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Diffstat (limited to 'src/battle_controller_player.c')
-rw-r--r--src/battle_controller_player.c276
1 files changed, 138 insertions, 138 deletions
diff --git a/src/battle_controller_player.c b/src/battle_controller_player.c
index db51f6e05..a162981ec 100644
--- a/src/battle_controller_player.c
+++ b/src/battle_controller_player.c
@@ -98,13 +98,13 @@ static u32 CopyPlayerMonData(u8 monId, u8 *dst);
static void SetPlayerMonData(u8 monId);
static void DoSwitchOutAnimation(void);
static void PlayerDoMoveAnimation(void);
-static void task05_08033660(u8 taskId);
-static void sub_8033AC8(void);
-static void sub_802FCAC(void);
-static void sub_80300F4(u8 taskId);
-static void sub_80303A8(u8 taskId);
-static void sub_8031FF4(u8 battlerId, bool8 dontClearSubstituteBit);
-static void sub_8033830(void);
+static void Task_StartSendOutAnim(u8 taskId);
+static void PreviewDeterminativeMoveTargets(void);
+static void SwitchIn_HandleSoundAndEnd(void);
+static void Task_GiveExpWithExpBar(u8 taskId);
+static void Task_CreateLevelUpVerticalStripes(u8 taskId);
+static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit);
+static void EndDrawPartyStatusSummary(void);
static void (*const sPlayerBufferCommands[CONTROLLER_CMDS_COUNT])(void) =
{
@@ -172,7 +172,7 @@ static const u8 sTargetIdentities[] = { B_POSITION_PLAYER_LEFT, B_POSITION_PLAYE
// not used
static const u8 gUnknown_8250984[] = { 0x48, 0x48, 0x20, 0x5a, 0x50, 0x50, 0x50, 0x58 };
-void nullsub_13(void)
+void PlayerDummy(void)
{
}
@@ -308,7 +308,7 @@ static void HandleInputChooseAction(void)
}
}
-static void sub_802E640(void)
+UNUSED static void UnusedEndBounceEffect(void)
{
EndBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX);
EndBounceEffect(gActiveBattler, BOUNCE_MON);
@@ -336,7 +336,7 @@ static void HandleInputChooseTarget(void)
if (JOY_NEW(A_BUTTON))
{
PlaySE(SE_SELECT);
- gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
BtlController_EmitTwoReturnValues(1, 10, gMoveSelectionCursor[gActiveBattler] | (gMultiUsePlayerCursor << 8));
EndBounceEffect(gMultiUsePlayerCursor, BOUNCE_HEALTHBOX);
PlayerBufferExecCompleted();
@@ -344,7 +344,7 @@ static void HandleInputChooseTarget(void)
else if (JOY_NEW(B_BUTTON))
{
PlaySE(SE_SELECT);
- gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
DoBounceEffect(gActiveBattler, BOUNCE_HEALTHBOX, 7, 1);
DoBounceEffect(gActiveBattler, BOUNCE_MON, 7, 1);
@@ -353,7 +353,7 @@ static void HandleInputChooseTarget(void)
else if (JOY_NEW(DPAD_LEFT | DPAD_UP))
{
PlaySE(SE_SELECT);
- gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
do
{
@@ -388,12 +388,12 @@ static void HandleInputChooseTarget(void)
i = 0;
}
while (i == 0);
- gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
}
else if (JOY_NEW(DPAD_RIGHT | DPAD_DOWN))
{
PlaySE(SE_SELECT);
- gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012098;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_HideAsMoveTarget;
do
{
@@ -428,7 +428,7 @@ static void HandleInputChooseTarget(void)
i = 0;
}
while (i == 0);
- gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
}
}
@@ -437,7 +437,7 @@ void HandleInputChooseMove(void)
bool32 canSelectTarget = FALSE;
struct ChooseMoveStruct *moveInfo = (struct ChooseMoveStruct *)(&gBattleBufferA[gActiveBattler][4]);
- sub_8033AC8();
+ PreviewDeterminativeMoveTargets();
if (JOY_NEW(A_BUTTON))
{
u8 moveTarget;
@@ -495,7 +495,7 @@ void HandleInputChooseMove(void)
gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_RIGHT);
else
gMultiUsePlayerCursor = GetBattlerAtPosition(B_POSITION_OPPONENT_LEFT);
- gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = sub_8012044;
+ gSprites[gBattlerSpriteIds[gMultiUsePlayerCursor]].callback = SpriteCb_ShowAsMoveTarget;
}
}
else if (JOY_NEW(B_BUTTON))
@@ -577,7 +577,7 @@ void HandleInputChooseMove(void)
}
// not used
-static u32 sub_802EDDC(void)
+static u32 HandleMoveInputUnused(void)
{
u32 var = 0;
@@ -704,7 +704,7 @@ static void HandleMoveSwitching(void)
}
}
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
- gBattlerControllerFuncs[gActiveBattler] = sub_80E7988;
+ gBattlerControllerFuncs[gActiveBattler] = OakOldManHandleInputChooseMove;
else
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
gMoveSelectionCursor[gActiveBattler] = gMultiUsePlayerCursor;
@@ -719,7 +719,7 @@ static void HandleMoveSwitching(void)
MoveSelectionDestroyCursorAt(gMultiUsePlayerCursor);
MoveSelectionCreateCursorAt(gMoveSelectionCursor[gActiveBattler], 0);
if (gBattleTypeFlags & BATTLE_TYPE_FIRST_BATTLE)
- gBattlerControllerFuncs[gActiveBattler] = sub_80E7988;
+ gBattlerControllerFuncs[gActiveBattler] = OakOldManHandleInputChooseMove;
else
gBattlerControllerFuncs[gActiveBattler] = HandleInputChooseMove;
MoveSelectionDisplayPpString();
@@ -792,7 +792,7 @@ static void HandleMoveSwitching(void)
}
}
-static void sub_802F610(void)
+static void SetLinkBattleEndCallbacks(void)
{
if (gWirelessCommType == 0)
{
@@ -801,7 +801,7 @@ static void sub_802F610(void)
m4aSongNumStop(SE_LOW_HEALTH);
gMain.inBattle = 0;
gMain.callback1 = gPreBattleCallback1;
- SetMainCallback2(sub_8011A1C);
+ SetMainCallback2(CB2_InitEndLinkBattle);
FreeAllWindowBuffers();
}
}
@@ -810,22 +810,22 @@ static void sub_802F610(void)
m4aSongNumStop(SE_LOW_HEALTH);
gMain.inBattle = 0;
gMain.callback1 = gPreBattleCallback1;
- SetMainCallback2(sub_8011A1C);
+ SetMainCallback2(CB2_InitEndLinkBattle);
FreeAllWindowBuffers();
}
}
-void sub_802F6A8(void)
+void SetBattleEndCallbacks(void)
{
if (!gPaletteFade.active)
{
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
{
if (gWirelessCommType == 0)
- Link_TryStartSend5FFF();
+ SetCloseLinkCallback();
else
- PrepareSendLinkCmd2FFE_or_RfuCmd6600();
- gBattlerControllerFuncs[gActiveBattler] = sub_802F610;
+ SetLinkStandbyCallback();
+ gBattlerControllerFuncs[gActiveBattler] = SetLinkBattleEndCallbacks;
}
else
{
@@ -849,27 +849,27 @@ static void CompleteOnBattlerSpriteCallbackDummy2(void)
PlayerBufferExecCompleted();
}
-static void sub_802F7A0(void)
+static void FreeTrainerSpriteAfterSlide(void)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy)
{
- nullsub_16(gSaveBlock2Ptr->playerGender);
+ BattleGfxSfxDummy3(gSaveBlock2Ptr->playerGender);
FreeSpriteOamMatrix(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
DestroySprite(&gSprites[gBattlerSpriteIds[gActiveBattler]]);
PlayerBufferExecCompleted();
}
}
-static void sub_802F810(void)
+static void Intro_DelayAndEnd(void)
{
- if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 == 0xFF)
+ if (--gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay == 0xFF)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 0;
PlayerBufferExecCompleted();
}
}
-static void sub_802F858(void)
+static void Intro_WaitForShinyAnimAndHealthbox(void)
{
bool8 var = FALSE;
@@ -885,16 +885,16 @@ static void sub_802F858(void)
var = TRUE;
}
if (IsCryPlayingOrClearCrySongs())
- var = FALSE;
- if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1
- && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1)
- {
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].field_1_x1 = 0;
- FreeSpriteTilesByTag(0x27F9);
- FreeSpritePaletteByTag(0x27F9);
+ var = FALSE;
+ if (var && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim)
+ {
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].finishedShinyMonAnim = 0;
+ FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
+ FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
m4aMPlayContinue(&gMPlayInfo_BGM);
else
@@ -902,55 +902,55 @@ static void sub_802F858(void)
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
if (IsDoubleBattle())
HandleLowHpMusicChange(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]], gActiveBattler ^ BIT_FLANK);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_9 = 3;
- gBattlerControllerFuncs[gActiveBattler] = sub_802F810;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].introEndDelay = 3;
+ gBattlerControllerFuncs[gActiveBattler] = Intro_DelayAndEnd;
}
}
-static void sub_802FA58(void)
+static void Intro_TryShinyAnimShowHealthbox(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive && !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].ballAnimActive)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80)
- sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].flag_x80)
- sub_80F1720(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim)
+ TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler ^ BIT_FLANK].triedShinyMonAnim)
+ TryShinyAnimation(gActiveBattler ^ BIT_FLANK, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]]);
if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
- DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler ^ BIT_FLANK]]);
+ DestroySprite(&gSprites[gBattleControllerData[gActiveBattler ^ BIT_FLANK]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK],
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler ^ BIT_FLANK]],
HEALTHBOX_ALL);
- sub_804BD94(gActiveBattler ^ BIT_FLANK);
+ StartHealthboxSlideIn(gActiveBattler ^ BIT_FLANK);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler ^ BIT_FLANK]);
}
- DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
HEALTHBOX_ALL);
- sub_804BD94(gActiveBattler);
+ StartHealthboxSlideIn(gActiveBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
- gBattleSpritesDataPtr->animationData->field_9_x1 = 0;
- gBattlerControllerFuncs[gActiveBattler] = sub_802F858;
+ gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 0;
+ gBattlerControllerFuncs[gActiveBattler] = Intro_WaitForShinyAnimAndHealthbox;
}
}
-static void sub_802FBF4(void)
+static void SwitchIn_CleanShinyAnimShowSubstitute(void)
{
if (gSprites[gHealthboxSpriteIds[gActiveBattler]].callback == SpriteCallbackDummy
- && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1)
+ && gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80 = 0;
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_1_x1 = 0;
- FreeSpriteTilesByTag(0x27F9);
- FreeSpritePaletteByTag(0x27F9);
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].finishedShinyMonAnim = 0;
+ FreeSpriteTilesByTag(ANIM_TAG_GOLD_STARS);
+ FreeSpritePaletteByTag(ANIM_TAG_GOLD_STARS);
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute)
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
- gBattlerControllerFuncs[gActiveBattler] = sub_802FCAC;
+ gBattlerControllerFuncs[gActiveBattler] = SwitchIn_HandleSoundAndEnd;
}
}
-static void sub_802FCAC(void)
+static void SwitchIn_HandleSoundAndEnd(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive
&& !IsCryPlayingOrClearCrySongs())
@@ -961,26 +961,26 @@ static void sub_802FCAC(void)
}
}
-static void sub_802FD18(void)
+static void SwitchIn_TryShinyAnimShowHealthbox(void)
{
- if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].flag_x80
+ if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].triedShinyMonAnim
&& !gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive)
- sub_80F1720(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
- if (gSprites[gUnknown_3004FFC[gActiveBattler]].callback == SpriteCallbackDummy
+ TryShinyAnimation(gActiveBattler, &gPlayerParty[gBattlerPartyIndexes[gActiveBattler]]);
+ if (gSprites[gBattleControllerData[gActiveBattler]].callback == SpriteCallbackDummy
&& !(gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].ballAnimActive))
{
- DestroySprite(&gSprites[gUnknown_3004FFC[gActiveBattler]]);
+ DestroySprite(&gSprites[gBattleControllerData[gActiveBattler]]);
UpdateHealthboxAttribute(gHealthboxSpriteIds[gActiveBattler],
&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]],
HEALTHBOX_ALL);
- sub_804BD94(gActiveBattler);
+ StartHealthboxSlideIn(gActiveBattler);
SetHealthboxSpriteVisible(gHealthboxSpriteIds[gActiveBattler]);
CopyBattleSpriteInvisibility(gActiveBattler);
- gBattlerControllerFuncs[gActiveBattler] = sub_802FBF4;
+ gBattlerControllerFuncs[gActiveBattler] = SwitchIn_CleanShinyAnimShowSubstitute;
}
}
-void c3_0802FDF4(u8 taskId)
+void Task_PlayerController_RestoreBgmAfterCry(u8 taskId)
{
if (!IsCryPlayingOrClearCrySongs())
{
@@ -1078,10 +1078,10 @@ static void Task_PrepareToGiveExpWithExpBar(u8 taskId)
expToNextLvl = gExperienceTables[gBaseStats[species].growthRate][level + 1] - currLvlExp;
SetBattleBarStruct(battlerId, gHealthboxSpriteIds[battlerId], expToNextLvl, exp, -gainedExp);
PlaySE(SE_EXP);
- gTasks[taskId].func = sub_80300F4;
+ gTasks[taskId].func = Task_GiveExpWithExpBar;
}
-static void sub_80300F4(u8 taskId)
+static void Task_GiveExpWithExpBar(u8 taskId)
{
if (gTasks[taskId].tExpTask_frames < 13)
{
@@ -1167,7 +1167,7 @@ static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
if (IsBattlerSpriteVisible((u8)battlerId) == TRUE)
{
- gTasks[taskId].func = sub_80303A8;
+ gTasks[taskId].func = Task_CreateLevelUpVerticalStripes;
gTasks[taskId].data[15] = 0;
}
else
@@ -1177,12 +1177,12 @@ static void DestroyExpTaskAndCompleteOnInactiveTextPrinter(u8 taskId)
}
}
-static void sub_80303A8(u8 taskId)
+static void Task_CreateLevelUpVerticalStripes(u8 taskId)
{
s16 *data = gTasks[taskId].data;
u8 battlerId = tExpTask_battler;
- u16 v5 = GetBattlerSpriteBGPriorityRank(battlerId);
- bool32 v6 = ((v5 ^ BIT_SIDE)) != B_SIDE_PLAYER;
+ u16 bgPriorityRank = GetBattlerSpriteBGPriorityRank(battlerId);
+ bool32 isOnBg2 = ((bgPriorityRank ^ 1)) != 0;
struct Sprite *sprite = &gSprites[gBattlerSpriteIds[battlerId]];
switch (data[15])
@@ -1190,7 +1190,7 @@ static void sub_80303A8(u8 taskId)
case 0:
if (!IsTextPrinterActive(0))
{
- if (!v6)
+ if (!isOnBg2)
{
data[14] = gBattle_BG1_X;
data[13] = gBattle_BG1_Y;
@@ -1210,7 +1210,7 @@ static void sub_80303A8(u8 taskId)
case 1:
{
u32 battlerIdAlt = battlerId;
- bool32 v6Alt = v6;
+ bool32 v6Alt = isOnBg2;
MoveBattlerSpriteToBG(battlerIdAlt, v6Alt);
}
@@ -1235,14 +1235,14 @@ static void sub_80303A8(u8 taskId)
}
break;
case 5:
- sub_8073128(v6);
+ ResetBattleAnimBg(isOnBg2);
++data[15];
break;
case 4:
++data[15];
break;
case 6:
- if (!v6)
+ if (!isOnBg2)
{
gBattle_BG1_X = data[14];
gBattle_BG1_Y = data[13];
@@ -1258,7 +1258,7 @@ static void sub_80303A8(u8 taskId)
}
}
-static void sub_8030538(void)
+static void FreeMonSpriteAfterFaintAnim(void)
{
if (gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y + gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.y > DISPLAY_HEIGHT)
{
@@ -1269,7 +1269,7 @@ static void sub_8030538(void)
}
}
-static void sub_80305A0(void)
+static void FreeMonSpriteAfterSwitchOutAnim(void)
{
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
@@ -1293,8 +1293,8 @@ static void OpenPartyMenuToChooseMon(void)
u8 caseId;
gBattlerControllerFuncs[gActiveBattler] = WaitForMonSelection;
- caseId = gTasks[gUnknown_3004FFC[gActiveBattler]].data[0];
- DestroyTask(gUnknown_3004FFC[gActiveBattler]);
+ caseId = gTasks[gBattleControllerData[gActiveBattler]].data[0];
+ DestroyTask(gBattleControllerData[gActiveBattler]);
FreeAllWindowBuffers();
OpenPartyMenuInTutorialBattle(caseId);
}
@@ -1319,7 +1319,7 @@ static void OpenBagAndChooseItem(void)
if (!gPaletteFade.active)
{
gBattlerControllerFuncs[gActiveBattler] = CompleteWhenChoseItem;
- nullsub_44();
+ ReshowBattleScreenDummy();
FreeAllWindowBuffers();
CB2_BagMenuFromBattle();
}
@@ -2090,31 +2090,31 @@ static void PlayerHandleSwitchInAnim(void)
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
gActionSelectionCursor[gActiveBattler] = 0;
gMoveSelectionCursor[gActiveBattler] = 0;
- sub_8031FF4(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
- gBattlerControllerFuncs[gActiveBattler] = sub_802FD18;
+ StartSendOutAnim(gActiveBattler, gBattleBufferA[gActiveBattler][2]);
+ gBattlerControllerFuncs[gActiveBattler] = SwitchIn_TryShinyAnimShowHealthbox;
}
-static void sub_8031FF4(u8 battlerId, bool8 dontClearSubstituteBit)
+static void StartSendOutAnim(u8 battlerId, bool8 dontClearSubstituteBit)
{
u16 species;
ClearTemporarySpeciesSpriteData(battlerId, dontClearSubstituteBit);
gBattlerPartyIndexes[battlerId] = gBattleBufferA[battlerId][1];
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battlerId]], MON_DATA_SPECIES);
- gUnknown_3004FFC[battlerId] = CreateInvisibleSpriteWithCallback(sub_8033E3C);
+ gBattleControllerData[battlerId] = CreateInvisibleSpriteWithCallback(SpriteCB_WaitForBattlerBallReleaseAnim);
SetMultiuseSpriteTemplateToPokemon(species, GetBattlerPosition(battlerId));
gBattlerSpriteIds[battlerId] = CreateSprite(&gMultiuseSpriteTemplate,
GetBattlerSpriteCoord(battlerId, 2),
GetBattlerSpriteDefault_Y(battlerId),
GetBattlerSpriteSubpriority(battlerId));
- gSprites[gUnknown_3004FFC[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
+ gSprites[gBattleControllerData[battlerId]].data[1] = gBattlerSpriteIds[battlerId];
gSprites[gBattlerSpriteIds[battlerId]].data[0] = battlerId;
gSprites[gBattlerSpriteIds[battlerId]].data[2] = species;
gSprites[gBattlerSpriteIds[battlerId]].oam.paletteNum = battlerId;
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], gBattleMonForms[battlerId]);
gSprites[gBattlerSpriteIds[battlerId]].invisible = TRUE;
gSprites[gBattlerSpriteIds[battlerId]].callback = SpriteCallbackDummy;
- gSprites[gUnknown_3004FFC[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
+ gSprites[gBattleControllerData[battlerId]].data[0] = DoPokeballSendOutAnimation(0, POKEBALL_PLAYER_SENDOUT);
}
static void PlayerHandleReturnMonToBall(void)
@@ -2147,7 +2147,7 @@ static void DoSwitchOutAnimation(void)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 0;
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_SWITCH_OUT_PLAYER_MON);
- gBattlerControllerFuncs[gActiveBattler] = sub_80305A0;
+ gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterSwitchOutAnim;
}
break;
}
@@ -2175,13 +2175,13 @@ static void PlayerHandleDrawTrainerPic(void)
if ((gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_RUBY
|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_SAPPHIRE
|| (gLinkPlayers[GetMultiplayerId()].version & 0xFF) == VERSION_EMERALD)
- trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + 2;
+ trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + BACK_PIC_RS_BRENDAN;
else
- trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + 0;
+ trainerPicId = gLinkPlayers[GetMultiplayerId()].gender + BACK_PIC_RED;
}
else
{
- trainerPicId = gSaveBlock2Ptr->playerGender + 0;
+ trainerPicId = gSaveBlock2Ptr->playerGender + BACK_PIC_RED;
}
DecompressTrainerBackPalette(trainerPicId, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
@@ -2192,7 +2192,7 @@ static void PlayerHandleDrawTrainerPic(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = 240;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = -2;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy;
}
@@ -2215,14 +2215,14 @@ static void PlayerHandleTrainerSlide(void)
}
DecompressTrainerBackPalette(trainerPicId, gActiveBattler);
SetMultiuseSpriteTemplateToTrainerBack(trainerPicId, GetBattlerPosition(gActiveBattler));
- gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
- 80,
- (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80,
+ gBattlerSpriteIds[gActiveBattler] = CreateSprite(&gMultiuseSpriteTemplate,
+ 80,
+ (8 - gTrainerBackPicCoords[trainerPicId].size) * 4 + 80,
30);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = gActiveBattler;
gSprites[gBattlerSpriteIds[gActiveBattler]].pos2.x = -96;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 2;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8033EEC;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_TrainerSlideIn;
gBattlerControllerFuncs[gActiveBattler] = CompleteOnBattlerSpriteCallbackDummy2;
}
@@ -2235,7 +2235,7 @@ static void PlayerHandleTrainerSlideBack(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].callback = StartAnimLinearTranslation;
StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCallbackDummy);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
- gBattlerControllerFuncs[gActiveBattler] = sub_802F7A0;
+ gBattlerControllerFuncs[gActiveBattler] = FreeTrainerSpriteAfterSlide;
}
static void PlayerHandleFaintAnimation(void)
@@ -2255,8 +2255,8 @@ static void PlayerHandleFaintAnimation(void)
PlaySE12WithPanning(SE_FAINT, SOUND_PAN_ATTACKER);
gSprites[gBattlerSpriteIds[gActiveBattler]].data[1] = 0;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = 5;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_8012110;
- gBattlerControllerFuncs[gActiveBattler] = sub_8030538;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = SpriteCB_FaintSlideAnim;
+ gBattlerControllerFuncs[gActiveBattler] = FreeMonSpriteAfterFaintAnim;
}
}
}
@@ -2296,7 +2296,7 @@ static void PlayerHandlePause(void)
static void PlayerHandleMoveAnimation(void)
{
- if (!mplay_80342A4(gActiveBattler))
+ if (!IsBattleSEPlaying(gActiveBattler))
{
u16 move = gBattleBufferA[gActiveBattler][1] | (gBattleBufferA[gActiveBattler][2] << 8);
@@ -2338,7 +2338,7 @@ static void PlayerDoMoveAnimation(void)
case 1:
if (!gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].specialAnimActive)
{
- sub_8035450(0);
+ SetBattlerSpriteAffineMode(0);
DoMoveAnim(move);
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].animationState = 2;
}
@@ -2347,7 +2347,7 @@ static void PlayerDoMoveAnimation(void)
gAnimScriptCallback();
if (!gAnimScriptActive)
{
- sub_8035450(1);
+ SetBattlerSpriteAffineMode(1);
if (gBattleSpritesDataPtr->battlerData[gActiveBattler].behindSubstitute && multihit < 2)
{
InitAndLaunchSpecialAnimation(gActiveBattler, gActiveBattler, gActiveBattler, B_ANIM_MON_TO_SUBSTITUTE);
@@ -2376,8 +2376,8 @@ static void PlayerHandlePrintString(void)
gBattle_BG0_Y = 0;
stringId = (u16 *)(&gBattleBufferA[gActiveBattler][2]);
BufferStringBattle(*stringId);
- if (sub_80D89B0(*stringId))
- BattlePutTextOnWindow(gDisplayedStringBattle, 64);
+ if (BattleStringShouldBeColored(*stringId))
+ BattlePutTextOnWindow(gDisplayedStringBattle, 0x40);
else
BattlePutTextOnWindow(gDisplayedStringBattle, 0);
gBattlerControllerFuncs[gActiveBattler] = CompleteOnInactiveTextPrinter2;
@@ -2460,10 +2460,10 @@ static void PlayerHandleChoosePokemon(void)
{
s32 i;
- gUnknown_3004FFC[gActiveBattler] = CreateTask(TaskDummy, 0xFF);
- gTasks[gUnknown_3004FFC[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF;
+ gBattleControllerData[gActiveBattler] = CreateTask(TaskDummy, 0xFF);
+ gTasks[gBattleControllerData[gActiveBattler]].data[0] = gBattleBufferA[gActiveBattler][1] & 0xF;
*(&gBattleStruct->battlerPreventingSwitchout) = gBattleBufferA[gActiveBattler][1] >> 4;
- *(&gBattleStruct->field_8B) = gBattleBufferA[gActiveBattler][2];
+ *(&gBattleStruct->playerPartyIdx) = gBattleBufferA[gActiveBattler][2];
*(&gBattleStruct->abilityPreventingSwitchout) = gBattleBufferA[gActiveBattler][3];
for (i = 0; i < 3; ++i)
gBattlePartyCurrentOrder[i] = gBattleBufferA[gActiveBattler][4 + i];
@@ -2489,13 +2489,13 @@ static void PlayerHandleHealthBarUpdate(void)
{
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
u32 curHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_HP);
-
+
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, curHP, hpVal);
}
else
{
u32 maxHP = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_MAX_HP);
-
+
SetBattleBarStruct(gActiveBattler, gHealthboxSpriteIds[gActiveBattler], maxHP, 0, hpVal);
UpdateHpTextInHealthbox(gHealthboxSpriteIds[gActiveBattler], 0, HP_CURRENT);
}
@@ -2522,13 +2522,13 @@ static void PlayerHandleExpUpdate(void)
gTasks[taskId].tExpTask_monId = monId;
gTasks[taskId].tExpTask_gainedExp = expPointsToGive;
gTasks[taskId].tExpTask_battler = gActiveBattler;
- gBattlerControllerFuncs[gActiveBattler] = nullsub_13;
+ gBattlerControllerFuncs[gActiveBattler] = PlayerDummy;
}
}
static void PlayerHandleStatusIconUpdate(void)
{
- if (!mplay_80342A4(gActiveBattler))
+ if (!IsBattleSEPlaying(gActiveBattler))
{
u8 battlerId;
@@ -2541,7 +2541,7 @@ static void PlayerHandleStatusIconUpdate(void)
static void PlayerHandleStatusAnimation(void)
{
- if (!mplay_80342A4(gActiveBattler))
+ if (!IsBattleSEPlaying(gActiveBattler))
{
InitAndLaunchChosenStatusAnimation(gBattleBufferA[gActiveBattler][1],
gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8) | (gBattleBufferA[gActiveBattler][4] << 16) | (gBattleBufferA[gActiveBattler][5] << 24));
@@ -2707,22 +2707,22 @@ static void PlayerHandleIntroTrainerBallThrow(void)
gSprites[gBattlerSpriteIds[gActiveBattler]].data[0] = 50;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[2] = -40;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[4] = gSprites[gBattlerSpriteIds[gActiveBattler]].pos1.y;
- gSprites[gBattlerSpriteIds[gActiveBattler]].callback = sub_80755B8;
+ gSprites[gBattlerSpriteIds[gActiveBattler]].callback = PlayerThrowBall_StartAnimLinearTranslation;
gSprites[gBattlerSpriteIds[gActiveBattler]].data[5] = gActiveBattler;
- StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], sub_80335F8);
+ StoreSpriteCallbackInData6(&gSprites[gBattlerSpriteIds[gActiveBattler]], SpriteCB_FreePlayerSpriteLoadMonSprite);
StartSpriteAnim(&gSprites[gBattlerSpriteIds[gActiveBattler]], 1);
paletteNum = AllocSpritePalette(0xD6F8);
LoadCompressedPalette(gTrainerBackPicPaletteTable[gSaveBlock2Ptr->playerGender].data, 0x100 + paletteNum * 16, 32);
gSprites[gBattlerSpriteIds[gActiveBattler]].oam.paletteNum = paletteNum;
- taskId = CreateTask(task05_08033660, 5);
+ taskId = CreateTask(Task_StartSendOutAnim, 5);
gTasks[taskId].data[0] = gActiveBattler;
if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown)
gTasks[gBattlerStatusSummaryTaskId[gActiveBattler]].func = Task_HidePartyStatusSummary;
- gBattleSpritesDataPtr->animationData->field_9_x1 = 1;
- gBattlerControllerFuncs[gActiveBattler] = nullsub_13;
+ gBattleSpritesDataPtr->animationData->healthboxSlideInStarted = 1;
+ gBattlerControllerFuncs[gActiveBattler] = PlayerDummy;
}
-void sub_80335F8(struct Sprite *sprite)
+void SpriteCB_FreePlayerSpriteLoadMonSprite(struct Sprite *sprite)
{
u8 battlerId = sprite->data[5];
@@ -2733,7 +2733,7 @@ void sub_80335F8(struct Sprite *sprite)
StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
}
-static void task05_08033660(u8 taskId)
+static void Task_StartSendOutAnim(u8 taskId)
{
if (gTasks[taskId].data[1] < 31)
{
@@ -2747,19 +2747,19 @@ static void task05_08033660(u8 taskId)
if (!IsDoubleBattle() || (gBattleTypeFlags & BATTLE_TYPE_MULTI))
{
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
- sub_8031FF4(gActiveBattler, FALSE);
+ StartSendOutAnim(gActiveBattler, FALSE);
}
else
{
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
- sub_8031FF4(gActiveBattler, FALSE);
+ StartSendOutAnim(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK;
gBattleBufferA[gActiveBattler][1] = gBattlerPartyIndexes[gActiveBattler];
BattleLoadPlayerMonSpriteGfx(&gPlayerParty[gBattlerPartyIndexes[gActiveBattler]], gActiveBattler);
- sub_8031FF4(gActiveBattler, FALSE);
+ StartSendOutAnim(gActiveBattler, FALSE);
gActiveBattler ^= BIT_FLANK;
}
- gBattlerControllerFuncs[gActiveBattler] = sub_802FA58;
+ gBattlerControllerFuncs[gActiveBattler] = Intro_TryShinyAnimShowHealthbox;
gActiveBattler = savedActiveBattler;
DestroyTask(taskId);
}
@@ -2775,18 +2775,18 @@ static void PlayerHandleDrawPartyStatusSummary(void)
{
gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusSummaryShown = 1;
gBattlerStatusSummaryTaskId[gActiveBattler] = CreatePartyStatusSummarySprites(gActiveBattler, (struct HpAndStatus *)&gBattleBufferA[gActiveBattler][4], gBattleBufferA[gActiveBattler][1], gBattleBufferA[gActiveBattler][2]);
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
if (gBattleBufferA[gActiveBattler][2] != 0)
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0x5D;
- gBattlerControllerFuncs[gActiveBattler] = sub_8033830;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 93;
+ gBattlerControllerFuncs[gActiveBattler] = EndDrawPartyStatusSummary;
}
}
-static void sub_8033830(void)
+static void EndDrawPartyStatusSummary(void)
{
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5++ > 0x5C)
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer++ > 0x5C)
{
- gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_5 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].partyStatusDelayTimer = 0;
PlayerBufferExecCompleted();
}
}
@@ -2817,7 +2817,7 @@ static void PlayerHandleSpriteInvisibility(void)
static void PlayerHandleBattleAnimation(void)
{
- if (!mplay_80342A4(gActiveBattler))
+ if (!IsBattleSEPlaying(gActiveBattler))
{
u8 animationId = gBattleBufferA[gActiveBattler][1];
u16 argument = gBattleBufferA[gActiveBattler][2] | (gBattleBufferA[gActiveBattler][3] << 8);
@@ -2871,14 +2871,14 @@ static void PlayerHandleCmd55(void)
FadeOutMapMusic(5);
BeginFastPaletteFade(3);
PlayerBufferExecCompleted();
- gBattlerControllerFuncs[gActiveBattler] = sub_802F6A8;
+ gBattlerControllerFuncs[gActiveBattler] = SetBattleEndCallbacks;
}
static void PlayerCmdEnd(void)
{
}
-static void sub_8033AC8(void)
+static void PreviewDeterminativeMoveTargets(void)
{
u32 bitMask = 0;
u8 startY = 0;