diff options
Diffstat (limited to 'src/battle_gfx_sfx_util.c')
-rw-r--r-- | src/battle_gfx_sfx_util.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c index aac9b990d..a075958ce 100644 --- a/src/battle_gfx_sfx_util.c +++ b/src/battle_gfx_sfx_util.c @@ -162,8 +162,8 @@ void SpriteCB_TrainerSlideIn(struct Sprite *sprite) { if (!(gIntroSlideFlags & 1)) { - sprite->pos2.x += sprite->data[0]; - if (sprite->pos2.x == 0) + sprite->x2 += sprite->data[0]; + if (sprite->x2 == 0) sprite->callback = SpriteCallbackDummy; } } @@ -682,7 +682,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 notTransform) LZDecompressWram(lzPaletteData, buffer); LoadPalette(buffer, paletteOffset, 32); Free(buffer); - gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk); + gSprites[gBattlerSpriteIds[battlerAtk]].y = GetBattlerSpriteDefault_Y(battlerAtk); StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleMonForms[battlerAtk]); SetMonData(&gEnemyParty[gBattlerPartyIndexes[battlerAtk]], MON_DATA_NICKNAME, gSpeciesNames[targetSpecies]); UpdateNickInHealthbox(gHealthboxSpriteIds[battlerAtk], &gEnemyParty[gBattlerPartyIndexes[battlerAtk]]); @@ -699,7 +699,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 notTransform) BlendPalette(paletteOffset, 16, 6, RGB_WHITE); CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); } - gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk); + gSprites[gBattlerSpriteIds[battlerAtk]].y = GetBattlerSpriteDefault_Y(battlerAtk); } else { @@ -749,7 +749,7 @@ void HandleSpeciesGfxDataChange(u8 battlerAtk, u8 battlerDef, u8 notTransform) CpuCopy32(gPlttBufferFaded + paletteOffset, gPlttBufferUnfaded + paletteOffset, 32); gBattleSpritesDataPtr->battlerData[battlerAtk].transformSpecies = targetSpecies; gBattleMonForms[battlerAtk] = gBattleMonForms[battlerDef]; - gSprites[gBattlerSpriteIds[battlerAtk]].pos1.y = GetBattlerSpriteDefault_Y(battlerAtk); + gSprites[gBattlerSpriteIds[battlerAtk]].y = GetBattlerSpriteDefault_Y(battlerAtk); StartSpriteAnim(&gSprites[gBattlerSpriteIds[battlerAtk]], gBattleMonForms[battlerAtk]); } } @@ -792,9 +792,9 @@ void LoadBattleMonGfxAndAnimate(u8 battlerId, bool8 loadMonSprite, u8 spriteId) BattleLoadSubstituteOrMonSpriteGfx(battlerId, loadMonSprite); StartSpriteAnim(&gSprites[spriteId], gBattleMonForms[battlerId]); if (!loadMonSprite) - gSprites[spriteId].pos1.y = GetSubstituteSpriteDefault_Y(battlerId); + gSprites[spriteId].y = GetSubstituteSpriteDefault_Y(battlerId); else - gSprites[spriteId].pos1.y = GetBattlerSpriteDefault_Y(battlerId); + gSprites[spriteId].y = GetBattlerSpriteDefault_Y(battlerId); } void TrySetBehindSubstituteSpriteBit(u8 battlerId, u16 move) @@ -923,8 +923,8 @@ static void SpriteCB_EnemyShadow(struct Sprite *shadowSprite) invisible = TRUE; if (gBattleSpritesDataPtr->battlerData[battlerId].behindSubstitute) invisible = TRUE; - shadowSprite->pos1.x = battlerSprite->pos1.x; - shadowSprite->pos2.x = battlerSprite->pos2.x; + shadowSprite->x = battlerSprite->x; + shadowSprite->x2 = battlerSprite->x2; shadowSprite->invisible = invisible; } |