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path: root/src/battle_controller_opponent.c
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Diffstat (limited to 'src/battle_controller_opponent.c')
-rw-r--r--src/battle_controller_opponent.c30
1 files changed, 15 insertions, 15 deletions
diff --git a/src/battle_controller_opponent.c b/src/battle_controller_opponent.c
index 2d745a038..da268d4bf 100644
--- a/src/battle_controller_opponent.c
+++ b/src/battle_controller_opponent.c
@@ -222,12 +222,12 @@ static void sub_8035C30(void)
}
if (IsCryPlayingOrClearCrySongs())
var = FALSE;
- if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
+ if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = 0;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
@@ -278,10 +278,10 @@ static void sub_8035FE8(void)
{
TryShinyAnimation(gActiveBattler, &gEnemyParty[gBattlerPartyIndexes[gActiveBattler]]);
}
- else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
+ else if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
OpponentBufferExecCompleted();
@@ -379,10 +379,10 @@ static void sub_80362E8(void)
static void sub_8036334(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 0);
@@ -1026,7 +1026,7 @@ static void OpponentHandleLoadMonSprite(void)
DecompressGhostFrontPic(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
y = GetGhostSpriteDefault_Y(gActiveBattler);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 1;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 1;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 1;
}
else
{
@@ -1684,32 +1684,32 @@ static void OpponentHandleDrawPartyStatusSummary(void)
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
if (gBattleBufferA[gActiveBattler][2])
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E <= 1)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay < 2)
{
- ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E;
+ ++gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay;
return;
}
else
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1E = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].opponentDrawPartyStatusSummaryDelay = 0;
}
}
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler,
(struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4],
gBattleBufferA[gActiveBattler][1],
gBattleBufferA[gActiveBattler][2]);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
if (gBattleBufferA[gActiveBattler][2])
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0x5D;
gBattlerControllerFuncs[gActiveBattler] = sub_8038FBC;
}
}
static void sub_8038FBC(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 0x5C)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
OpponentBufferExecCompleted();
}
}