + + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); + gBattlerControllerFuncs[gActiveBattler] = OpenBagAndChooseItem; + gBattlerInMenuId = gActiveBattler; + for (i = 0; i < 3; ++i) + gUnknown_203B0DC[i] = gBattleBufferA[gActiveBattler][i + 1]; +} + +static void OakOldManHandleChoosePokemon(void) +{ + s32 i; + + gUnknown_3004FFC[gActiveBattler] = CreateTask(TaskDummy, 0xFF); + gTasks[gUnknown_3004FFC[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF; + *(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4; + *(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBattler][2]; + *(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3]; + for (i = 0; i < 3; ++i) + gUnknown_203B0DC[i] = gBattleBufferA[gActiveBattler][4 + i]; + BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK); + gBattlerControllerFuncs[gActiveBattler] = OpenPartyMenuToChooseMon; + gBattlerInMenuId = gActiveBattler; +} + +static void OakOldManHandleCmd23(void) +{ + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleHealthBarUpdate(void) +{ + s16 hpVal; + + LoadBattleBarGfx(0); + hpVal = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + if (hpVal != INSTANT_HP_BAR_DROP) + { + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP); + + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal); + } + else + { + u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP); + + SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal); + UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT); + } + gBattlerControllerFuncs[gActiveBattler] = CompleteOnHealthbarDone; +} + +static void OakOldManHandleExpUpdate(void) +{ + u8 monId = gBattleBufferA[gActiveBattler][1]; + + if (GetMonData(&gPlayerParty[monId], MON_DATA_LEVEL) >= MAX_LEVEL) + { + OakOldManBufferExecCompleted(); + } + else + { + s16 expPointsToGive; + u8 taskId; + + LoadBattleBarGfx(1); + GetMonData(&gPlayerParty[monId], MON_DATA_SPECIES); // Unused return value. + expPointsToGive = T1_READ_16(&gBattleBufferA[gActiveBattler][2]); + taskId = CreateTask(Task_GiveExpToMon, 10); + gTasks[taskId].tExpTask_monId = monId; + gTasks[taskId].tExpTask_gainedExp = expPointsToGive; + gTasks[taskId].tExpTask_battler = gActiveBattler; + gBattlerControllerFuncs[gActiveBattler] = nullsub_81; + } +} + +static void OakOldManHandleStatusIconUpdate(void) +{ + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleStatusAnimation(void) +{ + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleStatusXor(void) +{ + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleDataTransfer(void) +{ + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleDMA3Transfer(void) +{ + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandlePlayBGM(void) +{ + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleCmd32(void) +{ + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleTwoReturnValues(void) +{ + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleChosenMonReturnValue(void) +{ + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleOneReturnValue(void) +{ + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleOneReturnValue_Duplicate(void) +{ + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleCmd37(void) +{ + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleCmd38(void) +{ + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleCmd39(void) +{ + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleCmd40(void) +{ + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleHitAnimation(void) +{ + if (gSprites[gBattlerSpriteIds[gActiveBattler]].invisible == TRUE) + { + OakOldManBufferExecCompleted(); + } + else + { + gDoingBattleAnim = TRUE; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0; + DoHitAnimHealthboxEffect(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = DoHitAnimBlinkSpriteEffect; + } +} + +static void OakOldManHandleCmd42(void) +{ + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandlePlaySE(void) +{ + PlaySE(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandlePlayFanfare(void) +{ + PlayFanfare(gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8)); + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleFaintingCry(void) +{ + u16 species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES); + + PlayCry1(species, 25); + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleIntroSlide(void) +{ + HandleIntroSlide(gBattleBufferA[gActiveBattler][1]); + gIntroSlideFlags |= 1; + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleIntroTrainerBallThrow(void) +{ + u8 paletteNum; + u8 taskId; + + if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE) + { + SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); + gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; + StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80335F8); + StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); + paletteNum = AllocSpritePalette(0xD6F8); + LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32); + gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum; + taskId = CreateTask(sub_80EB0A8, 5); + gTasks[taskId].data[0] = gActiveBattler; + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; + gBattleSpritesDataPtr->animationData->field_9_x1 = 1; + gBattlerControllerFuncs[gActiveBattler] = nullsub_13; + } + else + { + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown) + gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary; + OakOldManBufferExecCompleted(); + } +} + +static void sub_80EAF34(u8 battlerId) +{ + u16 species; + + gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies = SPECIES_NONE; + gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1]; + species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES); + gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C); + SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId)); + gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate, + GetBattlerSpriteCoord(battlerId, 2), + GetBattlerSpriteDefault_Y(battlerId), + GetBattlerSpriteSubpriority(battlerId)); + gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId]; + gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId; + gSprites[gBattlerSpriteIds[battlerId]].data[2] = species; + gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId; + StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]); + gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE; + gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy; + gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT); +} + +static void sub_80EB0A8(u8 taskId) +{ + if (gTasks[taskId].data[1] < 31) + { + ++gTasks[taskId].data[1]; + } + else + { + u8 savedActiveBattler = gActiveBattler; + + gActiveBattler = gTasks[taskId].data[0]; + gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler]; + sub_80EAF34(gActiveBattler); + gBattlerControllerFuncs[gActiveBattler] = sub_80E7B4C; + gActiveBattler = savedActiveBattler; + DestroyTask(taskId); + } +} + +static void OakOldManHandleDrawPartyStatusSummary(void) +{ + if (gBattleBufferA[gActiveBattler][1] != 0 + && GetBattlerSide(gActiveBattler) == B_SIDE_PLAYER) + { + OakOldManBufferExecCompleted(); + } + else + { + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = TRUE; + gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, + (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], + gBattleBufferA[gActiveBattler][1], + gBattleBufferA[gActiveBattler][2]); + OakOldManBufferExecCompleted(); + } +} + +static void OakOldManHandleHidePartyStatusSummary(void) +{ + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleEndBounceEffect(void) +{ + EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX); + EndBounceEffect(gActiveBattler, BOUNCE_MON); + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleSpriteInvisibility(void) +{ + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleBattleAnimation(void) +{ + u8 animationId = gBattleBufferA[gActiveBattler][1]; + u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8); + + if (TryHandleLaunchBattleTableAnimation(gActiveBattler, gActiveBattler, gActiveBattler, animationId, argument)) + OakOldManBufferExecCompleted(); + else + gBattlerControllerFuncs[gActiveBattler] = CompleteOnFinishedBattleAnimation; +} + +static void OakOldManHandleLinkStandbyMsg(void) +{ + switch (gBattleBufferA[gActiveBattler][1]) + { + case 0: + case 1: + EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX); + EndBounceEffect(gActiveBattler, BOUNCE_MON); + break; + case 2: + break; + } + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleResetActionMoveSelection(void) +{ + OakOldManBufferExecCompleted(); +} + +static void OakOldManHandleCmd55(void) +{ + gBattleOutcome = gBattleBufferA[gActiveBattler][1]; + FadeOutMapMusic(5); + BeginFastPaletteFade(3); + OakOldManBufferExecCompleted(); + if (!(gBattleTypeFlags & BATTLE_TYPE_IS_MASTER) && gBattleTypeFlags & BATTLE_TYPE_LINK) + gBattlerControllerFuncs[gActiveBattler] = sub_80E7930; +} + +static void OakOldManCmdEnd(void) +{ +} + +bool8 sub_80EB2E0(u8 a1) +{ + return gBattleStruct->field_96 & a1; +} + +void sub_80EB2F4(u8 a1) +{ + gBattleStruct->field_96 |= a1; +} + +void sub_80EB30C(void) +{ + u32 width = 0x1A; + u32 pal = 7; + + FillBgTilemapBufferRect(0, 0x30, 0, 0xE, 1, 1, pal); + FillBgTilemapBufferRect(0, 0x31, 1, 0xE, 1, 1, pal); + FillBgTilemapBufferRect(0, 0x32, 2, 0xE, width, 1, pal); + FillBgTilemapBufferRect(0, 0x33, 0x1C, 0xE, 1, 1, pal); + FillBgTilemapBufferRect(0, 0x34, 0x1D, 0xE, 1, 1, pal); + FillBgTilemapBufferRect(0, 0x35, 0, 0xF, 1, 1, pal); + FillBgTilemapBufferRect(0, 0x36, 1, 0xF, 1, 1, pal); + FillBgTilemapBufferRect(0, 0x38, 0x1C, 0xF, 1, 1, pal); + FillBgTilemapBufferRect(0, 0x39, 0x1D, 0xF, 1, 1, pal); + FillBgTilemapBufferRect(0, 0x3A, 0, 0x10, 1, 1, pal); + FillBgTilemapBufferRect(0, 0x3B, 1, 0x10, 1, 1, pal); + FillBgTilemapBufferRect(0, 0x3C, 0x1C, 0x10, 1, 1, pal); + FillBgTilemapBufferRect(0, 0x3D, 0x1D, 0x10, 1, 1, pal); + FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x3A), 0, 0x11, 1, 1, pal); + FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x3B), 1, 0x11, 1, 1, pal); + FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x3C), 0x1C, 0x11, 1, 1, pal); + FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x3D), 0x1D, 0x11, 1, 1, pal); + FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x35), 0, 0x12, 1, 1, pal); + FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x36), 1, 0x12, 1, 1, pal); + FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x38), 0x1C, 0x12, 1, 1, pal); + FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x39), 0x1D, 0x12, 1, 1, pal); + FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x30), 0, 0x13, 1, 1, pal); + FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x31), 1, 0x13, 1, 1, pal); + FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x32), 2, 0x13, width, 1, pal); + FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x33), 0x1C, 0x13, 1, 1, pal); + FillBgTilemapBufferRect(0, BG_TILE_V_FLIP(0x34), 0x1D, 0x13, 1, 1, pal); +} + +void sub_80EB524(void) +{ + u32 pal = 0; + u32 width = 0x1A; + u32 height; + + FillBgTilemapBufferRect(0, 3, 0, 0xE, 1, 1, pal); + height = 4; + FillBgTilemapBufferRect(0, 4, 1, 0xE, 1, 1, pal); + FillBgTilemapBufferRect(0, 5, 2, 0xE, width, 1, pal); + FillBgTilemapBufferRect(0, 6, 0x1C, 0xE, 1, 1, pal); + FillBgTilemapBufferRect(0, 7, 0x1D, 0xE, 1, 1, pal); + FillBgTilemapBufferRect(0, 8, 0, 0xF, 1, height, pal); + FillBgTilemapBufferRect(0, 9, 1, 0xF, 1, height, pal); + FillBgTilemapBufferRect(0, 0xA, 2, 0xF, width, height, pal); + FillBgTilemapBufferRect(0, 0xB, 0x1C, 0xF, 1, height, pal); + FillBgTilemapBufferRect(0, 0xC, 0x1D, 0xF, 1, height, pal); + FillBgTilemapBufferRect(0, 0xD, 0, 0x13, 1, 1, pal); + FillBgTilemapBufferRect(0, 0xE, 1, 0x13, 1, 1, pal); + FillBgTilemapBufferRect(0, 0xF, 2, 0x13, width, 1, pal); + FillBgTilemapBufferRect(0, 0x10, 0x1C, 0x13, 1, 1, pal); + FillBgTilemapBufferRect(0, 0x11, 0x1D, 0x13, 1, 1, pal); +} |