diff options
Diffstat (limited to 'src/battle_controller_opponent.c')
-rw-r--r-- | src/battle_controller_opponent.c | 30 |
1 files changed, 15 insertions, 15 deletions
diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c index 2d745a038..da268d4bf 100644 --- a/src/battle_controller_opponent.c +++ b/src/battle_controller_opponent.c @@ -222,12 +222,12 @@ static void sub_8035C30(void) } if (IsCryPlayingOrClearCrySongs()) var = FALSE; - if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1) + if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0; gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = 0; FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); if (gBattleTypeFlags & BATTLE_TYPE_MULTI) @@ -278,10 +278,10 @@ static void sub_8035FE8(void) { TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]); } - else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) + else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0; FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); OpponentBufferExecCompleted(); @@ -379,10 +379,10 @@ static void sub_80362E8(void) static void sub_8036334(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim) { gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0; - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0; FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS); FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0); @@ -1026,7 +1026,7 @@ static void OpponentHandleLoadMonSprite(void) DecompressGhostFrontPic(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler); y = GetGhostSpriteDefault_Y(gActiveBattler); gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 1; - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 1; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 1; } else { @@ -1684,32 +1684,32 @@ static void OpponentHandleDrawPartyStatusSummary(void) gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1; if (gBattleBufferA[gActiveBattler][2]) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E <= 1) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay < 2) { - ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E; + ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay; return; } else { - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay = 0; } } gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]); - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0; if (gBattleBufferA[gActiveBattler][2]) - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0x5D; gBattlerControllerFuncs[gActiveBattler] = sub_8038FBC; } } static void sub_8038FBC(void) { - if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C) + if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 0x5C) { - gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0; + gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0; OpponentBufferExecCompleted(); } } |