diff options
Diffstat (limited to 'src/battle_interface.c')
-rw-r--r-- | src/battle_interface.c | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/src/battle_interface.c b/src/battle_interface.c index cd4445fad..14ebae8b3 100644 --- a/src/battle_interface.c +++ b/src/battle_interface.c @@ -610,32 +610,32 @@ static void SpriteCB_HealthBar(struct Sprite *sprite) switch (sprite->data[6]) { case 0: - sprite->pos1.x = gSprites[r5].pos1.x + 16; - sprite->pos1.y = gSprites[r5].pos1.y; + sprite->x = gSprites[r5].x + 16; + sprite->y = gSprites[r5].y; break; case 1: - sprite->pos1.x = gSprites[r5].pos1.x + 16; - sprite->pos1.y = gSprites[r5].pos1.y; + sprite->x = gSprites[r5].x + 16; + sprite->y = gSprites[r5].y; break; default: case 2: - sprite->pos1.x = gSprites[r5].pos1.x + 8; - sprite->pos1.y = gSprites[r5].pos1.y; + sprite->x = gSprites[r5].x + 8; + sprite->y = gSprites[r5].y; break; } - sprite->pos2.x = gSprites[r5].pos2.x; - sprite->pos2.y = gSprites[r5].pos2.y; + sprite->x2 = gSprites[r5].x2; + sprite->y2 = gSprites[r5].y2; } static void SpriteCB_HealthBoxOther(struct Sprite *sprite) { u8 healthboxMainSpriteId = sprite->hOther_HealthBoxSpriteId; - sprite->pos1.x = gSprites[healthboxMainSpriteId].pos1.x + 64; - sprite->pos1.y = gSprites[healthboxMainSpriteId].pos1.y; + sprite->x = gSprites[healthboxMainSpriteId].x + 64; + sprite->y = gSprites[healthboxMainSpriteId].y; - sprite->pos2.x = gSprites[healthboxMainSpriteId].pos2.x; - sprite->pos2.y = gSprites[healthboxMainSpriteId].pos2.y; + sprite->x2 = gSprites[healthboxMainSpriteId].x2; + sprite->y2 = gSprites[healthboxMainSpriteId].y2; } void SetBattleBarStruct(u8 battlerId, u8 healthboxSpriteId, s32 maxVal, s32 oldVal, s32 receivedValue) @@ -663,8 +663,8 @@ void SetHealthboxSpriteVisible(u8 healthboxSpriteId) static void UpdateSpritePos(u8 spriteId, s16 x, s16 y) { - gSprites[spriteId].pos1.x = x; - gSprites[spriteId].pos1.y = y; + gSprites[spriteId].x = x; + gSprites[spriteId].y = y; } void DestoryHealthboxSprite(u8 healthboxSpriteId) @@ -1087,17 +1087,17 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo, summaryBarSpriteId = CreateSprite(&sStatusSummaryBarSpriteTemplates[isOpponent], bar_X, bar_Y, 10); SetSubspriteTables(&gSprites[summaryBarSpriteId], sStatusSummaryBar_SubspriteTable); - gSprites[summaryBarSpriteId].pos2.x = bar_pos2_X; + gSprites[summaryBarSpriteId].x2 = bar_pos2_X; gSprites[summaryBarSpriteId].data[0] = bar_data0; if (isOpponent) { - gSprites[summaryBarSpriteId].pos1.x -= 96; + gSprites[summaryBarSpriteId].x -= 96; gSprites[summaryBarSpriteId].oam.matrixNum = ST_OAM_HFLIP; } else { - gSprites[summaryBarSpriteId].pos1.x += 96; + gSprites[summaryBarSpriteId].x += 96; } for (i = 0; i < PARTY_SIZE; i++) @@ -1109,23 +1109,23 @@ u8 CreatePartyStatusSummarySprites(u8 battlerId, struct HpAndStatus *partyInfo, if (!isOpponent) { - gSprites[ballIconSpritesIds[i]].pos2.x = 0; - gSprites[ballIconSpritesIds[i]].pos2.y = 0; + gSprites[ballIconSpritesIds[i]].x2 = 0; + gSprites[ballIconSpritesIds[i]].y2 = 0; } gSprites[ballIconSpritesIds[i]].data[0] = summaryBarSpriteId; if (!isOpponent) { - gSprites[ballIconSpritesIds[i]].pos1.x += 10 * i + 24; + gSprites[ballIconSpritesIds[i]].x += 10 * i + 24; gSprites[ballIconSpritesIds[i]].data[1] = i * 7 + 10; - gSprites[ballIconSpritesIds[i]].pos2.x = 120; + gSprites[ballIconSpritesIds[i]].x2 = 120; } else { - gSprites[ballIconSpritesIds[i]].pos1.x -= 10 * (5 - i) + 24; + gSprites[ballIconSpritesIds[i]].x -= 10 * (5 - i) + 24; gSprites[ballIconSpritesIds[i]].data[1] = (6 - i) * 7 + 10; - gSprites[ballIconSpritesIds[i]].pos2.x = -120; + gSprites[ballIconSpritesIds[i]].x2 = -120; } gSprites[ballIconSpritesIds[i]].data[2] = isOpponent; @@ -1360,17 +1360,17 @@ static void sub_804948C(u8 taskId) static void SpriteCB_StatusSummaryBar(struct Sprite *sprite) { - if (sprite->pos2.x != 0) - sprite->pos2.x += sprite->data[0]; + if (sprite->x2 != 0) + sprite->x2 += sprite->data[0]; } static void sub_8049568(struct Sprite *sprite) { sprite->data[1] += 32; if (sprite->data[0] > 0) - sprite->pos2.x += sprite->data[1] >> 4; + sprite->x2 += sprite->data[1] >> 4; else - sprite->pos2.x -= sprite->data[1] >> 4; + sprite->x2 -= sprite->data[1] >> 4; sprite->data[1] &= 0xF; } @@ -1393,18 +1393,18 @@ static void SpriteCB_StatusSummaryBallsOnBattleStart(struct Sprite *sprite) if (var1 != 0) { - sprite->pos2.x += var2 >> 4; - if (sprite->pos2.x > 0) - sprite->pos2.x = 0; + sprite->x2 += var2 >> 4; + if (sprite->x2 > 0) + sprite->x2 = 0; } else { - sprite->pos2.x -= var2 >> 4; - if (sprite->pos2.x < 0) - sprite->pos2.x = 0; + sprite->x2 -= var2 >> 4; + if (sprite->x2 < 0) + sprite->x2 = 0; } - if (sprite->pos2.x == 0) + if (sprite->x2 == 0) { pan = SOUND_PAN_TARGET; if (var1 != 0) @@ -1434,11 +1434,11 @@ static void sub_8049630(struct Sprite *sprite) var2 += 56; sprite->data[3] = var2 & 0xFFF0; if (var1 != 0) - sprite->pos2.x += var2 >> 4; + sprite->x2 += var2 >> 4; else - sprite->pos2.x -= var2 >> 4; - if (sprite->pos2.x + sprite->pos1.x > 248 - || sprite->pos2.x + sprite->pos1.x < -8) + sprite->x2 -= var2 >> 4; + if (sprite->x2 + sprite->x > 248 + || sprite->x2 + sprite->x < -8) { sprite->invisible = TRUE; sprite->callback = SpriteCallbackDummy; @@ -1449,8 +1449,8 @@ static void SpriteCB_StatusSummaryBallsOnSwitchout(struct Sprite *sprite) { u8 barSpriteId = sprite->data[0]; - sprite->pos2.x = gSprites[barSpriteId].pos2.x; - sprite->pos2.y = gSprites[barSpriteId].pos2.y; + sprite->x2 = gSprites[barSpriteId].x2; + sprite->y2 = gSprites[barSpriteId].y2; } static const u8 gUnknown_8260556[] = _("{HIGHLIGHT 02}"); |