diff options
Diffstat (limited to 'src/battle_controller_player.c')
-rw-r--r-- | src/battle_controller_player.c | 24 |
1 files changed, 12 insertions, 12 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c index a162981ec..c1e06dd1a 100644 --- a/src/battle_controller_player.c +++ b/src/battle_controller_player.c @@ -211,7 +211,7 @@ static void PlayerBufferRunCommand(void) static void CompleteOnBattlerSpritePosX_0(void) { - if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x == 0) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].x2 == 0) PlayerBufferExecCompleted(); } @@ -1194,15 +1194,15 @@ static void Task_CreateLevelUpVerticalStripes(u8 taskId) { data[14] = gBattle_BG1_X; data[13] = gBattle_BG1_Y; - gBattle_BG1_X = -(sprite->pos1.x + sprite->pos2.x) + 32; - gBattle_BG1_Y = -(sprite->pos1.y + sprite->pos2.y) + 32; + gBattle_BG1_X = -(sprite->x + sprite->x2) + 32; + gBattle_BG1_Y = -(sprite->y + sprite->y2) + 32; } else { data[14] = gBattle_BG2_X; data[13] = gBattle_BG2_Y; - gBattle_BG2_X = -(sprite->pos1.x + sprite->pos2.x) + 32; - gBattle_BG2_Y = -(sprite->pos1.y + sprite->pos2.y) + 32; + gBattle_BG2_X = -(sprite->x + sprite->x2) + 32; + gBattle_BG2_Y = -(sprite->y + sprite->y2) + 32; } ++data[15]; } @@ -1219,8 +1219,8 @@ static void Task_CreateLevelUpVerticalStripes(u8 taskId) case 2: PlaySE(SE_RS_SHOP); if (IsMonGettingExpSentOut()) - CreateLevelUpVerticalSpritesTask(sprite->pos1.x + sprite->pos2.x, - sprite->pos1.y + sprite->pos2.y, + CreateLevelUpVerticalSpritesTask(sprite->x + sprite->x2, + sprite->y + sprite->y2, 10000, 10000, 1, @@ -1260,7 +1260,7 @@ static void Task_CreateLevelUpVerticalStripes(u8 taskId) static void FreeMonSpriteAfterFaintAnim(void) { - if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT) + if (gSprites[gBattlerSpriteIds[gActiveBattler]].y + gSprites[gBattlerSpriteIds[gActiveBattler]].y2 > DISPLAY_HEIGHT) { FreeOamMatrix(gSprites[gBattlerSpriteIds[gActiveBattler]].oam.matrixNum); DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]); @@ -2190,7 +2190,7 @@ static void PlayerHandleDrawTrainerPic(void) (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80, GetBattlerSpriteSubpriority(gActiveBattler)); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240; + gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = 240; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy; @@ -2220,7 +2220,7 @@ static void PlayerHandleTrainerSlide(void) (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80, 30); gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler; - gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96; + gSprites[gBattlerSpriteIds[gActiveBattler]].x2 = -96; gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn; gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2; @@ -2231,7 +2231,7 @@ static void PlayerHandleTrainerSlideBack(void) SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; - gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy); StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1); @@ -2706,7 +2706,7 @@ static void PlayerHandleIntroTrainerBallThrow(void) SetSpritePrimaryCoordsFromSecondaryCoords(&gSprites[gBattlerSpriteIds[gActiveBattler]]); gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50; gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40; - gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y; + gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].y; gSprites[gBattlerSpriteIds[gActiveBattler]].callback = PlayerThrowBall_StartAnimLinearTranslation; gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler; StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreePlayerSpriteLoadMonSprite); |