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path: root/src/battle_gfx_sfx_util.c
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Diffstat (limited to 'src/battle_gfx_sfx_util.c')
-rw-r--r--src/battle_gfx_sfx_util.c48
1 files changed, 28 insertions, 20 deletions
diff --git a/src/battle_gfx_sfx_util.c b/src/battle_gfx_sfx_util.c
index 4340703e3..d0025de01 100644
--- a/src/battle_gfx_sfx_util.c
+++ b/src/battle_gfx_sfx_util.c
@@ -128,7 +128,7 @@ void FreeBattleSpritesData(void)
}
}
-void sub_8033E3C(struct Sprite *sprite)
+void SpriteCB_WaitForBattlerBallReleaseAnim(struct Sprite *sprite)
{
u8 spriteId = sprite->data[1];
@@ -140,14 +140,14 @@ void sub_8033E3C(struct Sprite *sprite)
gSprites[spriteId].animPaused = 0;
else if (gSprites[spriteId].animEnded)
{
- gSprites[spriteId].callback = sub_8012100;
+ gSprites[spriteId].callback = SpriteCB_SetToDummy3;
StartSpriteAffineAnim(&gSprites[spriteId], 0);
sprite->callback = SpriteCallbackDummy;
}
}
// not used
-static void sub_8033EB0(struct Sprite *sprite, bool8 arg1)
+UNUSED static void UnusedDoBattleSpriteAffineAnim(struct Sprite *sprite, bool8 arg1)
{
sprite->animPaused = 1;
sprite->callback = SpriteCallbackDummy;
@@ -158,7 +158,7 @@ static void sub_8033EB0(struct Sprite *sprite, bool8 arg1)
AnimateSprite(sprite);
}
-void sub_8033EEC(struct Sprite *sprite)
+void SpriteCB_TrainerSlideIn(struct Sprite *sprite)
{
if (!(gIntroSlideFlags & 1))
{
@@ -290,21 +290,24 @@ bool8 IsMoveWithoutAnimation(u16 moveId, u8 animationTurn)
return FALSE;
}
-bool8 mplay_80342A4(u8 battlerId)
+bool8 IsBattleSEPlaying(u8 battlerId)
{
u8 zero = 0;
if (IsSEPlaying())
{
- ++gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8;
- if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].field_8 < 30)
+ ++gBattleSpritesDataPtr->healthBoxesData[battlerId].soundTimer;
+ // UB: Uses gActiveBattler instead of battlerId.
+ // In practice, this is never a problem, as this routine
+ // is only ever passed gActiveBattler.
+ if (gBattleSpritesDataPtr->healthBoxesData[gActiveBattler].soundTimer < 30)
return TRUE;
m4aMPlayStop(&gMPlayInfo_SE1);
m4aMPlayStop(&gMPlayInfo_SE2);
}
if (zero == 0)
{
- gBattleSpritesDataPtr->healthBoxesData[battlerId].field_8 = 0;
+ gBattleSpritesDataPtr->healthBoxesData[battlerId].soundTimer = 0;
return FALSE;
}
else
@@ -384,7 +387,7 @@ void BattleLoadPlayerMonSpriteGfx(struct Pokemon *mon, u8 battlerId)
}
otId = GetMonData(mon, MON_DATA_OT_ID);
position = GetBattlerPosition(battlerId);
- if (sub_804455C(1, battlerId) == 1 || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
+ if (ShouldIgnoreDeoxysForm(1, battlerId) == TRUE || gBattleSpritesDataPtr->battlerData[battlerId].transformSpecies != SPECIES_NONE)
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonBackPicTable[species],
gMonSpritesGfxPtr->sprites[position],
species, currentPersonality);
@@ -449,7 +452,7 @@ void DecompressTrainerBackPalette(u16 index, u8 palette)
LoadCompressedPalette(gTrainerBackPicPaletteTable[index].data, (palette + 16) * 16, 0x20);
}
-void nullsub_16(u8 a1)
+void BattleGfxSfxDummy3(u8 a1)
{
}
@@ -864,7 +867,7 @@ void HandleBattleLowHpMusicChange(void)
}
}
-void sub_8035450(u8 affineMode)
+void SetBattlerSpriteAffineMode(u8 affineMode)
{
s32 i;
@@ -950,9 +953,12 @@ void HideBattlerShadowSprite(u8 battlerId)
gSprites[gBattleSpritesDataPtr->healthBoxesData[battlerId].shadowSpriteId].callback = SpriteCB_SetInvisible;
}
-void sub_80357C8(void)
+// Low-level function that sets specific interface tiles' palettes,
+// overwriting any pixel with value 0.
+void BattleInterfaceSetWindowPals(void)
{
- u16 *vramPtr = (u16 *)(VRAM + 0x240);
+ // 9 tiles at 0x06000240
+ u16 *vramPtr = (u16 *)(BG_VRAM + 0x240);
s32 i;
s32 j;
@@ -970,7 +976,9 @@ void sub_80357C8(void)
*vramPtr |= 0x000F;
}
}
- vramPtr = (u16 *)(VRAM + 0x600);
+
+ // 18 tiles at 0x06000600
+ vramPtr = (u16 *)(BG_VRAM + 0x600);
for (i = 0; i < 18; ++i)
{
for (j = 0; j < 16; ++vramPtr, ++j)
@@ -1005,15 +1013,15 @@ void AllocateMonSpritesGfx(void)
for (i = 0; i < MAX_BATTLERS_COUNT; ++i)
{
gMonSpritesGfxPtr->sprites[i] = gMonSpritesGfxPtr->firstDecompressed + (i * 0x2000);
- *(gMonSpritesGfxPtr->templates + i) = gUnknown_825DEF0[i];
+ *(gMonSpritesGfxPtr->templates + i) = gSpriteTemplates_Battlers[i];
for (j = 0; j < 4; ++j)
{
- gMonSpritesGfxPtr->field_74[i][j].data = gMonSpritesGfxPtr->sprites[i] + (j * 0x800);
- gMonSpritesGfxPtr->field_74[i][j].size = 0x800;
+ gMonSpritesGfxPtr->images[i][j].data = gMonSpritesGfxPtr->sprites[i] + (j * 0x800);
+ gMonSpritesGfxPtr->images[i][j].size = 0x800;
}
- gMonSpritesGfxPtr->templates[i].images = gMonSpritesGfxPtr->field_74[i];
+ gMonSpritesGfxPtr->templates[i].images = gMonSpritesGfxPtr->images[i];
}
gMonSpritesGfxPtr->barFontGfx = AllocZeroed(0x1000);
}
@@ -1022,8 +1030,8 @@ void FreeMonSpritesGfx(void)
{
if (gMonSpritesGfxPtr == NULL)
return;
- if (gMonSpritesGfxPtr->field_17C != NULL)
- FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_17C);
+ if (gMonSpritesGfxPtr->multiUseBuffer != NULL)
+ FREE_AND_SET_NULL(gMonSpritesGfxPtr->multiUseBuffer);
if (gMonSpritesGfxPtr->field_178 != NULL)
FREE_AND_SET_NULL(gMonSpritesGfxPtr->field_178);
FREE_AND_SET_NULL(gMonSpritesGfxPtr->barFontGfx);